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Showing content with the highest reputation on 04/02/20 in all areas

  1. 25 points
    The rust on metal, Crack in the wall... What starts small, Can mark your fall. Bridges collapse, As time flows by, Highways don't last, Catseyes go blind. From deepest valleys, To Wurm's high peaks, Lie ruined cities, Rotting old keeps. A Wurmian's plan, Grand or humble, In due time can All just crumble. Goals, ambitions Fleetingly burn, Greatest visions To dirt return. Magic chests, full, Try as you may, No spell or rune Holds it at bay. Mere fragments speak of ages gone by, of mastered skills, the daily long grind. Fine tales of fame, Riches and pride, One day just fade, Dissolved in time. Witness and yield! Struggle's in vain. All that you build, Decay will claim... [19:18:48] Archaeology increased by 0,000008 to 100,000000 Chosen title for 100 skill in Archaeology: Witness to Decay (if confirmed to be first and right to custom title is granted)
  2. 16 points
    It's all right, my love, we can manage without a trader. We'll find a way. If you'd just wait a few more minutes, I could imp it to 80. I'm sorry, it may be more "modern", but I'm not playing Life is Feudal. It's such a drag whenever somebody founds a PMK. Enki, are you coming to the impalong or not? "I thought you said he had a knarr." "Shh!" He's getting a bit old and set in his ways. We really need a younger dev with your skills. ... and so on. (Lots more paintings here.)
  3. 7 points
    Hello all! I’ve made quite a bit of progress over the last week. We now have fully functioning game server instances, complete with MRTG and server stats. So the servers will have all those stats you all love. On top of that I was able to set up infrastructure for an IPSec VPN Tunnel. This VPN tunnel will allow us to uplift servers individually, rather than take all of Wurm down for a considerable amount of time to uplift all servers at once. Even more exciting is that I took the test servers down to nothing and was able to restore them from backups in a short period of time. 20 minutes for Druska, which has the Jackal map at the moment! That was a pretty nice time frame for a complete server restore. We are currently working out an uplift schedule, but I can tell you that the first server will be Jackal. We are starting with Jackal because it still needs to run to transfer folks off, and it will be a good test with minimal interruption. After Jackal we will likely begin the Freedom server uplift with Celebration. Again the schedule for this is forthcoming and needs to work around our patch schedule and time off. It’s been a long road - much longer than I had originally anticipated. A lot of the delay was the result of failing to find time, but much of the time spent on this project was sheer trial and error. We have a unique infrastructure and trying to get it right took time. Samool also helped us right-size the test servers with some memory improvements, so if you have a moment please do hop on and see how it feels. We will monitor performance of the servers we uplift and make changes to instance-size as needed. Samool also plans to monitor and make improvements to memory usage which will help with server lag overall. So what’s next? I still have the build servers and the main Wurm website to do. The latter will cause some launcher downtime so I’m being careful with this. We’re getting close though! That’s all for now. Happy Wurming!
  4. 4 points
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  6. 4 points
    Personally I don't understand why some people wanted to change wurm in their own personal revenue stream, at the cost of the developers income. Income that's necessary to hire programmers, fix bugs, develop the game, add content, etc. At the end of the day Wurm, like any game took money and time to make and if you want to play it, it's normal to pay for it. It's a free game to get into but if you want to develop you subscribe. It's as simple as that. The more I look at the conversations the more I see greed out in the open, and it saddens me. It's a game. It's about fun, not money. As for the pay to win aspect, I've come to the simple conclusion : Outside of pvp, what is there to win? In pvp it makes sense for a player to get as geared as possible. I recall the time when someone spent 600 euros or more on the first tomes that dropped on Epic. But on freedom such things don't really "win" anything. Bragging rights and vanity at best. What is there to win exactly ? Wurm isn't a cheap competitive petty mmo that drops you in a pvp environment only to push you to buy in game currency just to stay competitive. It doesn't shove in your face seasonal discounts for gems, gas, cars, or whatever in game currency many cheap chinese knock off mmos are out there. You literally aren't forced to buy anything if you don't want to. On freedom your village will still be there tomorrow. Deed Upkeep is just wurm's way of saying : Please help support the game with a few euros and in return you get no decay. Simple as that. Do you really need a drake set to hunt in the wild? Nope. Do you need to spent 100 euros on one so you can "survive" ? Nope. I've hunted in my plateset for years, both on Epic and Freedom and I haven't died to mobs. You don't win anything on freedom. At best it's : pay for convenience, but not win. Also, when it comes to RMT, why would you honestly bypass buying silvers from CC? This is a game that needs money to grow and be sustained. It has a legacy. All servers are books with every player leaving their stories in it. You want your own greed to delete that? For what? A few euros you could make from working at home? If you want to buy a drake set for 90 euros, wouldn't it help the devs more if you would buy 90 S from the shop and traded that in game? Why have so many people ended up equating Wurm to their own money making personal machine? It's a game most of us love and want to see it successful and thriving. That won't happen if players just want to treat a game like their own bitcoin operation. It's a game. You put time and money into it like all games since they were first developed. They weren't made for your own revenue stream. The fact that the devs and Rolf first allowed it to happen is just probably the best case study on the market for what happens when a game experiments with the concept of allowing in game currency to be valued with RL money out in the open. Well we saw how that experiment panned out. It reinforced greed at the expense of the ingame economy and the game's well being. Good thing it needs to end.
  7. 3 points
    I am sadden to say that I will be stepping away. 😂 I slowed down my game play with Wurm Online because of the level of commitment that is required to play this game; and now from my understanding you're going to be taking yet another thing away from players like me. 1. I buy bulk goods. (I don't have the time to spend 10+/hrs in a game) 2. RMT (I paid for a character and that was to help due to the amount of time it takes to do the simplest of things in Wurm Online) 3. Wurm Unlimited I officially started stepping away from Wurm Online for the last 6/mo due to time (with Wurm Online having no thoughts for QoL of their players) and finances, although I held onto my acct with the hopes of eventually coming back here and there to play, I guess you made that decisions a lot easier for me to not come back. Lets not forget about the expense for WO. (I know some don't agree but Wurm Online is expensive at least for me ). You know when I couldn't afford to pay for the premium for Wurm Online I would go and get my fix for Wurm and play from Wurm Unlimited but now you have even taken that away from me and hundreds of other players, but to top this all off you did all this with very little notice to your community just like you are doing now (it's a slap in the face really). In my opinion, yes, yes I know it does not matter to you, but my opinion all the same, if we mattered to you; I'm sure you would of talked to your community and shared with us your thoughts before you decided to take such a huge leap and run with all these drastic changes so damn fast (I am literally suffering from whiplash with all these changes and a really short time). seeing as we are the ones keeping this game alive and all that. 🤷‍♀️. I Bet you didn't know that quite a few people came from Wurm Unlimited to Wurm Online do to it being advertised on the Wurm Unlimited launcher, WU should never have been pushed off and abandoned, hell It brought me to WO 4/years ago. 🥴 This all is just starting to sound so familiar to me. There is this game called Life is Feudal (very similar to WO/WU), i'm sure you heard of them right? they had this awesome idea and made tons of money from their players and decided to launch a MMO with that income, once the MMO was up and running they said "screw LifYo which was their money maker" they did this exact same thing just in reverse order. and guess what happened to that game? they not only lost 85% of their players base because their soul focus was the MMO " that failed" but they also lost most of their LifYo player base do to them stopping any and all updates to their sandbox version, and the funny thing was/is if you read the posts that people posted on STEAM they called them out stating that they should take a page out of Wurm Online team on how to treat their customers, but I guess you took a page from them on how to push us away. What a joke. Be-careful Steam is brutal and can make or break a game and with the graphics and grind you will probably sink.
  8. 3 points
    can we please just add sleep powder 1s/euro on the shop so i can go broke every payday while supporting the game
  9. 3 points
    Why are so many trying to figure out how they can push the limits on account sharing, instead of accepting sharing accounts is not allowed?
  10. 3 points
    you pc'd folke for 300 and it sold for 600e, but thanks for your opinion babe
  11. 3 points
    Might be the most forced, prejudiced and stupidest argument I've read in a long while.
  12. 3 points
    I am a disabled person (hearing loss) that hasn't relied on government welfare and also have difficulties normal people wont have because they can hear what people say on a phone (which is required for finding work in 90% of the cases) where I can't which is the same reason I keep asking for cliffnotes for wurm streams that have news in them. I still think the fact that people were using a video game for years to pay their bills and expecting game updates to favor their bills over actual fun is a joke that does nothing but ruin the gameplay. The only issue I have with the whole update is removing silver payout from traders, which helped with keeping deeds in limbo waiting for an update that might bring me back fulltime or even partime, which I doubt the trader reduction in upkeep will be close to and just pushes me closer to giving up the last 1% of hope for epic and leaving it permanently. Otherwise, removing account sales and ability to treat the game like a source of income is a long overdue change. Don't be offended for someone you aren't. I play games for fun.
  13. 2 points
    As the title implies my proposition is to allow us what to chose. I'd also expa nd on it a bit. 1. Put all valrei related items in the shop. 2. Create drop down list for player to buy first item he wants. Example Green cherry , 1 charge 42 k marks. 3. Next valrei item he chooses will be 3000 marks more expensive. Green cherry is greyed out. Say he wants to buy scroll of binding 45 k marks. Smoke of sol next? 48 k marks. 4. Pros? CCAR makes more money. 5. Players get the items they want, not another RNG fest. Wurm has enough RNG fests as it is. 6. Avoid the mark/tome shop looking like a lootbox situation. Lootboxes are banned in certain countries. 7. If player has consumed an item before the mark shop opened (e.g. blood of angels) that item will be greyed out. 8. Make all valrei items that are bought specifically from the shop to be player bound, non tradeable. You buy it for yourself. Avoid exploits to sell it for RL money out of game. Feedback?
  14. 2 points
    Personally, I feel that if this is a concern of yours for the sole reason of keeping your deed(s) up, perhaps it would be better to ask about reduced upkeep costs that would benefit everyone instead of trader deeds that benefit the select few who have them (DESPITE the amount of effort that was put into them, or that it has taken to keep them operational). I know that personally I am planning on dropping deeds, including one that I have had for nearly 8 years on Inde, simply because of the upkeep costs associated with it, and the fact that I will no longer be able to purchase reduced coin prices from players. I understand that removing RMT is good for the game and I applaud the devs for taking seemingly drastic changes despite Wurm's history, but I feel that deed upkeep, including decay on deed, should be looked at further, hopefully alongside the upcoming updates and rule/policy changes. With that said, do keep in mind if you are actively playing, it should in theory still be possible to pay for upkeep and premium in-game with silver earned in-game, but I suspect that it will most likely be substantially harder that it is now to do so. I think it's because Retrograde has clarified that account sharing between "one or two" people is ok, and people are concerned by what exactly this means, since "one or two people" could be up for interpretation. What if for example, we have a couple who are playing together and share their accounts, and they for some reason lose access to playing for an undetermined amount of time..... can they in theory have someone log into their accounts to ensure everything is ok? I think it's these kinds of things that need to be set in stone, is all, before people are comfortable.
  15. 2 points
    Well said! I am amazed how many people tend to forget this simple truth!
  16. 1 point
    Hi everyone and welcome to my shop. I can offer almost any type of bulk goods for sale: nails, planks, veggies, sprouts, bricks/mortar, dirt, clay, etc. you name it! I am located at Xanadu G23, Summerholt lake, which is easily accessible for ships via underground canal system at G23/24 or H23/24. I can also offer delivery to coastal areas (except for Chaos) or delivery by wagoneer if you happen to live on Xan. Pricing: Blacksmithing: Small Nails 1s/1k Large Nails 1s/1k Ribbons 5s/1k Rivets 2s/1k Fence Bars 1.5s/100 Carpentry: Arrows 2.5s/k Arrow shafts 1s/1k Floor Boards 5s/100 Pegs 1s/1k Planks 1s/1k Shafts 1s/1k Support Beams 5s/100 Wood Shingle 1.5s/1k Fine carpentry: Beehives/chicken coops/larders - 10c/10ql (up to 90+ ql) Masonry: Bricks/round stones (stone/sandstone) - 2s/k; current stock: 9k sandstone bricks Slabs (stone/sandstone) - 3s/k; Colossus bricks - 3s/k Mortar - 2.5s/k Colossus building service - 12s (price can be reduced down to 4s if you provide construction materials) Raw materials: Clay, dirt, logs, lumps, ore, peat, sand, shards, tar, - 1s/1k Please note - all prices above are set for creation ql, if you want specific ql pm me and we'll negotiate. Farming (animals) and forestry products current stock and prices: In general, grain and veggies go at 1s/k; berries, herbs, fruits, nuts and spices at 2s/k; dairy products (butter and cheese) - 2s/k (they can come wrapped to reduce decay for additional 1.5s/k). Both stock and quality are subject to constant change, so the numbers below are approximate. Food: Barley - 4.9k 99+ ql - 1s/k Basil - 8.4k 65+ ql - 2s/k Beladonna - 8.3k 65+ ql - 2s/k Buffalo cheese - 11.7k 91+ ql - 2s/k Butter (on demand) - 2s/k Cabbage - 12k 99+ ql - 1s/k Cacao pod - 8.5k 77+ ql - 2s/k Carrot - 12.8k 99+ ql - 1s/k Cheese - 64k 83+ ql, 36k 99+ ql - 2s/k Chestnut - 9.6k 92+ ql - 2s/k Coffee cherries - 7k 77+ ql - 2s/k Corn - 2k 98+ ql - 1s/k Cucumber - 13.4k 99+ ql - 1s/k Cumin - 8.4k 65+ ql 2s/k Dough - 3s/k Eggs - 100k 80+ ql - 2s/k Fennel - 7.2k 67+ ql - 2s/k Feta cheese - 46.1k 95+ ql - 2s/k Flour - 2s/k Garlics - 157.1k 99+ ql - 1s/k Ginger - 8.4k 65+ ql - 2s/k Green apples - 15.6k 72+ ql - 2s/k Green grapes - 28.4k 94+ ql - 2s/k restocking Green tea leaves - 8.3k 74+ ql - 2s/k Honey (ql 70+) - 20c/small barrel Lemons - 5.2k 96+ ql - 2s/k Lettuce - 11k 99+ ql - 1s/k Lovage - 8.3k 65+ ql - 2s/k Milk (bison, cow, sheep) - 20c/small barrel (current stock - 300 barrels of cow milk, 300 barrels of sheep milk) Mint - 8.3k 65+ ql - 2s/k Nettles - 1.2k 52+ ql - 2s/k Oat - 8k 97+ ql - 1s/k Onions - 11.6k 99+ ql - 1s/k Orange - 5.5k 91+ ql - 2s/k Oregano - 8.4k 65+ ql - 2s/k Paprika - 7.2k 67+ ql - 2s/k Parsley - 7.1k 67+ ql - 2s/k Pea pods - 20.1k 99+ ql - 1s/k Pine nuts - 12.6k 90+ ql - 2s/k Potatoes - 28k 99+ ql - 1s/k Pumpkin - 5k 99+ ql - 1s/k Red cherries - 3.7k 95+ ql - 2s/k Rosemary - 7.2k 67+ ql - 2s/k Rye - 9.6k 98+ ql - 1s/k Sage - 8.6k 64+ ql - 2s/k Sassafaras - 1.8k 51+ql - 2s/k Strawberries - 8.4k 99+ql - 1s/k Sugar Beet - 9.5k 99+ ql - 1s/k Thyme - 8.5k 64+ ql - 2s/k Tomato - 16k 99+ ql - 1s/k Turmeric - 8.3k 65+ ql - 2s/k Walnuts - 4.2k 94+ql - 2s/k Wheat - 4.1k 99+ ql - 1s/k I can grow grain/veggies of your choice on your demand as well, so you can have your ql 100 harvest straight from the field. Misc: Acorns - 2s/k (current stock - 4k 53+ ql) Animal fat - 2s/k Beeswax - 1s/k Cotton - around 60k 90-99 ql - 1s/k (strings - 1.5s/k, cloth - 2s/k, sheets - 2.5s/k) Paper - 1.5s/k Rugs (black bear, brown bear, lion, wolf) - 15c each Waxed paper - 2.5s/k Wemp (plants) - 40k 99+ ql - 1s/k restocking Woad - 2s/k (current stock - 9k 69+ ql) Wool - 120k 90+ ql - 1.5s/k (yarn - 2s/k, cloth - 2.5s/k) Sprouts (all 1s/100): Apple – 1.1k 66+ ql Birch – 2.9k 67+ ql Blueberry - 1k 56+ ql Camelia - 100 57+ ql restocking in progress Cedar – 4.4k 68+ ql restocking in progress Cherry - 7k 69+ ql Chestnut – 5.7k 68+ ql Fir – 4.3k 68+ ql Grape – 13.5k 65+ ql Hazelnut - 1.2k 60+ql Lavender – 1k 68+ ql Lemon – 10.2k 65+ ql Linden - 400 53+ ql restocking in progress Maple - 2.4k 68+ ql Oleander - 600 55+ ql restocking in progress Olive - 200 54+ ql restocking in progress Orange - 2.8k 64+ ql Pine – 4.7k 68+ ql Raspberry - 1k 56+ ql Rose - 1k 55+ ql restocking in progress Walnut - 3.2k 68+ ql Discounts are provided for large orders and/or pickup, free delivery to your coast, make an order of 10s and more food items - and I'll throw in a free FSB! I also take orders on single items (like ships, wagons, tools, lamps, leatherworking items, beehives or furniture) and offer imping services with the following skills: blacksmithing (90+), carpentry (90+) (bowyery 90+, fine carp 90+, fletching 70+, shipbuilding 90+), leatherworking (90+), masonry (90+) (stonecutting 90+). To make an order, pm me here or in-game. If you want something that is not in the list, feel free to ask, I'll see what I can do. My time zone is UTC+3. Looking forward to our cooperation 😃
  17. 1 point
    I appreciate that my reputation proceeds me. 😊 However, what I was trying to express is that I would buy gold and trinkets from other places, often at ~85% of the price of the store. Effectively allowing me to purchase an additional ~17s for the same amount of real life money. This may seem inconsequential when you talk about 1g or even 5g, at one point I had 280+ ktql* in gems and valued them at 2c/ql (quick math works out to be 56+ gold) that 15% decrease would have meant significant amounts of silver not being in circulation. It also allowed multiple people to be able to buy premium from the store (before you could do silver to prem time - I'm old school remember), the ability to buy premium time with silver is still one of the best things out there. * Important note - some gems were bought at auction and were paid for below the standard price I paid and a few were gifted to me. FWIW - I really wish I could have access to the PayPal logs from '08-'12, at one point I had 12 accounts premium and was buying gems (among other trinkets) at an alarming rate. It would certainly dwarf my previous post's spending numbers by a substantial amount. Lastly, please note, I am neither for/nor against this change, merely just expressing facts to consider for both sides.
  18. 1 point
    The part being missed in this example is that through deed and premium upkeep the money was being filtered back into the system. Coin you bought may have been bought years ago and continued to cycle through dozens of sales. With this system no coin enters the game unless it is bought, once it is used in premium or upkeep it leaves the system. It won't cause inflation because it will likely be leaving at a higher rate than it enters because it won't be re-entering the system. If the seller winds up with money that can use that silver for upkeep, premium, or other trades.
  19. 1 point
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  25. 1 point
    this has been the most heated debate.. i am happy for the changes i see some may see it as a step towards a brighter future of Wurm, and i only see a few who think its a foot in the grave for Wurm, the fact remains that this has been a hard decision on the devs part, and even harder legalese currently being written for the terms and conditions contract update to come. my thoughts categorically removing RTM for silver, goods, and services its a good thing for those of us who don't buy silver from other players and instead choose to support the ones who actually make the game i love, not to mention i absolutely hate "buy my silver" spam in trade i hated it in WoW before i found WO and i hate seeing it in this game too. The only draw back i see is that it will make a few of the "whales" leave the game i'm sure there are others willing to take their place anyway, and tbh that's really a petty reason to quit a game, and Wurm is better off without the pettiness. removing account trading/selling, this is one of the very few MMORPGs that i have ever seen with this allowed so it honestly makes sense to remove this however if people would of read the whole thing instead of latching onto the denial of the sale of, trading of, and public use of account/ alts, they would of seen this, " We will be adjusting our stance towards shared accounts. Your account may be shared on a personal basis (i.e. a family member or a close friend)" so being able to log onto a family members priest alt to enchant a item for yourself or someone else, logging a friends main to help maintain their deed while they are away, or having someone trusted do that for you isn't a part of this change. i'm sure they have ways to monitor this or the other type of account activity even with the IP issue I've seen brought up, it is just a tighter leash on the true "pay to win" aspect of the game, and the way a person can instead of working on their own toon and earning their skills they can just buy a "WIN" toon and not have to work to get the goals and achievements that so many of us have had to work years to get. the trader mechanic update, to this i say yes for one reason i have never had a trader since I've began playing i have lived my life entirely on Xanadu i have however always wanted one of my own and am excited to see them come to my home server it will make my deed that much better. the store update, i have always thought that the prices were fair in general if only slightly high from a USD standpoint, but with the update, and price reduction it is now on par for what i would expect to pay. i can now look forward to spending more of my money on the game since the changes have made it more affordable for me to be able to purchase my silver and premium, since i tend to buy the bundles anyway, and with the loyalty system i am even more encouraged to use the shop. my one and only complaint is the price of the 2 month sub is still a bit high i think if it were reduced to something like 13-14 euro that would be right about where it should be... the Steam server addition, i like it and i understand why this one is being done, this is more about consolidation of resources and integration of both systems, making it easier for devs to work on updates for both games without having to separate resources or time, so yes i'm sure money was a huge motivator for this one, both for new player exposure and reduction of production development costs internally. final thought, this was a tough decision for everyone at that table i'm sure, however the only negatives i can see with these changes is the people complaining about them, to them i say sometimes its the hard choice that is the right one, everything here is well within the realm of what other mmorpgs are like and what is expected and i have wondered why this hasn't been done long before now... and as far as my Wurm forum credit score i am a lurker most times so im not active on the forum however many of you know i am a active member of the Wurm in-game community and if your basing my credibility on forum activity and now a few ideas to leave a post on a good note, an auctioneer contract, this would be a purchasable contract from a trader, like a wagonier, merchant, or trader it would follow the same rules as the merchant and trader needing to be placed in a building or merchant booth only on a deed (or even a special auctioneer podium) if the deed the auctioneer is a part of is disbanded the auctioneer would disband with it and return the contract to the purchaser. upon opening a trade window with them they will display a large searchable tabbed window one tab for smalls(i.e. weapons, tools, rares, armor, ect.) these items could be stacked up to 50 units of the same small item, one tab for bulk items (i.e. stone, dirt, bricks, ect.) this tab would only show things in full large or small crates, and a third tab for posting items for sale. the auctioneer would have a listing of items put onto them from players on any deed that has a auctioneer or any starter deed auctioneer anywhere on freedom server the auctioneer would work in congress with the wagonier for bulk items and would use the mail box system for small items it would not be able to sell horses or anything that cannot use either of those automatic delivery systems. the auctioneer would take a small portion of the sale of any item like 10% this would be in-game revenue to either the deed the auctioneer is a part of or the contract holder this would be chosen during placement of the auctioneer. as well as sale price if it will be a buy it now type auction or a timed open bid auction. mailing/shipping would be free "included" paid for buy the seller during auction posting in the cost of posting said item(s). to post a item for sale in the auction it would be a tab in the auction widow that a person would be able to drag and drop items into either from their inventory or in cases of bulk items from a wagon or cart in crates (yes the auctioneer has huge magical pockets that can accommodate large/ small crates), the crates could be inspected and openable (or even have details of the contents) for view by the perspective buyer as to insure everything is in order with the contents of the crate, the price for the crate would be added to the price by the seller. upon the purchase or closing of an auction the money spent by the buyer would be deposited into the sellers account. the auctioneer would use the closest wagonier on the server the buyer is on and accepts the delivery on. Money management update, this is a quality of life update, one that fits well these new changes that are being talked about here. one thing that has frustrated me more times than i care to count is how the silver and money is used and managed in this game, i.e. if im going to a merchant or trader to buy something i have to go find a deeds token to make a withdraw to make a purchase from a npc. that's not mentioning if i'm far into the wilds i should be able to deposit my discovered coins without having to move my bank account to different deed the money management should be its own option at any token where i could withdraw or deposit freely anywhere. it should also be possible to mail silver to alts and by alts i mean toons that share the same email like i would like to be able to send my priest silver without having to use the cod scraps this could help the control of "post update" possible suspicious transactions. to this extent if there was a visible line, box, or window on the inventory window that would show current silver in your account, the ability to withdraw money and trade money to players would still be the same there would just be a few accounting QoL update, is this a cure-all no it isn't but it will help with the management of certain money management issues i've found in my years of playing large item wagonier container something that will allow us to ship large items i.e. forges, ovens, tables, bulk storage units, large chests just to name a few off the top of my head.
  26. 1 point
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  28. 1 point
    ya but still sucks when building a ship and you get a MOI and the piece attaches and no rare. Especially if 20-30 times this happens and still no rare ship, wagon, cart, mainly ship though. Sucks monkey cashews when it doesn't rare.
  29. 1 point
    What is the reasoning for traders not being movable, especially now that they cant exist on the wild or be used for milking silver? They are expensive enough to avoid abuse.
  30. 1 point
    2 Weeks after I started playing I was set and committed to ride this ship down with everyone on board. Now one of my concerns is with all these "investigations" when something suspicious happens like @olafhairybreeksstated, "will our private conversations be compromised" and if so will "volunteers" and others posible-biased entities be the ones doing the compromising or is there going to be a whole new set of paid staff separate from the game to look into these investigations? @Retrograde
  31. 1 point
    Indy to australia pls. I've played with australia lag for years, now the rest of the world can
  32. 1 point
    I will make sure to bundle 64 bit version of Steamworks as well, thank you for information.
  33. 1 point
    Interesting... @WarlanderLooking at the application in the 'System Information' it is showing as being 64-bit, but as SweetSusie is not able to run it on Catalina it could be that there is some 32-bit code in there... A quick look at the contents of the app, and there looks to be a 32bit steamworks.net library present.
  34. 1 point
    I've managed to play Wurm for 12 years (on and off) and not engaged in any RMT. If anything I've had more fun because of it. Everything I own is the result of work I've put in myself ingame, which I find more satisfying. If people can't have fun without RMT then I think that reflects the need for changes to occur ingame, such as reducing the barrier to entry in PvP or making it easier to obtain and train a priest.
  35. 1 point
    Found a place for my corpse. Turned out to be a good fit.
  36. 1 point
    Fo... Fo doesn't have light token.
  37. 1 point
    As one of the largest Wurm land owners on Independence, I believe the new Wurm majority shareholder (not Rolf) may be committing financial suicide on these new changes. For that, I offer my opinion: DESTRUCTION OF NPC TRADERS (a good thing) - While Rolf's in-game NPC Trader ( https://www.wurmpedia.com/index.php/Trader ) idea/theory was not the best, it will be fixed soon. - I think we can all almost agree the NPC Trader system sucked. A person hoarded nice coastline property that yielded zero purpose other than to have a NPC Trader (just look at the deed West of mine) in the game. I've seen new players running through my village looking for property and then hit the areas owned by a person that never plays the game or showed up once a month to collect his silver. Even though I own 2 traders and have used them both about once, I think it's awesome they're giving the shaft to Traders, as it yielded silver for non-truely-productive-time-for-stuff-traded-back-to-a-trader and people exploited it. - I love the idea of a NPC Trader getting disbanded upon upkeep nonpayment. Perhaps, throw in an auction-based limit of NPC Traders per server. There will always be someone willing to help everyone (ie. allowing people to buy Trader items from their NPC Trader for free). DESTRUCTION OF THE MATERIAL SUPPLIER ECONOMY - I never buy materials from players, but I do not mind those selling materials on the forums or #Trade channel for silver. In fact, I think it's great they do that. It's the economy, stupid! DESTRUCTION OF THE SILVER SELLER ECONOMY - I buy a lot of silver from in-game players because the prices WurmOnline.com charges are so high, I am not be willing to pay for that. I do pay WurmOnline.com for my premium accounts - that's my way of paying the developers, and helping others paying their premiums. It's the Trickle-Down Effect that makes this game work. DESTRUCTION OF ACCOUNTS BASED UPON IP ADDRESS - Some Colleges/Universities use a shared gateway that appears to be coming from the same IP address, but because of NAT routing, there could be tens/hundreds/thousands of people playing Wurm from behind one IPv4 address. - VPN users that get the same IP assignment upon reconnection (using a shared pool)? Good luck on that! DESTRUCTION OF PERPETUAL ACCOUNT HOLDING AND ACCOUNT SHARING - I do not have a problem with people doing perpetual account holding. If a group of people can get that going forever, that's totally fine with me. That shows some real dedication on their part to keep this game alive! THAT IS A HUGE PLUS FOR THIS GAME! I am not involved in that at all, and I understand the issue, but I am totally fine with it. When the last holder of the account dies, it's akin to bitcoin, it's gone forever. If a game last forever, it comes down to the owner's revenue versus cost (ie. it may not last forever). DESTRUCTION OF THE WHEELCHAIR COMMUNITY - I know many MMORPG friends and players that spend their lives in wheelchairs and we all know it's very difficult for them to get a job. For many of them, Wurm has given them a new lease on life. It has given them hope on improving their situation that those (with the same circumstances) did not enjoy decades ago. MMORPGs allowed these people to make real cash by working in a game. MMORPG games, such as Wurm, gave them an opportunity to make money in order to pay real-life bills (eg. food, water, shelter, medical, electricity, etc.) and these opportunities for the unfortunate are being cut short for corporate profits. DESTRUCTION OF REAL MARKET PRICING - 10 silver costs 12.99 Euros at WurmOnline.com - I've been able to buy 10 silver for 10 USD and I imagine it's a hell of a lot lower now. - If I'm forbidden from paying the real market price because the game kills RMT, why should I continue paying or playing? DESTRUCTION OF GROWTH I've been planning on continuing my growth in the game by hosting an impalong. By hosting an impalong, assuming I do (but this new change is now a clusterfuk), I would be deploying assets into the game by helping players and promoting the game. I don't make money via RMT. I help keep this game afloat and you're now killing me. DESTRUCTION OF DELACROIX'S LARGE DEED IS FREE THEORY As Delacroix states, "This just in: if you're a part of a large community the deed is free." Hahahaha. If a large deed owner leaves, the large community is on their own (ie. most likely gone). DESTRUCTION OF THE WHALES (THE TRICKLE-DOWN EFFECT) When the whales disappear, the trickle-down effect begins... The silver sellers quit. The material suppliers quit. The villagers quit. The economy collapses. No one is left, except the few last diehards. Unfortunately, the company cannot afford to continue, so they shut the doors on the diehards. GOING TO STEAM IS NOT THE SOLUTION Going to Steam might yield short-term revenue and profits, but the reality is, Wurm's graphics and codebase are not state-of-the-art compared to the big games on Steam or Epic. Therefore, Wurm is subject to HUGE FUTURE NEGATIVE RATINGS WHEN IT LAUNCHES ON STEAM. CONCLUSION (1) To survive, Wurm needs to make a profit. We can all agree on this. (2) The new majority shareholder is too greedy, imo. (3) Killing/Redoing NPC Traders will do a lot to help the game as useful land will be freed up for new players. (4) Dropping RMT and going to Steam is the wrong move, imo. Fuk Steam - Steam is already dying because of better alternatives (eg. Epic, Stadia, and other new entrants)! We don't need Steam's Terms and Conditions here! (5) The current majority shareholder does not have as great an understanding of Economics as Rolf.
  38. 1 point
    Tbh it's pretty discouraging for new players to come in and slave their lives away to catch up to people. Whom have been here since before the dawn of time. It'll create a massive pvp gap once again that will even deter more new players from entering. Having to wait half a year while grinding vs buying an account to jump into the action. There's a reason why pvp servers never gain any traction from people that actually want to play the game. You either sink a ton of time or a ton of money into the game for usually little action. Mean while yeah a lot of the older freedomers are going to enjoy it. Now instead of people being able to pay for a decent character which could do their work in no time. They'll be reliant on the Wurm established community even more to supply what ever their need is. Now there will be a massive economical gap favoring the older players. There's a reason why people flocked to WO. Burned out on all the content they wanted to do and never came back. It's cheaper, more enjoyable, and they add in elements of QoL that Wurm desperately needed. Baring people from cheaper long term options is going to crush the new player engagement. I wish my friends luck who still play the game but a change like this means I'll probably never come back. Enjoy
  39. 1 point
  40. 1 point
    Back in the days, on technical university, we put our Counter Strike 1.6 server. Common thing that happened, that when you entered it, it was empty. Every day people came in, saw that it is empty and they disconnected. It would take me or other stubborn person, to sit there, for like an hour or two alone, and slowly more people came in. Afternoon it was full of players and others were waiting in a queue to get in. The same analogy is for Epic, or even other more populated servers. Players log in, see that none is there and log out. If some people are stubborn enough to still play, then in future more people will stay. It's just need people to get people : ) If we all gonna say that some server or game at all is dead, and stop playing, then more people will leave. If we gonna try, then more people will stay. Typical avalanche effect.
  41. 1 point
    I've been around, off and on, for almost 10 years. And while yes, I do take frequent breaks, I always come back sooner or later. Wurm is the only game that I have ever played that feels like you're in a living, breathing, real, persistent world. It doesn't hold your hand and it doesn't railroad you into quests or recommended styles of play - it's up to the players to create their world and write their own stories, and NO other game does it as well as Wurm does. Well, maybe EVE, but I'm much more of a medieval/fantasy sort than space/sci-fi. Anyways, I'm staying around. I remember the days before player gods and I liked how the main four gods had differences and very specific themes. Player gods always seemed like cheapened versions of the main four, and Nahjo is ridiculously OP for PVE. Part of the beauty of Wurm, IMHO, is players working together to accomplish things. So if I need Strongwall - I seek out a Mag priest. If I need a mailbox enchant, I find a Fo priest. Same with enchants. Having everything available on one priest seems to go against the spirit of priests and the game in general, at least as it used to be, and I thought the game was more vibrant when there was that clear differentiation between them. Beyond those changes, what I love about Wurm and what brings me back: - Players working together to accomplish huge projects, or even just helping each other out with little things. - Animal Husbandry - for real, that is a really unique skill and for an animal lover like myself it is SO much fun. - Having an actual "piece" of Wurm with the deed system. - The creativity that Wurm foster, both in-game and out-of-game. - The fact that Wurm is a slower, more relaxed game. It's great for chilling out after a stressful day at work. - The shared history of the servers - every player can make their mark and in many cases their work and reputation will live on for years. - Exploring and finding old disbanded deed locations full of history and sometimes loot for the taking. - The community: while yes there will always be bad eggs, for all of that there are also a lot of incredibly kind and amazing players here, and there's almost always somebody willing to help newbies (or old farts like me that come back and have no idea what changed while I was gone). - The impalongs and player-driven events. - The content creation community - all you streamers and bloggers and tutorial/guide makers, you rock! There's probably so much more, but I will close with a little anecdote. I've interacted with and have gotten to know lots of Wurm players during my time here, but 2 stand out in my mind. When I was deeded in NE Indy 9 years ago, not far from where I am now, 2 players, real-life friends, showed up and deeded close by. As the days passed, we chatted a ton, and it turned out we lived about an hour away from each other. We stayed in touch and eventually that turned into one of them helping me get a job with him in a different industry, which turned into us becoming RL friends. Now our spouses/families are friends, we've gone on vacations to gaming conventions and such together, and are actual RL neighbors - we both moved into the same RL neighborhood! And yeah, we're still playing this crazy little indie game called Wurm Online all these years later. And that's not an isolated story - I still talk to other friends that I've made here on a regular basis, regardless of if we're playing or not. That's really what brings me back, the people and the friendships that you can make here.
  42. 1 point
    My thanks to those who have answered this thread so far. I've enjoyed reading the various answers and a bit surprised to see it softening my harder edges around this topic. Thank-you for sharing!
  43. 1 point
    I really like that Wurm has not become the "instant gratification machine" common of more recent mmo's. Also no login rewards or daily's or any of that manipulative stuff. And like others have said, being able to carve out your own chunk of the world and having it last.
  44. 1 point
    Reasons why I continue to play Wurm Online: Looking forward to chatting with folks that have become familiar friends over the years Being able to set my own goals without feeling obligated to participate in 'end game content' Having 3+ years worth of projects to work on, even after playing for 7 years Trying to figure out how to pay it forward for every player that has ever shown me a kindness A relaxing game experience that neither depends on my slowly deteriorating reflexes nor requires my absolute, constant attention Impalongs, and all of the additional player-created events that never cease to surprise me Recent additions like Jackal that result in cooperating with players that I've only ever known as names from the forums Every server that I haven't found the time to visit and explore even after all these years Feeling very connected to the patch of land that has been my deed for this long: the random visitors, the years long shaping of the land, and (surprisingly) the sunsets Loss aversion to WU servers that claim "We'll be here forever!" but vanish once the owners discover how much work goes into curating a well-run server Cheaper than an actual vacation home by several orders of magnitude The bittersweet experience of discovering and exploring a deed that has disbanded - a reminder of our own mortality in all things The fact that multiple players have left this mortal realm in the last 13 years that have been remembered within the game itself (Tich, Oracle, et al.) That WO is an extremely niche game, and frankly there simply isn't anything else like it - even after all this time
  45. 1 point
    Wurm feels like home to me. When I log into my deed, I am among MY land, MY trees, MY enclosures, MY buildings, looking at MY ships in MY harbour. And why do they all feel so close to me? Because I made them all, exactly how I wanted them to be. I also bought the land and I upkeep it. My land is not some instanced cubicle to decorate that doesn't really have any real estate presence in the world. It actually takes up a chunk of Wurm - my own personal piece of it, and it interacts with it in real time. You can sail by it, you can come in to visit (I have a guest house! ) and you can utilize it in so many different ways. There is a farm there, a shipyard, vineyard, brewery, horses, homes, bridges, kitchens, and soon even bees. My stable has a chamber where I keep my saddles and extra horse paraphernalia. It really is home and I never found another game where all this is possible to such a degree. Perhaps such a game has recently come into existence, but meh... too late for them. Wurm is home already. I am happy here. Additionally - while I understand that there are players who are dissatisfied with them - I absolutely love the Wurm mechanics. I have embraced all the updates and content additions through the years. I have observed the developers understand and maintain this uniquely Wurm atmosphere and play style and support it with their updates that keep that feeling alive. I enjoy how in tune they are with the game feel. Wurm is so much better than when I joined and in so many incredible ways. Again, not a sentiment shared by all - I understand that - but I truly believe it. Have all the updates gone along my wishes? Not all... for instance, I am still not sure how I will adapt to this new third person Wurm that is tearing at the very fabric of my soul. But I will have to find a way. You can't have it all. But most updates were simply amazing. Retro's Valrei International is now my favorite literature, right up there with War and Peace, because of the additions it announces on regular basis. In Wurm, I feel the freedom. I can do what I want, go where I want, experience what I want, and none of that is dictated by a raiding schedule or in-game obligations. In fact, I can leave for a month or not log in on those busy days, and things will still be OK! When I come back, my Wurm is waiting. Just like the theme song promised. I simply cannot explain it, really. I love riding through the forests near my deed and seeing how the trees have grown. I love seeing the sap on the maples and knowing that today is probably a good day to pull out my bucket and the wax sealing kit. I love exploring old deeds and reminiscing about what may have been there. I love sailing (yes, I am crazy like that!). Even the grinding, which is boring and repetitive, somehow doesn't bother me in Wurm. Probably because when I do that, I can hear the birds chirping outside the window that I built, the horses which I raised moving by the fences I made, the water shimmering under my ships in the harbour which I personally shaped. Also, because of how valuable high skills become when you had to work for them for some time. In Wurm, I take things slow... sometimes too slow. I have no raids to attend, no crazy schedules to maintain, no quotas to meet. I have no one to outshine with my gear. In Wurm, CoC or WoA are the desirable enchants, not Swords of Thousand Truths with Super-Cala-Fragalistic Nuclear Chain Lightning charges. In Wurm, my rare leatherworking tools are my most cherished possessions. To me, Wurm is real. And I have only scratched the surface. And now, here I go getting all nostalgic about it. Look what you made me do! But I used to be a crazy raider, power player, intense grinder, high-level competitor, massive guild leader type of a dude. Not anymore. The Wurm Retirement Home is my speed now. And it feels soooo much more fun! So, stop by when you are passing by Garden of Fo on Celebration and say "hi". I will probably be doing something on my deed - something in preparation for doing something else, so that I can do something else entirely which will eventually allow me to do what I really want to do. And it'll probably take me a week just to set up. But I'll be loving every minute of it!
  46. 1 point
    Because this is the only game I know of where I can just live in a mmo world, do my own thing without being forced into anything. There are a few other games where I could just do my thing but they all lack Wurms house building system. Also the game gets updated often, every time when I come back from a break there's new stuff to do. And the community is great at times, better than in most other mmo's.
  47. 1 point
    I have not been seriously active in WO for a year, just popping in every now and then to check my deed. But, were it not for WU, it would not have been possible for me to stay away as long. The changes that have been and are being made though, are really drawing me back to WO. I think the dev team is really taking to heart a lot of player feedback as well as making tough decisions that I think most will eventually agree are right for the long haul. I congratulate them for that. And to respond to what Wilczan said, there really isn't any other MMO quite like Wurm. It is diamond in the rough!
  48. 1 point
    I will stay as long as Wurm exists because I enjoy the following: a) The escapism. b) The challenge, variation and opportunity that Wurm affords. c) The extremely helpful community- the help given to players on the CA channel is amazing and freely given. d) The regular updates. These may not always be welcomed by some players but to me show a development team who have the game at heart. They are of course not perfect but to be honest I am loathe to criticise anyone who does their best. e) The permanence- I love how if a player wishes to take a break, as long as their deed is funded, the place will be waiting for them on their return. f) The way that I can alter the land in ways that other players can marvel at or- more likely- snigger at. I could hardly be described as a fighter even though my fighting is well over 70 on my characters and I have never created a priest so my views may be limited and a bit sheltered compared to some players. I look forward to seeing the new update and all the future plans for Wurm unfold as we move through this year. I hope that if possible, people past, present and future can support Wurm, the team and the simply amazing experience that is Wurm Online.
  49. 1 point
    Love this service. Rented rare 96 ql got my 16th level question in an hr.
  50. 1 point
    Actually no as I heard last, which makes the integrated modloader pretty much worthless.
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