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Showing content with the highest reputation on 15/06/19 in all areas

  1. 12 points
    Hello nature lovers, I have a special offer for you. I will plant you a forest or orchard and you will pay only for each sprout (1s/100) I manage to plant (If I fail to plant it will be my loss). It means that you will be provided with free service and will pay only for successfully planted trees or bushes. At the moment here are the sprouts you can choose from: PM me here or in game if you're interested. EDIT: I accept moon metals, sleep powders, high enchanted steel weapons, square pieces of cloth and high pottery and cloth tailoring imps as a payment
  2. 11 points
  3. 3 points
    WIND ROSE - Diggy Diggy Hole | A metal cover of the classic, what more than that can I say?
  4. 3 points
    That is wurm classic
  5. 3 points
    Seen "Classic" and was ready to break out my "Jake" graphic packs. Guess you meant wurm Middle-Aged
  6. 3 points
    Guess I'll weigh in even if I'm a bit late I'm nervous to see what comes from this, just based on what we've seen in the past in terms of quick, major fixes. That said, a new, smaller map is a very good thing (I'm resisting the urge to say "I told you so" when I voted against the elevation reset years ago). I hope it is more like the old elevation map with wide open areas and mountains than what we currently have. I'm happy to see that a lot of the primary issues with PvP are being addressed since that's the only reason I played this game. When I started Epic in 2012, I was pretty much able to jump into PvP the moment I could ride a horse. I couldn't imagine doing that today. I don't necessarily agree with all of the changes being made, but I'm happy that the issue with old, strong accounts with tons of buffs and SotG and moon metals is being addressed, even though I'm one of those. I'm cool with older accounts being stronger, but they shouldn't just dumpster everyone else. Soft caps for characteristics are good. Not sure to feel about hellhorses. I agree that they're something of a barrier to PvP entry. That said, the barrier is partially removed when the map is made smaller and there still exists the tradeoff to not having led pets (do people even still do that?) It took years before the meta on Epic became hellhorses. Mine door changes are good I don't agree with removing recall. I think it should have a long cooldown after having enemies in local (1 hour of ingame time?) that is removed when standing on a deed with no enemies in local. I've used recall a lot when escaping buggy situations. I'm alright with the meditation changes. They'll definitely need another pass though because this feels very much like a bandaid. This'll just make Path of Power become meta for the mini SotG since it'll still eliminate enchant damage. TBH, I'd prefer it if sorcery were removed entirely. I don't think it adds much to the game while just being another barrier required for entry. It was really cool when we had 0 info on it and people started acquiring items, but now it just feels like a half-baked pseudo-priest system. I'm not on board with removing champs or all priests. I don't think that the mechanics behind them are fundamentally broken, but might need to be tweaked. Champs add flavor and one of the best parts of this game was trapping and killing them. I'd very much like to see priests return to to the original 4. It definitely wasn't a perfect balance, but it's much easier to manage from a balance standpoint and it felt less cheesy than everyone converting to whatever new priest managed to win the roulette wheel of spell selection. Despite having a a lot of time put into my account, I'd love a skill reset, although that seems like it's out of play for now. Overall, I'm happy to see that changes are heading in what seem to be the right direction. I hope we see something substantial in terms of player retention.
  7. 2 points
    sold all my silver so im giving your thread a free bump!
  8. 2 points
    Newspring Isle Alliance will be hosting a casting of Ritual of the Sun at the All Faiths Temple, Whispering Mountain deed on Newspring Island, Xanadu (S9) at 1700CST (US time) tomorrow, 15 June 2019. All Magranon and Smeagain priests are welcome and should link with Liam for the casting, and will receive credit for the Benediction entry in their journal.
  9. 2 points
    This is how it is now without the mod, actually. A GM can mine one hit at a time with a pickaxe, or activate a wand to take down the whole wall.
  10. 1 point
    I moved to Exodus from Chaos last year, lived with some friends at The Old Contemptibles for a while but couldn't quite deal with the old itch to have a project to work on. So in November Magranon's Rest was born as a "bit of a project to play around with no big deal". Thankfully i took many screenshots to show how much i lied to myself in that first day. So i found my location, spoke with the locals Mappy and Cyborg over at Centrum about giving them a new, slightly insane, neighbour and got to work: Deedplanner image of the start. I made some calculations after opening an entrance at the base of the mountain, exactly 900 slope from the top edge of the mine entrance to the height of the token. This will be important later Marked out the deed border with banners temporarily and set up my temp workshop, The Gravy House. I started a ramp around to use the dirt i'd dug up and then realised it would take far too long to dirt ramp up, so for the first...2 months i believe, WALL LADDER. Here began the true first stage of madness, the decision to hollow out the entire mountain, deed is a 51x51 and by the end of these images i have a mine well over 1000 tiles. Naturally that wasn't enough for me so i also mined the ceilings up, then lowered the floors to max ceiling height. At the time of writing this, the floors are about 1/3 completed levelling down. Sorry about the lighting, mines are derpy to take pictures of. How i fuel myself, boozebed. Here we have a rare sighting of another person stupid enough to show up and work with me, believe this was Mappy...possibly Cyborg. Yes i conscripted my neighbours. Mad attempt to deal with the lighting or i screwed up and needed ash for concrete? You decide. I tried to be smart by only storing 50+QL rocks...i still ended up with about 50,000 xD This is how it looks at the moment for the entryway, after this pic you must suffer through several boring and samey images of a cave ramp. Why you ask? The reason is simple, because i spent weeks making this god forsaken ramp and it is BEAUTIFUL. MARCH 19th EDIT with unstable client dynamic lighting! Understably, I hope, at this point i wanted to give up on life and settled instead for putting the mine on hold so i could BE OUTSIDE. Starting with a platform up at the token level. Strategic lava tiles are used for destroying insolent ore veins on my ramp. That top platform became a farm for a while, man's gotta eat. Now i realised the time had come to begin the first platform of three that will eventually stack together to reach the token height. Needed more dirts and ended up with the start of a moat. Hmm...water....idea forming perhaps. Gonna need to fill this in... Wheeeeeee dumping dirt out is so much more fun than levelling! Somtimes i just sorta get distracted by my own ideas. This one was...."hmm should i surface mine another platform above the token area? It ended in my planting the one and only tree at Magranon's Rest. Lovingly wild growth casted and enchanted by Shellbee. Then those damned horrible evil devs gave us three wide mine entrances and i HAD TO HAVE ONE. Problem was it looked utterly terrible without flattening out the tops of the entrances as well as the bottom. This whole process took 2 days because....digging the goddamn dirtwall back down, also i screwed up like 3 times. It's beautiful...... With the addition of the bridge and needing more dirt I went back to that water idea from earlier CANAAAAALLLLLL. Reasonably certain I drove a number of my alliance insane with my canal madness. Not just dug, but also dirt casted to rock level depth. Shout out to Bonefly of Black Brigade for not murdering me for slapping a canal in front of his deed o.o Place is finally starting to come together That rock layer on the West side was in the way. It had to go. Deedplanner screenshot That's it for now folks, about 4 months of my "small project". I will continue to chronicle it and get those platforms raised! At the time of posting this the first platform is complete and filled with dirt but it's night time and i refuse to take screenshots in that lighting so that one can wait March 9th 2017 post - Plotting out the Nomads and Centrum Canals. March 10th 2017 post - Diving board! March 14th 2017 post - Canal progress allows caravel now! New bridge up across to Nomads March 20th 2017 post - Spring arrived and i updated with new paving, smoothed out canal and the start of the horrors of making slate slabs for the walls. April 14th 2017 post - Alright heres a little preview of the work Angelklaine has been doing in the mine while i've continued to play in the dirt. New slate gatehouse out of the south end of the main cavern and the new marble bricked outer wall in Stable and Unstable clients respectively April 22nd 2017 Gatehouse rebuild in marble. April 24th 2017 Deedplanner shot April 25th 2017 Mine Update Guest Houses are up, getting started on my underground city May 20th 2017 Canal Update Starts at East coast here next to Black Brigade. View from east entrance bridge. View at the BB/MR perimeter bridge From the main entrance of Magranon's Rest The long run up to Centrum Universi (i'm gonna be digging them a moat the whole way around while i collect dirt :P) Centrum corner section And connecting onto Nomad's docks, through which there is entry to Lake Serpentine Now i got a loooooooooooooooooot of dirt to start using and don't get me started on deciding what to do with the mine walls.....i'll probably clad it all in marble... May 28th 2017 completed roads/canal update Alrighty the time has come for me to get back to the dirt raising, so here's a couple pics of the new view from the wall platform with shiny new slate roads. With the East coast <-> Lake Serpentine canal done i'll be collecting dirt by building a moat for my neighbours at Centrum Universi so once i finish using this lot of dirt up i'll be completing a ring road around CU replacing the old cobble one too New road/bridge layout with my towers and mailbox icons added in too. I think thats enough messing around with off deed stuff for a while! May 30th 2017 Dirt all used up! So i took all the dirt from the canal and the road works. Which was something like 160 crates of dirt. This is a picture from the east side of the wall after i finished raising all the outer sections by levelling Then after i dropped ALL that dirt into it, this is how that looks from the opposite corner I think i need a little more dirt... Looks nice from outside at least June 14th 2017 - little paving update to the tunnels I have returned and the digging continues, doubt i'll have much to post here in terms of screenshots for a while, all i'm doing is digging a wagon at a time and dumping it over the edge to fill in the 2nd platform. I did play around with new cave paving though Tunnel looks like this now. June 20th 2017 - Paving and cladding the cavern I was really pleased with how my playing around with paving the mine went so i took some time out of digging the entire desert up today to start work on more paving and cladding. Looks pretty damn awesome if i do say so myself. Only problem now is how much more that bit of broken ceiling i can't fix bothers me! June 22nd 2017 - Did a little video of the cave and tunnel ramp. Jberg delivered a beautiful shot as seen from GM flight July 4th 2017 - third and final platform wall being raised I got a little bored of dumping dirt and watching it trickle into the pit so i decided to just raise the third platform outer wall and dump dirt from the top. Looks pretty nuts so far, if you zoom in the tiny little speck a mile up next to the wagon is me xD Gives you an idea what the final completed height will look like from the outside at least. July 14th 2017 - Cave Warehouse Update Welp i'm gonna be offline for another couple weeks, moving house big stuffs! So here's what i worked on this week at least....sadface that the unstable client lighting got changed and now it's all dark again Finally started giving myself a warehouse / place to live that isn't the token house. Was hard to get a nice pic of the ground floor warehouse because for the some reason the items have about a 5 tile draw distance so you can't see the signs, crates and bsb's. So i just took a pic of the billion rock shards xD August 6th 2017 - My return from 3 weeks away moving house. I'm back everyone! While I've been moving house my Fire and Sand alliance pals have been setting up something special for later events at my deed check it out! The Armoury The building that the first picture is taken from - Public Barracks August 26th 2017 quicky screeny (only been working on little bits n bobs + collecting more dirt lately so not a lot to show off) Getting real busy in the mine nowadays! I'm gonna have to finish levelling floors just to make room for more buildings soon September 9th making progress on the dirt platform again So close... Of course once this outer ring is done i have....well...this to fill in. September 22nd 2017 - Impalong preparation pictures The Armoury - Crafting Hall Ground Floor Smithy 2nd Floor Seating, crafting and auction hall. Roof Sermon Area Public Barracks - Aka the hotel First Four Floors all look like this. With some deluxe suites higher up On a final note the platform outer dirtwall has been 100% completed meaning i no longer have to level! I can just dump dirt over the edge into the gaping chasm September 28th 2017 - Continued Impalong prep I adopted a town mascot, this is Alan. Preparation for the impalong continues Now i have an arena. November 18th 2017 - The main cavern is complete! The great exodus dirt dump continues day by day, i slowly slowly fill the lolpit. Meanwhile this was achieved! The main cavern is officially completely levelled! Mine work will now be focused on making a boat cave down bottom and a nice elevator on this east side of the cave. December 2nd 2017 - New Cavern and the Botevator Been plugging away at my new cavern so here's some progress. Now with advanced techniques used to make the mine images actually visible (i actually bothered to edit them instead of being a lazy ass like usual). What used to be a wall running alongside the main ramp is now a worksite One section is fully flattened through to the 750 slope drop from the upper cavern and what's that at the end? Say hello to the Magranon's Rest instant botevator! Simply hop in passenger and enter the dimensional void between worlds. Then hop out to appear at the top As a side note because i'm proud of it. I simply couldn't handle having two green knarr's so I did this to the older one December 20th 2017 - More work on more caves! Continuing my latest cave expansions Preparing the boatmine on the west side of the main entrance Some minor edits to the main entrance, added a lot of these brass lamps around the deed. Paved and lit the path to the botevator New lighting and removed the old walls along the ramp More edited ramp with walls taken out, to the left the new lower eastern cavern and to the right the lower western which will become the boat cave The lower eastern cavern underway Been hard at work on this, many hours of levelling but in a few days i should also have my magranon colossi done up top December 23rd 2017 - Magranon Colossi complete Finally Magranon is properly represented! Quickie extra because i got a lot done today Boatmine is taking shape - quality a little potato because of editing required to brighten it up a bit January 4th 2018 - More boatmine The boat mine progresses further. Many rocks have died. Apologies again for potato quality caused by me brightening the images because cave lighting is mean. January 10th 2018 - Completed mining out the boatmine Boatmine is almost done! Just need about 500 support beams, some braziers/lamps and maybe a dock building. Mining work is done though...unless you count about 20,000 units of iron and sandstone i gotta mine outta the way >.< January 20th 2018 - I accidentally a bridge. So in a fit of "me being me" I got slightly distracted by my own random ideas. I prepped 1200 ribbons for 2 crates of support beams to get the boatmine done. Then i figure right it's time to get the logs and out i go down the ramp, over bridges over yonder westward through Nomads and to the forest to get 1200 logs, which naturally takes ages. By the time i got back to deed I had decided i was angry with the fact i have to actually spend minutes going up and down the ramp to get wood sooooooooooooooo... this happened. Halfway done, only took days of work to save a few minutes each of the rare occasions i need to get wood...totally worth the time o.o 5th February 2018 Been slacking a lot the last week or two, been busy irl and also slightly distracted by the fact i purchased a switch and bought BOTW and Mario Odyssey... ANYWAY. Some progress has been made and big thanks go to @armyskinfor donating about something like 40 crates of dirt and bringing the west side of the main platform this close to completion. In the background also a new building housing a trader, and the start of my new horse breeding pens so i can finally do away with the year old temporary pens i've been using on the east side Also now featuring public wagoner Rojex Delivery. Anyone local who wants to use him there's a wagoner crate rack down by the bridge at the main entrance. Going to get back onto finishing support beams for the boatmine and completing the west exit bridge now 12th February 2018 - Boatmine and West platform complete! Big milestones this week! Thanks to Armyskin's donations as well as a wagon load from @Kruszyni have completed the west side of the platform, think i'll turn this side mostly into farmland as it's next to the horse pens it kinda fits. While local friends have been kindly donating dirt i've been finishing up the boatmine project, which as of this moment is finished excepting one sandstone vein to be mined out and the dockhouse building needing to be put up. From the main gate (draw distance maxes at 15 tiles atm so unfortunately you get a black wall at the end) The main waterway and boatmine entrance Back towards the main deed entrance Time to get back up top and finish that bridge / make a farm on the finished west platform February 14th 2018 - My valentines gift to myself is a crop of wemp Great tracts of land! February 16th 2018 - Finished the west exit bridge The bridge is done! This was definitely worth using about 5000 bricks and mortar just to make my trip to collect wood a few minutes shorter. New road being constructed which i'll finish shortly and highway up through here. February 24th 2018 - finished the new road Tis done Now back to filling in a dirt hole February 26th 2018 - THE PLATFORM IS DONE! Well...there's really no other way to put it. The platform is finished. Actually done....I can't even begin to figure out how much dirt went into it total....the last Massive thanks go to both @Moddingtonand @Kruszynwho basically between the two of them deserve 90% of the credit for the east side being filled in. Both of them have donated every scrap of dirt from their own current deed projects to me, a few hundred crates worth. Edit - Deedplanner shot Now....what the hell do i even build here o.o Got some GM help here: It's beautiful March 3rd 2018 - Starting the upper platform It begins with a ramp. March 12th 2018 - New plans Spent some time today figuring out the actual plan, so here it is in all it's silly glory. So to sum up. Cutting the mountain down into a new platform above the mine. Rebuilding K Manor and shifting it onto the main platform. Building some new guest houses. Setting up some enchanted grass parking pens. Moving the clay/tar pits and adding a peat one. Easy stuffs Anyone wants to poke around with the deed plan of Magranon's Rest the pastebin is here - https://pastebin.com/BZFsdtKX The actual current look is this - https://pastebin.com/m0Z8kEW9 Sadly can't really include the mines but its still neat March 23rd 2018 - Finished an old tunnel. Been working on and off on this for some time, linked a tunnel up to my neighbouring deed The Nomads. Just a nice neat 64 tile paved tunnel to go with all my other ones Gonna have to do more tunnels like these so i can get around without ever leaving the caves more often Now back to finishing up the platform buildings methinks. March 26th 2018 - Platform Housing Having started working on adding houses to the platform i decided that it was maybe possibly about time i considered moving myself out of the token house. So today, exactly 500 days (16.5 months) after I planted Magranon's Rest i finally moved myself into an actual permanent home on the deed xD Redid the token house as a gateway, might need some decorations in there now. The first of the houses going up on the platform, claimed for myself. Being outside the mine may take getting used to o.o The fenced area in front is just the clay pit leading onto the wagon parking pens. I really think having all the houses arched hanging over the path will look good when i have them all done. Need to build the next house to finish the garden, but you get the idea My humble workshop Kitchen, needs some dining furnishings methinks And bedroom, also in need of some furnishings. I rarely decorate things and i really should, old pvp mindset combined with constantly having work to do on the deed i guess. Not a great home for vertigo sufferers Going to be putting up at least 5 more houses in the same style, maybe different brick types or alternating slate/marble. So more room for guests to take up residence or god forbid I actually ever have villagers o.O April 4th 2018 - Platform houses Finished up the platform housing today, why do i keep adding houses to a deed where noone lives? Who knows!? April 13th 2018 - Tunnel to the top! After like a year and a half i have finally bothered to make a tunnel up to the peak, not much to show in screenshots as well....it's just another dark tunnel. Nice view up top though Might plonk a little deed and touch up the area into a neat little peak fort December 27th 2018 - The long awaited return of madness Friends i am back! Tentatively started playing Wurm again a few weeks back and now getting back into working on my deed. It's been about 7-8 months of me only really logging in every couple weeks due to some....fairly cataclysmic RL issues. Anyways MORE TERRAFORMING! Removed the old manor on the east side so i can bring up the secondary platform same as it is on the west end. and from up top Decided to keep going a bit and make a path along the side of the mountain which i'll link up to local highways soon The tunnel to the top of the mountain is as good as finished but it's honestly not worth taking pictures of because it's just more dark reinforced ramps xD Plus Someone plonked a deed right over the entrance to my tunnel while i wasn't playing for months >.< Here's an end of year deedplanner view January 15th 2019 - Mountainside roadway progress Progress on the new paths is coming along nicely. Agreed on a mighty 3 tile wide bridge highway to hook up with my allies over at Moonlit Euphoria. The dirt track i think i'll keep taking round the mountain....maybe do a dirt ramp up to the peak if possible too. January 28th 2019 - Bridges complete Finished up the new highway out to the east Onwards to the next project! June 19th 2019 - I'm still alive Small update after i've been very sporadic with my wurm playing and login times. I'm still around and slowly working on this: i originally planned to show screenshots when i finished cutting my way through it but muh pickaxe is a nub and it's still this. Basically the previous road and bridges i made out to the East are going straight up the mountain and over the peak October 19th 2019 - Been a while, but work has resumed! This mountain must be defeated. October 21st 2019 - Mountain defeated. Boom, done! Top view: Connects up to Magranon's Peak and in turn, the tunnel back down to my main deed caverns Next up! First catseyes and then ramping back down the west side so the road clears the whole mountain ^__^ November 14th 2019 - Wide Doors! I got a bit distracted from the mountain top highway by my deep need to put 90QL steel doors on every possible entrance now i'm allowed to. Looks neat though April 2nd 2020 - Coronavirus isolation got me Wurmin' Nothing like a global pandemic to get me back to work on Wurm stuff! Now i know you've all been excitedly awaiting more evidence that i am boring and mentally unstable so heres the completed "i made a road over the peak that noone will ever use" project. As some will remember, i had previously sliced the mountain in half to make a giant ramp road up from the east end, with a highway linking down to the coast. I've now taken the road out to the west side as well. Come with me and behold the wonders of....basic roadmaking. Little path around the edge of the deed, nice views Out West, the rocky mess to the left is where the old single tile rickety path up the mountain used to be. And the long smooth ramp back North, links neatly onto my west exit highway Basically i did this. Red dot representing the Magranon's Peak deed, i'll have to get it added to the community map May 24th 2020 - Moar roads, a big boi bridge and a chonky tunnel. Still working away at the place forever here. Been working on the south exit tunnel and continuing making a highway all around the mountain, the east side of the mountain has always been a real pain to travel around but no more! From the top end of the bridge down to Moonlit Euphoria Path follows around past the east exit to my tunnel Eastward road down from the tunnel exit, leads nicely to the new bridge i put up The bridge over to rockcliff lighthouse Path continues round to where i have the south tunnel exit at. South end of the tunnel, it's still got osme work to go. Needs paving, cladding and lamps. Continuing on SW, then turning south. Finishes up neatly onto existing highways. Some nice views along the way How it looks coming up from the South Drawn up a map of the edits i've made, probably going to sort a tunnel out from the south end of my new tunnel down to water level, maybe bring this road west along the south edge of the mountain too. But for now is done I'll update once the tunnel is all shinied up and then i think it's time i get to surface mining that second platform layer....gonna be a big job! Any high channeling Mag's out there wanna hook a guy up with some stonestrike? xD May 31st 2020 - The south tunnel is complete Tunnel complete Took a lotta marble, mortar and brass but it's gloriously cladded, paved and lit now. As is the side path up to the peak August 30th 2021 - An update again? After this long? Hi friends! It's been a long while since i had any update to give you. Didn't play wurm much for a while and then when i was i've just not worked on my deed. Which is obviously a tragedy so lets get back to it! I spent....a little while getting my AH up to 95 after the new update so the peak is a lil....sheepy: So with that grind done its back to work time! (in future i've got a pretty neat idea for a tower on that peak deed so the sheep pens will really have to go o.o) Today i finished this up, new genetics lab for my aggressive animal breeding, got halfway through building it before finding out theres a bug where animals won't eat in caves at the moment so i guess testing 95AH on mega pets will have to wait a lil as i have zeeeeeeeeero room for them outside heh. Next up is a couple other building projects, finishing the warehouse then a lovely open spot where i think its time i put up a giant cave farm building Yes the warehouse i built like 4 years ago and never did the top two floors of ....oops Finally after the building works are done i'll be back on the big one. The mountain surface mining, it's going to take months of work but i'll get there eventually! February 23rd 2022 - I remembered Wurm exists again. I accidentally had another several months long hiatus but today it was BACK TO WORK TIME. DIE MOUNTAIN DIE. Also the warehouse did finally get finished off...only took a few years.... Might need to decorate and use the space a bit more though lol Anyways more updates to come if my sanity holds out while i surface mine all that rock about another 500 slope or so. Lets be honest my update schedule on this project hasn't been the most reliable for a while now but hey....i'm gonna try! March 19th 2022 - Mountain being murdered Progress continues. Half my own efforts and half Jakerivers going ham on the mountain while i've been off playing Elden Ring, so full credit to him it's coming along a lot faster than it would have otherwise. Facing West Facing East From Below The mountain must be tamed! April 22nd 2022 - We're winning....very slowly. Progress is slow and...difficult to provide fun screenshots of because it all just looks like the same rock. But it is happening! Local authorities came by to check everything was up to code. I work day and night to defeat the mountain I enslave my friends to help Jake made us a lovely ramp PROGRESS! This is pure pain....weeks upon weeks of chinking away at a mountain. What i wouldn't give for a levelling or flattening to work on rock surface.... Why did i do this to myself why!? Lil sneak peak at the WIP plan for the eventual castle that's going up there: (before planning out the internal walls we're already looking at about 50k marble bricks lol) May 14th 2022 - The continued gradual mountain murder + new free snacks! I know how you all love very slightly different looking images of the exact same giant area of surface rock so i've got you a treat. Progress pics! it's really starting to feel like we're getting close with this one, god i need to finish my castle plan....ANYWHO LOOKY: The tippy top in the SW corner. From the opposite direction Lil bit down bottom that's actually usable land now! GREAT TRACTS OF LAND! Also bonus prize. Many who have visited before will be aware that years ago i cooked up every affinity in the game in a stack of 138 casseroles and left them out for people to nibble at. Since then they've been heavily reduced and i've improved the recipe so i redid the lot! Yes it was painful. So if you swing by just wander up to this humble spot... and take a peek in the hota statue. Have a snack on me. Yes i realise i could have named them with the numbers first so everyone else has an easier time organising which ones they want to eat, i chose the selfish option sue me Hopefully next update will be when this area is aaaaaaaaaaaaall flat. Until next time o/ June 27th 2022 - The mountain, she is defeated. Ladies and gentlemen, i am proud to finally present to you all G R E A T T R A C T S O F L A N D It's finally over! It's done! The mountain is tamed! Cannot possibly express enough how much of the credit for this project goes to @JakeRiversWho toiled away during multiple periods of my playtime wavering due to RL and losing my mind over constant wurm client crashes. It'd be halfway complete right now without him. Next up is dirting it over, finishing my deedplanner design for the castle thats going up here and then.....boy oh boy i'm probably gonna need about 60/70,000 marble bricks and mortar. December 24th 2022 - Man of many marble bricks Slowly slowly (oh good lord so slowly) i'm getting the materials for the full build together. Decided recently to get started on plotting stuff out at least. An avatar of Fo even stopped by to inspect the building site. Helpy helpers who have helped The following players assisted in huge building and decoration efforts to prepare for impalong events. If i missed someone do yell at me. If anyone wants to come visit you've got the location up at the top of this post South end of the NE desert. Deed is open access and if i'm online i'll even feed ya
  11. 1 point
    I know. What a source of drama this will be. But if bad actors keep messing this up, we have more of a foot to stand on complaining to the devs to make the change this system obviously needs since there was an effort in good faith (pun intended) for the cooperation they appearantly want to see so badly. Without even an attempt to organize anything publicly, we have but ourselves to blame that global casts will only be done by shadowy groups who ask noone on the outside to come join. So even at the risk of being the laughing stock for even trying this, I'll propose a collective waiting list for Global casts. And maybe I'm just too cynical and pessimistic and this works out surprsingly well. Time will tell. In order to keep this fair and transparent (at least internally, no accounting for said snipers.), I suggest prioritizing people by their progress through their Benediction journal. Further information that should be provided is the deity / ritual to participate in (obviously) and the channelling skill (to maximize links.) So each entry would be screenshot of the journal channeling skill Deity / Ritual to participate in Timezone would also help, though precise times will have to be organized towards the respective ritual being fully charged. Worst case scenario someone with less progress may get the link because everyone else is online at unreasonable times, though this may be prevented if all casts can be scheduled for weekends The journal progress is only a tiebreaker for cornercases - it might be that you can't be arsed to do any of it without the cast. That's understandable. If you can reason that the rest can be done within a month, I don't think it's grounds for not giving a link now because someone happened to find a champion before you or something. It's just something I'd consider to respect the hustle for those who do want to do the work up front. At large, I'll try to keep this in a FIFO order. I myself have a Fo and Vynora template priest each, so I'll keep track of those. If someone wants to track the other rituals, feel free to shoot me PMs about it. Ritual of the Sun participants: Holy Crop participants: Rite of Spring participants: Rite of Death participants: Time and place can be organized between the participants, this thread is mainly to provide a platform to facilitate the organization. I can summon to my cathedral/workshop though which has veggies and altars at request, and will provide food and beds for whoever wants to stay longer. Update:
  12. 1 point
    I think it's just nonsense at this point... I'm probably one of the players that bought/sold most items in this game throught mail and in general, and mail transactions have no fees except for the 1c shipping and they can reach anywhere in 1 minute. Merchants are already hugely penalized by the fact that they require to be physically reached from the buyer, making them very uncomfortable and restricted (along with many other restrictions) The 10% tax might have had some sense when the mailing fee was 20c, but right now i don't see any possible reason to still have a 10% tax in the current state of things. Not because taking away money from players is bad, money sinks are always needed, but that's just a disincentive towards physical markets and trade hubs, and pushing player to prefer forum or trade-chat trading. I think removing it, or at least drastically reducing it would be a good idea now, and this comes from the person that basically never used them in his wurm-life. I just recently was thinking that making a mini-market stall group would be a fun idea (fun, not even profitable), but this 10% tax thing seems way over the line right now, and just makes me want to not even list good items on them, tbh : D
  13. 1 point
    @Thalorane That's a shame, with the current backlog I'll probaby have to direct the mass prayers to other rituals. But I'll keep sermoning to the alt army with Tulon, which will give some decent charge(assuming it's not bugged like the rest of the demigods in regards to Rites), so it may not take all that long...can't pull it off in two weeks again though I'm afraid. The roster was fully assembled this time though, so that's something. And it was not sniped despite being up for over 24 hours! So, there's hoping that we don't all have to capitulate to lower instincts after all. [2019-06-15] [23:08:36] As the Rite of Spring is completed, followers of Vynora may now receive a blessing! (CET) casting team: Feinmharu Vinnydiesel Inspira (Caster) Siegfried Mossfauna with special guests Vynn Meanwan Rustynail And congrats to Siegfried for finishing the Benediction Journal on a big note. I'll move to charging Holy Crop now, as it has the biggest backlog of casters; since the whole favor pool/casting Rite spells is still bugged for demigods, I'll rely on someone to tell me when it's ready(Shooting me some sermon messages for a rough gauge via pm or WO discord would be apprechiated). It's been almost 3 weeks since the last HC, so it should take less than 2, maybe just 1 week to get it ready.
  14. 1 point
  15. 1 point
    Friendly bump, visited a few days ago. Bought a few champs, runes, rares and other things. Quite a lovely designed layout and quite impressed with the work that has gone into it so far. Managed to chat briefly with Kasumi, great and friendly attitude! Check it out!
  16. 1 point
    Sounds awesome everyone! I confirmed we have 4 priests lined up (3 from the alliance and 1 from Zoranah), leaving up to 7 available links. I wanted to have my priest cast, but we’ll with whoever has the highest channeling. If we end up with more available priests there is always the possibility of hopping servers for multiple casts. I know a great spot on Indy just a very short trip from Newspring. Hope to see you all in a few hours!
  17. 1 point
    View from deed - Silvirwolfe Greetings Wurmians! A quick news this week as I am preparing to go away for a week long camping in the wilderness, lucky me! Today marks the 13th anniversary since Wurm went gold, which is amazing! We'll be covering what's been happening in the world of Wurm with events and plans this news, so lets get into it Elevation Reset Poll The plans for the elevation reset are now open for voting! We have had over 160 votes so far and things are going smoothly, if you play PvP and have not yet voted, please take the time to vote, as it all counts! You can discuss the changes in the feature feedback thread here Valrei Invasions The Valrei invasion event finished up this week with a lot of fun had by all. Certainly the most violent events we've had in a long time, with one racking up over 8 kills! Go me. We enjoyed testing the new valrei creature mechanics, and we hope you all had a lot of fun with the format. We'll be working on some more ideas for pop up events for you all to enjoy. In the meantime, tell us what you thought about it! Wurm launcher changes With the coming changes to JNLP ending support we will be shifting to an exe launcher. This will ensure a lot of Java issues will be resolved as it will include our own recommended version of Java. This will also enable us to bring the preview client to Mac! So lots to look forward to there! Independence turns 10! To celebrate the 13th Anniversary of Wurm going gold, as well as Independence turning 10, we will be organising an event with a special commemorative item! The event will be a hunt on Independence towards the end of the month, so get your roadmaps out and study up! Community Content We've been loving you all sharing your distant tree shots, and some have even found their way on social media! It's really awesome to see everyones different views and unique places in the world of Wurm, so keep on sharing them! That's it from me, I'm about to head off on a week long of zero internet, it's going to be great! In my absence though, No wild parties, keep the place running, do your homework, and most importantly, keep on Wurming! Retrograde & the Wurm team
  18. 1 point
    With the huge success of 2007scape and the massive hype for WoW classic, I wonder if the devs will look at the declining premium numbers and make a smart decision?
  19. 1 point
    My opinion is, i dont need to play normal with a gm char, for this i have a simple player char. Gm chars are needed to work on the server and do things fast, further its senseless to gain skill in normal way for a gm char.
  20. 1 point
  21. 1 point
    I should have commented earlier - great sale and all went perfectly. Thank you!
  22. 1 point
    cool looks like I won cod the rare magranon frag to Galigan for 6s
  23. 1 point
  24. 1 point
    Happy to annouce that our homepage and forums are now LIVE! You can visit it now on https://wu.thahenry.de/
  25. 1 point
    Good! Pizza gave me 3h 40m per bite, good job! +1
  26. 1 point
    Playing on server from it's begining and it developed in nice world. Growing comunity, nice skill gain, not too fast. Map is just ...awesome. Bunch of mods keps keeps game interesting. Tried many servers and this one could keep me for a long time. Join our server and find your place in this beautifull world ! (playing as Angie in game )
  27. 1 point
    If there was a wurm classic, I would personally like to join a petition to get Jenn Kellon Home back from Gold 2.
  28. 1 point
    I find it odd that a canopy bed is just as useful as a normal bed. It really makes it just cosmetic, but it still requires 65 fine carp. Maybe a mod could be made to make beds more useful. A canopy can gain more SB faster than a normal bed and can have 2 people log out in it. This would make it more in demand more than its looks.
  29. 1 point
    Will this anniversary item be obtainable by everyone or only those who participate? I'm really looking forward to obtaining one of these as long as I don't have to participate. Last years item was a dice roll of a gift which was kind of disappointing. That tiny DF model would look nice in anyones house.
  30. 1 point
    +1 A decoration should count as such irrespective of where placed, and so take no damage when placed on surfaces other than the floor - such as on a table or in a bookshelf. Little point in trying to keep things tidy, by displaying things on surfaces if they are going to take decay. Might as well just scatter them on the floor...
  31. 1 point
    Is anyone actually in favour of keeping tome abilities/effects on new elevation? Could be a quick win, just disabling that whole feature.
  32. 1 point
    +1 our economy in general needs all the help it can get, and yes that tax hurts a lot at the moment because sales are few and far between. I also agree that those of us who have merchants tend to put things on at very low prices anyway, so then taking more off the top makes it impossible to compete with the mailbox really.
  33. 1 point
    +1 Will add that to even sell stuff on a merchant it pretty much has to be at a lower price to start with given the difficulties of getting shopping interest. So, we have a 10% tax on something that is already discounted a bit if you want to sell it--if you are lucky. Call it a 20% loss at least compared to trade chat and the mail.
  34. 1 point
    WTS 50ql Iron Lamps - 9c each Message me in game @ MrZodiac
  35. 1 point
    The new images of trees and bushes in fruit are so nice. If there isn't already some kind of mod that makes them all forever in fruit, I'd love to have it. Might not be great for a public server, but it would be wonderful for decorating on my LAN.
  36. 1 point
    i would like a mod that makes archery towers a more viable defense maybe as a starting point have tower quality determine effectiveness 10 quality tower is equal to a player with 10 skill with 10 quality weapons, 1 guard 20 quality tower is equal to a player with 20 skill with 20 quality weapons, 2 guards 30 quality tower is equal to a player with 30 skill with 30 quality weapons, 3 guards 40 quality tower is equal to a player with 40 skill with 40 quality weapons, 4 guards 50 quality tower is equal to a player with 50 skill with 50 quality weapons, 5 guards 60 quality tower is equal to a player with 60 skill with 60 quality weapons, +1 guard if rare 70 quality tower is equal to a player with 70 skill with 70 quality weapons, +2 guards if supreme 80 quality tower is equal to a player with 80 skill with 80 quality weapons, +3 guards if fantastic 90+ quality tower is equal to a player with 90 skill with 90 quality weapons Towers should have a piercing Quality vs Armor types Towers should be enchantable with ranged weapon enchants at 60+ quality (adjustable in the properties file) allowable ranged weapons spells and or a toggle for all or nothing Towers should be able to shoot as many targets as it has guards per its combat tick Towers should use the rules for height advantage in combat Towers should take extra damage from fire based attacks Towers should use the global CR setting based on the server and/or have a set CR (adjustable in the properties file) Towers should have a suitable defense against destroying based on quality (1 player with 90+skill and 90ql weapons should not be able to destroy a 90 quality tower at range) siege weapons should be appropriately effective at max 1 tower at 90+ quality (fantastic) is 8 guards + enchants equal to 8 players with 90 quality weapons and skill towers could have an inventory that will allow the deposit of player made arrows that the tower will use in combat, or default to the towers base arrows when empty. inventory capacity could be equal to the tower quality x 100 arrows + 100 for rarity to a max of 1300 (100ql fantastic) (adjustable in the properties file) Towers could respond to help/guard commands in pve settings or both pvp/pve settings (adjustable in the properties file)
  37. 1 point
    @Nappy used to have a mod that buffed archery towers on his desolation 3 server. Maybe ask him if he'll share it. It was a pvp server and archery towers actually became a threat if you were too close and not blocking with a shield properly
  38. 1 point
    Troll King Slaying You've heard of wolf in sheep's clothing, well local villagers have been complaining of missing milk and cheese shortage. One day upon thinking I found the lost cow of ST. Angus de Bovine, I was rudely clubbed in the face when trying to milk it. We have a menace on our hands that is not ping for once, but instead a surly troll king that needs putting down. All are invited to the slaying to free the land of this monstrosity, as well collect its blood. Bone, skull, and corps n bits will be publicly rolled as well. Location is close enough to coastline to park boats of alts as well to stock up on ointments of stonecutting. Location is Exodus O8 on ingame map
  39. 1 point
    +1 to allowing 2 players to log out in a canopy bed
  40. 1 point
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