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Showing content with the highest reputation on 04/17/19 in all areas

  1. 5 points
  2. 4 points
    Im crossing to the underworld:
  3. 3 points
    I believe there is a wide consensus that the new priest journal systems goal of Casting a Global spell is extremely difficult, if not unfair. After contention, there were changes made that allowed for linked priests to also count as having fulfilled the requirement. It is currently the only goal I see that is not self-determinant. Furthermore it encourages selfish behavior and protectionism. Currently greed and selfish behavior are rewarded by three points: 1: Guaranteeing you fulfill the journal requirement (Waiting for others might cost you the opportunity. A lottery system would not guarantee you are one of the links, nor prevent ninja casts) 2: Preventing others from getting +5 to skill casts (If you already get this benefit, why risk harming your marketability) 3: 5 hour sleep bonus upon cast. (A minor motivation as it would be received regardless of who casts.) For an already non self-determinant goal, you have further added motivation for others to play the role of spoiler. My suggestion for alleviating / remedying this flaw. These suggestions are not to be taken as a whole, but as parts or a composite: 1: Disallow priests who have participated in the rite from participating again. 2: Potentially increase the total favor drain, which would require more cooperation and priests to be linked. (from 300 to say, 600 required favor). 3: Increase the frequency of casts, and perhaps decrease the reward for doing so. 4: Change the goal to "participate" in a global cast, allowing the 24 hour prayer window to fulfill the requirement. Currently, the non-priest journal line is all capable of being fulfilled by your own actions. Some may say "kill a legendary creature" is not, but there are many opportunities that present. Furthermore, you must only land a hit, not be one of the 3-9 people who happen to be on when at relatively random rite is possible. Thank you!
  4. 2 points
    I enjoy looking at the lovely ladies from a safe distance, avoiding the temptation of their warm smiles. Yet here I stay shivering within the harsh Wurm winters awaiting springs arrival. Too much to do here. Work is never done. Skills slowly to rise until the breaking point of repetition draws me back to wander the forests for more sprouts to hoard and plant when the blue timer haze turns my mind to vacant grassy spots where they shall thrive over the years, only to be cut down by the careless and never replaced. Vast vacant landscapes awaiting the forests embrace of new growth. Pesty mobs to be dispatched and buried beneath the fertile Wurm soil should they dare to disrupt my forest wanderings. Then back to my welcoming Village of familiar years toils for a bite to eat and sleep in the warm bed carefully shaped and placed in its cozy corner. Never venturing too far from its shelter for the short day/nights cycle to sleep once again when it all becomes too much out of time. Where toils and work are not that really but just things to be done for the enjoyment they provide, as I ponder that some may find the freedom here that the other world can not provide. Tiny pockets within aimlessness to fill the hours. Nothing needing to be done but everything to do. That's how it is for me, and you? =Ayes=
  5. 2 points
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  8. 2 points
    Today I pulled out the randomizer and it sent me to Deliverance. It landed me near none other than the randomizer's creator Yaga! The following transpired... (slightly edited for sanity)
  9. 2 points
    Sunrise over Niflheimr (which is heavily in WIP).
  10. 1 point
    Deliverance Community Map After experiencing technical problems with the previous community map, I teamed up with @Substrto create a new interactive web-based community map. Like before, it is based on the latest official map dumps provided by Code Club AB. Map Link: Deliverance Community Map Features 1. Map coordinates The map offers a common type of map grid (as an optional overlay), using the same denotation as the in-game map (for example "E 24"). However, to place and find locations in a much more detailed way the new map is based on "tile coordinates" (x, y), making it possible to narrow down locations to a single tile on the server! This allows us to place deeds and landmarks much more precisely than before. (Map coordinates are explained in the next post.) 2. Zoom The map provides various zoom levels, allowing to zoom in from a view of the entire server to close-ups of single deeds. 3. Layers Deeds, Tunnels, Canals, Bridges etc. are actually map layers which can be toggled on and off. You can also choose among two map types (Terrain, Topographical). 4. Finding settlements The map offers an easy-to-use search function for deeds. 5. Selecting locations and copy coordinates You are able to select any point on the map and save the coordinates for future use. Colors and symbols Map policy The community of Deliverance agreed on an "opt-out policy" for the community map. This means that the map is meant to be as complete and precise as possible, aiming at showing every settlement on the server as well as highways, tunnels, boat canals, bridges and important landmarks. To achieve this goal every community member is requested to help keeping the map up to date. Please report settlements (deeds), highways, tunnels, canals and landmarks that are not yet on the map. Use this forum thread to provide new information. If you are the mayor of a deed on the map and you feel that you have a good reason to hide your settlement from the community, please send me (Yaga) a PM, requesting your deed to be removed from the map ("Opt-out"). Please include a reason. Adding Data Please post in this thread to report new or changed data. (Do not send PMs, neither on the forum nor in-game! Do not use Discord to add data either!) Please use tile coordinates (x, y) to report new map data. (Hover your mouse pointer over the location you wish to report, click once to see the coordinates in the "Selected" field, copy the coordinates.) Deeds: Please report the settlement name and the coordinates of the settlement token. Example: "Serendipity Bay [1650, 1384]" Highways: Please report the coordinates of all points describing the highway (start, "corners", end). Please use this format: "[305,1453], [305,1415], [226,1415], [226,1383], [156,1383]" Tunnels, Canals, Bridges: Like highways. These elements can also be given a name. Other: You can also report clay and tar resources, guard towers, and special named landmarks (like names of lakes and mountains, as long as agreed among the local community.) Map Development The software for this map was developed by @Substrand will be maintained and updated by both of us (Substr and Yaga). It is part of an ongoing project. Further improvements and features will be added in future updates. I am very grateful to Substr, who did an awesome job creating the foundation for this community map project. Our thanks also go to jackjones for his original ideas and concepts, which were the basis of our previous community map and also influenced the development of this new map project.
  11. 1 point
    It became a tradition to hold a Random Enkounter each month during the last year, but alas, I could find no more calendar pages for 2018. Maybe it was cut short, I just don't know, but I was surprised when it stopped after December. It will be a challenge, but I would like to attempt a Random Enkounter today and see if just maybe, just maybe it is possible to hold them in 2019 and see how many we can fit in this year. I didn't look to see when 2019 would end... spoilers and all... but maybe it will be a good long year this time and we can get at least twenty-nine or more of these things in, but only time will tell. Oh well, now to Enkounter! Today, Jugurtha on Pristine received the randomness. 4 challenges were bestowed. Challenge #1 a classic... Where will you find those that are not as alive as they once were? Jugurtha chose the wrong but right answer of a 'graveyard'..... Challenge #2 How many teeth does a troll have? Jugurtha responded with 2 which was wrong! So much for that fantastic lemonade fruit press. The lemonade from it was enchanted to grant super fast actions, and you could climb up mountains as easily as some of these annoying mountain horses! To the void with that delicious fresh squeezed lemonade! Challenge #3 What is the year in Wurm? Jugurtha responded with one thousand and eighty-one! CORRECT! Oh boy has he got a gift waiting for him! Challenge #4.....hehehehe Invasion of the Ants! Jugurtha must rid his lawn of an ant invasion. 3 waves and the queen! Jugurtha had little problem with the grey ants, but the red ants managed to reduce his blood pressure through some additional 'venting'. Once he had the red ants eliminated the Grass ants attacked thinking they could confuse him with their fancy bipedal dances. They failed....miserably. Queen Antricia was not happy.... not happy at all! Jugurtha faced her fiery wrath and .....was dead before I could write this sentence..... darn it! For his winnings Jugurtha received a drum kit consisting of a steel helm, 7 barrels, and a huge tub, with a supreme mallet of noise ordinance violation. Plenty of strings to string up some....stringed.. instruments... yeah... that's what they are for... an oar, for when you just gotta beat a crab to death from a distance! A rare spear... good for fishing as well as on the spot heart surgery.... I know from experience . Jugurtha also received some olive oil, and a pile of oak logs along with some large nails. For his health he also received a lot of bacon and omelets with toast... I did not say for his 'good' health... And of course what any famous drummer needs, a wardrobe to stash his outfits in to keep his soon to be famous drummer identity a secret!
  12. 1 point
    Every time new league starts, I cease to exist for the entire world for a few days.
  13. 1 point
    Roughly I20, SW corner of the Grand Steppe (For reference, UK time: Friday, 19 April at 22:15)
  14. 1 point
    For those of us seeking a more natural design. The wood plank "curbing" could be used to design lovely public parks, trails, outdoor gardening and farming beds (1x1, 2x8, etc) set off by the woodchip or log crosssection "paving" Will look lovely once we get those handhewn log housing options, which I am sure will be out sometime after the LEATHER & FUR Wurm Spring Fashion Show 2018
  15. 1 point
    90,19ql awl, iron - 91woa // 1s 92,89ql leather knife, iron - 100woa // 2s 90,46ql mallet, oakenwood - 99woa 85coc // 1,40s 100ql large rat pelt - 82woa 89coc // 75c 100ql mountain lion pelt - 91woa 95coc // 1,75s 100ql whetstone - 92woa 91coc // 1,50s Sent to Vogar please.
  16. 1 point
  17. 1 point
    It does, in fact, work with ?
  18. 1 point
    Not sure if this is the appropriate place, but given that you've got these three NPC mods, I thought you might be the person to ask about it. When I first saw the listing for Delivery NPC, this is sort of what I thought you had in mind. I'd love to see something that works similarly to the Stable Master mod, but for items. The idea would be to facilitate player deliveries of stuff from place to place. The idea is that you'd be able to place items into a "delivery contract" item, which the NPC could both 'sell' and 'buy'. The delivery contract would have the same weight as the packed items, but the player doing the delivery wouldn't be able to access the items 'in' the delivery contract. The process would go something like this: 1. Contractee places X number of items into a delivery contract with the NPC at the pick up location. Contractee sets an optional collateral payment that the delivery contractor must pay to accept the delivery, and the payout amount upon delivery. There may be a nominal fee paid to the NPC upon creation of the contract, configurable by server owner; presumably part or all of this fee would go into the kingdom coffers. There would also be a 'Bill of Lading' number, visible only to the contract creator. 2. Contractee or a third party would create a point of delivery with another of this delivery NPC for this contract, using the Bill of Lading number. Creation of this point of delivery would require that the amount of payout deposited with the point of delivery NPC; Theoretically, you might even allow for multiple points of delivery, but that might get weird. The delivery contract will not become active until there is a point of delivery set up. 3. Delivery contractor goes to NPC and "purchases" the delivery contract with whatever collateral is required, if any. They can then place the delivery contract into a cart or whatever they need to, and go to the point of delivery (the delivery contract should probably show the point of delivery when examined) and then 'sell' the delivery contract to the point of delivery NPC and receive the payout amount in return. 4. Contractee or third party (whoever owns the point of delivery NPC) can then redeem the delivery contract for the items that were put into it when it was created. If this is more than you want to do, that's cool... But I figure it's not likely to happen if no one asks for it. I like the idea of facilitating delivery of larger items, but your current NPC removes some of the player interaction from the process; some people may want that, but others want to encourage a more player-based economy.
  19. 1 point
    https://imgur.com/a/KXnNcYN The saga continues
  20. 1 point
    Wurm used to have Voip for people in local. It was directional and faded in volume as your distance increased. If memory serves me, Rolf wanted it to be a paid service which, obviously, never flew. It would be nice to get this feature reactivated as I felt it added quite a bit of immersion to the game.
  21. 1 point
    About 8 ×3 skills left to go Stealing and Warhammers are going to be fun... Seriously though I don't think anyone has a solution for epic but I miss it. I read back through some of the original Epic skirmish threads the other day fun times...
  22. 1 point
    http://prntscr.com/nbo68y Stuff to write here later when my brain works again.
  23. 1 point
  24. 1 point
    I plan on posting it on the BDcraft forums, as it's their resources being used, it has to be hosted there, eventually when I feel that it's in a more completed state, I'll put it there, and provide a link here on the original post for those that are interested in playing with it
  25. 1 point
    Sure, I can understand that, but "cartoony" graphics have always had a charm for me, I honestly really like that aspect of WoW, is that it's cartoony looking, yet... in it's own way, it's majestic. At present, this would only be a graphic mod for WU, I doubt it will ever be available for WO, and even if it was... It would surely just be an option for players to choose from a drop down in the settings or a graphics pack on the launcher to pick instead, they very much would not force it on their players
  26. 1 point
    I built another little house.
  27. 1 point
    I recently updated my hardware and I am amazed how much better Wurm looks now . The beauties of the modern renderer with full graphics settings:
  28. 1 point
    And YET another Sklotopolis-build ( the newest section of my *work in progress* labyrinth - I send great thanks to Svilgar, Takah and Hasavah for donating mats \o/ Gotta love this community)
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  31. 1 point
    Independence somewhere. Totally forgot the name of the place. Was in awe of this build so much I had to turn round and grab a screenshot. The same day, I went to Dragon Fang mountain for the first time. Even in the fog it looked pretty daunting.
  32. 1 point
    In no particular order, and no particular version. These would likely be my top 10 picks for PC games of all time. I'm likely forgetting something that should be here, but I'll go with this for now. Civilization SimCity X-Com Football Manager Skyrim Age of Empires Kerbal Space Program The Grandest Fleet (old turn based naval battles) Great Naval Battles (old real time naval battle sim) Silent Hunter (real time sub sim)
  33. 1 point
    One of the reasons I will probably never move Great views. ?
  34. 1 point
    My latest pics of my deed, still in the making (mostly terraformed now, buildings in progress)... more to follow! 30+ pictures in the link below https://imgur.com/gallery/mdPoVFc
  35. 1 point
    After 3 months, I've finally finished my bridge it's 168 tiles long, 2 tiles wide and connects my island to the finality island on Xanadu.
  36. 1 point
    My favorite are oldies but goodies... 1-Age of Empires 2 2-Age of Empires 1 3-Banished 4-Age of Empires 3 5-Roller Coaster Tycoon 2
  37. 1 point
    Awesome castle on Sklotopolis (C) Djpzycko from Sklotopolis https://sklotopolis.freeforums.net/post/24153
  38. 1 point
    Factorio, Rome total war, CDDA, Heroes of might and magic 3, Doom, Binding of isaac rebirth, Tales of maj'eyal, Space engineers, Unending galaxy, Kenshi
  39. 1 point
    Xanadu version of the Night King
  40. 1 point
    Im coming Master. I found big blue one snowball for You, Master. Dunno why is blue, but is delicious, Master. Jumping Bubbles on the bridge
  41. 1 point
    Better late than never. A Christmas scene with a few silly things featuring Joelle, Archaed, Fabricant and Madnath.
  42. 1 point
    This design totally needs a door behind it (happy little "accident" while I was trying to figure out what furniture was tall enough to cover up the back of a tapestry):
  43. 1 point
    Foggy sunset over Pristine
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  45. 1 point
    I uploaded the source code here: https://drive.google.com/drive/folders/1sxLSYnnIGIV7ug3F_WuuvTvPS-n8EgSc?usp=sharing Just in case anyone's interested
  46. 1 point
    well.. i wear silicon earplugs all waking hours. so that's nice. not so much pollution here, i think you'd like it Shaktara but the noise of the traffic in a popular seaside town fast becomes unbearable if u have to hear it everyday. Yes, Wurm is a happy escape if you don't have to listen to the construction site drone of 100,000 cars zooming past your window every day. because that.. murders creativity. One thing i have wished for over the years, is to be part of a friendly alliance. In years, i haven't found one. that's the only thing missing for me. I read all the comments, good stuff. it's not always easy to self-program a delusion that there are no greedy predators `playing` but when the delusion holds, it's an awesome game. dude most `offline friends` are not `true friends` the heart knows.
  47. 1 point
    It's my home away from home.
  48. 1 point
    +1 I also spent the past few weeks bashing down some of the closer to 20 houses on the deed BrandonSF left me on Xana when he moved to Inde. Don't know how many mauls my newbie Mayor has worn down so far and then there are still many houses left to bash. I don't even want to think of the fences... And I have other houses from lost villagers on my other deeds also, some that I'd prefer to keep. Please, fix this for us, it seems more like a miss in the coding than a seriously intended function. It is this kind of tedious work that tends to burn me out to the point where I don't even log in for a week, (yep, anyone wonder where I am, this is it, I needed some days off)
  49. 1 point
    As mayor you can bash the wall and take the stuff already, pointless point.
  50. 1 point
    Last month on freedom with a deed I bought I spent a good 2 weeks bashing out walls and catapulting, was actually faster with the large maul taking out all the personal houses the owner of the deed had no writs for of players who no longer play. I wanted to resize the deed and really would of liked to incorporate 2 of the personal houses into the design, in the end they all had to go. There is no 'personal' security for homes when the mayor can do as they please with the large maul. I have another freedom deed project coming up and will end up having to do the same thing again, but this next one is mostly wood structures so not a big deal to carve them down. Still be nice to be able to just click and take over the ownership as the mayor.