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Showing content with the highest reputation on 17/10/20 in Posts

  1. 13 points
    give butchering a tiny chance to get rare and supreme bones like digging has. it would give people more incentive to butcher the mobs they kill and it makes sense
  2. 6 points
    ... 3. Join whatever server is desired, establish a deed of one's own, and level up smithing skills at one's own pace. Interact with neighbors in a social stage, rather than economic playing field. Be self-sufficient in most areas & have little need for any global economy whatsoever. Be a smith by virtue of spending your days smithing for self-reliance and personal projects. Be useful to the community in that (a) you are a living person, (b) you participate in chat, (c) you are willing to interact with your neighbors on whatever level is comfortable for you, and (d) once again for those in the back, you are a person with a pulse. Your usefulness is not defined by your productivity, your material assets, or the market value of your creative time. Your character identity might be linked to an occupation, but in Wurm, that occupation doesn't need to be financially profitable to be valid.
  3. 6 points
    Exactly. That is all I am saying. I tend to doubt. I am following the market offers on NFI a bit, and they had a steep drop of profit per ql ratio which is still going on. Nowadays, a new player must strive hard to get a place in the economy if at all. Much of the economy is already dominated by old Wurm players and their newly developped crafters and priests. A new player coming to any of the clusters has to learn a lot before "being useful as blacksmith". That includes, but is not limited to mining, digging, woodcutting, carpentry, masonry, and fighting. Certainly I left out a lot. My fresh start on the "old cluster" is not that long ago. I did not feel myself "utterly useless" a single moment, though, admittedly, I would have wished for a bit more company sometimes (sometimes would been happy if certain toxic neighbours would have vanished faster but so what). It took a year until I got connected to a fine alliance in my area. I prolly could have faster without my more hermitic attitude, but I was simply too occupied with my Wurmian learning, adventures, and tasks. As written elsewhere and repeatedly, I think that all economy centered proposals and considerations will either be failing, or game breaking. Economy is a side game in Wurm, and will never be more. Obligatory ads :
  4. 4 points
    This is from a while back when one of the rites was cast and the sky was a different colour
  5. 4 points
    Libby silhouetted against Valrei for a spooky halloween vibe ❤️
  6. 3 points
    Greetings Wurmians! After consideration of the stars, consultations of the soothsayers and their omens, and whispers from the wood witches, our next update will be on the 23rd of October. This update will include the sleep bonus merge between Northern Freedom Isles and Defiance, and will also have the 10-hour sleep bonus compensation given out. To make the most of the awarded sleep bonus, make sure you are empty by that date! As for the rest of the update, stay tuned for a Valrei International coming to you soon! Regards, The Wurm team
  7. 3 points
    like how rifts have their scout camp things, randomly spawning valrei mobs in little camp things they cant leave the area of with some reward for killing them would be cool seriously what was the point of reworking valrei ai if they literally dont spawn anywhere lmao
  8. 3 points
    Although I know it's a graphics thing, I do like the suggestion of removing it somehow. It does ruin a nice looking spot sometimes.
  9. 3 points
    My favorite thing about Wurm Winters, is the view from atop my lighthouse at night with all of my lamps on ❤️
  10. 2 points
    Personally I never look at that bar, and thus for me its main and only functionality is to greatly annoy me by visually blocking a huge portion of my inventory. Please allow us to disable this. Many thanks.
  11. 2 points
    needs picture of Elwood giving thumbs up on every successful improve or just watching condescendingly in the background
  12. 2 points
    [06:06:39] A huge axe with a heavy head and a wooden shaft. You'll need to wield it with both hands. This is a supreme example of the item, with fine details and slick design. You need to polish the huge axe with a pelt. [06:06:39] You can easily make out the signature of its maker, 'Phedre'. [06:06:39] Nimbleness has been cast on it, so it increase the chance to hit. [91] [06:06:39] Life Transfer has been cast on it, so it will transfer life to you when harming enemies. [75] [06:06:39] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [90] [06:06:39] Mind Stealer has been cast on it, so it will steal skill knowledge from some creatures. [87] Auction ends on Saturday, October 17th at 6PM EST. Starting Bid: 10 silver Increment: 1 silver Snipe Protection: 1 hour No private bids No buyout
  13. 2 points
    I would discuss if rocks are supposed to be in the middle of the gates. But thanks for noting. Well pretty huge rocks would be nice decorations if we could load them and move whatever we want, that would be cool, and if we could dye them that would be even more cool. Long time ago, rocks painted in white were used as milestones in Poland.
  14. 2 points
    Best idea evaah! +1 me like big much!
  15. 2 points
    Tile decor has no purpose being this large honestly It’s usually an eyesore and they move constantly.
  16. 2 points
    I think it's a little arrogant to assume that others will play the game in a certain way, and that their "lonesome" feeling is their own doing by failing to do this. Good game design ensures that healthy game habits (i.e. ones that provoke retention) form naturally, not via some forced sense of tradition. Now, let us look for a moment at the concept of "player identity" or more precisely "character identity" an important concept in western RPGs (they're not just any hero, they're the player's hero). Let us say our new player wants to become a blacksmith; he's got one of two choices. 1. Join the new cluster and be almost immediately useful as a blacksmith to a lot of people, able to contribute and embrace his identity as a blacksmith. Once they set up their workshop, they're in business (i.e. can be useful to others and feel important) 2. Join the old cluster and be utterly useless, unable to really contribute and embrace his identity as a blacksmith; at best he joins a nice alliance and then realises that they already have a blacksmith who is years ahead of him (it's a horrible feeling to feel like you're a burden to someone, and if you can't contribute this is often how you end up feeling) This can be repeated with any profession upon the old cluster vs the new cluster. In essence, the inability to really help in one's desired role is going to be offputting to people; especially when grinding still doesn't resolve this due to large skill gaps. Note, don't be foolish and conflate this with wurm's economy; this is simply a matter of player experience and their feeling of agency and integration into the game world; a healthy game economy tends to provide a basis for this to happen in a crafting-centric game, but it isn't essential.
  17. 2 points
    Sleep harder, not faster.
  18. 2 points
    I try to help as much as possible, but I stay quiet if I know nothing about a subject. If I see no one responding a long while, I try to at least acknowledge the question. Not everyone is comfortable answering questions for others if they're unsure themselves. Also we only know when CAs are online if we're on the same server as they are. it could be a period of time when no CAs are available at all. That being said, I really feel the wiki should be pushed a little more during tutorial because a lot of the questions could be solved by it. Just my humble thoughts.
  19. 2 points
    Another classic Stan post. You're a treasure to this community
  20. 2 points
  21. 1 point
    Vynora custom enchants on your own item - contact: NelsE (not forum nickname). Current Vynora priest skill: 99.6 channeling + benedition (+5 flat power), Fo 95 chan + bene Can do precasted items also, but you will be not able to requrest specific power, you must select item from list of pre-enchanted items - its cheaper than enchants by request. Why enchant by request is higher price? Read under spoiler The custom enchats price list (can request specific power, but not lower than 80 power) Vynora Utility 80+ 90+ 100+ Description Wind of Ages 1s 1.5s 3s Increase action speed 1% per power Circle of Cunning 1s 1.5s 3s Increase skillgain 1% per power Opulence - 9c 18c Will make the food item satisfy your character better Mend 20c Repair item with ql cost, scales by ratio 0.01ql per 0.1dmg, up to 20dmg for 2ql per cast Weapon 80+ 90+ 100+ Description Mind stealer 2s 3s 6s Chance to steal small amount of characteristics, that higher than yours, on kill non player creature. Nimbleness 1.2s 1.8s 3.6s Slighlty Increases chances to hit. 0.02 Combat Rating per power, 2cr at 100power Frostbrand 90c 1.35s 2.7s Add frost damage to a weapon, up to 33% on max enchant power. Animal demise 30c +3% damage versus non-legendary "animal" creatures (Wild cat, brown bear, hell horse, etc.). Monster demise 30c +3% damage versus non-legendary "monster" creatures (Troll, goblin, hell scorpious, etc.). Legendary demise 30c +3% damage versus legendary creatures (Black dragon, Kyklops, Troll king, etc.). Jewelry 80+ 90+ 100+ Description Glacial - 1.01s 2.01s Increase any frost damange you cause (works with Frostbrand and Frost Imbue) Lurker in the deep - 90c 1.8s Locates rare fishing spot tiles Fire protection - - 90c Reduce any fire damage you take Armour 80+ 90+ 100+ Description Aura of shared pain 70c 1.05s 2.1s Small damage return up to 30% to creature that land hit to enchanted armour part Fo Utility Description Courier 101 power 1s Tempts messenger spirits to inhabit the target and work for you (101 power is instant mail delivery) Humid Dizzle 20c Tends to animals and cures disease in area Genesis 20c Cleanses a creature of a single negative trait Travel to your deed 0-3s Depends on trevel distance. Weapon 80+ 90+ 100+ Description Life Transfer 2s 3s 6s Heals the wielder when acausing damage to an enemy Venom 2s 3s 6s Causes a weapon to deal poison wounds instead of normal damage, but reduce damage Jewelry 80+ 90+ 100+ Description Toxin - - 81c Increase any poison damage you cause Acid Protectiion - - 90c Reduces any acid damage you take Lurker in the Woods - 90c 1.8s Locate rare creatures (locate only champions, does not work for uniques) Incease accuracy (Nim) and speed (BoTD, WoA) enchants does not stuck. CoC or Woa does not stuck with BoTD Damage and life steal enchants doesn’t stuck each other (LS,Esd,FB,FA,BT,RT,Vnm) on one weapon. Exclude demise, but only one demise can be cast on weapon. Cheap casts like Opulence, Mend, Demise form the sheet have independent price(if you are customer for other enchants these are for free). Shatter chance for my current skill (depends on item QL) 1QL: shatter 1 of 51 casts (1.96353077%) 10QL: 1 of 112 (0.89561183%) 30QL: 1 of 771 (0.12956765%) 50QL: 1 of 3319 (0.03012512%) 70QL: 1 of 4588 (0.02179130%) 90QL: 1 of 4686 (0.02133788%)
  22. 1 point
  23. 1 point
    I was bored in a long meeting today, and I remember that elwood said he wanted a wurm carpentry game he could grind to 1million carp in, so I made one. Not really balanced but if you want to check it out, link is below. It runs in the browser. http://hvergi.x10host.com/Elwood/ I may or may not update this game, it was more of a fun kill time project, but if people want to see me update it more just let me know.
  24. 1 point
    I was thinking about Mayors having the option to lease or rent space in their villages through the use of a "title" token, similiar to a village deed token, but managed by the mayor. The mayor could set a title token for a small area and set the permissions to a specific player and rent it to them. The rent could be based off of the actual upkeep per tile or a little more, 20 -50 iron. This would make a small village plot of 5x8 only cost the villager/player 8c - 20c per month, which would be paid directly to the main village upkeep each month, with the remainder sitting as a bank. The Title token could be established in the same manner as the deed token, N,S,E,W tile directions, yet without a perimeter. Conversely, it could also be left open for whatever the mayor wants per tile based on deed location and resources. A nice ocean side village with great mining resources could fetch more per tile than a land-locked village surrounded my marsh and thorns. This would give a competitive aspect to it as well. A mayor could be recruiting based on a 45 iron per tile rate, and lose to someone recruiting at a rate of 30 iron. There could also be the option for no rent, yet still be able to set the tile and permissions for the player, for those that don't want to charge their villagers. If a player decides to put 6 months upkeep in the Title token, it is only paid monthly for the next upcoming month. This way if the player decides to leave, they can drain out the Title token after they moved, which would disband it and recover any un-used upkeep. This way the mayor could have a general set of deed permissions, with a specific set for the player on that specific plot of property. For example, I don't want villagers to have full access to terraform the entire deed, however on their titled land, they can go wild and build, dig,whatever they want per the agreed upon permissions. Best part is... I don't have to be around for them to do it. A mayor could also use the title token to designate a "community area" where locals or passer's by can have a limited permission place to load, unload etc, such as an on deed marketplace that sells bulk items. Should a mayor want to remove the citizen for whatever reason, they could simply "Revoke" the title. Once "revoke" has been initiated, a countdown would start for a specific amount of time for them to "get their stuff and get out". Their upkeep beyond this specific time would be refunded back to their main bank and after the specific deadline has been passed, all permissions would revert to the mayor. This way buildings could be knocked down, fences destroyed and the property reclaimed for the next player to use. I believe this would help create a greater opportunity for communities to grow, by giving more flexibility to mayors to manage their deeds and villagers to play the game in a broader sense without having to go make a deed to do the things they want. This would also encourage more mayors to recruit as the rent would assist them with monthly upkeep. Ya or nah? Thoughts?
  25. 1 point
    Yesterday I was a viewer in a stream on Twitch, and older gentleman who never played the game before and were a bit lost. I was actually part of a group that came over from another streamer, a new player who's been around for a bit now though. He started playing with a friend, and randomly picked the Xanadu server it seemed. They meant to play together but accidentally picked different starter towns. Although some of us tried to help them find each other via the highway system, which he easily started to use and followed (from Whitefay to Linton, about 6000 tiles to go), other "new" players suggested to re-roll and join Cadence instead. Why? Someone reasoned, all the lands on the old servers are taken, and you won't find a place there to settle. And more than one wanted them to re-roll on Cadence. That does seem to be the mindset of many newer players. Someone else started arguing, that people need to stop pulling new players away from the old servers, that this reasoning is a misconception. Which I tend to strongly agree to, but alas... that streamer's chat was not a place to argue so I kept quiet about it there and then. What happened next saddens me a bit. They re-rolled new characters and joined Cadence, running around a lively area unable to do something they were hoping to experience, because all the lands were taken, and they didn't find a place to settle. I didn't stick around for much longer though, it had been getting late. They're sticking around for now and seem very interested, but they're settled right now in a very unfortunate spot for a newbie character. Speculation but, perhaps due to the lack of finding undeeded land last night. Obviously, the new servers are more populated and therefore lively, that's definitely a big pro for a multiplayer game. But convincing new players that it's pointless to play on the old servers, that just hurts to hear. Looking at the stats of the servers, here are some of the current settlement numbers... Xanadu (8k): 993 Independence (4k): 612 Deliverance (2k): 266 Pristine (2k): 199 Release (2k): 192 Celebration (2k): 186 Exodus (2k): 165 Cadence (4k): 788 Harmony (4k): 988 Melody (2k): 504 The numbers speak for themselves, I think. There's much room to settle. Maybe there should be a stronger emphasis over the pros and cons and what cluster to choose? I'm curious what you think.
  26. 1 point
    Remember to like this post if you like what you see, a +1 post is ignored by the team. Current Observations: It seems as though 90% of the Wurm Population will use standard Horses for the majority if not all of their needs. Those who choose to use an alternative method typically choose Hell Horses as their main mode of transportation whether it's by Horse-Back or Cart/Transport pulling. Bison seem to receive very little love when it comes to much of anything! Bison are unable to be equipped with any sort of equipment and because Horses are more popular they are rarely Bred for their Traits, making them equally hard to obtain for those of us who do prefer to use a Bison for one reason or another. What I propose: Expand the Bonus a Bison receives from pulling a load to other "Large Transports" from just the wagon to also include Ship Transporter, perhaps even the Large Cart too. Bison are huge, durable beasts and should be able to pull larger loads much easier than a Horse or Hell-horse for that matter. Grant Bison other Colors Many new Horse Colors were added, making collecting all of the different coats an achievement for many Horse Breeders. Everyone appears to have their preferred Horse Coat and prefers to obtain that particular coat when obtaining a Horse for themselves Providing Bison alternative colors such as White, Black, Deep Brown, Light Brown, Grey, etc; would give Bison a variety and help add to their appeal Allow Bison to be equipped with even basic equipment Horse Shoes don't make a whole lot of sense on a Bison Bridles would be just as helpful on a Bison as they are for a Horse or Hell-horse. Bison are the only original intended Transportation Creature that cannot use a Bridle. (We're not counting the Bull here only because they are still "a cow") Give the Large Saddle a purpose again! Allow us to put a Large Saddle on the Bison! Allow us to ride Bison I was surprised to learn that Bison could in-fact not be ridden, they aren't even an option no matter what your Body Control is! I believe this also makes Bison less appealing to many players as Horses (of any kind) are a Swiss-army-knife of the Wurm World's transportation. Why have a Bison when your Horse can do everything a Bison can and then some? Conclusion: Bison were a wonderful addition and a great idea to be paired with the Wagon of course! Currently the Wagon bonus is barely enough reason to make them a viable option and as is hardly worth obtaining for that purpose alone. I feel our "Fluffy Cows" need some serious love to make them a viable option and a loved and welcome member to any Deed. Even half of these proposed suggestions I feel would allow the Bison to "claim more real estate" on Deeds and in our daily lives than they do now. We have a member of our Deed who has been playing Wurm with us for many years now and he loves his "Fluffy Cows". We are all saddened to see that he is only able to use them on his Cart and not able to be excited as the rest of us are when a new color appears in our Herd, his Bison just don't have that to offer him. Remember to like this post if you like what you see, a +1 post is ignored by the team.
  27. 1 point
  28. 1 point
    I'll kiss it, and love it, and feed it every day.
  29. 1 point
    Bought a few items from Trade chat and service was quick and reliable. Very much appreciated Nessime!!
  30. 1 point
  31. 1 point
    All Good. I didn't see it here. 3s for wemp
  32. 1 point
    [14:10:57] The items silently disappear from the spirit cottage. You expect them to arrive in less than thirty minutes. thanks
  33. 1 point
    Thanks guys, all added. We are now over 200 deeds on the community map, and still growing!
  34. 1 point
    So I was thinking about new decorations and thought why not have some "bone statues" So using Archaeology skill why not let us find fossils, which could be gathered to build "bone statues" could be creature's from a by gone age ( think dinosaurs ) or the bodies of the unique creatures ( iirc you can get the skulls already ), so when you add the skull to the gathered bones bingo unique statue. I haven't really tested the archaeology skill out yet, so cant comment on the ins and out of the best way to make this idea work, so just a general thought for you to consider.
  35. 1 point
    Folks, I've got some great news! We made the Front Page of https://MassivelyOp.com today with the article entitled, "Elder Scrolls Online, Star Citizen, Project Gorgon, Champions Online, Warframe, SWG Legends, Wurm Online celebrate Halloween"! As you may know, MassivelyOp is one of the biggest mmorpg gaming websites out there! SPOILER ALERT: If you want to see the Haunted House first-hand, don't watch the video, as it is much better as a first-hand experience, so you can see it for yourself! Instead, of watching the video, come on over now, or next week while the impalong is going. The NFC Haunted House opened yesterday on October 15th.
  36. 1 point
    ty for the update retro, i look forward to reading more
  37. 1 point
  38. 1 point
    5s for 2k veg? I'm in the wrong business.
  39. 1 point
    In that case, I do agree that anyone with the proper permissions should be able to rename as well. I've only ever been a mayor so never noticed that it was only mayors that could rename. +1 from me!
  40. 1 point
    100% think anyone with manage perms to that branded animal should be allowed to add/change a name not just mayors.
  41. 1 point
    If someone can help me out I would be grateful, because without completing a collection I put so much money and time in, I see no point of playing Wurm any more. 😞
  42. 1 point
  43. 1 point
    There is a lot to like here; one quick point: If you limit the creation of an item to the mayor, and the mayor happens to be a priest, that might be a little problematic. Might be better to make it the mayor or their designated crafter (just an extra drop-down menu in the deed list). Otherwise, this is pretty much what freedom needs right now; as in this should be the pure focus of the devs at this moment in time.
  44. 1 point
    Well, I read about some of the Northern dramas in the forums, and heard, over my test player at/near Harmony Bay, about quite some more, also in some streams. I would say the chance to clash is ways higher in the North, maybe somewhat less on cadence. And I was looking for a possible settlement or squatter's place around the Harmony Bay environs, but that does not look very good, was a short check, ok. There seem to be lots of claimed lands in different stages of development or possibly abandonment, but "good free spots" largely gone. It is quite natural that players who have more space around them tend to use and shape it to some extent. And for good neighborhood, it is always recommended to inquire a bit when founding a deed, or just be prepared for reactions. Hacking down something what is very likely to be a maintained orchard is not the best way to make friends, though it is covered by "deed it or lose it". And it is not a really good idea to plant a deed adjacently to others' perimeters without having talked to them. I don't know the situation on Independence very well, the number of long term players will probably widely exceed that on Xanadu which is not only the largest (and laggyest ) but also the youngest of the Southern servers. Generally, I think that a new player is well advised to get in contact with established players in their neighbourhood, be it by joining a village recruiting, be it by just building a squatter place or a little deed and looking for neighbours if any. Or spending some time in an inn of a starter town exploring and gettig into contact with locals, and kingdom chat (at least in my area, the local inn offers beds and free ccfp food, a pen, and a hitching post).
  45. 1 point
    Thanks for this overview. Your numbers inspired me to collect the number of players (at peak time, yesterday) as well, and I prepared a table and some diagrams, showing the number of deeds per square kilometer and typical number of players (at peak time) per square kilometer: The results are quite interesting. Surprisingly, the second oldest PvE server (Deliverance) is second in deed density, while only 6th in population density. Not surprising: the new servers definitely show the highest player density.
  46. 1 point
    I love the Wurm music. There's a particular part of the soundtrack that's pretty ominous. Every time I hear it my senses go on alert and I start looking for trouble in the area, even though I know it's not there. But this got me thinking that it would be really helpful to players if the soundtrack WAS tied to the activity in the environment. For example, if a big baddie enters within 10 tiles of you, that ominous music starts to play to alert you - just as your senses would work in your normal environment to clue you in on things outside of your vision and hearing. Something that could be done is as your nature skill increases, the radius of alert increases. When there's nothing in the area, it plays a more happy, upbeat tune. Just a thought.
  47. 1 point
    Actually -100 for forced item decay. And wrong "analysis" again. There is no such beast as a "balanced economy", it will be evolving all time. Items already do decay and are lost. Destruction on death is a PvP ##### idea. Obviously, those owners are still logging on on that server, and their structures are of stone, sandstone, marble etc., and quality of 70 and beyond. Maybe they are even repairing here and then. That is game working as intended. A low ql wooden structure will decay ways faster.
  48. 1 point
    Good points on the decay rate, but it is a tightrope the devs try to walk. As it stands now, I have seen buildings in my area (or perimeters and in wild) that are still standing after close to a year with no repair. While this is great for the owners of said buildings, it stifles any further development of the land around it. With even slower decay I'd think we would see all available shore and most desirable inland areas littered with old buildings nobody can do anything about. Given that, the devs need to tune the decay so players feel like they can make a go at off-deed housing while simultaneously keeping the land from being "locked" with old crap.
  49. 1 point
    That's... it's... There are no words!
  50. 1 point
    For april fools I drew myself
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