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Showing content with the highest reputation on 18/09/19 in all areas

  1. 12 points
    Oinky Boinky Binky Doinky come and join the stabbing party! When slain, every premium player in local will receive blood. Mixing Troll King blood with source salt will create a Ointment of Stone Cutting Loot will again be rolled among all participating slayers listed on the Niarja kill list (limit one roll per person, no alts) Location is N13. Access available by canal from North, south east and west. Location is close to the water. Deed name 'Who ate all the pies' For those who attended the last kill we had, it's a little way west along the road.
  2. 10 points
    I know there's going to be a lot of questions and concerns about a company that's not as sentimentally invested in Wurm, but I just want to say that we aren't going anywhere, the people on the team aren't the kind of people to just sit idly and do any changes we think are a terrible idea for the game. So far nothing has come from them in any direction or plans, everything we have done and currently plan to do was discussed and put into action long before any of this occurred, including the premise of Jackal, and a cash shop (remember golden mirrors?) This just means another company sees a future for Wurm and wishes to work on pursuing it with us. Many games run with different parent companies and I know there's all horror stories such as EA's behaviour but that isn't the case here, they're willing to spend time and money to ensure that Wurm gets the best support it can (The move to AWS is being funded by them). We were informed of this around late August/early September, after the Swedish summer holidays, so please remember that before jumping to conclusions about what X or Y change was, Jackal was already out!
  3. 9 points
  4. 7 points
    I personally don't like the appearance of this new company. They own a platform called gamethrill, which is selling Steam keys, which is as far as I know (correct me if I am wrong) against the steam EULA. You are not allowed to sell steam keys in general, so this platform is doing something against the steam EULA while they own a game on steam right now. It is just a matter of time until Steam will punish this. Maybe I am wrong, but this bothers me. @Retrogrademaybe you can put some light in the dark for us? They even sell Wurm Unlimited for 5.99E instead of 27.99E on Steam. I mean what a business idea is that....
  5. 7 points
    I personally don't think there's anything to worry about in this thing besides the "omg it's over" attitude, that is based over guesses, assumptions and basically nothing else. And might be, above anything else, the main reason that will cause a decreasement in active players. If people start to believe the the game is closing, they will try to sell out, market will get even worse, the game less appealing, and more people will quit in a endless loop of panic. You keep getting reassured that "nothing will happen to the game" over and over from years, and still you go on with your apocalypse-speculations that are getting people to quit more than anything else. You should seriously consider stop doing this, or you will actually be right in the end, lol.
  6. 6 points
    I really don't know what the concern is all about. Anyone still playing already knows the game was barely on life support and leading to an inevitable extinction. BUT, we keep playing (for the most part) and riding it to the bitter end. NOW the game has a very real hope of change, with a potential boost to it's life expectancy. It could die quicker, but it was dying anyway, but at least this gives it a chance to survive. Game Chest just made a big investment and they certainly would not have done so, if they thought it was going to end in failure. While it does sometimes work that way, we at least have hope that Game Chest has a plan to make things better. Wurm could lose the ability to sell with real cash transactions. It could just become a set of officially run WU servers. It could turn into micro transactions, but knowing the players here, I suspect that would not fly well and backfire. I'd honestly been considering selling off accounts and even opened some chats with potential buyers, but just could not pull the trigger. Now I am glad I didn't. I'd like to stick around long enough to see what Game Chest has in store for us.
  7. 6 points
    Cash shop Coming Soon ™
  8. 5 points
  9. 4 points
    Thanks for letting the community know Rolf I have no idea about his company who now owns Wurm but I love the game as it currently stands. I hope things go well for all parties involved. I have a concern in relation to possible playerbase information kept by Wurm Online, e.g. email addresses and so forth, which can be sold (as some major companies seem to do on occasion)...what checks and balances are in place to maintain confidential information in relation to the player base? Sorry if I sound silly, I am not very au fait with game transfers and perhaps this does not even factor into anything. Thanks in advance.
  10. 4 points
    Quick search finds an article that says Valve allows this practice. You have a terrible habit of posting false information and putting Wurm down for your own personal gain (your WU server) and I'd appreciate it if you cease both practices. Thanks.
  11. 4 points
    Aaahh, to me, this explains a lot... BUT, before that, it's funny to see people undecided to say that either "it's good to have a good company in because Rolf finally stops tampering with the game" or "it's bad to have a new company becasue we don't know where the hell the game will ends up". Also, as some of the players, including me, were saying, the game is loosing playerbase and money, thou now we know the value of this game and can indirectly see that the people saying that they were having a hard time paying for hosting (lol) were wrong: there's probably still a LOT of money to milk from here and the jackal operation may be intended as another rake to show the new investors the potential of this game. Well, Rolf just swapped his position in this company for beign the "investor" in the other one, who apparently works in putting cash shops in the game and managing it, and making promotions for not-online games, sorta steam. We can think that wurm online will soon have a vanity items cash shop (wich is a good thing and i cannot understand why this was made before), and Wurm Unlimited will appear in their "games crate" in the future, but i really doubt the investors will put even a single penny in it. Btw... telling your playerbase that the game shows less profit for you, enough to leave everything in the hands of a new company, is not exactly a smart thing to do, you're just saying them the Titanic is sinking and you, the captain, will be the first to get the better boat to save your ass: thou it's indeed "transparent" as most people said, it's still not smart, i think. I may think at selling everything right now, maybe..
  12. 3 points
    Hi everyone, Retrograde thought it would be a wise thing to make this a more formal announcement: As some of you have heard since I sent out an email to our current share holders, I have switched my ownership in Code Club for shares in Game Chest Group, a Swedish company listed on the stock market. They are focused on investing in game development and digital distribution, which is what Code Club is about. You can find their website at www.gamechestgroup.se. The reason I did this is basically risk management. With subscriber numbers and revenues going down I was happy that another company with more muscles was ready to step in and take over business. Since I have part ownership in Game Chest I now have indirect ownership and still strong interests in Code Club and I will be doing the same things as before in administration and being involved in various management decisions, while the team manages Wurm and runs the day-to-day business. Game Chest has a hands-off attitude and are happy to learn more about the game and our business for now even though I have to ask them about financial decisions from time to time. So yeah, everything's changed and yet not much really has. Cheers! Rolf
  13. 3 points
    So, I've been playing wurm for quite a while. Actually, longer than I thought given how many logs I have buried in my system! I got bored today, and thought doing some data science might be fun. The result is the graph below, showing the monthly average number of players online each time I logged in over the past 6 years (feel free to mail me cakes!). The 0 entries are months of hiatus, of course, and some of the early steep fluctuations are months where the servers had problems. The overall picture is one of decline; however most notable point of decline was during 2015, magically around the month of WU's release (October saw a massive player drop). This isn't really data that allows us to draw any conclusion, since alting on wurm became massively prevelant after the release of WU. If you want to find out how I processed the data, it's in the spoiler tab below. If anyone has more records and would be interested in combining their data, reach out and let me know. Otherwise, enjoy!
  14. 3 points
  15. 3 points
    Hahaha this isn't about being transparent really, nothing changes on the consumer front, I just felt players may appreciate knowing as well as shareholders who were informed at the start of September.
  16. 3 points
  17. 2 points
    As I meander along picking sprouts hearing the creaking of the trees as they sway, I also ponder as well. Of those thoughts, came "Player Impact on another Player" and "Open Note to Wurmians" To round out the Trilogy I had recently been ruminating about chat. I suspect more are in their own bubble now inside alliance chats or discord chats or simply not chatty but silently read along. This could be the reason so few actually participate in server chat or the Global (GL) chat. As the participation dropped, PingPong and I, had begun to fictionally manufacture scenarios and motives and plots done by one to the other as a way to create more activity and fun to read and hopefully others join in on. Effort was also made to pull others in to elevate inclusion and being part of something bigger than self. We'd have a blast in seeing what each would come up with as the next feigned drama accusation or scheme of havoc on the other. All the while doing this in GL chat, we'd be laughing in pm's if we got a good burn in on the other. I'd threaten him with transcendentalism and other lexicon finds. He'd invariably close with a calvin and hobbs wisdom, where he could always on quick recall find one to fit the situation. Like any good thing, there is a closing time. We may have exhausted the scheme/schtick/banter for a few times i'd get a side pm from someone thinking this was a real ongoing fight or sometimes in chat we'd be told to take our fight to pms, misreading and missing the skit of humor set in a sarcastic ever rolling dual. Though unknown, even likely things made their way to mods mistakenly on complaint, thinking we needed intervention. The ridiculous bombastic claims and scenarios of ours were hopefully obvious as fake/fiction. A performed joke fails or is less funny if it has to be explained. As ping is far more beloved and me not so much, the wonder twin power activate will turn him into a skunksnake and me a twinkietoaster as a possible next act. In a time where it is ever riskier to accidentally say the wrong thing that may get misunderstood. more joking and laughter is needed to cut some of the doom tension about. With some regret the poke-a-thon, where ping constantly tried to take a larger share of the "dial-in-phone-a-thon donations" and sell me counterfeit tickets, will come to a close. Despite the Horror near the concession stand, we are thankful the #IAmSilverwolfe march was a huge success and liberated many. We can only wonder what ever happened to Wilca when she was conned into selling me pings first in flight travel package. The prevailing rumor still is strong that she has turned into a Sithe Lord on wild so be careful if your travels bring you that way.
  18. 2 points
    I see a lot of “there’s hope” posts. Welcome to the 2010/11 hope train, still hasn’t reached its destination.
  19. 2 points
    The "false information" alleged to is about your claim that key selling is strictly forbidden. A claim that you asked to be fact checked on, may I remind you. Keenan furthermore did not vouch for Gamethrill to be legit, but merely suggested that there are often misconceptions around the practice of key selling. He outright said "not to know their inner workings". If anyone is making a claim about their legitimacy, it's you with your "guess" - which is no more valid than Keenan's impression about perceptions surrounding key selling. That means the burden of proof falls onto your side. Bulk purchasing hundreds of keys from the publisher sounds a lot more realistic than buying it from hundreds of individual players if you ask me like that.
  20. 2 points
    I gotta admit that I'm on the fence about this whole company share thing. I don't know what Game Chest Group is, and researching into its brands really hasn't given me much on whether I can say that it's a good or bad thing. Honestly, I have no clue what to think about it. Some aspects about it do rub me the wrong way, but it's less to do with the company and more to do with the inherent negativity that certain aspects they work in have generated due to how other companies have handled them. Things like selling game keys for cheap, and online betting parlors. It scares me. They're not bad as far as I can tell, I can't see any real signs that there a horrible company that will drag us under and enslave us in the salt mines, but at the same time... I just find this completely terrifying to me. :< All I can do is hope that things might work out.
  21. 2 points
    If I were a majority share holder, I have no idea what I would change. I've always loved the community of Wurm dearly, and letting that thrive is all I really want. At the same time, it's hard to think of what to do because I'm not a game developer and I really have no clue what is appropriate to change or do that could better a game as a whole. Dunno if I am supposed to take this seriously or not, but I'm giving my honest opinion. ...maybe some coffee beans too. A man needs his coffee.
  22. 2 points
    if I were the majority share holder? Mycelium for all, specially you emoo ❤️
  23. 2 points
    Who's that guy, is it halloween yet, I see a suit costume! Bring back the savage shoe-ys! 😃
  24. 2 points
    Some of the replies. Just oof. *goes back to doing what he does anyway* 😊 And I'm still the server overlord at the moment. THE HAMSTERS ARE MINE TO COMMAND.
  25. 2 points
    It would be nice to see an aspect of Jackal more targetted at the crafters, beyond 'supply the fighters'. Not sure what that could be, but there do seem to be some avid builders when I wander around the red landscape, and it would be good for them to be able to contribute more directly.
  26. 2 points
    I think the worst part is that retro had to tell the founder to be transparent... But I am looking forward to changes.
  27. 2 points
    Hey, It's honestly nice to see that there are people who are enjoying this! Even if It's not to my taste.
  28. 2 points
    inb4 lootbox announcement lol
  29. 2 points
    But that doesn't mean we cannot celebrate a bit for those who get through with this dreadful thing under this modus operandi. Congrats to Oisin Rabidscab Aramisii Sepalia Jeangraton Crocus For casting Ritual of the Sun and finishing Benediction or being a massive step closer to it.
  30. 1 point
    Booty Bay (Pirates Den) is a deed at Pristine. Coords D10-D11 (ingame map) It's player made island. The size of Pirate's Den is 31 by 27. The perimeter is 5 and it has 0 guards hired. The settlement has 1 silver, 96 copper and 64 iron in its coffers. The monthly cost is 1 silver, 67 copper and 40 iron. The upkeep will last approximately 32 days, 21 hours and 22 minutes more. The tile per creature ratio of this deed is 22.026316. Optimal is 15.0 or more. This is a good figure. There are 4 creatures currently branded. Price 1g
  31. 1 point
    Although perhaps not such a bad deal for Rolf (since he accepted more that half of this buyout in shares of a penny stock sort of company started (Listed? in 2017) I am sad to see him relinquish control as the god of Wurm. To me his determination and success in keeping Wurm alive all these years in spite of all the player resistance, condemnations and hope on their part for failure because he did not follow their wisdom in a multitude of areas; was an inspiration in one man standing alone to keep it all going. Make no mistake, all those who did assist him positively in various aspects to make this happen were there ultimately because of him, which is always why I have considered him to be the true god of Wurm (but without the capital G for that would be a bit too much worship, even with my high opinion of his achievement). Now we have new nebulous overlord pretenders to the game with little understanding of it's deeper meanings and significance in the hearts of many players and basic concepts of equality through achievement (other than buying accounts of course). Which direction this will all take none know but the hopers will continue to be hopeful and the doomers continue with the gloom. As to Rolf, I salute you with respect for you have accomplished what few could have imagined yet many had hoped, to create a game based upon the concept of life and the values that it holds. I hope that as your life continues in new and positive directions that you will find the enjoyment within it that many have found within these fond lands of Wurm, so carefully tended by your hands, heart and mind. Happy Trails =Ayes=
  32. 1 point
    Boojahideen strikes again
  33. 1 point
  34. 1 point
    ^ I'd love the view(having deed with such) but.. I'd hate to move down to get some kills.. fml I'm lazy 😕 bring the hunting grounds to me
  35. 1 point
    I still propose we hire this New Zealand PR guy I know, username ModernScore
  36. 1 point
    So, Rolf have 8 out of 10 slices of an old 1 kg pizza. The pizza is under threath of going bad, and Rolf doesn't have the materials to fix the pizza alone. Another company have several big pizzas with lots and lots of slices. So he gives the 8 slices to the big company, and get 0,8 kg of their slices in return. So he still have an interest in the old pizza not going bad and the new company really think they can fix the old pizza, or they wouldn't trade their slices with Rolf. If the old pizza actually goes bad, Rolf will still lose, but not everything he's worked for in so many years. And all of us, living on the old pizza, now have new overlords that have a fresh interest in stopping the pizza going bad. So, good job Rolf, sounds like the smart thing for you to do. Just make sure to squize some pizza sause from the new guys.
  37. 1 point
    I'd like to note that some popular sites, including G2A, do engage in sketchy acquisition and sale of keys, including purchasing them from individual players, which is against Steam policy. They've developed a bad reputation among indie game developers in particular, with good reason. But this doesn't extend to all similar-looking marketplaces, like Gamethrill.
  38. 1 point
    Okay, some clarification because people really love to read between the lines... First line of this: https://partner.steamgames.com/doc/features/keys Common practice for publishers to bulk-sell keys. Nothing that says I know Gamethrill's internal workings as a developer for Wurm. I don't even own shares in that company. That is all. Thank you.
  39. 1 point
    Lets Hope this new company dos'nt screw all of us over. I love Wurm ,and hope it stays a long..long time.
  40. 1 point
    All hail the new supreme overlord EMOO. Long live the leader. Give us those birds.
  41. 1 point
    Brilliant service! Would recommend anyone to buy from Muse, she went above and beyond to help out. Thanks Muse.
  42. 1 point
    I can't for the life of me see half of the developers we currently have signing up for something like this. Knowing what I know of people like @Darklordsand @ausimusthey would not be on board heavy monetization while they volunteer their time and effort to a game they would be working to destroy. And I doubt the new company will just invest a huge amount of money on developers for a game with about 2k active players. They would likely use the existing volunteer dev system. Sure maybe they'll add some monetization like the gold mirrors or a minimalistic cash shop, but I dont see a slot machine gallore in our future. This game just does not support it, and neither would the current staff.
  43. 1 point
  44. 1 point
    Someone needs to convince Notch to see if he'll buyout Wurm and develop for it again
  45. 1 point
    Thanks for keeping the Wurm community informed, I'm sure there will be plenty of speculation and FUD, but I'm just planning to continue playing and supporting CCAB anyway.
  46. 1 point
    I really hope they really are as laid back as you say and we don't get some "corporate leadership decisions" down the line. At the same time, with some of the directions the team takes, one can be almost hopeful for any change of pace... Either way, I appreciate the transparency. Wurm had a pretty good run surviving all on its own. I'm surprised it lasted as long as it did, to be honest. Anxious about where this is all headed next, if anywhere, though.
  47. 1 point
    Gentlemen it’s been an honor playing with you tonight.
  48. 1 point
    Thanks Finn, I think we know this setting, however I mean we can toggle to always just take all we can carry (weight or item wise) of any item we are trying to pick up or move into inventory (or between containers). If I am building a wall, I want to just drag the bricks into my inventory without having to pick that option all the time. It may mean four bricks, it may mean five. Next round I want to drag mortar over and this time it may be 40 items...I just want the system to automatically work this out and drag that amount without me having to actually press another button to tell it to do so.
  49. 1 point
    [16:49:58] Your title is now Fateweaver. There are lot of to choose from >.< nevertheless good upgrade from Dreamweaver ( i think its one of best titles so far)
  50. 1 point
    Some Wurm addicts never recover. The best we can hope for is to manage our needs so that the cravings do not get so strong as to overwhelm us. PVE dependants have numerous therapies available, from anger management (self-defence/fight skill), through manual labour (digging/mining) to arts and crafts. For PVP addicts the situation is more bleak. There are PMK support groups that can help to deal with the mental Chaos - and Epic holds a portal drop-in clinic for those in need of a quick fix. Unfortunately there is no long-term solution currently, but rest assured you are not alone, we are all here to offer our continued support.
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