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Showing content with the highest reputation on 24/07/19 in all areas

  1. 6 points
    So, This game has a population problem. A serious population problem. Lets clear this right now, I do not think it's a mechanical deficit. I think, as it stands, wurm is a perfectly acceptable game that tens of thousands can and would enjoy. The devs are trying very hard to tidy up everything they think is keeping players away, but not addressing a very serious root issue: population flow. If the game had thousands and thousands of unique logins on Golden Valley and there was little change in people playing, I'd recommend a dramatic overhaul posthaste to new player experience. But, as it is, I really do not believe that is the case. I think many of us older players can remember a day when golden valley was a unique land of easy opportunity for a new player to strike out, face some very easy threats, travel a bit, get familiar with the game and experience its community before moving into the bigger the wider world of either freedom or wild. There was hundreds of people playing at any time, even on GV! When Epic was released there was a blast of information trying to drag players back to the game and clearly it brought in a ton of players. As it is the game has been on a steady decline for years and is dangerously close to a point where new players might not be interested in playing because the world theyre stepping in to is so dead. The recent Elevation map reset and item ban, I think, is emblematic of this issue. I am not seeing anyone new from the people who were here 5 or 6 years ago, except more have fallen off due to attrition. My solution is this: Massive advertisement campaign I struggle to see any real engagement on the WO twitter page and I can't really blame anyone as theres not a whole lot to work with. No ad campaigns are being pushed as far as I can tell, no marketing companies are contracted, SEO is very poor! Look at the following: https://www.alexa.com/siteinfo/wurmonline.com This tells you a fair bit about the site, and it's not very pretty. The primary driver to wurm online is a google search for wurm online, or wurm forums... I know having someone do SEO is costly, but it could be a huge investment. I believe us the players on both freedom and epic would be more than happy to work with developers in creating marketable content with a third party agency to advertise the game. I think we'd all be incredibly happy to see ads for this game in youtube videos, on facebook, in our feeds, we'd like to see sandbox focused youtubers and mmo focused youtubers be given trial accounts with boosted stats just to drive people to the game. I know a guy like bashur was a dark stain on the games history, but a part of me was genuinely excited to know a small sized youtuber had chosen to give this game a shakedown because it would mean more people! More people means: More pvp More trade More experiences More adventures More community And most importantly, more money to fund further development. The game looks great already, certainly enough that anyone interested in what this game offers won't pass because of it! The mechanics are actually over all pretty good, theres a reason I play this game still after... [02:35:43] You entered through the portal to Wurm on day of the Ant, week 4 of the starfall of Silence, 1028. That's 3492 days, 8 hours and 19 minutes ago. The game is fundamentally good, it just needs more eyeballs by all means necessary! I've even seen players offer to run a kickstarter so we can have an ad campaign. All I ask if you take any of this advice, devs, is to please either consider bringing back golden valley, or turning down aggro mobs massively and make monsters regional spawns again so players arent getting dumpstered 10ft outside the starter deeds. We just want to see the game reach previously unforeseen heights and I believe whatever these big changes and releases for all versions of the game coming around the time of frontier releasing are a great time to capitalize on a big movement in development with big movements in advertisement!!
  2. 3 points
    This does not need to devolve into arguing over Epic and Freedom. I can say that a 1:1 transfer will not happen. That said with the epic rework a solution which allows skillgain to transfer in some manner is on the list of things we wish to achieve, there is no basis in making any decisions or claims off that however, as the nature in which it happens may change drastically.
  3. 3 points
    Meanwhile at the impalong: serpent in the morning haze
  4. 2 points
    Small PSA: I see a lot misplaced items in the forge and have overheard confusion in the chat. Please make sure that your item is in the appropiate container - checking via the crafting menu is the fastest, most convenient and reliable way to do this. It's in your own best interest to place the items where they are being worked on by people with the neccessary skill, because they may ignore your items or work on them mistakenly while lacking the skill for them, possibly wasting their time or just being inefficient. Most commonly misplaced items are carving knifes, scythes and sickles in BS, which actually belong into Weaponsmithing. Those are honest mistakes though, especially with kitchen and leather knifes being BS. Not sure what to say about the LMS in one BS container though. Also, the new fishing rods are Fine Carpentry now, the legacy rods are still Carpentry as they have always been before the fishing update. Metal fishing reels are JS. Except the deep water fishing reel, which is BS. Yeah, it's confusing as all hell sometimes, so I don't mean to chastise anyone, but to draw attention to the not always intuitive skill assignment in items.
  5. 2 points
    Yes it's planned, I'm not going to go into huge detail as I've said it time and time again however. I just cant help myself can I. A big part of all of this is the retention more than reach. We have run several Facebook ad campaigns with a decent click through but almost nil retention. Thus we decided to spend our efforts on improving the new player experience. Being an actual sandbox game means there's little beginning direction, which to the right people is AMAZING, and everything they wanted in the game, but to many it's just too much and not what they want. Others hit a wall of "what now?" They deed their village, build a nice town, and then wonder what to do next. Some begin grinding on skills or working on entering the market, others wander or start again, but a good many do wind up leaving because in the end, they've achieved what they wanted to. As such working on retention is the driving force behind the journal, tutorial, and most updates in the past 8 months or so, as well as a core part of the Frontier update. I've also been working on organic reach, and am in the process of arranging for updated reviews and coverage, not boosted accounts as that gives a disingenuous view of the game, and also doesn't allow for the opportunity starting off. Many mid to large streamers actually request monetary payment in order to stream your game (unless it's one they actually enjoy playing and gets good viewership counts) so we work with our VEN team and do our own streams, and we're working with VEN on getting some small trailers done for possible advertising later. With the frontier update we will be doing some small scale advertising within our budget, but our focus is on retention. Also almost absolutely every site will rank top for direct searches, that site doesn't show much actual information compared to analytics.
  6. 2 points
    Next he'll be asking for hide trees
  7. 2 points
    Serpent in the morning haze:
  8. 2 points
    DeedPlanner 3 entered closed alpha phase today - getting close to open alpha release!
  9. 1 point
    * Make an archaeology item with your signature on it. * * Have a deed you would like a token from ... let's talk * *Statuettes (good for journal goal)* Miner 3 x 12/13 - 1s/ea with last piece to finish 39 iron fragments - 10c/ea 26 metal fragments - 10c/ea Axeman 6 x 12/13 - 1s/ea with last piece to finish 51 iron fragments - 10c/ea 24 metal - 10c/ea Swordsman 3 x 12/13 1s/ea with last piece to finish 42 iron fragments - 10c/ea 26 metal fragments - 10c/ea Digger 3 x 12/13 - 1s/ea with last piece to finish 39 iron fragments - 10c/ea 41 metal fragments - 10c/ea *Statues* Kyklops 1 x 45/46 - 4.5s/ea with last piece to finish 8 fragments - 10c/ea Goblin 3 fragments - 10c/ea Mountain lion 3 x 45/46 - 4.5s/ea with last piece to finish 46 fragments - 10c/ea Eagle 1 x 57/93 - 5.5s 50 fragments - 10c/ea Lava Fiend 1 x 62/93 - 6s 12 metal fragments - 10c/ea 3 iron fragments - 10c/ea Hell horse 1 x 92/93 - 9s with last piece to finish 50 fragments - 10c/ea Unicorn 76 fragments - 10c/ea Worg 1 x 92/93 - 9s with last piece to finish 93 fragments - 10c/ea Rift beast 3 x 45/46 - 4.5s/ea with last piece to finish 63 fragments - 10c/ea Guard 59 fragments - 10c/ea Drake 4 metal fragments - 10c/ea 45 iron fragments - 10c/ea Tich - Marble 40 fragments - 10c/ea SOLD *God Statues* Vynora 4 fragments - 10c/ea Fo 1 x 65/66 - 6.5s/ea with last piece to finish SOLD 1 x 65/66 - 6.5s/ea with last piece to finish SOLD 22 fragments - 10c/ea Magranon 1 x 65/66 - 6.5s/ea with last piece to finish SOLD 1 x 65/66 - 6.5s/ea with last piece to finish 10 fragments - 10c/ea Libila 2 fragments - 10c/ea *Masks 1s per 9/10 with last piece to finish* Mask of the enlightened 52 fragments at 10c/ea Mask of the shadow 1 x 9/10 - 1s with last piece to finish 9 fragments at 10c/ea Mask of the isle 71 fragments at 10c/ea Mask of the ravager 35 fragments at 10c/ea Pale mask 61 fragments at 10c/ea *Finished masks with my name (Velvetsun) as the tag 0.75c* Mask of the enlightened 7 Mask of the shadow 0 Mask of the isle 8 Mask of the ravager 3 Pale mask 6 *You pay cod, I will combine pieces to save on mailing cost*
  10. 1 point
    Make it so a "fair" amount of skill gained on epic is transferred and kept when you go to freedom.
  11. 1 point
    I can't think of a single reason why the following DECORATIONS cannot be secured: 1) Tapestries 2) Rugs and Carpets 3) Pavillions 4) Unique Skulls Imagine the possibilities if we could secure these items! It sucks to show up to your public hotel, only to find out some player stole all yours tapestries because they can't make them themselves, or not being able to drop your pavillion anywhere because it will most definetely be stolen. These are all decorations. It can't be too hard to add the ability to secure them! Lets do this!
  12. 1 point
    Thank you so much!! :D
  13. 1 point
  14. 1 point
    Sounds like it would be less fun
  15. 1 point
    However early one plans to arrive, it is always a challenge to find a suitable parking slot outside your favourite venue, especially if you are a very long vehicle.
  16. 1 point
    5-6 years before epic was released is at least 1 year before wurmageddon, even worse off when you talk about drawing stages. I'm not sure if you understand that epic is nearly 8 years old The rest of your post is a whole lot of rage and not a whole lot of actual fact. You aren't even taking in to account that most people pre epic did not have the option for endless sleep powder, because sp with prem wasn't a thing. The one thing you did get right was that the merge wasn't fair, because in many cases it took away too much skill.
  17. 1 point
  18. 1 point
  19. 1 point
    Tried to get your issue resolved, managed to get a couple of your spoilers fixed on your thread but the issue is still there, Hopefully someone will get the issue fixed soon
  20. 1 point
    I've not even considered that graphics might be an issue. I honestly don't care. Ships can look like they have set sails all the time for all I care, but if I could park my boat in less than 20 minutes, that would be great. +1
  21. 1 point
    Ty for openning up to public and allowing me to sneak in.
  22. 1 point
    Will be slaying the goblin leader this weekend, all are free to come and get mining bloods. Within local of coast. i-12 area.
  23. 1 point
    Seems like youve already been fooled.
  24. 1 point
    I am woman - we change our minds sometimes lol
  25. 1 point
  26. 1 point
    Scenic view over southeast Deliverance, as seen from Substr's viewing tower on top of Dragontooth Peak:
  27. 1 point
    What about seals of approval? Say for instance if someone *likes* your post or agrees with it. This blanket approach of removing all seals is not the best one, I say. Come to think of it we can also seal some containers to prevent decay of contents. Remove this "seal" also? Naw, this "seal removal" is a bad idea and doesn't get my approval (if that is of any concern, other than the sight rhyme here,). =Ayes=
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