Leaderboard


Popular Content

Showing content with the highest reputation on 09/07/20 in all areas

  1. 9 points
    art shamelessly stolen from a site that doesn't credit authors properly That's right, per the picture it's a The aged white dragon hatchling! And it's coming to town soon! Just like most circuses, animal cruelty is the name of the game down at Bruce's Flying Circus! You'll be able to find us at a strangely usual spot down at N13! We're firing off at 7PM UTC! (that's 8PM for the UK, the rest of you can work it out yourselves or just use this timer) All participants are asked to try and dress the part! Be colourful somehow, or find some other way to be circus-like! Heck, becoming an animal will do, if any such potions exist! I didn't use normal circus colours for these highlights because a red highlight is impossible for most colourblind people, myself included, to read! This time will get you here 1 hour early! Enjoy!
  2. 3 points
    I recently came back after a long break and started my first deed. I keep asking many questions about the game and making plans what to build around my deed. Many things I keep forgetting. So I had to make a .txt file for notes. Wouldn't it be great if we had a Ui Window where we could make notes? This would work clientside, so you'd still need paper to write letters to other players. Since steam release and new UI are coming I suppose this could be a great addition for starting players.
  3. 3 points
    also, are kingdom mobs spawning everywhere (hyenas boars gorillas) going to be fixed? ever since the change to make them spawn everywhere on freedom they no longer spawn with a kingdom, cover the entire map (in kingdom lands you'll get even more of them due to natural spawns + kingdom influence spawns, but the influence spawns don't have a kingdom anymore) and attack everyone regardless of kingdom, on chaos/epic they're a mild annoyance at most because they slap your horse when you ride past but if you don't have a fast horse/can't kill them they have massive aggro/follow ranges and will probably dumpster anyone exploring around early on
  4. 3 points
    Very nice thanks Located Between Kingsport and Bearfoot.
  5. 2 points
    Also friendly shores please. It was very disappointing looking for a nice coastal spot on any of the other servers to find that more than half the coast line has mountains right up to the water. Id prefer no map dump either to start. I love trying to build my own map and cross reference it with other player made maps. Exploration is so much more fun in Wurm without map dumps.
  6. 2 points
    I was in the same boat dug into someone elses mine or my landlord did i forget and i had to strip off all armour all items drop them ahead of me climb up using as little stamina as possible past the stuff till i could just barely reach it, pick up turn around drop it ahead and rinse and repeat over and over up a very very steep drop shaft m i made it out with everything thank gods someone told me how to do it when i asked on forums, chat or other somesuch help source and it worked.. so in case it ever happens again to someone you know... but it can be done.. was a very long process... i am returning and looking forward to a fresh start with fresh ideas and players and the Wurm experience like no other game can provide and I constantly try to prove that wrong by trying out other games... but here i am again.. happy wurmin I
  7. 2 points
    Could we please take this time to address the status effects, we don't need a constant reminder of all the permanent effects cluttering up half the screen. Please make the perm ones able to be hidden so that we don't have to search for relevant ones or make space on the screen for 4+ lines of them.
  8. 2 points
    @Samoolsomething i wanted to share with you and others Over the last few days its been a hell of a lot easier doing what i normally do in wurm thanks to the 2 new keybinds while playing on my phone Now you might go what wurm on phone? and yes via steam link after adding wurm launcher to steam library and setting up a the proper keybinds to proper buttons Before if i wanted to do certain actions i had to load specific keybind text files due to limited button space on either my phone's screen or my controllerwhich also meant i either brought my keyboard and mouse to the living room to play on the tv vs controller) where as now all i need to do is double tap the screen(when using phone) for right click menu do the action ones and then press the button that is bound for repeat making doing the same task so much easier and makes being able to game on the go a lot easier to or while at a place where i got fast wifi but no access to my pc Sure there are some downsides especially if you are gaming away from the same network/not using 5g/wifi signal sucks in general in your home then the game can be choppy and experience stutters so unless you can run a stable connection i do not advice to go out hunting or pvp but for doing stuff around your deed like farming tending animals smithing and so on it has become a hell of a lot easier to do that with a controller Now i get this will never be properly supported but with wurm coming to steam i will be releasing my controller config and a simple guide for people to set their wurm up for controllers and mobile phones Here is a sneak of my phone setup which is just a simple wasd and the 2 new keybinds and take and drop which is all that is really needed and all that can be really done on a phone anyway without leading to "multiple actions at set layers" macro style that goes into the grey area of is it allowed or not and thus i will not even go into(action layers are able to do some really complex key combinations for example) For settings And how it looks ingame in a mine for example Now it is surprisingly easy to move around with a touch screen in wurm and even the old ui worked decently well with a phone or controller but that new addition just makes it so much easier to use no need for really using the keyboard at all unless typing to people or typing in numbers to drag around no fancy steam related keybinds or anything like that just wasd and rftg and most of the game can be done I for one am looking forward now even more to the steam client release as then i can just lay back use my steam controller(or xbox or ps4) with a proper made config that can have multiple layers of keybinds to switch between depending on the task i do(and ingame keybind switch as well) that is saved to steam cloud and can be shared with others vs saved to my controller only So in the end wurm on a controller/mobile? it works good rate it a 9/10
  9. 2 points
    Funny enough i have never any high skill values besides fighting to protect myself from mobs have only got one character to load objects once and basically like to travel around and see all the great deeds and projects and scenery there is in the game .. Wurm has been a very special experience for me compared to the other games out there and really have enjoyed my time here.. and only when i have a need for a skill do i improve it not just for the sake of grinding it.. but i do respect people that do cuz that is alot of hard work.. and commend people on their accomplishments and feel alot of pride in the community when people achieve such goals.. so glad there are limitless ways to approach Wurm and the creators (thanks very much) did an excellent job of leaving it without limits..
  10. 2 points
    Are you asking what you could do to increase skill gain while still maintaining a good pace at digging and terraforming? Are you wondering how you could increase the speed of your terraforming regardless of skill gain? Are you trying to determine how to maximize skill gain? Maybe it’s a matter of trying to find a balance between both. All experiments need to start with a question that you would like to answer. It seems this experiment of yours lacks this initial step so it has left the rest of us wondering what the purpose of this discussion is. Personally, I know the answers to all of the previously stated questions so I am not going to ask them. Instead, what particularly stands out to me about the data you collected is that, under the conditions of 80ish digging skill and using a 95ql supreme shovel, levelling gave better skill gain than digging. I wonder why that might be. My guess is that with such a high ql shovel, digging dirt will yield very low number of skill ticks compared to levelling. I could go on about that, however, I do not find that line of questioning overly interesting since if I were terraforming for a project, I always go for speed over skill. There are times I might want to balance speed and skill in which case I would use a lower ql shovel with coc on it and possibly woa. A good question to test in this scenario would be “does woa on a low ql shovel reduce skill gain over time?” My guess might be that it would not since skill gain is scaled linearity with action time. That is to say if you cut the time in half, then you would cut the skill in half so after an hour you would have the same skill gain. I would expect this guess to be wrong and that an experiment would show that by adding woa, you will get less skill, but this is based on experience and a gut feeling. My point is that there should probably be an initial wonder to guide any inquiry. You may have had one, but haven’t yet shared it which is why you have received responses from the community that do not satisfy or relate to your inquiry.
  11. 2 points
    this is a pretty good thread reminds me of this
  12. 2 points
    I totally disagree with this, as you would have to choose between PvP and PvE then, only creating a big gap again like on Epic. You don't want PvP players only on a PvP cluster. You also want the PvE people, reinforcing the backline, pushing the economy and doing regular stuff. In fact, I think PvE players are much more important for a PvP cluster than the actual hardcore warriors. Thats also why I think that the safe-zone changes with stronger guards, smaller raid-windows etc. are an absolute brilliant idea to get a good, stable, long term server population up and running again. Let PvE players come over whenever they want. Let them build their backline deed in relative safety. Let them slowly get into PvP and its mechanics. Don't create a gap by forcing them to choose between a PvE server or a PvP server on their first day.
  13. 1 point
    Free Rune Attaching Services - Doesn't include free runes - Simply pay COD both ways! SD: 66.14 We are located at N24, East Coast Exodus - here on the map. Four merchants can be found at our deed with all listed goods for offline purchase! Custom Orders: [OPEN] Leather Working (99*), Masonry (100**) *We currently offer Leatherworking imps through a third party, that has been more than happy to take on any orders. If this is something you are in need of you should contact Timoka (Click here to his forum page) ingame/forum for more info. **We currently offer Masonry imps through a third party, that has been more than happy to take on any orders. If this is something you are in need of you should contact Raycg (Click here to his forum page) ingame/forum for more info. We also take Sleep Powder (1s) & Upkeep Chips as trade, and can be delivered to us here on Exodus. You don't pay extra if the item goes rare+, ever. --- Creation of Scale is free of charge with your mats. --- If you need higher QL plate, just send us a PM! (Up to 97QL Available) Low repair skill? Need a mend? Just pay CoD! You don't pay extra if the cast goes above what you paid for, ever. --- Shattered? Replacements or inhouse credit offered depending on item. Wiki links for spells contained within spoiler. Looking for Rare Weapons? Check out the Equipment Section in the second post!
  14. 1 point
    Just take a look at the hood and the chest cloth both are dyed with the same paint. https://imgur.com/ueEQ3Xy
  15. 1 point
    Allow deep keel ships to be "deed/flag" ships. Only one per character. 1s upkeep. Only decay reduction on interior items. Allows use of bed/forge/oven loaded directly into hold (not nested) and only when moored off-deed or x number of tiles from deed. Respawn point. Allow rowboat to be loaded Allow gates/doors to be rented by hour/day/week/month Permissions can still apply to residents. (eg. allows animal tender to pass unimpeded). Highway rules still apply. on-deed only. landlord deeds adds to upkeep (king's fees) Allow player settlements to appear on in game map Based off of number of citizens, and/or traffic count. Must meet certain criteria (active merchants, highway/port access, available beds, food merchants, altars, specific services) two week cycle to meet or lose qualifications. Voluntary opt-in. Purchasable bartender "food merchant" Linked to a single larder located within x tiles. Can purchase liquid, by volume, from kegs. Make it easier to purchase in game coin (from in-game) in varying increments (not just silver). Improve cost display in Traders, and Merchants. (make the hover over "1s 59c" be the default, and decimal be the tool tip.) Make the trade screen be more painfully obvious of what's going on. Allow vehicles to be marked for sale. Buildable docks. Raise and lower anchor (not carry with you). Must have room in hold. Improve the "full bright" effect for light sources outside of illumination distance. Too subdued in current manifestation. Make ports, towns, and lighthouses vibrant at night at distance. Increase flicker (random intensity changes).
  16. 1 point
  17. 1 point
    you are right...it isn’t no skill gain, but at that rate, 100k actions will give you 1.7skill whereas you could easily be at 99.9 skill if you do some adjustments to the setup. It does matter what your goal is. If skill is not important, then go for speed. I’ve done many projects where I’ve optimized for speed, but I would never then be looking at how much skill I would get from it since I knew it would be negligible. I do grind skills as well but will always do so with an additional purpose, for example, to get digging I would use a low ql shovel with high coc and dig clay and then use that clay to make mortar for the house I’m building. Skill goes up rather quickly this way so than when I needed to dig that 100k action hole in the ground for the labyrinth, my skill was there to support the speed.
  18. 1 point
    @DelacroixI would prefer if you ceased to post such comments, they bring basically no useful input to the matter we discuss here. @McGarnicleWhile I do agree there is a trade off, I think you go a little overboard by saying "no skill gain", since I started playing my whole digging was optimized to get results fast, and I got a decent level, which wouldn't be possible with "no skill gain". But we are now quite a bit off-topic.
  19. 1 point
    its grape season .) Im at my grape trellis atm they are planted 1 of each side of a tile and with raspberry bushes in middle of tile (hope you get the picture) Anyway, now to my problem with new default keybinds I started out with harvest and pick sprout and prune with no problem at all then suddenly keybind F changed to pick up on trellis and i saw it too late so i picked it up .( then i placed it out again and as it didnt place it as it was before i had to use " Turn Clockwise" And then my problem started Now I only get F Take and R turn clockwise on my trellis Funny thing is that it aint really stuck since if i change to shovel i get F dig So why is it stuck when going back to sickle ? EDIT: Aftert a relog first to old then back again to new it have change so i get harvest on R and then picksprout and then prune but F still say take . Ok since there isnt any use of prune it get stuck on keeping prune on R now EDIT AGAIN: Was rdy with my grapetrellis so went down to ocean to drink, now i get R as drink went to hops trellis and only option is now F take. nothing at all on R it doesnt even show up.
  20. 1 point
  21. 1 point
    I agree it would be handy and wouldnt mind a notebook for easy notes when travelling for example. We however have the ability to write ingame and ive been using this method for saving to-do lists ingame. My deed only has me and a friend as villagers, but i find it a more rpg style instead of a google sheet. The village message board can hold notes and works good enough if youre willing to sacrifice some time writing the notes. We have it in the center of our deed and use it regularily. https://www.wurmpedia.com/index.php/Village_message_board
  22. 1 point
    Yes, would be great. At least plain version where you can just write your text. Better would be with a switching pages feature. Best would be with possibility to create expandable groups, where you can put single/multiple notes.
  23. 1 point
  24. 1 point
    There are known recurrent issues with the Hetzner hosting service in Frankfurt/Main. I sometimes also lose connection from inside Germany, albeit rarely. There are a couple of reasons like failing switches inside Hetzner, at times even trouble on the DECIX knot in Frankfurt as the primary german connection to the world. That one is infamous to be infested by the NSA so I wouldn't even exclude geopolitical reasons for your outages when incompetent spies botch their surveillance . This all does not concern the steam launch, and soon not Xanadu anymore as CC/GC is moving servers to a new hoster in Scandinavia where Celebration already resides. Hope that one works better for you.
  25. 1 point
    Peg 49.41QL - Blueberry - 5 copper Shaft 40.72QL - Lingonberrywood - 5 copper Send cod to Xagru? TY
  26. 1 point
    I've been actually playing with the steam link app for a few months now it plays suprising well. The new binds surely seems to make it A LOT better. Didn't even think about having the binds until I saw your post gave it a try. Very nice to play when I want to be antisocial a families or meetings that could have been emails.
  27. 1 point
    92.16QL - Ropetool, Pinewood - 92 CoC & 92 WoA - 3 silver This is under rare, may i get this please? Thanks
  28. 1 point
    I've been reading this thread and I don't see many suggestions pertaining to the initial objective. I think a lot of people responding to this thread are confused by the fact the OP isn't purposely trying to max skill gain, but they aren't focusing on the fact the OP is actually trying to figure out how to max skill gain while still maxing out speed, as McGarnicle already pointed out. I am also interested to know if leveling is better skill gain when doing this kind of project style digging because I also would rather raise my digging skill via finishing a project rather then grinding it. So, I know a LOT of you guys are absolutely brilliant with this game and I'm very interested in seeing some of you crazy skillers brainstorm what's the most optimal skilling conditions optimized for speed.
  29. 1 point
    Bet you howled when you figured it out...
  30. 1 point
    To further explain what I meant about the up and down arrows in chat (the little white arrows above and below the scroll bar). Old UI: New UI: These arrows (from the old UI - ringed in red in first picture) provide much needed functionality and allow players to scan up through chat one line at a time, which is vital when there is a large amount of chat. The scroll bar alone (new UI - second picture) is not precise enough to find specific comments, especially as new text comes in. I am finding it impossible to follow chat on my laptop touch pad, without these scroll arrows. I really don't know why they were removed, as there is no substitute for their function.
  31. 1 point
    Thanks for the tips guys, i think i mastered it now 🤓 I built a ladder tower on same tile like Nordlys said. parked a wagon on the ground floor with materials on that tile. Then i took the cart and howled up a floor. Climbed down, lead 2 horses for the cart and hitched them to that cart a floor above. that works. then drove that cart on the 1st floor a bit so those horses appeared on the first floor, then parked cart on the opening tile again and unhitched it. horses stayed on the 1st floor this time. Then hauled the cart to the second floor, climbed down to the 1st to lead horses to hitch to a cart above again.. Rinse repeat that few times and now i have commandable cart on the 4th floor with the horses to run around the floor and when i need reload it for supplies, i come back to the opening to swap crates round with the ones in the wagon i left on the ground floor. Damn wurm mechanics lol but works like a charm. Btw i took your advice too Endeavors, so those 2 horses i managed to haul up are disposable, so if they will end up on the roof in the end, i will just kill them instead of bashing the floor tiles all the way down hahaha 🤣
  32. 1 point
  33. 1 point
    The UI would not affect mailing times. Yes, that's fixed with the input box bugfix.
  34. 1 point
    Sent and after 2 weeks returned back. Well spent money. 😠
  35. 1 point
    Will the healing reduction increase from earlier this year be looked at before this server releases? from my understanding, it was from people tanking hits and healing it up while in the middle of a boat fight, but imho, this is more of an effect of SOTG rather than healing, the rate at which it was increased from healing was ramped up, but since SOTG has reduced healing as it is, their healing reduction builds up slower due to their sotg health (if a normal player took 100 dmg in a short time while getting spam healed for the full time would give them 450s healing reduction, in the same situation a SOTG player would take 70 dmg, heal for 70 dmg and get 315s healing resistance), and imho this change negatively impacts everyone that wasn't SOTG more than it effects SOTG players (imho the accelerated healing reduction buildup should be a SOTG thing), and since you won't be able to get SOTG on this server, healing have been nerfed due to this interaction that isn't even possible on the new servers. " Weapons/Armour tweaks to change the meta up, we will be leaving this undocumented." Will the base ideas behind the weapons be the same (things like longswords are average damage super high parry, axes are high damage low parry, mauls are a middle ground etc), or are the weapon classes getting a complete rework? If tomes aren't going to be a thing it'd be cool if you could get 1 use then gone version of the sorcery spells/temporary damage resistance/debuffs from the valrei/chests or something, if they're expendable it's a bit easier to balance than one shot then you have it permanently tomes
  36. 1 point
    Server Update - 08/07/2020 Added infected planters You can now use area actions with large planters like normal farming (Cultivate, Sow, Farm, Harvest, Harvest and Replant) Added area actions for trees and trellises (Plant, Prune, Pick Sprout and Harvest) All area actions can now be used when riding a mount or driving a cart Fixed planters timer going weird when no planters are active on the server Changed plural names for planters to be more specific (for missions) Improved permission checks for planters in villages Tweaked stump volume to better fit in carts/vehicles Read here for more info: https://otherlands.bdew.net/2020/07/08/server-update-08-07-2020/
  37. 1 point
    If you have paid attention to CAHelp which you frequent and have asked these question and participated in... QL of the shovel factors in how fast you dig.. COC changes how much experience you get. WOA changes how fast your action with said tool is... Your current skill factors in ALL of this. You are asking questions you already know answers to. I am done playing the Question answer portion of your game.. Have a Nice Day!
  38. 1 point
  39. 1 point
    can you migrate xanadu and then sink it at long last?
  40. 1 point
    HAHHAHAHAHHAHAHA I wish, they dont release maps on purpose, for the sake of EXPLORATION (and suffering) Plus home made maps are pretty fun
  41. 1 point
    Tile types have different difficulties with dirt being 0 tar being 35(and steppe at 40) and so on Slope makes a difference in skill gain while digging there is a calculation for it(i cant remember it right of the top of my head il see if i can find it again later) that would give you the optimal digging skill gain based on the tile+slope you are using certain skills benefit from time spend on action vs actions per minute but digging isnt one of those the difference between a ql 90 supreme shovel at full stamina vs low stamina actually is big enough where going to no stam results in less skill gain then queueing up max actions and then resetting for stam(if you compare set amount of actions in 8 hour span for both) the reason for this comes down to more actions done favoring a higher average skill income then less actions done if you want to grind digging in anyway make a spike of dirt up to a few dirt above your optimal and turn 4 tiles on the spike into tar(or clay) stand in the center where you can stand without climb on have a bsb nearby with a barrel of water and food and have the proper ql shovel with as high coc as you can get your hands onto(QL=(difficulty+20)*2-skill) turn on sleep bonus grab affinity meal and spend an afternoon digging(or till you run out of sb) you can get to 99 in a few afternoons of doing that which you just can not do with level what so ever Now if someone would be so nice as to post up that slope calculator again(i cant seem to find it in my logs anywhere 😕 )
  42. 1 point
    I 100% agree that the foal stage should not be skipped, not because of the pleasure of breeding, but wurm is not a speed game, its a slower paced game and that's part of the thrill, if the foal stage is skipped players will have fast horses instantly almost from the start of the server and I don't think that should be a thing. part of the struggle is working to get everything up to what you need to successfully pvp. I don't see the need or the want in everyone being handed things to make their pvp experience easier, the loss of horses and not being able to get them replaced instantly is part of the experience and part of how real medieval warefare is. learn to fight with or without the horses you don't need them instantly handed to you.
  43. 1 point
    This is a mix of responding to posts and revisions based on those same comments. Raid Window/Mines Newly created deeds will be raidable for 48 hours when created outside of the safe zone. After this 48 hours normal raid windows will begin. Draining a deed will reset the cooldown for changing the drain window and cannot be changed with enemies on the deed. If a raid window is not set a deed will be raidable at all hours. Raid windows will have a set duration now 8 hours outside safezone 4 hours inside safezone Remember there are nerfs to how defendable you can make a deed now dirt walls cannot be nearly as tall and mines need 3 tiles between them. Also need to consider there is tower chaining now you cannot just build a deed directly next to someone you will need to chain towers and destroy the enemy towers to do this. Breaking reinforcements off deed will also be extremely easy now. With these changes I feel confident most of the concerns will be difficult to pull off. Walls and fences on the deed will be indestructible outside raid windows. War bonus will cap around 20% reduced damage and won't be anything too insane. Will look into having off deed mines stay locked but be extremely easy to bash. Other Servers are planned to launch together. Meditation will now cross over, paths and path levels will not but are capped at 9 as noted. Tomes will not come from any source on this new server, but as noted some of the karma spells will be available to anyone with a staff and karma. None of these changes are planned to cross over to existing pvp server unless there is support for it. Horses can breed at younger ages now. Can look at adding base DR similar to sotg to everyone as the server progresses if damage output is still too high. PMKs will be enabled at some point just not on launch to give starter kingdoms time to expand and claim land. My best estimate is a month or two, we want to give base kingdoms time to make towers and claim land before unleashing PMKs. Capitals for those who do not know are set by the king and do not need to be the deed they live in, the reduce the cost of upkeep on a deed by half.
  44. 1 point
    everything looks great P.S. to the people complaining about these "safe zones" and "raid times" these are the same people who have been consistently ran off of entire clusters due to constant pressure its time for a shift to a more healthy environment, and I think you're hitting it on the head. there will be of course things that need nurturing as you go along, but it looks promising
  45. 1 point
    Really love the changes, especially the safe zones and raid windows. This should make people that are unsure of PvP feel a bit more secure to come try it out. It loses its intense hardcore nature, but that's what we have Chaos for. Really great work, Darklords.
  46. 1 point
    LADS, lets show these steam noobs how real men grind!!!! join this deed and we shall bask in limitless and glory filled wealth.
  47. 1 point
    No. I have no idea how to manage not to get it installed, other than under <censored> accidential conditions of hard- and software I read about from time to time, and those can hit steam as well as their support forums demonstrate. I fail to see that it requires a master in CS to install, especially with the "new" (now not new anymore for quite a time) launcher. Even the JNLP was no rocket science.
  48. 1 point
    one might argue that this is hardly expirience improvment for all but ok
  49. 1 point
    I believe the last time this was brought up it was sadly locked up after A LOT of hostile discussions on race - and I am pretty sure someone said something about the crowd not being ready for such a change :S I say +1 though! The way people reacted in the last suggestion thread really just emphasizes the need...
  50. 1 point
    +1 I honestly don't see why it's such an issue.
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up