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Showing content with the highest reputation on 18/08/20 in all areas

  1. 45 points
    Hi everyone! I just wanted to pop in with late heartful cheers and congratulations to everyone involved in the Steam release. I'm thoroughly impressed and in awe with what you've achieved both gameplay wise, graphically, with the marketing, new maps and server wrestling and I am very happy to see all you players who are supportive through this. My thoughts also go to Oracle, Tich, Eir and Duce who would have loved to see this happen. As you probably know I'm not active in Wurm development since a couple of years back and this release was done without any involvement on my part so I want to mention that I've asked for my accounts to be removed from forum and other administrative roles for security and clarity reasons. Lastly, I know this release has been a bumpy and sometimes exhausting ride both for the team and players but from what I can tell it's panning out nicely. Player numbers are on the rise which is always what keeps Wurm alive. Being on Steam is a crucial step to that end and probably will be for years to come. It's fascinating to think that back when we released commercially in 2006 I thought Wurm had the potential to survive for decades but I also estimated that we ran the risk of being put out of business if competition would catch up around 2011. Seems the decades estimate is ON mostly thanks to superb team members and all you loyal players With Love!
  2. 10 points
    Change: Creatures will now respawn in the areas where there’s few of them, instead of randomly around the map. This will eventually make the creature density around the servers to even out. Bugfix: Fixed issues causing client to silently and randomly disconnect from the server. Bugfix: Creatures should no longer migrate north. Bugfix: Fixed an exploit enabling to drop RGB values of dyes with very small amounts of lower RGB dye.
  3. 8 points
    Well, I'll always be lurking, following news and keeping a tab on development
  4. 6 points
    Image Proposal (Green being one-directional skill transfers): Quite simply, allow players to build portals to transfer between the clusters of their choice. Similar to the PvP portal between Defiance and Harmony/Melody, or the Epic Portal between South Freedom and Epic. Create a network of one-directional skill transfers where newer cluster skills transfer to older clusters. When someone transfers from a newer cluster to an older cluster, any higher skills obtained on the new cluster will overwrite the old value. Example: You have 50 mining on South Freedom. You obtain 70 mining on North Freedom. Next time you transfer to South Freedom, your South Freedom mining will be 70. Now you have 70 mining on both servers. You get to 80 mining on South Freedom. If you transfer back to North Freedom, you will still have your previous 70 mining. What this encourages This encourages players to try new play styles on the newer clusters. If you have 90 weapon smithing on South Freedom, but you've never done farming, it encourages players to build up on North Freedom and create a massive farm, since it will transfer back later on. They can explore a new area and engage in a fresh economy without feeling like they're losing progress on their main account. Over time, players will be building a skilled "main cluster" character that they can then use to explore the old servers. Further into the future This also provides a foundation for launching additional new servers later down the line. In order to bring in new players, you need a fresh server. This can be easily shown through the history of server launches. Every time, this alienates the old player base, since they would need to start fresh and gain nothing back to their "main cluster" character if they choose to join the new server. Using one-directional skill transfers, they have a reason to go to the new cluster. Additionally, this opens up the option of launching "challenge" servers similar to Jackal, which will be removed after a certain period of time. By enabling skills to transfer back to the primary servers, players will no longer feel like they have to pick and choose between skilling where it will stay permanently versus engaging with new content.
  5. 6 points
    I do this. I make alts and I claim deeds. I'm not out to grief anyone and honestly, there is so much unclaimed land, it is crazy. Problem is, people seem to want beach front land and if they don't see some after 5 min of searching, they get disappointed. So there is now a new server launching that is almost all beach. Odd looking for sure, but that solves the problem. On Harmony, I ride around for hours and hours in the interior and see just untouched undeeded lands. Fantastic places to deed. Just not wet. Anyway, I help keep the game rolling with my alts, deeds and silver purchases. Never once have I actively tried to make the game less fun for any other players. Usually just the opposite. I leverage my alts and deeds to help where I can.
  6. 6 points
    The biggest source of negative reviews appears to be all the people who got themselves banned using the opportunity to crap on wurms parade. And every alt character that holds a deed involves a paid-for deed (and probably a paid premium, at least once), so it's not like people aren't paying for the land they're claiming. Whether someone pays for 1 100x20 deed or 5 20x20 deeds, they're still paying the same amount.
  7. 4 points
    Would love to see large beautiful white tamable dire wolves. Actually there are quite a few animals I would love to see in wurm from small game like rabbits, foxes otters and beavers, and larger game like elk and moose, to fowl like owls, crows, woodpeckers, peacocks and song birds and even more mythical ones like imps, pixies, fairies, and minotaurs. All with their own benefits and deficits of course. Personally I feel we need more variety and less mass production of the same old thing. Really would love ideas and input on these.
  8. 4 points
    Does this mean that deeds with a lot of animals (docile or aggressive) will be effectively stopping mobs from spawning in the vicinity?
  9. 4 points
    More like the graph is hardcapped, I doubt the game is hardcapped.
  10. 4 points
    I travel a lot, and often do it with my housemate. This means that we both have to be online while I travel (or she does). If RL throws a gear, this can be a huge problem since one of us ends up waiting around for the other. This is not a feature for PvP servers, it is for PvE only! So, I propose the follwing method of travelling while offline. 1. Select your hand 2. Right click a vehicle 3. Select "Take a Nap" (only appears if you have permission to do so) 4. A box comes up and asks if you want to be able to cross server borders which has 2 options (Yes/No) This starts a log out timer of 5 minutes. Once it ends, you are logged out and your slot is occupied by a "Napping <Username>". Mousing over the vehicle displays the names of people napping inside it. When the napper logs back in, they log in as a passenger on the vehicle and display the message "<Napper> yawns loudly and sits up". If someone is napping in the driver's seat and someone else pilots the vehicle, they are moved to a passenger seat, if there are no free passenger seats the action fails with the message "you need a free passenger seat for <Napper> to nap on". Someone taken a nap that is too long? 1. Right click vehicle 2. Select "Remove Napper" 3. Box opens up with list of people napping in vehicle, select one 4. Box opens up asking you to confirm that you want to boot them (Yes/No). 5. When the booted napper logs in again, they have the choice to spawn where they were booted, or where they started napping. If they were booted on a deed (or at its perimeter), it displays the deed name (and server). Two new permission need adding to all vehicles - "Nap" and "Remove Nappers". Pretty self explantory, they decide who and who can't nap on a vehicle, so it is an entirely optional feature. If you remove someone's nap permissions while they are napping, it automatically boots them. Trying to load a vehicle with someone napping onto another vehicle on it simply fails ("You don't want to distrub <napper's> peaceful slumber"), and the person napping on the vehicle will need to be booted if you want to load the vehicle. This is mostly there because I can think of no safe way to transfer nappers from one vehicle to another without some degree of risk... Had to log out in the middle of a trip due to RL issues? No worries! Take a nap and get home safe! Want to go to an event but your only ride back would mean staying up till 5am or massively inconveniencing your friends? No worries! Take a nap and wake up at your home deed! Want to live as a traveller in a wagon with someone, but have less time to play than them? No worries! Take a nap and log in where your friend is! Optional extra - Using a bedroll instead of a hand gives sleep bonus while napping (same as the bedroll would). This feature does not work on PvP servers, and vehicles with someone napping inside cannot cross onto a PvP server.
  11. 4 points
    Not replying to you but rather expanding on this... there should be some way of identifying how many deeds are on a server from Haven. A new player that goes from Haven to Melody looking to homestead will be hard pressed to find anything. Maybe they'll try again? They'll build a boat, go to harmony, and run into the same issue at least on the coast. They'll assume a norm and log off never to play again. There should be a way for new players to see that Cadence is made specifically for those looking for land. Otherwise it's just a name on a list they will randomly pick. If they studied music in school maybe they'll think one is cute or something. But thats about it. Server populations should be added to the picking list. New players struggle to figure out the game as is. Don't @ me with "tHeY sHoUlD type/wHo" let alone ask them to find the server pop graphs. I sometimes can't even find those.
  12. 3 points
    You guys needs to make a phone app for chat. I need to be able to harass pandy into doing blacksmithing by sending her pictures of dead seals even while I'm at work.
  13. 3 points
    Just throwing out a wild idea but here goes: Please make something where we can load the required tools/mats on one side of the screen into little boxes for different skillsets, e.g. the imping window can have dropdown lists to choose any skill in the game, with the appropriate little boxes on the screen where the player can add the necessary tools/mats for the chosen imping skill, and save it. For example, if you open the "Carpentry imping" window, a screen will open where you can add your log, your file, your carving knife and your pelt. These items must be loaded in the screen and then the screen can be saved and it will retain the tools/mats in the boxes as long as those are in your inventory (similarly to how the current toolbelt works). When you want to imp any item that is carpentry/fine carpentry/ship building etc, you can then select this imping window, add this item you want to imp, to the other side of the screen in the Carpentry window. Next, you can then click the "imp" button on the bottom of the screen, and the window will automatically run through the required amount of imps and repairs (if needed) until your usual amount of actions is done (i.e. until your actions as allowed by your mind logic, is done). Note the window automatically need to select and use the correct tool/mat and automatically choose to repair the item, as it runs through the rotations. As long as the tools/mat is in your inventory, you can imp the item which was added into that specific window. The balance would be that only one item at a time can be added to the window for imping, as opposed to having say 8 barrels in your inventory at the same time, to imp at the same time, using the current system. BOTH systems should remain in the game, but this suggestion would allow people who just want to imp up a single item, to do so without having to click click click click to change tools/mats all the time. If there are improvements or downsides to this idea, please add comments. For me it would be awesome to eliminate mousclicks and provide a much more user friendly interface for imping items. Leaving the current imping system in the game would give everyone more choice as to how they want to do this task.
  14. 3 points
  15. 3 points
    Beginnings on Melody ❤️
  16. 3 points
    Don't get the account deleted, I expect that would remove your content from before. Just get it locked please. Kram/hugs and have a great life! ❤️
  17. 3 points
    The last time I made a character for Harmony, there was some text at the portal that tried to dissuade me from Harmony and tried to convince me to go to Melody instead. I assume they will do something like this for Cadence, to steer new players away from Harmony/Melody and towards Cadence with a note about it being newer and having more open space. Maybe @Retrograde can confirm.
  18. 3 points
    Because new Players come in, cant find a nice Place and log off and never log in again.
  19. 2 points
    I missed a section of foraging and botanizing earlier. Your comment helped me find exactly where it was happening (in another class that I didn't even realize was important). It turns out that you do get a bonus for being nearby (or not near) certain tiles. You get a 1/2 modifier at 1 tile away, and 1/3 modifier at 2 tiles away. Some foraging modifiers: Wemp - no trees Cotton - wounded Raspberry & cucumber - hungry Lingonberry - near bush Hazelnut, orange, raspberry, and blueberry sprouts - near bush Rice - near water Some botanizing modifiers: Acorn - near oak Barley, lovage, nettles, parsley, rosemary, sage, sassafrass, wheat - wounded Woad - no trees Meeting the requirements does not guarantee the result, just improves the likelyhood. They do nothing directly. They apply a "bonus" roll to skill checks involving the weapon or shield. For the purposes of combat, this improves block chance (shield) and parry rate (weapon). The actual value by which it affects it is fairly minor. You can use the Fixed Bonus tool on grinder to see the difference. Put in your shield or weapon skill, then apply a bonus of 0 (low skill check from parent skill), up to 70 (high skill check from parent skill) and see the difference for yourself. It's worth noting that bonus has reduced effect as skill goes higher, up to no effect at 100 skill. I can't find anything in regards to this. I'd imagine it's something client-side since lighting is a client mechanic, and I'm not very good with the client side of Wurm.
  20. 2 points
    While you're at it, let us scale down below 90%. Not all of us have the fancy-shmancy 4K, 8K, whatever K monitors, and even at 90% the text is so large that you have to have the windows for inventory, crate racks, etc so big it's really impractical. Or, let us set the font size for these windows, that'd be best actually. Thanks
  21. 2 points
  22. 2 points
    If anyone on Melody doesn't have a boat, and they don't add a portal, I am willing to assist people migrate. I won't explore cadence for you, but will help you get there. I can also provide a safe place and some assistance for you to build a boat to explore Cadence. Contact Sarya in game.
  23. 2 points
    For the newer players: Just a note: Horses will /not/ cross to a different server with you using a rowing boat. Definitely not if they're led by you with a rope. The only way to transport animals of any kind (other than unhatched chicken eggs) is to have a larger boat (bigger than a rowing boat or small sailboat) and have the animals inside a Creature cage loaded into the hold of the ship. These really aren't craftable by new players at all. So please, don't expect you'll be able to take any of your animals across to a new server with you unles you've already managed to get skills up.
  24. 2 points
    God is real and he has saved us from the migration. Assuming it actually fixes it this time around
  25. 2 points
    Yeah just removing admin powers🖖
  26. 2 points
  27. 2 points
    It will not be the same without you. Enjoy your time and thanks!
  28. 2 points
    When continuing creation of buildings, one uses the tool on the unfinished item to create it from materials held in inventory. This makes sense, and would be good to use for other large items like boats, waggons etc. At present, one can add the unfinished item to the crafting window, but must then place the items to be added in the crafting window. It would make more sense to place the tool in the crafting window (hammer/mallet for carpentry items, needle for tailoring items etc) and only need to have the items in inventory to add. Currently there are two systems, one of which makes more sense than the other. It seems it would be better to have one system and if so then it should be the more sensible/useful one.
  29. 2 points
    I think everyone would like to see this happen.
  30. 2 points
    Apparently if you lead a unique into a cave, then shaker orb the entrance, and cover it with dirt, you can still trap uniques... Someone has already trapped the white hatching that way, and are planning to deed over another... This should be fixed. Uniques should, never, under any circumstances be allowed to enter into caves, or they should respawn after being underground for too long
  31. 2 points
    Solution: Join a village with a variety of people and trade your crafts with friends/other villagers. Split your tasks and you won't have to pay a silver. But of course everyone wants to play alone and get others to sell them cheap stuff so they don't have to put any effort. ???
  32. 2 points
    I dont know what people are complaining about. Dont like the price? Make it yourself. My deed mate wants hq weapons so she is grinding weaponsmithing with unenchanted lq tools she made herself. Let that sink in for a moment and then complain to me that you cant make your own enchanted tools. First world problems.
  33. 2 points
  34. 1 point
    MailMerchants allows you to list and trade with player merchants from afar via enchanted mailboxes. Merchants must be connected to the network by having an enchanted mailbox somewhere on their tile. Merchants on permanent deeds will be added to the network regardless of mailboxes on their tile. Players will get a 'View Merchants' option on any enchanted mailbox that will list any merchant connected to the network allowing them to select one to trade with. Notes: This doesn't override the one-at-a-time trading that already exists for merchants, and due to distances the trade window will be cancelled out of if you move at all with it open. Source: https://github.com/BuddaT/MailMerchants Latest Release: https://github.com/BuddaT/MailMerchants/releases/latest
  35. 1 point
    This has been identified (thanks for the help from others) as a problem with transferring chopped things between FSBs. If you always keep your chopped things in the same FSB and always have, it's not an issue. However, after a few rounds of experimentation (I won't bore you with the details) I found a fix if you've broken your chopped ingredients. Pull everything chopped out of your FSB, into your inventory or other non-bulk container. Freshly chop a non-chopped item of each, and put it into the FSB that has been emptied of chopped things. Now drop your chopped things back in on top. Timers should be back to normal. I have checked this three times and it seems to work. [Putting new chopped things on top of a "broken" stack does not work, FSB has to be empty of "chopped" things and receive a freshly chopped thing to reset it - no, I don't understand this but I'm sure somehow it makes sense in the code] Original post: So, I've been making affinity foods on Harmony for a couple weeks now (having done it for years in WU). My recent recipe combination generally gives between 4-6 hours of affinity time on a 0.03kg bite. As well as testing them myself, I have several clients who have confirmed this in the thread here: https://forum.wurmonline.com/index.php?/topic/177822-alistas-kitchen-affinity-food-closed-temporarily/ This morning I cooked two meals that were fine (4+ hour timers), and then at some point, around 10am BST I think, something changed. Two more meals I cooked, using the same general recipe (differing by herbs), came out with ~1.5 hours instead. I thought it might have been using fried meat from a SMC. Tested with one using fresh minced/fried meat and one using fried meat from SMC, exactly the same recipe (all components identical), both came out ~1.5 hours. Then I thought, I wonder if it's a few particular recipe combos that were off. So I found a previous recipe that definitely gave 4h+, cooked it fresh, and it's also giving ~1.5 hours. I expect some variance in timers (i.e. if it was 3.5 hours instead of 4, it would be the herb changes, no big deal) but this range of recipes have been coming out at between 4 and 6 hours. To drop down to 1.5, it feels like something is wrong. Unfortunately I don't have a large enough amount of ingredients to be able to test much more extensively. I hope someone can look into this. Thank you ❤️
  36. 1 point
    [14:45:14] The items are now available and you have been charged 1 silver and 60 copper. Pleasure doing business with ya!
  37. 1 point
    It's an unique opportunity for us (the players) to get in touch with Wurm creator so to me this post means a lot. It is a great honour. Thank you for creating this amazing game and all the best with all your futures projects. Please keep in touch with all Wurm community.
  38. 1 point
    Sold, please close
  39. 1 point
    actually having more fun in this game then i ever have. Defiance is actually super fun! Everything dies at some point, the biggest decision is what to do with whats dead once its obvious? Them older servers probably wont see new life ever again. (change my mind)
  40. 1 point
    true Your opinion, and glad to hear. I did spearfishing for the journal then stopped. Well, your opinion. I did net fishing til skill 51, doing rod fishing since. It is not that hard to create a basic, or medium reel, the right line for, and some bone hooks if you stumble over a goblin, else wooden or metal ones. I fail to see it is so hard to craft, and even lower ql rods do fine. It is bit complicated, though, to fish successfully, learn to select "fish" right clicking on the boat (not the water) to cast the line, and on the water tile when on land. Also the right spot to cast when the disc shows red/white circles is bit tedious sometimes, often it goes smoothly. Then listen to the sound when something is nibbling, and click the water until you have hooked the fish. That is all, your skill decides whether you catch or not. Once you have been through this minigame a couple of times, it is quite fun and relaxing, until you have succeeded and found the troubles to avoid, it may be painful. But it is the only way towards the really huge fishes like marlin and white shark.
  41. 1 point
    If this is to become a thing, I would like to see Southern creatures in the Southern isles. A nice mob of wallabies every now and then would be wonderful. Have cassowaries and you wouldn't need dire turkeys. A couple of wedgies flying about would be magical.
  42. 1 point
    These are good helpful folks. If anyone is on the fence, i suggest you go for it. Rev
  43. 1 point
    I wonder if the GMs would finally step in if every single unique was simply penned up like that and left to rot... Now you are saying that there are uniques that have been penned up for years... This is ###### dumb.
  44. 1 point
    uniques follow all the same mining warnings players do, all you need to do is surround a cave with a zigzag cave so every direction is a sideshaft that they can't mine and its penned forever. surface mining around the cave down to water and dropping dirt over it all does the same, this is how charcoals currently penned forever on xan. uniques won't break through dirt, that would be a bug if its happening. unique penning was considered an exploit but they left it in because it makes organizing public slayings easier after like a decade of trying to stop penning forever, take that as you will. probs shouldn't have been spawning uniques this early if nobody can kill them lol
  45. 1 point
    Might help if you use capture window instead of game capture
  46. 1 point
    Will mail tomorrow.as i missed your mesage today since i was shoping on other servers
  47. 1 point
    Whane has probably already mentioned these videos many many times before and I missed seeing them, but i stumbled today across his YouTube videos spotlighting great deeding locations on the southern cluster, and this is a GREAT idea for those people who would like to encourage new players to consider the southern cluster. Whane calls them "RDO's" (redeeding opportunies) and they do look a lot nicer than places new players might stumble across without any hints. Yes, everyone knows there is "lots of room open" on the southern cluster, but it sure helps a lot if you know the area, and can help show people where these places are! I had spent hours on Xanadu without finding anything I really liked, I did a little better on indy only because i was more familiar with the server and where exactly to look, and now here is Whane showing new players exactly where to find great spots (which probably all the locales know about). Wurm Online: Xanadu Mountain Top RDO Wurm Online: Xanadu RDO's I would strongly suggest others who want to lure new players to the southern cluster, join in Whane's work. Videos and maybe a website that showcases 'real estate opportunities'. Maybe even have one regular day a week or month when veteran players offer a wagon ride starting from a server starting spawn, to escort new players to great deeding locations on their own server, possibly even helping them put in a guard tower or a mine if the new players need some help doing those. PS: His playthrough on a new fresh start on harmony is also a great educational series for new players, but i thought the RDO series for the southern cluster is especially brilliant
  48. 1 point
    I love how someone here called people who want waterfront real estate 'snowflakes' because it's 'too hard' to deed inland.... How about maybe waterfront property is more desirable because that's what they prefer? Why is it that when I see a new player say "I can't find any of the spots I wanted undeeded" I hear the response "Go join someone else's property, you'll like it more".... How about it they have the money to spend on their own deed....let them spend the money on this game....seriously... What I want to know is which direction it is to sail to from Harmony cause we're packing up already.
  49. 1 point
    Making the same mistake spreading the servers thin.
  50. 1 point
    I looked at the new fishing system for 10 seconds before deciding it was far too complex to ###### with, especially since I could just hunt for food or just forage if I'm really desperate. Still, we wanted some fish to test recipes with and still none of us wanted to try it, so I made a spear and we realized spearfishing is next to impossible to do. So then we dropped it and didn't bother with fishing at all. Yeah it''s probably a little too complicated for what consists of a subpar source of meat that is only interesting to create food with cute names.
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