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Showing content with the highest reputation on 08/02/20 in all areas

  1. 10 points
    Would be nice if Thatching be came a more diverse skill. Possible Recipes. - Straw Hat - Straw Basket -Lobster trap -Fish Trap Would be nice.
  2. 5 points
    My personal thanks to CA Amaranthe. You took a situation, caused by what I'll describe as a flawed game mechanic, that was on the verge of making me explode and completely defused me in a matter of seconds. By the time you were done, I was actually laughing. In my 35+ years of gaming, I've met few gaming staff members, volunteer or paid, that could pull off a trick like that. That is a rare talent. If you're not paid staff now, you should be. If you are, please inform your superiors that you deserve a raise. You just saved 2 paid premium accounts from the trash bin.
  3. 5 points
    You fall into a trance. You think about the sea and the creatures that swim in it.
  4. 4 points
    Its that time of the year. We need a rustic/wilderness graphics items expansion. - Log cabin walls (20 logs, 10 clay) - Pine bark paving (mulch) - Rustic bench ( like one log cut in half stacked on 2 parrallel logs) for chilling aorund campfire. - Bear Fur Cloak
  5. 4 points
    Before picture of how we were originally going to have the deed, with slate buildings and various smaller ones for other jobs: And then afterward with picture being taken opposite side of the slate building seen above, from our dockside. As well as an interior of the walls that are still being worked on/decorated:
  6. 3 points
    Yeah this guides more written more towards people who have the basics down, if you're a newer player just playing the game and getting skills as you go along will probably be more enjoyable than supergrinding. Imping timer is always 12 seconds regardless of ql, only stamina remaining and Wind of Ages effect it. If you're doing sweet spot imping or you're imping at/above your skill level you want your tools to be as high ql as possible, if you're imping things slightly under your skill you want to have tool ql approximately equal to your skill, and if you're imping things more than 30 points under your skill, usually if you're interested in body control gains, you'll probably want 1ql tools. The grinder thing is a bit tricky starting out but once you've used it a bit it's really easy, basically higher difficulty lowers the mean, and skill and tool ql raise it,
  7. 2 points
    Hi Ya'll Not sure if this has been suggested before but I would like to suggest a new profession or feature to Wurm Online, dynamic map making (not a unique idea). The idea would be that an individual could create a small paper map that represents 1 single map tile, say N17. The paper map would get updated as the person journeys and travels within the N17 tile and would be based on view distance. As the person walks around the local area, the map would become more detailed showing the houses, roads and landscape. Locations far away within N17 would be less detailed until the person walks over. The single map tile could be duplicated, a copy feature, and traded to other individuals and joined together to create a huge detailed world map. Map makers all over the continent could trade, copy, maps with each other. The map could have restrictions where only if you have a higher map making skill then the original map maker could you update the map. If the map was made by a level 65 then only a level 65+ could add more detail to the map. This is to create an incentive for the map making skill and creates value for higher quality maps. The maps would then need to be updated by map makers as the landscape and towns evolve. This helps keep the profession "alive". Make mappers could add unique logos, lore history, town names, road names, and other map symbols to spice the map up. "Old maps" could have some historic value as they have updates/information that can no longer be created because of the landscape changes. Maps could be turned into villages to update a global map outside of the video game. This could be linked to wurmonline.com/maps or something. That way the community has an influence on updating the maps instead of devs creating a map (ruining the immersion).
  8. 2 points
    A new map named “Nysa” is coming to Otherlands on Friday, August 14th at 17:00 UTC! (13:00 EDT / 10:00 PDT) Initially the server will be available to new characters only, and you will be starting completely naked. You can read about how to start without anything in wurm here: http://www.wurmpedia.com/index.php/Crude_tools During the launch period travel and mail to/from Nysa will not be available from existing serves. There will be special unique titles, achievements and other rewards available during that time! The server will have 5 dragons spawned at launch, once those are killed (or a month passes without them dying) the server will be connected to the rest of the cluster and normal travel will be available by boats and portals. https://otherlands.bdew.net/2020/08/02/nysa-server-launch/ Hope to see you all there!
  9. 2 points
    Try relogging for /lotime and if it's still missing then submit a /support ticket so we can investigate. We are also aware that this bug re-manifested. It's being investigated again.
  10. 2 points
    Large order of lots of tools and chainmail sets, in addition to a few weapons. Very responsive. They spent a few hours getting my stuff ready and delivered in the region. Great group of people. Will definitely use their services again.
  11. 2 points
    I went on an adventure a couple of days ago, traversing parts of southern Harmony in my search for more horses and to be certain of my deed's location. I was amazed by how many players I saw and how much work was being done to tame the land. I was a part of the Xanadu landrush years ago, but everyone was so spread out and I was so afraid to leave my deed for fear of getting lost that I didn't get to see the building and growth of the server like I am now on Harmony! Just want to share some screenshots of what I saw. My approximate route, starting on the east coast and rowboating south. Southern Coast Southeastern Mainland Returning Home from Harmony Bay
  12. 1 point
    The Panda's Merchant How to buy these items: Enchanted items will primarily be mailed from Chaos. This means, unless specifically arranged, mailed items will need to be sent to an account that has never crossed to the Chaos server. For items that cannot be mailed, such as tall banners and wagons, an arranged pickup will be required from the deed location shown below. For any inquiries pm one of the people listed at the bottom of the page. *NEW* A screenshot of wood types that compliment our wagon design has been added, see below! Payment Methods: Silver or bulk materials in trade. Bulk material list includes Bricks, Mortar, and Support beams. Ratio for bulk materials will be discussed on contact regarding a purchase. Pickup only! Deed Location: Richard's Halfway Inn, Southwest Celebration (T-11 in-game map). Boat tunnel to inner lake marked with a red rectangle and deed location marked with a red star below. Panda PMK Graphics: *Check the spreadsheet below for kingdom specials* Popular Wagon Wood Types: HoTA Statues & Color Runes: A listing of our current stock of HoTA statues can be found in the following spreadsheet. The second sheet lists pricing and how many of each statue are available, the third sheet lists the statue type and their respective colors. The fourth sheet lists available color runes for sale, 1s per rune. https://docs.google.com/spreadsheets/d/1k8uo5PTtraMEWnKWp7R7Ua4LL0X8Tx90DY064ynaibM/edit?usp=sharing Enchanted Items: 70-89 power - 35c, 90-94 power - 65c, 95-99 power - 85c, 100-104 power - 1.3s, 105+ power - 2s Panda Merchant: Contact: Evadaly (forums & in-game) | Ciray (forums) / Chubchub or Widnes (in-game)
  13. 1 point
    Redbeard's Stables Where "negative traits" isn't even in our vocabulary! (Updated 09/20/20) 2 Speeds: Black, male, (CM, SB), Falconwarrior - 3s SOLD Brown, Gold, (CM, FM), Briskice - 3s Brown, male, (FM, SL), Rocklars - 3s Skewbald Pinto, male, (CM, FM), Greystrong - 3s SOLD Skewbald Pinto, male, (FM, SB), Hardgallant - 3s SOLD 1 Speeds: Black, male, (SB), Runfancy - 1.5s SOLD Black, male, (SB), Sadjack - 1.5s SOLD Black, male, (SB, KS), Silverwild - 1.5s SOLD Black, male, (SB, SH, CS), Starkrage - 1.5s SOLD Gold, male, (FM, CS), Wildhoney - 1.5s SOLD Piebald Pinto, male, (FM, SH), Clipwart - 1.5s SOLD Skewbald Pinto, male, (FM, SH, TB), Rainnorth - 1.5s SOLD White, male, (FM), Dancehard - 1.5s SOLD **Prices reflect pickup on site. Delivery can be arranged to any server for a fee **All horses in foal stage unless otherwise specified Trait Legend Find out what each trait does here! These horses don't fit your needs?: Check out Carbon <- Link to her thread
  14. 1 point
    1 Kingdom PvP, No Champs, Hota enabled with some custom rewards and alot of other custom changes from wyvern mods! Notably, Random spawns until you have a deed. No need for towers, Drop a deed anywhere you like. Any player not in your village is an enemy. Also watch out for titans The only rules currently are no exploiting, Macro Allowed, and don't destroy the rivers. It would make @blinksy cry There will also be a guide/easy installation of client mods provided for those that don't know how to do so already Server Launching in the evening of Friday April 24th Discord: discord.gg/XCR3MRK Map: Mods: server-modlauncher spellmod serverpacks servermap scriptrunner inbreedwarning httpserver hitchingpost harvesthelper cropmod creatureagemod announcer ForageSprouts Bountymod meditatemod sacraficemod salvemod TreasureHunting pvpsurfaceminingfix fireburntime ashproduce pickmoresprouts copyitems gmcommands addmissionitems tabardmod addkingdomitems templarreplacer minipets bdewservermods taxidermy fixguards hitchlimits movemod movetocenter betterfarming betterdig chestclaim timerfix treefarmmod startergear servertweaks serverplayercounter treasurehunting discordrelay wyvernmods spellcraft crafternpc deliverynpc customtrader For those wanting to see the specific configs or a less annoying mod list to read, Please see discord under #wurm-server-info
  15. 1 point
    Path of powers eruption/freeze abilities are heavily tied into faith despite being from a skill that otherwise is completely independent of faith. I suggest the removal of the faith conditions and make all meditation paths "neutral" to all kingdoms. The current faith limitations are... ERUPT: Can't be used on a tile too close (less than 2 tiles) to a Magranon altar. Only usable inside Magranon's domain, and in areas with no domain of any deity. FREEZE: Only usable inside Magranon's domain, and in areas with no domain of any deity.
  16. 1 point
    At first this may sound like an obvious answer, well of course the core of the sun has a higher density than a shark! The core of the sun has a density of 33,000-160,000 KG/m³ according to wikipedia! Thats incredibly high. For comparison water is around 1,000 KG/m³, concrete around 2,400 KG/m³ and most metals are in the 5,000 to 20,000 KG/m³ range. It turns out that in Wurm, the volume of fish does not scale linearly like the weight of fish does. This means that the density also changes depending on the quality of the fish. So the true answer is that low quality fish are generally a VERY high density, a 1ql shark has a density of almost 2,000,000 KG/m³, give or take due to rounding errors. This is approaching the density of a white dwarf star. This also means that if you wanted to cook up a bunch of fish, and achieve the highest possible weight for the meal you should go for a low quality, while keeping within the 100 item limit. Note - All numbers gained in a WU server I hosted for testing.
  17. 1 point
    Get the best Value for your tools, weapons and armour CHAIN SMITHING- we got it (up to 55ql)- Hog BLACKSMITHING- we got it (up to 60ql)- Jamoose WEAPON SMITHING- we got it (up to 50ql)- Phobosvertenari Janitor- we got it (does a good job)- Doktorschmerz HARD WORKING GERMAN BOYS-- we got it Contact us German boys on this thread or ingame to place orders. Merchant on the east side of Harmony Bay- we got it Names: Hog, Jamoose, Phobosvertenari, Doktorschmerz
  18. 1 point
    Ok seriously, what's been going on? Does anyone remember how nights used to be actually dark and you needed a light source? I'm talking about: And today at 8pm wurm time: 9pm Wurm time, no light source on character: What happened? Even WoW nights are darker than this! They seriously need to be darker. My fondest memories of Wurm are when it was dark and you had to plan your journey, and gameplay, and wander carefully at night, you definietly neede to bring a lantern with you. Meanwhile i haven't used a lantern in almost a decade because it has become so bright
  19. 1 point
    Issue: Can't close the settlement size window using the red X in the corner. Title of effected window, Settlement Size (opened from the manage -> settlement -> resize). Expected Outcome: Clicking on the Red X in the top right corner to close the window. Current Outcome: Clicking directly on the Red X does nothing, Double click minimizes window. Current Settings that may effect the issue: Gui Scale set to 90% Dark Gui Skin enabled *note* Clicking cancel does still close the window atleast
  20. 1 point
    Hi, I just got killed by a troll on my deed. I was carrying around a few sleep powders in my backpack. The backpack dropped on death. When I picked it up again, the sleep powder was gone from it, but it also didn't appear in my inventory. My settlement deed also vanished, but that returned once I relogged. The sleep powder remained gone however. Obviously, fixing this would be great. Getting the sleep powder back would also be great ;) Deed: Vanguard Northern Freedom Isles Harmony Char: Faerian
  21. 1 point
    Friendly bump for the people that stole our gold coin provided us with excellent services! Highly recommended for anyone in need of HoTA/Banners or other goods that they provide. Reliable and easy to communicate with.
  22. 1 point
    At least, you became bit more modest. 9 months ago circa, you spoke about a "model", now it is a "hypothesis". The "model" predicted under 200 players by end of the (last) year. In fact, old servers' population has proven fairly resilient and has even gone up significantly since. And if I am not wrong, you and a few others also predicted an exodus and bleeding out of the old servers because of the steam launch. Now the doomsaying concentrates on a lesser influx into the old server cluster. I do not say that the situation is ideal, but there are over 300 players online at a time on the old servers during weekends (granted, not every time of the day), which is a lot for the summer season compared to 2017/18, not to speak about 2019 when the situation indeed looked critical sometimes. There are other signs, rift participation for example. In 2019, rifts with less than 5 participants occurred fairly often, now there are not few rifts with 40+ players. The average time for completion significantly dropped. There are ways more active players on the old cluster than a year before. I am not sure about the retention of the large numbers of new players, but there will be quite some certainly. And it is well possible that more of them consider the old cluster with its developped infrastructure, especially since the visibility of Wurm has greatly improved, not only on steam, but also on Twitch and youtube. And reviews are getting more and more positive, the revenge reviews of disgruntled former players are buried under real experience reports, some of them critical but constructive anyway. But as said, admitting to have been wrong is not so easy. Edit: One word about Epic. Generally, I find that Epic still has potential, especially for avowed carebears who do not want to spill their hard won affinities to gankers, and therefore avoid Chaos. The main obstacle for some, maybe casual PvP fun on Epic for Freedomers is the lack of skill retransfer. I still hope the devs find a formula which is fair taking in account shorter timers etc. but does not render all Epic efforts useless.
  23. 1 point
    I know that you already know this, Brash - but in case anyone is interested: https://harmony.wurmonline.com/mrtg/villages.html Growth has definitely slowed, but not stopped or started to shrink. That supports the anecdotal idea that many folks are just relocating.
  24. 1 point
    As a fresh noob only 4 months ago, I learned very quickly the place I had spawned at was a deed and that I too could plant my own deed because of the deed stake in my inventory. From such I used the wurmipedia to do research of deeds to get a better understanding of how they worked and if it was worth it to deed. I think for many it may be less of "I didn't know deeds were a thing" and more "I have yet to get the silver to have a deed" (I know the minimum deed size is pretty cheap, but that they may not know or wish to save up before hand anyhow) With all the deeds that do pop up I imagine it's not hard to figure out one can deed land if they so choose to. It's not like it's some big secret. Whilst I'm sure there may be some fresh faces that have yet to discover deeding I doubt it's a big issue.
  25. 1 point
    Oh nice new map coming! Nysa is apparently launching August 14th! Looks like I'm coming back to Wurm just in time. See you guys there.
  26. 1 point
    1/5th on the older servers is to be expected, we just added thousands of new players to the Northern servers which YES are going to get the lions share. 300+ new players on the older servers within 3 months is probably NOT a reasonable expectation, and I wouldn't anticipate that. Reversing the decline is the first goal not suddenly going back many years in time overnight. There are many many many factors in the decline, and it is going to be a battle to actually grow the older servers again. Not impossible, not easy. Without the Steam launch and new server? Probably hopeless. Yes it is a gamble that starting a new server will actually make things better and not worse. But dozens of new settlements on the Southern servers is surely one very hopeful sign.
  27. 1 point
    I disagree. Before I went premium I had a house, a farm, livestock, a boat. I explored, hunted, looted, terraformed, mined, crafted. I made coin through foraging and selling rares. This is hardly only 1%, particularly for a sandbox game - for example, no pvp is no issue for me because it doesn't interest me. In any event after a couple of months of this I THEN subscribed for premium, without spending dollar one of real money. The limitations are circumvented by subscribing, but spending real money is not required to subscribe. That is the fundamental doubled fallacy in claiming that Wurm is not free to play. Yes, there are limits on non-premium play, but the game is quite playable within those limits and those limits can be removed without spending money. Hence - free to play. Having said that, I do think that "freemium" would be a more honest description for most "free to play" games, Wurm included. If "winning" was a thing in Wurm, I think a charge of "pay to win" (if paying was the only way to subscribe) would be justified, because premium does indeed give actual advantage.
  28. 1 point
  29. 1 point
    Dear developers. I love Wurm even tho I've always been playing it f2p. I'm looking forward to playing on Steam servers and just want to put my word out for fellow Russians and Eastern-Europeans. Due to quite harsh currency exchange rate the sub fee of 10eu is ALOT and with the steam regional pricing policy we usually get prices adapted to our economic situation. Even big sub-based games like WoW have regional pricing. For example the current sub price of wurm is more expensive then my mobile plan and internet plan combined I can afford it, but it would be financially irresponsibe for any Russian player like myself to pay that much. I hope you've studied the regional market a bit and there will be an adapted sub for regions like ours. If you compare similar scale games, the sub fee is usually around 299-399 roubles per month. Thanks alot for what you do, I hope the game does well on Steam!
  30. 1 point
    I saw multiple cases in CA and Freedom, people pick up some item, and it doesn't show up in inventory. They check there's no filter active, and the item is still invisible. It shows up after a /relog for /lotime.
  31. 1 point
    Thats great, I'll let you know and send everything asap when its ready Thank you ♥ (Oh and btw the rugs are 25's ql, not 30)
  32. 1 point
  33. 1 point
    Come on I cannot be the onlly one taking pictures. Here is Jackal rising
  34. 1 point
    Did you also try rebooting the computer? Could be an unresolved issue in your system memory, a reboot should fix that. Otherwise, you will need to log into an alt and file a /report with GMs.
  35. 1 point
    Hi @Scythe I'm relatively new but I think I can answer this for you. The skill grinder is a tool / site that I believe is commonly used by those who know about it, as with the affinity cooking site / calculator. The rolls referred here If I'm not mistaken, is part of the fixed formula (therefore the random integers are picked from 1.01 to 39.99?) that determines how much skill you get. Sometimes there are no skill ticks due to the rolled integer resulting in the formula producing a number thats 0, less than 0, or so minute it isnt recognised, and therefore skill is not gained in that particular instance. (I could be wrong on this, so someone please correct me if I am.) Diff here is Difficulty: You want lower or 1QL tools as time taken to complete actions go down as QL goes up. Less Ql = More time = more experience, since exp is based on the time each action takes ( same reasoning as to why you want to have lower stamina for longer timers, but not less than 10% stam as there is a penalty to your exp past that point). Difficulty, however, is denoted in the chance to succeed at something. For example, if I make a wagon at 50 Fine carpentry (minimum is 40 Fine carpentry) with 50ish QL small wheel axles and a 20QL plank, my chance of making the initial unfinished object is only 6%. This is because the difficulty is very high comparing the material QL to my skill level, and so my chances are success are much lower. From this, we can see that because the wagon is too difficult for me to make, if I'm skilling using creation, I would not want to use the wagon at all, but instead something closer to this range of success. Of course, higher or lower QL materials will also affect the creation chance, hence you may need to play around with different qualities and find what's best to suit your skill for the item you want to create. The same applies for tools, their QL will affect the difficulty level of creating an item, as well as, I believe, improving it. (The latter I'm not too sure, so someone please correct me if I'm wrong). I'm not familiar with the exact formulas myself, but generally you want to improve or create items at a difficulty that is not too easy but not too hard, of which is easier seen in creation windows/ However, as I dont usually look at the formula or use the tab myself, a quickfire way to estimate a good QL to imp to would simply be your skill level + 10 (for the sake of simplifying the need to calculate an appropriate Ql every time your skill goes up). This will probably not work as well at higher grinding levels, but it does work until the 70s or 80s as far as I have seen for myself. Hope this helps! >.<
  36. 1 point
    It is definitely free to play. It isn't a demo, it is merely a limited/capped game if you don't have premium, but you can have premium without paying real-word money. Anyone who reads "Free to Play" and doesn't expect a subscription based premium hasn't been paying attention to games. Freemium is an extremely common model. The fact that the premium subscription can be had without spending real money is a distinctive of a few games, Wurm included. You can play as much as you want without limitation and not spend a cent on it, but you may have to work at it.
  37. 1 point
    The sad part of it is that people are settling ONLY on the steam servers. New players aren't joining the old established servers. I've checked deliverance population and we haven't had any new blood. Why is that? How about part of the "server selection process" there's a text informing people that old servers have plenty of room (and honestly there is a s*** ton of room to play on ) so they don't overpopulate the new servers thus leading to more negative steam reviews? It seems this whole process leaves the old servers with the same < dying > population and everyone is joining the new ones. For me this feels like Epic 2.0. No new players here, but as long as Wurm is fine, guess old freedom will get a taste of what Epic experienced through 3-4 years.
  38. 1 point
    Lemme ask you this, why does it matter that others are utilizing the game how they wish with it being within the rules?
  39. 1 point
    Are people saying the area where they are working is inviolate or is that the way it is being interpreted? Are they planning to only "tent-deed" as you call it or are they working on getting some skills behind them before going premium? Or perhaps working on building up a little silver before committing it to deed upkeep? Basically you seem to be unhappy with crowding, which is a natural result of a popular server launch, and the fact that people are setting up nearby. I am not sure if that is actually a problem at this stage. If by "tent deeding" you mean pitching a tent to keep stuff secure while doing some work that isn't on a paid-for deed, then yes that is indeed part and parcel of free play; as it should be.
  40. 1 point
    Buying 5 or 10s to place a deed instead of buying premium first is a valid option. In fact, it wouldn't surprise me if most players starting a deed on Harmony/Melody did just that. I know I did as I wanted to place my deed ASAP. lol
  41. 1 point
    My friend in game is f2p but has a deed by making Bulk and foraging. Never spent a penny of real life cash, comes from a poor place and cant justify spending on a computer game, so plays free games. Now I think the middle ground from what has been suggested is to improve the small cart and maybe we need a new mount the donkey slower than a horse but faster than a cow, can pull small cart simples
  42. 1 point
    I mean there was also an Error Code 35, that prevented some people from launching the browser for days after the bottleneck cleared up. The people with Error Code 35 game launcher problem, didn't get the first 48 hrs of bonus, or the second 48 hours of game bonus. We got F'd, and we're not happy about it. 144 sleep powders is the equivalent of what we originally missed out on. When Wurm decided to extend that to 96 hours, we with the Error Code 35, are now missing out on the equivalent of 288 sleep powders. Now does this game believe in treating their customers fairly and equally? Or are they going to go down the hypocracy route?
  43. 1 point
    Honestly, while there could be some minor tweaks to free play QoL (a small crate in a small cart is a good one), this is a business, not a charity. If someone can't afford the premium, and isn't prepared to work to earn it in-game, then they're probably never going to contribute anyway. Making free accounts basically able to do anything apart from really high imps just means that more people won't bother with premiums - why would they? Running the game costs money, and it's a business not a charity. There are already freebies for people who were premium but aren't right now (higher stat cap, etc). There are plenty of routes to earn your premium in-game, if you really want to, both from other players and directly. If you can't afford it, don't buy it. That's it. The free intro is intended to be an introduction, a try before you buy, not a chance to play the whole game before you get bored and wander off.
  44. 1 point
    give us the ability to pull 1 item with a keybind: alt/shift/ctrl + click or w/e of that sort that does not require any drags or selecting amounts, just a hotkey and clicks or keybind alone will also work Why? - pulling items from fsb in bulk when cooking is H E L L, this way if you need 5 thimes you spam that keybind over the stack of 100,000 thymes and it pulls 5 thymes out.. instead of dragging from fsb to inventory and selecting the amount you need, it's not much but it's lazy alternative Cooking needs something to speed up the pulling of ingredients from the fsb... +1
  45. 1 point
    Have these silly things, if you're at all interested. Not sure they qualify, but use as you will.
  46. 1 point
    With 4 alts in addition, thats only like a year of gaming. In 2034 you can look back to the amazing achievement you got back in late 2021 and smile. And think about how many lunchboxes you can make!
  47. 1 point
    Assuming 7 seconds per action at 6 actions per queue add 3 seconds ontop of that for stamina and click= 45 seconds 16 sets of queue's before full inventory = 720 seconds or 12 minutes add 30 seconds to empty inventory and possibly recombine new lumps refuel forge throw more items into forge so 750 seconds per 96 rivets 4m/96=41666.66666666667 inventories full so 41667=31250250 seconds or 520837.5 minutes or 8680.625 hours 361.6927083333333 days of action time Now on average i play either 6 or 8 hours a day so lets assume 6 hours 24/6=4 so 362*4= 1448 days of playing if 100% efficient Assume 60% efficient rivet making(still quite high i average based on action time vs play time around 55-56% on a good day) 60% of 1448= 868.8 so 1448 minus 868.8= 579.2 more days to add ontop = 2027.2 So 2027.2 days if i spend 6 hours a day making rivets at 7 seconds per action at 60% efficiency or 5.55 years if my math is correct with no breaks If my math is wrong feel free to correct me i did this mostly out of my head So maybe some day i will have a bcu full of rivets and i can confirm that it truly is correct
  48. 1 point
    Hey! This is on our radar to address, the new skies are awesome but there is definitely too much light around. Expect to see some tweaks with this as time goes on.
  49. 1 point
    I think the current official stance is that archaeology is 'sufficient fun' and the devs want to work on different skills, which we must respect. What I will say is that we all underestimated the capacity of archaeology to provide so much fun, inspiration and new ideas. In my opinion, rather than put a cap on this spring of enthusiasm, maybe it could be channelled off in different ways. I would like to see some of the other 136 skills used alongside Restoration in recreating artefacts in archaeology - perhaps those players with high fine carpentry could more easily combine some of those large furniture items, those with tailoring and leatherwork skills could perhaps have a gift for finding and piecing together fragile fragments of long lost tapestries, flags and capes, and maybe the smiths out there could have a better chance at finding and combining legendary weapons and armour. The devs are right - there is a need for balance to be sure - but I think anyone can by now see the appeal of archaeology, not just as a mechanic, but as an inspiration to design and most importantly for the players - a reason to keep playing. I think if more skills could be brought into play during archaeology - this could open out many opportunities for new content, extend the life of archaeology as a hobby, whilst maintaining a balanced skill set.
  50. 1 point
    I am recently new myself, having only started less than a week ago. Im really liking it so far, but here are the issues I am facing as a newbie. In no particular order. The skilling system seems very harsh and more than once I have considered quitting and looking for a new game because of it. - When wounded it is seemingly impossible to heal yourself. It is easier just to die and be more careful where you step next time. I had a wound that would not heal itself and was told I could forage for cotton to heal it, i died of my wounds before any of the first aid worked, which took over an hour. I have now started a cotton farm. - I like mining in other games, so I gave it a try on Wurm. Getting through the first rock was hard and it gave no indication of how long I had to hit it for. My assumption was maybe 5 times, turned out to be closer to 500. - the lack of population makes it difficult. I understand it is an old game and I accept that, but i havent found anything or anyone to trade with yet. - The in-game map is impossible to use without an initial reference point, which I eventually found through looking at the community maps and finding a nearby deed. - I got a message to say I have mail and should check a mailbox... i still have that message, having not yet found a functioning mailbox. I have no idea why I would have mail. - The area around my deed is littered with my corpses because I have zero hope of defending myself. Figuring out how to use the guards helped a lot - The tutorial was terrible. So many gaps. -- During the tree cutting it told me to cut down the tree then cut up the felled tree, I cut down 4 trees before i got a felled tree, I now know its because they were too young but that wasnt explained. -- when learning how to dig i didnt see any change in the tile so i kept digging... then wondered why I was moving so slow afterwards. Im sure I have many more things to come :)