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Showing content with the highest reputation on 19/02/20 in all areas

  1. 11 points
    I've never given any indication that we'll see huge performance increases on the server side. In fact I've been careful to temper things - we're very cautiously looking at the I/O latency. I'm very much aware of the limitations of AWS. Samool and I agree that issues we find should likely be code-fixed though, with hardware being a second option if a code fix isn't possible. We've already realized a number of optimizations to the Wurm server in the lead up to this. The main draws for AWS: 1) Scaling - while we cannot scale the Wurm server itself (i.e. add more instances to Xanadu to make it lag-free) we *will* be able to scale the instances to match the demand (i.e. scale up a low-pop server if needed). 2) Infrastructure as Code - this is huge for us. Especially with Steam WO on the horizon - the ability to stand up a new server quickly will be a huge plus. 3) Disaster Recovery & Prevention - Another huge thing for us. I've practiced on our test servers and I was able to take a test server down completely - kill the entire stack - and revive it from backup (which is stored in S3) in about 30 minutes. Right now a major disaster would result in quite the extended downtime to bring everything back. We do have backups and they are stored off-site, but configuring a box from scratch and restoring will take hours each server. Jackal was stood up in half an hour. 4) Network - Hetzner has had a number of issues over the years with routing and stability. Just recently we were offline because a router close to our rack went offline and it took them hours to fix the issue. This isn't the first time. 5) Maintenance - Right now we're looking at some serious maintenance on the Hetzner servers. If we don't move to AWS then I'll have to begin scheduling multi-hour downtimes per server to start replacing hard drives. The process is tedious - with a support ticket placed to replace one, then rebuild the RAID, then replace the other drive and again rebuild the RAID (Edit - Not to mention the chance the rebuild will fail and we'll have to resort to a complete reconfigure and restore.). With AWS, any kind of maintenance required will take much less time due to our infrastructure being what it is. Again - Jackal was 30 minutes. I expect Xanadu to take me up to an hour to uplift, maybe longer. That's also how long it'd take to tear the server down to nothing and stand it back up again - completely replacing the hardware underneath it at the same time. AWS is not going to make Xanadu's lag disappear, since that lag is caused by code issues. You cannot throw hardware at code issues and hope it goes away. We need to do a better job at managing the main thread of the server, and that's where our focus has been. As for the costs - the owners are aware of the increase and still support the move.
  2. 4 points
    or ... to let warm up my suggestion from a few years back... let us use a glove for pottery which then could be enchanted. That way it would not be auto-100ql like water.
  3. 3 points
    @Warlander@Bloodscythe happy fat thursday
  4. 3 points
    Vessel on already full gem ---> vesseling "fails" by taking away 2(edit: or more) QL from the gem and gives channeling skill tick with the same odds as vesseling a gem "under 10ql" This is a very stupid suggestion to give from me after i just auctioned my entire gems stock, but i was just wondering about how could high ql gems be useful again, and it seemed like a nice idea anyway, so i'll leave it here.
  5. 2 points
    I have only really started on pottery, and it strikes me as odd that clay objects cannot be returned to clay lumps. Really, since people have been making things out of lumps of clay they have been making those things back into lumps of clay to have another go at making a better thing. The action couldn't be simpler: activate the hand, click on the clay object, create>lump.
  6. 2 points
    That's what it is for sure. I've just heard the term "uplift" used when referring to cloud migrations. I really do want to temper expectations though. I've been quite cheerful in my posts because I've been working on this for a while and it's great seeing it work and work so well. Yet the reality is that I have anxiety about server performance and that the first servers will have growing pains while we optimize the instance sizes and code to match expected performance. People will no doubt be keen to notice even the smallest delay in a right-click menu and possibly assume this is all for the worst. That's what I'm most afraid of. So yeah, for those following along - just because it works well in testing right now doesn't mean that your server will uplift painlessly. We'll need patience and we'll handle issues as they arise. That's really what we need is faith in us handling the issues that do arise as quickly as possible.
  7. 2 points
  8. 2 points
    Maybe poll the location of the avatar/traitor once an hour and update mission note? That’d help keep things more reasonable. You could also add a priest spell to locate the priest’s god’s avatar like locate soul. Pendulum would probably be good to keep for finding traitors.
  9. 2 points
    all the easy missions get completed really fast on xan, whereas the traitor/ritual/tree ones often get left to time out, so most of the time on xan you'll see these mission types up all the time, which kinda sucks. they should really time out in a day if nobodys contributed at all instead of the week they stay up for atm.
  10. 2 points
    I have a bunch of naked horses, saddles and shoes with no enchants. Was just telling myself I needed to get them all spiffied up. It is a little embarrassing to ride around at 13km speeds. Since I don't have my vyn, nor know when someone is going to tap my shoulder with one for sale, I'll offer 25e
  11. 2 points
    cmon there's silver and gold we want addy mine doors
  12. 2 points
  13. 2 points
    If you want more depth in your farming there already are a ton of nature skills to help you bolster your delve into farming. The life of a farmer in the time and location Wurm is supposedly set in involved very little actual tending to fields - that's something for the summer and autumn. Farming already has a lot of depth: Animal husbandry, brewing, forestry and gardening to mention a handful of skills. You're not a farmer if you have 10 tiles of carrots. You need an orchard of apple trees, cider in the basement and an herb garden as well - and a corral of horses. Not to mention the herd of cows you have freely grazing about in your perimeter that you occasionally milk or slaughter for meat and hide when the time has come.
  14. 2 points
    I feel like it's kinda underwhelming that saddle racks only hold 15 lol, seems kinda redundant against just using an LSU
  15. 1 point
    I know like me longtime players are tired of building house after house and would like to have more to use their building skills on ..Building structures that would make use of building and crafting both would be a highly embraced IMO. Things like Saw Mills for crafting wooden planks or wood beams from logs, or Grain Mills for our crops. Could be large alliance projects even. Wind , Water powered by streams or ocean .it would require crafting and building could have parts to be repaired etc. Large grain silos would be nice to store large qty of corn, seeds other grains etc. I could see some needing a water tower , I have ran out of water from my well while working on dyes many times ..they would also at a nice feel to villages, even putting deeds name on them as an option. We could mine coal and have coal or wood powered train system that players could build from stations that would work like wagoners but could be used by players to travel and livestock and large items to be moved. Also a lot of times players move from one deed to a new one , many complain it takes forever to move all their items with a wagon making many long trips back and forth .why not allow for wagons to be connected to make hauling a bit easier ..just a couple wagons hitched together would be useful for moving , logging and im sure other times. Contraption for making glass items would be a fun craft, windows and vases and dishes could be added like pottery skill. And last my personal item that i think would be fun is a new skill in barbering . we have the tools for most part with scissors and dyes, a few more added items like chairs and shears and shave cream etc idk if that is ever gonna be possible but it would be a fun skill to try to add into game (Not holding my breathe for it ). Just game is getting stale with nothing new to build or do ..Please help
  16. 1 point
    Another bunch of mixed items that could make a nice set, watch carefully as there are many cute items inside, good luck! : )Bids and starting price are in Euro, and that's what we prefer, on paypal. If you want to offer silvers, every 1€ is 1.5 silvers (so if you bid 50€, you'll have to pay either 50€ or 75s)Everything will be sent by mail, shipping costs are included.Starting price: 5€Minimum increase: 5€reserve: nopesniper protection: 1 hourBuyout: 100€
  17. 1 point
    I don't even know what to write anymore at this point... This bulk makes sense, no? Bids and starting price are in Euro, and that's what we prefer, on paypal. If you want to offer silvers, every 1€ is 1.5 silvers (so if you bid 50€, you'll have to pay either 50€ or 75s)Everything will be sent by mail, shipping costs are included.Starting price: 4€Minimum increase: 4€reserve: nopesniper protection: 1 hourBuyout: 80€
  18. 1 point
  19. 1 point
    Not an idea I don't like - but I think the ql loss should be a bit higher than low ql gems, maybe 4-5ql / cast? That is to balance out the extra effort needed to micromanage favor using the high ql gems for grinding.
  20. 1 point
    The biggest problem with pottery is that with the exception of smelting pots (and that's rare) there is not much use for high quality pottery. /avoids ranting after grinding to 96
  21. 1 point
    [14:31:32] <Moghedien> (Exo) WTB 1gold 50$ [14:31:42] <Trake> (Cel) WTB 1gold 51$ [14:32:33] <Davih> (Xan) wtb 1 gold 52$ also wts 1 gold 80euro
  22. 1 point
    I've always been a bit of a fan of the RMT system. It allowed me to do things I otherwise never would have been able to. Thank you to Wurm for allowing it all this time. Without RMT, stuff like this would never have happened. For example, years ago a player was inbetween jobs and was a bit strapped for cash. That person being a graphic artist, was able to create this work of art for a few bucks so they could get by until new work was found. The corresponding video of the creation is here, if anyone would like to watch a graphic artist at work. It's pretty good. She said how much trubil it was to recreate the horse, which can be seen during a scrub of it. Video of the Weaponsmith Another time a couple in the alliance, with a special needs child, were looking to get a bit of extra coin to help them out there. The alliance, and many other Wurm players put up goods to be auctioned off. Afterwards, a cut of the proceeds was given to the couple in silvers, later changed to RMT. Anyway, I wanted to say thanks for allowing people the opportunity to do helpful like this as well, I shall miss it a little bit.
  23. 1 point
  24. 1 point
  25. 1 point
    Yes I know this is how it works. But the "bug" is that everywhere else "Disembark" on the tile you want. Inside a house, no such disembark option, and yes you can *only* disembark by clicking on your cart (something we've "learned to live with"). But *if you do have access* (which you probably already have since you're in the house) you should get the option on the desired tile. I'm calling out these cases of inconsistent user interface as a "bug", because it makes the game seem very quirky. Until struggling to figure out how to get out of a cart in a house, I never noticed there was a disembark option on a cart - I had always selected the tile to disembark onto: getting out of a boat, onto dry land; getting out of a cart onto a tile with slope where I wouldn't fall down the mountain Enter a house, and WTF - how do I get out of my cart? Click this tile, click that tile, click that tile, nothing. Oh, there's Disembark on cart. Oh and now I have to slow walk to my FSB/BSB with my load instead of just landing there. Of course I could always park my cart on my FSB/BSB and then have to deal with it in my face while trying to move items. Really? From the user's perspective it's a bug they've learned to live with, and I'm sure can be fixed without breaking permissions with the appropriate programming.
  26. 1 point
    [20:31:56] <Tomatoes> when ever anything goes wrong ping is to blame, which is why i pointed
  27. 1 point
  28. 1 point
    WAIT A MINUTE Steam is against ownership transfer by gifting/'downies'(when somebody quits completely or for period of time but gives account to another to use/enjoy/whatever-the-case), or that is codeclub's decision? What's the difference if two people share 1 account and that is permitted, but one of them takes a (regular wurm burnout)break for 1-24months, does that ensure a ban for the 1 person who's left to use the account exclusively than? Also why was my post removed if it was on point.. with this question..
  29. 1 point
    Hah, need to put in an option to buy it and deposit a fair price at a notarian ...
  30. 1 point
  31. 1 point
  32. 1 point
    We're not against name changes as a concept, and may look at something that provides the ability to do so within reason.
  33. 1 point
    To be honest I don't see myself using pray on my followers, or contributing to missions more often, after this update, why would I? A bonus in the distant future in the form of an extra rite spell, which might very well end up being cast and in effect when I'm not even online? (I don't play every day, I'm not the only one...) That isn't going to do it for me. What realy doesn't help is that many of the missions on Xanadu are a total undoable pain, like hunting down a traitor creature or doing a ritual on a specific location. That server is 16 times the size of the smallest one, so what we often see is that such types of missions end up timing out after a very long time, thus keeping a possible slot for a doable mission occupied. At the same time the doable missions (like crafting stuff) are completed in no time until we eventually end up almost only those undoable missions. Those kinds of missions really need to time out way faster if you want people to do missions more often, at least on bigger servers.
  34. 1 point
    Just recently the topic came up in CA Help that diseases can be a real pain, especially during impalongs and sermon sessions, where closeness to other player characters and creatures cannot be avoided. Recently, there is no way to cure a disease other than filling up and staying filled with food and water and staying clear of others (which both is an impossible mission during 24/7 sermons). The proposal would be to create some medicine which is able to significantly shorten disease time even if unsufficiently fed/watered and close to others, and avoid reinfection at least for some time. The medicine should not be too easy to create, e.g. needing kilograms of herbs and the like, maybe some cooking ingredients as well making a new cooking recipe and serving NS and cooking. Rare herbs could play a substantial role, maybe be a prerequisite for successful creation.
  35. 1 point
  36. 1 point
    I'd like to take the time to refute some of the claims in this because I believe that while you have the best intentions, you've perceived the wrong idea. First of all, these changes are changes made with the long term in mind. Some have been upsetting to more established veterans due to their playstyles being built around something, but many of these changes are related to issues that have long been known and in many times requested to be changed. With the move to Steam we have taken the opportunity to step back, look at the game as a whole and address these issues. I know, removing of player gods and RMT has upset you and many others, but with our focus being on the future of the game it's a tough choice we are making to ensure stable and balanced growth and gameplay for a long time ahead. We're quite lucky in that Game Chest Group and Rolf trusts our judgement in making these decisions, because these are made by us, not by GCG. RMT meant that players are able to "cash out" of the game, and the entire game was viewed in a real life currency mindset. It hindered us from balancing things because the economy meant people viewed it as losing real life money, or direct loss of income. It also meant that a lot of older accounts never leave the game which leads to saturation of high end accounts that are impossible to balance. A game only catering to the veterans is a losing game, veterans leave for their own reasons and we can never ensure they all stay. Catering to them makes a game more difficult for new players to get into and thus means you have a game that still loses players while not getting new ones. This isn't about short term gain, this is about addressing longstanding issues that need to be addressed in order to ensure that Wurm is viable for a long time to come.
  37. 1 point
    It's surprising to me how many people appear to be unwilling to express their opinion without being hostile. Everyone gets frustrated and angry at times, but really we're all adults here. Seems like we should be able to voice an opinion while being respectful. To be honest, after seeing the way Retro is treated I know what I would be saying to people and it would be far less charitable than his responses. I feel like the Wurm team (especially recently) has made a serious effort to explain why certain decisions are being made. So many other game companies give far less in my opinion. And while I don't always agree with every decision, I think it's pretty clear that they are working in the best interest of the future of the game. After playing so many other games, I've finally found a long term home and I really want to see it stick around. So they've got my support. Of course, not everyone is responding this way, but enough people are doing so that if I were a prospective player contemplating this game, I'd probably get a seriously incorrect impression of the Wurm community. That's my 2 cents. (probably worth what you paid for it).
  38. 1 point
    The only posts that I see were removed in this thread are ones that directly insult other forum members or the dev team, or were not relevant to the topic at hand at all. If you can't share your opinion on the topic in a civilized manner, don't. And please don't make up some imaginary deleted "dissenting opinions".
  39. 1 point
    Just waiting for the day we see the number 1 change most of us actually want The option of what we dispell
  40. 1 point
    Aside from some possible visual effects, no. Rite of Spring already has a server-wide buff to ship speed, so it wasn't as necessary. They are meant to be roughly as useful as each other. Magranon is certainly better than he used to be, but +10% to all skills with Vynora is still quite good.
  41. 1 point
    Shouldn't the no-fail list be ONLY planks and nails? Those are the only 2 things you need to make yourself safe! You don't NEED a roof to have a completed house, you don't NEED a floor to have a completed house. 4 walls and maybe a Small fence to farm in can get a player started to grind the skills needed. A stone house isn't needed and should be an achieved housing structure since it has slower decay than wooden.
  42. 1 point
    PLEASE add Mortar to the no-fail list.
  43. 1 point
  44. 1 point
    To be honest, I think people are flipping their bananas over this topic without reason. As being someone who has had an account banned unfairly by staff, I can say I do have experience with this sort of thing. My understanding of the rules is simple: If you let your bud you play with often use your account to imp his swords, no one is going to come after you to ban your accounts. If your alliance mate asks you to let him borrow your account for a couple hours so he can build himself a knarr, no one is going to come banning your account. If your son logs onto your account to transfer a tool from yours to his, no one is going to ban your account. Simply put, I don't think anyone from the GM team has the time, effort or inclination to witch hunt people over simple stuff we have been doing for decades already. What will get you in trouble is stuff like this: The concept is simple: Blanket access to accounts is prohibited. Putting your log info on a forum so your entire alliance can log into your account is going to get you in hot water. Stuff like kingdom accounts on pvp servers (like the kingdom priest) or everyone in a village having access to the mayor will be seen as a violation of the rules. That is the gist of it. However, I honestly don't see anyone going after you for sharing your account for minimal stuff. Even Triple A mmo's out there don't bother themselves with such a meaningless act, why would Wurm? The reason I believe its there is because if it becomes a problem and they need to get involved (Kingdom Priest gets stolen or used for exploit and you go to them crying because of it) they will just ban the account and be done with it. Don't share you account and you're in the clear. That's understood in nearly every other MMO out there. What they are saying in this ruling is basically "Don't share your account but we won't be paying attention in case you do." wink wink nudge nudge. Now stop asking for clarification because all you're doing is forcing them to say "No sharing, period". That is something they can do, and then you'll ruin it for the rest of us. Get the hint.
  45. 1 point
    Jackal finally attached to my tower.
  46. 1 point
    Are you saying I'm getting a new series of this?
  47. 1 point
    Did you know? Sklotopolis is the only Wurm Unlimited server with an official Android app, keeping you updated about living uniques, events, player counts and more! Download our app today https://play.google.com/store/apps/details?id=net.michielbos.sklotopolisapp
  48. 1 point
    Sunrise over Niflheimr (which is heavily in WIP).
  49. 1 point
    What about a spell to fill a vessel of any size with water? Cauldron, well, fountain, etc. Either way, this could work. A logical counterpoint to the Fo Dirt spell.
  50. 1 point
    Although Vynora is the goddess of water, water is still fairly common. The only thing I could see useful about this, would be if you had to have your fountains at specific spots, for best look in your village.
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