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Showing content with the highest reputation on 07/10/20 in all areas

  1. 10 points
    Hello wurmians! All time I playing this game, I do miss alchemy potions, flasks and such! And now I feel it's time to suggest this idea here. Probably you will not agree with all potions / elixirs that I offer here, but if you like any of them write of it, dont be careless So! what do I suggest, and why!? First of all - new items: And now time to talk of Elixirs: Regular Elixirs: Cooldown Elixirs: Battle Elixirs: Trowing Elixirs: Creation My reason of suggest it, first of all course its alchemy! i love alchemy and i dont feel here alchemy as alchemy! Secondary course of mushroom usage. There is not so much sence of them in the game for atm. R egular elixirs, can help not only with some effects of capasity, but also gives you nice skill to see for example traits of animals even with low AH. C ooldown elixirs can help with meditation, and faith gain, to redeuce a bit timmer for new players, who didnt join from very begining, when disconnects was renew gains each time F ight Elixirs, will give some interesting turns like when guy with maul hits you pirce dmg, or Ice pillar make acid wounds, that will help to make in pvp more unexpected ways T rowing Elixirs, will also help pvp, atm i see a bit disbalance, when non priest dont have real chances with simmilar by str priest, vacoom bomb gonna fix that a bit So! tell me what ya think of it?! Will we give new Alchemy a chance?
  2. 5 points
    This name and shame thread seemed to have devolved into nothing constructive. Both sides have expressed their views and had their say and people can make their own judgement. For that reason I'm locking this thread. Regards Shakys (Assistant Lead Forum Moderator)
  3. 4 points
    1. Internal structure would be kind of cool, as would being able to use it as a lookout. 2. If you need to track who has been around, there is already a method for that. It is called "tracking". Guard towers are not part of the deed. In PvE they do not function to feed a player's paranoia, they function to help keep players safe. This kind of sounds like someone wearing a colander for a helmet, peering out at their neighbours through the mail slot.
  4. 4 points
    I love a well thought out idea. Alchemy really does need more to it than healing covers and farmer salves. Would love to see alchemist become a true profession in the game. +1
  5. 4 points
    Dye Hoard With the fix of a recent exploit concerning dye production allowing people to make improbable quantities of an improbable dye, we have identified those who severely abused the situation and penalized them with a tax of 80% of their stockpiles. While this may not be entirely fair to the rest of our members, since the unintended dye itself is available throughout the world, we believe this action taken against these hoarders necessary to severely reduce the unintended nature of this specific situation. Thank You, Wurm Online Team
  6. 4 points
    Woah. Slow down, please. When I was new to Wurm, I too had some tools and items "talk a walk" without my consent. I also came to the forums to talk it out & better understand the way that the Wurm community approaches and handles these situations. Let me please share some of what I learned with you .... "Theft" is a specific thing in Wurm, there is a very specific definition for "theft" / "stealing." That is, going to a deed that is not yours and that you do not have permissions, removing items from that deed without the owner's consent with no intention of providing compensation or return of items. If ANY of these aspects is not true, or does not apply, then the act is not theft / stealing. Anti-Theft Game Mechanics To protect players against random acts of thievery, Wurm has a full set of game mechanics to employ. If ANY of these game mechanics have NOT been used, leading to the "liberation" of items, this is not an example of stealing - it is an example of owner negligence. If a player chooses to forego one or more of the available anti-theft game mechanics, then the player is considered to have consented to the risk. PVP Servers I don't have personal experience on the Wurm pvp servers - and I believe that there are some different rules or mechanics depending on which pvp island you are on. That having been said - I think #1 and #2 apply, but with the obvious caveat that, in pvp, stealing is allowed. If you are on a pvp server and you feel that agreements have been broken or items moved without your consent within your own faction/kingdom/alliance, then you should first discuss the matter within your own faction/kingdom/alliance to reach resolution. Otherwise, it is player versus player - tacit consent for these risks is assumed by the player upon entering a pvp island. PVE Servers As a game mechanic, stealing is not allowed on pve servers. As a matter of game mechanics, stealing is not allowed on pve servers. Other ways to read this information include: "stealing mechanics are disabled on pve servers," "attempts to use the steal action on pve servers will result in a warning message and the action will be cancelled,"or "the game mechanic 'steal' will not work when used on a pve server." This means that, if you are on a pve server, as a literal matter in terms of game play, the item or object literally could not have been "stolen." Because of this fact, actual incidents of pure theft / stealing on pve servers is basically zero. In Wurm pve, there is always an extra or complicating factor involved in the movement of items or objects from "mine" to "yours." The game mechanics literally do not support any straight forward type of theft in pve Wurm. That is the basic run down. More information is under the thing: I sincerely hope that this helps explain why Wurmians are very hesitant to accuse, let alone publicly shame in the forums, another Wurmian for being a "thief." For all of the reasons, because of all these available ways to protect yourself and "your" property, it is actually really quite hard to truly steal, especially on a pve server. If you feel a Wurmian has done you wrong or acted dishonorably - (1) try approaching the person directly to talk it out, (2) ask a mutual friend or respected member of the local community to help mediate, if needed, (3) consider if a different rule has been broken or line crossed - dishonorable trade dealings are reportable, as are repeated acts of hostility (ie griefing) - if this is the case use /support to report the actual violation, not "theft"... only after trying these 3 initial steps should you consider (4) start the "public shaming" at the Local level and establish a pattern of poor behavior before escalating to spreading the word around your whole server, to leaving negative reviews or comments or feedback for the player's dealings in the forums, and then finally, (5) dedicating an entire unique post in the forums just to calling out the specific player by name It sounds a bit like you maybe jumped straight from the poor interactions directly to #5 - which is why many of these topic replies will feel very swift, very firm, and very "against" your actions. It's a good learnable moment - we were all new once, and there really is no other game quite like Wurm. It takes a little bit to "learn the ropes." Good luck! ~ Lady Amata of Havensfield Independence, Southern Isles
  7. 3 points
    Still waiting on the developer road map that was supposed to come last week.
  8. 3 points
    Lovely idea, I have always been a fan of Alchemy in any game I played that had it (and cooking... and fishing...), so expanding the system already swings well with me. The writeup is not bad, but one thing caught my eye: Feels a bit odd that the same material would grind the other, either this would cause a lot of damage to the grindstone itself or maybe introduce a new vein like Granite? Or give Diamonds a use? Not sure, just felt a bit odd to me. With all the effects you listed however, I see how this could turn into a lot of work for the devs to balance it properly. The combat related ones could tie into a general combat overhaul PvE wise I guess? Just like with the cooking system, this one has a lot of possibilities to branch into other aspects of the game that would need some touching up then as well so that it all remains in balance. Love the idea and would love to see the system being reworked cooking system style.
  9. 3 points
    god i love this ###### how do people rationalize this to themselves?
  10. 2 points
    Speaking as an outsider who is not involved in any of this: @Ainelan- You should probably stop. You're making yourself look worse with every post. You had other Forum-goers against you before the other side had a say. Once they came in to share their side of it with chat logs, your accusations started looking worse and worse. Do yourself a favor and stop. While you're partially correct that toxic communities damage games (not kill them, mind you - League of Legends is notorious as having an extremely toxic community, and it's still going strong), it's not completely clear who the toxic parties are, and your own behavior here is likely to convince people that you are, not the people you're accusing. If you're right, then let it die, and repair your own reputation. You are not some community paladin, charged with exposing bad people, and attempting to set yourself up as such only makes you look bad. Their own misdeeds will eventually be exposed through abusing others. If you're wrong - and you know better than anyone what you did, and whether it was supportive or abusive of the Communities you joined - then you really need to stop and slink away. You're only digging a grave for yourself here. Good communities thrive with communication and cooperation. Good community members improve and highlight the good, not the bad. You're spending far too much time trying to bring others down, rather than trying to fix, repair, and improve.
  11. 2 points
    +1 for the observation suggestion. I already made a similar post the other day for a such feature:
  12. 2 points
    A hearty yes to all of this! I love alchemy as well, and wish it had a lot more depth to it.
  13. 2 points
  14. 2 points
    Yeah, about grind stone on a rock, probably not so cool, but in my imagination that was small rocks (like iron rock that you can forage / rummage), but in the end i just needed some rock powder or better say dust about balance - 100% Agree! for sure i dont know balance, i just shoot idea i really have pain in heart that priests op vs regular fighers (pvp) so wanted to point on this Thank you for supporting idea!
  15. 2 points
    Nice idea, you've done a great job! I hope this will serve as an impetus for the development of real alchemy in Wurm Online. It really diversifies the gameplay, I love it!
  16. 2 points
    I love this idea, I really think alchemy could be expanded and this has great possibilities
  17. 2 points
    As someone who loves the vastness of the cooking and beverage skills in Wurm, I would say yes please if at all possible. You have obviously put a great deal of thought into the way that you can bring Alchemy into Wurm and perhaps develop the skill from where it is now. I am sure that others will have input about the actual percentages up / down that you propose (for example, increasing weight / carrying capacity by 50% is in my opinion generous) but I see your ideas as a good starting point. +1
  18. 2 points
    Let's break this down as simply as possible as to not entertain this nonsensical thread more than it deserves: We're talking about someone who goes from "Look at the real world" to "You cannot compare Wurm to the real world" without even a single intermediate post. If he's trolling, he's not worth your time. If he's sincere, he's clearly deranged to think his rhetoric is permissible or even remotely logical. I'm not saying this lightly, narcissistic behaviour and the like have normal, sane people often running around in mindwarping circles that drain them emotionally and intellectually, and the perpetrator doesn't have the empathy to even realize their effect on others. In which case, he needs therapy, not a hamfisted gameplay mechanic to indulge his superiority complex, and is not worth your time. In short, he's not worth your time.
  19. 2 points
    GM astarte moved all of your items across the map, gave you everything you had there that had your name on it. [23:46:22] <Astarte> Do you want to keep those bsbs and the fsb? they have mostly stuff below 10ql [23:46:36] <Planters> he can have them [23:46:48] <Planters> all the carts in a line are his too [23:47:16] <Planters> the stuff by the4 tent if our new villagers [23:48:01] <Astarte> Excellent, I'll see if I can make him go faar away, if anything, I can offer him a one time transport to harmony [23:48:46] <Planters> yeah he might have better luck there [23:54:33] <Planters> Thankyou again for your time [23:55:26] <Astarte> You're welcome I'm trying to find a place for him, and then i will come to get his stuff [23:56:43] <Planters> thanks [23:57:00] <Astarte> You're welcome [00:18:59] <Astarte> Ok, I found him a spot far far away, not to take his things [00:19:53] <Planters> harmony? [00:20:35] <Astarte> No, he didn't want there, but I took him far away, G15 pr so [00:20:53] <Planters> what about the stuff here ? [00:21:00] <Astarte> He wont make you problems anymore [00:21:05] <Planters> can you unlock it if he wont take it? [00:21:38] <Astarte> All bsbs i seen have his name on him, if we talk the ones near the fsb, and only stuff below 10 ql, you need those? [00:22:03] <Planters> just for supply purposes [00:22:26] <Astarte> How many bsbs are there? [00:22:56] <Planters> maybe 3-4 [00:24:18] <Planters> 4 and a fsb [00:24:45] <Astarte> I'll give you empty ones instead [00:24:52] <Planters> ok thanks [00:25:25] <Planters> do you need me on deed goignt o s srmon next deed over [00:25:55] <Astarte> No, Ill leave them here when im done [00:26:02] <Astarte> You can do your stuff [00:26:04] <Planters> ty [00:26:12] <Astarte> You're welcome! [00:34:13] <Planters> what do we do with the carts on deed can we toss themin the lake [00:34:33] <Astarte> What carts? [00:34:44] <Planters> the ones he left on our deed near the bsbs [00:34:48] <Planters> liek 5 carts lol [00:35:07] <Astarte> I found 7 carts with his name, and I took them [00:35:12] <Planters> ok great As you can see this was handled by a gm and you were the one causing issues and griefing,
  20. 2 points
    The "theft" required us to call a GM to get back resources locked within your BSB's that we had gathered or purchased to help grind skills. You pushed them off the deed so you could leave and sell the stuff we were gathering at the time and we asked you to return the stuff and you kept insisting we stole your small crates which was a lie. Called a GM, they told YOU not to harass us and even teleported you far away from us so not sure where this major issue is. Posting this when you were specifically told to leave us alone kind of goes against what you were told to do. Also as a note, you were a member of the deed "The Steppes" and I was talking to you because the deed owner is in a completely opposite time zone so going after an old deed of mine like this is kind of idiotic and petty. I have no idea why you think we would have stolen your QL 5 to 10 logs when we had a stockpike of 45 and 50 at the time and had a stockpile of small crates sitting in the mine at the time.
  21. 2 points
    The gear on the hell horses is all dyed some beautiful red purchased from Arno, the large cart is natural lingonberrywood color (not dyed)! Thanks for the dye Arno!
  22. 2 points
    Bump. Added a new video now that Defiance is getting close to two months old. An update on skills and what I carry around in PvP. I think it's really important to stress that you don't have to grind your skills to insane levels to participate and get involved in PvP.
  23. 2 points
  24. 2 points
    Wait, being reimbursed was an option?
  25. 2 points
    "Yet hate is a poison more deadly to the hater than the hated." @AmataAmata made a lovely well thought out post above, one that we should all read.
  26. 2 points
    if i beat you in a spar will you stop posting silly things on the forums
  27. 1 point
    So, All I lack is my prayer to 70 grind for the Benediction for our Priest. They are Lib so the bonus to gains. Burning sleep bonus they are getting .001 skill at just 43.28 prayer. If they keep getting the .001 and got a tick every prayer it would just take 360 hours of straight prayer grinding. Now we know the skill gains will go down. And We don't get a tick every time even using a 5 ql gold altar. If there was some gain to doing this or something more active than just queing up their 5 prayers constantly it wouldn't be so bad but this is straight cancer. Why is it such a pain to grind? Why can't preaching give some prayer at the same time or something like sermons to increase the gains. There has to be a better way than just spamming prayer for probably a thousand hours to get 25 odd skill in an ability I'll probably never really do again after I am maxed Faith and done with the stupid 70 grind. Things we could add in to affect it if you insist on keeping the 70 prayer a thing. Sermons give prayer skill as well. Converting and Confessing gives prayer skill as well. Posting annoying posts in suggestions begging for a QOL change as if you were praying to an angry vengeful god should give prayer ticks... anything beats what we have now.
  28. 1 point
    This isn't for a specific village or kingdom recruitment. This is for encouraging new and older players to come try PvP and the Defiance server. Defiance is the newest PvP server in the Northern islands cluster connected to Harmony/Melody. If you are on Harmony or Melody you can portal over with your character, select a kingdom, join a whole different village here, and portal back whenever you want! It's common that people often play on both Defiance + Harmony/Melody, and portal back and forth. Defiance is in a great state. It's in my opinion one of the most balanced PvP servers in terms of game features, and all three kingdoms are actively PvPing, and have both new and old players. Whatever kingdom you choose, you will likely find villages recruiting, and get into the PvP quickly. If you have any questions about PvP, Defiance, or specific kingdoms feel free to ask here. If unsure what kingdom to join, it could be a good idea to post a reply here, express your interest, and time-zone so you find a group playing during your hours. Hope to see some new faces in local soon! I've been creating some Youtube videos recently to help introduce players into PvP and answer some popular questions: Check out some of the big fights here:
  29. 1 point
    Tired of slaving over your farm for low yields of Corn and good hearty American wheat? Well slave no longer! Today I present to you a few models of my tractors that I believe will improve you leisurely online farming simulator! This classic has been our favorite to tow your favorite plow. Ditch the oxen...hop on a deere! Bulk Storage Bins? You mean COMBINE! Gather up your crop easily with this true American Combine. Fun for you...good for America. And Lastly... Keep your gardens in check with our latest mowing model. The perfect gift for the perfect patriot..YOU! Please Rolf..Think about it.
  30. 1 point
    +1 I like this it's very well thought out. It would make alchemy much more useful and add more uses for several items that are a bit underutilized.
  31. 1 point
    Big +1 from me; this'll give me something extra to do as a priest.
  32. 1 point
    I'd like to pay with SFI silver, just tell me how we procede, should be 10.8s on SFI right?
  33. 1 point
  34. 1 point
  35. 1 point
    Just joined this forum to put the record straight. 1. Ainelan was informed of deed policy of having both private and shared space when he joined. I went to starter to escort him to the deed. He was offered a plot within the security of the deed walls to build his house. He selected a spot, but did not start building. 2. He proceeded to build at least a dozen storage containers, including bsbs crates and chests, and five or six carts, all scattered around our shared crafting area. He was asked to move them to his own private plot, because they were causing an obstruction (not because anyone wanted to steal his stuff). He has 40 fine carp skills, so it's not as if he lacks the skills to plan build and lock his own private space. 3. He locked all containers and asked me to extend the deed so that he could build a bigger warehouse for his hoard. 4. I refused and we agreed that he would move his stuff out since his philosophy of rent-free hoarding was not working for us. He did not move his stuff out. Because it's all locked, we could not move it out of our way either. 5. He informed me when I logged on one afternoon, after seven days of this madness, that he had seen a suspect name in local (three hours before) but had not alerted anyone of this. This is from the guy who said he wanted to be "the eyes and ears of the alliance". 6. I gave him ten minutes to leave at this point, and some of his stuff outside the deed perimeter was subsequently looted (not by me). 7. The next day Ukash put him KOS. The way I see it, is that several players have been generous and open towards him - one mayor paid his premium, a second mayor gave him a week of shelter and food, and in both cases he abused their hospitality. It's not a communist plot. There's a reason why mayors have more powers and can decide on deed policies: it's because they and their committed village members are paying real money to provide the security that all villagers enjoy. On a pvp server, parasites and solo hoarders are at best a nuisance and at worst a security risk. Many players would see them as roadkill, regardless of their nominal faction, because they are not contributing to the faction objectives. I see a pattern of behaviour here that isn't going to make him any friends, and an inablity to take advice from more experienced players or learn from mistakes. Either that or an agent provocateur who is setting out to cause maximum drama.
  36. 1 point
    Two handed sword, silver, 71ql, 81nimb, 71LT, 76coc, 88ms - 17s CoD to Mannfred please. Ty in advance.
  37. 1 point
  38. 1 point
    Reddit is generally where we make the “the devs are incompetent/out to get me/destroying the game” posts not here FYI
  39. 1 point
    I remember seeing a similar thread around here and someone suggested geforce now. I know you said without 3rd party but I think geforce now might be an ok experience. The buttons and all the ui is going to be kinda small tho. Haven't tried it myself.
  40. 1 point
    make cocoa beans plantable so we don't have to forage for them. oh and while I'm thinking about it, strawberries don't need to be replanted, they get planted once, and then are harvested once every season,
  41. 1 point
    PvP is over there. "Might is right" is not something I would want implemented. If you want to gank, see point 1. More loquaciously, many of us on PVE do not want meta-gaming grief at all, and I for one would not welcome injecting them into the game itself. I have in my almost-year of Wurming lodged 4 or 5 support tickets. One was to have an abandoned boat moved away and that was the MOST like a player/player dispute issue. The others were for glitches or official requests relating only to me. I had one extended grumble about a neighbour in the fora, and that is it. I do not WANT to escalate disputes into armed conflicts because in real terms that will not resolve anything. If a players "loses" it is not because they are in the wrong but because they were outmatched. Only a bully thinks a black eye settles the issue.
  42. 1 point
    One of these days I will get to one of these. Time zones and real life - quite a conspiracy.
  43. 1 point
    According to my almanac, apple harvest on Release should have started a few hours ago. However, no apples can be found on any apple trees. This seems to have glitched because the apple harvest started DURING the server migration. Please reset the apple harvest!
  44. 1 point
  45. 1 point
    Hello all! As previously noted, we will be doing server migrations to Cloudnet today. The plan is to do three batches, two servers at a time. We will not be taking down any other servers except the ones being migrated. First batch: Deliverance Exodus Second batch: Release Chaos Third batch: Affliction Desertion We strongly recommend that you avoid mail and travel with the above mentioned servers until the migrations are complete. We will update this post and broadcast in-game with the status of the migrations. Expected downtime for each batch is about 1-1.5 hours. STATUS UPDATES Mon Oct 05 14:49:58 CEST 2020: Starting shutdown of Deliverance and Exodus. Mon Oct 05 15:39:12 CEST 2020: Copying data over for Deliverance and Exodus. Mon Oct 05 16:19:25 CEST 2020: Final checks before bringing servers back online. Will be a little over the 1.5 hour mark when we're back. Mon Oct 05 16:41:55 CEST 2020: Deliverance and Exodus migrated successfully and back online. Mon Oct 05 17:21:10 CEST 2020: Chaos and Release offline, data is being migrated. Mon Oct 05 17:58:19 CEST 2020: Chaos and Release are migrated successfully and back online. Mon Oct 05 18:05:11 CEST 2020: Shutdowns started for the final two servers: Affliction and Desertion Mon Oct 05 18:55:55 CEST 2020: Migration underway for Affliction and Desertion. Mon Oct 05 19:14:37 CEST 2020: All servers online! Migrations complete!
  46. 1 point
    We're going to continue working through it, the first lot of tweaks were far too aggressive, and we took a bigger step in the second lot. We have heatmaps of creatures and can view spawn rates, but I will say deserts don't instantly mean more mobs, just more visibility. Lots of people hunt them and respawning doesn't guarantee spawning in the same place
  47. 1 point
    A very special kind of "eclipse":
  48. 1 point
  49. 1 point
  50. 1 point
    I figured a suggestion would not hurt, why not get it right before it goes live? But if you prefer zero input that is fine too.
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