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Showing content with the highest reputation on 28/02/20 in all areas

  1. 5 points
    Wurm Pirate Hats. Ahoy wurmian mates! it has been frightfully apparent, to me, and most of my fellow wurmians, for a long time that the wardrobes and closets have been very empty, the clothing options are very limited, to say the least. i believe its time for a change of clothing! i offer a few ideas to kick it off, ive been brewing these for a while and since this seems to be the season of change so i offer these for your consideration. Pirate Hats there are a few possibilities for this one. One option would be to give the adventurers hat the option to use a string and fold the rim a tailor could do it up to three times and every fold is a different look. the second option would be to add new models and recipes to tailoring skill for a Cavalier Hat and a Tricorn (Pirate) Hat. Jesters cap this one will require a model i'm sure but would love to see it just to add some fun i know one of my alts would ware one of these forever Capes someone else has brought this up here is the link to their post i mean we have the item slot for it and its just filling with dust soooo.....? Priest Robes this image i found was perfect for what i was thinking because the robe would replace the chest item be it a shirt or jacket it would be dyable and seen in this image is a long tabard that is worn over and would use the tabard slot, it is cinched with a rope belt the two items that would need a model is the robe and the tabard because the hood already in game would work for the hood for the outfit already. if anyone has any more idea i encourage you to post here. thank you
  2. 3 points
    Daedicus, a great guy alowed me to get my original account back in time before rmt closes. Great guy he is
  3. 3 points
  4. 2 points
    Event message: "You are not allowed to do that." when trying to take something out of my cart, which is already open. Yes, I am allowed to do that, I am just not close enough to do so. This is not only misinformation and confusing, but very annoying to say the least. Thus, suggestion: Please change this message to ready something like "you need to be closer to do that" or something similar. Even better would be to increase the reach into and out of a cart, so that: - if you can open the cart, you can take things out of it; and - if you can kill a mob and open it, then you can butcher and bury it, without having to nearer to it. - if you can open a bsb or a crate in a rack, you can take things out of it, etc. The reach into and out of carts is now completely out of sync and needs attention - please! These suggestion have been made many times, including the following:
  5. 2 points
    Spoken like a blind moron who's too tied up in what other people should do for them to actually read what they're blindly lashing out at. Can't think why the stereotype of pvp is a bunch of spoiled children screaming whenever they're not getting attention... We can sit in front of our keyboards and throw random insults at each other until the mods lock the thread or we can try to have a mature discussion. The majority of players who prefer pve is obvious - just look at the server numbers! Or pick one of the 'come play pvp with us' threads over the years, and see what the pve folks respond. I'd love to go back to epic, but given the current game, and what else is out there, and where the dev team are putting effort, I'm just not seeing how a revival is achievable. I would LOVE to be proved wrong, by the way! I didn't for a moment suggest that experience wasn't the most valuable aspect, or that pvp bugs were only pvp. What I did say was that pvp needs a massive rebalance and overhaul, and questioning whether that was a worthwhile investment for the development team. I strongly agree with something said above - pvp dev needs to be by devs with pvp experience. I also think wurm pvp needs a major overhaul to be balanced and viable, and that means significant dev effort, and I'm not seeing indications of that happening anytime soon. But by all means, please carry on making pvpers look like antagonistic muppets with no social ability.
  6. 2 points
    i just want a steam page to hang around in
  7. 2 points
    Why is it that everytime i see you post on the forums, its almost always you attacking pvpers, you are doing nothing but stoking the fire when you behave like that. Also not sure why my previous post was removed, none of what i posted broke the rules. Would be really glad if whoever deleted it would reach out to me.
  8. 2 points
  9. 2 points
    I hope everyone that still play to get his/her main account back.i have tried to get my account back couple years ago.and now i finally get it back. Time to work on his platesmithing now
  10. 2 points
    As a fan of anything that adds customization, +1 from me--but it needs to not remove our hair when we put it on. (I'd like some more medieval hats and veils, too!)
  11. 2 points
  12. 2 points
    i see your point CreZ but one of the selling points of the game is its diversity of creation and customization.
  13. 1 point
    This is a list of simple/easy adjustments/oversights/tweaks that shouldn't impact balance to the game. My other thread has more complicated adjustments/changes that might impact balance but would still be a great benefit to Wurm: https://forum.wurmonline.com/index.php?/topic/172338-qol-improvements-harder-fixes/ Allow us to drag/drop a HotA statue from inventory into an inventory that is appropriately large enough; currently needs to be loaded instead. Allow the planting of HotA's direct from inventory; currently can "only be worked with while on the ground." Allow enchanted grass tiles to be cultivated directly to dirt like steppe/regular grass tiles; currently need to pack then cultivate unnecessarily. Allow lawn tiles to be cultivated directly to dirt like steppe/regular grass tiles; currently need to pack then cultivate unnecessarily. Allow the loading/hauling up of pillars; currently cannot get them to higher structure floors without making a bridge to that floor first; also cannot get them transported any reasonable distance. Allow minedoors on 2-3 tile wide mine entrances or create 2-3 tile versions of mine doors; currently you cannot secure multi-tile mine entrances. Allow branding hitched animals; currently you need to unhitch the animals which is a pain if you are branding animals on a wagon. Allow enchanting a tree/bush tile halt its age at the current state; it does virtually nothing on them currently. Allow the option to "smelt" items that are in inventory while EMBARKED; currently you need to annoyingly disembark for no reason. Allow removal of hitched animal gear with the "take" keybind; currently you can only manually drag it off of the animal. Allow animals to remain stationary when attempting to brand them like taming does; currently they can still just wander off, interrupting the branding action. Allow reading of a recipe to be instant, outside of being in a queued action set; currently you have to wait until you are finished with what you are doing/end what you are doing to read a recipe. Allow the loading/hauling up of trash heaps; currently cannot get them to higher structure floors without making a bridge to that floor first(or making them there); also cannot get them transported any reasonable distance. Allow planning of a structure with a trowel; currently only mallets/hammers work to plan a structure. Allow the volume of colorful carpets to be smaller; currently won't fit into even a storage rack shelf. Allow a huge oil barrel to be secured; currently cannot be. Allow the crafting recipes window to clear prior inputs between window closings; currently when you close that window and reopen it, it retains what you last wrote, unlike other input bars, which can be a pain to type something then find out you need to erase what was already there. Allow a ballista to be secured; currently cannot be. Allow dropping a small bedside table from inventory into an inventory that is appropriately large enough; currently needs to be loaded instead. Allow repairing of large anvils while in inventory; currently can "only be worked with while on the ground." Allow imping of large anvils while in inventory; currently can "only be worked with while on the ground." Allow the securing of fireplaces; currently cannot. Allow repairing of the "new" chair types(high chair, throne, chaise, paupers, fine high chair, lounge) while in a container or inventory; currently can "only be worked with while on the ground." Allow a decoration item on a tile that is maxed on tile decorations to be pushed/pulled; currently have to lower the decorations in order to push/pull a decoration item on a tile. Allow more than 1 throne to be planted per tile in a structure; these are not beds and shouldn't be subjected to that restriction. Allow altars to be hauled up/down in a structure; currently cannot get them to higher structure floors without making a bridge to that floor first(or making them there). Allow mailboxes to be hauled up/down in a structure; currently cannot get them to higher structure floors without making a bridge to that floor first(or making them there). Allow the volume of tall banners to be smaller; currently won't fit into any container. Allow altar interior volume to be increased; currently they cannot fit several items that may come in rare+ versions that players would sacrifice(slabs, felled trees, ect). Allow the wall listing in the crafting menu to separate by wall type; currently it does not and you have to scroll a lot to get to to the wall type you want. Allow the wall listing/fence listing menu to default be collapsed; currently you must do a lot of scrolling to get to the wall/fence type you want. Allow moving while PLANNING interior walls; currently if you are r-click planning multiple walls in a row you have to stop on each or risk being told you may not move while doing that action even though it is an instant action. Allow rotation of walls/floors to be instant; currently it is a timed action and unnecessary. Allow fountains of any kind to be able to be planted/secured; currently they cannot be. Allow the placement of wood floor boards onto packed dirt instead of cultivated dirt; it is the odd man out when it comes to all pavement types and is confusing to new players and unnecessary. Allow trim decoration addition/removal to be instant; currently it is a timed action and unnecessary. Allow unique skulls to be able to be planted; currently cannot. Allow trash heaps to be planted; currently cannot. Allow planting direct to corner tiles inside structures; currently the option only exists outside. Allow a "receive/return all" button of some sort in the mailbox menu to quickly allow the checking off of the entire column of items; currently for those that do a lot of mailing it can be a hassle to tick all the boxes. Allow the toggling of the friends tab and alliance tab via profile; currently they force open on login. Allow moving while performing bashing actions in PvE; currently unnecessarily restricted likely due to PvP code. Allow newly built gates to have a 1ql lock already built in, similar to how vehicles function(there is no need to generate a key for them as they function under the permissions system like anything else with a lock); currently they do not and can be confusing to new players when the build a fence and may not realize immediately they need to also make something to lock it with. Allow unhitching of specific animals from a vehicle via r-click menu; currently you unhitch all animals when you try to unhitch from a vehicle. Allow all relevant r-click options for objects/walls/ect to be used from the crafting menu icon(where you generally put your tool/item in); currently the available options are severely limited and while some might not use these functions it is odd and seemingly unnecessary to disallow allowed options for r-click on items in the 2 sides of the crafting window. Allow r-click disembarking on a tile while inside a structure; currently this only functions outside a structure so inside one you must r-click your current vehicle to get the disembark option. Allow the planting of flowers inside a structure; currently if you want to plant/replant grass inside a structure you must use thatch, which is an odd workaround but likely due to the code for rightly disallowing trees to be planted in a structure being used in relation to flower planting inside one as well; split them to allow flower planting! Allow the renaming of the current toolbelt loadout; would allow for quick access to various crafting toolbelts without the need to load each one to find the one you are searching for. Allow the CA Help tab to pop open when toggling it on via the /ca command; it would benefit players that accidentally got into the circumstance of toggling it off and closing it but need it. Allow the noting of previous account balance when sent mail is received that displays right before the new updated balance; currently you can't even know what your funds were at prior to someone receiving your mail. Allow the addition of the % to continue in the crafting menu and r-click menus; currently it is unknown what the % to continue is. Allow the pulling of all non-rare resources first from inventory BEFORE rare ones; currently the game pulls whatever it feels like and can pull materials you didn't want used in say building construction from inventory groups, backpacks ect. Allow the rotation of gates/fences; currently you cannot and have no control over the direction a gate swings open to. Allow all ladder floor openings to only require half the materials as they do currently; currently only the wooden floor opening requires half, the rest require the same as their full floor counterparts. Allow an event window message for entering Perimeters of deeds, in addition to the usual one for entering the deed proper; deed perimeters are a large mystery barrier that can cause confusion for new players and can take more time to sort out where they end than figuring out just someone's deed boundary. Remove the inventory of a dredge; it is unnecessary and somewhat confusing to new player as it is a relic of when dirt went into dredge inventory, not boat inventory. Remove "load cargo" on a vehicle itself when you are commanding it; there is a cute message sure but it is superfluous to have it there when it is never possible to load the vehicle into itself. Remove the name of the structure/fence owner from the list of players able to be added to the structure/fence permissions list; it's weird and unnecessary to have the owner's name there, they are owner... Remove the management of your profile from the manage>profile menu and place it directly in the r-click menu for inventory, body, hand, inventory group options ect; currently it is somewhat buried all the way in that manage menu when it is arguably the most important option for players to have readily available. Remove the /warnings from the /help listing; it is outdated and never used and can be confusing to players. Remove the /villageinvite from the /help listing; it is superfluous as right above it and more commonly known is already /vinvite. Remove the /toggleccfp from the /help listing and add an r-click toggle option on the health bar; all other health bar options are adjustable from the health bar menu. Remove the restriction on toggling CA Help via the /ca command; currently unnecessary and plain confusing to have such a restriction in. Remove logout timer for offdeed(60 seconds) on PvE, but leave the extended timer logout when recently in combat; unnecessary to have on PvE and is likely a PvP mechanic. Remove the bank movement timer on PvE; it is likely relating strictly to PvP and the use of "safe storage" for that but is unnecessary for PvE. Change /ignore description in the /help listing to be something like "makes you unable to hear the player in public channels and PM's. It also adds a mute vote if used by many people at the same time. Change the /release corpse command to be one word as /releasecorpse; it falls in line with the other /commands. Change the name of the "decorative fountain" into just the "fountain" and remove the crafting recipe for the "decorative fountain"; the decorative fountain currently serves no purpose and is confusing. Change the name of the "rock shard" to "stone shard" to fall in line with other shards, and be similar to what is most commonly created from it, the stone brick. Change the name of the vulnerability types to have a capitalized "V" on mouse-over in the status effects display; currently it is lowercased and doesn't fall in line with other status's. Change the title of the "Mission progress" to be "Mission Progress"(capitalized 'P') for the GUI mission progress display; currently it is a lowercase 'p' and looks odd/unfinished. Change the "Sleep" option in the Menu Bar to display how to turn on/off sleep bonus in its event message; currently have to find the command deep within the /help listing. Change wood left/right/T arched wall types to need 20 planks instead of 19; brings them in line with all other partial archway types needing same amount of material as regular wall types plus a beam or bar. Change the message when trying to drop gear onto a horse(or other applicable geared creature), from "you are not allowed to do that" to "you must tame, or brand the animal to your deed first"; currently you just get the former message and it is confusing to new players. Change the name of the "slab" to "stone slab" to fall in line with the other slab variants. Change creature cage ownership to be proximity based like anything else dropped on a deed; when you unload on a deed that does not allow loading/pickup, you lose the ability to load your own cages back into your vehicle. Provided a large popup for F2P accounts when attempting to cross to a PvP server regarding their inability to command a ship as character skills are capped to 20 on PvP not 30 like on Freedom. Removed stamina drain while mounted on anything in PvE; shouldn't really be gamebreaking to remove it, it is just an annoyance. Allow creation of objects while mounted; again does not break anything to add, it is just an annoyance and likely due to old code preventing. Allow addition of animal gear when on a wagon/cart; you currently can remove it, but not reapply it while mounted. Struck items have been added. Added a few more things as of 10/23/21.
  14. 1 point
    If you've got a vein surrounded by reinforced walls, when you mine it out it leaves a nice hole in the wall that you can't collapse due to the walls being ya know, reinforced. Being able to reinforce the vein, and then when it's mined out completely, becomes a cave wall/reinforced call wall would be nice.
  15. 1 point
    It appears that Wurm Online does not have a public Steam Store page. While it might seem a bit odd to have a page for a game that nearly nobody knows about and doesn’t have a release date, I personally have 2 games on my Wishlist that as far as I know fit these criteria. (Teardown and Sapiens) It might be worthwhile looking at getting a store page so that anyone like me who might be poking around the Free-to-Play section looking for something to play over the weekend might stumble across it and go “Hey, this looks pretty neat” and add it to their Wishlist. Steam has by far the biggest base of gamers on the internet, so this might just be the kind of pre-release advertisement that lots of us have been asking for (myself included) that could get the game going before and at launch.
  16. 1 point
    Calm music, the relaxing sounds of the sea, sitting on a chair or bench or standing there chilling with your fishing pole at the shore, waiting for a fish to bite. Failing. Succeeding. Waiting. Chatting with your neighbors, with your friends. Relaxing in the game after a long day of skill grinding, bulk spamming and tedious building tasks, just taking it easy, letting the atmosphere of Wurm soak you up and calm you down and sometimes even help you fall asleep. Fishing used to be my favorite activity. It used to be my reward after a long day of doing things that aren't always enjoyable but necessary to achieve a goal. It used to be something that would make my day great again, even if it sucked beforehand. It just offered a chance to EXIST in the game world but not be forced to do too much or nothing at all. It was perfection. Perfect relaxation. Now, fishing, the way I described feeling it above, has helped me through many times of anxiety and depression with its extremely calming effects. I have huge respect for everyone who worked on the fishing update, and I do love the new versions of fishing as well. It's great variety and adds so much! However, I would REALLY like to be able to enjoy fishing the way I used to, and fact is, fishing is now just as tedious a task as anything else in the game. And no, this does not stem from laziness or wanting to be AFK, it is simply something I really used to enjoy and deeply miss in the game. The new system with the fishing net is great, catching smaller things or clams. I love it. The new system with the fishing rod is awesome, having to almost play a mini-game to catch your fish. I love it. The new system with spear fishing is so much fun, even if you don't catch very much. I love it. It's all very entertaining. But what's missing is the idle fishing that I've come to love so much over the course of the years I've been playing. Perhaps we can add a new type of fishing rod that would allow the player to fish in the old style. I've got a few ideas on how it could be re-implemented, so here goes: New fishing rod type, perhaps acquired via archeology since it's bringing back an old function, with which alone the old fishing is possible. A new sub-skill to fishing for this rod, to make it a separate skill and decrease direct Fishing skill gain ticks so that people can't just use it to grind Fishing and ignore the new system. More things, perhaps added as suggestions by the community? I will add things here that seem noteworthy! Again, I really appreciate what we have, but for the reasons I have mentioned, can we PLEASE have the old system back in some way? Not as an exploit, not as a shortcut, but as a feature that me, and I'm sure others as well, have come to love over the course of so many years and I know for me, I am still mourning it.
  17. 1 point
    Note: (This is actual Wurm Game-play and what happened when i champed my priest Grumpyman for Vynora(Freedom Isles) but a fun story version at least. Enjoy.) (Thank you to Necro and Jacob for taking me over at 4am lol) LONG AGO in a distant land called Chaos a small-town farmer decided to take on the new world, with this new adventure came a dream for Real Death. Grumpyman became devout in his faith to Vynora gaining 50 Faith brownie points in her name. Finally his day of fame and glory came to fruition...... [03:56:10] Grumpyman is now a Champion of Vynora! A blue glow surrounded him. ___________________________________________________________________________________________________________________________________________________________________________________________________________ The simple townsfolk were too small brained to understand what power he had accomplished, they didn't even believe it. [04:00:38] <Oblivionnreaver> are you the champion of the freedom isles Most did not Believe. Grumpyman had to use his powers to fight off enemies who did not believe in the mighty Vynora! [04:16:15] You cut Baldururix extremely hard in the chest and harm it. ____________________________________________________________________________________________________________________________________________________________________________________________________________ [Many friends were made on this journey.] [Together building bonds of love and trust for his god Vynora.....] [ or so he thought.....] ________________________________________________________________________________________________________________________________________________________________________________________________________________ The day of Reckoning came. TRUSTED FRIENDS .... ALLIES ... LOVERS... [04:51:13] Grumpyman slain by Necroedarkslayer, Beastwolf, Jacobacon [04:51:58] Grumpyman slain by Necroedarkslayer, Beastwolf, Jacobacon [04:52:26] Grumpyman slain by Necroedarkslayer, Beastwolf, Jacobacon [04:52:26] Grumpyman is no longer a Champion of Vynora! He had seen heaven for a split second...... [Floating in a void of Vynora's Seas.] ___________________________________________________________________________________________________________________________________________________________________________________________________________________ *Flashbacks struck * "are you the champion of the freedom isles" /T Oblivionnreaver [05:00:30] <Grumpyman> no They say Grumpyman lives on as a simple farmer, still maintaining his priestly piety to Vynora. A life of Shame. [I'm Still looking for him .. where is my hero] __________________________________________________________________________________________________________________________________________________________________________________________________________________ Will we ever see such a hero in our lifetime. Will he return to protect Freedom Isles....We may never know.
  18. 1 point
    Come one come all for your for your tasty goblets of leather working blood! Alts are welcome but be warned the site is not in local from the shore! Location is in a potential dangerous place with being able to be thrown, don't forget your tent! Found by Nazir, Penned by Almostsolitude, Explora, Nazir, Whfawn, ooof, Serraphine and Deeded by Me (I think thats everyone?) Some lootz will be rolled as well. Kill Location: dock on the SW corner of K22, follow the signs and the packed trails to the site or look at this confusing map! https://prnt.sc/r9xrog Admission fee: [12:37:24] <Nazir> tell people to bring vodka, garlic, and cucumbers. (be sure to find Nazir and trade them to him, and its probably best not to ask why). See you there!
  19. 1 point
    Greetings Wurmians! The 2020 map dumps are now available! These now include the Jackal map along with influence, as well as the Elevation map dumps! You can check them out at https://bit.ly/MapDumps20 How far have your projects come?
  20. 1 point
    Thanks and NP! If you can't sell higher feel free to CoD to me without asking
  21. 1 point
    CoD to Yldrania pls Would you do 2S each? I've been buying rare frags for statues at that price. If so, please CoD to Yldrania also.
  22. 1 point
    I was making a stern for a sail boat and began the stern in the usual way using 2 birchwood components and then added it to the crafting interface. All was fine whilst I added birchwood hull planks and tenons to the stern (birchwood), but as soon as I added the first cedarwood peg - the stern disappeared from the crafting interface. I had to add the stern (now cedarwood) to the interface again, and continue adding the pegs. To test it again I changed over to maplewood pegs and after the first maple peg the stern got thrown out of the crafting interface again. I am not sure if the stern is the only thing that gets thrown out of the crafting interface when its wood type changes but this is the first item I have noticed. It would be better if the item could please stay in the crafting interface regardless of whether (or how often) the wood type changes during construction.
  23. 1 point
  24. 1 point
    Yeah the action ranges of everything needs to be normalized to a standard range. If you can open it, you can move it, use it, mount it so on and so on. It's these minor things why normal people look at us like we're crazy when trying to talk about this game.
  25. 1 point
    Today at the sermons: (GM shenanigans 😂)
  26. 1 point
    Agreed, I have a single wide overly long, utterly pointless 80ql bridge by my deed that is making it impossible for me to hook up to the highway network I could do extensive amounts of terraforming to get around it, but it would still be there, still being pointless, when the land it's on is already perfect and good to go for highway-making. I could spend years of my wurm life bashing every last tile of it, but I should not have to when a catapult is supposed to work Someone please fix this. Pleeeeeeese
  27. 1 point
    Auction only with silver. The proceeds go to a project. Thank you for the information!
  28. 1 point
    I too would like a place to telll the steam crowd my thoughts.
  29. 1 point
    toCreate.setWeight((int)Math.min(corpse.getWeightGrams() * 0.5F, meattemplate.getWeightGrams() * creaturetemplate.getSize()), true); on face value that looks like it should be good, until you realize that corpses weigh pretty much the exact same amount, with some exceptions. So yeah it is possible to fix it with a mod. the getsize() for creature is probably what is meant to make the meat weigh more, size is a value of 1-5 if ((aCentimetersHigh > 400) || (aCentimetersLong > 400) || (aCentimetersWide > 400)) { size = 5; } else if ((aCentimetersHigh > 200) || (aCentimetersLong > 200) || (aCentimetersWide > 200)) { size = 4; } else if ((aCentimetersHigh > 100) || (aCentimetersLong > 100) || (aCentimetersWide > 100)) { size = 3; } else if ((aCentimetersHigh > 50) || (aCentimetersLong > 50) || (aCentimetersWide > 50)) { size = 2; } else size = 1; bull is 250, sheep is 50 rift caster is 150 hellhound is 100 That should give you an idea of how much the weight should vary, if the code is working then a bull should be factor of 5 and sheep factor of 3, so bull should have 5/3 the weight of sheep meat. so if bull meat weighs 1.5kg as you say then sheep should weigh 0.9 kg and hell hound 1.2 kg.
  30. 1 point
    If you don't care then why do you bother voicing your boring opinions. Not like people care for them either. Congrats Zarame! Glad you managed to find and get it before the changes are put in place
  31. 1 point
  32. 1 point
    Survival in the wild is confusing. Having to rummage on rock for stone shards and iron rock or forage on grass for branches and iron rock is confusing. Creating crude tools is confusing. Wurm is confusing. Only because you started over with a comfortable set of pre-crafted tools and gear there is no point to destroy the survival part. Hunter-gatherers only have their hands and a few crude tools to start their initial clay bowl and harden it to pottery in a campfire. It would be shameful to remove that.
  33. 1 point
    2.5 Years later, when calling /support for help with this, I'm told to pay to deed it or spend days bashing. Why should I pay for a deed or waste days of prem to fix a shortcoming in the game system that is well known and widely requested to be fixed? Please, get off your butts and look into the problem, or start giving people GM support.
  34. 1 point
    The issue with RMT Player A who grinds making items and sells for RWM gets this money from other players. Player B,C,D,E,F buy there coin from CC on the Store this money goes in to development money cause CC recives the money. Player G,H,I,J,K buy there coin from other players for RWMT Player L,M,N,O who are selling silver gets money CC gets 0 funds. These sellers sell coin cheaper than CC so they sell more often than CC. Once money enters game it no longer funds CC for development. When you use coin in game to pay for your monthly sub or deed upkeep it does not fund CC for development. The only coin that funds CC development is coin bought from online store or subs bought from the online store. Nothing else funds WO development. WO doesn't have DLC so no money there. There is no item cash shop so no money there. Only income is from sub's and coin sales. This is the main reason RMT for players needs to go. It hurts the development. This is another over due change that has been needed. Additional changes that need to be done for CC to help funding is rethinking one of the changes they done with WU. WU is the best way to earn development money for WO by making furniture sets and stuff that I was doing on Foreverlands. This was one of the main reasons I never gave my stuff to mods. I wanted CC to see that WU was it's own entity which the stuff I did would work for WU as DLC a fund they could do on the side to fund WO so nothing had to make since or match a theme of WO. As far As I know I'm the only one who ever made new models and put them in WU. Other people could only change textures. I added 2 new oval rugs, short dresser, picture frames, curtains, bed, table, barrel, and a new counter and top shelf, animal trophy head plaques, and was getting ready to add full stuffed animal trophys with the taxidermy skill I added in. No one else as far as I've seen is able to so this is a fund CC could keep doing to WU to make additional funds for WO. On one hand I hear changes are so CC can make money on other we love development money is not important. All I can say is I'll never go hunting with you guys cause you shoot your self in the foot to much and I like my feet just the way they are. I might have stepped away from WU an never shared my stuff but someone with my abilities will come in time and share there abilities with WU. Steam is a DLC candy Land just ask all the developers who do DLC.
  35. 1 point
    There will be one move per person per server, we won't be running around placing traders at different deeds. If you ran multiple traders to profit and pay for all your deeds then that's not going to be able to continue. I'm not sure the issue with cost, since I'd not recommend buying one without knowing that info but it's not an urgent reason to buy one You keep citing a lack of info but fail to point out what info you want, the trader relocation should not play any role in regards to information needed, as it will be all self contained. You know the rates and you know one will be moved
  36. 1 point
    That was an oversight; it'll be there.
  37. 1 point
    I noticed while on 3rd person that the model when turning has very smooth movements, and that they turn their head and face appropiately instead of just turning the whole body as I remember. Is this smoothness new? If so, I think its great. Feels like a whole new game. @Retrograde
  38. 1 point
    I just enjoy the fact that while in 3rd person I can contemplate my character contemplating jumping off a mountain. Once you look down his head tilts down as well. It's a form of metaphilosophy. The term Enki is looking for Wurm Selfie is : Printscreeny. * Note * I'll see myself out.
  39. 1 point
    I never got a real break in Wurm. I paid for my subs and deeds the old fashioned way. I built my own things, crafted my own things. I was a crazy old hermit, but I gave a place to start to two others who both became startlingly skilled Wurmians. I am riding the coattails of one, still.
  40. 1 point
    I started Wurm while sick in bed in Jan 2014 and spent my first day dying around Blossom and northern Pristine, thinking this was hysterical in my flu state. Finally someone gave me a little "backyard" spot to build my shack and I joined Wurm University Allaince (not PVP!). I moved from the shack into a bigger off deed house in the Blossom suburbs and started collecting pigs. I made my first 1k bricks and drove my wagon like a demon through the mob infested woods of Pristine to the coast to sell it. After a few sales like this, I got my first little deed in the woods. I bounced around to a few servers until I finally landed on Indy, which I love. I guess I got my first real "break" when the cooking update happened and then archaeology. I love finding recipes and searching for fragments and earned enough to build my current deed on Indy. I never really played as a freebie and I always paid for my sub, because I hate the grind personally. It seems like the people who find success in Wurm find a niche they really enjoy.
  41. 1 point
    Better do something quick, cause you are loosing Veteran Players at an Alarming Rate. Listen to what the players want and get some insight before the Game Dies!
  42. 1 point
    Informative Errors Right now in Wurm there is a significant number of systems that do not give proper player feedback which can result in confusion for anyone who doesn't understand the intricacies of how things work. These suggestions are meant to help improve clarity by adjusting error messages to more specifically display why things aren't working. Horse Gear A new player to the game might not understand that horses need to be tamed, charmed, or branded in order to be equipped. They might try something like either of the below after creating their first set of horse gear: Notice the errors? You can't reach that. You are not allowed to do that. Why can't I reach it? Why can't I do that? A new player would be absolutely confused as to what they did wrong here. In many cases, that player would simply go to Wurmpedia and figure it out, but not everyone is that patient or dedicated to resolving issues. My suggestion is to change the messages to give more clarity of what went wrong: You can't take that. The (name of creature) must be your pet or branded to your village. You are not allowed to do that. The (name of creature) must be your pet or branded to your village. Something along those lines would solve this player confusion with extremely minimal effort. Highway System There's a google document describing how the highway system works. I assure you, not everyone has read it. While creating a new highway is somewhat reasonable in terms of understanding how it works, take a look when trying to add on to an existing highway: You don't even get an error. You just can't even plant the objects trying to expand it. Now, an experienced player will know that you need to replace the catseye in the road with a waystone. But a new player will just sit there completely confused about what they're doing wrong. My suggestion is simple: Allow there to be a "plant" option for waystones and catseyes in the road where they wouldn't work. Then, display an error message telling the player why it wont work. For example, trying to place the catseye next to the highway here would result in an error like: You cannot place a catseye here. It would create an intersection, which requires a waystone. If I were to try the waystone, it could tell me something like the following: Waystones must be planted within a deed or replaced on catseyes to create an intersection. It's not perfect, but it sure beats having no idea what went wrong. Enchants & Negating Effects This one is rather simple, and can be described in two lines, copied from my Spellcraft mod description: [21:01:38] The longsword is already enchanted with something that would negate the effect. [21:01:43] The longsword is already enchanted with Blessings of the Dark which would negate the effect of Wind of Ages. "Something that would negate the effect" tells the player nothing about what's going wrong. Someone who doesn't read the wiki would have no idea why their enchant wont apply. Corners Can't Be Modified When trying to flatten or level an area, sometimes this will happen: Some corners can't be modified. Why not? What's stopping it? Which corner is it? The following is more descriptive: The birch tree prevents a corner from being modified. The slate bricks prevents a corner from being modified. Either one of those is more effective than what's being displayed. Overall, clarity in error messages does nothing but good things for the game. It helps people learn what they're doing incorrectly and guides them towards solving the problem instead of leaving them feeling dumb and helpless.
  43. 0 points
    That's as detailed as it gets. The trader move is on a case to case basis, single time, and performed manually by the GM team likely through support tickets after the trader update goes live. Please don't mistake being unhappy with a change for lack of communication.
  44. 0 points
    there's no forcing in the new system either there's only benefits. you didn't go mag to hunt before because mags bonus only used to cover shields, fighting subskills (not fighting itself) and archery (not including long/medium/short bow skills). the only difference after the change is that there's an actual viable follower option outside vynora, which seems to upset you for some reason. you don't "lose" something by not having it, you just don't have it. a 10% increase in imp amount isn't a class, its merely a slight bonus. i really don't see how you can come to the conclusion that vynora being the only useful follower isn't forcing but having 4 varied and good possible followers is forcing. then again, seeing your post history its nothing new 😅
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