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Showing content with the highest reputation on 04/07/19 in all areas

  1. 6 points
    Looking for a place to rest your head and wash the blood off your armor? Looking for a temporary residence while you learn the way of the Wurm? Looking for a dedicated (and probably insane) group to call your friends? Do you just want to learn the way of the samurai? Maybe you just want to hug trees and plant flowers? If you answered yes to any of the above then Fortress of Death is the village for you! *Disclaimer: if you answered yes to the last one we will laugh at you for several days What do we have? that answer is easy... 200+ 1x1 cells with bsbs full of rockshards so you can make bricks! or maybe not... you'll never know until you get here!! Kidding aside, there is no requirements to join us or stay with us We do have a barracks for 'Fresh Meat' (newest members) and plots for permanent villagers to build on! fully stocked warehouse with lots of... junk that you can make various doohickeys and thing-a-ma-jigs with! a dock with lots of.... seals (and maybe a boat or twenty) the usual bs: archery targets and horses and cart parking lots and some fields to grow useless garbage in the important stuff: Our village is located on O18 Celebration (the island that's almost... kinda connected to the mainland) If your still interested in joining us then send me a message ingame: Reaping or join us on discord: https://discord.gg/r6w5SXY Current available barracks rooms: 3 thanks for visiting our village recruitment board ❤️ Reaping
  2. 4 points
    The ability to write books which consume experience points that can then be sold/traded to players which can read them and gain the experience over time. I had this idea while thinking about ways to provide new players with jobs to earn money that weren't consuming their time in exchange for money but could also be a means to level up passively whilst earning money. The thinking was, a player could provide a service to merchant player types on Xanadu for instance that are otherwise too busy to deliver items which can't be mailed by other means. Whilst driving the wagon they could read books for experience which would be gained over time like an action with a longer timer and the more they read the more of the invested exp is gained, book can be stopped and started freely. Something like that..
  3. 4 points
    This is a result of the change in march where only active enchants/runes transferred with scissors. After discussion with the dev team, the rarity not transferring wasn't mentioned in that and ultimately wasn't intentional. If you log a support ticket we'll rectify that.
  4. 3 points
    My proposal is a solution to a current problem in Wurm. Right now the economy of wurm is kinda stagnant with rare item prices dropping, ship prices dropping (no so much anymore cause people stopped making). What i think would help the economy is a vanity item vendor that sells items for points. People could exchange rare items (maybe horses and ships and possibly non rare items) for points or fractions of points. These points could then be used to purchase vanity items that are not craftable in the game (Cloaks , Dresses, Etc). I know this goes against the devices of a sandbox and i dont think we would have this problem if stuff dissapeared from the game or population was larger. This could be something that should temporarily appear maybe a seasonal cleanup to purge the game of excess rares and offer limited vanity items. As it is now this is a solution to our economy being kinda stagnant. Other sandbox games have done this also (Ultima Online , etc) with success.
  5. 2 points
    No I don't want PMK's because I want a return to the original intention of the game. I want to see kingdoms work together to achieve their goals, not cloister up in their own personal kingdoms where they answer to no one. PMK's made the game worse, I say that from a perspective as someone who took part in many of them. It expands the snowball effect far more. I need only show you Challenge 1 to show you how fun the concept of only template kingdoms is.
  6. 2 points
    I can't wait for the newbie to find it, die, be flooded with PMs asking for location and the "lol idk" reply
  7. 2 points
    Hire this guy for big or little jobs O_O [07:24:36] You have just received the title 'Legendary Chef'! It's possible he has magic forges too... hard to say but... [01:37:05] You realize that you have developed an affinity for hot food cooking. [01:41:19] You realize that your affinity for cooking has grown stronger. [01:44:11] You realize that your affinity for cooking has grown stronger. 3 affinities in 7mins was pretty crazy lucky
  8. 2 points
    Wurm is just a game. I have seen far too many people tie their self worth and lifestyle to it, wasting away because "wurm is real life." What is undeniable is the connections you make are very real, but far too frequently people are having a hard time divorcing the two concepts. Eating in Wurm does not satiate you, the person, nor does any other activity in the game. This kind of obsessive attachment to any game is not healthy, both physically and mentally. They are just pixels. Those pixels can be important in the structure of the game, but it is important to step back and remove yourself from time to time. Perspective is everything, and staying to close to something breeds insanity. Not the fun, goofy brand of insanity Wurmians like to joke about, but dangerous mental health issues. When all is said and done, the servers shut down, and the moons of Wurm rotate their last, it won't be the roads, or bridges, tools, or houses that remain, it will be the people you have talked to and touched. Keep it in perspective, don't grow too attached to the pixels, in the same way you should not become too attached to your car. This way lies the road to madness.
  9. 2 points
  10. 2 points
    Total solar eclipse (by Jackal):
  11. 1 point
    I've played this game for a good many a year and long hour into the day as well. I"m quite sure I've even grown longer in the tooth from the lapse of such time. It's been a winding road of adventure much like an unknown yet treacherous hiking trail. Along the way you meet some beautiful people, and you think wow this game is great but it truly is the community that makes the game. I often hear when someone expresses their feelings about something in the game, someone not wanting to care, not wanting to hear it, not having capacity to have concern for another often will say it's just a game. But is it? For those that play casually I can see that being so. For those that have played what appears daily for years, does it not become something more? Don't you build bridges into other"s worlds, share parts of yourself and others share parts in return? Have not relationships emerged like a nascent plant sprout and unfurled into a romantic relationship and beyond into marriage? Haven't players helped other players in emotional support through difficult life events whether financial, or health , or relationship related? Even the the most brutal combat hardened players , much due to the immense hours needed , teamwork required, and experiences shared in what it takes to be part of a pvp kingdom..have forged life long friends and bonded beyond the parameters of the game. It's not uncommon to hear of people within the wurm gaming community to travel about visiting other wurmians in real life beyond the computer. This surely has to be more than a game yes? How about the other side of the coin, the darker less glowing underbelly side. Sometimes the congregation of real people in a cyber world clash and result in hurt feelings. Sometimes it's easier to not care or give a .... what you say or do to another cause it's some where yonder not real, not reality..but is that true? Are the emotions the same as real life? are the negative actions committed against another not experienced the same way as in real life? It's easy to see how someone can be unhappy about a small scale scam of merchandise for coin or coin sale for real life money gone wrong. Is that not real? and more than just a game? What about accounts that have been hacked or communication systems breached used by players in game without consent, does it not leave someone with a feeling of loss and foolishness at a deep level. If just a game, are these levels of emotions unfounded or justified? Imagine also building those same connections with others mentioned above that lent to so many beautiful things beyond the game..now lets take that portion away, lets say you build what you thought was a friendship, to then find the person used you and feels no emotion about it. As you try to reconcile that in your mind, sometimes you attempt to reconcile that with them and you get cold empty nothing back. Does that not gut a person left without closure to an unforeseen circumstance that is not part of the game play mechanics. what does the term rage quit really mean? At some level it's about some dissatisfaction where negative emotions build to a boiling point and one logs out not to log in again because the experience was so resoundingly unpleasant. Sometimes there are also personal attacks meant to diminish another as a way to make the aggressor feel better about themselves or appear smarter, better, or more cool. I've also seen where a player has run a string of bad luck and suffered loss in game, and one or a few people will readily provide an entire new setup of tools and gear, armor, weapons, animals, transportation utility carts and wagons. The entire range of emotions can be seen expressed and felt in the game. The idea of also paying it forward is another real aspect to this game. Where a random act of kindness done for you, is then done for another by you when you have the means, time, way, space to do so. Is that a game? or a way of being? I have been pondering some of these thoughts when pondering impacts players have had on me good and bad , as well as impacts I may have had on others good and bad. Is it also unreasonable then for someone to have you feel so bad through words said, unsaid, cruel actions, actions of malice or cavalier , that you'd quit the game? It's just a game right? Now because we are a mix of people with differing opinions, capacities, nature, personalities I know this can lend to troll postings that lack regard for a cheap laugh, that I can't stop. Aside, it'd be interesting to hear others thoughts on It's Just a game.
  12. 1 point
    If you also did normal mining hits, normal starting characteristics, and removed that total meme of getting free strange bones from saccing rares, it would be even better
  13. 1 point
    Some of my favourite views on Indy, took the screenies during the Indy Event
  14. 1 point
    Seconded for being able to bind specific emotes Even just being able to keybind 'smile' would be a godsend for everyone that uses Granger to manage large herds.
  15. 1 point
    People who knows me, knows also that I am an forever adventurer. At least used to spend 3/4 of my time in wilderness for years. During every travel, I used to meeting new players. If I had no more important things to go after, I tend to talk to new people and help them for a day or two. Making some tools, gathering as much resources as i could in several hours. Explaining things... but also there were situations when i decided to stay longer at newbies places. Protecting them and fencing till they could fight bears on their own or decide to build towers. Just like you said, if youre a new player, you might find a lot of interactions, from just a talk to even unexpected help, visitors. Thing is, in past few months i've met only 2 or 3 random new players on my ways. While not long ago Ive seen them on almost every journey. Maybe i got unlucky, maybe not. In fact i don't believe in luck or lack of luck. Only analyze what i see.
  16. 1 point
    I'm at 99.999985, how much for last 2 ticks. :3
  17. 1 point
  18. 1 point
  19. 1 point
    Ok, no problem, my friend, I'm happy for your work. I hope to attract more players to this side. to dispose anything just call
  20. 1 point
    Would think you were hungry after doing the run on foot..
  21. 1 point
    I'm unsure if the metal type has anything to do with it, I'm simply reporting what I have experienced. As you'll also note, I tried this BOTH ways, by activating or not the rare part doesn't actually change the outcome (or shouldn't) but since I've seen in code that the material is taken from the item RIGHT CLICKED (not activated) I have always played it safe and made sure I right click the item that is rare when creating. Since basically all items assume their rarity from the item which determines material type. @Retrograde Awesome, many thanks [17:02:58] Your request for assistance has been submitted to online chat moderators, game masters and developers. Please wait patiently!
  22. 1 point
    Hello by any chance do you have this item still?
  23. 1 point
  24. 1 point
    Fun event. Pretty cool taking a tour of Indy. Glad Retro did a walk through as I got stuck after 6th person. The detail on the statuette is cool. Lame party. Thought there would be a feast table with food once I got up there. lol
  25. 1 point
    Been quite some time since the last update but of course many little and big things happened ~ New Mods and Features ~ Rift Events Starting this weekend on saturday we will have rift events! These rifts can alter in how they look, their strength, varierty of hostiles and rewards! More info on the event at the bottom of this post! Unique Rumour Map You can now see the rough area of unique creatures on the livemap! To toggle this feature use the Show reported unique creatures button on the left. Preview The unique will be in a random location inside the circle, you can click the circle to see which unique was spotted. The circles will move randomly every 30 minutes. Taxidermy You can now preserve corpses to use them for decoration. To do this you can craft Taxidermy kits to apply to a corpse Waxed Food You can now preserve food to use them for decoration as well. Use beeswax on the food to preserve it Animal Neutering You can now neuter animals to make them unable to breed ever again. This costs 1c and 50 karma to do and requires active scissors and leading the creature. Cave-Layer Rework The cave layer was completely rerolled, now featuring increased ore spawns and adjusted amounts in them. In general this means you will find way more iron and other resources than before. Any existing stay the way they were. DUSKombat Overhaul on the combat system plus stats on weapons. Very nice ~ Misc Changes ~ Rivia (central main city) now has a dedicated market area where you can place merchants The Rivia Church now is decorated and has altars of Fo, Vynora and Magranon for you to pray at The forum has received a little design change Boat speeds have been increased a bit overall and also received a little re-balance to better fit their cost and sail size for wind benefits Startergear: Removed spyglass, Added mallet, Added 10 small nails Combined leather can be used for improvement regardless of QL Now with the latest changes out of the way, time for the real fun stuff! ~ Rift Events ~ The first event will start this saturday! You can vote here for which time suits you best to participate! (click me) The Story Slight traces of a strange cosmic radiation are being picked up from another dimension and the mages guild is predicting that a rift is about to open on saturday this weekend! The high mages of Rivia will be able to delay the rift for a short period of time to give us time to prepare. It is yet unknown what the rift will bring, but the tales tell stories of fierce mutated beast from another dimension, taking over worlds and and slaying everyone within their paths. How does it work? Rifts will open from time to time, starting this saturday. Their location will be indicated by a bright red energy surge striking the surface on a totally random location of Riviera. The rift will not open close to deeds, slopes or inaccessible terrain. There will be an Event Portal open near the rift some time before the rift fully opens. Roughly 24 hours after the red surge hits the ground, waves of rift beast will storm the surrounding land and rift-resources can be found around the surge. In order to finish the event, all rift creatures need to be defeated. What are the rewards? Players will be rewarded by activity. Each creature you kill or assist in killing will add to your score. The more score you have at the end, the more drops from the rifts lootpool you get. You can check your score and the available reward tiers by using the /rift command in chat during the event. Some of the possible rewards are: Shoulder pads Rift jewelry Oils Expensive trader items High QL rare gems Strange bones Magic tomes And much more Join us now to take on the beasts and defend the lands of Riviera!
  26. 1 point
  27. 1 point
    My view while I sit and cast
  28. 1 point
    There will be no pmks to start period, it can be discussed at a later date if people would like to see them but we want to give the base kingdoms time to claim areas before we would even consider letting pmks form. Also you all have the same say in what happens, which is suggestions that we may or may not take into consideration.
  29. 1 point
    It's more that the situation was getting so incredibly toxic that we felt we needed to step in and address the major outcry first. It's all well and good to wait until the major overwork is ready, but sometimes an interim measure must be taken to ensure the situation doesn't get out of hand.
  30. 1 point
    could organise an event that doesn't ostracise a group of players instead of laughing and saying 'hey you can fix it if you do something extra no one else has to' I don't have this issue but I can see that its pretty bad design and especially nasty to not even warn people before they go wasting their time.
  31. 1 point
    Glad I read this before starting. Would have run into the same problem, being a Vynora Priest.
  32. 1 point
    One can't simply pray to get back to 100. nice thought though.
  33. 1 point
    Julie the Cruel? Also sounds like fun I need an adventure
  34. 1 point
    It also encourages people to use forbidden tools to aid them in finding the uniques even more, especially considering there is a very strong RL cash incentive to doing so. And put legit players into even more of a disadvantage.
  35. 1 point
    And that should be why the uniques won't be instantly found and penned and killed... or if they are by the same people again within the same time period... feel free to start spinning more conspiration theories. I am more hopeful for a more levelled play field where we won't have people logging in on a server as soon as a message will pop either on twitter or event feeds (cause alts and WA exists)... and now we will have a chance to stubble upon uniques again... not loggin to find them pen or already dead.
  36. 1 point
    To me Wurm is like a big extended family. We meet folks and form lasting bonds. Sure granted we are not related by blood but that alone does not make you Family. To me Family is those you choose to have around you and they choose to be around you. Do we not help each other without asking anything in return? Do we not find joy when one of our fellow Wurmians reaches a goal or completes not only a monumental task but small ones too. Do we not share in a new players development during their time here in Wurm? Do we not mourn the loss of fellow Wurmians and rejoice when one returns from long Hiatus? This is the very things that to me make us a large extended Family. We take the time to help mentor new players to the game. Even when no CA is on in ca chat every question gets answered without thinking about to some degree we take on the roll of mentor or elder sibling so to speak so those just starting can get the most out of the game that we all love. And to Blood I say again thanks, not sure if you remember but you sent me some armor sets a few years ago that all went to new players and a few of those are still around. Not because they received nice armor but because they were shown kindness welcomed to the game and community. They realized no matter where they were in the game world they were never alone. They realized that help or answers was just a short type and or pm away. If they could not quite figure something out someone was always near to shine a bit of light on their problem. Is that not what families do IRL. This is a pixeled world yes but it is no less real than the one we log in from. Our relationships are just as real, our joy and sadness is still felt the same way. Sure we have disagreements and squabbles but we actually seem to work through them better here in my opinion. When IRL has us a wreck we can rely on the bonds we have forged here for some measure of support. Be it comforting words or just silly arse antics they make us smile even when we would rather not. So I ask how can this be just a game when it is stronger than many IRL families. Exactly, it is much more than a game. Well I have added my 2 cents for what it is worth. Happy Wurming
  37. 1 point
    Dragon magically mounted it's head on my wall with other dragon skulls. What insane luck I have.
  38. 1 point
    Definitely more than just a game. When something starts as an online game that you try out for a day or two, results in 14+ years of logging in not only to play but to interact with others, chat to people, meet up in real life with them too.. you're officially one of the Wurm family. Someone once said something to me and its always stuck. "Wurm is a glorified chat room, with things to do while you're chatting" I first defended the game and told them they were very wrong, years on I see where they were coming from. The community of Wurm is the most inspiring , frustrating, demanding, friendliest, funniest and many more words that I could put down. Never in any game have I seen the support we all give to each other, how proud we are when friends and new friends waiting to happen reach goals and happiness in things they have created. Someone mentions they are struggling making, or building something and before you know it, there's some one helping you out with advice or even turning up to your location, rolling their sleeves up and getting to work helping you out. Of course there will be those that want to keep the game as that.. just a game, albeit hard to do as there are so many lovely people out there you cant help but cross paths in some way. For me..Wurm has been one of the best things to happen in my life. I can busy myself with the game side of things.. making those darn planks, imping that drake up.. but the moment you see one of your friends on your friend list pop online, that's where you get to experience the full side of Wurm. Some people can be lonely in their real life and just to have someone open a chat tab with you (even if its just to say Hi) makes you feel not so alone. The ones that share in your life events, you tell them about things that are happening, how your day has been makes all the difference. Being someone who lends an ear when someone needs to just vent sometimes can be so rewarding. I've made so many friends over the years from inside this little game we call Wurm, From Drago, Metaldragon, Pingpong, Cerber, Schiann, Dreammaster, Silvir + Uisge , those friends that I sadly miss too, Tich, Duce, Oracle.. to those that are still there having to put up with me today YOU are what makes this game special to me and I look forward to many more years of asking for help, chattering on to you and sharing my real life days with you. Thank you Blood for making this post showing the positive sides to this special game
  39. 1 point
    When you add in a big money making opportunity into a game that allows you to make in effect real life money from playing it you have the current situation of these "Uniques" within Wurm where making these profits is the primary motivating factor. This is not really that hard to resolve if the intent is to do so. The idea is to either remove some of these items from Uniques or reduce their value to a similar basis of other player created items. Take for instance Drake and Dragon Scale armor. Players should be able to create armors of equal stats from the commonly available mined ores. Then these Unique armors would be of equal desirability to player created ones, only preferred because of their different design and status of victorious fighting. Take all the "Bones" off of them and distribute them through the common activities of game play. Bloods they could keep since they are not big money ticket items. By these few steps Unique "hunting" is reduced to the supposed "challenge" that some others claim is their reason for pursuing and fighting them. Those who actually just enjoy the activity for its own sake of fighting these mobs then still have the same opportunity to do so. While you're at it ship all these "Uniques" off to this mysterious Frontier where they can freely wreak their havoc and not destroy current deeds on all the other servers that players have put most of their time in the game into creating, improving and maintaining over all these many years. This is the heart of the game and not these money making mobs which profits have gladly been harvested and vested interests protected all these years. Not at all surprising that when you offer this opportunity to make some extra bucks that some will make it their focus to take advantage of. So the fault is yours (Devs) for offering up these easy cash *Cowies* as well as those who rush to slaughter them to line their pockets. The least you can do is attempt to protect the interests of those who have no desire to participate within it. I think each player can determine into which category they fit, as well as getting a good idea of others. I don't see these few steps mentioned in the OP as having much positive effect resolve the current situation. Perhaps in the end keep in mind that the game is about creation and not destruction, as is evidenced by the lands transformed by caring players hands. Well, fingertips really... =Ayes=
  40. 1 point
    Loving the rainbows again ?
  41. 1 point
    View from deed - Silvirwolfe Greetings Wurmians! A quick news this week as I am preparing to go away for a week long camping in the wilderness, lucky me! Today marks the 13th anniversary since Wurm went gold, which is amazing! We'll be covering what's been happening in the world of Wurm with events and plans this news, so lets get into it Elevation Reset Poll The plans for the elevation reset are now open for voting! We have had over 160 votes so far and things are going smoothly, if you play PvP and have not yet voted, please take the time to vote, as it all counts! You can discuss the changes in the feature feedback thread here Valrei Invasions The Valrei invasion event finished up this week with a lot of fun had by all. Certainly the most violent events we've had in a long time, with one racking up over 8 kills! Go me. We enjoyed testing the new valrei creature mechanics, and we hope you all had a lot of fun with the format. We'll be working on some more ideas for pop up events for you all to enjoy. In the meantime, tell us what you thought about it! Wurm launcher changes With the coming changes to JNLP ending support we will be shifting to an exe launcher. This will ensure a lot of Java issues will be resolved as it will include our own recommended version of Java. This will also enable us to bring the preview client to Mac! So lots to look forward to there! Independence turns 10! To celebrate the 13th Anniversary of Wurm going gold, as well as Independence turning 10, we will be organising an event with a special commemorative item! The event will be a hunt on Independence towards the end of the month, so get your roadmaps out and study up! Community Content We've been loving you all sharing your distant tree shots, and some have even found their way on social media! It's really awesome to see everyones different views and unique places in the world of Wurm, so keep on sharing them! That's it from me, I'm about to head off on a week long of zero internet, it's going to be great! In my absence though, No wild parties, keep the place running, do your homework, and most importantly, keep on Wurming! Retrograde & the Wurm team
  42. 1 point
    A bit different than the others but would it be feasible to add keybinds to Create/Continue in the crafting window? For mass spamming shafts etc. it would be a good support, I could focus better to work in RL while creating mats
  43. 1 point
  44. 1 point
    Not likely but I wish (I understand most of this is not possible its just some wishful thinking) that FRONTIER had: No deeds or tower guards. Offdeed homesteads that are subject to fast decay are allowed. Decayed homestead = plentiful looting for survival supplies once the walls decay ... COLD WEATHER & FUR CLOTHING (during blizzards, need to be indoors or dressed in furs to prevent frostbite) Frostwolves, Frostbears, Frostlions, Frostrats. 100% hostile mobs. Maybe a way to use some fancypants shaders on current beasties to make new subtypes? Wicked Storms that cause ALL incoming ships except rowboats to WRECK off the shoreline (prevent people from hauling in tons of stuff). Player gets washed up on shore with inventory items only... perhaps foolhardy people who took 'good' ships will have contents wash up on shoreline but far away, lootable by anyone. Smart people take a rowboat which is the only boat that can navigate through the treacherously jagged rock shoreline. (or, just make it a portal, shrug. Maybe you start with only CRUDE TOOLS) NOT RECOMMENDED FOR NEW PLAYERS.... dog sleds make the fastest time whenever there is snow on the ground Frost bears make mighty good frontier mounts. Maybe Frost wolves too. Too cold for horses when it is winter (much of the year) ... Well ... whatever FRONTIER has, it does sound exciting!!
  45. 1 point
    These spells still do not have keybinds: Essence Drain Land of the Dead Summon Soul Corrupt Zombie Infestation Purge Toxin Cleanse Hypothermia Focused Will Inferno
  46. 1 point
    Look>Equipment on horses Manage on gates ect Place Secure Drink Taste bank>manage band>withdraw Check Mail Permissions>Manage item Bsb's Fsb ect Lore for all cooking containers Rename Just random ones i could find
  47. 1 point
    sacrifice sell (to token) trade (traders and merchants)
  48. 1 point
    The command for turning wemp plants into wemp fibrr. Cant remember what its called...maybe it’s “crush”
  49. 1 point
    If you aren't going to bother to fix this at least add a warning when attempting to BSB moonmetals. It is completely senseless to have such a heavy handed deterrent and not even have an obvious warning for it anywhere. NOBODY SHOULD HAVE TO DIG THROUGH THE FORUMS TO FIGURE OUT IF THEY CAN PUT SOMETHING IN A BOX OR NOT.
  50. 1 point
    Any chance that BSBs can be set to reject any attempts to store the moon metals, to prevent anyone else from shaving their lumps down?
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