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Showing content with the highest reputation on 21/08/20 in Posts

  1. 8 points
    Hello, Wurm Online team! I write it message behalf of a Russian language community. I want to thank you for creating Russian help channel on chat. But we faced a problem. Many members of Russian community want to communicate on distracted topics that are not related to the Wurm in game chat. But we are bound by the limitations of chat rules - "Only help and looking for group". Given the above, could you consider the chat mode and allow discussion of topics not directly related to the game in the indicated channel? We hope for understanding. Respectfully, Russian player of Wurm Online - Shatality.
  2. 6 points
    what if to become king the person with the highest battle rank in each kingdom becomes king for 2 months and every 2 months it updates who the king is. this would make it so the person who deserves to be king of each kingdom becomes king and it gets passed around a little bit over time instead of it staying on 1 person forever. also becoming king currently takes a long time due to the amount of premium players on the pvp servers. people would be more motivated to go around trying to do hota and fight people for battle rank to become king. it could be argued that people could farm accounts for battle rank but that could be disallowed just like how farming for champs points isn't allowed. what yall think?
  3. 6 points
    good move, for me I like a half wild server to go explore, having the whole server covered in deeds takes a lot away from the game for me
  4. 5 points
    Lamps in progress! I'll update if I need more. (Probably will!) Okay, not that bad. I need a bunch of lamps and want to fund some newbies at the same time. I can pay in cold, hard silver, unless you need to trade for something else. Comment here or PM. https://www.wurmpedia.com/index.php/Iron_lamp 20 of these, made from iron, at 40ql. Paying 15c each https://www.wurmpedia.com/index.php/Hanging_lamp 20 of these, made from iron, 40ql Paying 15c each Warning: this will take a while and a bunch of iron, so make sure you want to do this! If you can only promise part of the order, that's fine. Please be an actual newbie looking to skill. No offense my fellow old timers.
  5. 5 points
    THIS IS ONLY A SUGGESTION FOR DEFIANCE - THE PVP SERVER @Darklords so, now that all the people that wanted to "immerse" themselves in the game with foals and ###### actually saw how long it takes to get decent horses on defiance, can we please skip the whole foal stage? like it takes literal 2 weeks until we can breed, kind of killing early pvp, could be even more pvp on defiance without this ###### thanks
  6. 4 points
    Hey folks! I'm a brand new player looking to officially get into the Wurm Universe. I'm still looking into exploring around so I haven't settled on a server yet, but currently fiddling with the Steam version if that makes any difference! As I'm new, I'm still doing my best researching the game, and learning things from the wiki & tutorial videos on Youtube. Otherwise I'll have plenty of silly questions as I explore and learn the game as I can, and hopefully commit for a long time! I'm looking for a fairly active PvE village that is more on the small-med size of things for a tight-knit sense of community. I'm looking for more of a team-oriented group where some solo play is nice, but preferably having us all work together towards a common goal. I'd love any type of crafter/farmer/rancher sort of duties down the road, but honestly? I'll do a lot of different labor to ensure things get done, and also gain the skills needed to do much more. I'm 18+, I live in the US (CST time), and can be pretty active when I'm able outside of required RL hours for work and the like. Feel free to contact me here, or preferably at my Discord: Dinosaur#1100 EDIT: I'm currently on the tutorial island, but I'll be hopping to Cadence once it opens up!
  7. 4 points
    When hovering mouse over the map, the corresponding row/column letter/number should bold/highlight so it would be so much easier to spot the "S26" youre being told. Might seem like "Why? You can just look up the column, then carefully look up the row" etc... but when seeing streamers look at the map for coord annotation, its just like with myself, constantly going up/down and left/right to try to desperately keep the mouse going straight up/down and left/right, and it never really does. Ending up wanting to use the world map less because its tedious like that. Slight un-game-breaking thing to highlight the letter/number so we can more easily to see what tile on map we're on or where is the given annotation of a tile on map is.
  8. 4 points
    Lets see how steam is still doing in 6 months or a year. To all the people who want to shut down the old servers why do you care? Just play on the new ones and dont worry about us on the old ones. Think if they shut down everybody would just run right over to steam and join your little deeds? Lets see lose toons, deeds and all the stuff they have grinded / accumulated and paid for over the years (12 years for me) yeah they would never get another penny from me.
  9. 3 points
    This isn't for a specific village or kingdom recruitment. This is for encouraging new and older players to come try PvP and the Defiance server. Defiance is the newest PvP server in the Northern islands cluster connected to Harmony/Melody. If you are on Harmony or Melody you can portal over with your character, select a kingdom, join a whole different village here, and portal back whenever you want! It's common that people often play on both Defiance + Harmony/Melody, and portal back and forth. Defiance is in a great state. It's in my opinion one of the most balanced PvP servers in terms of game features, and all three kingdoms are actively PvPing, and have both new and old players. Whatever kingdom you choose, you will likely find villages recruiting, and get into the PvP quickly. If you have any questions about PvP, Defiance, or specific kingdoms feel free to ask here. If unsure what kingdom to join, it could be a good idea to post a reply here, express your interest, and time-zone so you find a group playing during your hours. Hope to see some new faces in local soon! I've been creating some Youtube videos recently to help introduce players into PvP and answer some popular questions: Check out some of the big fights here:
  10. 3 points
    If you want 100 tiles between your deed and someone else's, there is nothing stopping you from paying for 100 tiles of perimeter. People are allowed to cut trees in your perimeter as perimeter is only a buffer between deeds. If you don't want people cutting trees in "your" forest, deed it. Deed guards attack everything on your deed. Guard Towers are meant for general protection and aren't "owned". They are built for the better good. If you want to tax your villagers, feel free. Just say "Hey, pay me x per month or you're getting booted and I'm bashing your house" Back to "We should be able to do PvP on PvE servers". If you want to pick locks and steal stuff, go to PvP where you can pick locks and steal stuff. By your reasoning, I would also like settlement tokens on PvE servers to be either stone or electrum. If they're stone, I can "bash" it and steal all of your upkeep. If you want your upkeep safe, go out and make electrum.
  11. 3 points
    +1 for not only language specific chat, but CUSTOM chat channels in general. For too long has the game been bound to only the "official" chats. Team chat is already possible, just expand that function: cross server, remote invite (or self join), save on client reboot.
  12. 3 points
    I am a fairly experienced player, and in this channel, I think I answer game questions much more often than all CAs combined. I think many players will confirm my words (my nicknames: Javascript, Solomeya, Ashbringer). Many newcomers stayed in the game only thanks to my answers and the answers of people with similar motives. But I find answering these questions not only fun, but work. And any work must be paid. Free communication on any topic is my pay. I talk a lot, and nevertheless find time to give a huge number of answers. I beg you very much - let us communicate. Russian people are very sociable and it is really difficult for us to play without talking. There is no need to make a simulator of a silent redneck out of an MMO game.
  13. 3 points
    According to my niarja i belive net and vest and shoes where all imped during my grinding 2 months ago and left with zero damage inside large chest inside house on deed. If i havent checked it would probaby soon poofed which is ridiculous, nothing of tools decays so fast. It's rare and 80ql ffs and i have to be constantly looking over for it and store it on merchant when not using because it decays at insane rate. Please fix it so it receives damage like other items. I really dont understand why it receives so much dmg
  14. 3 points
    Priest penalties are a relict of the past, it would be more than time to remove all penalties, so every character can also be a priest.
  15. 3 points
    You should put a countdown timer into the OP like the auction timers we use. Would really simplify needing to go look up precisely what time you mean and risking a miscalculation. @DevBlog - Feel free to cut and paste the code from this one if it's accurate.
  16. 3 points
    Fortune favors the bold. I think it's a good move. This is exactly the time to be adding servers. While the hype hasn't died down yet.
  17. 3 points
    thank you for the nice post. i listened to the Gm and deeded the area so i have a cool spot to forest. It's all good now. Added them to ignore, finished the fence. Washed hands of it all. This post merely started as a thought just to discuss what people thought regarding land hoarding, but after the post went down it literally happened exactly in game. Right now I am having fun away from that area with a new guy i met doing digging jobs, exploring, and now we're getting the cart packed up to move to the next area... like migrant laborers.
  18. 3 points
    More white dyeable options (stolen ideas from online paper doll coloring books): And of course, a KILT in honor of the thread starter (in white+black or white+grey so we can dye it GREEN RED BLUE etc) <<** WANTS A BODICE
  19. 2 points
    Right now you can embark and disembark from 3 tiles away, It removes you as a target also, and you can just keep doing this as long as your horse or cart was the last thing you click. Or MAYBE JUST LIKE A LIL TIMER **mounting** 2-3 seconds, quicker if you have a saddle dependent on ql?
  20. 2 points
    +1, more horses = more kill = more fun and more number go up
  21. 2 points
  22. 2 points
    I'm against a deterministic process for kings, such as the person with the most rank becoming king. It should not be a mechanic to keep the strongest players ahead of everyone. "Ordinary" people should have an opportunity too. For example, a random person from your kingdom with >1000 rank would work too. Definitely agree with limited terms and generally a quicker way of getting kings.
  23. 2 points
    I have no problem with language specific channels being in by default and think its a good idea, but you can always make an IRC channel and have it auto-connect to the IRC channel every time you launch the game if you want a custom chat channel.
  24. 2 points
  25. 2 points
    there's almost no restrictions on priests as it is compared to the past, you just can't imp and do like 2-3 other things depending on the priest, just play a priest main if you like it, i've been playing one for nearly 2 years now and its pretty nice now that you can build and stuff, imping is lame anyway they won't ever remove the no imping because then there'd be 0 reason not to be a priest.
  26. 2 points
    This might have been said one way or another before but calm the hell down already The south isnt dying the tiny bit lower then normal player count is purely because just like with jackal and challenge and any big event(even epic relaunches) players make new toons or take over existing toons(jackal) and play there for a month or 2 before they get bored and want to do big projects again or go back to a toon that feels good to their history, this happens every god dam time and every time someone is yelling doom and gloom but they fail to realize that wurm is a long term game they look at month 2 of new server player counts and that same month on the old servers and go "oh old servers are dying we must do something to make changes force players together or something we must do something" and start freaking out and over what? a tiny dip in an already lower player count? Like so what they will come back they will most likely let their new toon die off sooner then later once the new feeling is over and they will run back to their existing toons and pick up a project again and feel happy its just how we wurmians are in general Looking at my cele alliance there is an actual 10% increase(4 players but still) of players who are now back to wurm who had quit before and are playing on cele that number might not be big especially not compared to the new servers but we are active we talk in alliance we talk in freedom chat and we enjoy the peace and quiet while we can talk about whatever without worry(and i do mean whatever freedom chat sometimes gets really really really weird with its idea's(nothing rule breaking)) about scaring of players or anything like that Given time the servers will balance out a lot of the new players will loose interest when the flavor of the month game changes again and when streamers and yt content creators move on and when they themselves get bored of wurm some will let their deeds decay others will put in money for a year of upkeep and just disappear and check up after a few months to see if they feel like playing again and some might even be interested in going to the old servers to have a look there as why not? Something that i think a lot of people here on the forums seem to forget is that new players start out with 7s and 100% creation on bricks and planks and nails and such they start out in relatively mob free area's(sadly) their biggest concern is not making money in playing in the economy their biggest concern is making their own little place in the spot they picked and hunting for resources to try and find what they need and in the end a lof of them quit after planting their tent and making the start of a house(both decay really quickly as ql 1-10) or make a deed and forget to throw silver into it(as its never explained) and log of for the day and forget to log back into wurm but those who stick around and build that small percentage they will be the ones making their beautiful deeds and infrastructure to support future new players Just like we have done in the south But is the south dying? no. why? its simple no one is doing a mad dash to abandon ship on the south sure some are playing a new toon for the time being but almost everyone isnt going to restart and throw away years of playing just to start from the start again and never touch their old toon ever again(like hell id throw away 16k usd just to make my wurm time hard) Is there a dip in players on the south currently? im sure there is a small one but it wont be a long term one that will lead to the south becoming epic where no one plays on it at all as epics main issue was resets coupled with stupid mechanics and broken features and bad ideas In the end be happy that all those new players are living on the new servers where they can build away to their hearts content and not destroy your precious tree farms and off deed animal pens So please stop spreading doom and gloom about how the south is dying if anything here let me leave a quote for you "South shall rise again" retrograde -2020 and i agree with that statement southern freedom isles will rise to become more popular as the new servers mature and people learn more about the game and some realize that playing on an established server with a lot of player lore is more fun for them and some will make the switch permanently and some temp just like we made the switch temp to play on the new ones and help out the newbies
  27. 2 points
  28. 2 points
  29. 2 points
    +1 New clothing options are sorely needed. The last time we got new clothes were ages ago. Even if we never get to craft CAPES, let us at least craft some new skirts, hats, something!
  30. 2 points
  31. 2 points
    actually having more fun in this game then i ever have. Defiance is actually super fun! Everything dies at some point, the biggest decision is what to do with whats dead once its obvious? Them older servers probably wont see new life ever again. (change my mind)
  32. 1 point
    Finally, one of my babies are now shinning and ready for a new home ♥ (satchel included) One of, if not the best rug out there so far (shines a lot) [14:22:16] This thin, colorful rug provides some comfort as you sit on it but its main purpose is to create a meditation zone where your mind can relax. This is a very rare and interesting version of the item. It could be improved with a string of cloth. Ql: 60.779972, Dam: 0.0. [14:22:16] You can barely make out the signature of its maker, 'Dona.a.lene'. Starting bid: 10s Increment: 1s Sniper protection: 15 min Private bids: PM Donamarlene Thank you and good luck! ♥
  33. 1 point
    i was told to post this here too what if to become king the person with the highest battle rank in each kingdom becomes king for 2 months and every 2 months it updates who the king is. this would make it so the person who deserves to be king of each kingdom becomes king and it gets passed around a little bit over time instead of it staying on 1 person forever. also becoming king currently takes a long time due to the amount of premium players on the pvp servers. people would be more motivated to go around trying to do hota and fight people for battle rank to become king. it could be argued that people could farm accounts for battle rank but that could be disallowed just like how farming for champs points isn't allowed. what yall think?
  34. 1 point
    Most likely will be until we do a full cluster restart. Edit: Or until we pop to each server and do a special Dev dance that makes the servers talk to each other.
  35. 1 point
  36. 1 point
    when the buzz goes away we will run into the same issues we have on freedom. the empty feeling from being separate by other servers
  37. 1 point
    Hi Wolfish and welcome into Wurm Online! One detail you might want to follow-up with is which exact server your character you want to play is on now. The reason I suggest this is currently there are two clusters of PvE servers, Northern Freedom Isles (Harmony, Melody, and now Cadence) and the Southern Freedom Isles (Independance, Deliverance, Pristine, Release, Celebration, and Xanadu) <hope I didn't forget one> and one cannot travel between the two clusters in any way. So if you'd like to continue with your current character and are looking for a village for it to join, it'd be great if you could add what server you're on now so those in that cluster can know they can invite you. Good luck and I hope you find a great place to join!
  38. 1 point
    Odd no moonmetals or Rifts , but yet they let uniques spawn..
  39. 1 point
    [17:35:54] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes.
  40. 1 point
  41. 1 point
  42. 1 point
    Edit: Cadence will be connected to the west of Harmony. As a reminder, you can also use plot course to cross at any server border.
  43. 1 point
    I prefer to buy LMC from marks shop and SMC from traders.
  44. 1 point
    You sound like you think sleep powder is the driving force behind some players passing others in skill. I promise you, that isn't the case. The difference is playtime. Take Eve for example. You can spend 18 hours a day mining, blowing up other people's stuff, playing the market, etc.... whatever YOU want to do, and you will gain X amount of skill over time because you clicked one button when you logged on. Alternately, I can log in Eve for 30 seconds, click a button and log off... and the next day when I log in, I have as much skill as you. Wurm on the other hand encourages ACTIVITY, not just paying for prem, sub, VIP or whatever your game of choice chooses to call it. You play for 18 hours a day, you gain 18 hours worth of skill (assuming you're grinding optimally). Your sleep powder argument lacks merit due to the fact that it only works in tandem with "no-lifing" the game. I did it for 6 years, and I just can't bring myself to do it again from the beginning. Does that make you a better player than me because you bought 23450938079826 sleep powder and and made it disappear like rum cake in an AA convention? No, it doesn't. Sleep powder is not an instant gratification item. You don't simply eat sleep powder and BOOM you have 90 weapon smithing. (As opposed to a skill injector in Eve, parallel to my previously mentioned comparison). Sleep powder requires effort (ACTIVITY) in order to maximize its benefit.
  45. 1 point
    [12:02:16] The items are now available and you have been charged 9 silver and 52 copper. Many Thanks Davih!!
  46. 1 point
    I know we have come a long long way Rolf, but... I don't know it just feels so sacrilegious to flip the switch on your avatar! *flips switch* I never said I wasn't cruel and evil.... It's good that you are still hanging around though. You are after all a deity here! Cheers Rolf!
  47. 1 point
    There is no way to distinguish between "main" and "alt". That is a choice of the player which may change anytime. Many players from the old servers started a character ("making an alt") on the southern cluster. Generally, there is no rule against planting deeds by any account, even a free to play one. It is certainly no griefing by itself. The obsession of land control is not forbidden in Wurm, which is a sandbox game allowing for a wide variety of playstyles. Somebody creating a settlement has to pay silver for, she is not obliged to build on immediately, or be present all time. It is, by the way, hard to judge who is present unless you monitor an area 24 hours a day the whole week. Many players play a few hours per day, some only during the weekends. So, indeed, it is no griefing at all to make an alt, and none to create a settlement. There will be a new server soon, so much of the demand for land will be sufficed.
  48. 1 point
    This very determined "Wurm is going to DIE" statement reminds me of the young man who proposed his girlfriend he was loving more than anything. If you do not marry me, I will die! the young man said. She didn't want to marry him. 60 years later, the man died.
  49. 1 point
    I suggest here to not touch priests gameplay (except exploits and bugs) until huge content release, because people form their strategy and paid for accounts aleady, because some people got benefits from this some people not. Some main reasones that devs presented to us: - devs refers to they have to change linking system because people can pay money and get boost that other people cant afford because it costs money, but what about sleep powder which allow us to boost and depends on which money you spend you will get longer boost - dissonance isnt it? - devs refers to they have to change it because people abuse it and this allow them lvl too fast, but what about other skills which many people already leveled to 70+ because they playing hard on it? Why other important skills (gamechange skills) like weapon smithing, leather working, plate chain smithing, blacksmithing we can lvl to 70 fast enough but channaling that you could lvl fast as others just because links, now you cant lvl because links hardly nerfed and other way to lvl it was not implemented. - devs reffer to they have to change it because people use it without any requirements, but actually we have alot of requirements(not only money) - you have to lvl your alts to 30 faith which normaly takes 22 days, you have to become priest which normaly require premium account and alot of time to arrive "altar on three" on pvp - all of this takes your time which you could spend on grinding other skills, you cant call it "no requirements" all of this reasones dont discuss with community, they just told how it will go in fact, and also i didnt heard any other reasons to nerf priests. Reasons because we should roll back and think better and longer before even touch it again: - people already spent their money and time on it when it was legaly to use for many years, it was known by devs and everyone who played priests longer than month - there is alot of skills which people able to rush just because they hardcore competitive palayers, and you cant change it, there will always people playing better than others nerfs like this cant change it, these players will find other ways to get better than other players, like multi sacing, switching links and many other things that we will find out and will in competitive reasons "abuse" how athletes abuse training to become better than others by a couple of percent. - this changes affect not only people who playing hardcore and spend alot money in order to fast leveling and become best, but generally it affects on people who cant play alot and cant spend money. Before these changes they could ask friends to let them to link with, they could manage it and use too, but now they will feel it harder generally because 2 links limit and battery chars favor minimal limit was raised to 20 which actually affect on leveling potential too. - not only leveling will be affected, but actually pvp and pve priests gamplay too, because now your enchanting potential was reduced as pvp spell casting. 10 minimum favor was already decent limitation, but 20 minimum favor ruin gamplay too rough because on 20 favor it regens alot slow then on 10. On pvp you generally get more than two links and some time you feel not enough. - devs should carfully think about what they will do to compenstate it, because channaling too hard to leveling skill without links as they worked before patches, and we have no CoC or BotD work on it, spells requare favor and it regens slowly, some spells are not balanced for leveling purpose(in one god scope of spells as between all gods are huge difference of spells effectivness, and you should look not only on low difficulty spells but on harder spells too) they have differend cooldown, action time/favor costs and you have to spam only few spells to do your leveling effectivly and only links help you continue do so because diff increase per link, there is many many aspects you should take in count and while you doings this players cant wait and play with such hard nerfs. Here is many reasons to not do like this and i too tired to remeber them all which was posted in last two patch threads, i believe you guys will add what i messed up without flood to let devs look on it clearly. And im sorry about my english language knowledge, maybe i can write little better but ill lost my mind line if i focus on it too much.
  50. 1 point
    Everything should be back online now. We apologise for the inconvenience!
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