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Showing content with the highest reputation on 15/09/20 in all areas

  1. 7 points
    I don't just find dragons, I find aesthetically pleasing dragons
  2. 6 points
    Just a few pretty things and some fun with friends
  3. 4 points
    Hi, Setting up a twitter account along with getting API keys is a painful process, where as getting a webhook for a discord channel is two clicks. Would be great if deeds could send the same things they sent to twitter to a webhook.
  4. 4 points
    Hello everybody For life reasons I couldnt come back to the game, but now Ive managed to after 1 year and I have to say: thank you devs for keeping the game alive and working, and thank you community because without you, Wurm wouldnt be the game it is, and exactly the game Ive remembered every single ###### day of this year, wishing to return to its vast forests and hours of sailing in my corbita. Hope to see you all soon wurming
  5. 3 points
    Heads-up for all forum dwellers, ROS was cast 12~ minutes ago.
  6. 3 points
    We wanted to do a little extra out of this Rift So Green Bay Castle and the Exodus Republic Alliance bids you welcome to attend this slaughter, lets paint the desert red. The Rift is located in J13 We have temporarily converted a bit of the desert into a grassy area for tents and fences area. Should there be lag of space for tents, then across the road east is plenty of more grass area. We have 16 available parking spots for ships available close by. (the spots are there, but the dock is still under construction, so sorry for lag of fences and lights) We will have a nice little fenced area ready close by the rift, for alts, healing and so on. equipped with some enchanted grass for a little extra healing boost and a crate of Cotton, which we hope everyone will respect and only take what they might need. There will also be some Water barrels available and a bit of food to suit those trying to fight on an empty stomach. We hope to see a lot of you and lets have some fun. ( this is not neighbors we want to have staying around for to long )
  7. 3 points
    Rolf made the mistake once of tyring to get the 500 PVE people to play with the 6 PVP people. They went well...... NOT
  8. 3 points
    It would have been far more effective to correct the author without being antagonistic. That's all. It's not that he was "wrong" and you all are "right," it's that behaving like angry children puts a bad light on the "community" though all the evidence presented indicates it is an accurate depiction.
  9. 2 points
    Buffalo, sheep, cows all don't make noise. I have 50 cows and not one moo! Also, it would be awesome for when forest hunting to have sounds - nearby hell hound? You hear a bark or growl when it targets you! Same with mountain lion and tiny kitty!
  10. 2 points
    I think maybe @Retrogradecan weigh in on the future of Havens Landing now that it is not the main new player area. I have a deed just to the east of Havens (as well as another over on the Inner Sea) and I do enjoy the area. I would be nice to keep it viable as a new player area. Maybe if the starter trees are gone something could be done with the area to make it a little nicer and not abandoned looking.
  11. 2 points
    Letting priests do everything would make everyone become a priest, bad idea. There should be some kind of downside to it.
  12. 2 points
    The problem with game review sites is very similar to regular news sites in general. They dont get paid by the accuracy of their article, they get paid by the number of people that click the page and have ads shown in their browser. Thus the more crazy or elaborate they make the clickbait the better. "Choose My Adventure: The slow-burning, esoteric start of Wurm Online", just look at that title, how can you resist clicking it. Then once you are there, the articles contents primary objective is to get you to hit the next button (to display more ads). So thats why the article is a story of the reviewer going down some rabbithole to figure out how to smelt some iron, its just trying to keep the reader interested. Pretty sad really, I stopped giving any stock in news websites or review sites a long time ago, there are very few that write an honest article, be it real world news or game reviews.
  13. 2 points
    I'm not fond of the tone of the article, true. However being rude in the comments of the article is a bad look as well. Being kind and helpful in the comments would do a lot more to promote Wurm than whatever the original author wrote.
  14. 2 points
    Wurm Online is a game that's been around for over two million years*, Wurm Online is a game that has gone through the toughest hardships a game that an online game depending on a subscribing playerbase can go through, but there's this bloody pesky player base who loves this game, and refuses to let it die. They do critisise, a lot, they lecture the developers and the people in charge they critsise and lecture them to death, they whine until there's no single drop of fluid left in their body that could produce another tear, but at the end of the day... they keep playing this game, Wurm Online. Because they love it regardless. I could start naming players, to no end. Now we are in the modern day Wurm Online. Releasing on Steam has been a topic of the past. Have we, 10 or so years ago, imagined how that would go, how it would be? We probably had our imaginations. Do the Steam players know about our past? How will they react, if they learn that "Wurm Online" is not a "new game" being released on Steam? Do they care? So there's this one dude, not sure if you know him yet, some old Dutch guy, developed an addiction... uh, I mean love for the game and a mind of his own, wanting to do things. So he decided he wanted to visit people IRL who play Wurm and interview them. I'm not advertising him because I'm on that list. It's just simply amazing and awe-inspiring. He started out today with visiting Elwood, if you're a Wurm Veteran, Elwood is probably something like a well known brand... OH YEAH, WOOD SCRAP! I would like to fully endorse this Twitch channel of MacOofer Jellyfish, stay tuned for more real-life meetings, but also don't be too harsh on the premiere with the one and the only, Elwood. Uhm yeah, I think that's all I wanted to say. I'm sorry, I'm a bit drunk too. * This is an estimation, which might be slighlty off.
  15. 2 points
    HE BROUGHT WOODSCRAPS TO THE INTERVIEWWWWWW ❤️
  16. 2 points
    So i asked the bar maid out on a date... then she says her b/f is on guard duty across the road.... then an arrow arrived! Now thats some night out at Thall!
  17. 2 points
  18. 2 points
    Create a WU server with these changes and see how well it all goes over. After all, that is what WU is for.
  19. 1 point
    Only rules listed in official rule set should apply, otherwise, what is the point of it?
  20. 1 point
    So I've thought for a long time that we need bunnies. Cute, adorable bunnies. Perhaps in a variety of colours, fairly easy for new players to kill and get pelts and meat from. But also, there could be a small chance of breeding or spawning a rare white rabbit. The killer white rabbits, tougher than hell hounds and twice as mean. Perhaps they could give better pelts, either ql or with some buff that makes them useful for imping. I feel this would be good for a variety of reasons. 1. CUTE ADORABLE LIL BUNNEHS. 2. More wildlife variety. 3. More roleplay friendly source of pelts rather than just starting with one. 4. The chance of breeding a white rabbit would add a little spice. 5. A new hunting challenge. 6. A new item it would be a challenge to find and use. 7. DID I SAY CUTE ADORABLE LIL BUNNEHS?
  21. 1 point
    Another thing to note, players on the new server might still play actively but for fewer hours a day. Say initially a lot of them took time off, or just got obsessed/addicted, and logged in 12-16+ hours a day. Now weeks later it may settle down to where they still log in almost every day, but average 3-5 hours a day, and now and then miss a day (gasp). Still a very active playtime, but if you are checking for how many players are logged in at any particular moment, it could look like a dropping in population, when it is actually a similar number of people just not playing as intensively. My own hours I now have slacked off compared to first week, but I still log in nearly every day. But for shorter periods, as there are other things in my life I also tend to give attention to, and it is hard to susutain longterm those first week nonstop play sessions. How many people on the new servers are playing just as many hours today as they did the first week? How many still play daily but for far fewer hours now?
  22. 1 point
    7ql hammer head, iron CoC64 - 1.22 silver 31.49QL mallet, oak CoC56 - 75 copper 60.02QL whetstone CoC72 - 1.5 silver(discounted) 47QL lump, iron CoC54 - 67 copper 4.88QL grooming brush CoC54 - 67 copper 1QL stone chisel blade, iron Woa62, CoC42 - 1.63 silver CoD - Valkrr (pls and ty)
  23. 1 point
    I am directly south of HL 💜 some of my orchards and lumber forests actually spread from my deed onto HL Perimeter south of the chapel. I would absolutely love to be able to help in HL in some kind of caretaker or grounds keeper kind of capacity - as would quite a few of the neighbors I know. We try to do what we can, but bc of the permission settings, nobody can: • replant trees, grass, bushes • cut sprouts, harvest, prune trees & bushes • plant flowers (i'm a girl, whatever) • move or destroy abandoned carts, dropped items, misc player debris • destroy/bash tree trunks • restore iron veins in the mine area?? • add a useable, non-decaying public kitchen to an existing (or new) building (oven, permacold larder, FSB, barrel rack, etc) • adding & rearranging furniture, decor (would additions be protected from decay? or will we have to constantly be repairing everything?) • wtf is going on with all the stuff piled up inside the chapel??
  24. 1 point
    Okay, you've made it through the Tutorial on Haven... you picked the Southern Isles of Freedom Kingdom as your homeland... you've come to settle down on the island of Independence... and you chose Haven's Landing as your starter town. Now What?? Your time as a new player in Haven's Landing is supposed to last for weeks, if not months. There is absolutely no rush to get "out there." There are freebies and plenty of resources in the area to really skill up and prepare your own starter supplies before you strike out - either by land or by sea. Spending a lot of time preparing in a starter town might not be for everyone - but don't dismiss Haven's Landing without checking it out first... Here are some key aspects of Haven's Landing, on Independence island, that might be worth considering for a player new to Wurm: • Newbie Square • You first spawned into Haven's Landing in a town square with the settlement token in the middle (aka "Newbie Square). From here you can access 3 different areas with free, easily acquired resources. South from the Square is a public iron mine with forges and crates firewood available to anyone. Rock and Iron are the best places to start leveling up your mining - plus you'll end up forging a bunch of iron pieces for starting stuff, like a small cart or a large cart or your first set of starter tools that can be upgraded. From Newbie Square to the west is a public thicket, usually stocked with a variety of the wood types that live in Wurm. If there are no trees growing in the thicket area, it's because someone else has recently come through and needed the wood.... but don't worry! The area around Haven's Landing is a thick forest, so there will always be enough wood for you. To the east from Newbie Square is a digging area. I don't know if that dirt is infinite, but it really seems that way! You can practice digging, not just to raise your skill, but also to get practical experience with the terraforming mechanics. (You're gonna need them later). • Farming & the Textile Courtyard• Head north out of Newbie Square and on your left you'll pass by the first of 2 public farm fields. This one is the smaller one. Both fields are open to public use - generally if you harvest something, it is polite to replant that thing (for you or for the next person). You can keep yourself fed, start collecting cotton & wemp, and start collecting your own "starter seed set" for then day you have a farm of your own! By the time I departed from HL, I had gathered enough seeds to start my own farm off with about 45-50 tiles worth of crops. At the smaller field, you will be facing a little courtyard area with the Samling Manor in front of you; and to the left is the textile house with free access to weaving and tailoring tools. On your right will be the Haven Stronghold building - an open hall for general purpose & meetings & RP if that's your thing. In front and to the right (across the "intersection") are the Freedom Apartments (more on those below). Take a right (Apartments on your left & Stronghold on your right) and then at the fountain, take a left around the Apartments... further down that road, you should find the Bigger of the public farm fields on your right. If you don't already see crops that you want to farm, gather seeds by going out about the area & forage/botanize grass tiles to collect seeds to cultivate. • the Freedom Apartments • One of the best free features of staying in Haven's Landing for a time. The Apartments provide a whole building full of free beds for new players to sleep (log off). When Wurmians use a bed to log out, they earn sleep bonus time until their next log in. Typically, a player can have up to 5 or 6 hours of Sleep Bonus accumulated. You can toggle your SB on and off; when it is "on" you will have a buff earning 3x stamina regen and 2x skill/characteristic gain. As you can imagine, accumulating and then consuming your SB at the right time can be a very effective leveling buff! As an additional note, since Independence is a PvE island, stealing from other players is not allowed - so you can feel free to make use of the storage containers found inside the Freedom Apartments, too. Pick a room and find an empty chest or empty shelf on a rack and the items you store there will only be removable by you. • Merchant's Row • If you hadn't turned left around the Apartments, and had instead continued east past that fountain, you would have followed that main road to where it intersects with Silver Mountain Highway. The end of the main road there (aka "Merchant's Row") is typically full of merchants kept stocked for newbies & for locals who come up to HL to do their "shopping." You can (1) sell items to the settlement token in Newbie Square, or (2) forage all over the place to randomly find some coin. It's not a lot at first, but it will get you going. You'll get bigger coin from foraging, but it's a random lucky chance; selling things to the token guarantees coin, but it will be lower amounts. Players cannot sell things to merchants, but buying items from the merchants uses the same process as trading with another player - so interacting with the vendors on Merchant's Row can give a new player some practice with the trading window and game mechanic. • Silver Mountain Highway • If you are standing at Merchant's Row, you are at the end of Haven's Landing's main road and the intersection with the Silver Mountain Highway (SMH). Although Haven's Landing (like all starter towns) has an unusually large perimeter area, the SMH marks the eastern edge of what is generally considered "in the town" versus "in the perimeter." The highway runs north-south, and connects many of the South-East Independence area, deeds, and communities. Although there are plenty of interconnecting roadways and smaller highways networking through Southern & South-East Independence - the East Crystal Highway (ECH) is the only one other large north-south highway. The East Crystal Highway (ECH) can take you from the areas of South-East Independence the whole way up to the major roadways to access areas on the northern coast. The ECH also provides connections to some of the large east-west highways needed to access to the western half of Independence by land. However, as a low level character, most of your immediate needs can be met by resources in the general area of Haven's Landing, and in areas along the Silver Mountain Highway. My personal suggestion is - don't wait until you need a resource to go find that resource. Take some time early on to explore and locate resources (when it doesn't matter too much if you accidentally get stuck or die). Leave as many unnecessary tools and items as you can spare on "your" shelf or in "your" chest in the Freedom Apartments, since you travel faster when you aren't carrying a ton of weight. Try and locate resources like clay and tar pits and mines that are open to the public. Locate likely places to go fishing, as well as larger "wild" areas (like public forest land, and areas of steppe biome tiles) where animals for combat and animals for domestication spawn. Once you've located useful areas, you can build your first cart in Haven's Landing, and use it for resource gathering day trips. • Haven Market Docks Highway • From the intersection with Merchant's Row, head north on the Silver Mountain Highway. The next major intersection you come to is where the Silver Mt Hwy crosses the Haven Market Docks Highway (HMD Hwy). This major east-west local highway is generally considered the northern edge of "in Haven's Landing" versus "in HL Perimeter." Heading west from the intersection with SMH, the HMD Hwy has a larger public stone & iron mine on the right, following signs and a stone pathway). You will also occasionally pass open areas to forage & botanize, as well as bushes and trees to harvest. Like with the crops, it is generally a good idea to replant any tree that you cut down - especially trees from an obvious grove or thicket (all one type of tree). Activate a sickle to see if any trees have a "sprout" to cut off before you get to chopping; when the tree stump has been destroyed the tile will revert to a default "grass" tile. Activate a sprout in your inventory, right click the tile and chose "plant" to replace the trees you have chopped for lumber. A popular way to "practice" combat is to chop down trees with a weapon instead of a tool. Activate your sword, axe, etc and use that to chop to level up your combat skill as well as your weapon skill. As a note - wasting resources is typically frowned upon by other Wurmians, if you are not interested in the lumber you will be chopping while leveling combat using this method, ask a friend - or in Local chat - if they would like to follow behind you logging. Many Wurmians would rather have a pile of low-level logs than see a field of felled trees and logs left to rot, and already decaying. Some weeks, the magic materials man will have visited Haven's Landing - look for a random pile of crates, chests, barrels, and a cart pulled by two bulls. There will be signs point out the loot - the containers should be unlocked & you never know what free things will be inside! Continuing west, you will pass behind the Samling Manor and the hill-top Gateways Inn on your left. At the time I'm writing this, on your right, will be the Do Drop Inn Tavern which sometimes has a visiting merchant. If any mean creatures try to attack you, there's a guard tower a little further west as the highway beings a descent from the mountain side toward Crystal Lake (don't forget to say "help" in local chat or the guards won't hear you). And finally, you will cross into Haven Market Docks as you reach the shore of Crystal Lake. Keep following the local roadway northwest around the shoreline and you'll enter CLUB Market. Here you will find merchants, animals, and bulk items for sale! Take your time at the Market & figure out the banner-color-key-system that is frequently used in markets all over Wurm lands. • Haven Landing's Perimeter Lands • As a final note, the deeded land of Haven's Landing contains most of the buildings and resources mentioned in this guide. But some of these features are build at the town's edges and the beginning of Haven Landing's Perimeter Lands. The perimeter of a deed is an "outer boundary" area that is a minimum of 5 tiles wide, but can be expanded by a deed's mayor purchasing additional tile widths. Although perimeter lands are not deeded land, and follow the rules of any wild, public land in Wurm - many Wurmians generally regard perimeter lands as a buffer area or "neutral zone" best left alone out of respect for the deed's citizens and owner, especially if the deed is likely to expand in the future. However, for a starter town like Haven's Landing, the perimeter lands work a little differently. Since a starter town is owned by Wurm, and intended to provide public housing and public resources to all Wurmians, the perimeter area of a starter town is considered land free for anyone to use. Haven's Landing Perimeter Lands cannot be deeded, but the land does allow building and fencing, as well as all other available player actions. Players who are not yet going to stake a deed (for a variety of reasons) can make a "free claim" in the HL Perimeter. This system of claims works based on "first come, first served" plus the ol' "if you can keep it, you own it" way of thinking. Wurmians living in Perimeter Lands typically try to avoid setting up their claim immediately next to tiles already occupied by a perimeter tenant, and treat each other's fences with a healthy amount of respect. Many players use Perimeter lands as they transition from "newbie" to "low level player." Once you are ready to expand a bit, build your own bed, upgrade from a small cart to a large cart, and get an animal or two - it may be time to move from apartment living to perimeter living. Most low level players start out by building a 1 tile "starter shed" which fulfills the requirements to craft a bed. Another option is the slightly more generous 2x2 "starter shack." The key to living in Perimeter Lands is twofold - 1) you are living without deed permissions and protections, so make sure any container or doorway that strangers can access has a lock attached, and 2) anything off-deed is subject to constant decay, which means you will need to stay vigilant about repairs. Personal tip: don't just repair - improve! Higher quality level reduces the amount of decay that you'll be dealing with. And with that.... you're ready to get out there and explore Wurm! Good luck & safe travels.
  25. 1 point
    awesome merchant, got a lot of good and highquality coc tools. surly will shop here again
  26. 1 point
    Bumping because I want my named whale
  27. 1 point
    Great service, got my horse here, will buy more for 100% Paying attention to customer needs! love ❤️
  28. 1 point
    on deed you can or you can build walls around. Have done this many times over the year. But if you combine PVP and PVE the game will die AGAIN
  29. 1 point
  30. 1 point
  31. 1 point
  32. 1 point
    In any pvp game, there will come a % of toxic players that will do everything possible to ruin everyone else's immersion. We had them in Wurm, where people made alts equipped with troll clubs and ganked newbies. Or spy alts. Or alts stealthed in mines to check various locations. Alts alts everywhere in wurm. In Rust, you got OP veterans that can snipe new players easily. In ultima, your belongings and your most prized possesions could be easily lost in pvp. In WoW classic you got lvl 60 characters spending their time in lvl 20 zones killing players and quest npcs to prevent the players from actually progressing. Amusingly enough the 2 main types of servers in wow are defined as such 1. PvP 2. "Normal" . Whereas normal = opt in pvp in battlegrounds or flagging yourself for pvp. Funny ain't it? Pvp is not normal. I can list a crap ton of mmos where pvp just meant you would be griefed, ganked and everything possible because the game design didn't restrict high level players destroying new players. Long story short, there are keyboard sociopaths out there actively searching for gaming experiences to ruin other people's fun. Not hundreds, not thousands, but in the tens of thousands or 100s k? Very likely. As with all things, PvP to thrive MUST be balanced. It will never be balanced in wurm if you don't restrict kingdom balance to never tip into one direction or another. WHich honestly is almost impossible to do. At any point in time a kingdom will either: a ) become more populated (strength of numbers) b ) become better equipped (strength of gear) c) have better pvp leadership (strength of leadership and tactics) d) have overall better experience and/or coordination (strength of skill) When that point is reached, a kingdom will simply steam roll against others. It happened on chaos, it happened on Epic, it will eventually happen on defiance as well. Merging pvp and pve is just a disaster waiting to happen. Wurm's core population is pve. Most updates over the years were intended for the Pve crown. Wurm's pvp population as a result, left. Lack of pvp updates leads to stale pvp, and people no longer play there. Are there any CA's on Epic left? Nope. Anyone that joins there will get a sad experience. In any case. Wurm's PvE and PvP populations have to be kept separate. The only way to give pve'rs a taste of pvp would be to introduce instancing to wurm. Some small dungeons or arenas to fight in for example. That's about it.
  33. 1 point
    I started Wurm with its Steam release, so you could call me fairly new. Before I played the game I've eaten the wiki and was zero confused and not even once had to ask a question to this day. When I had a question it was sth. about the programming or pricing. Wurm online is a very simple game, easy to learn, easy to master. So I have zero tolerance for those people who don't want to read or get read the rules of the game. That are my 2 cents, peace out
  34. 1 point
    ah another blue will be there of course, gratz guys
  35. 1 point
    Wasnt this done to stop players using merchants as their food storage by simply pricing the food at insane amounts?
  36. 1 point
  37. 1 point
    That other post really should be taken down as they do not want ANY RMT Account / Item Sales A ) We do not allow account selling, gifting, or transferring of any kind! (Any accounts purchased 'pre-rmt ban' will be considered owned by the person who purchased them) Own the email, Own the account! B ) We do not allow any bartering for out of game assets. C ) We do not offer support or service for any remedial action or loss that occurs for circumventing these rules. Deedplanner maps are out of game assets and thus by rules stated here It should be against the rules as they are providing a service to barter a file for silver If suddenly such things are to be allowed just wait for the same type of small house deed with a few changes to be put up in order to use that as a means to justify giving someone silver while on the back side transferring real money around and yes this will happen this happens in other games this will happen here too A few of us spend a lot of time coming up with could be possible ways to still do rmt and get away with it and frankly there are many ways from overpriced items(charge 1s a item 20 items then drop items back on the guys deed after a few weeks) to exact idea's like this offering art/services to gain silver under the guise of "hey we are providing our skills to help the community with nice pretty deed plans" while on the backend its used to transfer money around to straight up using pvp kingdoms that exist to just load a toon with silver in some random satchel in a group and "forget" it was there and transfer like 1g in 1 go to the "enemy" and the final one that i found rather interesting, Do drake hide/blood trades at dragon slayings and pay way higher then market value for all of it while doing a real money transfer afterwards There are more but these few should drive the point across that the post you mentioned before makes way for a loophole in rmt to be possible without any clear detection after all "hey can you make me a deed design" "sure lets talk on discord this is my id" and thats it on the forums for communication and soon after a day or 2 later a buttload of silver is transfered and if gms investigate it comes across as "legit" as other players are doing this kinda thing too The over priced items and drake hide ones are easier to catch onto if it happens often and it gets talked about but the deedplanner way is legit untracable the moment they leave the forums and a fake convo can be created on discord to show as "proof" if gms get really picky or you just go "no why should i share out of platform private conversations with you" So ya that whole silver for deedplanner idea is nice and all but it is RMT as services for silver falls under B
  38. 1 point
  39. 1 point
    If your stuff is Deeded, nobody can "grab your resources." Sounds to me like you're trying to BS your way into having an excuse to attack people who aren't interested in PvP.
  40. 1 point
    I played EVE Online for some time and was (in my opinion) successful with it. I mined initially for isk (money) and explored in High and Low Security. Then I secured a Class II wormhole system, put in several bases and a citadel, and setup an extensive factory system for building multi-tier resources. I made, on average, about 4 billion isk per month. Some isk I spent for ships, some I gave to others, and some I used to play around with the Exchange. I say this to give some credence to my opinion. EVE is very different from Wurm. I don't feel a reasonable comparison can be drawn between the two games, and what works for one does not translate to the other. I've also played other MMOs where there was no strong distinction between PVP and PVE areas, but limited my reply to EVE since that is the example you used. Again, based on my experience with those other games, what works there would not work here. -1.
  41. 1 point
    No zone in Eve is strictly pve in the way Wurm is. Highsec is a retributive npc justice system, it does not protect you via game systems from someone killing you. If you are using that as a basis for your argument, it is already flawed. Eve has no "safe zones" where someone can't just kill you because they feel like it.
  42. 1 point
    How did this thread go from try to be nice to new players to this isn't your jurisdiction, I love wurm community lmao no sarcasm
  43. 1 point
    And yet.... he said that WIKI told him only Charcoal works on a Forge.... Explain me that.... because that.... is simply just.... a lie.....
  44. 1 point
    simply put , no if someone wants to go to pvp, feel free to go to pvp servers but if as you suggested to cap the ql per zone... i'd stop playing imediately, i didnt join this game for pvp neither do i care for it, and having my game capped just like non-premium does? bye bye that type of game and comparing a competitive game like Eve to wurm is like comparing LoL to minecraft
  45. 1 point
    Actually, I think what you see as "attacking someone for not understanding" is not actually that. It seemed to me more of a disbelief that the reviewer could have failed to understand to the degree, and even specificity, portrayed. In my early days I was not even aware of charcoal until I managed to come across some somewhere then went and looked up charcoal on wurmpedia. This reviewer seemed to have some pretty particular and semi-esoteric knowledge about Wurm, knew how to use Wurmpedia and yet still thought charcoal was a fuel. I would call the review a hatchet-job, except the reviewer probably dropped his hatched and can't find the wool for a new one.
  46. 1 point
  47. 1 point
    Where are all the Guards when you need them!
  48. 1 point
    To be honest, that argument often crossed my mind when I thought about Wurm's weird game design. You can be everything as a crafter, get 90 in every skill except... Everything priest related. If you want to be a priest? Basically it forces you to play 2 accounts. Huh? As for pvp let's be honest for the last decade priests basically turned the tide of combat. The last big spell update a 1-2 years ago pretty much made priests into walking nukes. I still remember fights with 15 non priests vs 5 people (3 of them Fo's or Sme's) and the 5 guys won. Turn the clock a few years more everyone and their uncle were smeagain priests. Before that everyone was a fo. I wouldn't mind if we were allowed to be priests on Pve, as long as we'd have a limited spell set we could train (with a cap) , similar to how a smith in wurm can focus on various subskills : Wep smithing, plate smithing, etc. Priests in Wurm are just extra accounts really. I've never met a single player who mained a priest and did not have any other alts. Basically what I hate about it ? Wanna be a priest? Make an alt and pay more money.
  49. 1 point
    Basically you have to consider wurm's world as 2 layers. Underground and overground. The game technically considers a lot of this as two dimensional which is why you can't have tunnels overlap each other. For your start point in any tunnel you've got a 33 dirt slope clearance which you can increase by 30 by mining the ceiling and then you're capped. At this point you're basically totally stuck on making it larger unless you mine the floor. This is why my entire cave was started out at the level i knew i wanted the entry and ceilings to be at and then i mined a giant 3 tile wide ramp down. You can get.....god my brain is failing me here on specifics but its about 270 slope before you hit the absolute cap and the game tells you that to mine the floor further would make the cave unstable. When i did this i had a fair bit of trial and error using magranon priests to cast strongwall and collapse out my mistakes. That's because when you're working near the max cave height cap any deviation in the ceiling height could cause you to accidentally be over that limit. You don't ever want that because you want your base level 100% flat for buildings. Best bet really is to just accept that with a standard cave + heightened ceilings you can mine a 9 tile 20 slope ramp. That means you're taking a 33 slope that became a 63 slope and adding 180 to it for a cool 243 height cave. You should be able to easily fit another tile but its just not fun fixing mistakes later unless you have a mag priest on hand so that's a nice safe height to go with. Think of it like minecraft but instead of blocks you're working with a 2d world presented in 3d space. All you're doing is manipulating the slopes of the tiles to whatever limits the game allows.
  50. 1 point
    Tich's Gone Fishin' Memorial (Release L-25) An introduction by friends of Tich. Logging into Wurm, looking at our friend's list to see the first name not online to be Tich pressed those close to her to create a memorial, not only for others to see, but also to leave their own memories about this wonderful person for the rest of Wurm to enjoy. This project began in early November of 2018 and served as a cathartic focus for hearts and minds that were still struggling with Tich's passing. Though the work took only about 2 weeks to complete, with a subsequent few weeks of fine tuning to follow, by far the most difficult task was/is to write on opening introduction to the people of Wurm for the memorial. It is our hope that those touched by Tich or her works in-game will make the journey to Release, at L25, and bring with you a bit of something that ties you to Tich and her works, to be left in perpetuity as your own addition to the memorial. (Feel free to contact Daciana or Pomona by forum pm for help in placing or securing your personal additions, or adding personal anecdotes or stories to the Tich's Gone Fishin' Memorial) What began as players seeking comfort in remembering a friend, transitioned into co-workers yearning for an opportunity to show what she meant to them, and what we all hope will evolve into a community reaching out together to put the wealth of impact Tich made upon us all on exhibition. While here, please take the time to explore every aspect of the memorial. You will find a multitude of surprises made available through substantial background help from the Wurm Online Team all of which were especially close to Tich. Thank you and we hope you enjoy the memorial.
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