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Showing content with the highest reputation on 18/04/20 in all areas

  1. 7 points
    So let me start off by saying that I am not making this thread because of a dislike of the repair change. I am in support of the change, but feel there needs to be some tweaking in light of the fact the change was made. I've been hammering my rare iron pickaxe a LOT recently, and the QL drops have not been bad at all. I've lost maybe 2ql since the intro of the repair change, which isn't bad at all. It was around 93QL, down to 91QL now. Keep in mind these numbers, since iron has no benefits, it's literally the standard baseline metal (if I'm wrong, correct me) I've got a rare addy staff that I adore. I spent a lot of money on it, and I've got it dolled up with enchants that are super high up there and a steel vynora rune. However despite the rarity and rune, it seems to absolutely have its QL nuked when I repair after each fight. Even with 99 repair, it feels super bad considering the cost attached to addy also. Addy as a metal has a -60% to damage taken, but I'd say it's time for a tweak to moonmetals given the recent changes. I'd like to see addy and glimmersteel in particular be tweaked, since Seryll is cheaper and easier to get in high numbers.
  2. 3 points
    I thought terraforming was the one system wurm players loved...?
  3. 2 points
    Greetings Wurmians! This weekend is a HUGE Valrei International, and it's a big moment for us too. This edition is where we unveil shots and features of the new UI! This UI is long-awaited and long-discussed and has gone through several iterations before being revealed today, and will likely be adjusted before live launch too. Feel free to give feedback, but keep in mind that it will probably be different once it's in your hands soon! New Windows! The first and most visual part of the new UI will be the various windows and tabs, with multiple changes including skins and functionality. Visually, the most notable change will be the removal of the existing ironwood skin, as well as classic and classic light skins. We will be replacing these with two versions, a light version and dark version shown below: (The text is scaled higher for this for easier reading, it is not the default size) Improved Tactile Feedback Along with this, we'll be providing more tactile feedback with various UI elements. Buttons will glow slightly and provide audio feedback when moused over and clicked. Inventory Search! A long wanted part of this is the ability to search within your inventory for items. The search bar down the bottom updates the inventory window dynamically meaning you can quickly type in a few letters and find that tool you need. Better Tab Control! We know that the existing tabs have been quite clunky to work with, so with this, we took the opportunity to break them all apart. All tabs will be able to float individually, dock with others, and arrange in different orders giving you total control of what you see at any given time. Improved menus We've also taken efforts to revamp the right-click menus, giving them a rounded look with a colour palette similar to our new logo design, and moving permanent context buttons to an icon slot at the top. This shift cuts down the text on each menu and provides better contrast. In-World Text! We've also been reading through many suggestions for UI updates, including the in-world text for local chat and examining items! Rest assured, this option is up to you and can be enabled or disabled in the client! Default Action Key! Another popular request over the years has been a default action key which is context-based. This addition means you can have a single key-bind change the action based on what tool you have activated, and what your mouse hovers over. In-World Interaction! Last, but not least of this is the expansion of dragging an item into containers without having to open them. We are adding the ability to interact with objects in-world and drag them into other containers, no longer needing to open a pile to move the contents it to another container, you can operate with fewer windows and a more unobstructed view. Scaling And of course, one long-requested issue is the support of 4K monitors and resolutions of varying sizes. I'm thrilled to say that this will all be coming with the ability to scale, fully supporting 4K resolutions or any personal preference! There are more features regarding the UI in the works before its launch, including showing enchants on mouse-over, a potential "repeat last action key", and much more coming soon! These are all huge changes, and we hope that these elements we have showcased here show that we are listening to what you have requested over the years and are working on improving how you interact with the game every day! We will be opening up this UI via a preview client for public testing within a month, so you don't have long to wait at all to get your hands on it! Retrograde & the Wurm team
  4. 2 points
    Ill start it off with a nicely themed line for our current times Sorry we cant help you due to quarantine rules all our tower guards are currently not allowed to come within 2 tiles of any player sorry for the inconvenience and we hope your death is mostly painless.
  5. 2 points
    Hold down W/ Press autowalk bind - quickly swap between all stages to go to max speed Hold down S - go to drifting yes i know i can click the buttons i dont want to
  6. 2 points
    Hear Hear - takes time finding some things due to category confusions. And yes, please allow animations to be switched off. Also please get the 'reach' sorted - and the error message "you are not allowed to do that" etc - if you are near enough to drop stuff into a container, you should be able to get stuff out as well from the same distance.
  7. 2 points
    Great job to everyone that is working on this update! You can tell a lot of time and talent has gone into creating this for us. Thank you! Since it is a complete rebuild, will we be able to also adjust the column widths? Sometimes my text gets jumbled in the weight column, etc and it would be nice to be able to make that clear. (I use the weight column on a stack of unfinished items to keep track). Will item order be changeable by drag and drop? I've noticed that I can currently do this in some containers, with some items. But I honestly haven't explored which one I can and which I can't beyond knowing that sometime I can and sometime I can't currently. As has been mentioned a couple times in this thread, a way to save a window's inventory sorted by how user wants to sort it would be fantastic. It seems now that windows remember the order items are placed in them when they are reopened. Perhaps a way to save windows to be opened as it was last sorted? Then if people wanted it alphabetical, they could open the window, hit the name column and the window would sort items alphabetically, and then they could save and window would open next time with items in alphabetical order. Conversely, people could drag/drop items (or place items in containers in specific order if drag / drop not available) to sort how they want, and then save and window would reopen next time in the order they saved. This would also fix those times when things get all jumbled in a window, since could close window without saving, and reopen to get previous sort setup. Also, it would be great if things like log & logs, sprout and sprouts, etc would be grouped together. A sprout is a sprout whether there is one or 99? Having 2 catagories for same line item creates confusion and easily lets user make mistake sorting inventory and mix items accidentally. Just my 2 iron on some of the functionality :) Thank you again for all your hard work! Have a great day!
  8. 1 point
  9. 1 point
    You know what would be real awesome? More warhammers. Dont have to be craftable ones even, but more relics is nice. Maybe even throw a real nice looking one into the loyalty shop - dont have to be overpowered, just needs to look grand. Or put the rift warmasters warhammer into the rift shop?
  10. 1 point
  11. 1 point
    Wait, hold the presses. I have it on good authority that this might already be fixed and I just didn't notice or see patch notes.
  12. 1 point
    Log in your character, then type /changeemail in any text chat window. It will show your current email address.
  13. 1 point
    Hey hun please cod me two barrels of the black 1.1.1 Thank you Sun 💜 And received Thank you so much Speedy service
  14. 1 point
    I think you're getting confused, the plans you have in mind were clearly scrapped back when Epic rework got canned
  15. 1 point
    dissatisfied with being forced to slave in the forge for hours daily, my alt has decided to let the depths take him in a last ditch effort to get away
  16. 1 point
    +1 This same been pretty much said and ignored. Also, it looks like the chain jacket and perhaps other high dificulty items lose way more ql on repair now
  17. 1 point
  18. 1 point
    If you were a follower or priest before the Player deities were removed, you simply type /transfer in your chat window of choice.
  19. 1 point
    [04:51:50] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. for the chain set i need to do some research what they going for, will pm you regarding that
  20. 1 point
    Only change needed for terraforming is flatten and level borders with dredge.
  21. 1 point
    Pretty sure its how many times you want.I used one once and still have the option to buy again.
  22. 1 point
    +1 Nothing wrong with terraforming imo
  23. 1 point
    nope, try it, even when its off you still have animations.
  24. 1 point
    There is nothing wrong with terraforming. Care to elaborate what you think should be reworked?
  25. 1 point
    Wait why terraforming? Im with Brash on this. Nothing currently wrong with it other than not auto digging to pile but that is fixed with a keybind
  26. 1 point
    Well, if we must wear masks, may as well have some fun with it. Here's my newest one.
  27. 1 point
    From the wiki, regarding toons that hasnt been premium: The deletion happens after 90 days of inactivity.
  28. 1 point
    Had to share....ðŸĪŠ
  29. 1 point
    As the title says... it would be a good outlet for all the rods we could spend our new loyalty points on
  30. 1 point
    As some of you might have seen, Retro announced the steam page last night/today and revealed that I had been making some screenshots for that purpose. To make my task easier, Retro and Samool helped get me set up with the tools I need to be able to make them, and so over the past couple of weeks I have been traveling around the various servers admiring your guys amazing creations and taking screenshots of the ones that felt especially picturesque. Retro already revealed some of them in the Steam page, but I thought y'all would be interested in seeing the rest of the final ones I came up with, together with what was the name of the deed and what server it was on. Below, are just a few samples. There were 41 in total. Here are a few samples, but if you want to check out all the rest, you can do so from this link: https://www.andrea.net/wurm_shots_fixes/forum/
  31. 1 point
    This is the old ClientRenderTweaks made from the ground, i'll add anything people don't wan't to render, you can make suggestions. Commands: -toggleGrass/togglegrass -toggleTrees/toggletrees -toggleWeather/toggleweather-toggleSky/togglesky-toggleTerrain/toggleterrain-toggleCave/togglecave-toggleWater/togglewater-toggleParticles/togglparticles Source: https://github.com/encode32/CustomClientRender Release: https://github.com/encode32/CustomClientRender/releases/latest
  32. 1 point
    Oldie from Wild. It was a crazy place and not very safe for guards those days.
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