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Showing content with the highest reputation on 18/04/19 in all areas

  1. 11 points
    Hi. I have a goblin leader. Said goblin leader, dubbed jim, will be executed 19 hours from now. All are welcome to join in on killing jim to get mining bloods, and the skull and hat will also be rolled off to fighters. Thanks.
  2. 8 points
    This will be fixed in the next update, I know its annoying but a fix is coming!
  3. 4 points
    LOF spam is hilarious, but the rewards top out at 500 points or so. Going into quadruple digits is fun for dickwaving, but that's all it amounts to. The real problem is that you can't get to the max awards unless you are an AOE-healing priest, so the ceiling should probably be lowered to something attainable for non-healers.
  4. 3 points
    if its made to cost more favor they won't co-operate with more people, they'll just make more alts to link. forcing people to co-operate doesn't work, especially as asking people if they want to link for it lets them know that the rite is ready, and they'd be able to snipe it from under you. as more people do the goal there'll be less competition for casting the rite, which will make the goal easier.
  5. 3 points
  6. 2 points
    I've already made enough points and recieved enough flak about this goal. If you go to the Celebration subforum, you'll see we've been trying to get a Rite of Death done for the community, however no matter how many people we've had praying constantly, including alts, we've still not made a single dent. I think we can clearly see the goal isn't going to go away regardless of how skewed the difficulty is, and it's a shame that most players will never see the most appealing carrot on the stick be possibly attainable. If the goal is never going to go away, I think it's pretty fair to change how rites work a bit. If there's less priests of a certain faith on a server, it shouldn't need the same amount of prays to do the rite as normally. There really should be more messages from sermons giving more detail about how close you are to a rite cast too.
  7. 2 points
    There already was a post full of suggestions for replacement of this goal before the update where linking gives credit... For all those that think wurm is all about cooperation. Cooperation might be nice but forcing people to cooperate by offering insane rewards is wrong. Also we are not all the same and not all people want to play in group. Nobody forbids you to play and cooperate with others but understand people who don't want that and give them room to play their style without forcing them to feel left out. A little bit understanding from extroverted people towards introverts is much needed thing, not just in this game but generally in the world.
  8. 2 points
    Location will be revealed a few hours before, however I'll be offering Summon Soul teleports to the kill location, as well as back to directly east of esteron at the coast. I highly recommend parking your boats east of esteron, no toons will be turned down a summoning. If you live on xanadu, the easiest way to the slaying would be to accept a Summon Soul and then use Karma to teleport home.
  9. 2 points
    1. Ultimately makes it harder to get casts done, this game doesn't have thousands of active players 2. Also makes it harder to get casts done especially for smaller servers, even more so combined with 1 3. dunno 4. Allow 100 faith priests to do something for 100 favor at an altar within 24 hour like you say and it qualifies as being a "link" and completing the task. Isn't really different than having to be linked, just that they aren't there at the actual cast, which you know.. allows everyone equal opportunity to strive for something and actually complete it and knock down on elitism and exclusivity and those that just simply aren't around in the right time zone or online all the time stalking when someones ready to cast
  10. 2 points
    Roughly I20, SW corner of the Grand Steppe (For reference, UK time: Friday, 19 April at 22:15)
  11. 2 points
    I enjoy looking at the lovely ladies from a safe distance, avoiding the temptation of their warm smiles. Yet here I stay shivering within the harsh Wurm winters awaiting springs arrival. Too much to do here. Work is never done. Skills slowly to rise until the breaking point of repetition draws me back to wander the forests for more sprouts to hoard and plant when the blue timer haze turns my mind to vacant grassy spots where they shall thrive over the years, only to be cut down by the careless and never replaced. Vast vacant landscapes awaiting the forests embrace of new growth. Pesty mobs to be dispatched and buried beneath the fertile Wurm soil should they dare to disrupt my forest wanderings. Then back to my welcoming Village of familiar years toils for a bite to eat and sleep in the warm bed carefully shaped and placed in its cozy corner. Never venturing too far from its shelter for the short day/nights cycle to sleep once again when it all becomes too much out of time. Where toils and work are not that really but just things to be done for the enjoyment they provide, as I ponder that some may find the freedom here that the other world can not provide. Tiny pockets within aimlessness to fill the hours. Nothing needing to be done but everything to do. That's how it is for me, and you? =Ayes=
  12. 2 points
    Bump bump. Many more veins have died this week with the help of@Anarres,@Tuga, Jospicy and@Tilda. Since there was room for a 2-wide walkway, we've widened the southern entrance in preparation. It also means it can be hooked up to the highway system once finished. The northern walkway entrance will not be widened for the time being, as the inside of it is a watery mess. Thanks again to all those who have helped out. Bit by bit the canal is progressing!
  13. 1 point
    For all you archaeologists, veterans and nostalgics: I dug into my old files and records and found some old community maps. Deliverance was born more than 7 years ago, on the 7th September 2011. The maps I uncovered nicely show the evolution of our lovely island over the years. Have fun! September 2011: November 2011: May 2012: December 2012: June 2013: December 2013: July 2014: June 2015: June 2016: April 2017: February 2019: (Unfortunately I could not find a map dated 2018. Maybe one of you can help.)
  14. 1 point
    This is the message I got today when trying to port to Epic too soon after combat: [11:19:39] Nothing happens. You sense a disturbance - maybe your are not calm enough yet.
  15. 1 point
    I believe there is a wide consensus that the new priest journal systems goal of Casting a Global spell is extremely difficult, if not unfair. After contention, there were changes made that allowed for linked priests to also count as having fulfilled the requirement. It is currently the only goal I see that is not self-determinant. Furthermore it encourages selfish behavior and protectionism. Currently greed and selfish behavior are rewarded by three points: 1: Guaranteeing you fulfill the journal requirement (Waiting for others might cost you the opportunity. A lottery system would not guarantee you are one of the links, nor prevent ninja casts) 2: Preventing others from getting +5 to skill casts (If you already get this benefit, why risk harming your marketability) 3: 5 hour sleep bonus upon cast. (A minor motivation as it would be received regardless of who casts.) For an already non self-determinant goal, you have further added motivation for others to play the role of spoiler. My suggestion for alleviating / remedying this flaw. These suggestions are not to be taken as a whole, but as parts or a composite: 1: Disallow priests who have participated in the rite from participating again. 2: Potentially increase the total favor drain, which would require more cooperation and priests to be linked. (from 300 to say, 600 required favor). 3: Increase the frequency of casts, and perhaps decrease the reward for doing so. 4: Change the goal to "participate" in a global cast, allowing the 24 hour prayer window to fulfill the requirement. Currently, the non-priest journal line is all capable of being fulfilled by your own actions. Some may say "kill a legendary creature" is not, but there are many opportunities that present. Furthermore, you must only land a hit, not be one of the 3-9 people who happen to be on when at relatively random rite is possible. Thank you!
  16. 1 point
    I'm pretty sure someone else somewhere has already covered this, but just in case. Getting this goal done gives advantage to players who have managed to get it done over ones that haven't. Since they have a chance for better casts than others -> financial benefit from cornering the market. * So instead of encouraging co-operation, this gives incentive for people who have already done it to keep spamming global cast before anyone else can, to corner the market. This brings out rivalry, toxicity and distrust among playerbase. Sure, nice people try to play fair and help others, but it doesn't take many rotten tomatoes to spoil it all. Especially when people trying to organize casts for those who have not yet done it, will simply give more alert and time for cornering people to get their cast out. This is bad game design. Also when you bring out new features (which I by the way love you devs for, so many good things you've done) you MUST look not only for the good things but also the negatives and try to anticipate exploits. Here it seems none of that thinking happened. * Benefit over others because you got something done, say for example WS 90+ so you can sell better weapons than someone else IS ok. That other player has a chance to get there too. You can't block them from it. BUT when you can reach a goal AND block (or at least try to) block others from getting same goal done, thus securing your advantage -> That is the problem.
  17. 1 point
  18. 1 point
    -1 I'm not going to bother trying to explain to this guy.
  19. 1 point
    Touch Me!!!! also, free head bobs
  20. 1 point
    Definitely should scale to the server's follower and priest population. We could simplify my suggestion in fact... Change goal to "Get 10 ritual point". Casting it/being part of the link gives a point, "praying for ritual" in the 24hrs after gives a point. Same as I mentioned before, except: a) Be on the server when the rite is cast. b) You got 24hrs to burn 80/90 faith at an altar by "praying for ritual" or whatever. c) You get nothing from doing that, doesn't matter if you're on your own deed. Once again gives 4 ways to do it: - Be social and try to score 2 points a ritual whenever and wherever they happen. Should be relatively fast. - Be antisocial and score your point a ritual each time a server fires a ritual off. Shouldn't be too slow. - Be a hermit and never even have to leave your deed, but it's gonna take ages. - Combination of the above. 2 more copper from me eh, to me this sounds faster and less stressful than having to try to muscle your way into a cast.
  21. 1 point
    Even if your goal is to enjoy hermitage, In my opinion, having someone else benefit from spoiling your chance to fulfill a goal is a poor implementation. I promote cooperation, but at the very least want to disincentive hostility.
  22. 1 point
    Remember that the south and east side of any fence or hedge will never refresh. The same often applies to building walls. The NW corner seems to be the deciding factor here, if it indicates a structure or some other obstruction, the tile will likely not refresh. If you have animal pens or similar there is a high chance that these tiles will not refresh due to the fences nearby. Try open spaces such as large fields or paddocks.
  23. 1 point
    I didn't say 'new' server, I said 'a' server. We have plenty of dead ones that would work as a home for RP. Get the idea of 12 year olds and lower IQ players ruining immersion by misusing voice out of your head. They can do the same thing with text so the point is moot and in response to people not role playing on a role play server it's as simple as removing them like you would in any type of server with players that are unruly and disruptive. We live in a world where recording such events is a couple clicks meaning it's not going to be very hard to police and the occurrence of it wont be very often after the novelty wears off. Your argument is that hearing someones "voice" will change your mental image of them? It's a moot point again because your perception of "them" is irrelevant as they will be role playing, you'll hear their characters persona not theirs and if you can't make that distinction then being part of a RP server is not for you. You talk of Wurm being a place of fantasy and escapism but are closed minded to tools which create the trapdoors, simply because your understanding and imagination can't comprehend how others will use them for the very purpose you say people play Wurm. "I do not really see Wurm as being much grounded in reality but rather mostly a game of the imagination, which is an escape from the reality of our everyday lives." Why do you think role players, role play? To escape themselves by being someone else and typing their every move and emotion is an archaic practice and not very good when you're trying to be someone else and to allow the role play to flow naturally. Text can't express feeling like tone and delivery will through "voice". Seems people are hearing certain parts of this suggestion and getting the wrong idea because of what must be my lack of articulation and it is distracting them from the point. The point is, it's not about "you". We're not trying to recruit you to play Wurm as you're already here, instead we want to attract a new genre of gamer that can use Wurm as a platform to create content that is enjoyable to watch on streaming platforms. This creates a following and it will either fail and make no difference to the inevitability of Wurm or will succeed and become a source of shameless self promotion and rejuvenate life into Wurm without the need for spending 10's of thousands of monies in the process. Embrace change, stop fearing it.
  24. 1 point
    -1. Enough already whit kicking the dead horse. This goal is bad and needs to be replaced not further tweaked or made harder. How many time has passed since patch where blacklighters are allowed to cast rite on freedom and pools are not even half full on small servers despite people praying their ass of. If we miss the first time pools are available i'm afraid there won't be second chance when pools are empty. There was just 1 cast for blacklighters on Xana and it was private, i didnt know anything about it or when will be cast so i couldn't travel to link
  25. 1 point
    Sooooo up to 24hr after participation with extra rewards... Replace current journal entry with getting 5-10 of those (where actually participating in the cast also counts as a shot)... So a Rite goes off, you then go to the altar, gotta have 80 or 90 favor to do so in the first place... has to be on a deed you own or are citizen off (should make server hoppers have to SOOOCIALIIIIZE with the locals to get temporary no-access pray-only citizen status... )... Burn your 80 or 90 favor at the altar with "Perform minor rite" or somesuch: Fo gets, on-deed, the effect of a Wild Growth cast on all farm tiles OR 24hr affinity in Forestry and Gardening. Mag geeets... 24hr mining, and FS affinity like a food buff? Vyn gets a 24hr +5% exp across the board. Sooomething like that? Actively participating in the cast would still have an advantage as you'd get that tick, then run to deed and get another tick toward the goal. Everyone gets 1/10 done, casters get 2/10.
  26. 1 point
    Fantastic service with a smile, always a pleasure and I'll definitely be back with a return purchase! +Rep
  27. 1 point
    I don't have a fo priest, but often participate in rifts. IMO they are disproportionately awarded points. That being said they do have an out sized effect on the battle, and provide great utility. I'm not sure compounding further disincentive to being a fo priest is a great idea.
  28. 1 point
  29. 1 point
    [23:32:56] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes.
  30. 1 point
    Well if he is a character that is currently Fasting then he would be (a) Faster even though it is a slow process. Best to check back again when all the fat layers have been used up, then he will be a slow Faster and easier to locate. =Ayes=
  31. 1 point
  32. 1 point
    I think I saw it but it was going so fast I couldn't identify it to be sure.
  33. 1 point
    Or just give 1 guaranteed skilltick per day, with the remainder using the current system. Nothing worse than logging in 5 times for 0 skillgain.
  34. 1 point
    All items sent, along with a nice easter surprice. Thank you! Happy easter, and happy wurming! 80,12ql hatchet, iron - 101woa 98coc // 2,90s 3,30ql hatchet, steel - 91coc // 1s These items are sent to two other good wurmians who are doing some chopping over the easter - enjoy and thank you.
  35. 1 point
    Finn, consider I also had my 100 plate armor smithing nerfed. Even with "400%" recovery rate, it still took 6 months to get back. It was tedious. And that was half a year of not getting any skills in anything except PAS.
  36. 1 point
    I did not acquire 99.80 blacksmithing to throw it away and imp just horse shoes. -1
  37. 1 point
    I don't think game mechanics should be changed based on relying on people donating things. In the rifts I have been I have seen the fo priest use his/her gems he/she brought. Unless you get 3x the ammount of items the normal fighter gets by getting 3x the point, I don't think it requires a change.
  38. 1 point
    We have a bunch of events coming up... Cooking Contest now thru Apr 19th Easter Weekend Egg Hunt (Apr 20 - 22) Troll King Slaying on Liberty @ Apr 24th 8pm UTC! We look forward to seeing you attend them!
  39. 1 point
    I find Rifts repetitive, boring, and long, and I don't think I'm the only one. Standard procedure I've seen is luring as many trash mobs as you think you can handle, or archering the ogres/champs/warmaster to separate them from the crowd and defeat them. That's cheesy, and if I were a Warmaster, it would totally piss me off. So, to put on a Warmaster hat, here are some suggestions as to what -I'd- want. Perimeter discipline If any two-bit Wurmian comes trying to archer and lure one of my soldiers out of ranks, we send a rapid response squad of beasts and possible heavier units to the area. (You can never pull just one mob!) Summoners are responsible to replace beast losses, and as such are considered a rear unit. Protect the casters and summoners Spellcasters are powerful, and I want to protect them with my melee units. Every caster is assigned a jackal guard responsible for attacking and taunting anyone attacking the caster. The casters, in turn, cast spells as often as they are able. Caster squads may be called upon to respond to serious threats. If necessary, I may commit all available forces to an area. Personal guard I get my own contingent of ogres and ogre mages. I never go anywhere alone. Protect the altar A squad of heavy units is assigned to guard the altar from anyone thinking they can sneak in and burn hearts. This may simply be me and my personal guard. Shock reserves A squad of heavy units are on spawn standby for desperate situations. If I'm threatened, or the altar is threatened, I can drop my shock troops anywhere, anytime. Wrong side of bed? Depending on how I'm feeling, whether angry, scared, lurking, sly, etc., I may handle situations differently, or even organize my troops differently. Gotta keep the enemy guessing. If the above were implemented, I'd suggest reducing the number of waves to one. I think it would be less repetitive, deadlier, and far more interesting and fun.
  40. 1 point
    Disclaimer to avoid confusion: This post was written in 2016 and is no longer accurate. Cedar containers no longer slow down the decay of their contents any more than other containers do. I wrote this based on my own in-game testing prior to being on the development team, and while the information was correct at the time, it no longer is, and has not been for quite a while. Conventional wisdom dictates that cedar items decay more slowly, but that cedar containers do nothing to slow down the decay of their contents. Turns out this is actually wrong, and cedar containers do, in fact, slow down the decay of their contents, in addition to cedar items themselves taking less damage. In fact, it stacks. A cedar item, or an item in a cedar container, decays more slowly. A cedar item inside a cedar container decays even more slowly. In fact, the more cedar containers are nested inside each other, the better the effect. For example, an item inside a cedar bucket, inside a cedar large barrel, inside a cedar raft, inside a cedar wagon takes quite significantly less damage than normal. For some background on this and where I got the idea, see here: Of course, the decay code is essentially a basilisk and scares the hell out of me, and empirical data is always a good idea, so I've run a couple tests over the past several days. If you don't care to read lots of numbers and rambling statements, feel free to skip to "Overall Conclusions" at the bottom of this post. Methodology: Removed hundreds of cooked meat from a food storage bin, then placed them in various off-deed, outdoor containers in a secure area. I then checked back a certain time later and noted how much decay was on the meat in each container, and how much (if any) had already completely been destroyed due to 100+ decay damage. Meat QL is not quite the same from test to test, so specific decay values can't really be compared between them. Container QL does not matter, but is listed anyway for the sake of completeness, and I've tried to use roughly equivalent QL of containers anyway. Damage is 0 when not specified. Also note: "Cedar count" below means how many containers in the chain are cedar. For example, meat inside a cedar bucket inside a firwood raft inside a cedar caravel would have a cedar count of 2. Test 1: Two barrels, one cedar and one fir, placed on the ground off-deed and outdoors. Each barrel contains one cedar bucket, three cotton satchels, and the rest of the barrel filled with meat. Initial meat QL not recorded but was likely 46.61QL. Meat left to ripen for approximately 2 or 3 days (not certain; all that's important is all the meat in this test decayed for the same amount of time). Please note that average damage of meat inside a container may be very misleading if some of the meat has already decayed away entirely, since those are not factored into the average; a container's meat stack may have significantly more decay than another even with lower average damage, if it has suffered more total loss of meat items, since the average is only the average damage of REMAINING meat in the stack. Results: Cedar Barrel (41.65 QL) 61 meat (Cedar count: 1, avg. 37.53 dmg): 7 - 0 dmg, 11 - 8.58 dmg, 9 - 17.97 dmg, 8 - 42.91 dmg, 17 - 57.94 dmg, 9 - 78.34 dmg, 0 destroyed Cedar Small Bucket (30.93 QL) 47 meat (Cedar count: 2, avg. 18.30 dmg): 13 - 0 dmg, 11 - 8.58 dmg, 8 - 25.74 dmg, 15 - 37.30 dmg, 0 destroyed Cotton Satchel (10.49 QL) 71 meat (Cedar count: 1, avg. 28.78 dmg): 8 - 0 dmg, 23 - 8.58 dmg, 13 - 17.97 dmg, 9 - 42.91 damage, 9 - 57.94 dmg, 0 destroyed Cotton Satchel (10.49 QL) 71 meat (Cedar count: 1, avg. 33.66 dmg): 9 - 0 dmg, 16 - 8.58 dmg, 9 - 17.97 dmg, 13 - 42.91 dmg, 17 - 57.94 dmg, 7 - 78.34 dmg, 0 destroyed Cotton Satchel (10.49 QL) 71 meat (Cedar count: 1, avg. 37.98 dmg): 9 - 0 dmg, 16 - 8.58 dmg, 6 - 17.97 dmg, 6 - 42.91 dmg, 23 - 57.94 dmg, 11 - 78.34 dmg, 0 destroyed Fir Barrel (42.37 QL) 43 meat (Cedar count: 0, avg. of remaining 39.13 dmg): 3 - 0 dmg, 11 - 8.58 dmg, 7 - 17.97 dmg, 8 - 28.43 dmg, 4 - 68.85 dmg, 10 - 96.03 dmg, 18 destroyed (29.5% loss) Cedar Small Bucket (31.70 QL) 47 meat (Cedar count: 1, avg. 30.95 dmg): 10 - 0 dmg, 12 - 8.58 dmg, 5 - 17.97 dmg, 4 - 42.91 dmg, 8 - 57.94 dmg, 8 - 78.34 dmg, 0 destroyed Cotton Satchel (10.49 QL) 56 meat (Cedar count: 0, avg. of remaining 37.20 dmg): 5 - 0 dmg, 15 - 8.58 dmg, 13 - 17.97 dmg, 6 - 28.43 dmg, 3 - 68.65 dmg, 14 - 96.03 dmg, 15 destroyed (21.1% loss) Cotton Satchel (10.49 QL) 57 meat (Cedar count: 0, avg. of remaining 38.36 dmg): 8 - 0 dmg, 13 - 8.58 dmg, 13 - 17.97 dmg, 3 - 28.43 dmg, 6 - 68.65 dmg, 14 - 96.03 dmg, 14 destroyed (19.7% loss) Cotton Satchel (10.49 QL) 49 meat (Cedar count: 0, avg. of remaining 35.59 dmg): 6 - 0 dmg, 12 - 8.58 dmg, 10 - 17.97 dmg, 7 - 28.43 dmg, 3 - 68.65 dmg, 11 - 96.03 dmg, 22 destroyed (31.0% loss) Tentative conclusions from test 1: Time between decay damage ticks is somewhat highly randomized. Higher sample size/more tests needed to determine if time between decay ticks is influenced by cedar. Damage due to a single decay tick is entirely deterministic, as only certain values were encountered. Damage amount definitely appears to depend on how many cedar containers "deep" an item is stored within (including, presumably, the item itself being cedar). For example, the same damage "steps" are encountered in the meat stack inside a cotton satchel inside a cedar barrel, as encountered in the meat stack inside a cedar bucket inside a fir barrel, because each has a single cedar container somewhere up the chain (cedar count: 1). Meanwhile, the meat stack inside the cedar bucket inside a cedar barrel (cedar count: 2) has different values from the rest. Cedar containers definitely slow decay. With a sample size of a few hundred meat, and the amount of consistency we see here, this is essentially certain. The only meat stacks with any totally-lost items are ones with a cedar count of 0. Multiple nested cedar containers certainly seem to slow decay further. Stacks with a cedar count greater of 2 seem to take less damage on average than stacks with a cedar count of 1, and the damage tick sizes are different in magnitude (see #2 above), but more testing is needed. These results were pretty encouraging, so I decided to do another test. Test 2: Testing to see results of more varied cedar container nesting. One fir barrel placed on the ground off-deed and outdoors, containing three cotton satchels filled with meat. A cedar wagon also parked nearby, containing: 85 meat and one cedar raft. Cedar raft inside wagon contains three cedar buckets and three cotton satchels, all filled with meat. Each barrel contains one cedar bucket, three cotton satchels, and the rest of the barrel filled with meat. Initial meat QL equal to 45.21. Meat left to ripen for approximately 3 days, 18 hours. Please note in this test that the starting meat QL is not the same as in the prior test, and it was left to decay for a longer period, so please do not compare numbers between the two tests! Don't do it! I mean it! Fir Barrel (42.37 QL, 2.0 dmg) Cotton Satchel (10.49 QL, 9.5 dmg) 35 meat (Cedar count: 0, avg. of remaining 37.52 dmg): 1 - 0 dmg, 2 - 8.85 dmg, 5 - 18.55 dmg, 7 - 29.42 dmg, 11 - 41.95 dmg, 8 - 57.19 dmg, 1 - 77.86 dmg, 36 destroyed (50.7% loss) Cotton Satchel (10.49 QL, 9.5 dmg) 39 meat (Cedar count: 0, avg. of remaining 39.36 dmg): 3 - 8.85 dmg, 6 - 18.55 dmg, 12 - 29.42 dmg, 4 - 41.95 dmg, 10 - 57.19 dmg, 1 - 70.78 dmg, 3 - 77.86 dmg, 32 destroyed (45.1% loss) Cotton Satchel (10.09 QL, 9.9 dmg) 31 meat (Cedar count: 0, avg. of remaining 33.54 dmg): 2 - 8.85 dmg, 4 - 18.55 dmg, 15 - 29.42 dmg, 7 - 41.95 dmg, 1 - 57.19 dmg, 2 - 77.86 dmg, 40 destroyed (56.3% loss) Cedar Wagon (40.482 QL, 7.54 dmg) 70 meat (Cedar count: 1, avg. of remaining 43.10 dmg): 2 - 0 dmg, 14 - 8.85 dmg, 11 - 18.55 dmg, 7 - 29.42 dmg, 3 - 41.95 dmg, 3 - 44.24 dmg, 11 - 60.10 dmg, 19 - 82.28 dmg, 15 destroyed (17.6% loss) Cedar Raft (16.72 QL) Cedar Bucket (30.93 QL) 47 meat (Cedar count: 3, avg. 17.95 dmg): 9 - 0 dmg, 12 - 8.85 dmg, 5 - 17.69 dmg, 4 - 18.55 dmg, 11 - 28.44 dmg, 6 - 40.81 dmg, 0 destroyed Cedar Bucket (31.82 QL) 47 meat (Cedar count: 3, avg. 20.15 dmg): 3 - 0 dmg, 12 - 8.85 dmg, 9 - 17.69 dmg, 6 - 18.55 dmg, 10 - 28.44 dmg, 7 - 40.81 dmg, 0 destroyed Cedar Bucket (31.70 QL) 47 meat (Cedar count: 3, avg. 18.11 dmg): 8 - 0 dmg, 10 - 8.85 dmg, 6 - 17.69 dmg, 6 - 18.55 dmg, 12 - 28.44 dmg, 5 - 40.81 dmg, 0 destroyed Cotton Satchel (10.49 QL) 71 meat (Cedar count: 2, avg. 23.96 dmg): 8 - 0 dmg, 22 - 8.85 dmg, 10 - 18.55 dmg, 6 - 26.54 dmg, 3 - 29.42 dmg, 9 - 38.59 dmg, 11 - 52.99 dmg, 2 - 71.81 dmg, 0 destroyed Cotton Satchel (10.49 QL) 71 meat (Cedar count: 2, avg. 33.68 dmg): 2 - 0 dmg, 11 - 8.85 dmg, 14 - 18.55 dmg, 5 - 26.54 dmg, 3 - 29.42 dmg, 17 - 38.59 dmg, 11 - 52.99 dmg, 8 - 71.81 dmg, 0 destroyed Cotton Satchel (10.49 QL) 71 meat (Cedar count: 2, avg. 25.94 dmg): 7 - 0 dmg, 15 - 8.85 dmg, 14 - 18.55 dmg, 4 - 26.54 dmg, 9 - 29.42 dmg, 10 - 38.59 dmg, 9 - 52.99 dmg, 3 - 71.81 dmg, 0 destroyed Tentative conclusions from test 2: Conclusions from test 1 seem to have held water. Higher cedar count definitely seems to matter, possibly without bound. Meat stacks with cedar count 0 suffered much more item loss than meat stacks with cedar count 1. Stacks with cedar count of 2 or 3 suffered no item loss, but every stack with cedar count 2 suffered greater total damage, and greater maximum damage on any single item, than every stack with cedar count 3. More testing may still be necessary to determine if time between decay ticks is affected by cedar count. That was a lot of numbers and words to type, so... let's finish this up, shall we? Overall conclusions: Cedar containers slow down the decay of their contents. The more cedar containers an item is nested in, going all the way up to the highest parent container, the more the decay of that item is slowed. For example, an item inside a cedar bucket, inside a willow raft, inside a cedar knarr (2 cedar containers), will decay more slowly than an item inside a cedar bucket in inventory, a birch knarr, etc. (1 cedar container). If you want to slow decay on an item but don't have a magical chest, you can't bank it, and you can't or don't want to put it in the inventory of yourself or a storage alt, your best bet is probably to nest as many cedar containers as possible ([[[[[Bucket] Large Barrel] Raft] Huge Tub] Vehicle]?), inside a building, on-deed. Amphorae also slow decay of contents, as confirmed by staff (see linked post above). According to WU code, the effect is the same in magnitude as it is for a cedar wooden container, and implemented the same way, so you can still benefit from nesting an amphora inside a cedar container or vice versa. I may test to verify this in the future. Cedar is, more than ever, the obvious choice for pretty much anything that serves as a container, whether it's a ship, a chest, a barrel, or anything else you can make out of wood. Almond milk, while vegan-friendly and not unhealthy, should not be construed as a nutritional replacement for animal milk, as the former is lacking in many important nutrients found in the latter, especially protein content. I am a very tired man.
  41. 1 point
    Crafter fix Download Fixed placing issue with last update. Whoops, sorry about that. Thank you.
  42. 1 point
    Just added a techaffliction mega shifter to my american and euro truck simulators. Really bumps up the game another notch! (grin)
  43. 1 point
  44. 1 point
    I agree, but how many years have we all said this now? Saroman and Samool have done incredible wonders for the game, but that can only go so far. They can make this the most immersive, graphically pleasing in naughty ways game that runs better than windows paint, but it doesn't matter if new players don't stay because of the game itself. It would be great to read in the news how new player retention as well as to a lesser focus vet player retention is being worked on - along with art/client devs doing their thing (since we do all know an art dev isn't the same as a server dev)
  45. 1 point
    The update went live on WU yesterday !! My 2 first conditioned unicorns born today ....the greenish sliiiiightly bigger than the alert
  46. 1 point
    What exactly are you trying to do?
  47. 1 point
    Part of the issue here for me is that there were things completed I'm certain I haven't done, but no credit for ones that I know I have. An example: I've helped kill dragons. Confirmed hits. No credit for Legendary Creature. On the flip side, I don't do Rifts. They're inconvenient, and as such though my SO goes to them, I abstain. I have credit for completion of slaying each rift creature. Unless he's taken my character and I wasn't aware, I shouldn't have credit. I've done far more than 10 missions. No credit for those. There's no consistency. Had the rift thing completed a tier for me, I'd have been pretty darn angry to lose the 3 hours of sleep bonus and risk not being able to take full advantage of my affinity.
  48. 1 point
    you were already told it's not a bug and they're not replacing sleep bonus, what exactly is this thread supposed to do that all your other comments didn't
  49. 1 point
    One more thing: I realized that one basic component of the above is this: - Allow mobs to be bound into squads that share aggro: if one member is attacked, all respond. I think that could apply to much more than Rifts (think all wolves in range coming to the aid of one of their own).
  50. 1 point
    Pve servers have less drama than pvp
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