Leaderboard


Popular Content

Showing content with the highest reputation on 03/11/20 in all areas

  1. 4 points
    A winner is you! Little late, biggest apologies! We have the three winners! In first place: Vorticella! In second place was Gianna! With an absolutely beautiful and somber haiku for Rotten Hollow And in third place, was Aeris! With an amazing story about helping new players To claim, just DM me on the forums and I'll have your premium codes ready! I'd like to thank each and every one of the amazing entrants, I absolutely loved reading them all, and I can't wait to exercise your literary muscles again in the future!
  2. 3 points
    What's up doc? At the moment doors open and close when you're about to walk through them. What i would love to see is being able to leave a door open. Suggestion If permissions are set to you being able to manage a door. Add an option to doors to leave the door open. Why even? Less door sounds Can instantly see if a door is public if left open, otherwise probably private Friendly way to invite guests, friends and neighbours Connect separated indoor rooms with doors by leaving them open.
  3. 3 points
    For all intents and purposes the steam release is basically wurm online but chopped into "patches" or "minor expansions" to give new players the feeling of stuff constantly being added. Aka goals, rifts, missions and so on. After that is ended, what will the player retention look like? This is my main concern. After all the "patches" are in, where does that leave retention? Yes the steam release did zero to impact old servers which honestly is kinda what many of us predicted. The reasons are many. New players don't want to enter an oversaturated market. Poor marketing for old servers. Remember the thread where MOST new players think the old cluster is "overpopulated" and "there's no room to settle or deed". ? Another reason why the steam release did nothing or even negatively impacted the old servers is this : Player count on steam increased and instead of maybe encouraging new players to at least take a look at the old servers the devs created new servers for the steam release. Basically spreading the population over the new servers. The old diehards as you call them, of which I also count myself, are basically unwilling to start from scratch after pouring years and many euros in developing their characters and deeds. Another important thing i'd like to point out, with the risk of seeming like a repeating broken disc...this phenomenon has happened before. It happened on Epic years ago. Here you have a dying cluster of players. So what do you do? You offer them a 1 way transfer to freedom. What happens afterwards? Epic dies out. Due to lack of significant pvp content added and lack of pvp balancing, pvp died. So everyone wanted to stop feeling they're playing in ghost town mode/single player mode and left for freedom. This happened what? 3 years ago? Was any significant content added to epic since then? nope. Did any revival happen longterm? Nope. Did any significant number of players joined Epic since then after the steam release? nope. So now we got another aged, sickly cluster, called Freedom. Diehards again, just like the diehards on Epic. Dev focus is of course on the steam release because financially those are their bread and butter. But for old freedom this means just stagnated content. Few new players. You "think" the cluster is ok just because you occasionally see some names in local or in gchat but it doesn't really mean it's healthy. All it takes is for 10 players on old freedom to leave on a monthly basis and you'll have 100 people left spread over 7 servers. At that point I'll still ask myself, will we get another transfer from freedom to the new server cluster? If so, isn't this repeating history of what happened on Epic?
  4. 2 points
    Can't play normally because of this crashes... What i should do to get unswer? I tired to write about it in proper thread. HEEEELLLLPPPPP!! I CANT PLAY MY PREMIUM TIME I need technical support! I need help! Black lives matter! Help please! My body my choice! Please HELP! HEEEEEEELP
  5. 2 points
    Enchant is definitely a way to go, or there is this option too :
  6. 2 points
    If I had my way, it would be possible to build a fence or wall using an optional X amount of sprouts in addition to the normal required materials. This would cause the fence or wall to be built with a "plant covered" art asset - the fence or wall appears as normal, but with an amount of the plant type growing on / growing over it. Ivy climbing walls. Fences with roses entwined on the posts and rails. Build a stone wall with 5 moss added into the materials? ... moss covered stones. Add in 5 lavender sprouts to the mats required for a wooden wall & you've got a barn with lavender edging. Anyway, that's just my pie-in-the-sky dream. I think a lot can be done without needing to create entirely new objects or structures... just add variety to the possible visuals for the things we already have. (I'm running on the assumption here that art assets & textures are easier/faster to implement than designing an entirely new object from the ground up.)
  7. 2 points
    I did not know this, and no I don't believe wurm watermelons are a thing though it would be nice if they were added. 🍉 As for more water sources I'd still love to see mountain lakes, rivers and streams and of course waterfalls but I just don't see that happening.
  8. 2 points
    Hi, I understand getting a skill to 99, or fighting subskill to 70, as it still gives you some degree of freedom to develop your char, and to move around Wurm word freely you need to develop some fighting skills. Even FS 90 seems reasonable as you can eg. use seasonal boosts or grind this hard e.g. at weekends. But closing 100 rifts seems almost impossible, especially for a person who works full time, but even for me, even if I play a lot it is hard to keep up with rifts. I talked to some people and many of them are stuck on this requirement. I managed to do...three, and I got late for all of them. Not to mention that my computer, that has a pretty decent configuration is burning living fire at them. At this rate I will complete this task...in 19 years...I know I could sacrifice all my game play to completing rifts but my char is not a fighter, it is my least concern, and this is the time I pay for and it isn't cheap, so I would prefer to spend most of it to the tasks more fitting my character and bringing me more joy from the game. Maybe it would be worth to consider decreasing this value to at least half, or even separate crafter and fighter journals - fighter could get a red master cape and crafter gold one... If you decide to leave this requirement then maybe at least make them spawn in some vicinity to routed deeds and tell us their location like it is done in the missions? Because many people have more or less problems with spatial orientation, so you follow the beam and you find a mountain or a lake with no roads on it, you have no idea where are you, and you try to find some roads and you get late. Another option would be to not limit number of rifts but require getting certain amounts of rift points.
  9. 2 points
    Champion Zombie / Hell hound 🧟‍♀️ Happy Halloween ! 💜
  10. 2 points
    Actually, I do not see much of a difference between the old 3 wave rifts and the 4 wave one now in terms of length. Wave 1 is extremely short, the kill count on lower participation barely providing the hearts to sac. It is often done in a few minutes. Second wave is not hard either, much like old wave 1. So putting 1 and 2 together would not really harm but also not be real fun or needed. Wave 3 is somewhat more demanding with the first ogres, and higher numbers of summoners, casters, and champions of all sorts arriving. Wave 4 is indeed somewhat more difficult and lengthy, but also with a couple of challenges, the WM in particular. When comparing the old style rifts with the recent ones, the further had only few higher difficulty at times, namely large numbers of creatures of all sorts pursueing and able to be dragged on others by reckless or malevolent players rift creatures agroing every creature even outside the rift area, especially horses and bisons hitched outside pens traps (only recently removed), also mainly killing horses None of the above is really missed. As a measure for rift length, I had a few old rift fights with very low participation (3 to 5 players), and considerably more later (mainly second half of 2019). All of these took comparably long time, up to 7 hours. High participation rift combat was bit shorter with the old rifts (from Niarja data), mainly due to missing WM fight (the old WM was a joke), but not more than 10-15 minutes on average. And, by the way, old style rifts with rift mobs agroing everything required more preparation of rift camps etc. which made up for the slightly shorter combat time. Generally, I tend from neutral to -1 to the proposal. I understand that those not liking rifts yearn to have the 100 rifts goal completed as soon as possible. But especially lately, I met quite a number of players loving these combat events. Crippling rifts would not be welcomed by those players, including me.
  11. 1 point
    some random guide i wrote up because the actual info around for grinding is laughable at best outside of like 2 good guides and some newbies might actually think thats correct This guide assumes you'll be using the skill grinder at https://www.dreamsleeve.org/wurm/grinder/ and have a basic understanding of how to figure out effective skill+tool ql vs difficulty for some parts, and know the basis for skillgain is a roll between 1.01-39.99 (will be reffered to as 1-40 so i dont have to type it out each time). If a skill has its own tab in the grinder, use it. Types of grinding Imping - Use high ql tools and imp one item to the sweet spot (skill x .77 +23), this will give double sized ticks when you are imping above it. If you can get someone with higher skill to give you something imped this high OR can create it high ql by default, it's a huge help. If you're imping it by yourself, you'll get about 60% ticks or so double sized when imping at this point, if you have a friend with much higher skill (or a single imbued tool) keep it slightly higher than this point 100% of ticks will be double sized. Do not let timer length go over 15 seconds when sweet spot imping as this will ruin gains. You either want to imp something you'd like rare/is valuable when rare, or whatever uses the least materials, or whatever you can create high ql without skill for sweet spot imping. CoC skillgain only effects thing being used, not parent skill. So if like you're doing fine carp vs carp, imping mallet you'd get 100% carp, but imping rope tool you'd get 100% fine carp 100% carp normally, with 100 coc it'd be mallet 200% carp vs rope tools 100% carp 200% fine carp. Sweet spot changes this to 400% vs 100%/400%. It's anywhere from 25-100% more overall skill to grind with the sub-skills than the parent skills, so if you're planning to grind both to a certain point it's more efficient to grind the sub-skill first. If you cannot make the materials required to sweet spot imp, you want to imp things that are around 15-0 under your skill, depnding on your tool ql. Tool ql equal to skill you'd want 10ql under. Use the grinder to find out the perfect spot. Creation - You want your create chance to be 75% if possible, 60-80% is fine but as close to 75% create chance as possible will get you the best skillgain. Some skills have CoC tools avaliable, some don't, some might be a little more hidden(for example, coalmaking you can grind with coc kindling+log by spamming unfinished log piles, but if you were making the actual log piles you wouldn't be using coc for the 24 or whatever logs you have to attach). By default these grind much slower than other skills due to the 33% skillgain on creation/continiung. Best skillgain is around 75% attach chance for continuing, same as creation, if you use equal ql mats to what you used to create it then that's the continue chance. Alcohol increases diff but is too much actions for little benefit here imho Creating houses is fine skillgain for masonry/carp but doesn't come close to sweet spot imping. Random skills that might not be obvious/don't deserve their own paragraph Nat subs - the potency of the cover (part 1 x part 2's potency) is the diff of the item. Coalmaking - CoC kindling + logs is best, making actual piles is worse. Firemaking - unfinished torches with CoC Tar. Milling - Anything till like 70, corn after that Paving - imp catseye Prospecting - prospect with 1ql, tap w each time you queue up actions, if you don't you occasionally set off old anti-macro thing that stops skillgain. if you think skillgain stopped walk to another tile coz you might have set it off. Prayer - Faith gives a bonus to skillgain so want 100 faith. Exorcism - Low ql altars, a priest to heal you coz you will get wounds that can kill you. Ql of item you have activated is used as the tool. Ropemaking - imp fish keep net/net trap. fish one is easier to make, both use .5kg string to imp. Meditating - Start with like a 40ql rug and drop it over time to 1ql at 60 skill, don't meditate on special tiles as they'll mess with skillgain. you can get 11 at least a month before the timer for it if you're meditating 9x a day. Shipbuilding - small tackles are impable, 6.5kg, fit in inventory and can be bsb'd if you need to save logs, but a rare ship is a valuable thing you can sell for a sleep bonus fund so either are good. Cooking/baking/beverages/whatever uses cooking system - you want diff of thing being made to be as close as possible to 10 under your skill. Alcohol increases diff. Best way to grind is to get lots of forges/ovens/whatever, fill hundreds/thousands of items to be made, light them all at once and if using alcohol get yourself to good spot. turn on sleep bonus right as the ticks start flowing in. 30+ diff meals give the biggest skill tick size, anything less than that is smaller ( 1 toast which is 10 diff, has 1/3 the tick size of a 30 diff meal). Meat+veg for HFC, fruit bread for baking, spearmint tea for beverages. Shield bashing - you have to hit the shield bash for skillgain, if the bash does damage you chance to get another tick that's double sized until 50 skill. Low body control and starving mobs are easier to shield bash (most passive mobs, trolls have really low BC, can combine shield bashing training with pen shield training), So best way to grind in pve would be to pen a troll in a cave and keep it starving but not dead, as are enemy kingdom alts with no armor. PVP has a super bonus to skillgain iirc so bashing alts is the fastest way, but probably frowned upon by pvp purists. First aid - Bigger wounds - higher diff healing. should be 75% of bandages to actually heal for best skillgain, haven't tested in a while. Wounds on your hands lower your effective first aid skill which means you can use lower diff to grind. Repairing - Mallet to 50, Ring to 70, Large saddle seat to 85, chain jacket to 100 ( beaut med rugs are better 90+ but dont form piles, chain jackets are much easier to manage but you need a lot more of them). Lava is your best way of damaging to grind, 24 hours on lava gives 96 dmg so its a daily grind thing. Fishing - you want to balance fish diff vs skill+rod ql+ things on rod. Huge tick for hooking fish, small ticks every few seconds while it's hooked. When you get message that it's hooked, turn on sleep bonus then click to hook it, then turn off sleep bonus after it's caught/swims away. Balance rod ql vs fish caught so that you get around a minute of fighting on the line before it's caught/gets away. If you're catching 100% of them its too easy. Fish nets work until like 40 or so then gains drop off hard. Spear fishing is very good for grinding, but requires you to be watching the game, compared to using a fishing rod which you can set up a wurmassistant notification for when a fish is hooked. Farming - 1ql rake, potato/cotton/wemp/rye from 1-70, oats/pumpkin/cucumber/reed/barley/carrots 60-100. wheat from 70, cabbage/corn from 85. Garlic with 80+ skill 90+ql rake is good gains too but you need more land to make up for fast rake times. Anything harvested with scythe uses coc/woa for harvesting, all other plants dont coz they use hand to harvest. seed ql+farming skill = plant speed. Forestry - Harvest is best, pick sprouts if nothing is season Gardening - imp trellis Animal taming - (assuming venerable no traits) pig till 40, black bear till 65, cave bug till 75, unicorn till 95, hell horse till 100. Animal husbandry - shearing sheep is great gains if you have lots of sheep, otherwise groom everything. Metallurgy - Brass/bronze till 60ish then electrum. Low ql lumps are a necessity. Jewelry smithing - imp iron bowls, if they go rare you can try for a rare altar vs ball which makes nothing Plate armor smithing - can imp scale which uses leather, or iron plate. Lockpicking - lock ql = diff, assuming you're using 80+ql lockpicks lock ql near lockpicking skill will do well for everything past 50, otherwise calc it in the grinder. You can coc/botd the lockpicks but you'll break hundreds of them grinding. Lib basically gets free favor so if you have a good channeling lib botd all the picks Treb/catapault - Put treb/cata at base of dirtwall, wall on top of dirtwall, shoot 0.1kg lumps, lump lands on dirt wall next to you or inside building, pick it up. Winches is diff for cata, counterweight in treb is diff (25 rock shards = 25 diff) Thatching - imp thatch roof Climbing - make a drop shaft in a mine, climb up it until you run out of stam and fall down, climb up again (no fall damage in caves). Chest wounds reduce effective climbing skill which can make it easier to grind. Archaeology - diff depends on how many disbanded deeds are in the area, you'll need to test it out yourself, it can vary greatly. Each time you get a message in the middle of an investigate action that gives a chance for skill same as finding a fragment so much faster to skill up on disbanded deeds Restoration - "Unidentified Fragment" is 1 diff action, the fragments have various difficulties based on the group that they belong to, wood being low and statues being highest. <80 skill low ql chisel and brush, >80 skill High ql woa chisel fragments until they show their group and seperate those into a grinding section. weapon/armour/tool/statue fragments are higher diff, rest are low diff Weapon skills - Weapon skill is based on damage dealt, and is capped at around 50% of the enemies health dealt in a single blow, so tanky mobs that you glance a lot against aren't good for skillgain whereas squishy mobs are. You want to avoid fighting trolls scorps anacondas etc *unless* you have a venom weapon and are reasonably strong *or* they're the only thing in the area, but they won't be good skill. Venom is the superior grinding enchant as it removes glance entirely means you hit more often which means more skill more characteristics more affinity chances. BT increases damage+skillgain but often takes you well over the 50% cap on skillgain, FB/FA do not increase skillgain and their damage takes away possible skillgain you could have gotten, RT increases skillgain but also increases damage dealt to the weapon itself so not good for skilling, ED is just bad and people make fun of you for having ED. LT is a contender for best skilling weapon if you're not that strong or there is a lot of mobs in the area that your natural health regeneration can not keep up with. A good skiller would be WoA (nimb if it's a 3 second swing weapon) - Venom/LT - CoC - MS. Good ql armor and weapons, a fast horse+geared up and high Web armor casts on your armor are all massive boosts to how much skill/hour you can get hunting, if anyone tells you WA doesn't work in pve or that you should use aosp in any form inside wurm online thats not a horse barding /ignore them. Shield skills - Shield skill gained is based on damage blocked, so blocking stronger mobs = more skill. Pen training you're limited to 15 minutes per mob until skillgain stops, this resets after 4 hours of not fighting the mob. Your CR vs theirs is chance for skill tick, so there's lots of variables so you'll have to play around with it yourself to find the best way. Ideally you want something you can tank for the full 15 minutes without healing, and if you're pen training, catch some angry/greenish trolls or hell scorps for high level. Use around a 80ql shield starting out, and once you get to 90ish skill drop it down to 40ql. For grinding mobs, you want things with strong slow attacks, as you can only get shield skill ticks so often. Ideally you want to just get to 60-70ish by hunting in normal fighting and not worry about shield training until you can tank trolls/scorps for extended periods. If you get in a fight and target something else you won't attack but you can still shield bash, you can also repair your shield and cotton yourself, as long as you don't queue actions, if you do you have to leave combat to fix it. Make sure you're not in the influence of your god, this will absolutely trash the skillgain calculations by putting your shield blocking difficulties into the negatives, build another gods altar at your shield training pit if needed. Sindusk goes into depth about shield blocking if you want to calculate gains properly https://docs.google.com/document/d/1DcmhFgG98O6H2tteBtDehhRcn9cdWAD0lQvIdFA69iU/edit#heading=h.rhkeoj4xtjhx Make sure you're half a tile away from the mob, if you're too close you won't get skill for blocking. You have to face the mob to block. If you need to drop your CR you can either ride a horse and have the horse face away from the mob but you face it (cr uses horses rotation, blocking uses yours) or make a nice dropshaft into the ocean to sit in. Gathering skills - using a 1ql Mining - rock(can flatten cave roof for up to 100 mines per click if you have stamina)/iron to 70, copper/slate/lead from 60- 100. you can start with silver at 80, gold at 90, sandstone 99, lower if you use above 1ql pick but since grinding mining at this point is so slow you might need to take a few pickaxes in the mine with you to keep your idea ql level, easier to just use 1ql the whole way. You'll most likely be balancing around your characteristics instead of your mining level anyway. Digging - Digging is special in the fact that 5 slope - 1 diff so you can grind to 100 digging on moss clay even dirt if you're digging at the base of dirtwalls but for this we'll assume it's flat ground coz its easier. Leveling is 33% skillgain compared to digging, dig to pile if you're dropping it into a bsb after can trigger an old anti-macro thing that stops skillgain so i'd recommend digging to inventory. Dirt/sand/moss from 1-70, clay from 50-100, tar from 85-100. Again you'll most likely be balancing around characteristics not digging and can make dirtwalls to change diff. Woodcutting - Chopping down diff is based on tree age, cutting up is based on tree type. Most common tree types are 2-10 diff, walnut 15 willow 18 oak 20, so 1-80 you can either cut down+chop up everything with a 1ql hatchet, or cut down with a high ql hatchet, load like 60 felled trees into a wagon/have dedicated storage boats for felled trees, turn on sleep bonus and go to town with a 1ql hatchet and crates nearby to chuck all the low ql logs into for coalmaking grinds or fuel or whatever. After 80 You either want to grow a huge walnut forest (takes irl months to grow to overaged) or have a fo priest wild growth oaks trees (if you're wild growth-ing you can have them all packed together, they only kill nearby trees when they age up naturally), takes like 15 casts or so to take an area to overgrown trees, chop em all down, chuck into a wagon, turn on sleep bonus and go to town with 1ql hatchet. I'd recommend getting yourself a nice wound to grind with, as getting trees to grind with is pretty hard at this point. You can also go around deforesting everything still, but skillgain for WC drops hard after 80 skill if you're cutting down birch/pine/whatever. Channelling Best way to grind at high levels is to give yourself a neck bruise wound and freeze it with a 6 healing cover, easy to get in a spar. neck wound lowers your effective channelling so you can grind with lower difficulty spells indefinitely, just get a 50-60 wound (each 7.6 damage reduces effective channeling by 10%, so a 50 wound is 65% skill reduction) frozen on neck and cast light token/opulence/morning fog until you hit your desired skill. If you're using this way you need to either sacc on a link or only sacc 49 favor at a time because saccing 50+ favor full heals you. If you don't want to grind with the wound the normal way is in the spoiler. Butchering For butchering the animal, diff for meat is parts already butchered x 3, so the first one butchered is 0 diff, the next is 3 diff, one after that 6 diff, and so forth. Around a 15 diff mark is where you'd want to balance your knife ql for. Use CoC+WoA/BOTD and be full health+stam as the butcher/filet time does not effect skillgain, only how many things you butcher. For fileting, diff = damage, so ideally you want to lava the meat to high damage and counter that with a high ql knife for really fast butcher actions. From 1-60 kill+butcher+filet everything with your lowish ql knife, past 60, butcher with a high ql rare+ knife to get the most meat, gather up thousands of it, lava it all at the same time then when you get the right diff turn on sleep bonus and go to town fileting. Pre-fsb meat can be 0.6-1.2kg whereas fsb'd meat is 0.3kg so you'll get way more use out of your time fileting meat before you fsb it ( a 1.2kg meat gives 4 butchering tick chances, a 0.3kg meat gives 1). Characteristics Characteristics work similar to channeling, you want the diff to be 10-25 under your characteristics, say you were mining rock (2 diff), you had 90 str, 50 mind logic, 20 stamina. You'd get a str tick on 1.55% of mines, a mind logic on 34% of mines, and a stamina on 53% of mines. Each characteristic does its check seperately so having super high str won't impact your stamina gain for example, but if they were that far apart you wouldn't be able to grind both at the same time effectively. For imping, the diff is equal to the ql of the thing being imped ( imping 90ql tool = 90 diff = no characteristic gain for pretty much anyone). For Melee weapons, its equal to the weapon skill (90 huge axe skill = 90 diff str check = barely any characteristic gain again). CoC does not effect characteristics, i dont care if you heard in ca help that it does because it doesn't. Best way to grind each characteristic, other ways are almost always slower/require too much input Body Strength - Woodcutting to 40(will give 2x strength 1x stam ticks when using a hatchet, but hard to use this effectively past 40), mining/digging from there Body Stamina - mining/digging always, woodcutting is equal with them up to 40 Body Control - Archery or Longsword+shield shield training in pen(requires your attention but great gains), Archaeology(afkable) Mind logic - Panfilling, Mining/digging Mind speed - Shield training Soul strength - Mining Soul Depth - Panfilling, Farming Grinding wounds You can freeze wounds so that they never improve/worsen might have to examine wound if you dont have high first aid its around 6-10 depending on fat layers to freeze a bad or severe, depending on your fat layers and if you're fo or not you might have to do some trial and error. Frozen wound = stamina doesn't go up past that point = longer timers = less materials used, good for things like restoration, metallurgy or anything really if you're a path of power boi. Lava gives pretty consistent wounds as does jumping off a dirt wall, so they're a good place to start one. when you're finished and want the wound gone just sacc a rare/like 50 favor worth of things and the wound will instantly heal. Wounds in certain spots reduce your effective skill, so for example, if you're 70 body strength, and have a 60 wound on your lower back you can mine rock/cut down trees for great body strength/hour. Lower back or top of back = body strength, crotch = body control, face = mind speed Rare spamming/Imping rare For rare spamming, you want as many alts as you can handle, ideally premium to get supremes as well (Premium has 0 effect on rare rolls but 4x as likely to get a supreme roll). Personally when i did it i'd run 9, as 9 64kg lumps fit in a size runed forge. Mine heaps of ore, smelt and combine it and chuck the 64kg lumps into a wagon so you can just drop new combined lumps into the forge as you use them instead of having to mess around with backpacks etc. Once you've got that set up, light your forge and heat up the lumps, while they're heating up set up your accounts in an organised fashion so you don't have to mess around with alt tabbing or anything like that to see the create button in the craft window. Set up a Wurmassistant notification for "Action Queue" With a 25 second notification delay on your first account in the lineup, with a 30 second rare window (20s default, sacrifice 5 valrei items or a bunch of decent ql cordage to get +10 on village bonus) this will make sure you hit the majority of windows while not being wasteful with materials once you factor in the craft timer. During the craft, try not to mess around ingame with your inventory, right clicking things etc as that can use rare windows, https://forum.wurmonline.com/index.php?/topic/183756-rarity-windows-get-consumed-by-actions-that-dont-go-through You can expect about 1 rare per 2 hours, and 1 supreme per 24 hours, per account, assuming you have 100% create chance (takes about 30-35 skill with a 90ql tool for most tools you'd want to spam). 9 Accounts would get about 4.5 rares an hour and a supreme every 3 hours on average, for example. For imping rare, put a tin vyn rune on it and imp with super high ql tools every 25 seconds, same wurmassistant thing as before. Because the imp needs to be successful, lower skill will make this easier (imping 20ql with 20 skill 90ql tool is like 75-80% success rate depending on parent skills etc, 90 for all is 51% chance). If you only want a rare and don't care about supreme, a non-premium account is best for this due to them being capped at 20 skill, therefore never leaving the perfect spot for imping rare. Otherwise, on an alt, give them high ql no enchant tools, freeze a wound at like 60 dmg for longer timers and imp away. On a successful imp with a rare window, it's 1/5 chance to go rare and 1/25 chance to go supreme (so for a 50% successful imp rate, would be 1/10 and 1/50 for example), compared to creations 100% for rare and 1/12 for supreme. Again, don't mess around with the client while imping or before imping as per that post above.
  12. 1 point
    Arno's Dyeworks [Reopening in the future] Old examples [lower QL dyes]
  13. 1 point
    New Home Market Were back Welcome to New Home Market This is our current professions: Weapon smithing: Lethyria Cloth tailoring: Dokhida up to 70QL Vyn Priest: Halas - 90 Channeling Benediction Fo Priest: Alarri - 90 Channeling Benediction Were both EU TZ, were online during evenings and weekends. All orders are sent via our instant mailbox, with increased size! Imping will often cost less please contact us to get a price. For weapons and enchants contact Lethyria or Dokhida if his not online. We have two price ranges on Precast and Custom Cast Custom cast: Full price. You send us an item and specify the minimum cast from the table below and you get the cast at the specified minimum cast at the price listed, no matter the cast power. Precast: 30% off Custom cast. The item is made by us and casted on. All 70+Ql weapons come with a free demise of your choice. Custom Weapons and tools 50Ql 60QL 70QL 80QL 90QL Carving Knives (Iron Creation) 0.05 S 0.05 S 0.10 S 0.20 S 1.00 S Butchering Knives/Sickles(Iron) 0.13 S 0.20 S 0.30 S 0.75 S N/A Weapons(Iron/Silver) 0.25S/0.25 0.4S/0.5 0.6S/1 1S/2 N/A Custom Cast 50 60 70 80 90 CoC/WoA Casts N/A N/A 0.90 S 1.90 S 2.90 S Life Transfer Casts N/A N/A 1.80 S 2.80 S 5.00 S Contact Dokhida for cloth Tailoring Cloth Tailoring Creation QL 50Ql 60QL 70QL 80QL Bedroll 1.00 S 1.20 S 1.40 S Cloth Barding 0.40 S 0.60 S 0.80 S 1.30 S Cotton Cloths (Set) 0.35 S 0.80 S 1.25 S 3.00 S Cotton Sheets 0.10 S 0.15 S Fishing Nets 0.02 S 0.05 S 0.10 S 0.20 S 0.30 S Normal / Fine Meditation Rug 0.10 S 0.30 S 0.50 S 1.00 S Beautiful / Exquisite Meditation Rug 0.20 S 0.40 S 0.60 S 1.10 S Satchel 0.02 S Carpet Small Colourful Carpet 0.10 S 0.25 S Colourful Carpet 0.10 S 0.25 S Large Colourful Carpet 0.20 S 0.30 S Sails 0.20 S 0.40 S Explorer tent 0.50 S 0.80 S Military tent 1.00 S 1.30 S Horses Were slowly starting to sell horses you can see our stock here: https://docs.google.com/spreadsheets/d/1pspWp6b8hT-iQV8oT9vvBl84ARZwWAS39MJnlpid_Uc/edit#gid=596290054 Mailboxes: For mailbox casts please message Lethyria to arrange a time I charge 1-2s for travel then one cast for free, guaranteed 90+ for 1s or guaranteed 101+ (instant) for 5s Other Items Wagons: 3S( 1S for coastal delivery, 2S inland) Enchanted Items: Contact Halas, Dokhida or Lethyria for any enchanted items Most items are posted as a head item, this is for two reasons: 1. it takes us less material to create the item 2. You can get your own signature on it. The enchant will transfer over to the finished item on creation. If you want the item finished or imped just ask. Note: For pre-casted items please pm Lethyria or Dokhida in game or post on here, if you pm us on the forum please add both of us to the PM.
  14. 1 point
    Has there ever been discussion on being able to enchant hedges? It would be nice to get them to a medium height and keep them there without pruning.
  15. 1 point
    From a role playing perspective it really bothers me that I can't sit on the stool at my spinning wheel and use it. It says "You need to be on solid ground to do that".
  16. 1 point
    Simple request- Spear fishing should give spear skill(potentially up to a certain cap). This would allow spear fishing to have additional incentive and have the same advantages as other weapon types which can raise their corresponding skills by bashing, chopping trees, etc... If longsword can be raised by doing woodcutting(?!?!?) Then spear should definitely be raised by spearfishing. If for no other reason than consistency.
  17. 1 point
    Three days ago inside a little makeshift mine: Lake Vrock Alliance proudly announces: Public Slaying of that fiery creature. Caution: Penning has cost us two good horses. RIP.
  18. 1 point
    Very high quality services. Which can greatly help a beginner in all aspects of his stay in Wurm. Thank you so much for the service!
  19. 1 point
    Fast service and a fast return mailbox. I am likely to use this service again.
  20. 1 point
    ~2ql meditation rug, cotton CoC55 - 45 copper ~2ql meditation rug, cotton CoC59 - 49 copper 74.36QL whetstone CoC62 - 58 copper please send to leolakis
  21. 1 point
    I bought a wonderfull Horse from her with beautyful red saddle. Go there and buy some nice Rugs or Horses...and enjoy her Deed. ce ya soon again Nessime...greetings Achillis
  22. 1 point
    Rifts got made boring for me when they changed them from single target to aoe and the weird teleporting thing. Beforehand i'd actually have to watch what i was doing otherwise i could get chunked, nowadays i can literally afk in the beam for 7 minutes and block nearly every single hit (i'm not even joking about this i did this at a recent rift), but all the newbies around me get slaughtered by aoe's so i can't really be the dedicated tank either. Rifts scale based on people in the area but with people going for the journal and crafting in the area while they wait for it to end makes it random whether or not you'll get a normal rift or one that slogs on for 3+ hours and i don't really have the time to sit down and mindlessly slap mobs that have 0 threat to me, give nearly 0 weapon+shield skill and give like 1/6 of the points needed for a metallic liquid.
  23. 1 point
    Pictures of things under the cut
  24. 1 point
    [17:53:46] As the Rite of Spring is completed, followers of Vynora may now receive a blessing!
  25. 1 point
    Hammer, Iron, 90coc - 4s I'll take this. I'd also like it casted with 80+ woa, but if it's low quality, just CoD me the tool now, I'll imp it up, then send it back for the second cast. CoD: Zarmazarmanex
  26. 1 point
  27. 1 point
    You just need to point WA to the player folders. Steam puts them in a different location.
  28. 1 point
  29. 1 point
    I play for many, many years and I'm not using alts. (beside deed holders, since i have 3 deeds). I'd love such a deed/ community. Anyway I'm living in SFI, so it's impossible for me. Anyway, wish you good luck. Remember, regardless of everything, there are still people who don't use alts.
  30. 1 point
    This doesn't seem that hard. I went to http://wurmonlinemaps.com/xanadu , did the search/dropdown in the lower left corner for Vrock Landing and voila, I found what has been stated as the closest point for now. As per usual, I highly doubt folks will be giving out more info until closer to the event.
  31. 1 point
  32. 1 point
    Picked up from Martynas5. Thanks! Close please.
  33. 1 point
    How fun! 😁 Thanks for hosting the competition, and of course for the third place. 😍 Big congratulations to Vorticella and Gianna, those were some very compelling reads!
  34. 1 point
    While this thread most likely was made out of frustration I see no reason why we can't have an actual discussion about the merits of each priest. There are some good points made about the BL being a jack of all trade priest but surpassing other priests in their own area of expertise. Someone mentioned somewhere an idea about giving the BL another priest. Why not give them three? Why can't they have their own version of each priest? or why not condense all of the WL priests into one? BL has a distinct advantage of cohesion. All of their stuff works so well together. You don't have to make any hard choices about what you want to do with your character. You go priest and make sure there are still people left that can craft. WL has to make hard choices. Do I go Fo because we need more healing? Mag because we need damage? We just lost our main vyn priest so maybe I should do that to help with enchants. On top of those choices we still need to make sure there is people left behind to craft. Our player base is split into 4 different choices, three of which are extremely limiting. On top of all of that then there is a whole nother kingdom that splits the population even more. You can't deny how big of an advantage that your priest is the enchanter/pvper/healer all in one. I don't think the spells need nerfed. Maybe scorn a little bit if it does indeed heal more than LoF, they should be the same or LoF should heal more since it doesn't do the little bit of dmg that scorn does. I do think you guys should have to choose if you want to be the dmg dealer in pvp, the healer or the item enchanter. or I think we need to combine the WL kingdoms and/or priests to be similar. But with all of this said, I don't think this is the main reason we have been losing fights. It is a major contributing factor. We are more inexperienced, we haven't been playing together as long as you guys and we have made a lot of tactical mistakes as we learn.
  35. 1 point
    guys... you're going OFF TOPIC, he's not asking for suggestions what or how many containers with SALTY water to carry around, guy asks for reasonable way to restore thirst bar when you're in the middle of ...... nowhere, from SCRATCH - when you have no buckets, no fruit presses and no goat to milk. Can we do that.. with foraged items somehow or scrap something from environment grass moisture, tree sap or w/e of the sort... go watch some bear grills and suggest anything but his trademark of the weirdest stuff he loves to show.(rather not mention it)
  36. 1 point
    Instead of a second water skin, also consider the pottery bowl which is somewhat heavier (0.5kg) but can also be used to cook food if not full already, also to milk sheep, cows, and female bisons. Another handy container is the measuring jug which is only slightly heavier than the water skin but can hold up to 10kg of liquid compared to 2.50kg of the water skin, and 9kg of the bowl.
  37. 1 point
  38. 1 point
    Drink milk. Its like foraging for water, really. Comes from cow, sheep, bison. Activate any container you can carry and right click that animal - dont need water now! The berries and fruit you find can be pressed into juice.
  39. 1 point
  40. 1 point
    YEASSSSSSSSSSSSSS would like to see hedges that can be enchanted (or something) to stay at current height also would very much like to see... ivy hedges craftable from ivy seedlings actual lavender hedge/hedgerow move "lavender plantation" to the flower planter box category allow other flower box options from rose, oleander, camelia, ivy? harvestable hedges?
  41. 1 point
    I suspect one factor in any lower participation rate will be the North Freedom Isles and absolutely no ability for players now exclusively playing there to attend any of the traditional Impalongs in the servers of the South Freedom Isles. It's a shame, really. The brand new players who came with the Steam release to try out Wurm and, for the majority, chose the North Freedom Isles (and were encouraged to do so by the text in the tutorial server area) will never have been able to experience what a wonderous event the big Impalongs can be.
  42. 1 point
  43. 1 point
    Well, some places the drops are better than before. I made it from 50 to 70 today in FS. All the rest of my time hunting from the start in July until today was 1-50. I did not have to "hunt", I just got in the cart and started driving. Many times, I would get stuck with 2-3 on me at once. At one point, a champ troll and pair of lava spiders... had to run away.
  44. 1 point
    realistically the depressing thing is that you spent 8 hours and found 49 creatures over it, or roughly 6 an hour, not the drop rates but hahah look at 'em charts right?
  45. 1 point
    This Horse has the "notch" name in it which even if its not as rare as a single named animal they still don't happen as often as the other animals. "Notch""Rolf""Tich" are all named after people who helped make Wurm what it is today
  46. 1 point
    【MV】NEMOPHILA / 雷霆 -RAITEI- NEMOPHILA【Cover】KISS / Detroit Rock City 演奏してみた♪
  47. 1 point
    What bet did you lose this time?
  48. 1 point
    Only if you have enough marks at the time to purchase it, otherwise it just returns a blank query.
  49. 1 point
    Casting Enchant on a tile border. Being able to freeze the aging by casting the path of love's "Enchant" would be nice. No one likes pruning hedges every month.
  50. 1 point
    I am loving the new hedges; trouble is keeping them pruned can be a bit vexing. It would be nice if, at 50 gardening, you could use wires on a hedge to freeze its age to the current one. To allow a hedge to resume aging, just right click on it with some scissors to cut the wire.
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up