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Showing content with the highest reputation on 20/12/19 in Posts

  1. 8 points
    I don't get why those who are so negative continue to post on the forums. If you hate the game so much, move on. There are some of us who truly love the game, and appreciate the work they put into it.
  2. 7 points
    The NEXA clan was saddened to hear of the passing of one of our own, Rapidron, aka Jakesully, back in October. Obituary Ron was founder of a "Day One" Xanadu deed, Port Heidoho, named after his chihuahua. He was an important member of our community, with a noble spirit exemplified by kindness, generosity, and wisdom. Within NEXA, Ron was always happy to lend a hand on member projects or participate in our community events. The knowledge of his death came as quite a surprise, and only a few days after his deed fell from upkeep. (Rot in hell vultures..) We know that he loved Wurm Online, because he kept coming back, much like the rest of us. We loved you too, Ron. Rest-in-peace, Brother. 2019 October <Rapidron> lovely today I am
  3. 3 points
    I think it not a good way to have combined sail control on ships with movement key. W and S key should only control movement of ship like it used to. Either right click to control sail or new key bind. It is annoying and not very intuitive to have to press W key 4 times every time you want to start sail. Now If you want to stop you have to press S 3 times example to regain stamina then 3 times W to start sail again... Before you just press once. Key press not queued so you cant just press 4 times on w then go, because on every action there is timer bar you have to wait for. In practice I have less control over the boat as I had before.
  4. 3 points
    so i love the planter boxes we have now. thank you so much. but now this gives me an idea. what about tree pots. planter pots for trees. so they be large planter pots that only small trees can fit in. no wide trees like oaks, chestnut, etc. and no tall trees like maple, ceder, etc. this be mainly fruit trees and even bushes too. they would give fruit at the normal times of the seasons. they cant be moved if they have a plant in them too. they can be in caves as well too. though i think they shouldn't be able to be in houses if there is a floor above them to close like maybe three or four stories high above them. i like to see all bushes be able to do this to even the lingonberry but i understand that might make it to unbalanced too. this could leave some room for a chance to make dwarf trees too. they wouldnt produce as much fruit as there regular sized trees. but if chopped down make woodscrapes instead of logs too. just my thoughts on this new and great patch.
  5. 3 points
    New: Large Planters for item based farming above ground and in caves.70 carpentry skill is required to create a large planter. Uses on deed farming permissions. Only one planter per tile. Cannot be picked up or moved, only transported or turned. Planter is locked to the tile it resides on, to move it to a new tile transport it. You cannot load a planter with a crop in it. You can only plant things in the planter when the planter is on the ground. Mushrooms can be planted below or above ground in the large planters. You cannot plant Rice or Reeds. You cannot harvest if the crop is not ripe. Crops can be tended every 24 hours. Planter name will be appended with (Untended) when it is time to tend the planter. Growth stage will also be appended (numerical < 5), with (Ripe) being appended when they are ready to be harvested (5th stage). There will be no tending on or after the ripe stage. Tending will add 1 to the yield, with a minimum of 5 and max of 9 (absolute max farming skill / 10) if you tend each stage. Quality is your skill in farming. It takes a crop 5 days to become ripe. If the crop is not harvested within 24 hours of becoming ripe there is a 50:50 chance the crops will wilt on each re-occurring day. You can cultivate a large planter back to dirt if it has something planted in it, using a shovel or a rake. You can only build a planter on the ground. You cannot sow, tend, nor harvest a planter that is below water. New: Sail furling and unfurling and other ship mechanics changes.Instead of just going forward and back, you now have several sailing modes: reverse, stop, no sail, half sail, full sail. (This does not apply to rowing boats which have no sails.) Furling and unfurling sails is done by tapping the forward and back keys. Mooring anchor can now be inside the boat hold and you can just right-click the boat to moor. On raising the anchor, it checks if there’s room in ship’s inventory – if there is, then it puts the anchor there instead of player inventory. You can see the anchor model on the ship when it’s moored as well as see the different position of the sails as they are changed. A sail state graphic has been added below the health/stamina bar for the commander to see the current sail mode. Change: A merchant will now insist that you collect items and coin from their inventory before they agree to being dismissed. Change: The number of pages a book will now hold is based on it’s quality, similar to the archaeology journal. (See below)Book quality 1 – 22 will hold 22 pages. Book quality 23 or greater will hold the number of pages equal to it’s quality. Change: Paper, papyrus and reports will no longer decay inside books. Bugfix: Puppeteer grammar fixes. Bugfix: Fixed an issue with deed disbanding email not being sent. Bugfix: Fixed a journal bug which triggered for Receive a gem through praying when the item was something other than a gem. Bugfix: Fixed the place for some large items which had place in the context menu but failed to work with the keybind. Bugfix: Fixed a bug with getting teleported out of a cave when stuck in a cave wall Bugfix: Fixed v-sync not working in Fullscreen Windowed Bugfix: Fixed stars not showing up at night Bugfix: Fixed one frame delay on moving the camera (affects responsiveness) Bugfix: Fixed holes in terrain near cave entrances
  6. 3 points
    I like that people hate Wurm enough to post about how they hate it and it's dead, but also love it enough to keep coming back (sometimes for years!) even after they've stopped playing. It's THAT good.
  7. 3 points
    Stam drain on boats has always been puzzling to me. It is one of those game mechanics that make no sense unless it was made for a very specific purpose (PVP related probably). But to make the whole world put up with it for the sake of one purpose is, well, typical Wogic.
  8. 2 points
    Please remove Hitching post disease so i can get more cow in my little cowshed !
  9. 2 points
    Well, I love Wurm in all its guises, have voted for it in as many sections as I can and will do anything I can to try and entice more players to these wondrous lands.
  10. 2 points
    whether the dev team had it planned already or took my suggestion from the valrei post, it doesn't matter thank you sooo much, just that one simple change made sailing that much better.
  11. 2 points
    May be intended, but feels so wrong.... Previously we could choose if we wanted to boost the sailing speed by activating autorun, with the associated stamina drain, or sail by the wind along and not have a stamina drain. Now when sailing we loose the ability to choose if we want autorun on or not.... I assume the issue with the bottom of the FPS/Speed text getting clipped has been raised....
  12. 2 points
    Yes stamina drain is intended. And if you are kicked off the boat for any reason, the boat will still be on the same spot you are (even if it's visually not) There's no need to move.
  13. 2 points
    Please let us preselect the desired sail furl level by clicking on the corresponding icon and/or with a keybind to avoid repeated keypresses to gains ship speed / stop it. Imagine when * you want to pick up another player from the water in the dark of the night * you need to do a lot of server crossing and need to speed up after each of those * found the only kraken that ever existed and want to take a picture of it this would be so handy. The timer could of course be the basic time by the level of the sail must pass.
  14. 2 points
    one third were murdered during 'geddon. one third are riding the wave. one third of us love the game and what it tries to achieve call us caretakers and wurm a defiant grave if u must, perspective is a relative thing. it's my understanding that half of those two thirds have moved onto WU and are still loving the game.
  15. 2 points
    yellow mushroom... hotfix and 5 hours sb please
  16. 2 points
    That is intended, the wording meant they cannot be built in a container, like a cart.
  17. 1 point
    I know I'm not the only person who has run into the issue of a deed token being in an inconvenient place after a deed has been around for a while. I have a fairly large deed, and the current location of the token, which was placed a LOOOOONG time ago by another player, is not a great spot and terribly inconvenient. Since taking over this deed, I've expanded it to about 5x it's original size. This was before I realized what it would take to move the token, something I wasn't looking at as a relatively new land owner. I've looked at what it would take to disband my deed and place it again, and it would be over 50 silver, in addition to the silver I'd already spent to expand it in the first place. I don't know about everyone else, but I don't enjoy spending silver for the sake of watching it go away. I'm not rich by any means. So, here's the thing. I can rename my settlement for a mere 5 silvers. That's pretty reasonable. Why can't we do something like this for the token location? Moved to another location, within the same deed, subject to restrictions such as must be outside of buildings, at least 5 tiles away from any deed border, can't be placed in water... and so on. Only let it be done every x number of months. We've paid once to place the deed, we're not putting down a new deed, we're just moving an object on the deed. It's not entirely monetary either. Perhaps there's a building on the deed that was created by someone else and you don't have manage permissions. If you disband, you can't deed over that building again. Perhaps you like the building and don't want to have to destroy it. Furthermore, placing a new deed means we will have to go through and reset all of the permissions we've got set. It's a HUGE headache for something so insignificant. Please, give us a way to fix what could be a simple mistake in location or a situation where the growth of an area has changed the needs of the players without it costing an arm and a leg and months or years of work, or please make it possible for a GM to override the system and relocate a token for us. Thank you for your consideration.
  18. 1 point
    I'm not going to try to fuel this as we have with `best housing` (feel free to) but it deserves the attention of its own flag. credit to@Explorafor iterating the relevance. https://massivelyop.com/2019/12/09/massively-ops-2019-awards-most-underrated/ <- vote🃏💪 footnote;
  19. 1 point
    I like the improvements on the sailboats, haven't see what it is like on others. But I noticed when you sail at full, the stamina drain seem to be pretty high. Any chance lower these numbers tad bit? So I wouldn't have to stop every few minutes to regain my stamina. Seem when you go fast or really fast, those numbers goes down quickly too. Also would like to see wakes while moving.
  20. 1 point
    Is it possible to have a Captain UI when the player commands a boat? Something like... wurm's fighting stance and moves controls.. to Un/moor, and command sails.... have some keybinds for that... but replacing player keybinds for side actions which aren't too common... seems unnecessary....Something like this... how in other games.. armor shows when it's starting to break... (beats me.. why it's this but.. it's 'best I could see at a glance in ggl') UI could be with boat model in similar simplified icon.. with outlined sails when all are lowered and filling them in steps.. when they are being used... Does any of that make sense to anyone else?
  21. 1 point
    I see there is a trend to return to the old key-mashing and mad-clicking system: after fishing, here comes sailing. Having to mash w and s keys to go through all sailing stages to reach the one you want is counter-intuitive and not entertaining. There is a status bar below the health bar, it could/should be used to click once on the desired sailing mode, so it switches to that, without the need to press a key multiple times.
  22. 1 point
    I am really confused as to why this is not an option. If I can buy another named account, and no one is the wiser, whats the difference? How can so many other titles offer this service, but not Wurm? What is unique in our situation that makes this so unfavorable? Opposition seems to be based on the preferences of the individuals NOT wanting to change their names. Their feelings of wanting to know who they are dealing with. Anonymity still exists the first time the rolled a character, and for most people, it still exists no matter how well you think you know the name on your screen.
  23. 1 point
  24. 1 point
    In the time he was playing on Pristine; he had a nice cute little place full of maple trees and surrounded by hedges but he found his real home on Xanadu, once he moved there. You will be missed, Ron. Rest in peace!
  25. 1 point
    Ten times easier for who? As a newcomer to WO, I am stuck with a name that isn't optimal, because I was so keen to get started that I was trying variations on what I wanted until something was available. Also as a newcomer, grinding in low gear, I value every advance that I make and to tell me it is easier to scrap my character than fix its name is I think shortsighted. In a way it misses the point of what would attract a new player like me to a persistent world with a decade of history. Malleability and the Ikea Effect. Like we build everything else in Wurm, we build our character. I value it, and would value an ability to improve it when the fault is simply in its label. It should not be a major technical challenge to change a screen-name while leaving everything else intact, histories etc can carry forward, and it wouldn't be hard limit the frequency of changes and to easily display previous monikers. It is ironic that it is virtually impossible to change a made up name but in reality a legal name change can be as simple as "from now on, call me Roy." I am old enough to remember "Hello, Moles...."
  26. 1 point
  27. 1 point
    Hmm, one question, though. Should the stamina be draining, when the sails are up? That's what is happening right now. Before, stamina only drained if you pressed the "forward" button, but the ship still moved with the wind without that. Now, the only option is to raise the sails and that automatically comes with the stamina drain. To regain stamina, you need to completely stop the boat. This means that a few minutes into your journey - while the sails are raised - you are out of stamina. Not a problem most of the time, but should you get kicked off the boat for some reason (perhaps when changing servers), suddenly you are in the middle of water with zero stamina. Is that supposed to work that way? On a related note... I like how the boat actually accelerates to the new speed, when you lower the sails, instead of just magically going the new top speed. Has a real sailing feeling to it. I also really love just drifting with the current right now, when the ship's sails are up. There is something very zen about it
  28. 1 point
    Restart your pc. That means it can't update the graphics jar because it's in use.
  29. 1 point
    Sad tidings, Rest in Peace! <3
  30. 1 point
    do you still have a client running? or possibly the java process still running? If not just close and start the client and see if that works.
  31. 1 point
    Vale Rapidiron 🌹 What we are, you once were What you are, we will all be
  32. 1 point
    🤔Kind of clueless if I created a meme there🤫.. but still.. can't care less if there's still "sadako" code in the game or not.. Plot-course did mess up transport hire's work/business.. but opened A LOT FASTER movement around the maps.. which saved days, probably lifetimes in terms of sailing for everybody around... compared to old crossing whole map's length.. to get where you wanted.... just thinking about it... you can remember the horrors or.. new players... could imagine adding several hours to do simple things... if that included a trip through Xanadu.
  33. 1 point
    Sailing through Ron's deed was always a signal I was finally back home. He was such as wonderful person, always eager to help, and enthusiastically giving of his time. He is missed. Fair winds and following seas.
  34. 1 point
    @BattaRead the top most threads in the forum City Hall. It's a lot of reading, so I'll try summing things up a bit, as I understand it. It's been clearly confirmed that there are absolutely no plans on shutting WU down at all. The devs don't have time and resources to keep the WU product updated with new code. Instead they plan on helping modders develop WU, and then they will focus on the main product, which is WO. Please correct me if I'm wrong Retrograde, but as I understand it we will have very free hands to develop WU with modding as much as we like; each server will have the potential of becoming a completely new game. The next update will support loading of mods, because Ago's mod loader will be built in, so instead of patching servers and clients, mods can be installed more easily. How exactly the update will work remains to be seen, but I'm feeling quite optimistic about it, from what Samool has said
  35. 1 point
    Yea they can be on each floor, will require some moving thou to get around the ladder as 2 cannot be on the same tile of the same floor.
  36. 1 point
    Yep, that's right. Also note, you can combine 0.01kg of white drake hide into 0.19kg of any other colour drake hide and it'll be white. So long as the white hide is selected, any other colour you combine into it will be white.
  37. 1 point
    If I understand the OP clearly, his suggestion was that FREE TO PLAY players could choose one class that would be unlocked with no restrictions to it. Premium players would have access to all skills at no restrictions. Only free to play players would fall into classes that they would have to choose at some point early in their game. Not sure how I feel about the OP at this point, but felt like that needed to be clarified.
  38. 1 point
    A little somethin' somethin' I've been building for an upcoming Wurm video: EDIT: In my Wurm Roulette stream I was showing this area, if anyone wants to see video footage of it.
  39. 1 point
    that dragon was me (thanks to retrograde) and I was riding a horse.. so technically...
  40. 1 point
    I just wanted to add my thanks to Shrimpiie, Impers, Staff and Enchanters as well. I am only in my 2nd month in game and I was dragged along at short notice to this event by xvBabyvx, who suggested it would be amazing for me. I said, "sure", not knowing what the hell I was getting into. I quickly grabbed all my tools and raced up the road on my new steed to join her on the journey to Blackmoor. I arrived and had no idea what to do, with the vague understanding that my tools would be better when I left. First up I found I had a room at the Inn complete with a bed for that much needed Sleep Bonus, I felt a little bit special Over the next few days I dumped my tools into the forges and was amazed to see these high end QL tools come out...they were mine! Then it was explained that I can get them enchanted to help boost my skill gain, simply amazing...and for free, all thanks to the generosity of those in attendance. A bonus on top of that was the fact that I could then Imp other peoples tools and increase my skill gain! *Disclaimer, my imping was low rate but others perfected them after I finished, phew. When I arrived I had 30kg in my inventory, when I left I could hardly walk because of the weight! From a new player to the community, thankyou for your help and generous spirits, I will always remember this, my very first Impalong.
  41. 1 point
    +1 to reaching into each others pockets at social events in search of mushrooms...
  42. 1 point
    For this weeks social Throwback Thursday I went and recreated the first shot from this thread, kegan standing outside his house!
  43. 1 point
    How about the bar tender as a gift? Most nice deeds look nice, but feel so un-alive without players or npc's. Like the trader can only be placed on deed (has no wirt, and if deed poofs. Bar tender also poofs) They are not op seeing they give very low nutrition value. As a side note: seeing they are an xmas gift they need to be used(placed) with in a set time frame. This will get rid of hording. If you want to go the extra mile. Make him an outfit with a xmas theme.And/or even make him an she haven't seen any female bar tenders in the game yet.
  44. 1 point
    +1 to a stocking that generates a coal every 24 hours
  45. 1 point
    I think the issue was not his deed being looted, but a building used to loot being left there blocking him from redeeding. Since this thread the building was removed, but as a general nicety, if you're using a temp building for anything, blow it up after
  46. 1 point
    You must be new here. Any change = doomsday. No change = doomsday. Chance of change = doomsday. Doomsday = doomsday.
  47. 1 point
    WURM PVP RELEASED Hallo liebe Community Sucht im Launcher nach [Ger] Necropolis PVP Der PVP Server ist nun allgemein zugänglich. Da wir vor kurzem viele Beschwerden einiger Tierschutzorganisationen bekommen haben, in denen gefordert wird, weniger Viecher zu töten, sahen wir uns gezwungen, euch einen Server bereit zu stellen, auf dem ihr euch selbst erschlagen dürft. Schmerztabletten und Blutinfusionen werden nicht bereit gestellt!!!! Beim Login mit eurem neuen Char, dürft ihr ein Königreich wählen dem ihr dienen sollt. Jenn Kellon = Hauptstadt "Goldwing" Mol Rehan = Hauptstadt "Satisfaction" Hots = Hauptstadt "Darksoul" Die MR und JK Deeds sind zwar gegründet, aber noch nicht fertig gestellt. Fragen dazu bitte hier im Discord, weitere News werden sofort an euch weiter gegeben. Happy Bonebraking Orakel
  48. 1 point
    WURM NEWS Ich versuche demnächst zwei neue kleine Maps anzuschliessen. Meine Vorstellungen sind: Die Standard PVP Map (Adventure) ohne Rückreisemöglichkeit Ein Vanillaserver ohne Mods für die hartgesottenen unter euch Eure Meinung ist gefragt ?
  49. 1 point
    Wer genau jetzt überlegt mit Wu anzufangen oder wieder einsteigen will hat jetzt die Chance. ? Es gibt einen frischen jungfräulichen Server im Cluster: Sundal
  50. 1 point
    Not a bad idea. As long as it fits with the 5 minimal tiles going all directions from the token(5,5,5,5 for the minimal deed), then I think it would work well enough. +1
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