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Showing content with the highest reputation on 05/07/20 in all areas

  1. 5 points
    It's pretty foolproof - our shop won't allow you to purchase items for a Steam account, and you won't be able to buy from the Steam store on non-Steam accounts. At the start we'll be using the Steam microtransaction systems that require you to be logged in to your character, if we also use the Steam store through DLCs (like EVE does), we'll make sure it's clearly stated that it only applies to those accounts.
  2. 3 points
    The time has come and so have I. The JK Coast Guard will sail again. Also definitely make horses grow slower. It'll be more fun to kill them all when we break in. ❤️
  3. 3 points
    It depends on the reason you have been banned. Accounts banned for macros and such are informed they are welcome to make new accounts to play. Players specifically removed are not welcome back, and we will not be changing this.
  4. 3 points
    Hi! I was wondering if you could add the ability to make fish oil in Wurm as a way to add more recipes and grind Natural Substances. Also would make ppl want to fish more? We could use the wood pulp press to get the fish oil instead of a fruit press.
  5. 2 points
  6. 2 points
    +1 Would be another use for fish. I would like to see whale oil as an option as well and blubber/fat from butchering whales too.
  7. 2 points
    LOL - Was using an Iron Staff not a wooden one - all good now
  8. 2 points
    The new Whispering Bay. North Deli
  9. 2 points
    Chatting in Freedom, I really miss the up and down arrows on the old scroll bar - I am finding it really difficult to accurately move the scroll bar up and down using my laptop touch pad, and I am struggling to keep up with chat. PLEASE can we have some up and down arrows at each end of the scroll bar on chat windows? Thanks!
  10. 2 points
    I feel that the target and fight boxes should form a more unified "whole piece" when docked to each other. With some quick photoshopping.. Perhaps add the collapse option on it, same as selection box has now. If nothing targeted, collapse the target window (toggle auto collapse on/off) And when expanded, same thing. Remove those unnecessary side margin spaces
  11. 1 point
    Has anyone of the wurm team thought about adding different materials for the spiral staircases? I know I for one would like to see anything other than brick or wood used for them, Marble, Sandstone, Pottery, Rendered, Rounded Stone would be nice. Ruriko
  12. 1 point
    When I butchered an old tortoise, I got some meat. The meat read 'seafood' - a tortoise is not a sea creature! A turtle is a sea creature, a tortoise is a land creature - I think we probably need to make a clear distinction between a tortoise (a land creature, with stumpy feet, which is what the graphics for this animal look like) and a turtle (which has flippers and swims in the sea). [14:30:31] You butcher the corpse of old tortoise. [14:30:31] You produce some meat. It would be nice to know which animal the devs had in mind when they designed this creature.
  13. 1 point
    I got the achievement "Giant fish" today. It's not listed on the wiki's achievements page. I got it after catching a 186.95 KG, 93.47 QL huge white shark. It's gold, and the hover text reads "You caught the rare one".
  14. 1 point
    Not sure if this is helpful, but the suggestion I have is to make any option we can choose in a right-click menu on the objects we interact with "checkable," in doing so choosing the default option that would happen next time you mouse over and press the "DEFAULT_ACTION" key on that item. Hope I explained this well enough to understand what I mean... -amsedal
  15. 1 point
    Hi Jotz, Please send to Ursu on Xan, Thanks again 😉 85.21QL - Longsword, Iron - 104N 88LT 95MS 85C - 3 silver
  16. 1 point
    That would be a harder way to attract new players because the word "steam" when attributed to games is a competitive phrase on Google. Steam players looking for an MMO would probably search by tag within Steam (which is terribly flawed, sadly). Google does not look for true statements, it looks for words and phrases. For example, you can search for asherons call steam and get 500,000+ result even though the game was cancelled and was never available on Steam. And now this page will be added to those results the next time the Google Bot crawls this page.
  17. 1 point
    Hi, as a construction worker in game, I find them currently pretty useless, and there are several reasons for that: 1. Can't be planted, which makes any off deed work hard, as people tend to take them (no idea why, probably intrigued by the item they never seen before), you can plant even chairs, why not the markers? It is a pesky issue especially where you have a complicated construction such as a highway and you need to mark several carefully surveyed template tiles. 2. Decay is way too fast, there should be an ability to repair them or improve with such a high decay rate, even at the cost of difficulty of doing so or creating them. 3. Colour - green blends too much with the environment, there is a reason why IRL construction markers tend to be red.
  18. 1 point
    with the server being isolated to just the one pvp server for items, there is plenty of opportunity to get your gear back, I don't understand why full loot wouldn't be a thing. iv played 100s of games that are full loot and tbh many of the gaming industry is going to games like this for pvp. it is higher risk, which makes the game more of a thrill. removing full loot would be a drastic mistake. I do have a suggestion on those people who refuse to wear good armor and so forth and hide it on alts so it isn't lost, why not increase decay rates of items that are stored on a player alt, the more the character is not active the faster the decay rate will increase...this would force the items to decay that so many people try to hide away on an alt for fear of loss. like their could be a criteria such as said character must be premium to not have decay rate if its non prem there is already a penalty to storing on it. and say the character must move this many tiles in said time or decay rate will increase. or they have to be within enemy range of like 50 tiles or something...just a thought for those who hide away their gear. on same note since people will argue about it such items like armor equipped wouldn't be subject to this decay it be inventory itself. might be a bad idea might not, but its an idea to force items into the pvp fray that everyone refuses to use.
  19. 1 point
    everyone would pick say weapon smithing or one of the other top money making skills, armor smithing, leather working, or black smithing. So why buy premium when you can sit back and make money with one free skill you can raise to 100 being non-premium.
  20. 1 point
    hey would you ###### brad pitt if he kicked in your door right now?
  21. 1 point
    Been looking for these videos for years, saw them back when they were kinda new on youtube. Definitely something alot of wurm players might find interesting to watch, thanks for posting them here.
  22. 1 point
    brb making a few dozen alts so I never need prem again
  23. 1 point
    Both. Mine has been rare'd with a bone. I color coded my post and added this info.
  24. 1 point
    Windowed Re-sizeable Client, 90% UI size Health Bar: When I load the game, the health bar panel flashes up and down for a while. It looks like it's trying to expand over and again until it finally settles. I have it set to fully expanded, with name, FPS and speed all showing. The health bar panel is currently not locked.
  25. 1 point
    18.60QL - CoC 80 - 25 copper (Oak) 53.95QL - CoC 96 - 70 copper (Fine - Can reduce QL upon request) 9.15QL - CoC 103 - 2.2 Silver Please send to Ursu on Xan Thank you
  26. 1 point
    Good to know. I didn't have that happen to me, but I had to log off and use the regular live client to send.
  27. 1 point
    Not sure if posted above, but I came across this today. You are unable to use the CoD function, as it only lets you set the amount in golds. Silver, coppers and iron fields are not working.
  28. 1 point
    Sort by price function on trader seems to not sort properly.
  29. 1 point
    Reposting this with a working gif: In the skills window, you're unable to drag the window using the gap in the window between the Skills tab and the minimise/close tab. However on the chat window, you can drag from this area. I'd personally prefer it if you could drag any window using this empty space.
  30. 1 point
    the staff of land item you can no longer get it. here is the info on it for those who are curious. The staff of land is a cosmetic item that was given as a random gift to players who were premium at the time of the 10 year anniversary of Wurm which occurred in 2016. It was also a gift to Challenge winners. When used as a weapon, the staff of land is equivalent to an iron staff. you can only obtain from buying it from a player now.
  31. 1 point
    Love the new UI but.. Could you add a setting that allows me to set a timer for when the new tooltips show up. Like when I hover my mouse 5 seconds over an item the tooltip shows up, not directly. All other mmorpg's have this setting as far as I know and it's needed for imping.
  32. 1 point
    Been playing around with it for an hour. Surprised I like it so much, so, hats off to the devs for this one! Only suggestion would be: Allow chat windows to be scaled separate from the other UI items. I can imagine those with poorer vision would be frustrated with the inability to scale the text without making all the other UI elements larger too. That would quickly clutter a screen.
  33. 1 point
    Went to CoD items to someone and was unable to set the cod Price. when i clicked the X to close the window and retry it sent the items anyway.(no i didn't hit send, hit the X to close window)
  34. 1 point
    Actually, everything in this suggestion is already under development, and will be released soon.
  35. 1 point
    I feel like the colours used for active and inactive tabs are the wrong way round. When I see a grey tab, I assume that it can't be selected, presumably because it's the currently selected/active tab. However in this UI grey is used for the inactive tab, and is therefore "clickable". The coloured tab (friends in the below example) looks like it is meant to be clicked on, but is actually the active tab. I also feel like incoming messages being highlighted in blue isn't eye catching enough.
  36. 1 point
    I 100% agree that the foal stage should not be skipped, not because of the pleasure of breeding, but wurm is not a speed game, its a slower paced game and that's part of the thrill, if the foal stage is skipped players will have fast horses instantly almost from the start of the server and I don't think that should be a thing. part of the struggle is working to get everything up to what you need to successfully pvp. I don't see the need or the want in everyone being handed things to make their pvp experience easier, the loss of horses and not being able to get them replaced instantly is part of the experience and part of how real medieval warefare is. learn to fight with or without the horses you don't need them instantly handed to you.
  37. 1 point
    I think you under estimate the scale and how simple it is to kill horses in fights on an active pvp server. 100+ horse breeding program that’s nothing to what most pvpers have. You’re coming with a mind set that pvpers don’t have active horses breeders which isnt true. Its clear you’ve never lost all you rideable horses in Pvp and then have your horse breeding pen raided and slaughtered the same night. Skipping foal stage isn’t a big deal you’ll live. I wouldn’t expect someone who started playing in 2018 to understand since the pvp population died off drastically late 2014.
  38. 1 point
    Been forever since I've been to an impalong! I'd love to come.. I'm bringing myself (Stargrace in-game) and can help with BS, WS, Carp, Fine carp, (70+) Also going to drag along an alt for a spare sermon body (Blesse in-game, Fo) and maybe a few more bodies depending on how many alts I prem before the event..
  39. 1 point
    I would like to show up. Hope I make it. I can do carp, fine carp, blacksmithing, jewelry smithing, cloth tailoring, and leatherworking. Would like to reserve a room if u got one available (Teeebomb, three e's, lol). Very happy to see VirusMD still in the impalong businsess 🙂
  40. 1 point
  41. 1 point
    Boats will be really important early servers because there will be no roads and it means safer travel. To believe boats would be useless because it's not connected would be a real mistake.
  42. 1 point
    That is all correct Nordlys. Updated the first post to explain that better and added some other answers.
  43. 1 point
    Steam accounts will only be able to buy silver coins and premium time through a new in-game store that uses the Steam store as the back-end, and possibly some options on the Steam store itself. You can't use our existing shop for Steam accounts, and you also will not be able to link existing non-Steam Wurm Online characters to your Steam account. That will always be buying directly from our shop on the website, using a regular Wurm Online account As others mentioned, Steam does take a cut from all the payments done through Steam's services. We'll work on updating the FAQ with some more of the asked questions.
  44. 1 point
  45. 1 point
    Banning RMT and character sales is a massive cultural shift in the game, and one that couldn't come soon enough. The game is changing from a large handful of recycled high-skilled characters being passed down from one owner to the next polluting the game and heavily shared 'village/community priests', to something where your own achievements are measurable against the achievements of the other people you're playing with. Sure, veterans, particularly those with a strong and accurate understanding of the game (which is clearly not all veterans, evidenced by things like people who still somehow believe things like killing parents eliminates the inbreeding calculation for children) will have a big advantage, as will those able to play all day, or those able to spend large sums on silver in the cash shop. But at least you'll be competing against those players, and not a third or fifth generation of those players who are just building on the accounts of those who came before them. I for one am highly optimistic, not that the game itself will be radically different, but that regular players who want to play a game will be able to yield far greater satisfaction from wurm now, than in the past. When you start valuing your ingame assets in euros, it adds a lot of stress, and completely changes how you view the game. Whether people want to admit it or not, it makes you greedier, take the game too seriously, and not be willing to engage in trading that may benefit you, just because the values don't align perfectly since you're pricing everything off into RL currency.
  46. 1 point
    Does wurm suffer from this? HAH YES Im sure you can see me often hammering away with long responses criticizing decisions that get made and quite often say "maybe next time they wont do this again" and things like that its because in all the years a lot of us have played wurm we have suffered from the same type of mistakes time and time again from rushed releases to badly thought out patches(fat=cant hit/skinny=100% dodge chance anyone?) that are thrown in on a whim or based on 1-2 people's view of a mechanic There is a reason why the last 3 years many people especially long time players started to be way more vocal then the years before and it isnt because the current dev team started to screw up more its that the same mistakes started to happen again in the past we got told "we will be more open and clear about certain things" for example pvp related changes and what not and it works for a bit and then its forgotten about again a few months later suddenly a random patch happens that just rubs people the wrong way. Or a mechanic that doesnt need changing suddenly gets changed to something that is arguably worse then before or vague patch notes with the devs saying "no we wont be clear about this we want players to find out about this" when a week before they said "we will be more clear about the upcoming patch" This cycle has been a thing in wurm since its start it was the case when it was just rolf and notch working together(although notch was a lot better at catching mistakes and quickly fixing them and making sure they would not happen again even if it meant postponing features) and after notch left that oversight was gone for a while so it happened quite a bit but things werent as bad then the dev team grew and with more people it becomes easier to forget mistakes add in a lack of care and we have promises that are forgotten past mistakes that are repeated time and time again and over time that led to a more vocal community that we have now So yes wurm really is plagued with this but id say in wurm its a 2-3 year cycle vs 5+ if not shorter on certain topics now this isnt to say that the devs are bad at their job its just that there is no person who is focused purely on making sure those mistakes dont happen again and makes sure that the quality of each patch is up to standard and that official responses are of a certain quality sure that role is filled but its filled by many vs 1 so its not as effective But end of the day i just hope that some day the current team will sit down and make a list of things that go wrong instead of hide them under the rug and try to forget about them and then repeat them after all we have to learn from our history or we are doomed to repeat them again just look at certain countries around the world who are doing that exact same thing right now
  47. 1 point
    What you call Wurm culture reset , in other games is called expansions .... But for Wurm they just add new landmass for that new start feel , this is not the way to go .. And that is were Wurm has issues , new landmass is not the answer , the game needs content of witch it is missing game play wise . Rifts are a start so are the mini scout camps but they do not appear enough .. Archaeology was a nice addition also but it borders on a skill grind but with some reward as items statues, tool and other parts with stats .. I always figured this game would have added Treasure Hunting since it has a good base start ( archaeology ) to it use Ultima Onlines version for it .... Same as for all that empty water , add random pirate ship or lost cargo you need find using map from a mob or fished up bottle ... MIB ..... map in a bottle ... Wurm does have terraforming that makes up a good chunk of game play , and is part of the games appeal . But in the long run just adding new islands to deed and build is not the answer .. Maybe its time bean counters leave the game to players to design ...
  48. 1 point
    It doesn't differ much at all. Handling WU updates did take some time out of our hands, but the WO Steam client is the same as the regular client, only adding some Steam-only parts such as Steam authentication and Steam Store support instead of our versions of those systems. To clear the misconception (which is pretty clearly explained by the FAQ post), it's the same exact game, differing just in the account handling and monetization part, the Steam accounts being required to purchase premium and silver coins through the Steam services instead of our shop. Everything else is the same. All servers (including new ones) are accessible by all newly created characters. There's no exclusive features to the Steam client. There's zero reason for us to treat all other WO servers differently than the upcoming servers. Sure, if you look hard enough you may find some far fetched analogies to WU being split off and the later announcement of the content updates there being discontinued, but it's not comparable at all, WU being a different product and all. We've actually had the choice of splitting the new servers from the old ones, actually making the Steam version completely separate - this came with the RMT removal part. We could have left RMT as allowed in all of current Wurm Online, only disallow it on servers that'd come with the Steam release, which would force us to disconnect it all completely. We chose to not do that, despite the controversy of RMT removal, mainly because of it allowing us to extend any future marketing efforts as well as the Steam release to all of Wurm Online. And it left the door open to a future merge, if/when one happens. It's one of my top priorities as Product Manager to ensure the viability and popularity of all servers, and we actually don't benefit more from bringing players to the new servers than the old ones, excluding the server launch opportunities themselves of course. You can rest assured there's not going to be any feature split there and after the Steam release we're going to focus equally on making all of Wurm succeed, not just the new lands. Myself, I'll be staying on Celebration
  49. 1 point
    Release and Pristine were merged as a result of a player base vote. It wasn't a horrible imposition, it was a necessity, since both servers were quite different than the ones you see today. Picture every bit of easily accessible coast deeded (I had to raise up land from a lake to plant my first deed), anything that could be monopolised being monopolised (wild oaks were always cut down because certain players wanted them kept rare, all uniques were penned, and only the "old guard" offered decent gear), and a population cut off from impalongs and events In the end, those of us from Release and Pristine wanted the merge; especially with Xanadu coming out. If history repeats itself (which it invariably always does) then (if wurm online does not get nuked by "not free to play" reviews, which is the case for a lot of "free to try" games) a join is inevitable in a reasonably short timespan if the servers are successful.
  50. 1 point
    I would beg to differ (though you may call me biased as I sell 5-speed horses). While it is true that strong body does not raise the max speed (28 kh for an ungeared horse), you have to also consider there are many unknown factors that control how often and how long the top speed is maintained (hunger/slope/burden all being among those factors). We don't exactly know whether rolf has a secret "horse stamina" or what exact traits really do (anything in the wiki is only what players guess/speculate), the best we can do is test in the field. We know horses without gear top out at 28kh, but also that there is a huge variance in how often and how long they maintain those higher speeds. Hell horses are the best example -- while they (in the past) went no faster at top speed than a normal horse, they maintained that top speed almost consistently once maintained and thus could EASILY outrace any normal horse. (hell horses were since changed to have less defense/more speed but I have not really tested them since that change.) I once did a fairly lengthy crosscountry trip with myself on a 5-speed horse, and Pinejon on a "classic" 4-speed horse without strong body (not sure if he recalls this, I was picking up some lead for an anchor from Miya from him and he was helping me haul some of it back), and I had to * constantly* stop and wait every few minutes for his horse to catch up as over a longer distance I was absolutely outpacing him. There was never a stage for more than a couple minutes where he was even close to keeping even, even though both horses had no gear and the exact same max 28 kh speed. After he saw what a difference a 5-speed horse made, we even struck a bargain to trade some of my speed horse breeding pairs for his uber enchanted weapons I am not sure we actually did that trade but it absolutely cemented in my mind what a major difference that 5th trait adds to speed-over-time. Its very hard to run an absolutely "scientific" test since there are so many unknown and randomized factors, and we'd also need to test over time and over slope etc. I've done a couple tests with various horses each with one of the 5 traits missing, and I did just as well overall with a horse missing strong legs OR strong body OR carrymore trait, but that the horse with all of those (plus lightning and fleet) did best of all. I will do a distance challenge race with you anytime between your fleeter/lightning horse with the 50Q shoes, and my 5speeder with no gear. I suggest we pick a long course as that is how the difference will really be clearest. I am not sure what server you are on (I am mostly Indy+Deli) , but I can probably locate someone on another to donate horses for us to run a test on. ** Also, I have no idea how on earth we could "charge an extra silver" for a 5th trait when (at least on older servers like Indy/Deli) you can get 5-speed horses for about 70 copper these days. About best you might get an extra 15c for having a 5th speed trait (actually I give the 4-speeders away free to newer players, since there really is no market for them). *** Also also I am opposite of you, I use fast horses with no gear as these days it is far cheaper and easier to replace a fast horse than to replace its gear, should there be a server downtime or a spider kills your mount from under you.
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