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Showing content with the highest reputation on 04/09/19 in all areas

  1. 3 points
    Why is this still a thing after all this time? I could understand brand new accounts but like for someone like me who has had 10+ years none stop prem on atleast 2 accounts sometimes even more i really wish we had the option to buy that option again without waiting till its nearly over or buy bigger options This topic comes up once in a while but it always dies down with no real word on it ever being said as to why this is the case or if something can be changed so id like to bring this up again(its been a long time) Let me throw more money at you in the form of premium time please and thank you ❤️
  2. 3 points
  3. 3 points
    Actually that's just fish eye lensing from the water vapor in the air
  4. 3 points
  5. 3 points
    Hilarity abounded! No one should miss the brilliant slam poetry at 0:10:27. 🤣 And I wonder if Emoo has yet figured out how to light his dreamed-of forge without flint and steel. Will Archaed ever return with the trove of tools?? Why hasn't there been an Episode 2 yet?!?
  6. 2 points
  7. 2 points
    I went ahead and grouped all your points in few categories, my comments will be inlined like this text: When talking about "sandbox MMO's", I mean MMO's with core concepts similar to Wurm - land ownership, no exclusive/on-demand instances etc.
  8. 2 points
    While I agree that what attracted me was the lack of external direction, i.e. choose your own stuff, many people find the completely open world off-putting. I've seen brand new players in chat asking, "but what do I do?" so many times. While some of the journal goals could use some polishing, the broad thrust is good, as it's a middle ground between being told exactly what to do all the time and no direction at all: most of the goals are things you'd probably do anyway (to some degree, at least), and they do encourage you to try bits of the game you haven't before. I'd done only a little fishing before journal goals, probably wouldn't have bothered to try the new fishing without the nudge; I found I really like the new system, which I guess is the intention (or part of it, anyway).
  9. 2 points
    A message saying: "you are too far away" would make a lot more sense
  10. 1 point
    Seeing the current lack of infos on what might be an important feature... I kindly ask the dev(s) if we can have more details. Is it already set in stone? How will it work? Will a lower skill on jackal still benefit a higher one on freedom? Will the jackal skills will transfer to epic as well? So many questions (feel free to add yours) that'd love some answers
  11. 1 point
    Hello friends! As we know, Wurm is pretty darned special, allowing us to do things that most other MMOs don't. I would like to make a video showing these miracles to the world! Here's where I would love your input: What things can YOU think of that we can do in Wurm (but can't in most other MMOs)? Personally, I can only compare to the MMOs I've played in the past, but I'm sure there are many of you out there that have played other MMOs I've never tried myself, so with your own experiences put together we can get a broader perspective! Here's what I have in my list so far. Feel free to add more! Also, if there are things that you feel are quite common in other MMOs, please point that out as well so I can remove them! For instance beekeeping? Maybe you can actually do that in many other MMOs, I don't know! Leaving your mark in the world - Terraform the shape of the land (Life is Feudal) - Build bridges - Build underground cities - Persistent player affected world. Something someone made/shaped 10 years ago may still be around - Player made kingdoms that get their own custom designs for wagons, banners etc which remain even after the kingdoms are gone - Permanency: Items/houses may take months or even years to decay (vs instantly or in a few hours) (seen in few other sandbox MMO's) - Players can change the biomes of the land (dirt to sand etc) (Haven and Hearth) - Players can modify the land to change improve (or hinder) accessibility (making a tunnel through a mountain or digging into the water to create a canal) World & Environment - Everything ages: animals, plants, trees, guards, items (decay) - Incorporates all of the following changes: Time of day, Type of weather, Seasons, Direction of wind Land ownership - Own as much or as little land as you want (few sandbox MMO's have similar terrain ownership system to Wurm) - Have endless amounts of storage space (few sandbox MMO's have similar storage system) Player Housing - Build a house wall by wall, floor by floor (Ultima Online) Furniture / Appliances / Devices etc - Build a chicken coop and keep chickens (Haven and Hearth) Agriculture - Plant forests and harvest them for their fruits, nuts and lumber (seen in few other sandbox MMO's) - Keep bees and collect honey - Plant and harvest crops (Albion Online) (seen in few other sandbox MMO's) - Breed and raise animals (Albion Online) (seen in few other sandbox MMO's) - Bred animal "DNA" with various traits that pass on to offspring Mounts / Vehicles / Travel / Exploration - "If you can see it, you can explore it" - no artificial boundaries (Salem) - Travel to other servers by sailing to them - An ever-changing world that can be explored and discovered again and again - Build and sail ships (Black Desert Online) (Archeage) - Carts, wagons and other transportation vehicles with inventory that animals can be attached to (Few sandbox MMO's have similar system but with much less freedom of choice) - Transportation devices (cages, carriers etc) - Players can create highways, creating a vast network of player deeds throughout the world - The world is so vast and changes, so even if you've played the game for 10 years you can still have the experience of becoming lost Cool skills / abilities / functions - No artificial skill boundaries (except the priest stuff) - become a master of them all! (Albion Online) - Discover who lived on an area of land before through archaeology - Discover sources of water hidden deep in the ground through water divination, make a well and drink from the water that surfaces into the well (Haven and Hearth) (Salem) - Create your own paper from wood pulp and bind a book - Make a large variety of different kinds of alcoholic beverages, some of which give you skill affinities. - Gather snow from the ground, make a snowball and hit someone with it - Bury corpses with a headstone - Give names to pretty much anything (houses, animals, items) - Incredibly deep cooking system (Haven and Hearth) (Salem) - Incredibly deep fishing system (some other games have pretty deep fishing systems as well) - Hunt for and loot player's old decayed houses and belongings (Ultima Online) (seen in most other sandbox MMO's) - Forage the grass finding seeds, food and long lost coins worth actual real life money - Exchanging game money for real life money and vica versa / buying selling items for real money - all legit and allowed to do (unlike most other MMOs) - The experience of setting out to do one thing leads you down various paths and adventures before you actually reach your goal. This keeps things fresh and exciting because you never know how things will go down. Weapons and Gear - Decide exactly which stats and enhancements they have (very common) - Have the crafters signature on the item (Ultima Online) (seen in few other MMO's) - Lifelong items: Improve, enchant, repair and maintain your gear eternally and building sentimental value (vs replacing them with better and newer versions as you progress) Game mechanics - Community Assistance chat tab devoted to helping players around the clock (thank you all you CA volunteers <3) - Extremely versatile ways to die, resurrect and handle our corpses (see Muses post) - Goals are not set by the game, instead players are free to choose their own goals and use the game mechanics to reach them - No "end game" - no-one could possibly reach "max level" in Wurm
  12. 1 point
    Looking for 30s via paypal.
  13. 1 point
    How to contact me: Forums PM: Xor Forums: Xor In Game: Xor, or Jasio Discord: Xor Location: Devil's Docks on Pristine server (NW Corner of N-13 on in game map, there is a canal that reaches me, although it isn't the best yet It is a project of mine coming up) Prices: Everything is O.B.O. but to get a baseline see below! Payment: I take Silvers, Euros / USD (Paypal) or may accept trades for other items. To see what i'm interested in for trade look below! Backstory: **IMPORTANT NOTE** I will update this thread as much as possible, but please be aware i'm frequently trading so the availability of these items is not guaranteed (If we agree to a trade I WILL hold the items as negotiated, but sometimes items may be sold when you ask about them. Prices also may be adjusted as I go, up or down depending on the market and my knowledge of their values** Rares Weapons / Armor Enchanted Unenchanted Tools Enchanted Unenchanted Holiday Items Misc Items Bulk Goods Ships & Boats Recommended Merchants!
  14. 1 point
    Was really glad to see you guys left us GL-Freedom, but our trade chat needs to be seperate. No trade between Jackal and Freedom is possible and we have seperate skills on Jackal so seeing regular trade chat is useless to us out on Jackal. We need our own trade chat out there. Not the highest priority as most us living out there are just working together and getting established at this point. But hopefully you can do that after dealing with the more pressing issues in a week or two.
  15. 1 point
    Unintentional and a bug. Wait for fix.
  16. 1 point
    it's range issue... Is it a bug or just wogical situation?(like being ondeed and being unable to improve/repair your own cart or put items from inventory back into your cart/wagon/boat/etc) Boat - Bob - Cart Imagine that you have... Bob trying to take something from the cart and move it to the boat.. or the other way around... - if you are on the cart.. you can NOT reach the boat. - if you are on the boat.. you can NOT reach the cart. BUT.. Bob.. is between the two.. and could reach both's inventories.. kind of.. makes sense to be able to move things from A to B.. without the need to put the random thing you want to move in your pocket(inventory) first... - No?
  17. 1 point
    Thanks, I probably wasn't used to it anymore since I haven't used a rowboat very much in a long, long time. There are so many different interaction distance limits with objects and containers. I've seen many of the following actions have different maximum distances: Dragging to a container Dragging from a container Taking from a container Dragging from one container to another Bulk transfer? Opening container via context menu All these things should have the same distance! If I can interact with two containers in any of the above ways, I should be able to interact with them in all of the above ways, including transferring things between them.
  18. 1 point
    About goals. I find a lot of the goals we make for ourselves in Wurm, mirror those we would like to achieve in the real world if we had the opportunity. Some even use Wurm to try out before pursuing their real life dream. Most of us live and work in increasingly pressurised, confined spaces in real life, and so the open world, vast landscapes and 'breathing room' offered by both Wurm Online and Wurm Unlimited servers, give us that living space we crave. Most MMO's offer large attractive landscapes to some degree, but few have the scope and depth of the border-less physical freedom we find in the Wurm world. Wurm also affords us many opportunities to learn and grow in spontaneous ways without regiment or prompting. Some people take longer to realise this than others, but Wurm provides a means to 'simply be' - offering an escape from artificial goals and pressures.
  19. 1 point
    This may seem like a small thing but it's really annoying. Both issues: close enough that you can 'take' should be the same with can drag, but it isn't; and, the message is inappropriate, leading to confusion as to what the problem really is. It has been recurrent in chat channels, and reported before.
  20. 1 point
    We're currently live with episode two right now of Jackal adventures, we'll be planting a deed tonight as I team up with the ever flexing Fabricant!
  21. 1 point
    Great job! This is quite a handy thing to have bookmarked, thanks.
  22. 1 point
    This is a known bug and will be fixed in the next update this Thursday!
  23. 1 point
    Cool trustable dude you're dealing with here.
  24. 1 point
    Hey everyone! I'm pretty new player to Wurms and I'm already addicted to playing. I should be sleeping but instead I spend 6 hours making myself small sailing boat just so I can fish in the ocean. Now I found out after this operation that I can't do net fishing or spear fishing while on a small boat, could there be change to this? Fishing from a boat has been done in the history by countless countries and civilizations, should be in Wurms aswell. Limiting it only to smaller boats and not ships should just do fine! Please make this happen. Yours, Fisherman Harry
  25. 1 point
    i personally wouldn't just delete them. The info is saved in many places, so if you don't get them all then it may cause issues. Having a dozen chars saved that never play again shouldn't really cause much strain on the server, if it was a couple thousand then maybe worth looking at.
  26. 1 point
    Trying to take a free account to jackal traps them there and forces you to pay premium to use them. Trying to log on gives an error message saying it is a premium only server. Can't even purchase premium time with silver in this case because the account can't even log in.
  27. 1 point
    Automagical - Any time you create a build process that is manual, the man or woman doing the build will make mistakes along the way. Automatic is worth the extra time. The agility and flexibility you gain in the future is so worth it. Imagine special events, where you pop open new servers for a week of special treasure or beast hunting. Toss up a test server full of sweet WU mods. Spawn servers at the snap of your fingers, like a true god, not these false gods we pray to in Wurm. (insert chanting sounds) Pretty exciting stuff Keenan. Thank you for all the work on this project!
  28. 1 point
    I would say no artificial skill boundaries is the big one. Many MMO's - even when they offer extensive crafting/sandbox options - tend to limit you to mastering only few professions on a single character, while in Wurm you can become master in all of them.
  29. 1 point
    I think I can see my house from here....
  30. 1 point
    I use a lot of powershell to automate my aws windows deployments.
  31. 1 point
    It isn't 3x (or 4x now) Freedom. Epic is called "2x" but it also has a different skill gain system. Jackal uses that system, and it is now 4x instead of Epic's 2x. You can't compare directly to Freedom gains. It was a bit of a miscommunication due to how we always call Epic "2x" internally. We will tweak the gains as needed to best match the intended Jackal progression. Edit: Over time the skill gains *are* faster than Freedom's, if that wasn't obvious in the above.
  32. 1 point
    Playing with action figures: Wurm version. (Display made by Yuri.)
  33. 1 point
    Thanks everyone for taggin along for what was a stream of new and exciting adventure. You can watch all the action in the video below if you missed out:
  34. 1 point
  35. 1 point
    It's not a top priority thing right now, but we'll be looking at a fix for it in the upcoming weeks.
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