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Showing content with the highest reputation on 25/12/19 in all areas

  1. 4 points
    Yep, you read that correctly. We got you another one. Loot will be rolled among all participating slayers (limit one roll per person, no alts). Location is within local of water and will be added later in the week. Please be reasonable with bringing alts again, thank you ❤️ Thanks to Nineol for the penning assist. Location is about N13. Access available by canal from all sides. Location is close to the water. Deed name 'Cheesy Wotsits'
  2. 3 points
    Today on this special Xmas edition of Random Enkounters I was kicked over to Chaos and dropped in the vicinity of Evadaly. Evadaly will be tasked with completing 4 random challenges today. Challenge #1 What insect replaced the old tried and true four legged equine on Jackal? Evadaly quickly replied with the correct answer. "Weta" Challenge #2 Why? Evadaly's answer "because retro lives there now and they are creepy looking" (Working to confirm, will get back to it later) Challenge #3 ELF BOWLING! Evadaly had to knock down every elf! They did not go down without a lengthy battle, but in the end, Evadaly turned out to be a proficient Elf bowler. Challenge #4 The Reindeer Games! All of 9 reindeer namesakes descended upon Evadaly at once and tried their best to take vengeance on the fallen elves! The fight was long, and Evadaly was barely hanging on. Eventually Cupid fell, but Evadaly was losing blood fast..... Evadaly pleaded with the mob for mercy but Dasher, Dancer, Dunder, and Vixen wanted blood! Dancer lay bleeding on the side of the road as Dasher, Dunder, and Vixen continued their vendetta. Unfortunately for Dasher, his neck was right in the way of Evadaly's axe. Vixen battled long and hard, but in the end his heart was extracted at the end of Evadaly's axe. Dunder fared little better as his head was crushed. Evadaly, bruised and bled, summoned more strength and took the fight to the rest of the holiday cheer mob. First went Comet, then down with Rudolph, and soon followed Blixem, I did not even see her take out Prancer A crate of 300 wood scraps 50 pottery jars! 5 large crates a Rare armchair A supreme Blue Forest Wool Hat A lead anchor! 3 large supreme pizzas 30 snowballs one rare grooming brush and finally a supreme Tapestry of Evening! After a review of Challenge #2 it was finally determined to be incorrect! So back into the void with the Supreme Fishing Rod of Water Fountain Fishing! Too bad too, this unique item would guarantee that you catch at least a silver coin up to a whole gold! from any water fountain or well you used it at once per day. This concludes This years Random Enkounters. I will never hold another Random Enkounter here again and will not hold one until after I move into that two aught twenty zone people have been talking about lately. Bring wallpaper! I understand its completely unfurnished! I shall see you there!
  3. 3 points
    Its telling when the suggested solution to low player counts is to artificially increase perception. Sad, really.
  4. 2 points
    Thank you for this years christmas gift I really love it! Makes life much easier for the rangers! As a note - is it intended to take damage on use and be a non-impable item at the same time?
  5. 2 points
    Blinkers, that when equipped, prevent the horse/hell horse from attacking things by themselves. they should still fight back if attacked, and for hell horses, attack someone attempting to ride/lead it as they normally would. useful for those hell horse carts that like to give you attitude for daring to stand nearby, or to stop your tamed pets from starting fights and getting themselves killed.
  6. 2 points
    Desertion has 155 gold across all accounts on it, and 21 premium players, majority of silver is in accounts that haven't logged in for ages and for freedom servers, deed upkeep (i know plenty of friends deeds with over a gold in upkeep). Saying "there's 566 gold across all accounts on a server" doesn't mean much when theres tens of thousands of inactive accounts with small amounts of money in them. tradeable premium is an idea i like. buying premium with ingame silver already adds some of the silver used to the kingdom coffers which splits off into trader funds and random coin funds. trader you could drain 25% back so a 5s premium purchase would really be a 3.75s purchase. thats with paypal isnt it? last i checked 1 gold was like 110 euro, and from what i hear people in sweden its like 95 euro equivalent. fees are the majority of it, especially with small purchases. no personal traders is a good idea too, but the current trader mechanics aren't balanced towards fairness even when theres only starter town traders, they're too easy for someone to farm with alts. would have to rework the money flow from that to something less abusable.
  7. 2 points
    not intended to take damage, will be fixed! Will take damage from use and can be improved (after update) Also a craftable version will become available shortly, it will provide less sleep bonus though (similar to how the saddle sacks reduce weight by more than the saddle bags)
  8. 2 points
    A little somethin' somethin' I've been building for an upcoming Wurm video: EDIT: In my Wurm Roulette stream I was showing this area, if anyone wants to see video footage of it.
  9. 1 point
    Allright, so I thought I'd quench some of the will I stay or will I go-rumours by starting a new thread about an idea I've had quite a while. Back in 2015 we put WU on Steam and it has worked out allright. Now sales there are dwindling but Steam remains the best place to promote and sell PC and Linux games. Trying to promote your game via Facebook or Google ads is very expensive to the point of being pointless unless your game looks and has a really triple A newbie experience. The attempts we make have very poor conversion rate. Not to mention larger expensive ads on websites which simply are huge costs per click for us. Also trying to SEO the top rated search places for sandbox games isn't easy either even if we actually show up which I guess yields some traffic. But trying to improve there won't give much bang for the buck. So I figured, how can we go about putting WO where the PC players are and words spread nowadays - on Steam? If someone searches for a type of game they'll get one hit per game instead so it's a democratic search of sorts. Free to play games are highly sought after and I think A LOT of people look for and try free to play MMOs there. Compared to finding us online and download our client via custom links and registration, on Steam we would work exactly like all other games. We would probably get a fairly stable stream of players who look for games like these and decide to try them out. I asked the other devs and while moderately to very positive they raised the same initial questions many of you will. So I thought I'll start with them and a couple of my answers and then we'll discuss the rest. Here goes: Q1) Would we be risking more fracturing of our player base? I think it would be best to start clean server/s for a couple of reasons and aim to keep it/them in a separate cluster a good while. One is that new players deserve the feeling of being a newbie among other newbies with fresh land. This means that I believe their experience and inclination to stick around could be hampered by encountering very experienced accounts and high quality items. As the servers mature we merge them into the main cluster. Exactly when this merge would take place would depend on how well the release goes. If we receive virtually no new players and it's basically a failure, the server would merge very quickly so fracturing wouldn't really happen. If, on the other hand thousands of players come we would have to consider more carefully when the right time to merge is. This would mean Wurm becomes more sustainable which surely must be good for everyone. If we are extremely lucky, we receive so many new players that we can merge earlier because the old accounts and items will be quickly dispersed among the new population (but then we're probably talking about tens of thousands of new players). Q2) Steam gets a bit fussy with real money transactions. Can we abide by Steam Guidelines? I don't see how we wouldn't abide by Steam guidelines. We aren't involved in RMT or account sales. Our players may be but that's not unusual for online games. We would look into what we can do with the Steam shop though so we support their systems. Q3) How about the code base? Won't another branch be too much to handle? We'll see about branches and code base. Basically the server shouldn't need a new branch as far as I can see. There will be new clients though but it sure must be worth it if we want to get thousands of new players. Q4) How about staffing the servers? Will there be enough volunteers around to help out? We don't know at this time. We can't require anyone to help out. Hopefully some will of course and perhaps some GM's might consider returning if they see Wurm on Steam. I'll be interested in pitching in as well at least around launch. It's also related to Q1: If it's a success there will probably be resources to staff the servers, if it's not the server will merge fairly quickly. The initial success of the game shouldn't be based on whether people get help from GM's really - the thrill of encountering Wurm should be the main attraction. I'm fairly sure there will be players to answer questions in chat channels though. When it comes to answering questions in the Steam forum, hopefully Retro can manage some there as well or we suggest they visit these forums. Depends on the pressure. Q5) Will we be able to deal with the added cost of infrastructure? I am fairly certain the amount of new players will be able to sustain the cost of at least one server. If we need more servers the revenue is good so then we should be safe from other perspectives as well. Q6) Would we release both Freedom and Epic servers? We'd start with a Freedom server and be ready to launch more. You will have to discuss moving the Epic server there but from what I gather it would help with some multi account issues and might be a good solution for that. Q7) What timeframe are we looking at? Well, we would want the client to feel really polished. There are quite a lot of improvements planned and from what I understand we're looking at around Q1-Q2 (let's say February to April sometime) next year. Okay so these are the initial thoughts I have. I am sure you have more so let's discuss more pros and cons!
  10. 1 point
    The NEXA clan was saddened to hear of the passing of one of our own, Rapidron, aka Jakesully, back in October. Obituary Ron was founder of a "Day One" Xanadu deed, Port Heidoho, named after his chihuahua. He was an important member of our community, with a noble spirit exemplified by kindness, generosity, and wisdom. Within NEXA, Ron was always happy to lend a hand on member projects or participate in our community events. The knowledge of his death came as quite a surprise, and only a few days after his deed fell from upkeep. (Rot in hell vultures..) We know that he loved Wurm Online, because he kept coming back, much like the rest of us. We loved you too, Ron. Rest-in-peace, Brother. 2019 October <Rapidron> lovely today I am
  11. 1 point
    Submitted for peer review. I know it is bad form to create such a long suggestion, but after several attempts, I know of no other way to express the intent and reasoning. There is approximately 350 premium players on the independence server. There is 566 mirons on the same server (excluding shops and bodies) which total approximately 56,600 silver. In game premium purchase costs 10s so then currently the in game currency would pay for 5,660 months of premium. So, in theory, there is enough coin in game on Indy alone for 471 years of premium. There is no way in hell I would want money to exchange hands any more frequently if I was the publisher. The truth, I suspect, is further away than that. This is data we have access to, but what we don't see... How many players have what currency? How often does it change hands? How much money is resting in dead accounts? How many players actually use silver to purchase premium time? The argument against improving market viability stems from the some of Wurm's player base: "You do not need a market to enjoy Wurm". This is true, but it ignores human nature, and previous experience in MMOs. Any MMO that allows the trading of anything amongst players has a market. Simple, casual web browser MMOs that the developers specifically designed to not include currency - players invented currency. In MMOs, where bad design rendered in game currency worthless, players have used alternate forms to substitute. It cannot be wholly ignored. The fair argument is that enjoyed play mechanics should not be removed at the expense of another "versus" components. To tackle this, my first suggestion is replacing the manner in which we buy premium. Instead of using in game currency directly to buy premium at a token, create a new tradable commodity: "Premium Coin". This is not a unique idea, but one I believe would be beneficial. This token would be sold in 15 day increments, comparable to purchasing directly from the Wurm shop (5s each). It would be sold at Traders and the Wurm shop It can be consumed similarly to sleep powder, granting the player extended premium time. Additionally, it can be traded amongst players. Consideration could be made to allow any new player to receive a non-transferable premium coin (15 days) upon reaching a single skill to 20 (linked to tutorial journal). What I imagine this would do, would allow players who have larger volumes of spendable coin to sink them in to traders which would add to kingdom coffers. This would also allow newer, less skilled players to sell purchase coins from the website, which could be traded on the market for in game currency. Allowing them to receive a reasonable amount of silver at a slightly lesser expense. This would require removing the ability to purchase 6 coins, and leaving the minimum at 10 on the website. The demand signal can, and should, be manipulated in a healthy way through supply provided by traders. This is something that some wealthier players would want to purchase with coin, but not with real currency, and what poorer players could purchase at a lower investment to propel their game. It is more economical to spend money on two months subscription within the game store, where premium time and silver costs 1.6 euros (currently $1.77). So, purchasing game time with in game coin grants one month at the cost of two. As in game coin selling is often as low as .8 euros ($.89), it is just as economical in those cases to purchase both silver and in game coin without ever paying CCAB. By linking in game premium purchase to tokens, you then can promote that future premium purchases will begin using recent payments to CCAB and not prior purchases from years ago. The next step in this is to only allow traders at starter villages. This is a non-starter for a lot of players who depend on the traders for upkeep/premium/purchase power, and who have already spent real or in game currency to purchase one or more traders. If market stability revolves around this mechanic, then I am hard pressed to reason this as anything other than broken. If the market of selling goods/items were to improve, how necessary would this mechanic be? Considerations for recompense would be reasonable. If traders were limited to starter villages, I would imagine it would act as a sort of conduit for two events... 1. More deeds will settle closer to starter villages to harvest the traders. 2. Newer players might have more access to coins to throw at higher skilled players, which local deeds would most likely benefit first from their face to face and personal merchant transactions. The goal here is to move around "earned" coin amongst all tiers of players, increase the sink of old coins, and to tie in CCAB for more income at no greater financial expense to the player.
  12. 1 point
    Hmm, somehow I don't remember this part of the Christmas Story... But now I wonder if the fact that the other reindeers "never let poor Rudolph join any reindeer games" was not a GOOD thing, because I bet Rudolph had a very different idea of what precisely he was trying to join!
  13. 1 point
    That then removes a lot of freedom that the current system offers. Let's use a real world example... Zethreal is currently on a break from the game due to real life taking over. Under this system, he'd have no choice but to pay every month for premium for a game which he cannot even play, unlike in the current system where he can put X amount of money into the deed and know it'll last for the amount of time he's given. It also does not fix "all" of my issues. You fail to address owning multiple deeds and the possibility of alt abuse. Not saying your idea is all bad, but it's equally as flawed as what we have now. If it's "better" or not is totally subjective.
  14. 1 point
    get cotton armor with high aosp casts on Merchant Dior. Also shoulder pads, masks, and hats!
  15. 1 point
    Citadel Feldbar and Dwarven Imperium Alliance recruiting on Xan, Citadel Feldbar is in NW Xan D11, well built town and mine, farming, crafting hall, build your own house. Democratic deed, also now getting ready to construct a brand new Harbor Deed called Eveningstar in D10 Coastal lake about 20 tiles inland from the main coast. Canals connecting over to the lake in E11, Screenshots coming soon of the new Deed Area, this will be brand new from the ground up deed, perfect for new players wanting to work on a deed and home of their own in a safe place free of mobs. If you like a village lifestyle and having access to multiple crafting stations and other crafters who have focused on skills you may not be, this is a perfect place to start. Hope to see you soon, Eveningstar is looking to grow into a 20 player plus village into a town someday.
  16. 1 point
  17. 1 point
    Seasons Greetings to you all. May your festivities be joyful and your celebrations merry. http://
  18. 1 point
    I agree. At least if it included serverpacks the benefit would be to server owners not having to worry about people not seeing custom content. Just the modloader without anything is only beneficial to people that can't run patcher.bat 🤦‍♀️ But then again, this move is not meant to make the game any better - they outright stated that they want it to be inferior. It's just a farce to make us less annoyed at being lied to.
  19. 1 point
  20. 1 point
  21. 1 point
    Have a safe and wonderful Christmas with your friends and family!
  22. 1 point
    Well, it's all a matter of perspective. I - for one - find Wurm better now than ever before. Not forcing my opinion on anyone. Just sayin'.
  23. 1 point
  24. 1 point
    I think at this point the focus should be out with the old in with the new. There is a lot of old toxic in the game that basically ruin any experience for new players. A lot of them only supporting parts of ideas that could possibly make them money. A fresh server for newbies on steam sounds like a great idea to me, as long as its not wiped every now and then. After playing Jackal and starting out as a noob again, its been a while, I didn't find it that bad. It would be nice for new players to have a larger safe area around spawn for starting out. Maybe a tweak of some of the things that are highly irritating such as; light winds for sailing being too slow, not being able to ride on slopes over 40, not gaining stamina on slopes when mounted, hell horses attaching you while hitched, not being able to build structures efficiently because of unable to reach the container below, levelling 1 dirt at a time when you can raise 3, losing led animals into walls, having a better targeting system and making it more obvious whats hitting you, so many times i am targeting something that i ran past hours ago while the other thing is bashing me, maybe an auto untarget option after x metres. can keep going if you like.. As Damascus says, more reasons to go out and something fun to look for; mini dungeons, fix to uniques and more of them, random drops of mobs other than coin. Basically making it more fun and hitting the reward/addiction thing that people play games for you know..
  25. 1 point
    (C) Teotu from Sklotopolis
  26. 1 point
    I can't tell if she likes my new temple or not.
  27. 1 point
    Had a very strange visitor today: http:// A GM turned ArmySkin into a Kyklops ?
  28. 1 point
  29. 1 point
  30. 1 point
    Xanadu version of the Night King
  31. 1 point
    Better late than never. A Christmas scene with a few silly things featuring Joelle, Archaed, Fabricant and Madnath.
  32. 1 point
    Flying knarr! Special Edition! Only 20g per each
  33. 1 point
    Pic of wagoner from last year - thought it appropriate to wish all Wurmians (devs, staff and players) a joyful time over the festive season. http://
  34. 1 point
    First new horse color bred at Blackthorn Port - Skewbald Pinto named RoseRock.
  35. 1 point
    This design totally needs a door behind it ❤️ (happy little "accident" while I was trying to figure out what furniture was tall enough to cover up the back of a tapestry):
  36. 1 point
  37. 1 point
  38. 0 points
    Life Pro Tip: never hide in a suitcase if there are any cats in the house. They don't like it.
  39. 0 points
    I wonder if you could implement a bump button into forum posts, having to reply to your own post, like village recruitment, to stay relevant doesnt seem fit you could perhaps a bump counter together with it, so people can see how active it could be just a little idea
  40. 0 points
    Grats on the find, and thank you for making it public. You guys rock (around the christmas tree) - happy holidays!
  41. 0 points
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