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Showing content with the highest reputation on 08/10/20 in all areas

  1. 7 points
    It has come to my attention that there are actually many things in this game made easier by having lots of accounts. Can we please start nerfing group mining projects. I think we need it to be impossible for two people to mine on the same tile, also noone should be able to work together on levelling dirt. Lets implement social distancing rules, noone is allowed near each other.
  2. 7 points
    This. The change means channeling is now a painfully long grind, that Linking is essentially useless other than for some of the larger enchants and rites, and most importantly anyone who already started their channeling grind is going to be insanely ahead of everyone else This is the sort of change that should be discussed about first before making and one that should've been made when the new servers were first CREATED, not several weeks into it.
  3. 6 points
    Thank you Wurm. You ruined this experience of a new server launch for me. I am so frustrated right now. What is the point of having links at all with this patch? Favor debuff is incredibly harsh. Naturally, everyone that has had the benefit will keep their benefit. Congrats for insuring an imbalance of power yet again. I can't believe I've spent hundreds of dollars on this launch. Never again.
  4. 6 points
    Another classic wurm team move lmao Oh no a really difficult thing in the game that drives people insane and takes months to grind has been made easier by players giving us their money, we don't want that!
  5. 6 points
    This is just how the game goes, someone exploits, doesn't get punished for it, and then everyone else gets whacked for it, but the exploiter gets to keep his skill/items. One day, they'll learn, but I won't hold my breath.
  6. 6 points
    This is something interesting to think about, and obviously might cause some very opposing views, but still interesting none the less: The recent launch of Steam servers saw a big influx of "vet" players being noobs again, and, knowing the mechanics of the game, immediately started using things like sleep powder, grinding skills the most effective way, focusing on the skills that will earn coin, and selling stuff of higher ql. Being in noobville, they were able to quickly establish higher prices for items, and fair enough, because a 50ql weapon or armor will save someone's life on the new servers. Many people advertise trading silver on old servers for silver on new servers, because things are super expensive on the new servers, and silver is hard to come by. (Unless you were one of the lucky ones who got the bonuses in silver and sleep powders and referrals to sell due to seeing the first time offers, then you had some good starting points.) There were also an influx of genuine noobs, who never played Wurm before, or perhaps a very long time ago. These people do not really know the mechanics, still need to learn how to level a tile, have limited or no knowledge of how to find iron or the importance of horses, etc. Some of them destroyed spawn areas, and the mines of some of them...well, death pit comes to mind. I remember when I was a noob, thinking that I should deed exactly where I found an abandoned forge, since it would save me from building one, but I digress... The point is there is a stark difference between the skillset of the NoobNoobs and the VetNoobs. The most pronounced will come later on, when some of the more vet NoobVets who understand the value of uniques, might continue from where they were before, namely making exclusive and small teams of people hunting these uniques, trapping and killing them, thus gaining sole access to the dropped loot (rare bones and tome drops and sharing the scale/drake if this drops, to start assembling armour of the highest quality.) This means the same people will be able to withstand the rift mobs if and when these ever come to the new servers, so will then be able to dominate the rune market and moonmetals as well. There are no big upsets or disgruntled people about any of these things yet, because it is still an adventure to kill a bear to find fur for your first bed, or to successfully make a kindle. However, if the new servers are to be more about balance and even distributions, it is something to think about for the future, since people have lost friends out of the game due to unnecessary dramas.
  7. 5 points
    Maybe the devs should look at why people are using links to grind channeling in the first place and realize they should stop doing insignificant things with natural favor regen and keeping favor sac items trash and so difficult to get the needed amounts of favor for the horrible mechanic known as casting. I'll literally finish the 100 rift journal by continuing to throw 5s prem on my account every few weeks to do rifts in my time zone before i finish the spend favor goal of the same journal because obtaining favor is such a sad miserable task that I'd rather not touch it at all.
  8. 5 points
    We do not give advance warning on fixing things like this as it only gives people time to abuse it openly. This was more of an emergency change and will be reverted in the near future with an update to better fix the core issues that we could not address in the short term.
  9. 4 points
    (Resposting here, since it seems to be the right thread for it) This has got to be the most ridiculous and short-sighted business decision I have seen in an online game in a very long time. You have whales in the game. People who buy tons of silver and have dozens of accounts. You launch a new set of servers knowing they will be competitive as hell. And then 2.5 weeks into the server you sneak in a mega nerf/fix that specifically targets the whales knowing they paid a lot of money to be competitive. I'm not personally invested in priests, but boy would I be upset if I was. And I can completely understand any big customers wanting to leave the game (or quit trying to compete on the new servers) after being treated this way. Suggestion: - If you think this was an "exploit" then roll back all priests channeling to zero and reimburse people the money/silver for any priest accounts they'd want reimbursed. - If you don't think this was an "exploit" then undo the nerf and give us at least 1-2 month advance notice on the change. The linking system had been in the game for so many years it was considered part of wogic. Just like fountain pans. This is not a complaint about the changes. It is a complaint about how the changes have been handled. Please, for the love of god. Don't get your best customers pissed of and have them leave. Sure you have a lot of new people from Steam, but we all know that 95% of them will be gone in a month or two.
  10. 4 points
    give ballistas an actual use in the game. give boats an equipment slot like horses have and let players slap a ballista on them bad boys. after the ballista and ammo is attached to the ship let the player sitting in the front position of the ship fire the ballista as if they were shooting a longbow but give it extra accuracy or damage or something like that so there is a point to use them. or the ballista could be used to target the enemy ship instead of players. idk just spitting out amazing ideas that totally should be a thing.
  11. 4 points
    yeah i always laughed at the idea of a server restart to fix the economy, like the same vets people complain about dominating the market, they're just gonna go dominate the new market for a markup, duh
  12. 4 points
    Path of love level 4; refresh. That one skill will ensure you're always well fed and, as a casual player, you're unlikely to ever drop below 99 nutrition with it.
  13. 3 points
    Hi! I started playing Wurm and I have to say I totally love it! My problem though is that, both from what I've heard and from what I've saw myself in my own four eyes, WURM is quite an hardcore game, that requires a certain level of (time) dedication, which I simply don't afford. I mean I can login daily (or at least in the vast majority of days) for one hour, two hours top, but that's it; I definitely can't play more, not even during weekends. Also, while I'm in no hurry to get anywhere and no intention to dibble into the trading (so no need to "compete" with anyone for skills), but just slowly build my own place and live a quite life and I can take my time (think years) to achieve my goals, I do want to be self sufficient and do everything myself, so joining a village or trading are definitely off-table for me. So, I guess the first question is if you think that this (being self sufficient, while still only playing casually) is achievable and then, if the answer is yes, what advises you'd have for me abut how to pull it through. Thanks in advance for each and every answer (if any)! PS: I'm already premium and already have a small deed (since day one).
  14. 3 points
  15. 3 points
    Hi there, I've played a Fo priest for the last 5 years. Trust me when I say, the folks here are not overreacting. The wurm Devs have a long standing, and well documented, habit of nerfing priests and promising that a "real fix" will come in the "near future". That future rarely ever comes. In terms of the changes made here; they're easily abusable for griefing at sermon groups. The real bug was going over channel limit for links (good catch), but the real issue is that 1--10 favor takes a few seconds, 10--20 takes a fair bit longer. Favor regeneration is not linear, it is practically logarithmic; they've more than quadrupled the time between linked spells. [Source: wurm wiki page on favor]
  16. 3 points
    What is linking good for now? Lets look at the normal uses of linking: Channeling passive grinding (rendered useless by this change) Casting LT (Rendered useless by recent priest changes) Pvp passive favor regen (rendered useless by this change) Passive regen mass enchanting (rendered useless by this change) Multibox saccing while channel grinding (still valid but very limited use.) Increased difficulty while channel grinding (of limited use without favor regen made useless by this change) Rite spell casting (still viable but only 6 people can do it every month/few months depending on server? Limited use On top of this it made batteries useless. Not sure if you were here for that but very recently during the last priest update we argued to staff about the usefulness of batteries and how we were forced to use batteries with the changes and how unhappy people were about it. Now they still force us to have batteries, yet made batteries useless for what we are being forced to use them in the first place! Yes, people are mad, but for more than what you think its at play here. Many of us have played for quite a while and have had to deal with the stick instead of the carrot for so long. Passive regen is essential for many activities. Doing a x5 nerf of it is not only uneccesary but its unexcusable.
  17. 3 points
    The recent "nerf" hit to favour links from additional priests has now created a vast imbalance between the kingdoms. The heavily populated Kingdoms have been able to use their larger population and multiple links to reach a extremely high value of channelling. It will take priests from the lesser populated Kingdoms well over a month to close that gap. INSTEAD of blanketing the favour regen penalty across ALL links... Surely it could be coded so that the first TWO links do not suffer this penalty and any subsequent links... result in the 5x penalty that has just been released. Either THAT --- or perhaps just cap it at two links per priest... The solution now is VERY poor. in that one kingdom has run away with a huge head start by being able to effectively "exploit" the old mechancic, and the replacement "fix" makes it impossible for the others to ever catch up. I have no argument with the links required to be reduced/"nerfed" ... but the degree to with this has been done, is too steep, too quickly.. We now have our first serious imbalance and "Window" of opportunity that has been closed ... which will affecting the outcome of the PvP servers for some time... (Note: An alternate adjustment would be more severe, but the Highest Channeling in each kingdom could be looked at... and ALL priests over whatever the lowest value of the highest channeling in any given kingdom is.. could be reduced to that value.. to ensure evenness) IF ARCHERY skills can be rolled back due to receiving unintended gains -- Channeling could also be rolled back as per above suggestion Please Consider Kare
  18. 3 points
  19. 3 points
    LOL, another ninja nerf, gg once again someone cried that another player has 10 alts and grinds channeling 20 times faster than him? Priest linking was the same since day 1, just amazes me that 13 years after devs came to the decision this is an exploit and screwed this up completely. Some say rollback? for what? that some guys started 10 priests since day one and well, once all of them priested they buffed their channeling to 70+ withing a week until now? Dont think they did anything wrong as that was always the way channeling is being done. Unfair to others - sure is, as an average joe will take years to get to 70 lol. Its hilarious tho reading all the crap they wanna do to "balance" things on new pvp server, yet one handedly they made one of the biggest disbalances now End of the day, doesnt change the fact that when wurm had 300 ppl, extra premiums from those priest alts were appreciated, but once the desired limit was reached in player count, they dont need them any more lmao
  20. 3 points
    Oh my God. You guys have lost your minds... Screwing over every priest out there for literally no reason. This has existed in forever and now is suddenly a problem? Lets get the money from all those priest batteries then we call it an exploit and nerf it. Even people in the current Dev Team has been using this "exploit" for years. Comeon man...
  21. 3 points
    Nice way to piss the majority of the players in the face. Some players have already gained alot of channeling, while others haven't had the chance yet. Now they won't have it either. This have never been a problem for the last 10 years so why do you feel like changing it now? You should have done it at the release, at this point you're just gonna upset alot of people. Way to go, this is exactly the kind of actions that drive people away.
  22. 3 points
    - Pay for a $#/%&ton of batteries to beat the curve: fair game. - Not wanting players to make a $#/%&ton of batteries to beat the curve: fair game. - Launching the server with that method restricted and said restriction announced with the reason explained: fair game... and not done. - Somehow not realizing that this was going to happen, then socking it to a bunch of people who already coughed up the cash for the batteries because a handful was abusing a bug: [mocking expletives deleted]
  23. 3 points
    Exploiters aren't a companies best customers. After the initial 2 month grind, none of those batteries will pay for premium again.
  24. 3 points
    Hello refund my priest battery thanks
  25. 3 points
    This has got to be the most ridiculous and short-sighted business decision I have seen in an online game in a very long time. You have whales in the game. People who buy tons of silver and have dozens of accounts. You launch a new set of servers knowing they will be competitive as hell. And then 2.5 weeks into the server you sneak in a mega nerf/fix that specifically targets the whales knowing they paid a lot of money to be competitive. I'm not personally invested in priests, but boy would I be upset if I was. And I can completely understand any big customers wanting to leave the game (or quit trying to compete on the new servers) after being treated this way. Suggestion: - If you think this was an "exploit" then roll back all priests channeling to zero and reimburse people the money/silver for any priest accounts they'd want reimbursed. - If you don't think this was an "exploit" then undo the nerf and give us at least 1-2 month advance notice on the change. The linking system had been in the game for so many years it was considered part of wogic. Just like fountain pans. This is not a complaint about the changes. It is a complaint about how the changes have been handled. Please, for the love of god. Don't get your best customers pissed of and have them leave. Sure you have a lot of new people from Steam, but we all know that 95% of them will be gone in a month or two.
  26. 3 points
    [10:00 PM] Ostentatio: regarding the link changes, there was a serious exploit with linking that needed immediate addressing So they should roll back those players
  27. 3 points
    Today's priest changes are more of a temporary fix until we can sort out a better longer term solution. From what we could see the way linking was being used could not stay in the game as it was till then people where using it to get way to much channeling with absolutely no requirement other than having a ton of priest alts linked to them 24/7 which we saw was starting to become rampant.
  28. 3 points
    That change from the blue is ridiculous. Priest channeling and faith grind is awful and should be redone. BUT. Do it, invent a new and actually enjoyable system FIRST. EDIT: rant not including the fix for too many links allowed.
  29. 3 points
    Pretty sure this is an issue across all servers. And on top of that a more serious issue on the Defiance server, where the kingdoms in the north have a lot easier access to training their fight skill compared to HoTS in the south.
  30. 3 points
    I dont care what happens to the new servers long as they are never connected, all that really matters. Always fresh steam faces to annoy poopsocker vets who wouldn't know the first thing about deed design.
  31. 3 points
    Knowledge is the only advantage. They've put lots of hrs in prior to this launch so they probably deserve a boost. What the new server does allow though is those noobs who are learning the game aren't 15 years behind, instead just a few months and once they learn the game they can become competitive. There's also an abundance of information about wurm now, so any in noob who is a meta gamer or min maxer who cares about the above topic will do their research.
  32. 3 points
    Absolutely yes! I enjoy playing a "jack of all trades" which means I will never be uber in any particular skill (and I have been here for a long time). But I enjoy the relaxing feeling of self sufficiency and taking care of my homestead, and 1-2 hours a day is plenty fine for that. It is not a race, no matter if others try to make it one for themselves. They like challenges, we like processes.
  33. 2 points
    Golden Bay & Golden Bay Castle Market G9/10 Looking to join an active alliance ! - Leave a message below, or DM ingame /t Bunbunn
  34. 2 points
    In the past it made perfect sense for this spell to be limited only to above ground. It can only affect farms and trees so that was sound. Now we have underground farms in planters it'd be nice to be able to use the spell to help tend them.
  35. 2 points
    Priest changes (these changes affect all servers): Fixed bug allowing more than intended priest links at one time When linking you are now given a debuff that reduces your favor regen by 5x – this will also last for 15 minutes after you break a link The minimum favor before being able to use the Favor for linked casts has been increased from 10 to 20 As always, i come late to the party, and while i never intended to abuse the bug (or even knew it was there) I made 4 prem alts in order to make them priests and link them for favor regen early boost, they are currently at 24 faith. because i had this idea way too late. Ofc there are people that planned better and took advantage of it since day 1 and are now extremely ahead compared to many other people. The bugfix is undoubtably fair. 5x nerf is way too steep imho. and the other nerf (20 instead of 10) just piles up on an already extremely heavy nerf. i purchased 2 months of prem for those 4 characters already and they're gonna be completely useless, as i'm sure many other people did. This is pretty bad to be honest, it wasn't a bug abuse, it was an intended mechanic that was always there and could always be used like that, an adjustment is more then reasonable, but this is more like destroying a mechanic than adjusting it, and i honestly think that you should tune it down a little. Multiaccount is always going to be rewarding for those who do it, you can make 8 alts and just do basically anything with them at the same time, as many people did in the past, so this looks like a very specific and uncalled for nerf to multiaccount for priests only. I onestly think you overkilled it here.
  36. 2 points
  37. 2 points
    they should just ban all group activities tbh, i mean, making a road becomes much easier with multiple accounts so remove that.
  38. 2 points
    Let me give you an example of why people are so mad. When you are out pvping, you have 2 options for favor: linking or gems. The reason for linking was so that 2 or more priests together could share their passive regen and be actually useful. A Fo without favor is nothing more than a gimp fighter on the field. People don't become priests and pay for their prem to become a gimp fighter after a few casts. A priest has a bunch of penalties given go them in exchange for being able to cast spells, and now these spells are being taken away from them on the field. I am a priest that have not used linking yet (6 channeling) and now I am scratching my head about what to do because I will not be able to grind for at least a month. Thats ridiculous. The linking system has been in place forever. The fact that is just now being called an exploit is unfair and lopsided. This change affects more than a few people who have benefited from it on the new server: It affects every player who has paid for and grinded a battery in the past that now has a useless 100 faith character they will have to shove up their hashtag and let it fade into obscurity.
  39. 2 points
    My constructive (and I ladel a lot of cynicism into that word) addition to this: Reverse the favour regen debuff immediately as it offers heavy griefing potential. The minimum favour to cast after linking is too high, 10 was already a restriction but 20 appears to have no justification what so ever. In terms of other linking training: Linking for extra spell difficulty, less saccing, etc; some solid guidelines are needed now. You've declared something abuse, and a line needs drawing quickly.
  40. 2 points
    Linked priests is exploiting! So should i be punished for grinding to 90+ channeling using links literally 6 years ago lmao? These people
  41. 2 points
    A friend just told me that it doesn't just Nerf the regen on the link, but on the "receiving" priest as well?? Oh god, you guys just gotta be kidding at this point, this is absolutely ridiculous, having a battery is now worse than not having it? who tought of this patch? Also, if you want to randomly grief people, you can just run around and link-delink to ruin their favor regen for 15mins, this is genius
  42. 2 points
    The plan is as soon as possible, we cannot give out exact time frames but we do not plan to leave this in for long at all.
  43. 2 points
    Whats being done with the abusers? You guys reset people who got above 45 archery. The same measure needs to happen effective immediately. This is a huge unfair advantage in pvp.
  44. 2 points
    I have noticed there are some people interested in etymology, so here I am posting this gem I recently found (a whole site - The Virtual Museum of Surveying is very interesting): http://www.surveyhistory.org/how_the_road_got_its_name1.htm
  45. 2 points
    I hope the guys that used it get a rollback of channeling gain
  46. 2 points
    I feel sorry for those who didnt get the channeling before this nerf.... It's a tremendous nerf to grinding.
  47. 2 points
    After months of not being able to figure out why I can no longer see color on conditioned unicorns ( and bugging everyone I know asking if they can still see them), thanks to a friend's suggestion I finally know the answer. I am on the modern renderer, however putting an alt on the legacy renderer, they can see the colors just fine. In the modern one, if I stand right next to the creature I might see a hint of a hint of a hint of color but no more than that and with great eye strain :). So, maybe not a 'bug' as such, but surely the more up to date renderer should be able to show the colors the same as the old one? I am not yet using the new UI but I suspect that won't affect it anyway. I have checked all my settings and everything is at max, have tried turning some things off and on, like shadows and ambient occlusion etc, no change in the lack of color. So any thoughts please on what if anything I can change in the modern renderer settings to bring back my blue and green and purple unicorns? (ps lots of things look a bit different on the legacy renderer, for example on that I can still see the blue glowy runes on magic chests, on modern I can't)
  48. 2 points
    - A bonus drop for the one who is penning, or all in local while penning. - Use new item "unique cage". - Lead unique into cage and load it. - Loading creature takes X amount of time. - When loaded the cage and creature gets teleported to the closest server owned arena. Timer starts, all in local of slaying gets blood. Also drops may be modified to whatever suits the designer.
  49. 2 points
    You can certainly play as you stated you desired, Bloodreina. Just don't grow your deed too big or overextend so you have so many farming fields that tending them becomes repetitive. You will need to keep your deed maintained so it'll always have at least 30 days' maintenance prepaid, and best to keep your character Premium as well. The prepaid maintenance insures you don't have to spend wasted time repairing buildings and fences. The premium insures you'll have good skillgain over 20 skill for when you are taking your limited time to play for all the skills and characteristics you use. Many players enjoy Wurm Online as hermits, with a minimally-sized deed and just a home or two (maybe one used as a home, the other a workshop). Myself, I don't ever grind and my primary (older) character has been on a deed practically alone for years now. ADDED: Also, try to have small personal projects you'd like to complete, and aim for those so you're not spending your online time doing only maintenance. Maybe one like exploring your surroundings in a boat, or aiming to have a beehive with a queen in it producing honey and beeswax. Don't feel any need to create 100 frying pans to grind cooking. Just cook when you need to and enjoy trying out new recipes. I guess the idea is...don't rush. Enjoy Wurm Online for the community and atmosphere.
  50. 2 points
    In south Deliverance, markets seem to be undergoing somewhat of a revival with three market towns along the south coast as well as independent stalls. I think your ideas would be very welcome! I would like to see something representing archaeology such as a compass and map or scroll, and for foraging/botanising/planters, for example a picture of some herbs. With the new underground buildings and box planters I would like to see a miner's lantern or lamp and a mushroom! I can't remember if we have anything for tailoring, or the new dyable clothes - and one for dyes that would be cool.