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Showing content with the highest reputation on 11/06/19 in all areas

  1. 3 points
    Friends, Wurmians! So long time i was missing that, and i think you did miss that too... Scarecrows must be added! So Many times we slay uniques, and how we use bodies after? Yeeeeees we drop then on a floor, near the wall inside the house, to decrease decay, and to make them looks like walking by wall... But in a week or 2 they will disappear! Gorgeous beautiful textures, of the Dragon, will just decay, as they don't have another usage! >.< You are New player and just slay first Champion Spider, that actionaly higher than your 1 tile house?! You probably wanna show that to friends, but too sadly tomorrow when they will log in he might be decay away out of house and deed... So bad so pity.. What if we will add the possibility to make scarecrows / stuffed, dunno how do they called correctly, sorry for my eng, good translate did his best but... Imagine that we can use some needle + 10-15 (for uniques maybe 100-150) grasses to make a scarecrow will also need about 50-60 cloth tailoring! That a new usage for grass, not only roofs and food for horses in caves... And for corpses like unique corpses.. And you can keep your achievements 'alive' It's can be displayed, or it's can be the whole creature, up on you, but need to save memories about our uniques, and chapoins that was slayed ? this days even hard to see unique let me enjoy at least display Please, friends, think about it, and put +1
  2. 2 points
    Exil Affinity Cooking Service We offer affinity food for everyone. You get a test meal and let us know which affinity you get from this meal. Than tell us which affinity you want. After a short time you get the fresh pizza. The pizza comes wrapped to slower the decay. One bite gives 3h affinity buff and full CCFP. The pizza has around 6.5kg and cost 11 copper including Cod. Affinity pizza 16 copper including Cod. If you want a filler Pizza with 20 kg we can make this for 25 copper. Post here or contact me ingame Karkas. Any questions??? Feel free to PM If you eat the Pizza hot you will get up to 87 Nutrition. Nutrition give a passive skill gain + above 60 Nutrition for each 10 points Nutrition above 60 you get more % skill gain passive + 10 % Affinity skill gain from the food. *Now with 3 h Affinity buff first bite*
  3. 2 points
    Can you change the "eye" to a number that represents your level of focus? So would say 1-5 instead of just an eye. Keep the eye for the initial none focus part, but also have the "eye" turn "green" when you can start using focus then change to numbers. I'd like to see the numbers green if you could gain focus, red numbers if you lose focus.
  4. 2 points
    View from deed - Silvirwolfe Greetings Wurmians! A quick news this week as I am preparing to go away for a week long camping in the wilderness, lucky me! Today marks the 13th anniversary since Wurm went gold, which is amazing! We'll be covering what's been happening in the world of Wurm with events and plans this news, so lets get into it Elevation Reset Poll The plans for the elevation reset are now open for voting! We have had over 160 votes so far and things are going smoothly, if you play PvP and have not yet voted, please take the time to vote, as it all counts! You can discuss the changes in the feature feedback thread here Valrei Invasions The Valrei invasion event finished up this week with a lot of fun had by all. Certainly the most violent events we've had in a long time, with one racking up over 8 kills! Go me. We enjoyed testing the new valrei creature mechanics, and we hope you all had a lot of fun with the format. We'll be working on some more ideas for pop up events for you all to enjoy. In the meantime, tell us what you thought about it! Wurm launcher changes With the coming changes to JNLP ending support we will be shifting to an exe launcher. This will ensure a lot of Java issues will be resolved as it will include our own recommended version of Java. This will also enable us to bring the preview client to Mac! So lots to look forward to there! Independence turns 10! To celebrate the 13th Anniversary of Wurm going gold, as well as Independence turning 10, we will be organising an event with a special commemorative item! The event will be a hunt on Independence towards the end of the month, so get your roadmaps out and study up! Community Content We've been loving you all sharing your distant tree shots, and some have even found their way on social media! It's really awesome to see everyones different views and unique places in the world of Wurm, so keep on sharing them! That's it from me, I'm about to head off on a week long of zero internet, it's going to be great! In my absence though, No wild parties, keep the place running, do your homework, and most importantly, keep on Wurming! Retrograde & the Wurm team
  5. 2 points
    Please give PVE alliances with enough members the opportunity to have a PVE alliance flair package similar to kingdoms. There is no reason to deny us this... There is a larger amount of players playing the pve portion than the PvP portion of the game. Codeclub AB will make money because there will be more people paying for this feature. Why shouldn't people that dont participate in pvp be able to form thier own pve banners/wagons/tents the syetem is already in the game. Pros - more income for Codeclub AB - more color - ability to showcase/ form alliance spirit/pride - less inequality in the pvp/pve balance Cons -Some more work for code club AB introducing new graphics (but i think the skinning process for those items is already there) -PVP will lose profit selling thier special colors. Solutions? One option would be dissallowing certain colors in freedom so pvp players could maintain some pride "pvp colors" ( ex. red or black or w/e) increasing the price to 2g for alliance flair package since it is less volatile than pvp. Please give feedback and state where you play pvp or pve or both. Thanks for your time and i play on Xanadu PVE only
  6. 2 points
    Its like buying the spidermansuit with training wheels protocol. You cant use any of the fancy stuff xD
  7. 2 points
    And lastly for today an awesome gritty with a classic rock buck cherry type overlay in techno. A good trance let your mind drift ride in the night sunroof n windows down interior modules lit in back glow as the sweet honeysuckle of the warm summer air wafts in. when i hear this song I think about bad girls, cigarettes, and black label whisky
  8. 2 points
    Yeah, maybe it's right on the border. I'll expand the deed to well past the block and try again. Thanks \o/ Must have been right on the edge. Expanded the deed 2 tiles in the relevant direction and I can mine it now.
  9. 1 point
    Hello, I'd like to request a more precise snapped placement modifier. Currently we the following placement modifier keys we can hold: ALT: Snapped to a larger grid CTRL: Snapped to a smaller grid Could we have a tighter level than CTRL by using SHIFT? The reason I ask that the current small grid either leaves gaps or puts objects half in walls, particularly for large things like planter racks. Another level either 2x or 4x more precise but still snapped to a grid would be very grand indeed.
  10. 1 point
    When using the Wurm map generator (below) you dont have to use it to generate the hightmaps, you can make one using any method you like and then import it. So what exactly is a highmap? Its literally just a greyscale image (16bit .png format) of your map. The darker the area, the lower the elevation. The whiter the higher. This means you can open up photoshop or even ms paint, create a black background of the map size you want and draw your map on to it in shades of grey and white. While this is possible, the results will be horrific as you wont really be able to visualize your elevations or get the same quality of gradation. However it is important to remember that you can always slap your hightmap into an image editor in order to make changes. For example if you want to uniformly increase the height of the entire map then just turn the image brightness up a bit. Its also useful for chopping and changing bits - say you like an island in one pic and a continent in another, you can cut and paste them into a single image. Its also important to realize that any image can be used - you only have to convert it to greyscale and export it as a 16bit png file (of the correct size). Once you know this, a world of possibilities open up. Any 3d terrain editing software that lets you export a hightmap to 16bit png (all of them) can be used. It will take a lot of playing around with because I generally find due to scaling differences, what looks nice in a 3d editor does not always translate to looking nice in game. For example a nicely proportioned mountain in your editor may translate into a slight bump in Wurm meaning all your mountains need to be exaggerated in the editor etc. Once your used to your own editor itl be easier. Fancy terrain editors like world-machine will generate things nicely but I tried to use it and it was just far to complex for my simple mind. For those of us sat in the mud with just rocks to play with, we have to resort to scapeing terrain by hand which again, basically all editors will let you do. The problem with this however is that try as you might, the result will be to 3d terrain as a 5 year olds finger paintings are to fine art (###### and child-like). Especially your coastlines. Your only hope is to basically start with alot of the work done for you. IE find a hightmap, or a picture you can convert into a hightmap. What I do these days is use this nifty tool to grab real world terrain data - https://terrain.party/ You just move the grid over an area you like and click download. You will get a zip with several hightmaps of different resolutions. You can use any of them but I find the "merged" one works well enough. The maps you get are tiny however (roughly 1000 pixel square) so you will need to scale it up to your map size before working on it (I use Gimp as its free). You can just scale it up and throw it straight into the Wurm map generator but you will more than likely need to tidy it up in a 3d editor first (often quite a lot of work required tbh). Sometimes it will come out very well but be prepared for it to come out nearly flat. In these cases theres not much you can do but use it as a flat canvas. This isnt too bad as it will at least provide the hardest part...the coast lines. Just be careful when editing not to over smooth the coast or youl loose all the nice sharp definition and the map will go back to looking child-like. Not sure what else to write, Q&A is prob best from here on
  11. 1 point
    Currently, "decoration" items don't take damage on deed. This applies to statues, chests, barrels, and anything else that doesn't form a pile on the ground. However, they are only exempt from decay when actually on the ground. For example, an amphora in an amphora rack will take decay damage, as will a barrel or amphora placed on an empty shelf. I consider this problematic in a couple ways: It's counterintuitive. You would expect a barrel to take the same decay on-deed whether it's inside another container or not, especially when simply placed on a table. I wasn't even aware of the difference myself until it was clarified to me by the developers. It unnecessarily discourages the use of decorative and convenience features, such as amphora/small barrel/crate racks and the new ability to place decorations on top of other objects. I'm all ears, but I honestly don't see why this would cause a problem, and it would alleviate some confusion.
  12. 1 point
    Sent you a PM
  13. 1 point
    Everybody else has grinded this the hard way, and so can you.
  14. 1 point
    I think if there was any kind of influx of demand for weapon imps, this might be warranted.... but there isn't. I also don't believe such things should be tweaked for such a silly reason. You could make the same argument for channeling, natural substances/alchemy or any other skill that actually requires effort to master.
  15. 1 point
  16. 1 point
    hello Can i buy Iron Large Anvil 86 Coc Quality 14.92 for 40C please Ingame name FILJOSE
  17. 1 point
    ALL SOLD PLEASE CLOSE Black Legion - 2 in Stock - Price: 13 Silvers Template JK - 1 in Stock - Price: 18 Silvers Crusader - 1 in Stock - 8 Silvers JK - 1 in Stock - Price: 8 Silvers Dreadnaught Dynasty - 1 in Stock - Price: 10 Silvers Rare Freedom - 1 in Stock - Price: 15 Silvers Same as this just glowing
  18. 1 point
    Bought the rare one and was a nice shiney for the collection
  19. 1 point
  20. 1 point
    Sticker, One very useful trick is to "Deed Shift", where you keep the same number of tiles in your deed, but simply resize the deed, by subtracting some tiles from one side and adding those to the other side. I use this method all the time, for getting those reinforced tiles that are fairly close to my deeds. Naturally, this only works if your deed isn't already up against another deed, but these days, it isn't so crowded to be a major concern. This Deed Shifting method costs nothing to perform, if you always keep the same number of tiles.
  21. 1 point
    Great song to make bricks by.. Heard it while watching vids for an upcoming trip to Jamaica. So I looked it up. Not posting the vlog I was watching as it's a lot a talking in between, but this kept playing during all the adventure parts like river rafting and stuff. So catchy it's hard to get it out of my head. lol
  22. 1 point
    Ah, too bad... Maybe this live-version, same band, same song, different singer, less quality, still awesome.
  23. 1 point
    We have a rudimentary version of that on Sklotopolis.... use a wax on a corpse, voila! Decay-proofed corpse (on deed). We recently had food items added to that so that you can keep that rare fruit as decoration for many a Wurm year, months on end to go harvesting a new one for eventually (gotta eventually blackmail the admins to just make them 0 decay, got my sources working overtime). Unique corpses are thus a raffle item too.
  24. 1 point
    On a side note I think it would be better to have options (more like stances on pet you could choose from) like follow, stay on place and options for fighting: taunt everything in proximity, support (attack only when owner agros something), and stay away from fight.
  25. 1 point
    Ah I remember the days of siege testing, the walls I built, the angles I organised, the different scenarios I was given as "live examples" but most importantly, I remember the 5 people who turned up to test. Fact is no testing scenario can mimic pvp
  26. 1 point
    By that logic, Chaos should be shut down entirely.... lol.
  27. 1 point
    I ninja edited again (SORRY! ? ) because of your concern the other tile was going to "collapse" and thus needed reinforcing. I do not believe it meant the phrase literally. Usually it means something like the rock layer is too close to the dirt level above. Examples: https://www.wurmpedia.com/index.php/Mining_warnings The cave walls look very unstable. You cannot keep mining here. This message appears when mining close to the top of the rock layer. The ceiling of the newly mined tile would break the rock layer. Can sometimes be avoided by mining downwards or by lowering the mine floor and opening the new tile a bit lower. The cave walls look very unstable and dirt flows in. You would be buried alive. This message appears when the tile being mined will break out to the surface, but the surface is not exposed rock. To open the entrance, the rock on the surface must be fully exposed. in these cases, despite the wording, reinforcing additional walls will not change anything. The walls are not actually "unstable". Mining downward instead of forward is one possible remedy. I usually just mine down 3-10 times on the two corners in the direction I want to go, to lower the floor edge facing the vein, and see whether that small amount reduces the height enough to let me remove the next tile and reach the vein. Especially if mining downward risks hitting deep water that interferes with mining (usually only a problem if you are already into water a bit).
  28. 1 point
    lefts fist at 1083, 6317.5 passage to shard is around 6978.5, 5076.5 from my understanding any structures not just ones built for missions count now so it might be a bit rough finding every single mission structure ever built, i know of where a bunch more of the mission ones are are but i'll have to go to them and mark exactly what the locations are whenever i'm on xan next
  29. 1 point
    I was sold when I was promised rat infestation with little capes
  30. 1 point
    Ok, I really like having a place for a leashed/bound pet. It would make it essentially bound to you and always follow, even around a building corner (hint hint). You could still lead 4 horses, while your loyal pet follows. I am also thinking once put in this slot, the pet becomes cosmetic only, so it would not turn into a PvP requirement. And... yes, make all the cosmetic bound pets wear capes! That is how you would know that the pet troll is harmless.
  31. 1 point
    Agreed lol. I know English is not my native language but still. Could people who understood tell me their secret how they did it or is it just the matter that I'm not a native speaker?
  32. 1 point
    Wait this person is from Australia? Anyway, pasting together this word salad it sounds like you want a pet slot, or at least the ability to turn the cape slot into a pet slot. Your example specifically citing a dog. But we do already have a pet system, so why not just use that?
  33. 1 point
    personally I think christopher is spider reincarnated in that I couldn't understand anything he said above. I'm impressed 2 people (so far) could......
  34. 1 point
    vynora only has 3 passives please buff
  35. 1 point
    Butch knife to Esto pls
  36. 1 point
    It's a double edged sword no matter which approach you take. If you make players skill faster (even just through the early levels) and get it wrong, it can have some awful consequences. If it's too fast, players will catch up quickly and that sense of pride and accomplishment (sorry) that players have from their existing accounts will be upset. You can't take that back, either, because reducing the skill gain after certain people obtained levels will steer away any new potential players. Essentially, a window of opportunity or borderline exploit of the system. If you make it too slow, it's not solving the problem and the vast gap will remain. If it launches like this, then new players will feel like they're catching up too slowly and that it's not worth the time and effort. If you adjust the skilling rate in any way, it has to be basically perfect to succeed, and cannot be fixed after the fact. On the flip side, you have their existing approach of implementing caps or curves on the existing system: If the curve/cap is too high, then the gap remains too heavy and players will feel like it's not doing anything. If the curve/cap is too low, then there will be no advantage to having a highly expensive, grinded account. While there's still bad scenarios on both ends, this system can actually be fixed post-launch to make it feel better on either side. It doesn't affect progression of accounts. Any fix that gets implemented has an immediate effect on everyone, too, so it doesn't take time to see if the change had the desired effect. As critical as I am of the decisions CodeClub makes, it's hard to argue that they've significantly improved recently. They've put out development streams, a road map, and have now shown people that there's a future for epic. If that trend continues, then we can expect a reasonable line of communication post-launch of the elevation reset, with monitoring on how the changes are working. My only guess at why they aren't discussing specifics of each system would be that they're either not finalized, or don't want to tip their hand too much right now. If they're not finalized, then that's understandable, but it would be nice to know what the goals with the system are. Is it to make everyone with 40 body strength a contender against 70 body strength accounts? What situations are actually being targeted with this as the "solution?" Give an example of a problem that exists now that would be resolved with the new system. If they're aiming to not tip their hand, I can actually respect that too. There's actually nothing wrong with keeping a formula secret. Due to the heavy RNG nature of the game, it's possible they could hide the formula from everyone (assuming they prevent it from going to WU). Just think of how many tools exist to manipulate the game right now. Grinder tells you the odds you have to get a skill tick. You can calculate a food affinity using an online calculator. Personal opinion, I think moving back to some form of uncertainty about how things work might be nice. I literally have a calculator that you can plug in stats/items into, and it will simulate a combat between two players X amount of times and print out statistics. If the new systems break that calculator and make it invalid with no way to repair it, I think that's a good thing.
  37. 1 point
    Is anyone actually in favour of keeping tome abilities/effects on new elevation? Could be a quick win, just disabling that whole feature.
  38. 1 point
    Sindusk had a really good.curve system that allows you to quickly grind the early levels of pvp skills. Like leveling 1-50 should be cheese, something that you can get to casually, allowing you to be ENTRY LEVEL. Then once you get there, everything slows down. The idea is so we can shed the long grind to pvp, making newer accounts able to enter the arena and make a difference, while still getting stomped by dudes who have been around for millenia. If I get 5 noobs with 70 fs and 50 aggressive.fighting, we will loose a couple but will still be able.to kill Dadd. This would allow for wolfpack tactics being viable where sheer brute wallet force reigns. Newer players dont need to be the same as old. They just need to be useful.
  39. 1 point
    A suggestion. What about the option of towing one's own ships with another ship? I was stranded in the ocean due to a system lag, drowned, and now my ship lies there, unmanned. Since its too far from my home to get it, and using an alt with enough Mind logic would take too long to train, I would like to suggest the option of towing ships. Maybe only equal or larger ones being able to do so, like a Knarr towing a small sailing vessel? I can imagine there are many players having experienced the same.
  40. 1 point
    To move things back on topic.... Thinking on it, the extra load on clients may well form a technical barrier. A good compromise would be something similar to what @fatysuggested, except maybe give each server their own unique emblem (voted for/designed by the community) as well. The banner each player can craft is based on the server they have spent the longest time on in the past year. Folks like to represent their home server after all! This way, the PvP-ites get to keep their 100% custom gear; and PvE players still have a good degree of creative freedom, as well as a few banners they can exchange among themselves.
  41. 1 point
    Bump. It's been a while since the last update post, but also a lot of progress. From the north side, the walkway now stretches from Blossom to the midpoint deed near H15/J15, thanks to the work of@Wurmholeand@Ohanawho have dealt with a maze of old tunnels, caves and dropshafts. From the south side, it now stretches from Walnut Cove to Oasis Motel and Market. We are very close to having both ends of the canal walkway connected, which means a nice, flat land route from Paramount Lake to Blossom will be available, but it will be some time before it is cat-eyed as there are many veins to be cleared, as well as flattening the tunnel floor. @Musehas also taken out two more marble veins which were blocking the waterway, making it that extra bit nicer to sail the canal. Also, a big thank you to@JDBookerfor handling all of the various deed permissions the canal crew has needed over the past month, without which, things would have been much more difficult. I haven't been around as much as I'd like due to RL, but thank you again to everyone who has come down to the canal and popped more veins. Your efforts have definitely not gone unnoticed.
  42. 1 point
    https://1drv.ms/u/s!AjnBltNOSFjCgmWkJu1u0fkrnR39 removes the fight skill check altogether. *Insert usual, server mod, needs ago's modloader, for WU blah blah* edit not adding this to my usual mod post, it just does what it says and when they fix it next patch just stop using the mod.
  43. 1 point
    +1 I was going to make a suggestion about this, but did a search first and found this thread. I WHOLEHEARTEDLY AGREE!!! It has been absolutely wonderful that we've now got the option to put stuff on surfaces, but what good does it do if they just decay away? It makes absolutely no sense that the same item that did not take damage on the floor/ground of a deed magically starts taking damage as soon as you put it on a surface. The same rules should apply! I just finished my horse market and last night I placed a horse bridle onto a bar table for display. Today the bridle is not there anymore and must have decayed overnight. Now I don't want to do ANY decorating because I'm scared I'll just lose everything to decay :(.
  44. 1 point
    Well when is "next update" for WU? Sometime in 2021? It was ADDED last update for us, why not take it out of WU code if you knew it was being changed anyway?
  45. 1 point
  46. 1 point
    +1 / -1 I have mixed feelings on this. On the one hand, I like the idea itself. It would add something fun to pve. On the other hand I dislike anything in any game that has such a huge price tag. To me, 2g translates as over $200 RL Cash. WO is ultimately a RL Cash game after all, no matter how you disguise it. (a rose by any other name.....etc.) Since I don't play pvp in Wurm, I have no clue as to the overall impact of what they pay. Almost seems as though it's something mandatory for them to have a kingdom, from what I can see from where I sit. But pvp aside, it just doesn't sit right with me to have something that expensive for a new feature. Drake, Scale, and other misc. items are bad enough and leave a bad taste in my mouth every time I see WTS posts for them. That's just me though and I realize many don't agree with me.
  47. 1 point
    Hello everybody!! Great news! We have a bigger and better website now! Come check it out here: https://requiemofwurm.wixsite.com/home This website is a lot more user friendly than our last one, so enjoy!
  48. 1 point
    love what you have done here, would love to be able to do something like this in my own server and map, it would make the kitchen or living areas look a lot less empty. i'm not interested in joining anyone's server, no offense, but I don't really play well with others, and the fact I can die six ways to sunday is another reason I play as GM on my own server.. keep up the great work.
  49. 1 point
    Church of Libila is now open in Tartarus! Check out this awesome new starter town today!
  50. 1 point
    Damage Modifier Re-Scaling Re-scaled the amount of DMG recieved by items when used. See the details below for a chart showing some of the differences and an example case. Items in the quality range of 90-100 are going to be the most affected, taking far less damage than previously, especially closer to 100. Damage modifier from material remains the same: Note: These values are not changed, and exist in default Wurm. Oakenwood: -20% damage. Steel: -20% damage. Glimmersteel: -40% damage. Adamantine: -60% damage. Thank you to my friend Piddagoras, the mathematician who created the formula. This change only affects items that can be repaired/improved. This means while it will affect a hammer, it will not affect a pelt/whetstone. Inactive Taxes Players inactive for over 2 months now have their bank accounts taxed daily. Inactive players will lose 1% of their total currency above 1 gold. For example, if someone has 5 gold banked, they will lose (5-1)*0.01 money, or 4 silver. There is a hard minimum of 1 silver taxed daily per player. Players with less than 1 gold in their bank are exempt entirely from this system. The system will not allow a player to go lower than 1 gold. If it would be lower, it sets the bank account money to 1 gold exactly. Taxed money will be banked in the King's Coffers. The coffers directly feed our Bounty mod and trader restocking. Combat Logging Enhancements Misses are colored brown. When your target parries, the message will be yellow. When you parry, the message will be tealish-green. When your attack glances, the message will be gray. When an attack glances off you, the message will be light blue. When an enemy blocks, the message will be purple-magenta. When you successfully block, the message will be gold-green. Successful enemy attacks are now a gradient of red based on the damage dealt. Successful attacks performed are now a gradient of green based on damage dealt. Combat Changes Weapons Critical strikes have been enabled against all enemies, not just players. Scythe base damage increased from 9 to 10. Scythe base speed improved from 5 seconds to 4.5 seconds. Halberd base damage increased from 9 to 10.5. Steel Spear base damage increased from 9 to 10. Two Handed Sword base damage increased from 9 to 10.5. Steel Staff base damage increased from 8 to 9. Long Spear base damage increased from 8 to 9.5. Large Axe base damage increased from 6.5 to 7. Sickle base damage increased from 6 to 6.5. Longsword base damage increased from 5.5 to 6. Longsword base speed improved from 4 seconds to 3.75 seconds. Large Maul base speed improved from 6 seconds to 5.75 seconds. Armour Dragonscale now scales to 72.5% damage reduction down from 75.0%. Plate now scales to 65% damage reduction down from 70%. This causes the following changes: Adamantine Plate now scales to 70% damage reduction, down from 75%. Glimmersteel and Seryll Plate now scales to 75% damage reduction, down from 80%. Plate leggings and breast plates now reduce speed by 8% each instead of 9% each. Miscellaneous Changes When a player overtakes a kingdom office, it is announced in the Server chat. New Adamantine and Glimmersteel veins will now have 400-1000 ore instead of 100-300. Dragons now scale in size when they have a condition such as champion. You can now examine spell casts on creatures like you can on items. Here's a few examples: Truehit has been cast on it, so it has combat vision and aiming. [28] Phantasms has been cast on it, so it has weird illusions. [50] This works on all creatures and players, enemy or ally. Simply "Examine" the target and it will display after their description. Armour casting/archery limit factor changes: Drake Hide has been increased from -30% to +15%. Dragonscale has been increased from -30% to 0%. Plate has been increased from -30% to -15%. Chain has been increased from -15% to 0%. Bug Fixes For some reason fishing hooks took 30% reduced damage by default WU mechanics... I have "fixed" this with the new Damage Modifier system... I guess. Fixed a bug where the buffs for armour limits & bonuses would overlap when changing armour. Damage Modifier Changes Here are some graphs created by my friend Piddagoras (the mathematician who created the formulas). The first is the new formula and old formula graphed on the same chart, so you can see the difference: http://www.wolframalpha.com/input/?i=plot+((1-(x%2F100)%5E5)%2B4*(x%2F100)%5E5)%2F(tan((x%2F100)*(1-(x%2F100)%5E5)%2Bpi%2F2*(x%2F100)%5E6)),+and+100%2Fx+where+0%3Cx%3C100 The second is the difference of the two overlays graphed, so you can see what changed, by how much, and when. http://www.wolframalpha.com/input/?i=plot+(((1-(x%2F100)%5E5)%2B4*(x%2F100)%5E5)%2F(tan((x%2F100)*(1-(x%2F100)%5E5)%2Bpi%2F2*(x%2F100)%5E6))-100%2Fx)%2F(100%2Fx)+where+0%3Cx%3C100 The old "multiplier" and damage per use compared to the new one: Some carving knives used to create 50 items each, different QL's and materials: Combat Log Updates A few screenshots of the new combat logging: Thank you to Anyone/Cyberhusky for the banner! Thank you to Nappy for talking through the designs with me.
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