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Showing content with the highest reputation on 27/04/19 in all areas

  1. 15 points
    Over the last few years the update cycle for Wurm Online and Wurm Unlimited has been a bit sporadic to say the least. The goal in that time has been to stick to a fortnightly schedule with the odd larger update for big changes or new mechanics, but there have been many times where that hasn’t been effective or possible. There are various reasons for this, ranging from needing to push out bug fixes soon after a larger update to not having enough changes ready to go live in that two week timespan. With such a small team working on Wurm it can be difficult to get enough ready to go in that two week timespan to have something meaningful to show or have enough time to get sufficient testing completed. Starting with this week’s update and going forward into the future, our development cycle will be changing a bit, meaning that the update cycle will change to match. The new goal will be moving from fortnightly-ish updates to a more predictable schedule of the last Thursday of each month - plus any necessary hotfixes in the week afterwards. This should allow us more time between updates to better plan what new things are coming, flesh them out a bit more, and have sufficient time for internal (and public where appropriate) testing periods to nail everything down. It’ll also better allow for us to schedule and share information about upcoming updates and share tidbits of new things coming on the planned devstreams. This new planned schedule may not translate 1:1 to Wurm Unlimited in most cases, but we will be aiming for those to be a bit more consistent compared to the latest 1.9 update to WU. Included in this change to the update cycle we’ll be changing our planning and development cycle to shift towards a more predictable pattern of larger content updates, currently planned for a few times a year. Because of this the primary monthly updates might be overall smaller going forward, but will still include things like bugfixes, tweaks/changes, and smaller content additions as appropriate. The larger updates will be planned around a theme and should include additions or changes to a variety of things in the game, as well as introducing new mechanics and things to do. We hope this change going forward will put our development cycle back into a more predictable pattern, giving us a bit more time to get things right, and give everybody playing Wurm some clear knowledge on when new and exciting things are due into the game.
  2. 4 points
    Advanced Journal entries should be based on stuff everyone has to do. If you are going to force specific skills those should be a sub set of Journal entries. Yes i think that a little dabble of everything should be in journal at the first few tiers. But you are focusing too much on a couple skills for the advanced tiers. If that is your plan to make people focus on certain skills for journal advancement give us options to pick our direction. There is several other issues with Journal also , like the fact that it doesnt retroactively remember what you did "make a collosus" Well if you have already made about 4 and still have to make one what is the landscape gonna be like with all the new ones. Several of the entries are locked behind paywalls. "wear a fully enchanted scale suit" Thats fine if you go to all the public slayings for next decade. " Welcome to Wurm its a sandbox you can do anything you want heres a journal to help you out learning the game. Oh cool you want to progress in your learning of wurm yeah you are going to have to fish and do archeology. Welcome to the best sandbox game there is. Oh you want access to ingame vanity items yeah you are going to have to try out our 2 new systems if you like them or not. Oh you didnt like fishing for the last 7 years you played... oh you will love our new system especially after grinding up to 90 to complete journal."
  3. 3 points
    Could you describe to me a situation where public testing would not be appropriate? Because personally I fail to see a circumstance in which this would be the case. This has been the downfall of nearly every game update within the past 5 years. EVERYTHING should go through public testing. Period. I'm aware that this doesn't always immediately solve the problem (look at the PvP changes that the PvP community is nearly unanimously asking to be rolled back) but extending the length of time under which these changes can be tested by your playerbase, in my eyes, could never possibly yield a negative result. (unless the changes are crap, but then you're going to get even more #### when you just dump it on us)
  4. 3 points
    Any chance we could get a roadmap? While the internal changed to the development cycle will surely help deliver cleaner content, we still don't know if anyone reads the suggestions sections of the forum. There are a lot of suggestions there supported by vast majority of the community but, since the beginning of time, those are not responded to by the staff. While i understand that devs can't spend all their time replying to those, it would be nice to know what is in the works and in what order is it planned to be implemented. Not to sound ignorant, for years the impression is that there is no plan at all and things are implemented ad-hoc (headbob?). There were a lot of amazing updates over the last few years but very few of them were something players actually asked for. I know we get the snippets and previews in Valrei International but they usually let us know about things nearly finished and a short time before they are live. Current theme seems like there is no actual roadmap or a plan of any kind but it's more of "let's wing it" which i hope is just a false impression.
  5. 3 points
  6. 2 points
    Running a server can be a rewarding and fun experience. I've been involved with 2 in the last few years. I am not a developer like Sindusk or Bdew, which limits innovation to mods that the community are kind enough to publicly release, but I can tell you that it can be an incredibly stressful task for those running the server. The more mods you add and the more tweaks you make, the more complex management of the server is including the sometimes very painful WU version upgrade. It can be especially difficult to manage if you don't have your own hosting. Then there is the whole question of managing the server in-game, answering support tickets, resolving GM related issues, setting up community events, settling player disputes, checking for macroing. It is almost a full time job! I hardly played Wurm myself over that time since every time you log in to Discord or Wurm you have to respond to the community. I'm not taking sides in the above discussion, it is your choice to setup a server, or play on someone else's server, nobody is forcing you to, I am just stating that anyone who is willing to put the time, effort and money in to running a WU Server deserves a lot of respect and I guess I wanted to provide some context here.
  7. 2 points
    There is an internal roadmap that is constantly updated, but the issue we face is being such a small dev team, we wind up with plans changing as we go (see meditation, UI etc. Still in the works yet we often cop flak for them not being in). With the changes to this system It will give us a better plan of what will be coming each month and will make sharing info in the news easier. Rest assured, there is a longer plan, headbobbing was approximately a few hours work done while we were improving animations and smoothing out movement. While we might not go through looking at every individual suggestion as they are posted, we do reference them often when working on projects in that area (see cooking ideas implemented while we worked on cooking). There are many great suggestions in the forums and I do spend time reviewing them and discussing them with the devs, some may find their way in the game eventually, but have patience!
  8. 2 points
    The new rift is at J12 on the in game map or 18x by 31 y on the albia map. you can go up the Turtle Bay tunnel and then at the top the rift is on the left. https://imgur.com/a/F0rN9bH Red star is the rift.
  9. 1 point
    Welcome to the revival of Silent Hill's Sales Thread! We hope you'll find something you'll like The items will be sent from Independence and the buyer pays the mailcost. I might get some help from Jekkumage at times, with mailing the items (if another villager were to send the item we would give a heads-up so you'll know what to expect). Jewelry Silver items Quality Price Bracelet QL91 1s Bracelet QL91 1s Bracelet QL95 2s Bracelet QL95 2s Ring QL91 1s Necklace QL91 1s Necklace QL91 1s Statuette, L QL91 1s Statuette, F QL82 50c Rare Silver items Quality Price Ring QL91 2s Ring QL91 2s Gold items Quality Price Enchants Bracelet QL91 1s Ring QL91 1s Ring QL91 1s 20c nolo95 Ring QL91 1s 20c nolo97 Ring QL91 1s 20c nolo98 Ring QL91 1s 20c nolo99 Ring QL91 1s 10c B75 Ring QL91 1s 40c FP88 Ring QL91 1s 60c FP97 Ring QL91 1s 40c G84 Necklace QL91 1s Necklace QL91 1s Necklace QL91 1s Necklace QL91 1s Pendulum QL80 50c Rare Gold items Quality Price Enchants Ring QL91 2s Ring QL91 2s Ring QL91 2s 50c G91 Pendulum QL91 2s Iron items Pendulum, QL Enchants Price 91 litd76 1s 10c 91 litd76 1s 10c 91 litd80 1s 20c 91 litd82 1s 20c 91 litd83 1s 20c 91 litd84 1s 20c 90 w97 litw72 1s 20c 92 w92 litw78 1s 20c Pelts -Their weight is listed here http://www.wurmpedia.com/index.php/Pelt Dog, QL Enchants Price QL100 c64 10c QL100 c76 15c QL100 c77 15c QL100 c79 15c QL100 c84 40c QL100 w82 c95 90c Large rat, QL Enchants Price QL100 c81 40c Mountain lion, QL Enchants Price QL100 w61 c72 20c QL100 c65 10c QL100 c68 10c QL100 c72 20c QL100 c73 20c QL100 c76 20c QL100 w76 c73 40c QL100 w76 c78 40c QL100 c83 40c QL100 w85 c66 50c Wild Cat, QL Enchants Price QL100 c70 20c QL100 c72 20c QL100 c87 40c QL100 w90 c92 1s Lumps Steel, QL Enchants Price - Iron, QL Enchants Price QL96 c76 20c QL96 c76 20c Silver, QL Enchants Price - Copper, QL Enchants Price - Gold, QL Enchants Price - Legend M = Magranon, L = Libila, V = Vynora, F = Fo Nolo = Nolocate B = Blaze FP = Fire Protection G = Glacial w = Wind of Ages c = Circle of Cunning litw = Lurker in the Woods litd = Lurker in the Deep
  10. 1 point
    i been called a meanie hurts my feelings i quiit pls by my char awsoem skils stats affinits comes wih rare rock and 3 grapes nice rowboat cool name pvp ready. insane drolls a bit but doesnt bite .skil dumb here https://niarja.com/skill_compare/Zien pls srs byers ownly
  11. 1 point
    In my travels through Xanadu I saw many abandoned deeds, many places left alone a long time ago and a lot of ruins, flat terrain retaken by nature. I've seen lonely guard towers sticking out in the middle of a forest. I've seen paved squares where houses and castles used to climb high above the trees. I saw horses looking desperately for their long gone owners. I've also seen cavern systems partially collapsed by the flow of time. In all this decay and abandonment one place made me wonder what it was like before. Only one place made me stop and look. One place had the power and the mysteriousity that made me decide to lead its rebirth and this place is... New Aranea I decided to continue what someone wanted to create before. The old thread is right down below and the qualities that this place used to show are there too. That stated I also wish to say that I do not plan to copy and plagiarise the old Aranea. I only wish to improve what it was meant to be and I believe I can lead the New Aranea more efficiently than it was lead before. The area sure requires a lot of work to restore it to its greatness but I believe I can do it. I believe we can do it. What it will be: - a great and beautiful town worth every look; - a tight-knit community with an emphasis on good fun; - a project of systematic improvement and progress; - a council like the one old Aranea used to have; - no ranks; - no specialized crafters; - player housing; - group projects; - making silver coins together; - and much much more! What it is: - a mailbox; - a guard tower; - a few deity altars; - a couple of bridges leading up the cliff; - a small lake; - plenty of resources; - enchanted grass; - a simple house; - a small farm; - plenty of land waiting for tenants. What I want from you: - commitment; - time; - being a team-player. But remember that I don’t want you to stay online 24/7. We all have lives outside the game and we all need to prioritize those. It’s normal and understandable that sometimes we simply can’t play. Now with that being said… Everyone is welcome! New players, returning players, veteran players - we have space for everyone! Just remember this is a project to make a town from scratch. Commitment will be required. Go /tell Thorvar in-game or post below. You can also send me a PM on the forums ? Here is a map on how to get to us from the old recruitment post (I think the owner doesn’t mind) And here, to keep tradition up, is a couple of photos of how the place is looking at the moment. Come and help me make it better. Photos during the day coming up
  12. 1 point
    I went through the new Albion Online tutorial recently, and was pleasantly surprised at how well they introduced the player to the core concepts, without needing to dig through a wiki or help chat. In comparison, Wurm Online is bad, though I wouldn't blame the tutorial so much as the wonkiness of the game mechanics. Perhaps more importantly, blaming new players for noticing that is self-destructive. I can't say I really care any more, though.
  13. 1 point
    Hello there 70 prayer...
  14. 1 point
    Thank you for your submission to the map. It will be on this week's update. ? Thank you for the update on Quacky Shores. I really do try not to miss any of them. ? Your deed will appear on this week's update. Skyefox Co-Administrators - The Albia Roads Map of Indy
  15. 1 point
  16. 1 point
    I can understand your methodology in taking that approach, 100%. My only problem with it is that it doesn't seem like there is a whole lot of available information. How is the rest of the playerbase to know when these changes are on test, when we aren't even told? The last change that was testable before live, as far as I am aware, were the PvP priest changes. I can think of a number of solutions to your problem, but before I offer them, let me back up a bit. Early 2010, to 2011, I used to play on the test server regularly, reported bugs, yada yada. Then sometime in 2013 I cam on to find I had been BANNED from the test server, because apparently I was playing there too often. What??? To me it would seem you folks need as many tester as you can physically acquire. You should take the approach that literally every other main production level game takes, and that is to have a freely playable test server where your players can attempt to live semi-normal (as much as possible) lives without being chastized for actually playing there. Create visual-only incentives which can be given out in the real game, to players whom help significantly with testing. Or if you're really too afraid to even do that, at least give those players additional powers to aid them in their ventures of testing on the test server only for crying out loud, so we don't have to /support for a GM and wait 6 to 8 hours every time we want to test a niche case. Test server population problem solved.
  17. 1 point
    Back to the Highlands for me, can't even remember why i left in the 1st place .... must have been a dumb idea i'd gotten cause once back i can't imagine leaving again. Great people, great 1x server and well run.
  18. 1 point
    Well last time when Alef wanted to know what QoL mods he could add to help his server, we communicated through his GM team, and Alef agreed to look into some of it. Next time we brought it up, when he realized it wasn't his GMs giving him the recommendations, now it was "I don't need to cater to you, if you want an easy server, go somewhere else" But here we are and Alef is doing QoL mods. It's ironic, really. It's all in the previous thread. There's no indication anything has really changed.
  19. 1 point
  20. 1 point
    People will google and see that its overpriced, looks lik something out of 2000 era (eventhough the gameplay is great) and will simply not even try downloading the client.... And what makes you think they will try WO instead of WU when they find out how empty and laggy the servers are, why would they even try / pay for WO ? All of my friends liked the gameplay mechanics and the ideas behind it, but the outdated graphics, massive lag, overpriced monthly payments and the empty servers scared them all away from even trying it. I think most of Wurmians are being too optimistic and dont realise that Wurm could be dead sooner than you expected. In the end it will be a pathetic sight of a couple die-hard oldskool Wurmians trying to keep the game afloat.
  21. 1 point
    Everyone who suggested Mount & Blade Warband, you're terrible people and you should feel bad. And this is why we can't have nice unicorns!
  22. 1 point
    To achieve that, the game needs to start from basic, stop using Java , update graphics/mechanics OR lower the monthly price AND/OR let players be able to buy for 1 month instead of forcing me to buy for at least 2 months if not using PayPal. Wurm Online's future is uncertain and no sane (new) player will invest in 2 or 3 months if you look at the server satistics and how many players are online ( average of 100 on Xanadu ). WU destroyed WO, all those people who wanted to see and experience the endgame without paying monthly are chased away from WO and towns are all empty now. bad decisions that makes sure WO will never recover as it was.
  23. 1 point
    We can't give a roadmap as there's no cartography skill yet Absolutely everything goes through the publicly accessible test server. The issue we face with organising public testing is work input vs turnout, the hours spent setting up testing scenarios to test major changes lead to minor turnout, for minor tweaks and bugfixes this would be even more time spent that staff members can achieve quickly. If you'd like to run around on the test server you're more than welcome to, and if you want to assist in replicating bugs reported there you can too. We'll keep the major updates as the period where we spend significant time preparing scenarios as they provide the best return on time invested, but if you have ideas on how you would like to help please pm me and we'll see if we can sort it out
  24. 1 point
  25. 1 point
    activated to add to mod db, should just add to the next empty spot.
  26. 1 point
    We don't need npcs, we need more players. How do we get more players?
  27. 1 point
    Here is my new entrance plans for Evendim http://prntscr.com/nhdejg As my carpentry skill increases, I will build these two entrance towers taller. The bridge that connects the two towers was Kyoko's idea, I think it was an awesome idea Thanks Kyoko. Next week I will post up pictures of my progress, this picture is from the deed planner. I made a few improvements on my deed planner. I changed the look of my pottery building and I made my storage building a bit larger, also I added on two more floors for my house, it looks more like a mansion now I can't wait to get it all built
  28. 1 point
    It seems pretty silly if a player can build a guard tower but never repair it. Seems pretty silly to tie fighting skill to guardtowers at all, since the players who need it most are those with the least fighting skill. If I recall, this was another change to the game motivated to help PVP (throwaway alts repairing towers in midst of a battle) that end up having a very negative effect on PVE servers. (Still cries for her pet bear companion that was mercilessly, needlessly nerfed by Rolf in the name of PVP gameplay)
  29. 1 point
  30. 1 point
    How about you play the game as a newbie does? And not someone who already knows everything? They don't know that you even can find iron ore at a rock tile. Your very big issue is that you cannot. But in the end eating 8kg of something not filling your hunger is bad in every sort of way. I doubt you guys have much of an idea abut what a "new player experience means" But doesn't makes me wonder that Wurm loses more and more players while hardly gaining new ones, it didn't improve much in these regards, but strayed away form logic. Ok LiF is even more worse here because it puts cooking behind a much bigger initial skillwall, but then it is sufficiently there to nourish solely on apples in your early days (without having to eat 50kg of them). yes i start to grind cooking till 50 before eating stuff, nice idea. You obviously cannot see why cooking and it's early stages are an entirely different topic within these. and yes crappy sword works pretty well to kill lower mobs. read my op again. it is bad. because you should eat raw high ql meat instead of processed one. that is not logically sound. Newbies don't know that a butchering knife exists (unless they read lots of wiki stuff first) and even less that you can gather ore that easily from the rock tiles and so on and so on. Yes stuff is easy if you know all these little weird things the mechanics have but they are not logically sound nor intuitive. Thats why I haven't said it is impossible to feed you, I said its a horrible mechanic. 8kg of meat are 8kg of meat, cooking them shouldn't magically make its ability to feed you be gone.
  31. 1 point
    Hiya! First, Quacky Shores on Noth Crystal Lake disbaned. Please add my Deed Pearlnorth at North Crystal Lake, its marked on the Picture Please add to the map: Regards, Gigi EDIT : Moved to another place.
  32. 1 point
    Server Update - 26/04/2019 New item: Tool Bag Can hold all the big tools (rake, scythe, diotra, fishing poles, etc.) Made with leatherworking – check in game recipes screen for recipe Can be equipped in back slot (but looks like a normal backpack) Fixed feeding hand to not un-chop vegetables when filling chicken coop feeders.
  33. 1 point
  34. 1 point
    You need 20.01 fighting to repair guard towers, which requires premium to get. interesting that they gave a special message for it.
  35. 1 point
    Or you can ask the community to kindly help with the strongwall. I am sure there are plenty people out there willing to help, myself included. I have collapsed many-a-mine for people asking for help in global. And even if its a big project and you don't have the silver, there are many things you can offer people in exchange for their time, such as veggies, imps, gear, or even bulk. New and can't imp anything? Grab a chisel or a shovel and make bulk. The issue I personally have with threads like these is that most people try to play the game solo and when that doesn't work they attribute it to bad game design, instead of their unwilllingness to put effort into things or seek companionship and help from the community. You can always barter for the things you need, but for some it seems not to be an option. Sitting down and crossing your arms and saying it can't be done is not the way. Its a multiplayer game. You are expected to rely on others.
  36. 1 point
    Less weight makes crow flying easier and we know how much crows like raiding the corn fields. =Ayes=
  37. 1 point
    Oh yes. Yes. Sleep in tent! And / or on big ships. Come on lets ask ourselves, why did we make those many desk parts if we don't have a little space for a nap? Normal SB. Make the item take some damage, like beds do, that makes sense. PS: just tonight I went to an "inn" building somewhere and hey guess what, it was all locked. It seems to me that real inns - *public* inns - have got more rare in the last years. I really wish people would stop naming these locked buildings inn. Name it "my private building I am teasing you with and giving it to whom I please ktnxbye". Btw this was a +1. Just give us travelers a bone, err, tent to sleep in.
  38. 1 point
  39. 1 point
    Ever seen the historic gypsy wagons. Even have wood burning stoves in them basicly would be a horse drawn camper. They had all kinds of wagons for different purposes back in a day. From kitchens to Blacksmiths. A miners wagon. Maybe a portable forge maybe a ini forge say 1/2 the current capacity. Maybe a flat bed wagon that has no canopy blocking view. Maybe a chariots or a 2 wheel buggy. BUt a veriety of horse drawn items. Also maybe a small Knarr more maneuverable and faster when rowed but will 1/ to 1/2 capacity. A class of boats between the small sail boat and rowboat and the large merchant ships.
  40. 1 point
  41. 1 point
    I still remember when I started, which was before the new food mechanics. I remember the issue with feeding yourself was just as bad. In fact, my neighbor Browndog used to make me caseroles to feed me because I couldnt feed myself. So what people told me to do was kill a pig or a lamb and make a spit. Its huge kg wise and makes it easier to fill your food bar. The best way to get food in the beginning nowdays is to make breakfasts. Forage, botanize, kill mobs and make them individually: 1 meat in a pottery bowl, or 1 corn or 1 pumpkin etc. Make a lot of meals and in no time you'll hit level 10. If you make everything individually, you'll get quick gains. By level 7 you will be able to make somewhat reliable meals, and by level 15 or so you'll be set. Everything in wurm requires grinding and effort. Take an hour or two and forage then cook what you find. It wont take you long.
  42. 1 point
    I don't think the issue is about how to best use the system as it it. The issue is that, as it is now, the system is flawed. Chopping ingredients does not make meals more nutritious or filling, so why does the game make it so? Pre-cooking some of the ingredients does not make meals more nutritious or filling... Chopping ingredients isn't a skill... makes no difference to your stomach if you chop perfectly uniform sized little bits or a hot mess. Good games have systems that are intuitive to the player. Unless you burn the meal into charcoal, the QL of the meal really shouldn't matter to the character eating it. The only reason it does, in my humble opinion, is to appease the long time players who feel they have a right to more "profits" from selling cooked food.
  43. 1 point
    I enjoy looking at the lovely ladies from a safe distance, avoiding the temptation of their warm smiles. Yet here I stay shivering within the harsh Wurm winters awaiting springs arrival. Too much to do here. Work is never done. Skills slowly to rise until the breaking point of repetition draws me back to wander the forests for more sprouts to hoard and plant when the blue timer haze turns my mind to vacant grassy spots where they shall thrive over the years, only to be cut down by the careless and never replaced. Vast vacant landscapes awaiting the forests embrace of new growth. Pesty mobs to be dispatched and buried beneath the fertile Wurm soil should they dare to disrupt my forest wanderings. Then back to my welcoming Village of familiar years toils for a bite to eat and sleep in the warm bed carefully shaped and placed in its cozy corner. Never venturing too far from its shelter for the short day/nights cycle to sleep once again when it all becomes too much out of time. Where toils and work are not that really but just things to be done for the enjoyment they provide, as I ponder that some may find the freedom here that the other world can not provide. Tiny pockets within aimlessness to fill the hours. Nothing needing to be done but everything to do. That's how it is for me, and you? =Ayes=
  44. 1 point
    The deed at the island/volcano in Elysian bay is named Greytown, add it to the map please. ? //Mayor
  45. 1 point
    Or just give 1 guaranteed skilltick per day, with the remainder using the current system. Nothing worse than logging in 5 times for 0 skillgain.
  46. 1 point
    What happen to Gau?
  47. 1 point
    -1 srry i have an inn with beds ppl can sleep for free if theyre traveling so wouldnt get as many ppl stopping by and i like company but it does make sense that you should be able to sleep in a tent if youre not near any active deeds with beds available so +1
  48. 1 point
    Sleeping in a bed in a house full SB...sleeping in a tent a much lower bonus...agreed. That being said, sleeping in a big ship would have to be addressed. I can sleep a lot better on a boat than in a tent. Just sayin'
  49. 1 point
    +1 Was coming to post same idea. Was also thinking along same lines as @nicedreams. ie. Tent gives 1/4 bonus. + New Item(sleeping bag=cloth&leather/fur) which would add a further 1/4 Seeing as new players will be starting with 5 hours SB at some point, a way to replenish a bit as they use it up wouldn't be a bad idea and would introduce the concept from the start.
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