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Showing content with the highest reputation on 12/06/19 in Posts

  1. 5 points
    Everybody else has grinded this the hard way, and so can you.
  2. 4 points
    I think if there was any kind of influx of demand for weapon imps, this might be warranted.... but there isn't. I also don't believe such things should be tweaked for such a silly reason. You could make the same argument for channeling, natural substances/alchemy or any other skill that actually requires effort to master.
  3. 2 points
    The float storing the quality is truncated when transfering from one server to another due to limitations in the communication protocol. This leads to the loss of the last digits. At least not happening in WU
  4. 1 point
    For all you archaeologists, veterans and nostalgics: I dug into my old files and records and found some old community maps. Deliverance was born more than 7 years ago, on the 7th September 2011. The maps I uncovered nicely show the evolution of our lovely island over the years. Have fun! September 2011: November 2011: May 2012: December 2012: June 2013: December 2013: July 2014: June 2015: June 2016: April 2017: February 2019: (Unfortunately I could not find a map dated 2018. Maybe one of you can help.)
  5. 1 point
    I want to offer you a PanFilling and Baking service. All you have to do is to contact with me by forum PM to arrange the meeting. Then come and burn filled pans/stones - getting skills. Filling 1000 Pans cost 1.5 s If you don't have your own materials to use, I can find it for you: total cost, including mats, will be 2.5 s Filling 1000 Baking Stones cost 1.5 s I work at my new big kitchen at Exodus K_8 "Royal Kitchen" up to 10k Pans & 10k Baking Stones per cycle. Send me a forum PM if you are interested.
  6. 1 point
    After other day's loss of QL i replicated it. 99.99833 > 99.9983 after crossing server IGN: Martynas Item: [15:28:01] A hood to shelter you from poor weather, glaring sun and glaring eyes. This is a supreme example of the item, with fine details and slick design. The white cloth hood has an open seam that must be backstitched with an iron needle to improve. [15:28:01] You can barely make out the signature of its maker, 'Martynas'. [15:28:01] A tin rune of Vynora has been attached, so it will increase the chance of increasing rarity when improved (10%) Before crossing to Independance: In Independance: Back to Xanadu:
  7. 1 point
    Can you change the "eye" to a number that represents your level of focus? So would say 1-5 instead of just an eye. Keep the eye for the initial none focus part, but also have the "eye" turn "green" when you can start using focus then change to numbers. I'd like to see the numbers green if you could gain focus, red numbers if you lose focus.
  8. 1 point
  9. 1 point
    You know how female animals need a little resting time after giving birth? How they refuse to breed for a few days? I was thinking it would be really nice if you could have an additional bit of information when you examine such a post-birthing female that is not ready to breed yet. It would improve usability and also add to the immersion factor. [10:59:38] Horses like this one have many uses. [10:59:38] It has been branded by and belongs to the settlement of Misty Rock Mountain. [10:59:38] She is very strong and has a good reserve of fat. [10:59:38] This creature could use some grooming. [10:59:38] It has fleeter movement than normal. It has a strong body. It has lightning movement. It can carry more than average. It has very strong leg muscles. It has a certain spark in its eyes. [10:59:38] Its colour is black silver. [10:59:38] She has recently given birth.
  10. 1 point
    make it a whole set for 54s again pls for Trucrow
  11. 1 point
    PLS hold a wagon for Trucrow... contact him ingame or Arisey or me on Ancei or Knvia
  12. 1 point
    I may have read your post too hastily, but the red flag for me is the measuring jug. These take up the volume that they are set at, so if you changed its volume while it was in the satchel or after removing it, etc. this could lead to different results when trying to put it back in or move it to a different satchel.
  13. 1 point
  14. 1 point
  15. 1 point
    Ok so everytime I go hunting I come home with 50-100 bodies. Which is great when the token has funds, get a nice little boost to my deed money. However since I am on Xanadu the coffers are empty a lot. So I started thinking...if we could stuff the bodies and pose them we could use them to decorate. Hell Scorpion in the hall, Trolls on guard out front, the possibilities are endless. Maybe you could also just stuff the head and hang it on the wall, example deer, bison, unicorn. So what do you think?
  16. 1 point
    shame you made all that effort, in a month someone else will post the suggestion, ignoring yours.. as you've ignored these. https://forum.wurmonline.com/index.php?/topic/119225-new-skill-taxidermy/ https://forum.wurmonline.com/index.php?/topic/147789-taxidermy/ https://forum.wurmonline.com/index.php?/topic/74964-new-skill-taxidermy/ https://forum.wurmonline.com/index.php?/topic/65217-heads-on-pikes/ https://forum.wurmonline.com/index.php?/topic/169685-new-skillproffession-mortician/ https://forum.wurmonline.com/index.php?/topic/93039-trophies-heads-on-spikeswalls/ https://forum.wurmonline.com/index.php?/topic/170413-stuffed-animals-creatures https://forum.wurmonline.com/index.php?/topic/116022-hunting-trophies/ https://forum.wurmonline.com/index.php?/topic/142981-taxidermy-trophy-mobs/ https://forum.wurmonline.com/index.php?/topic/98275-hunting-trophy-mounts/ https://forum.wurmonline.com/index.php?/topic/89844-taxidermy-and-tracking/ https://forum.wurmonline.com/index.php?/topic/3889-trophy/ https://forum.wurmonline.com/index.php?/topic/13346-stuffed-animals/ https://forum.wurmonline.com/index.php?/topic/151543-taxidemy/
  17. 1 point
    Hey everyone! It's been awhile, hasn't it? ? We've been quite busy behind the scenes here at Requiem, both with real life and working on the server. Many new additions have been made since the last update here. We have a new website out now that is much more pleasant to browse and is far simpler to view. In addition to the new website, we have been hard at work gathering all of the info about custom items, creatures, and features to add to our new Wiki! If you want to know what cool things we've added, check it out here! We REALLY hope that you stop by our server to check out all our hard work! See you soon ?
  18. 1 point
    Seems like no interest so going to pull the auction. If someone is interested in buying. PM me.
  19. 1 point
  20. 1 point
  21. 1 point
    +1 even the "pick some heraldry symbols from the list and the banners/tabards will be autogenerated," would be nice
  22. 1 point
    Ah, too bad... Maybe this live-version, same band, same song, different singer, less quality, still awesome.
  23. 1 point
    The passives argument is only really tantalizing enough to bite into if we switched to no-player gods system. Otherwise my response would be to go follow a different god with better passives.
  24. 1 point
    I'm not good at introductions, but this song can speak for itself : - )
  25. 1 point
    Hmm i'll see if i can reproduce and fix it. I only tested it with the default UI so it might be because of that. Or font scale ?
  26. 1 point
    Story of logo heh! Good question, I'm glad you asked! Well at the ancient time was the moment when magic became a science, the best example was connected with fact of that Earth is round, and after that Astronomy moved on a next level, it was first created maps of stars that placed close to us Was looks like this My idea was to make Crow Kingdom like mystic kingdom, where magic going to be more important than a sword or axe. And best place for magic (by time) was moment when science was looking like magic so i wanted to marriage since which is knowledge with the mystic. Crow texture was always in my imagination something connected with Knowledge, and magic > i think i refer that from Medivh from WoW. In the end Logo, there should be hidden 2 letters C and K However, at begining, i wanted to use crow skull in the plants parade logotype but that was looks not good for me so i removed it.. will put it here
  27. 1 point
    Count me in. High blacksmithing. Other than that, can do carp, LW, mas and likely some other stuff by then. My priest should also have high enough chan by then. A reserved room/bed would be appreciated if still available.
  28. 1 point
    Fillet does have a keybind, "bind f filet".
  29. 1 point
    A suggestion. What about the option of towing one's own ships with another ship? I was stranded in the ocean due to a system lag, drowned, and now my ship lies there, unmanned. Since its too far from my home to get it, and using an alt with enough Mind logic would take too long to train, I would like to suggest the option of towing ships. Maybe only equal or larger ones being able to do so, like a Knarr towing a small sailing vessel? I can imagine there are many players having experienced the same.
  30. 1 point
    Old Wurm Tradition to have impalongs in the middle of the year.
  31. 1 point
    Those are really nice Was looking for a before and after update, here is a view of the bare hills across Hammer Lake and now they're not quite so bare
  32. 1 point
  33. 1 point
    Ok, got my settings right. Now I can see that distant tree rendering ? ? Very tree-ie
  34. 1 point
  35. 1 point
  36. 1 point
    Hi, I am hoping to attend and would like a room please. Tria has following imping skills: Carp 93, Fine Carp 82, Pottery 64, Masonry 88, Chain Armour Smithing 83, Black Smithing 96 Vyn Priest is Caralynn has channeling of 71, I was a little confused as it looked like one line said needed to be at least 80 and another place said 70???? If she can't cast maybe be there for sermons. Thanks! Tria
  37. 1 point
    A bed would be nice, by the way. I'll probably stay over a couple of days since sailing back and forth takes painfully long living on Xanadu...
  38. 1 point
  39. 1 point
    I loved this last year, I'll be sure to show my face again this time! Can help on Cloth Tailoring, Leatherworking, Carpentry, Fine Carp, Blacksmithing and stabbing of critters...
  40. 1 point
    Halloween creatures are now roaming the lands! They have a chance for random loot including Strange Bones(a varying rarity), Pumpkin Shoulder Pads, and a Troll Mask. These special creatures also have a chance to drop some delicious candies! Go out and find some ghoulish fun this Halloween ?
  41. 1 point
    Leaderboards New Leaderboard Section - Achievements There are 134 achievements to choose from with a variety of conditions. These achievements have been hand selected out of the nearly 500 in Wurm because they have a counter attached (more than a yes/no).Many achievements have been edited with new names, descriptions, and requirements to make them more functional than their vanilla iteration. Some of these achievements are essentially duplicates, with conditions such as "Kill a Spider" and "Kill 50 Spiders" being some examples. The achievements which are done in multiples will be removed later. There is now an entirely new section of leaderboards specific to achievements. Most Affinities - Leaderboard displaying which players have the most total affinities across all their skills. Most Unique Achievements - Leaderboard displaying which players have the most unique achievements. This is not the sum of all achievements, but rather a counter for how many they have at least one count in. Largest Structures - Leaderboard displaying the largest and most complex structures on the map. Affinity Orb Rework Affinity Orb price will be 50 silver from traders. When using an affinity orb, instead of being a completely random affinity, a new window will appear. In this window, you will be able to select 1 of 10 random affinities to select. This change is retroactive and will affect Affinity Orbs that existed before the patch. Each Affinity Orb's selection will remain exactly the same regardless of where it's used or who uses it. The Affinity Orb is consumed only if the accept button is used. When you see 10 affinities you can close the window using the X and trade it away to another player. They will also be have those same 10 affinities to select from. New Item: Affinity Catcher The Affinity Catcher can be used to "capture" and sell your affinities to other players or characters. You require a minimum of 3 total affinities in order to use an Affinity Catcher. To use the item, you must have it in your inventory and activated. Right-click on the skill in your skills window with the affinity you want to capture and use "Capture affinity" When this is done, assuming you meet the conditions to have the affinity captured, it will absorb the affinity from your character and place it in the catcher. The catcher will automatically rename to "captured X affinity" to signify that it contains the affinity. To redeem the affinity, simply activate and right click the captured affinity and select "Gain affinity" - the captured affinity will be consumed and you will obtain the affinity it had captured. Affinity Catchers will be available at traders for 10 silver. New Item: Eternal Orb The purpose of this item is to allow players to move their runes, imbues, and enchants from one item to another. While I've had a hard stance against adding something of this nature in the past, I'm introducing it now at high cost due to the new material changes. Forcing players to re-create their highly enchanted, runed, and imbued tools as a new material seems unjustified and un-fun. Eternal Orbs will be able to be purchased from any trader for 20 silver. To use an eternal orb, activate the orb, then target the item of choice and use "Absorb enchants" This will consume the Eternal Orb, create an Enchant Orb, then move any rune, all imbues, and any enchants onto the Enchant Orb. If the target item does not have any enchants, it will give a message saying so and the orb will not be used. Eternal Orbs do not transfer rarity. Item Update: Enchant Orb With the introduction of Eternal Orbs, there were significant improvements to the functionality of Enchant Orbs. Enchant Orbs can now handle rune application. If there is a rune on the enchant orb, and a rune on the target item, it will refuse to transfer the rune, and remain on the Enchant Orb. Enchant Orbs now handle imbue transfers intelligently. If there is no imbue on the target item, the imbue will transfer in its entirety like any enchant. If there is an imbue, and the combined total of the imbue on the Enchant Orb and target item are less than 100, it will add them together and apply it to the target item. If there is an imbue, but combining the two would total over 100, the Enchant Orb will only transfer as much as necessary to achieve 100 power in the imbue. The remainder will stay on the Enchant Orb. If there is an imbue already at 100, it will refuse to transfer the imbue and it will remain on the Enchant Orb. Enchant Orbs will no longer transfer a lower enchant to an item that's already enchanted with that spell. For example, trying to use a 50 WoA Enchant Orb on a 70 WoA item will no longer consume the Enchant Orb and replace the 70 with a 50. It will instead refuse to transfer the enchant and the 50 power will remain on the Enchant Orb. If there are two conflicting enchants on the Enchant Orb, such as AOSP and Web Armour, it will apply the first one, then negate the second one down the list because it now has a negating enchant. Enchant Orbs are now only consumed when all of the enchants have been transferred off the orb, instead of when any transfer succeeds. Enchant Orbs can now transfer enchants to items that used to refuse to accept enchants from Enchant Orbs (like Expand casts to frying pans, forges, etc.) New Item: Book of Conversion The book of conversion will soon be able to be purchased off any trader for 5 silver. This book can be consumed to change religious deity. You will automatically become a priest of the deity you select. Alignment will update. If you are black light and switching to white light, your alignment will swap to positive. In the other direction, if you select Libila, your alignment will swap to go negative. The conversion will come at the cost of 10% of your total faith. There is no cooldown. Decorative Updates Skulls and Stone/Marble Keystones are now tagged as decorations. You can now place them in areas where there are piles of items and they will not enter the pile of items. Miscellaneous The new meditation abilities now have spell effects associated with them. The amount of benefit you gain from each should be visible from the Spell Effects window. Please note that while Shield of the Gone icon/buff is used for Insanity's new action timer increase, it is not giving damage reduction: it is giving increased action speed. Furthermore, "deity movement speed bonus" is being used for the Hate bonus. Knowledge and Power should be displaying correctly. Channeling leaderboard now displays the deity that the player follows.  Animal head can now be eaten and in return have had the decay rate adjusted to that of normal food items. Planks can now be created with a press + wood scraps Shrine of Rush is now able to be crafted with the following items: Starting Items: Activate clay Right-click slab Additional Items: 1x clay 100x brass lumps 100x planks 10x small nails 11x slabs 10x blue flowers Abandoned Vehicle Removal An ongoing problem is that players that are no longer playing leave abandoned carts in villages they used to play in. I've implemented a system with an attempt to solve this while being fair to both the player owning the vehicle (if they decide to return) and the mayor/citizens of the village that the vehicle was abandoned in. First condition: this system only takes effect if the owner of the vehicle has been logged out for at least 7 days. If this rule is not met, none of the below applies. Second condition: the vehicle must be parked within the deed limits. Perimeter does not count. Third, and final condition: the person who would like to move the vehicle must be the mayor of the deed. I'm putting the responsible usage of this system specifically on mayors, so if the player returns with a complaint, I will be contacting mayors directly to resolve any abuse of this system. If all of the above conditions are met, the mayor may command the vehicle ignoring any permissions that maybe set to avoid this, including exclusion. This does not enable the open hold permission, and the mayor may not take any items from inside unless given permission. Once aboard the vehicle, the mayor is allowed to move the vehicle to anywhere he chooses. Please be responsible with this system and either move it off deed into an open space, or into an area on your deed open to the public so that the player can retrieve their vehicle if they decide to return. If you, as the mayor, opt to move the vehicle off deed and disembark, you will not be able to re-embark as this would break the second condition. Please be mindful of where you move them. This system is going to be closely monitored and any cases of abuse will be dealt with severely. I highly advise using common sense and erring on the side of caution when moving carts to ensure the player can re-obtain their abandoned vehicle if they decide to return. Meditation The timer between Meditating skill gain has been changed from 30 minutes to 1 hour. With this change, I've also corrected a bug/issue (existing in Vanilla WU) where players could go on cooldown and not receive their skill gain tick. Skill gain for meditation has been significantly increased overall. Meditation tiles no longer require a flat area under conditions such as near water, rock, etc. Instead, you can meditate on any tile for the following paths to advance or obtain your path: Insanity: Any tile in a mine. Knowledge: Any sand tile. Power: Any rock or cliff tile (on surface). Hate: Any mycelium, infected tree, or infected bush tile. Love: Any grass, tree, or bush tile. Beyond this, the following changes have been made: Path of Insanity's Shield of the Gone has been removed. Path of Insanity now grants a permanent action timer haste starting at level 7. Action timers are reduced by 2% for each level after 6. This will grant a total of 12% reduced action timers at path level 13. Path of Hate's 50% damage against animals and humans ability has been removed. Path of Hate now grants a permanent scaling increase to walk/run speed starting at level 4. Speed is increased by 1% for every level after 3. This will grant a total of 9% increased movement speed at path level 13. Path of Knowledge skill gain bonus now scales from level 7 onwards instead of being locked to level 11. You now gain 5% increased skill gain per level after 6: Level 7: 5% Level 8: 10% Level 9: 15% Level 10: 20% Level 11: 25% - Previous Level 11 value Level 12: 30% Level 13: 35% Path of Power's hidden body stamina bonus now scales from level 7 onwards instead of being locked to level 11. You now gain 5 hidden body stamina per level after 6: Level 7: +5 Level 8: +10 Level 9: +15 Level 10: +20 Level 11: +25 Level 12: +30 - Previous level 11 value Level 13: +35 All new items will be able to be purchased at the Marzi's Landing Exotic Goods Merchant until placed onto traders.
  42. 1 point
    I don't think men have periods, I think that's just called Emotions "Hormonal shift" in your body really means nothing. Needing to pee causes a "hormonal shift" in your body...
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