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Showing content with the highest reputation on 13/09/20 in all areas

  1. 7 points
    Yo listen up here's a story About a little dragon that lives in a blue world And all day and all night and everything he sees Is just blue like him inside and outside Blue his house with a blue little window Located at K14/15ish And everything is rolled for him and his tent And everybody around Cos he ain't got nobody to listen to I'm blue da ba dee da ba die at this time
  2. 4 points
    I feel kinda let down by how some people reacted to this lol. Please remember when you send rude or unhelpful messages, or otherwise conduct yourselves in an unfriendly manner or go into insults, you make it harder for representation of the game to be done by people on staff. While the writer had some very wrong ideas, Wurm has always been kind of against the grain of logic. When you're new to this game, it's very easy to get caught in a pithole of making weird assumptions based on reality or items that exist ingame. A lot of you have demanded and begged for better advertising of this game for years. Don't also be the kind of person who makes it harder for the name to spread out.
  3. 4 points
  4. 3 points
    Wurm Online is a game that's been around for over two million years*, Wurm Online is a game that has gone through the toughest hardships a game that an online game depending on a subscribing playerbase can go through, but there's this bloody pesky player base who loves this game, and refuses to let it die. They do critisise, a lot, they lecture the developers and the people in charge they critsise and lecture them to death, they whine until there's no single drop of fluid left in their body that could produce another tear, but at the end of the day... they keep playing this game, Wurm Online. Because they love it regardless. I could start naming players, to no end. Now we are in the modern day Wurm Online. Releasing on Steam has been a topic of the past. Have we, 10 or so years ago, imagined how that would go, how it would be? We probably had our imaginations. Do the Steam players know about our past? How will they react, if they learn that "Wurm Online" is not a "new game" being released on Steam? Do they care? So there's this one dude, not sure if you know him yet, some old Dutch guy, developed an addiction... uh, I mean love for the game and a mind of his own, wanting to do things. So he decided he wanted to visit people IRL who play Wurm and interview them. I'm not advertising him because I'm on that list. It's just simply amazing and awe-inspiring. He started out today with visiting Elwood, if you're a Wurm Veteran, Elwood is probably something like a well known brand... OH YEAH, WOOD SCRAP! I would like to fully endorse this Twitch channel of MacOofer Jellyfish, stay tuned for more real-life meetings, but also don't be too harsh on the premiere with the one and the only, Elwood. Uhm yeah, I think that's all I wanted to say. I'm sorry, I'm a bit drunk too. * This is an estimation, which might be slighlty off.
  5. 3 points
  6. 3 points
    Reality Tunnels. People here on wurm have a certain way to play the game and know that to get the best experience or the most results, you need to do certain tasks, such as ask for help in CA or interact with the community if unsure. Think the other problem comes when the help or resources are there but then you don't take the help and instead write an article about your experiences, which can paint the game in a bad light. Though, the let's player/reviewer has their own system for playing games and writing articles. For 10 years they have been doing this (Going by quotes that other people have posted) So they know what they are doing. They have a system in place for how they experience a game and how their articles then get written. If they rely on poll votes and comments from their own community then that means that they have a system in place for how a article will form and what they will experience next. This is why they would not ask for help from CA Help or from others in game because their main mode for story telling direction is through their own online polls and user comments. So they would of course reject in game asking for help because that is how they create articles and run their operation. That is how they play games and create their stories. That also creates more drama, more frustration and more emotions to rise up in not only themselves but also the readers as well. Which = More clicks, more views, more votes and more comments. Certain Let's Players do this all of the time and it is a great way to create drama and makes videos more entertaining but also frustrating or even funny at the same time. Like watching a train wreck happening and you know how to fix the problems but you can't help but laugh/cry/scream at how much stuff they are getting wrong. The mass loads of drama that has happened from this event has created alot of attention for that website and also some attention for wurm as well. Also if it is what they do for a living then they will not be staying around in Wurm. They have many other games to play in this manner and write about. Soon all of this will be forgotten about and the person will of moved onto the next game to do a story on. (BTW - Reality tunnels are where you have a view of how reality works, how things work. This drama happened because people did not see that, that person had their own system in place or reality tunnel in place for how to play/review a game. The reviewers reality tunnel did not match up with wurm players reality tunnels and when that happens conflict occurs.)
  7. 2 points
    I'm sure something similar to this has been mentioned, but I'm not talking about the roof models like previous threads sort of went into. Figured now with the revival after the steam release would be a good time to bring it up. Thatched roofs are beautiful, the current texture for these roofs in-game is not. They don't have to be extravagant or anything like that, just look a little less boring. I'm certain many people feel the same way. Like this: Or maybe even multiple types of thatched roofs unlocked by the skill. Edit: Did a quick texture myself and replaced the in-game one in DeedPlanner. I think this serves as a better example. Thanks.
  8. 2 points
    Since I don't speak any of the used languages, I have disabled Non-English help chat in my profile. However, after upgrading my game with the latest (September 12th) patch, the Non-English help chat appeared on my screen again. When checking it in my profile, I noticed the chat was enabled, while I have been playing it with disabled quite some time. Hence my conclusion that last patch auto-enabled something I - and most likely many others - would like to keep disabled. Thorin
  9. 2 points
    Welcome to the 3rd Lunalong Greetings friends, I would like to cordially invite you all to the third Luna-a-long. Hosted by Dracaa (myself) on my deed named Kappa, on the Xanadu server, at coordinate Q-15. This is my third time hosting an impalong. I've been working on this every year. And I have new builds each year. With work in real life only slowing me down. I'm proud to say though, my impalong is almost ready. It will be this December 11th to the 21st. I hope to have the Archery field and many more things finished and ready to explore, there will be a few small events, and all the imping madness you've come to expect from events like this. This well be Dec 11th 10am GMT-4 Deed History Impalong info The Entrances Camp Grounds The Imping Facilities Materials Events Staff Guest Streamers Impers Special Thanks Past Lunalongs
  10. 2 points
  11. 2 points
    Well described, how the "method" works, tabloid style as already mentioned. But I think one should not stoke that up again and again. They are not important for us, we are not important for them, just a temporary target for some trolling and drama. Time to go on and turn to more sensible and rewarding topics.
  12. 2 points
  13. 2 points
  14. 2 points
    HE BROUGHT WOODSCRAPS TO THE INTERVIEWWWWWW ❤️
  15. 2 points
    So i asked the bar maid out on a date... then she says her b/f is on guard duty across the road.... then an arrow arrived! Now thats some night out at Thall!
  16. 2 points
  17. 2 points
    Why did you bring this to the Forum? Didn't you Report this last night, as you claimed? The Mayor of the Deed that KOSed notthebarber was involved in the chat - he wasn't KOSed for no reason, he was KOS'ed for deliberately dragging mobs onto the deed, which was threatening the other members of the deed. Whether this is valid justification for booting someone from the deed and KOS'ing them is subject to the decision of the Mayor based on the circumstances, which notthebarber is clearly not telling the entire story for. notthebarber: You have communication with the mayor of the deed you used to be part of. This is the first step. Talk with them, rather than trying to sic the GMs and community on them. Edit: To be clear, I am not directly involved in this squabble, but it became evident from the start when notthebarber brought it up in CA HELP that he wasn't explaining the story honestly and fully. The only people who can clarify it further are the other members of that Deed - and I'm afraid that I can't remember the name of the Mayor (and I'm at work, so I can't pull up a log).
  18. 2 points
    That seemed like a series of pretty normal reactions and impressions from a first time player. And the comments of the reviewer (sort of a blog style) seemed pretty neutral/tame, far from "Butchering" or "Skinning alive" the game.
  19. 2 points
  20. 1 point
    So I've had an idea for a game mechanic since I first started playing years ago with the mindset of a long time dwarf fortress player. I'm not completely set on how it could be implemented because I'm not really the best when it comes to balancing parts of this game, so if anyone has any ideas I'd like to hear them. I think it'd be really interesting for certain players to create an item with a sort of "legendary artifact" type rarity. Here would be the goals I'd imagined you'd have in implementing this. Player made artifacts would be similar in design to the artifacts we have now. They would be less notable and powerful, but more customized, numerous, and player driven. The point would be to have a sought after item with an interesting history and reputation attached to it along with having another way for players to be immortalized in the game in some way. These items should be good to have and likely be the best item of that type on the server created by another player but completely unique and really not that much better or different in functionality than a well made item of that type in non-artifact variety. They will be more difficult to acquire however. Player created artifacts would need to exist in a way that adds legend and importance to them. Here are some thoughts and ideas I had. The item could receive a unique name entered by the person who created it. (Ex. Artifact Forge gets named Crematory of Evil) This will not be able to be changed. To help fix issues with bad names entered there could be a 24 hour grace period for its creator to rename it and admins can possibly also step in later if it is named something disgusting or horrible or a spelling mistake still exists for some reason after that. The artifact could have an examine text that shows the player who created it titled with any titles they may have in the skill used in its creation, what wurm date it was created, and any other potentially unique circumstances behind its creation. The artifact could be inspected to bring up it's history in a detailed interface showing interesting statistics relating to the item (Examples: Notable users of the item, animals groomed with a grooming brush artifact, notable kills and number of kills on a weapon artifact, etc.) Players who get notable use out of an artifact might also be allowed to add a single message of their own to this interface to get passed on and seen by its later holders and wielders. Players could also not be able to log off with the item. They would either need to put it in a container or somewhere or it gets dropped at their feet. They probably should only exist on PvP servers where players can be killed and places broken into. Most items probably should not be able to be destroyed, be damaged and or decay. In case of any unavoidable circumstances where it does get removed from the game it will be able to be found again with the same original creator, name, and format, possibly by a skilled person hitting a special rarity roll. Certain artifacts might still need to be destroyable for balance reasons like lockpicks but could also still be immortal, take longer to damage, and still be able to be acquired again by a skilled person with a special rarity roll. Possibly only one artifact variant of each item should exist for each item in the game per server. I'm not sure whether or not raw materials and such should be artifacts, and whether this would mean that they are just eye candy trophys for a deed or if they can actually be crafted into artifact items. Probably only one artifact should be able to be created per player. Player made artifacts should probably be the best performing item a player can craft, but they won't be nearly as spectacular as the artifacts we already have relating to the gods and will be more numerous. They should either be the same or only marginally better than a fantastic item but maybe only the same as a normal item if used for combat. They won't have any real specific or unique mechanics or properties in the same way current artifacts do. A legendary grooming brush is still a grooming brush after all and a artifact weapon or shield created by a mortal should not be on the same level as those created the gods. Advantages over fantastic items in this case would be that they are created at 99QL and wouldn't be able to be damaged or reduced in quality. This also means that they won't be good for training in most cases. It might be necessary to have a unique material for artifacts, or have certain artifacts default to certain materials to avoid disappointment and taking up a slot in creating an artifact with a crappy material. Enchantments should probably be able to be added with the same decay rate and could also be dispelled. The item will be completely shatter resistant. That brings me to the most difficult part to come up with: How an artifact gets created. Here are some thoughts and ideas. The main difficulty would be deciding on a creation method that balances the uniqueness of an item's way of creation with keeping a high amount of customization to an items backstory. Having the creation method be a random chance adds a lot of excitement to every crafting job in the game because you or any other player can create an artifact at any time. I don't think any circumstances necessary should be for someone to be the best at something on the server or to be the first in doing or achieving something. While it might make sense for the world's best blacksmith to create one item as the magnum opus of their craft, that would mean taking the excitement from everyone and giving it to a few people that grind the most hours. Having a high skill level could potentially raise someones chances though. The circumstances for creation could potentially be a a completely random set of things happening at the same time like planets aligning, wurm time and weather changes, gods or kingdoms having a certain amount of influence on the server, deeds being drained, a high amount of wounds of a certain type inflicted on multiple people, terraforming changes, and deaths of a certain type of animal, kingdom, or god follower, and probably a lot more. These things combined together and happening on different parts of the server could raise or lower the chances of creating an artifact depending on the player and the god they follow, the kingdom they belong to, their skill levels, meditation path, and any other things currently in the game that can differentiate a player from others. Inspecting an artifact will list these circumstances forming together as the reason for the item's creation. The factors that compete with one another could be kept secret at first, but looking at the reason for the creation of any artifact will reveal any relevant factors and connections between them. The ways each factor can align in different ways with each other could branch out into a complex web to make sure every item has a unique reason for creation, and so it would be too difficult for any player to keep track of every possibility. Strategically causing these things to happen in order to create an artifact would not be very effective as they only give you a chance to create one at the least or raise these chances slightly at the best. It would take a large amount of effort to make any one of them happen on purpose and any other criteria being met and thrown into the mix can nullify any efforts you make. Even with the maximum amount of good circumstances happening chances would still be low so it'd make more sense to have it happen one day by accident when everything just happens to align a certain way. Players with a high amount of dedication, resources, and time probably still will try to utilize these methods which would be another unique way of adding backstory to an artifact. Libila's followers going out at night with an eclipse involving Jackal to murder and sacrifice animals and destroy nature to try to create and have claim to an artifact scythe because they have the highest chance of creating the very item that is the symbol of their god would be very interesting, especially when it lists all these actions as the reason for its creation to anyone who obtains it throughout the server's lifespan. The purpose for these unique circumstances' existence would mainly be for the item to have a certain story behind it, and not as a strategy needed to be enacted by players. Artifacts might also instead be tied to the Valrei system in a similar way to how players gods were. This could fill in the concept for immortalizing players the old one had without the immortalization being something that throws everything out of balance. It would also help shape the feel of religion and the influence of gods granting their followers certain boons which also helps fuel an artifact's backstory. As far as I've seen it took a good amount of time to accumulate a pantheon of player gods compared to how many players had the ability to work to become one. This probability might also work well for artifacts if raised a bit. The chance of creating artifacts should probably be calculated in a way that it would take around the maximum lifespan of a server for an artifact of every type of item to be created or less if resets are a possibility or planned. There should always be a good amount of artifacts left to create to keep things exciting unless the server becomes ancient and full of history like chaos. Chances likely would be that not every item will have an artifact variant over the course of a server unless it becomes really really old. All these bullet points are simply ideas I had for such a feature and isn't a fully fleshed out way to implement it so let me know what you guys think of my suggestion and if you have anything more to add please do so.
  21. 1 point
    I am cleaning my storages and i am going cheap on my dyes here i am letting loose to all off u ppl, ill sell them in sealed barrels and at a cost at 20c/kg, i will not unseal them at all and the prices stands. The following Dyes are: RED: Green: Blue take care and have a good day //regards mcm. Contact me ingame same name as forum name or here at forum
  22. 1 point
  23. 1 point
    QL 1 Hatchet Head, iron c57 (1.5s cod to Doozledorf please good to see you guys made it up North
  24. 1 point
  25. 1 point
    grats pm Davihh ingame of me on the forum to plan the pickup : )
  26. 1 point
    Sniper protection active - the auction now ends 10 minutes after the last offer
  27. 1 point
  28. 1 point
    I like this idea better then player gods for a valrei reward. Artifacts are one of the few things that are removed from the "all things player driven" mechanics of Wurm. Adding some amount of agency to the system, along with immortalizing important or active players with it, would be amazing. As it stands, artifacts are game changing, but not completely insane in power. Maintaining that balance with player made artifacts being slightly weaker would make this system fun, game changing, but not intensely overpowered.
  29. 1 point
    yes neighbour got a mailbox I can use
  30. 1 point
    can you show picture, im interested
  31. 1 point
    I have 70 ql lumps and 80 ql lumps for sell. 70 ql 1s each 80ql 2s each I will pay shipping. PM me in game or on here
  32. 1 point
    Something I’ve always done over the past few years, and I regularly check towers when sailing around coasts I’m less familiar with, just in case any have the coordinates on so I can cross reference with the map and check I am where I think I am. It’s a very useful thing to do, it’s as simple as renaming your tower with you’re coordinates in the name, and I urge all wurmians to do the same wherever possible, knowing where we are is not simple if you’re not decades old and used to the vagaries of wurm navigation.
  33. 1 point
    We are not going to agree with each other, so let's just chill and:
  34. 1 point
  35. 1 point
    QL 8 Grooming Brush, Oak c46 (70c) QL ~1 Pickaxe Head, Iron c61 (2s) COD to Terri please and thank you!
  36. 1 point
    Prices lowered even further . 55+ items added, more will come! Ropes sent
  37. 1 point
  38. 1 point
    The action overwrite fix was done correctly and everything seems to work properly. Not easy to pull off considering the state of the Action class. Good job. The UI improvements are appreciated, but I think the more common concerns are not being addressed. Mainly creature spawns and priest adjustments. Creatures are still huddled around the northern coasts, making hunting sparse anywhere else on the servers. This is especially prevalent on Defiance. Priest favor regeneration was stealth nerfed with a recent patch and there's no word on whether it was intentional or a bug. Priest linking remains in a sorry state after an entire month, despite the changes being described as, and I quote: Are creature spawns still be worked on? Is the favor regeneration reduction here to stay? Are the tweaks from August 11th the final state of priest linking?
  39. 1 point
    Create a WU server with these changes and see how well it all goes over. After all, that is what WU is for.
  40. 1 point
  41. 1 point
  42. 1 point
  43. 1 point
    I would think designing a deed should count as an in-game service, but it is an interesting point. Especially as a lot of it can be done out of game with deedplanner.
  44. 1 point
    I think the issue is https://forum.wurmonline.com/index.php?/topic/179100-wts-design-of-deeds-or-interior-for-your-deeds/ where someone is offering to do out of game work and wants to be paid in silvers. The post is a few days old and very visible so apperas to be allowed.
  45. 1 point
    Ah, I did miss that one as I was looking in the comment chain you quoted* in that post. I think it's incredibly misleading to have stated they showed interest in a person, then linked a comment that was not the comment the staff showed interest in but rather a separate one which does not have any sort of staff approval. For those curious, the post which the site's staff thanked was written by a person with obvious anti-wurm motives, but contained nothing that Platyna quoted and was rather a good bit of helpful information and a few stories thrown in. Actually quoting the relevant content would be too much text as the person went very in depth in their explanations, so I encourage you to go read the actual post the staff thanked. As for your disbelief in their honesty, nothing can be done about that. If you really want to think they're out for you, then to you they're going to be out for you.
  46. 1 point
    Venomous? The absolute most scathing line in his two articles to me seems to be and that does not come close to something I would assign enough intentional, predetermined malice to call venomous. If you can't find any review that casts any other game into a as-negative light I'd offer these pieces to you in which he does more than just call them confusing, complex, or obtuse; https://massivelyop.com/2020/06/09/choose-my-adventure-eve-online-is-already-a-bad-time/ https://massivelyop.com/2019/07/02/choose-my-adventure-tera-and-the-argument-in-favor-of-just-okay-gaming/ And especially this piece which I get the feeling you may have glossed over; https://massivelyop.com/2018/05/11/choose-my-adventure-ultima-online-we-didnt-need-to-do-this/ The only people sabotaging Wurm's reputation is us.
  47. 1 point
    I'm curious as to what you mean by the staff of the site seemed to appreciate this person's comments. The only staff interaction on the articles seems to be a like to a poem piece written, and correcting you about the intention of the article as a whole. On that note, it's important to remember what exactly that article's intention was. As stated by the staff in response to your comment on the article; The authour did not maliciously blind himself from information to cast Wurm in a negative light as a few here seem to believe, rather he intentionally went in blind as to assess the game from the perspective of a brand new player trying to figure things out for themselves with a bit of the site's community input. This was not done just to Wurm Online either, as the staff of the website points out. This is a series which is long running and takes this same approach to multiple games.
  48. 1 point
    The more "outraged" Wurm players who click on those links, the more successful you make the ignorant author. I'll pass.
  49. 1 point
    I worked things out with the owner of the Mythmoor Wurm Unlimited server, Xype. He called me a "self entitled s***" and blocked me. FYI - If you're a player on the Mythmoor server, your Admin does not want you sharing your skill dump data. Thanks!
  50. 1 point
    Went out kayaking a couple weeks ago. Times like this I find out what great shape I'm not in. That's me in the back, slacking. lol (forgot to mention....today's my Bday. 71 yrs young today. Yay me. )
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