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Showing content with the highest reputation on 27/11/19 in all areas

  1. 6 points
    So, I've been doing a lot of thinking about what I could do with my deed now that I am beginning to make some progress on building. I have big plans, and among them is a personal library. Or at least, a personal library was a part of the plans. I learned today though that all books, no matter how they are stored (aside from maybe in magic chests), take damage and eventually rot away. Putting together a personal library of player created content now feels like it would be a vast waste of time. Man, could it have been fun though! I did some searching on the forums and while I found this OP suggested in different threads where books came up, I could not find a suggestion specifically made for the removal of damage ticks to books kept on a bookshelf. So, I am petitioning for the removal of damage to books that are kept on bookshelves. Bookshelves that are off deed would take decay, and maybe the books on them as well. I could perhaps see all books still being protected on a bookshelf off deed, but once the bookshelves rotted away the books could be lost. This would allow non deeded player homes to be able to keep and protect books as well as long as they keep the bookshelf in good repair. All of that could mean the eventual loss of books that are not on a deed, but perhaps at a slower rate. At the very least though, I am petitioning for all books on a bookshelf to be protected from decay on deeded land. Humbly submitted for consideration... ~TH~ Chief Hermit of Hermitage Also- a link to a previous post where this subject came up. Some comments and other suggestions are well worth connecting to this OP, in my opinion. Books, and the writers that would love to make them, could use a little love from the game:
  2. 4 points
    I don't think any established farmer would be overjoyed at the prospect of seasonal crops. Basically, it's less convenient. They could not fill customers' large request orders promptly. They'd also grumble at crop rotation. Again, it's inconvenient, and customers won't understand and don't like to be kept waiting. Some customers have been known to order 10, 20, 30 or even 50k of their chosen crop(s) at a time, and don't generally like to wait more than a week. If these ideas were implemented, of course the established farmer would adapt, and would be in the best position to adapt, but the newer player might not. Imagine yourself as a new player - simply by chance and poor timing - starting the game in autumn and finding that none of your foraged crops will grow? You won't have had all spring and summer to build up a supply of food to get you or your animals through your first winter. Imagine placing your first deed - a big moment - only to find it is already mineral depleted land and useless without spending out on fertiliser. I'm not ruling out your interesting ideas, you show a genuine passion for the game. We do however, have to think about the kinds of players these ideas would impact upon the most. Someone would have to put in a number of fail-safe and warning systems so that new players did not starve in their first week, or naively pay out for useless land. Caring for animals is one of the big draws in this game - a LOT of players play only for, or mostly for, this element of the game, and it attracts a certain kind of reliable PvE player, who will happily keep paying their deeds' upkeeps to see all their animals every day. I have known players completely quit the game and let their deed disband because their one favourite animal died. If we cannot empathise with this kind of player, then we're basically writing off a main core of players who are probably keeping the PvE servers running. I would love to hear more of your ideas, as we need this kind of creative input. For every idea there will be counter-arguments, and there needs to be. We need a continual ideas exchange in order to find a balance of new experiences within the context of the existing one.
  3. 2 points
  4. 2 points
    I fooled around today with a few angles to show how truly amazing wurm can look from a third person perspective, so I will raise this suggestion again and share the screenshots with you. According to my view third person view should be an optional setting of course.
  5. 2 points
    I understand that. My response was to those who don't like the idea because it breaks immersion. There are three basic reasons given for not having it. 1. It would take significant coding/debugging. True, but this is probably about the best time for that, if it's doable without major 'broad appeal', QoL improvement sacrifices... 2. It would break my immersion/alter how I respond to the environment. This is not unusual. In games with the choice available, people have their preferences. That's ok. Actually, that's good! 3. It would break pvp. First, I don't really care because I don't pvpā€¦ but I'd rather keep as many people happy as possible so... How about it's disabled anywhere pvp is possible?
  6. 2 points
  7. 1 point
    quick keybind does not work with keybinds that don't exist. Missing keybinds Destroy Light (steel and flint) Clean forge please add your own suggestions https://forum.wurmonline.com/index.php?/topic/158964-missing-keybinds/ https://forum.wurmonline.com/index.php?/topic/151062-more-keybinds-required/ https://forum.wurmonline.com/index.php?/topic/137280-lack-of-certain-keybindings/ https://forum.wurmonline.com/index.php?/topic/109355-missing-keybinds-list-compilation/ https://forum.wurmonline.com/index.php?/topic/158964-missing-keybinds/
  8. 1 point
    Thank you developers and graphics people who have brought us so far forward in our ability to paint things that the game can enjoy more depth and realism with the boats and furniture with dye channels that separate sections to be dyed/painted in different colors. That said, I feel an opportunity has been missed with the timber framed walls. Currently, the complete item being painted can look jarring and disjointed from the rest of the surrounding buildings of various types. I suggest implementing the two-channel painting option for timber-framed walls where the stucco and wood portions are painted separately. I think this could lead to some very interesting and beautiful villages. Imagine how lovely this could be with just the stucco painted for these buildings. Since the wood would be unaffected, the timber framed would still blend well with the top of the stone walls. What do you think? How could this option improve the depth and interest of your village? Perhaps the same could be possible for the wooden walls also. Painting just the clapboard or just the trim pieces could make some really interesting buildings and barns!
  9. 1 point
    a group of us were talking and think it would be fair if paper sheets didn't take damage inside a book/journal/almanac but instead the book takes the damage as that can be repaired/improved. of course if we let the book rot the pages are doomed as is also fair. would also be nice to have a useful bookshelf to more safely keep books in inside our homes. that could stop or at least slow the decay of the books. the reason for all this being that we can write a book, we can make all these nice new useful books, but we can't ever put them down or the pages rot right out of them a little safe-guarding and we'd be more able to place books as decorative items and class things up a little more TL;DR please stop the pages rotting right out of our books, that nice leather bound cover should do its job ?
  10. 1 point
    When you guys teased the whole "after this many jackal beacons are closed a stronghold would spawn" i imagined it would be some nicely terraformed "stronghold" ontop of a mountain or a towering platform above a desert with dirt walls sky high and multiple walls reaching to a giant courtyard where the final battle would take place I wasnt really expecting a 5 minute deedplanner job that just screams "hey guys you know that stronghold we promised players? Ya anyone got any ideas of what to make for it? No? okay give me 5 min il come up with something simple" I just hope that the final fight will be worth it for those who spend all this time destroying beacons and arent just left with a "fancy" rift to murder with a overly tanky and buffed up warmaster at the end that is renamed to jackal king or something silly like that Sorry but this is just yet another nail into the coffin of what could have been a great plan but rushed out and poorly designed thing and yes im being negative not because im angry but because im sad i enjoyed jackal i did what i wanted to do on there even while being slapped in the face by the lack of content and lackluster skill transfer and repetitive beacons that once you seen one you seen them all(why not make higher ql ones spawn the towers the warmaster spawns and such) In the end it just seems like jackal was a cash grab with 1 new main feature being the reason why it even became a thing and its just a pet project blown up to be this big giant thing that looks great from afar but is empty from up close Sorry just sad and wanted to let this out maybe next time make the design of the stronghold be ontop of a mountain with dozens upon dozens of platforms all locked off by magical barriers that people have to fight through to reach the next stage and the next courtyard of this fortress slowly working your way up the mountain past buildings full of loot and monsters to kill and make it seem like your actually going to fight the endboss Something like that might actually make people be happy about jackal and be a unique experience but i know its more work and a lot harder to create something like that and spawn it in by scripts then a flat 43x43 mirrored design
  11. 1 point
    Problem addressed in comments, thanks!
  12. 1 point
    Yes, I do have 8GB of RAM. Still didn't try the clean boot, i'll try again tomorrow (it's 12pm here) Here's a screenshot of my firewall supposedly allowing both WO and WU. (I know you probably don't understand the language, but I think you can figure it out without reading)
  13. 1 point
    Any chance to have a way to pinpoint well damaged books easily? glow or something? Unlocked by reaching 50-70 papermaking... could allow a player to NOTICE damaged books below 30 effective ql(by making them glow.. yellow/orange/red or just 1 random color..?) It's for convenience.. as true book keeper is bound to have 100+ books... This is not that new.. as farming/forestry/etc.. already use similar technology.. letting players notice the status of a tile from distance based on their skill, this with books could be similar.. for 50 papermaking character could skilled only few books with low ql(high damage) with some glow, and more books for 70-90 papermaking char.. or could be a 10x skill levels stepping for additional book.. etc.. if that is accepted as solution to ease the maintenance of books...
  14. 1 point
    This has existed in a few iterations on the forums, mainly here: Removal of page decay in books is the direction we'll be taken rather than complete removal of decay. This means that maintaining the cover of books is important, and high ql books last better. If the book decays the pages will start damaging. This is how books lasted through the years too!
  15. 1 point
    Hello Like the title says, preferably 90QL and runed. Thank you
  16. 1 point
    I'd be fine if nothing changes. I know it is a grind, but I'm willing to do it if the work is not lost. Paper and book making in the era the game represents was no easy task. If they required treating the pages with a film of beeswax or something to create a quality book of some kind that took no decay, I'd be fine with that too. I just want books I make to remain if stored properly (on a bookshelf).
  17. 1 point
    Soon they come up with some crazy book reserving mechanic that works as crazy as fishing or cooking and you need sh.t ton of stuff in order for it to work properly. +1 for nodecay books.
  18. 1 point
  19. 1 point
  20. 1 point
    +1 Ancient manuscripts such as the Lindisfarne Gospels, The Book of Kells. and many more have survived centuries so why not books created in Wurm? This would add to immersion as well as the possible creation of library buildings by well-read citizens.
  21. 1 point
  22. 1 point
    @Oblivionnreaver used to have one for sale quite recently, perhaps it is still available.
  23. 1 point
    Crates and Bulk storage almost feels like I am cheating at the game. I was ecstatic once I discovered how they worked, and grinded the body strength just to load. I live off-deed in a cart crammed into a ship. I make me some billy goat gruff and seal it in a barrel. I can eat for weeks off one barrel. I voluntarily live under the threat of decay. It is how I play, but completely understand that is not how most others play. This is my sandbox. Relative to crops, mining ore is difficult. Digging out a hole in a mountain, searching for the vein you want, discerning the quality, then extraction and transportation. A lot skills involved, and generally a good deal of effort. The finished metals industry is second probably only to rare finds/drops, and enchanting. The effort seems reasonable in that regard, and generally we all accept this! Grinding crops/cooking is much less demanding in comparison, and can be completed with less tools, and danger. It is also one of the first things many players begin doing, and wonder... how can I sell this? We accept that certain harvestables are only available at certain times (maple syrup, fruits, nuts), and even only through lucky finds (rice, cocoa). We even have grapes that only grow in certain hemispheres! But these products are for niche markets. If I understand correctly, certain trees prefer certain biomes, and likewise certain creatures. It is quite difficult to discern that. EVERY tree is everywhere... even all types of creatures seems everywhere - except perhaps for whatever one you are looking for. I have tried to theorize what would happen if you made on-deed farms produce more than off-deed. QL based on skill and tending. Or if you allowed certain crops to produce more in "season" but less (not none) in off season. Or simply had an expiration of several seasons to bulk storage of ALL raw goods. What I keep coming back to... is that SO many other systems would have to change (village sacc, cooking and grinding cooking, etc), and even separating production crops like cotton and wemp, or else you hamstring too many players at once. I really enjoy the theory of virtual economics, but I believe we are so far deep in certain systems - that even small changes to some of them might be catastrophic. add- As far as the middle-man goes, again this me making ###### up, it probably has to do with frequency of sales. If it is more profitable for me to continue producing - then I pay someone else to deliver. If I get a sale once every few weeks - bet I am closing that sale myself!
  24. 1 point
    I first got hooked for good when I was at sea with a merchants' worth of rares just after rares had come out. They had real value to me. Next thing I know: I saw 6 players in my local window. I thought 6 players on the open ocean?! That was a raiding party. I had never even killed a bear so I tried to take the easy way out and log out asap. This did not work. The next day I logged back in and I was dead. They had killed me and taken all I had. I was just moving inventory. I wish I had stated online. To me this seemed so real. I was a merchant at sea, unknown and unlocated but pirates had found me and robbed me of all I had. It hurt but hurt is real. I am not a video game player. This is a simulation. Ive only had two names in this game.
  25. 1 point
    I can assure you it's not just wanting to keep things immersive. Adding third person means countering an absolute tonne of clipping issues, the camera and walls weren't built for third person so is likely to create a lot of issues. Having it for a short time was a simple offset that was around as mucking around accidentally finding its way into live as a bug, it wasn't an actual working third person implementation. It's something we'd like to see too but a lot would need to be rewritten in order to avoid clipping through objects
  26. 1 point
    There always was the idea of simply being able to light a forge with a spell.
  27. 1 point
    Hello folks, since i am not active for some time now i figured i will ask around what price this particular Fantastic Huge Axe might fetch in an auction? Have a nice day everyone Greetings Warjack
  28. 1 point
    Good question! Just some stuff about their background maybe and what they do for Wurm. Even just a list of current names would be better than a list of people who quit years ago.
  29. 1 point
    My main can imp WS to 70ql & my Vyn alt priest just reached 70 Channeling (like 90ish faith) Can I add them to the helper list also? This would be my first impalong as a helper and I don't know how much help I'd be
  30. 1 point
    Since I've gone and removed the offending bits I've unhidden it, it was my plan to have the forum moderators change it but given that it did upset you I went and did it myself. I agree my wording came across a little strong, which is why it was edited. The feedback is all valid and will go a long way into working on Jackal round 2, we'll be taking some time to address multiple areas raised and do hope the next round to be much more engaging.
  31. 1 point
    I like that phrasing. In soviet wurm the party steps down you!
  32. 1 point
    Well as flubb posted up so nicely(besides the blatant attack on staff that got his post deleted) " To recap the suggestions: Stronghold design is incredibly underwhelming, making for an unintruiging battle place that's too open and shallow. Multiple stages with different designs would mix it up, with intermediate loot Make the entry to the stronghold more difficult (dirt walls, ontop of mountain) Beacons are repetetive and could at least use ramping up difficulty more " Was what he had said outside of the attack on staff but in the past i have asked and i will keep asking for give us community engagement with designing things the staff team is small yet you got us use our goodwill and our willingness to help and yell at you when you do something wrong to make wurm better like a while back there was talks of a updated wurm trailer so i mentioned why not make a community contest out of it with the reward being a bit of sleep powder and 3 months prem it wont cost cc anything and will make people who see the trailer think "oh hey nice trailer and wait this is made by the community? thats great these devs are in touch with their community i like this game already" Its the same thing here if you guys are struggling on designing something or you dont have the time for it and its a time sensitive project like the stronghold design here run a community contest you got us as a resource use it And nicrolis i post so much feedback some of it good some of it bad that certain people dont read it anymore >.> but that wont stop me from posting it And sure development takes time but there is a difference between "hey we lost this person who worked on this so lets leave it unfinished" and "hey we lost this person but instead lets see if others can help out oh what about the community they already know the stronghold is a thing why not run a contest to help design it" and call me crazy but i would spend 3 months testing something out just for the sake of getting it wiped(look at jackal ) wurm is a game we all love and hate some of us more then others
  33. 1 point
    The design of it is plain because Budda was stepped down towards the end of the project and between addressing bugs and ensuring the stronghold existed at all there was little time for major polish. It is the zone for the final fight, not really a labyrinth of puzzles. This is the first iteration and as such has areas to improve upon which we've already taken plenty of feedback. If you enjoyed jackal thats great! If you have reasonable ideas about how it can be improved please feel free to do so, but enjoy it for what it is, a first run through of a project that's going to ensure ongoing and engaging content for players, with the ability to really mix up pve styles without impacting existing players who do not wish for it. The negative attitudes and comments make constructive feedback difficult to sift through. While I'm completely aware that you are disappointed in how the first iteration of jackal has missed that certain "something" that you were hoping for, the best course of actions would be to give ideas and discuss what can happen next run, because of the way Jackal is designed changing the mechanics mid run is not possible without causing major issues.
  34. 1 point
    This game shines when there are more new players than older so i for one would like to see what happens on the steam release and if they can manage to keep the servers from crashing when they hit capacity.
  35. 1 point
    @Damascus I doubt shutting down existing servers and relocating their residents to make space for expected new ones would lead to anything good. Besides, @Rolf promised to us no server will be removed as long as even one single player is still playing there, and I trust his word. You do not try to get new customers by chasing away the long term ones, and it was already said in this thread, in Rolf's answers, there are means to cover the existence of a new server, so best to just focus on the main talk here, Wurm taking over Steam! Gnome army, attack!
  36. 1 point
    I've got 90+ skill and 90+ QL juice (and a 90+ QL amphora, for good measure); why are fluid outcomes so wildly bad? It's maddening watching work just get thrown away by a slot machine. I get that transmutation is powerful and should be difficult, but why waste my playtime in such a petty, frustrating way? That just tells me I should be playing something else to actually have fun. Why choose -that- game design? I'd much prefer a high, even cost that I could examine up front and decide if I wanted to pursue it (an average of juice QL and skill?), but this process of mindlessly throwing more mats at the problem just encourages me to rage-quit. I'm increasingly persuaded that the developers don't really understand how to have fun.
  37. 1 point
    Updated the official documentation section with: Rift Gear Guide A Wurm Service Announcement by Retrograde that explains the different loot drops at Rifts, and how they work.
  38. 1 point
    I've added a new spreadsheet our friend Niki started: Priest Chart A work-in-progress Excel spreadsheet listing each deity and what's allowed, not allowed, and certain bonuses they get. As noted, this is a work in progress. Please send any corrections/additions so we can improve the document!
  39. 1 point
    All MMO's should have a third person option (at least in my opinion.) I've yet to play a game where having third person ruined the experience (unless you're playing competitive games like PUBG where third person can give you an advantage.) The only drawback I could see to this is some people trying to peek over walls (or through them). It just seems like a pvp issue to me. If the devs could somehow prevent this abuse of the camera then I'm all for it.
  40. 0 points
    Maybe your windows user is messed up, maybe you missed up a popup and blocked the game or process of it somehow, a few possible options there.. I'd start with uninstalling your graphics driver, rebooting, installing newest one, uninstalling the game, installing it again as fresh copy to play with.. (you can skip that if you truly believe it's not that) I have doubts you've messed up your user in windows... try making a new administrator user and run the game with it or better yet.. install the game with it and run it... see if it runs on a new user, takes less than a minute to pop a new account to try this.. pre-install of the graphics driver and game.. up to your abilities and internet speed. good luck --edit 8gb ram should be plenty to run at least 1 copy of wurm... bad idea to show torrent(s) in your video or your firewall rules; I'm a fan of the spanish though(I have no **** clue what any of that means /no offence)
  41. 0 points
    If you're up for the challenge.. open a thread for suggestions.. what questions to be in the interview. Best/funniest could get a small reward(winner winner golden chicken dinner?). Awkward, odd, offensive, the-not-cool-kind of questions could be just deleted(they'll get the tip to be a bit more polite with next try) After few days/week/-two devs collectively could poll-vote privately or publicly which they like to answer and there you have it, fun and comfortable interview. No pressure.
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