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Showing content with the highest reputation on 05/09/19 in all areas
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16 pointsFinally!! I reached 100 Huge Axe today. It took a good amount of time since i relied on a decent creature population and respawn. Definitly underestimated it, especially between 99,90-100. I decided to go for the 100 around 6 months ago at skill 35. Since then i did nothing else and i mean literally nothing else in wurm then switching between the servers and fight 6-10h every day. With all the travelling around i met alot of great and interesting people, made new friends and saw many beautiful deeds out there! No creatures were harmed or killed during this grind...eh wait what? After checking the achievment window it seems that i killed around 56000 creatures in 6 months ( not sure how accurate this ingame function is though, a number of creatures arent counted on kill like sheeps etc.). Here is a screenshot of all the rare/supreme coins i gathered with all the fighting: I would also like to thank some people here: - Thanks to Simyaci and Cenotaph for improving my weapons, very reliable and perfect pricing! - Thanks to Pankivtanke for giving me information about the creature population on Pristine whenever i asked - Thanks to Zaj for shipping me over to a RoS server last minute to get my precious sleep bonus! - Thanks to all Locals who sold me some sleep powder when i was hunting and ran out of sleep bonus or helped me out when my horse died again (yea i went trough a bunch xD) I need a little break now from fighting. See you ingame o/ Warjack
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4 points"Make" All players will now require 12+ months of premium time to play! I'll pass this along, it's likely a Rolf decision
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2 pointsCongrats! Now we all others have a little chance to find a living mob out in the wild
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1 pointJackal Change: Trade chat will now be split between Jackal and other Freedom servers Jackal Change: Rift points gained for completing a rift scout area has been increased. Jackal Bugfix: Corrected jackal influence examine message Jackal Bugfix: Non premium players will now be blocked from attempting to use the lodestone Jackal Bugfix: Players can now ascend to priesthood at Freedom beacons. Jackal Bugfix: Rift scouts will no longer count towards rift creature cap Jackal Bugfix: Rift mobs should no longer get stuck on deed borders Bugfix: Tweaked spawn table to stop wild boar overpopulation Bugfix: Corrected lamps appearing unlit.
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1 pointHave some ideas about the title but not 100% sure yet, feel free to add some suggestions! Got no title when reaching 100 so i assume being first, would be great if a dev could confirm that though
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1 pointCongrats on such a Huge Accomplishment. Also congrats on a nice rare coin collection!
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1 pointGrats! Finally you can come back to our deed and help with the daily chores, haha
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1 pointArcheage has a rather impressive system that allows you to add your own customizable image to things from shirts to banners to ship sails. You pretty much upload the image you want and it shows up in game. Blows up Wurm's system out of the water. Ark, Rust, Fallout 76 and nearly every other survival multiplayer gams out there. Super common. Ark does this. Ark does something similar with the imprint system. Archeage ship system blows Wurm out of the water. Ships can be manned and generally need to be manned by multiple people (cannons, navigation, planks, defense). Ships are physical in the game world and can be interacted with and destroyed in really intricate and gut wrenching naval battles. Wurm's ships can't hold a candle to Archeage.
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1 pointWas really glad to see you guys left us GL-Freedom, but our trade chat needs to be seperate. No trade between Jackal and Freedom is possible and we have seperate skills on Jackal so seeing regular trade chat is useless to us out on Jackal. We need our own trade chat out there. Not the highest priority as most us living out there are just working together and getting established at this point. But hopefully you can do that after dealing with the more pressing issues in a week or two.
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1 pointWe're looking into this at the moment, it should be doable
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1 pointAh. Actually might have been cool if you had intentionally put a "huge altar" somewhere out in the wild, maybe with some guards, and made us search for it. Just a thought for next cycle.
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1 pointI went ahead and grouped all your points in few categories, my comments will be inlined like this text: When talking about "sandbox MMO's", I mean MMO's with core concepts similar to Wurm - land ownership, no exclusive/on-demand instances etc.
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1 pointFail to make kindling. Repeatedly. For me, the draw is the variety and range of stuff to do, where it all feels a little different. Too many MMOs everything feels basically the same, just different pictures.
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1 pointPerform 10 actions and not gain a single skill tick (prayer ftl). Go out looking for herbs, and come back with a coin worth real currency. Get lost (seriously, wurm is one of the only games I have ever played where it is possible to get lost after years). Be able to plant hedges on one part of a tile, but not another.
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1 pointWhen You know your just having to much fun with decoration and doing crazy things . My diggers want to dig a peat tile. My miner want to open my tunnel !!!
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1 pointMaking it so books dont decay would be amazing. Imagine if they had been in since the start, all the tales that could have been wrote in them... some deeds decay and the containers with it but leaves the books behind.
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1 pointMaybe someone should go over to the tar/clay pit, dig around a bit and look in that BSB...
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1 pointHere be leprechauns... (sorry, couldn't resist! Those rainbows are just too beautiful )
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1 point+1 to name changes, with some limitations. I've read all the arguments for and against, in this and in many other threads on the subject over the years. As I've said many times before, with characters being passed around like street corner hookers, it pretty much negates any of the arguments against it which would otherwise be valid imo. Since the name of a character in Wurm means exactly zilch for being able to tell who is actually playing the character, I see no compelling reason to not be able to change the name.
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1 pointCurrent status of the TOC workforce. there will be no more "Thirsty Thursdays".
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1 pointSouth entrance to San Fazenda. All buildings within the Forbidden City walls have been built and work will now continue on the docks. looking forward to seeing the vision of a multi level boat house done at some point.
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