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Showing content with the highest reputation on 30/10/19 in all areas

  1. 6 points
    I am sure there is someone thinking "hey what a crazy cool idea this is, I shall make everyone a zombie for Halloween". If only I could get a refund for the 2 weeks I am going to lose not playing whilst this enforced stupidity is going on. It has totally destroyed my immersion in the game, I am really annoyed and considering quitting if this is the state of mind of the game developers. We should have the choice, there are yellow potions if you want to dress up, we should not be forced to join in. Why not make a yellow potion return you to normal during the event? At least then I can enjoy not looking totally ridiculous.
  2. 6 points
    Not to mention the fact this was mentioned in CA-Help before and after the OP posted here. The OP got replied to that in both occasions, was told in both occasions it's just a temporary effect and in both occasions reacted in a way that made me - and most likely others as well - it was accepted that way. So seeing this post, surely gives me the impression the OP wants Wurm to be played according to her rules and standards. As for the change, I'm not fond of games involving zombies as I find them way too much alike. I also don't like the commercializing of certain festivities and the shoving the American way of celebrating them down my throat. HOWEVER: I do appreciate all the work the dev's are doing here to improve the game; I do appreciate the work the Dev's are doing to give attention to some festivities or activities by adding them to the game as a temporary event. Perhaps the OP should consider that there are people spending countless hours to give us a pleasant Wurming experience with events like these, but that her whining about ONE!! change basically is a slap in the face. But then as I've said before and most likely will mention again in the future: No matter what the dev's do, whiners gonna whine. And as for myself, Thx for the effort you've put into this, Dev-team. It's appreciated. Thorin
  3. 6 points
    This is a ridiculous reaction to a harmless event. Had you come in here with a less melodramatic tone regarding the skin instead of coming in guns blazing, then you would've likely carried a bit more gravity with your reaction, but as it stands, not playing the game because of a cosmetic change you hardly interact with due to Wurm being first person, is an extreme, knee-jerk reaction, and all of it presented in a way purely to cause drama. A simple suggestion in the suggestions board, for the option to opt-in to the skin would've sufficed.
  4. 5 points
    They can be used underground.
  5. 4 points
    It's cool and all but, you know. Some people won't appreciate it including me. Yeah the OP has a pretty strong reaction to it but trying to devalue their feelings towards the whole thing just because you don't it understand won't do anything. Shrimpiie just basically told Diddy to suck it up. And I always believe everyone's point of view and personal experience should be valued. (Edit omg I just realized that I can't see my character model or armour, except for the helm. Dang!)
  6. 4 points
    Yes, I am angry Madnath. Much as I see your point, I do think this is more than just a "bit different". I do not want to look that that. I do not like being forced to look like that. I do not usually care much for cosmetic things, I use the game to relax, to disappear into an imaginary world for a moment and I find this change has ruined my immersion in the game. I have no problem with wurm giving you the option to be a zombie, bear or ghost but why force us to be something we don't want to be. I do hope you can perhaps see my point of view, it is the lack of choice. A sandbox game is about choice, at least that is what I thought.
  7. 4 points
  8. 3 points
    bring back the power tool sounds from april fools as weapon/tool skins
  9. 3 points
    Just ban RMT already, jesus. It's unhealthy for the game as a whole and needs to go away.
  10. 2 points
    This months Random Enkounter is brought to you by the Nefarious Witch of the North, who happens to be far less wicked than that other witch of the west. But still mean! Oh I tell you she is a mean one! Today the randomizer chose to drop me at Havens Landing on Independence.... oh this should be good... Among the people there, Marcas was the first to respond to my famous "Greetings!" speech. Participants = Lluther, Marcas, Mushak, Superfint, Yuyukosaigyouji, Zaka They had to endure 7 random challenges! Challenge #1 - Where is Jackal? [15:43:15] <Enki> Okay... Challenge #1 [15:43:48] <Enki> Where is Jackal? [15:44:20] <Marcas> Thats another server [15:44:26] <Zaka> In space [15:44:28] <Yuyukosaigyouji> Jackal is a planet in the wurm sky. Unless you mean Rift Jackals, which are at rift sites [15:44:48] <Superfint> In the portal [15:44:57] <Enki> All are correct answers.... well except for thatp lanet part.... [15:46:09] <Yuyukosaigyouji> Oh yeah, it's glassed as a moon really isn't it? They all came up with good answers.... but Jackal is not a planet! They each received 4 scones! Except for Yuyukosaigyouji who received only 3 for that planet bit... Challenge #2 - Name a famous arachnid? Isolde wins and is the only one who came up with a famous Arachnid with the answer of Thekla! Challenge #3 - The Nefarious witch of the North sends her greetings! Defend yourselves from the wrath of the Nefarious Chipmunks! Okay okay, so the spirit templars protected them quite effectively... still was fun.. Challenge #4 - Retrieve a rock shard iron ore within 2 minutes! (that's what happens when you have an Enkounter at a start deed) 4 of them brought back some iron anyway.... they received an axe! Challenge #5 - The Nefarious Witch of the North sends a new message.. delivered by 15 Nefarious munchkins! They all ran for their lives! which proved to be a good strategy as they survived long enough for the templars to wipe out all the green monsters. Well, they mostly survived... might could use a few pints of blood... Survivors received a trowel Challenge #6 - What day is this? Some answered with Wednesday, and some answered even more correctly with Luck Day, and one answered extremely correctly with the Eve of All Hallows' Eve Challenge #7 - They must face the Nefarious Witch of the North herself! Mathilda has arisen! That was one big pumpkin! But they survived and minced her up into pies. For their winnings, they received a random tool or weapon or statue. They were fortunate to be on Haven's Landing... Chances are not so good for next Halloween!!!!! Muahahahaha
  11. 2 points
    The main thing these days is that the silver that exists in the game is a quite steady amount, as players buy it from each other rather than from the store. This means that the amount of silver in the game is equal or decreasing, as players use it to pay for their deeds, deed upkeep, premium time and items from traders such as magic chests. The demand on things is largely dependent on the players and their goals. The market is ever changing, as players go through phases of wanting items that are newly added to the game, rare items, higher quality items or things with nice aesthetics or enchants. The enchants and item market is maintained by a steady decrease in quality of both enchants and quality on any item that is in use. This means eventually you will need it improved, re-enchanted or replaced. The markets for food are driven by decay on the food and the desire and need of players to fill all of their bars. The bulk market is basically a reflection of peoples' laziness (sorry guys xD), as people want to build things but don't want to spend all the time making the materials for it. Guilty as charged, I also frequently buy there. If you ask me, there are many things that drive the market's economy both between players and to regulate the total amount of silver in the game. Returning and new players, as well as the desire for new alts and projects, create a steady demand on certain things. There are always times the demand fluctuates based on different factors such as time of year, community events or game news/events, but in my opinion it regulates itself over time by replacing old demands or recreating old demands after a certain amount of time. I wouldn't worry about any cycles that create demand, as players are always pushing themselves and others to get their chars better, their equipment better, or their deeds bigger, better or more shiny.
  12. 2 points
  13. 2 points
  14. 2 points
    +1 I want my wagon to have sounds. (never mind i have had sounds off for years...)
  15. 2 points
    Though personally the zombie look is no skin off my back (sorry), I agree wholeheartedly with the OP's point. Compulsory fun is anything but.
  16. 2 points
    I understand your point and share it to an extent, but don't you consider asking for a refund/ boycotting the game an extreme reaction ?
  17. 2 points
    Account sales are cancer, and it's what ruined WO. Unable or illegal to sell accounts would be the best thing to happen to this game in a long time.
  18. 2 points
    Let's, once again, run the numbers. I'll let people decide which one benefits the game more in the long run. With RMT 50s get sold by CC to Player A... CC gets its $75. CC has $75. Player buys 50k bricks from player B. CC has $75. Player B sells the the 50s to player C for $50. CC has $75, player B has $50. Player C buys 50k dirt from player D. CC has $75. Player D sells the 50s to player E for $50. CC has $75, Players B and D have $50 each. Player E buys 50s worth of tools from player F. CC has $75. Player F sells the 50s for $50 to player G. CC has $75, Players B, D, and F have $50 each. The same 50s circulate through a limited number of hands, CC only made money off those silvers once for development and advertising. In short, CC has $75 to develop the game and advertise. Yes, some of that silver may go into upkeep instead, in which case CC would STILL have $75 and BDF would have $40 each. Same---friggin---difference. Without RMT 50s get sold by CC to Player A... CC gets its $75. CC has $75. Player A buys 50k bricks from player B. CC has $75. Player B sells the the 50s to player C for $50 has 50s to expand/buy ingame goods. CC has $75, player B has more stuff. Player C buys 50s off CC to buy 50k dirt from player D. CC has $150 Player D sells the 50s to player E for $50 spends 50s like B. CC has $150, Players B and D more stuff. Player E buys 50s off CC to buy 50s worth of tools from player F. CC has $225 Player F sells the 50s for $50 to player G also uses his silver on stuff. CC has $225, Players B, D, and F 50s of stuff/land each. Players B, D, and F have used their ingame earnings to expand their deeds (more upkeep income for CC, more bling for them) and/or purchased stuff from other players not listed here which means cash *flowing* in the *economy*, CC now has $225 instead of $75 to spend on development and advertising. At this point, players could even get to a point where they can try to coax CC into lowering 50s to $50, and CC would still have twice the amount of money from this fictitious example than it would have had with RMT (That is to say $150 vs $75). Sooooooooo the benefit of a few silver re-sellers vs the benefit of the company that runs and develops the whole game for the whole player population. I say swive RMT. "It would ruin wurm because with-RMT BDF would leave!!!!!!!!" .... mmmmmmmeeh, they weren't generating income for CC and ACEG would find someone else to buy their bricks, dirts, and tools from anyways, namely non-RMT BDF's.
  19. 2 points
    Thanks for making this clear and i hope you will manage to ensure we have RMT atleast outside of Steam. It's not just a hard pill to swallow it's a pill i probably won't swallow. Don't get me wrong i have very well payed programmer job for my country standards and don't use Wurm to earn money, but it's nice to have opportunity to turn your ingame excess in RL money (i bought my new gaming pc this year like that). And knowing that i can turn my long time investment in wurm into rl cash is what keep me going the most on the long run. Steam market would not be good solution for me as I don't need to buy other games, only thing that i have been and that i want to play last 5 years was Wurm... At this point like many others from maybe others reasons I don't really care anymore wheater i will continue to play or not. I shall see how things go with Steam and it will depend on that. P.S. Looking forward to that hitching posts, been wanting them for long
  20. 1 point
    I moved to Exodus from Chaos last year, lived with some friends at The Old Contemptibles for a while but couldn't quite deal with the old itch to have a project to work on. So in November Magranon's Rest was born as a "bit of a project to play around with no big deal". Thankfully i took many screenshots to show how much i lied to myself in that first day. So i found my location, spoke with the locals Mappy and Cyborg over at Centrum about giving them a new, slightly insane, neighbour and got to work: Deedplanner image of the start. I made some calculations after opening an entrance at the base of the mountain, exactly 900 slope from the top edge of the mine entrance to the height of the token. This will be important later Marked out the deed border with banners temporarily and set up my temp workshop, The Gravy House. I started a ramp around to use the dirt i'd dug up and then realised it would take far too long to dirt ramp up, so for the first...2 months i believe, WALL LADDER. Here began the true first stage of madness, the decision to hollow out the entire mountain, deed is a 51x51 and by the end of these images i have a mine well over 1000 tiles. Naturally that wasn't enough for me so i also mined the ceilings up, then lowered the floors to max ceiling height. At the time of writing this, the floors are about 1/3 completed levelling down. Sorry about the lighting, mines are derpy to take pictures of. How i fuel myself, boozebed. Here we have a rare sighting of another person stupid enough to show up and work with me, believe this was Mappy...possibly Cyborg. Yes i conscripted my neighbours. Mad attempt to deal with the lighting or i screwed up and needed ash for concrete? You decide. I tried to be smart by only storing 50+QL rocks...i still ended up with about 50,000 xD This is how it looks at the moment for the entryway, after this pic you must suffer through several boring and samey images of a cave ramp. Why you ask? The reason is simple, because i spent weeks making this god forsaken ramp and it is BEAUTIFUL. MARCH 19th EDIT with unstable client dynamic lighting! Understably, I hope, at this point i wanted to give up on life and settled instead for putting the mine on hold so i could BE OUTSIDE. Starting with a platform up at the token level. Strategic lava tiles are used for destroying insolent ore veins on my ramp. That top platform became a farm for a while, man's gotta eat. Now i realised the time had come to begin the first platform of three that will eventually stack together to reach the token height. Needed more dirts and ended up with the start of a moat. Hmm...water....idea forming perhaps. Gonna need to fill this in... Wheeeeeee dumping dirt out is so much more fun than levelling! Somtimes i just sorta get distracted by my own ideas. This one was...."hmm should i surface mine another platform above the token area? It ended in my planting the one and only tree at Magranon's Rest. Lovingly wild growth casted and enchanted by Shellbee. Then those damned horrible evil devs gave us three wide mine entrances and i HAD TO HAVE ONE. Problem was it looked utterly terrible without flattening out the tops of the entrances as well as the bottom. This whole process took 2 days because....digging the goddamn dirtwall back down, also i screwed up like 3 times. It's beautiful...... With the addition of the bridge and needing more dirt I went back to that water idea from earlier CANAAAAALLLLLL. Reasonably certain I drove a number of my alliance insane with my canal madness. Not just dug, but also dirt casted to rock level depth. Shout out to Bonefly of Black Brigade for not murdering me for slapping a canal in front of his deed o.o Place is finally starting to come together That rock layer on the West side was in the way. It had to go. Deedplanner screenshot That's it for now folks, about 4 months of my "small project". I will continue to chronicle it and get those platforms raised! At the time of posting this the first platform is complete and filled with dirt but it's night time and i refuse to take screenshots in that lighting so that one can wait March 9th 2017 post - Plotting out the Nomads and Centrum Canals. March 10th 2017 post - Diving board! March 14th 2017 post - Canal progress allows caravel now! New bridge up across to Nomads March 20th 2017 post - Spring arrived and i updated with new paving, smoothed out canal and the start of the horrors of making slate slabs for the walls. April 14th 2017 post - Alright heres a little preview of the work Angelklaine has been doing in the mine while i've continued to play in the dirt. New slate gatehouse out of the south end of the main cavern and the new marble bricked outer wall in Stable and Unstable clients respectively April 22nd 2017 Gatehouse rebuild in marble. April 24th 2017 Deedplanner shot April 25th 2017 Mine Update Guest Houses are up, getting started on my underground city May 20th 2017 Canal Update Starts at East coast here next to Black Brigade. View from east entrance bridge. View at the BB/MR perimeter bridge From the main entrance of Magranon's Rest The long run up to Centrum Universi (i'm gonna be digging them a moat the whole way around while i collect dirt :P) Centrum corner section And connecting onto Nomad's docks, through which there is entry to Lake Serpentine Now i got a loooooooooooooooooot of dirt to start using and don't get me started on deciding what to do with the mine walls.....i'll probably clad it all in marble... May 28th 2017 completed roads/canal update Alrighty the time has come for me to get back to the dirt raising, so here's a couple pics of the new view from the wall platform with shiny new slate roads. With the East coast <-> Lake Serpentine canal done i'll be collecting dirt by building a moat for my neighbours at Centrum Universi so once i finish using this lot of dirt up i'll be completing a ring road around CU replacing the old cobble one too New road/bridge layout with my towers and mailbox icons added in too. I think thats enough messing around with off deed stuff for a while! May 30th 2017 Dirt all used up! So i took all the dirt from the canal and the road works. Which was something like 160 crates of dirt. This is a picture from the east side of the wall after i finished raising all the outer sections by levelling Then after i dropped ALL that dirt into it, this is how that looks from the opposite corner I think i need a little more dirt... Looks nice from outside at least June 14th 2017 - little paving update to the tunnels I have returned and the digging continues, doubt i'll have much to post here in terms of screenshots for a while, all i'm doing is digging a wagon at a time and dumping it over the edge to fill in the 2nd platform. I did play around with new cave paving though Tunnel looks like this now. June 20th 2017 - Paving and cladding the cavern I was really pleased with how my playing around with paving the mine went so i took some time out of digging the entire desert up today to start work on more paving and cladding. Looks pretty damn awesome if i do say so myself. Only problem now is how much more that bit of broken ceiling i can't fix bothers me! June 22nd 2017 - Did a little video of the cave and tunnel ramp. Jberg delivered a beautiful shot as seen from GM flight July 4th 2017 - third and final platform wall being raised I got a little bored of dumping dirt and watching it trickle into the pit so i decided to just raise the third platform outer wall and dump dirt from the top. Looks pretty nuts so far, if you zoom in the tiny little speck a mile up next to the wagon is me xD Gives you an idea what the final completed height will look like from the outside at least. July 14th 2017 - Cave Warehouse Update Welp i'm gonna be offline for another couple weeks, moving house big stuffs! So here's what i worked on this week at least....sadface that the unstable client lighting got changed and now it's all dark again Finally started giving myself a warehouse / place to live that isn't the token house. Was hard to get a nice pic of the ground floor warehouse because for the some reason the items have about a 5 tile draw distance so you can't see the signs, crates and bsb's. So i just took a pic of the billion rock shards xD August 6th 2017 - My return from 3 weeks away moving house. I'm back everyone! While I've been moving house my Fire and Sand alliance pals have been setting up something special for later events at my deed check it out! The Armoury The building that the first picture is taken from - Public Barracks August 26th 2017 quicky screeny (only been working on little bits n bobs + collecting more dirt lately so not a lot to show off) Getting real busy in the mine nowadays! I'm gonna have to finish levelling floors just to make room for more buildings soon September 9th making progress on the dirt platform again So close... Of course once this outer ring is done i have....well...this to fill in. September 22nd 2017 - Impalong preparation pictures The Armoury - Crafting Hall Ground Floor Smithy 2nd Floor Seating, crafting and auction hall. Roof Sermon Area Public Barracks - Aka the hotel First Four Floors all look like this. With some deluxe suites higher up On a final note the platform outer dirtwall has been 100% completed meaning i no longer have to level! I can just dump dirt over the edge into the gaping chasm September 28th 2017 - Continued Impalong prep I adopted a town mascot, this is Alan. Preparation for the impalong continues Now i have an arena. November 18th 2017 - The main cavern is complete! The great exodus dirt dump continues day by day, i slowly slowly fill the lolpit. Meanwhile this was achieved! The main cavern is officially completely levelled! Mine work will now be focused on making a boat cave down bottom and a nice elevator on this east side of the cave. December 2nd 2017 - New Cavern and the Botevator Been plugging away at my new cavern so here's some progress. Now with advanced techniques used to make the mine images actually visible (i actually bothered to edit them instead of being a lazy ass like usual). What used to be a wall running alongside the main ramp is now a worksite One section is fully flattened through to the 750 slope drop from the upper cavern and what's that at the end? Say hello to the Magranon's Rest instant botevator! Simply hop in passenger and enter the dimensional void between worlds. Then hop out to appear at the top As a side note because i'm proud of it. I simply couldn't handle having two green knarr's so I did this to the older one December 20th 2017 - More work on more caves! Continuing my latest cave expansions Preparing the boatmine on the west side of the main entrance Some minor edits to the main entrance, added a lot of these brass lamps around the deed. Paved and lit the path to the botevator New lighting and removed the old walls along the ramp More edited ramp with walls taken out, to the left the new lower eastern cavern and to the right the lower western which will become the boat cave The lower eastern cavern underway Been hard at work on this, many hours of levelling but in a few days i should also have my magranon colossi done up top December 23rd 2017 - Magranon Colossi complete Finally Magranon is properly represented! Quickie extra because i got a lot done today Boatmine is taking shape - quality a little potato because of editing required to brighten it up a bit January 4th 2018 - More boatmine The boat mine progresses further. Many rocks have died. Apologies again for potato quality caused by me brightening the images because cave lighting is mean. January 10th 2018 - Completed mining out the boatmine Boatmine is almost done! Just need about 500 support beams, some braziers/lamps and maybe a dock building. Mining work is done though...unless you count about 20,000 units of iron and sandstone i gotta mine outta the way >.< January 20th 2018 - I accidentally a bridge. So in a fit of "me being me" I got slightly distracted by my own random ideas. I prepped 1200 ribbons for 2 crates of support beams to get the boatmine done. Then i figure right it's time to get the logs and out i go down the ramp, over bridges over yonder westward through Nomads and to the forest to get 1200 logs, which naturally takes ages. By the time i got back to deed I had decided i was angry with the fact i have to actually spend minutes going up and down the ramp to get wood sooooooooooooooo... this happened. Halfway done, only took days of work to save a few minutes each of the rare occasions i need to get wood...totally worth the time o.o 5th February 2018 Been slacking a lot the last week or two, been busy irl and also slightly distracted by the fact i purchased a switch and bought BOTW and Mario Odyssey... ANYWAY. Some progress has been made and big thanks go to @armyskinfor donating about something like 40 crates of dirt and bringing the west side of the main platform this close to completion. In the background also a new building housing a trader, and the start of my new horse breeding pens so i can finally do away with the year old temporary pens i've been using on the east side Also now featuring public wagoner Rojex Delivery. Anyone local who wants to use him there's a wagoner crate rack down by the bridge at the main entrance. Going to get back onto finishing support beams for the boatmine and completing the west exit bridge now 12th February 2018 - Boatmine and West platform complete! Big milestones this week! Thanks to Armyskin's donations as well as a wagon load from @Kruszyni have completed the west side of the platform, think i'll turn this side mostly into farmland as it's next to the horse pens it kinda fits. While local friends have been kindly donating dirt i've been finishing up the boatmine project, which as of this moment is finished excepting one sandstone vein to be mined out and the dockhouse building needing to be put up. From the main gate (draw distance maxes at 15 tiles atm so unfortunately you get a black wall at the end) The main waterway and boatmine entrance Back towards the main deed entrance Time to get back up top and finish that bridge / make a farm on the finished west platform February 14th 2018 - My valentines gift to myself is a crop of wemp Great tracts of land! February 16th 2018 - Finished the west exit bridge The bridge is done! This was definitely worth using about 5000 bricks and mortar just to make my trip to collect wood a few minutes shorter. New road being constructed which i'll finish shortly and highway up through here. February 24th 2018 - finished the new road Tis done Now back to filling in a dirt hole February 26th 2018 - THE PLATFORM IS DONE! Well...there's really no other way to put it. The platform is finished. Actually done....I can't even begin to figure out how much dirt went into it total....the last Massive thanks go to both @Moddingtonand @Kruszynwho basically between the two of them deserve 90% of the credit for the east side being filled in. Both of them have donated every scrap of dirt from their own current deed projects to me, a few hundred crates worth. Edit - Deedplanner shot Now....what the hell do i even build here o.o Got some GM help here: It's beautiful March 3rd 2018 - Starting the upper platform It begins with a ramp. March 12th 2018 - New plans Spent some time today figuring out the actual plan, so here it is in all it's silly glory. So to sum up. Cutting the mountain down into a new platform above the mine. Rebuilding K Manor and shifting it onto the main platform. Building some new guest houses. Setting up some enchanted grass parking pens. Moving the clay/tar pits and adding a peat one. Easy stuffs Anyone wants to poke around with the deed plan of Magranon's Rest the pastebin is here - https://pastebin.com/BZFsdtKX The actual current look is this - https://pastebin.com/m0Z8kEW9 Sadly can't really include the mines but its still neat March 23rd 2018 - Finished an old tunnel. Been working on and off on this for some time, linked a tunnel up to my neighbouring deed The Nomads. Just a nice neat 64 tile paved tunnel to go with all my other ones Gonna have to do more tunnels like these so i can get around without ever leaving the caves more often Now back to finishing up the platform buildings methinks. March 26th 2018 - Platform Housing Having started working on adding houses to the platform i decided that it was maybe possibly about time i considered moving myself out of the token house. So today, exactly 500 days (16.5 months) after I planted Magranon's Rest i finally moved myself into an actual permanent home on the deed xD Redid the token house as a gateway, might need some decorations in there now. The first of the houses going up on the platform, claimed for myself. Being outside the mine may take getting used to o.o The fenced area in front is just the clay pit leading onto the wagon parking pens. I really think having all the houses arched hanging over the path will look good when i have them all done. Need to build the next house to finish the garden, but you get the idea My humble workshop Kitchen, needs some dining furnishings methinks And bedroom, also in need of some furnishings. I rarely decorate things and i really should, old pvp mindset combined with constantly having work to do on the deed i guess. Not a great home for vertigo sufferers Going to be putting up at least 5 more houses in the same style, maybe different brick types or alternating slate/marble. So more room for guests to take up residence or god forbid I actually ever have villagers o.O April 4th 2018 - Platform houses Finished up the platform housing today, why do i keep adding houses to a deed where noone lives? Who knows!? April 13th 2018 - Tunnel to the top! After like a year and a half i have finally bothered to make a tunnel up to the peak, not much to show in screenshots as well....it's just another dark tunnel. Nice view up top though Might plonk a little deed and touch up the area into a neat little peak fort December 27th 2018 - The long awaited return of madness Friends i am back! Tentatively started playing Wurm again a few weeks back and now getting back into working on my deed. It's been about 7-8 months of me only really logging in every couple weeks due to some....fairly cataclysmic RL issues. Anyways MORE TERRAFORMING! Removed the old manor on the east side so i can bring up the secondary platform same as it is on the west end. and from up top Decided to keep going a bit and make a path along the side of the mountain which i'll link up to local highways soon The tunnel to the top of the mountain is as good as finished but it's honestly not worth taking pictures of because it's just more dark reinforced ramps xD Plus Someone plonked a deed right over the entrance to my tunnel while i wasn't playing for months >.< Here's an end of year deedplanner view January 15th 2019 - Mountainside roadway progress Progress on the new paths is coming along nicely. Agreed on a mighty 3 tile wide bridge highway to hook up with my allies over at Moonlit Euphoria. The dirt track i think i'll keep taking round the mountain....maybe do a dirt ramp up to the peak if possible too. January 28th 2019 - Bridges complete Finished up the new highway out to the east Onwards to the next project! June 19th 2019 - I'm still alive Small update after i've been very sporadic with my wurm playing and login times. I'm still around and slowly working on this: i originally planned to show screenshots when i finished cutting my way through it but muh pickaxe is a nub and it's still this. Basically the previous road and bridges i made out to the East are going straight up the mountain and over the peak October 19th 2019 - Been a while, but work has resumed! This mountain must be defeated. October 21st 2019 - Mountain defeated. Boom, done! Top view: Connects up to Magranon's Peak and in turn, the tunnel back down to my main deed caverns Next up! First catseyes and then ramping back down the west side so the road clears the whole mountain ^__^ November 14th 2019 - Wide Doors! I got a bit distracted from the mountain top highway by my deep need to put 90QL steel doors on every possible entrance now i'm allowed to. Looks neat though April 2nd 2020 - Coronavirus isolation got me Wurmin' Nothing like a global pandemic to get me back to work on Wurm stuff! Now i know you've all been excitedly awaiting more evidence that i am boring and mentally unstable so heres the completed "i made a road over the peak that noone will ever use" project. As some will remember, i had previously sliced the mountain in half to make a giant ramp road up from the east end, with a highway linking down to the coast. I've now taken the road out to the west side as well. Come with me and behold the wonders of....basic roadmaking. Little path around the edge of the deed, nice views Out West, the rocky mess to the left is where the old single tile rickety path up the mountain used to be. And the long smooth ramp back North, links neatly onto my west exit highway Basically i did this. Red dot representing the Magranon's Peak deed, i'll have to get it added to the community map May 24th 2020 - Moar roads, a big boi bridge and a chonky tunnel. Still working away at the place forever here. Been working on the south exit tunnel and continuing making a highway all around the mountain, the east side of the mountain has always been a real pain to travel around but no more! From the top end of the bridge down to Moonlit Euphoria Path follows around past the east exit to my tunnel Eastward road down from the tunnel exit, leads nicely to the new bridge i put up The bridge over to rockcliff lighthouse Path continues round to where i have the south tunnel exit at. South end of the tunnel, it's still got osme work to go. Needs paving, cladding and lamps. Continuing on SW, then turning south. Finishes up neatly onto existing highways. Some nice views along the way How it looks coming up from the South Drawn up a map of the edits i've made, probably going to sort a tunnel out from the south end of my new tunnel down to water level, maybe bring this road west along the south edge of the mountain too. But for now is done I'll update once the tunnel is all shinied up and then i think it's time i get to surface mining that second platform layer....gonna be a big job! Any high channeling Mag's out there wanna hook a guy up with some stonestrike? xD May 31st 2020 - The south tunnel is complete Tunnel complete Took a lotta marble, mortar and brass but it's gloriously cladded, paved and lit now. As is the side path up to the peak August 30th 2021 - An update again? After this long? Hi friends! It's been a long while since i had any update to give you. Didn't play wurm much for a while and then when i was i've just not worked on my deed. Which is obviously a tragedy so lets get back to it! I spent....a little while getting my AH up to 95 after the new update so the peak is a lil....sheepy: So with that grind done its back to work time! (in future i've got a pretty neat idea for a tower on that peak deed so the sheep pens will really have to go o.o) Today i finished this up, new genetics lab for my aggressive animal breeding, got halfway through building it before finding out theres a bug where animals won't eat in caves at the moment so i guess testing 95AH on mega pets will have to wait a lil as i have zeeeeeeeeero room for them outside heh. Next up is a couple other building projects, finishing the warehouse then a lovely open spot where i think its time i put up a giant cave farm building Yes the warehouse i built like 4 years ago and never did the top two floors of ....oops Finally after the building works are done i'll be back on the big one. The mountain surface mining, it's going to take months of work but i'll get there eventually! February 23rd 2022 - I remembered Wurm exists again. I accidentally had another several months long hiatus but today it was BACK TO WORK TIME. DIE MOUNTAIN DIE. Also the warehouse did finally get finished off...only took a few years.... Might need to decorate and use the space a bit more though lol Anyways more updates to come if my sanity holds out while i surface mine all that rock about another 500 slope or so. Lets be honest my update schedule on this project hasn't been the most reliable for a while now but hey....i'm gonna try! March 19th 2022 - Mountain being murdered Progress continues. Half my own efforts and half Jakerivers going ham on the mountain while i've been off playing Elden Ring, so full credit to him it's coming along a lot faster than it would have otherwise. Facing West Facing East From Below The mountain must be tamed! April 22nd 2022 - We're winning....very slowly. Progress is slow and...difficult to provide fun screenshots of because it all just looks like the same rock. But it is happening! Local authorities came by to check everything was up to code. I work day and night to defeat the mountain I enslave my friends to help Jake made us a lovely ramp PROGRESS! This is pure pain....weeks upon weeks of chinking away at a mountain. What i wouldn't give for a levelling or flattening to work on rock surface.... Why did i do this to myself why!? Lil sneak peak at the WIP plan for the eventual castle that's going up there: (before planning out the internal walls we're already looking at about 50k marble bricks lol) May 14th 2022 - The continued gradual mountain murder + new free snacks! I know how you all love very slightly different looking images of the exact same giant area of surface rock so i've got you a treat. Progress pics! it's really starting to feel like we're getting close with this one, god i need to finish my castle plan....ANYWHO LOOKY: The tippy top in the SW corner. From the opposite direction Lil bit down bottom that's actually usable land now! GREAT TRACTS OF LAND! Also bonus prize. Many who have visited before will be aware that years ago i cooked up every affinity in the game in a stack of 138 casseroles and left them out for people to nibble at. Since then they've been heavily reduced and i've improved the recipe so i redid the lot! Yes it was painful. So if you swing by just wander up to this humble spot... and take a peek in the hota statue. Have a snack on me. Yes i realise i could have named them with the numbers first so everyone else has an easier time organising which ones they want to eat, i chose the selfish option sue me Hopefully next update will be when this area is aaaaaaaaaaaaall flat. Until next time o/ June 27th 2022 - The mountain, she is defeated. Ladies and gentlemen, i am proud to finally present to you all G R E A T T R A C T S O F L A N D It's finally over! It's done! The mountain is tamed! Cannot possibly express enough how much of the credit for this project goes to @JakeRiversWho toiled away during multiple periods of my playtime wavering due to RL and losing my mind over constant wurm client crashes. It'd be halfway complete right now without him. Next up is dirting it over, finishing my deedplanner design for the castle thats going up here and then.....boy oh boy i'm probably gonna need about 60/70,000 marble bricks and mortar. December 24th 2022 - Man of many marble bricks Slowly slowly (oh good lord so slowly) i'm getting the materials for the full build together. Decided recently to get started on plotting stuff out at least. An avatar of Fo even stopped by to inspect the building site. Helpy helpers who have helped The following players assisted in huge building and decoration efforts to prepare for impalong events. If i missed someone do yell at me. If anyone wants to come visit you've got the location up at the top of this post South end of the NE desert. Deed is open access and if i'm online i'll even feed ya
  21. 1 point
    Jeston's deed - Deliverance Greetings Wurmians! Retro coming in early with the news because... well, I'm a little late really. Between all the news on the forums, a month absence while I went to Australia, and getting sick after returning I've been a little awol. I'd like to thank Madnath for his "valerie international" in the meantime, it contained just enough absurdity that I had to double check I didn't write it. But enough of Valerie, I'm back and getting back into the saddle, so onward! The big forum news While I was gone the announcement of Budda being replaced by Samool was made. I just want to take the time to publicly thank Budda for his friendship and all his work, from Archaeology to Jackal and including all his bug fixes his work will continue to be used in wurm daily. With this change the roadmap announced previously has shifted a little; some things have been delayed, other things added, and plenty of reworking of our goals for the game. The big goal listed is the eventual launch on Steam. This is currently slated to happen by mid 2020 and there's a lot of work that needs doing. We aim at spending the time between now and then polishing many mechanics, adding new things to improve mechanics and lots of tidying up. It's a long time until it does launch on Steam but somehow I feel it'll go by fast One thing that's been raised is the complete separation of the servers and the reasons behind it. There's a few reasons here and there but something that is a major issue is RMT. Steam does not allow RMT in the sense that Wurm does, the sale of currency, items, accounts for real world money is strictly forbidden, and would require us to do our due diligence in ensuring it doesn't occur. Wurm is a small game that logs every currency transaction already, we would be able to abide by these requirements quite easily. However, that impacts on many existing players, and I'm sure many would be hesitant at the idea of no more sales of accounts, silver or items. If we keep these completely separate it may be possible to continue as normal, but there's also the possibility that Steam will require we remove all RMT from both sides. Now it's possible to use the Steam marketplace to sell silver, but it's not in our immediate goals to add this functionality so we can't guarantee it would be part of the Steam game. As you can imagine a step such as this would be a tough one, and a bitter pill for many of you to swallow. This is why we have not made a firm decision on allowing the outside client to connect to Steam servers. As we get closer to launch midway through the new year we'll likely be spending time talking with Steam about this and what we need to do in order to ensure we meet the requirements, but hopefully you all understand the reasoning behind it a little more. Lookin' Good Coming this week are more visual upgrades to Wurm, with the HDR post-processing setting, new shadows, and ambient occlusion! These all add better distinction between items and the ground, improve the general feel of the game, and best yet, make winter bearable! Previously: With the new post processing tweaks: Getting hitched No not me, the animals! With this update hitching posts will be added to the game. I believe this was one of the first content oriented WU mods, but we finally caught up! Creatures that can be led will be able to be hitched to these, with 3 hitching slots. Hitching posts will contain troughs that hitched creatures will feed from at the same rate they feed from a pile on the ground. Halloween! That's right, Halloween is back, and many witches hats and troll masks are abound. It's currently the same as last year, hunter mobs drop the witches hats and pumpkin shoulders while trolls drop the troll mask. Could there be something more? Watch this space (because I forgot to check with Saroman) Continuing Development Along with the news on break our devstreams have also been a little quiet. That's going to change this week with the return to Under Development, where I will discuss the game as I play it with you all, so make sure to follow us on Twitch at https://twitch.tv/wurmonlineofficial so you can catch the action! That's it from us this week, there's lots to discuss and more to come but the thing I'd like you all to take away from this is that we may not have the answers yet as we simply do not have all the facts of the moment ready. Rest assured once we know them we'll let you all know too! Until then though... Keep on Wurming! Retrograde & the Wurm team.
  22. 1 point
    This is another part i'm wondering about. While it would probably have to be stated in the rules that RMT is forbidden, does Steam enforce in any way those or push developers to action on them? And where would they get such knowledge from? As long as it's in the game rules /T&C and happens off CC/AB controlled environments (in game, forums, official Discord), would Steam really know if staff turned the blind eye? Would they care as well if WO staff has no control over the hypothetical exchange medium? I could send a text message to my supplier and nobody would know. In game we could rubberstamp a conversation about "borrowing the money" or "birthday gift" or anything at all. I'm not advocating lying to Steam, just a hypothetical question.
  23. 1 point
    fishing changed into a crap minigame too, nobody fish anymore dont even bother with it
  24. 1 point
    I'd say get rid of RMT if it stands in the way. Being able to sell characters is something the game could certainly do without as veteran characters would then finally start to disappear when their players stop playing. That would be a huge improvement to the game. As for silver sales, right now the resale of silver directly competes with the Wurm Shop. Take the resale of silver out of the picture and more silver will be bought from the shop instead, so I think it would be a good idea to combine that with a drop in the cost of silver. Say to 1 euro for 1 silver, or 0.9 euro for 1 silver. Then people who use RMT to buy silver won't notice a difference, while people who buy silver from the Shop see a slight reduction in their expenses. Then there are the few people who actively sell silver. They can now use that silver in other ways, like buying stuff from other players which they otherwise wouldn't, increasing the size of their deeds, etc. So overall a win win. So I don't see any problem with getting rid of RMT, especially as the silver price could then be decreased as the sale of silver through the official shop should go up from removing RMT. It's also pretty obvious that if RMT isn't removed, then the servers won't be connected. In that case the WO servers are assured to steadily bleed to death player wise, as most new players will end up on Steam instead. If I had to choose between dead servers or killing RMT, then I'd choose killing RMT over killing the servers any time of the day. Seems like a no brainer.
  25. 1 point
    We are zombies already? I havent noticed anything strange... Huh.. I guess i have to pay more attention when i play the game. Option to stay normal would be great for those who doesnt like it, we live in a world where people are easily offended and common sense is long gone.
  26. 1 point
    While I widely agree that the critics and/or complainers widely overreacted, I would plead to consider a possibility to opt out of this outfit for those who really loathe it. As to me, I find it funny, am used to such GM jokes during events (have been a pile of items, a goblin and a dragon already). In the meantime, I would like to ask the complainers for some patience and tolerance.
  27. 1 point
    There is a fashion show with Emoo at this one, check events tab.
  28. 1 point
    I am simple man. I make simple point: Wurm needs Steam to survive. Steam does not like RMT. Wurm breaks up with RMT sleeps with Steam now.
  29. 1 point
  30. 1 point
    The update has not gone live. When the update goes live the launcher will be updated with patch notes. Any new launcher or graphics update is NOT a server update.
  31. 1 point
    Every april fools and halloween we have various changes such as this, sorry if it's something that has upset you, we'll keep it in mind for the future
  32. 1 point
    I registered for the forums just to comment on this as well. It is a bully mentality that makes us all have to comply with the idiotic notion of halloween costumes. The game is pretty user surly to start with and now this. I too will be taking a break until the "costumes" are gone. hopefully, it will be enough time to find a more user friendly game
  33. 1 point
    I came here just to make this post. When exactly will this zombiefest be over? After Halloween is WAY too long for me, but I hope it isn't one second longer. I have no intention of playing until it is over and I'm seriously not happy about it. I *HATE* zombies!!!!!!!! I can't say this strongly enough. I was looking forward to putting the carved pumpkin things at my deed and running around in my witch's hat (which i wear most of the year anyway). But...then ZOMBIES had to happen.
  34. 1 point
    +1 I agree, Halloween is offensive to many people. Thanks guys but...no thanks.
  35. 1 point
    Hello Retrograde, Thank you for that. Please note, I can see you have worked on the idea, in future give people the choice whether to participate. But again thank you
  36. 1 point
    It's a temporary Halloween skin, we do it often with different creatures. We spent a while updating the zombie texture and decided it would be fun to throw it in. I apologise if this has upset you, I assure you it's not permanent and will be gone after Halloween.
  37. 1 point
    Madnath, I am not saying you cannot be a zombie if you want. My point is that I don't want to be one. I hate the whole genre. Lazy script writers go for the zombie option when they run out of ideas, all I am asking is to have the option to opt out. Should I have not have the choice? I did not sign up to be a zombie, would not play a game if I had to be one. It is a prescriptive update, you will join in whether you like it or not.
  38. 1 point
    I see both sides, but im not your standard coin extracting merchant. I say yes, ban RMT. Thoe it is currently an integral part of the flow of money in wurm and there will likely be saturation of coin and a fall in silver sales from CC. It will eventually level out. I've never really liked the idea of people playing wurming solely for extracting the coin. But in certain situations its actually a passable income for some. In terms of character sales, this could still be done i think, but would likely have to be limited to an exchange for ingame goods, IE not cash as many other games do to comply keeping the transfer to in game assets for in game assets.
  39. 1 point
    I do... totally agree about this forced mentality.. ..pass on such 'entertainment' 50:50 I've been grumpy whenever a gm have turned me into something random.. / maybe at 40% they realize and have removed it.. so.. ask politely.. if it's not automatic... you'll be blessed with your regular looks back... Let players to pick 1 from 3-5-7 or w/e.. number of possibilities .. or pass on it completely... one time or any time during the event. I bet good amount of money that this will bring a few more smiles around ^
  40. 1 point
    I'm sorta tepid on the idea of banning RMT. I can see upsides and downsides, I feel like a lot of issues raised with it are pretty excessive. If RMT was removed from the game, I'd like to see the Wurm Store at least change silver prices to be in line with what players offered. 1s to 1 Euro is a nice figure.
  41. 1 point
    I believe the following would be the best solution: Go ahead with the "Steam" implementation with RMT restrictions in effect. No more sales of accounts, silver or items. Continue with the existing "Freedom" servers without RMT restrictions. Sales of accounts, silver or items are allowed. The existing "Freedom" servers are not connected to, financed, integrated/run with "Steam" and are not within Steam's jurisdiction. I would strongly disagree with "Steam" dictating that you remove all RMT from both sides. In this way, people who believe in RMT can transition to "Steam" and people who believe in "Freedom" can move to, well, "Freedom" servers.
  42. 1 point
    I figure in 3 months veterans can do that to the economy anyways.
  43. 1 point
    DeedPlanner 2.9.10 released! This is a major database update to synchronize DeedPlanner 2 and DeedPlanner 3 databases. In addition, it contains bugfixes for few rendering issues. Download: https://github.com/Warlander/DeedPlanner-2/releases/tag/v2.9.10 Changelog: Added missing tapestries Added all PMK flags, banners and tall banners Added small barrel racks and wine barrel racks Added template kingdom wagons Added fishing rods rack Added support for DDS icons Added Jackal trees Added Jackal structures (beacons and lodestone) Added all types of flower pots Added cupboard Added chicken coop Added small and large pottery amphora Added missing archaeology statues Made different types of marble planters actually different Made all textures in program look better Fixed mipmapping issues with dds textures without transparency Fixed z-fighting issues Renamed "Fireplace" to "Open fireplace" Changed names of all trees and bushes to include "tree" and "bush" in their names Changed names of archaeology statues to their in-game names
  44. 1 point
    3 things 1. "but there's also the possibility that Steam will require we remove all RMT from both sides. " there are quite a few games which have it still be a thing and community rules so far point to valve taking the stance of "if you get charged back after you sold an item its your fault we wont help you out" so id like to see where this is actually stated that RMT not being allowed is a valve enforced thing considering that csgo dota2 and so on their rmt markets are huuuuge and valve actually seems to support them to a degree so you keep saying that this is a thing but so far as i can tell(waiting for a reply from them on it as well) rmt is fine valve just wont do anything about it and with wurms trading window it bypasses steam completely and even if you incorporate the steam market into trading somehow empty transfers of items via that are allowed by steam and happen all the time and if it was so much against the rules we would see way more steam account bans 2. with the new post processing i guess my screen is going from that 2nd picture to even darker terrain i wonder how that will look 3. related to what i quoted You created jackal a themed server with a interesting idea some nice work into it a few new mechanics but you didnt give people a solid reason to play look at current player count [01:17:29] 13 other players are online. You are on Jackal (148 totally in Wurm). of which 8 are in my alliance and 6 are alts and it hovers around this Since the moment that jackal dropped from 200 to low numbers you released skill transfer which showed it to be utterly useless for anyone to spend time there because the reward in return makes a 6 month heavy investment not worth while(skins are not worth it no matter how good or bad they are and i like all skins so far) I have seen times where its 0 or 1 other player online on jackal for periods of a time and it shows that there is no incentive to play there so you want jackal to be a thing that sticks around and doesnt become the next challenge or wurm unlimited make the skill transfer worthwhile 80% compared to normal without sb or coc is still worth it for a lot of us to invest time into jackal time and time again so a "slightly buffed transfer rate" just spells doom for jackal round 2 no matter what you throw at it no matter how much better you make it if we see the skill transfer is like 15% no one in their right mind will sit there and grind to 50-70 or higher on jackal just to be able to do content there especially not since next round all those bugs we had this round wont be there that we exploited to get anywhere So i and i am sure others as well hope that when you do enable skill transfer rate or plan to do so you make a post about how much it is going to be so that we can make an informed decision if it is worthwhile to stick around and play on jackal for the reduced gain+skill points+new content Let me say it again i am not pushing for more then freedom my ideal scenario would be freedom-coc-sb skill gain as that would mean the loss you suffer is worth it but i know no one on the dev team wants to be that kind to the players even though they deserve it considering they put up with the screw ups that keep happening time and time again(seriously how does a skill duping bug get by the testing team oh wait go get a testing team that tests every feature not just test server related ones please ❤️ ) I shall wait and hope that steam replies to my email some time soon with clarification on how rmt will work in the case of wurm considering how wurm's rmt is similar to eve and so on and once i have a clear answer to it i will post that up in a reply to this or what ever topic is talking about it at the time being(like you like doing retro posting random important stuff in random places ❤️ )
  45. 1 point
  46. 1 point
    Lmao dude yoinked your yoink Hahahaha
  47. 1 point
    the floor loom shall pay for his internet this month
  48. 1 point
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  50. 1 point
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