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Showing content with the highest reputation on 03/07/19 in all areas

  1. 2 points
    I've played this game for a good many a year and long hour into the day as well. I"m quite sure I've even grown longer in the tooth from the lapse of such time. It's been a winding road of adventure much like an unknown yet treacherous hiking trail. Along the way you meet some beautiful people, and you think wow this game is great but it truly is the community that makes the game. I often hear when someone expresses their feelings about something in the game, someone not wanting to care, not wanting to hear it, not having capacity to have concern for another often will say it's just a game. But is it? For those that play casually I can see that being so. For those that have played what appears daily for years, does it not become something more? Don't you build bridges into other"s worlds, share parts of yourself and others share parts in return? Have not relationships emerged like a nascent plant sprout and unfurled into a romantic relationship and beyond into marriage? Haven't players helped other players in emotional support through difficult life events whether financial, or health , or relationship related? Even the the most brutal combat hardened players , much due to the immense hours needed , teamwork required, and experiences shared in what it takes to be part of a pvp kingdom..have forged life long friends and bonded beyond the parameters of the game. It's not uncommon to hear of people within the wurm gaming community to travel about visiting other wurmians in real life beyond the computer. This surely has to be more than a game yes? How about the other side of the coin, the darker less glowing underbelly side. Sometimes the congregation of real people in a cyber world clash and result in hurt feelings. Sometimes it's easier to not care or give a .... what you say or do to another cause it's some where yonder not real, not reality..but is that true? Are the emotions the same as real life? are the negative actions committed against another not experienced the same way as in real life? It's easy to see how someone can be unhappy about a small scale scam of merchandise for coin or coin sale for real life money gone wrong. Is that not real? and more than just a game? What about accounts that have been hacked or communication systems breached used by players in game without consent, does it not leave someone with a feeling of loss and foolishness at a deep level. If just a game, are these levels of emotions unfounded or justified? Imagine also building those same connections with others mentioned above that lent to so many beautiful things beyond the game..now lets take that portion away, lets say you build what you thought was a friendship, to then find the person used you and feels no emotion about it. As you try to reconcile that in your mind, sometimes you attempt to reconcile that with them and you get cold empty nothing back. Does that not gut a person left without closure to an unforeseen circumstance that is not part of the game play mechanics. what does the term rage quit really mean? At some level it's about some dissatisfaction where negative emotions build to a boiling point and one logs out not to log in again because the experience was so resoundingly unpleasant. Sometimes there are also personal attacks meant to diminish another as a way to make the aggressor feel better about themselves or appear smarter, better, or more cool. I've also seen where a player has run a string of bad luck and suffered loss in game, and one or a few people will readily provide an entire new setup of tools and gear, armor, weapons, animals, transportation utility carts and wagons. The entire range of emotions can be seen expressed and felt in the game. The idea of also paying it forward is another real aspect to this game. Where a random act of kindness done for you, is then done for another by you when you have the means, time, way, space to do so. Is that a game? or a way of being? I have been pondering some of these thoughts when pondering impacts players have had on me good and bad , as well as impacts I may have had on others good and bad. Is it also unreasonable then for someone to have you feel so bad through words said, unsaid, cruel actions, actions of malice or cavalier , that you'd quit the game? It's just a game right? Now because we are a mix of people with differing opinions, capacities, nature, personalities I know this can lend to troll postings that lack regard for a cheap laugh, that I can't stop. Aside, it'd be interesting to hear others thoughts on It's Just a game.
  2. 2 points
  3. 2 points
    I felt Miss Sophie's 'party' was a little devoid of party goers so I made some for her. It was nice seeing some parts of Indy again. A lot has changed while I was away, that's for sure.
  4. 2 points
    We'll be looking into this coming in the next update. Our current plans are the lock attached providing the minimum ql, so to lock at 90ql you will need a 90ql lock.
  5. 1 point
    I want to offer you a PanFilling and Baking service. All you have to do is to contact with me by forum PM to arrange the meeting. Then come and burn filled pans/stones - getting skills. Filling 1000 Pans cost 1.5 s If you don't have your own materials to use, I can find it for you: total cost, including mats, will be 2.5 s Filling 1000 Baking Stones cost 1.5 s I work at my new big kitchen at Exodus K_8 "Royal Kitchen" up to 10k Pans & 10k Baking Stones per cycle. Send me a forum PM if you are interested.
  6. 1 point
    I wish we had a option on BSB Crates and other container to lock QL we can put inside. So if we lock BSB on 90QL we canot put inside shards, logs a lower QL than 90.
  7. 1 point
    Atazoth. He wrote that book called "How to lose friends fast" right?
  8. 1 point
    Aye, based off what I know about the code alone, I'm 95% sure this is unintended. It would really be nice to have this fixed. As a side note, it would be SUPER sweet if I could get my supreme scissor blade back since I lost it due to a bug. Won't even sweat the rare one. But I won't hold my breath. Would be nice though, since y'all used to reward people for reporting bugs, and I'm not really even asking for a reward, just a replacement of what I lost due to it.
  9. 1 point
    This does my soul good to hear. one never knows what impact if any they have on another yet hearing feedback like this is reassuring that these random acts of kindness are indeed good and lend to something meaningful even if not spoken. What I am amazed at is some of the wonderful sentiment shared in here in people's own style , words, and shapes of their heart. I wasn't sure where this post would go or if it'd just sink into an abyss of tl/dr. Where I at times feel out of sync for how i write or think, this lets me know i'm not fully off track. I'm really happy those armor sets went to good use and it may have impacted someone's choice to stay and play. I know for me it did. years back I was given an armor set, to which I still have. I'm quite sentimental that way and even keep the humorous threat items people send me in the mail as comic relief. These things mean far more to me than anything else in game.
  10. 1 point
    thank you thank you thank you thank you!!!
  11. 1 point
    Change: Changes have been made to Legendary creatures regarding spawning and locating as listed below: Removed from pendulum locates.. Removed from Reveal Creatures casts. Removed from Get Info from Path of Knowledge. There is no longer a preferred type of region for specific unique spawning. Removed Server and Twitter notifications of Legendary Creatures spawning. Legendary Creatures will path back to their spawn when over 30 tiles away if they have no target to attack and will not spawn within 30 tiles of a deed. Tweaks and additions to Valrei mob AI Nogump and drakespirit AI added. Fixed pathing and targetting issues. New: You can now grow woad in pottery planters. New: Dyeable cloth barding has been added. See notes below: Dyeable cloth barding has been added. Standard cloth barding has had its creation recipe changed. It now is created with a needle and cloth square, and finished with 1 woad and 1 cochineal. The dyeable cloth barding has two colour values – one for the barding and one for the pattern. Dye pattern dyes the pattern only and uses LYE to remove that dyed section. Paint colours the whole barding (except for the pattern) and uses a metal brush to remove. Bugfix: Added a check to prevent a journal completion reward to be executed again. Bugfix: Removed Stasis spell message from bank management popup question. Bugfix: Lunchboxes will once again be tin instead of lead. Art Changes Added white cloth barding, dyeable with two colour values. Bardings, saddle, saddlebags and bridles now show dye when equipped. Added woad planter model. Deer now show condition colours. Added salmon pile model. The post Patch Notes 27th/JUNE/19 – Legendary tweaks appeared first on Wurm Online.
  12. 1 point
    I tried <key>NSHighResolutionCapable</key> <true/> again and it seems to have worked this time. Thanks everyone.
  13. 1 point
    Total solar eclipse (by Jackal):
  14. 1 point
    Ill take 3 rare pointing signs if theyre mailable. Cedar preferred if you have any. Just cod for whatever is reasonable, but if its of any interest im gonna use them on a new tunnel connecting sea and highway for public use.
  15. 1 point
    That's true. Locks make most things unsalvageable sadly. I wish there could be some workarounds about that like using lockipicking at certain conditions... Earlier before generic 1ql lockpads where introduced upon creation I even managed to salvage some pmk wagons that I found unlocked by some miracle, drove them to chaos, changed ownership and was so happy about it. In future it looks I won't be even able to loot abandoned bsb ?
  16. 1 point
    Sounds nice! As a side note as it may encourage to lock a lot of bulk containers that are otherwise left unlocked and we may end up with many locked containers on deeds even with lower level contents. Salvaging those places for materials is a great way to make a beginner player's life easier, I remember how happy I was when I found 200x 60ql cotton in my early days in a BSB in the wilderness (was a strange place to find it there though).
  17. 1 point
    Wouldn't that interfere with its function in PvP, where a higher QL lock is harder to crack? Like you want to store some moonmetal with the best lock you have, but this ends up not allowing it to be stored in there because the lock is better than the MM? If it's gonna be tied to a QL, what about the bins own quality? And what about BCUs that may currently be arranged in intervals of qualities? Either way, it'd be great if the quality lock had to be explicitly enabled via a context menu that takes the threshold to apply, even if the maximum threshold is determined by some items quality as you currently plan. (This would also address the first problem)
  18. 1 point
    I left a stack of 100 marble shards in that cave about an hour ago.
  19. 1 point
    It's more that the situation was getting so incredibly toxic that we felt we needed to step in and address the major outcry first. It's all well and good to wait until the major overwork is ready, but sometimes an interim measure must be taken to ensure the situation doesn't get out of hand.
  20. 1 point
    I dunno. It paints a very bad image when things are being removed when only a "rough outline" of things is what they have for the future. We all know what Wurm is like. It'll be worked on until something more pressing will be found and it'll slip into the same pit that things like the webstore and golden mirrors are in.
  21. 1 point
    This might assist, i'll paste the source as well. ` Do "Show package contents" on the Eclipse.app. Edit Contents/Info.plist using your favorite text editor. Just above </dict> </plist> Place this: <key>NSHighResolutionCapable</key> <true/> Then, navigate to the folder Eclipse is stored in and execute touch Eclipse.app to make macOS notice the change. Now, the info window will not show "Open in Low Resolution" as checked. Launch Eclipse and enjoy your new retina awesomeness.` https://www.google.com/search?client=firefox-b-d&amp;q=macbook+java+low+res https://apple.stackexchange.com/questions/53741/java-and-mac-retina-support
  22. 1 point
    thats what i thought about, nothing fancy, just aestetically cool
  23. 1 point
    Truffle Effects: Truffles would not change the affinity of the meal having an affinity value of 0/138. They would extend the affinity timer of the meal by 1% of the meals timer per ql of the truffle. (a 100ql truffle would double the timer) Multiple truffles do not stack on the meal affinity timer, one truffle per meal is enough. Truffle ql is tied to foraging or botanising skill. Anyone can have a chance to find a truffle if foraging or botanising on a tree tile whilst leading a pig. Any pig can be used but pigs get better at finding truffles as they age so a venerable pig would have the best chance. The keen senses trait would give a bonus chance to finding a truffle.
  24. 1 point
    Rooster interested in smithing.
  25. 1 point
    @Governor Thank you! This is extremely helpful!
  26. 1 point
    Put in a support ticket for the 'stuck' saddle sack and a GM can fix it for you. Be sure the saddle is unequipped and on the ground somewhere. Note the location so that it can be fixed even if you are not online at the time.
  27. 1 point
    I really like a happy ending... just warms the soul...... ahhhhhhhhhhhhhhhh....
  28. 1 point
    I'll just take and order of the big cohuna. But you right, it had done a lot of destruction. As I post, i'm in game looking at a player name that was once very kind and friendly to me, and because I was once part of a group they despised, they don't speak to me regardless that nothing happened between us two. I can think of another situation where a long time friend in game defriended me for pointing out they weren't quite sincere about their motive to make money to a point it meant more than friendship. At root it really is less about the uniques themselves and more about player behavior of what they value. when you can turn game play into rl money, for some that overrides all and takes it from a game to something other. Yet this is really an entirely other subject so i'll stop here so as not to go too far off track. So as not to also seem a hypocrite, i had been part of a hunting group, and perhaps in the future will again chose to join one for i play the game as it is put before us until it changes otherwise and adapt. I don't feel too bad about it as for 4 years when i played the game I too was shut out by game mechanics allowing private true above ground pens to hold dragons and lay eggs repeat etc. mechanics changed, i got some chances at some fights to years later invited to join a group and then able to make a drake set and maybe a scale set in the future we'll see. We can keep changing the mechanics but we can't change human behavior , and that is at the root the issue.
  29. 1 point
    There was a third member with alts stealthed as well. In the end we want an end to this drama, the changes coming to the game next week are an attempt to address the rising toxicity within legendary hunting. We are not going to be wasting our time with players harassing each other over dragons, and if these changes don't help and don't have people playing nice we are willing to remove them until such a time as we can rework them completely
  30. 1 point
    There is a loot places left after disbanded deeds, damaged terain, high slopes. I pick random place and take some diging teraforming to change it so it look more natural Here some screans from my first place https://imgur.com/dsG1m6z https://imgur.com/86fiDB5 https://imgur.com/PF0w6nj https://imgur.com/fFaLt6W
  31. 1 point
    I have created this little interactive maps application where you can view all the maps for each server (and can quickly switch and compare with old historical maps). You can find this web app at: https://wurmonlinemaps.info/ Just click on "Select Map" on top right. Hopefully someone will find this tool useful.
  32. 1 point
    This here post alone deserves some spot of permanence in wurm for new, existing, and returning player alike. You are always known for your thoughtful missives yet this is one of your most eloquent!! You have articulated a shared sentiment far more delicate and beautiful than I could with great finesse in a masterfully choreographed dance of words. This was timely as I was feeling some heavy about the game interactions and elevated my spirit and affirmation along with hope that yes much more does happen inside this network of code, key strikes and mouse clicks. The same way I believe it to be more than "just a game", the notion of "en vino veritas" rings true. Translated in wine is truth is the supposition that what we reveal in a state of alter via wine is who we authentically are, that our true nature emerges. A phrase I like equally is, people are like Tea Bags in that only in hot water is their true essence revealed. Although we can altar how we project in a cyber environment as it does shield a good deal, how we choose to play the game over time also with certainty reveals our own character and make up as well. Thank you for taking the time to post such a meaningful and pensive response, the gift of that spreads far beyond me, and the post, but to all those that dare a glance at it and let the warm energy of it flow within them carrying forward that seed of thought and being. Namaste'
  33. 1 point
    A very well worded and thought provoking post you have made here Bloodscythe and yet of course the response is so obvious. Yes, Wurm is more than just a game because there are people behind those avatars controlling them. To attempt to justify any actions right, wrong, good or bad without taking this into consideration is just not dealing with reality. Yet the distance between physical interactions offer a shield to otherwise negative behavior. Ultimately in Wurm and online our true personality is revealed, more so even if it is a negative one since there can be little recourse when taking certain actions that would otherwise result in a punch in the face or isolation from one's neighbors. For those with good intentions towards others the game can be a liberating and enjoyable experience since they may be able to extend good relations, feelings and opportunities that otherwise out in that other world they might not be able to offer. Also when meeting rejection here while good intended, it is easier to retreat from that individual and gradually or even abruptly end contact. So in this respect it is a safer environment than "out there". Even for the cautious individual delightful people in game can be observed in various ways from a safe distance and appreciated. Then whether to approach them or keep a safe distance, the decision can be made. For the troublesome ones in game I have always found the best way to deal with them is to pay them little heed, clean up the messes they make and eventually they will move on to seek their negative attentions elsewhere. If one is good at playing the waiting game of weeks, months and years there is triumph in seeing them fade into the recovering woods of time, planted with the forethought that as they sway in the gentle Wurm breezes they sweep away the remains of their disturbance. True as well you say that we both create and leave parts of ourselves within this game. The longer time spent within it doing such the more imbued with the memories of this passing time it becomes. This is the value of the sort of unsure permanence that it provides. Even for the player who prefers more isolation, the passing of others is evidenced by the smallest of transformations that they have on the lands. Just a felled tree in the forest lets you know that someone has recently been there and somehow you have missed knowing their intentions. Maybe it is best that only the tree has suffered from their axe rather than yourself for their presence. We are at heart who we are. No preaching will ever change anyone as the core of our being has long ago been formed. All we can do is to choose to temper our faults or let them run riot and blame the outcome upon others actions. I say the game reveals our true selves. Then we choose which ways to express that to others by either guise or truth, with all the accompanying shades that entail these ends. Still, the opportunity for personal growth in a positive manner can be a result, or struggle to overcome. Happy Trails =Ayes=
  34. 1 point
    Loving the rainbows again ?
  35. 1 point
    Thanks for a nice easy transaction. I'll still be on the lookout for more silvers in the near future if you have any for sale
  36. 1 point
    Fast transaction, friendly seller. ?
  37. 1 point
  38. 1 point
    ALL YALL FRICK BOIS THAT SAID ID NEVER MAKE IT LOOOOOOOOOOK AT ME NOOOOOOOOWWWWW granted its not named, doesnt have the special description, or rolf's description anymore
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