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Showing content with the highest reputation on 20/03/19 in all areas

  1. 7 points
    dont do that please great toon
  2. 5 points
    Were it my game, I'd allow you to pray repeatedly until your stamina bar ran out, all for one click. Why is attempting to force people to be "attentive" to monotonous and repetitive gameplay considered a good thing? If I wanted people to be attentive to a game I developed, I'd earn it by designing interesting and fun gameplay, not force it by dangling a distant reward in front of players and saying, "click tens of thousands of times in this long, indescribably boring process to win!". Almost sounds like a cruel experiment.
  3. 4 points
  4. 4 points
    Prayer grind is soul destroying. It needs fixing in some reasonable way to make it more interesting, as well as rewarding engaged play.
  5. 4 points
    (C) Teotu from Sklotopolis
  6. 4 points
    All the nitty gritty is done on this. 3 wide entrances on both sides all the boat canal which is 5 tiles wide. Cart (future highway) tunnel 3 wide and entrance 3 wide. The sides are all beamed. We are at the part where we need to pave and Cat eye this. Beams, Mortar, Marble bricks for Cladding. For the highway cart tunnel 250 beams/250 mortar need.(Just need 50 beams for this part now). For Cladding 2400 Mortar, and 2400 Marble Bricks Have 1k of bricks and 1k Mortar. 20 lamps, any type really just so long as they are all the same type. Marble Braziers 8: 50 marble bricks, 50 mortar, 1 gold x 8. (Thank you Sol, your crazy) Bridges 280 Marble bricks, 280 Mortar x 2(Thank you Yaga for the bricks!) To pave the canal it would be 400 support beams and 400 mortar. I might close and reopen the entrances, the entrance are not "Exactly" the same and I might have to make it uniform, maybe East Side entrances are looking nice. West side still makes me want to cry. Special thanks to all those who have been helping out! @Steveleeb, @Anarres, @syncaidius@AlmostSolitude2, @MacOofer
  7. 3 points
    "Hey guys we're changing this system, we don't want to encourage AFK skill grinding" *Hides the best journal reward behind a worse AFK grind than fishing ever was*
  8. 3 points
    Still, filling a 4-prayer queue means 4 key presses every 2 minutes. What you could do is google "timer", set that one to 2 minutes (more if you got a higher queue of course) for efficiency. Or.... we can start the debate on whether it's legal to hang a laser pointer off the ceiling with a string, aim a fan at it so it moves a bit, bind all your keys to the same command, and let the cat have at it (technicism: account sharing is allowed and the cat is, in fact, a living sentient organic being).
  9. 3 points
    I think this whole keyboard police-state in Wurm is pathetic. Just saying...
  10. 3 points
    I can't tell if she likes my new temple or not.
  11. 2 points
    The week before last, I spent an hour or two each evening riding around Xanadu. During that week, I saw less than 5 other players. Most of the deeds I passed, I couldn't tell if they were active or not, and the world felt pretty empty and abandoned. Odds are, judging from premium player accounts, I just logged in during times when no-one else was on. From what I hear, this is not an unusual situation, and it's not a nice one. So, below, are a couple of ideas for everyone to help make the world feel a little more active, even if they are not around! (going to start work on these tomorrow evening for my home!) Leave a brightly dyed sign near your home with the days/times you are usually online (great for your imping business!) Leave a construction marker in your perimeter with "online recently" labelled on it, to let folks know that your deed is still active Leave cheap paper, cheap pens, and cheap ink in a cedar chest in your perimeter with your character name on it so visitors who pass by can easily leave a message either by post or in the chest. Working on a project out in the wild? Why not drop a sign with the last active time you logged in for that project. (Also helps folks avoid undoing your hard work by thinking it is a ruin!) Passing by a new build? Leave a small chest with a note of welcome by it. (because why not?) These are just a couple of ideas we can all try and do to make the game world feel a little less empty, and they really just boil down to leaving a passive footprint that other players can easily see as activity. The devs are putting a lot of work into making wurm a better game, maybe we can help too by making it a slightly better place. If anyone else has suggestions, I'd love to hear em!
  12. 2 points
  13. 2 points
    but but but...Wurm deeds ARE real estate!!! Also not Rolf but Wurm none the less:
  14. 2 points
    Today I pulled out the randomizer and it sent me to Deliverance. It landed me near none other than the randomizer's creator Yaga! The following transpired... (slightly edited for sanity)
  15. 2 points
    Don't give them ideas to make another grind into interactive games with no reward at all pls...
  16. 2 points
    Gives new meaning to "whale watching". Or is it a whale watching? A whale watchtower then, maybe? =Ayes=
  17. 2 points
    not wanting thousands of commands a minute sent to the server by a single person = keyboard police state okei then
  18. 2 points
    Hello all Since Tich's passing and some of my best times in Wurm were with my friend Yuri making massive bridges on release(great times) i decided a fitting tribute to Tich who i hear had a major part in bringing bridges live to wurm, was to build a 48 tile long X160 high decorated bridge dedicated to her. I started the week she passed and have been busy in RL but it's finally finished i think:P (Thanks to Savronne who come along with me to build bridge) Everything on the bridge was made by me and coloured by me,i named the bridge "Dedicated to Tich 2018" i named the brazer "eternal flame" and plan to maintain all items as long as i continue to play wurm online.
  19. 2 points
  20. 1 point
    Per the new update/changes, we BL can cast it on freedom now. Let's meet Saturday at Tap Dance Market to get this done for people's jorunals. *Max Links a 100 channeling priest can have is 11, will be going with the highest channeling person availible to maximize participation. [14:44:47] <Nomadikhan> [14:44:39] You explain how Libila is in the waning crescent and needs you to do a lot more for her so that she may manifest her powers. It seems we BLer's must work harder to fully manifest Libila's powers. It is not able to be casted at this time. This is a call for Libila and other BL priests that need their global cast to come to Tap Dance Market for sermons. This in effort to ready Rite of Death for casting.
  21. 1 point
    Had a villager lose their Epic reward because their toon had last logged on Freedom when the scenario ended. (Same thing happens with mail: you can't send it to an Epic player if they last logged on Freedom.) Obviously, we don't want Epic mail or rewards going to Freedom, but any reason they can't be provided on Epic, to be waiting when the player returns? After all, the Epic version of a toon isn't the same as the Freedom version: different gear, tomes, med, faith, etc. Seems like Epic-specific rewards/mail should just bind to the Epic version, regardless of where the player is logged.
  22. 1 point
    We have a skill for climbing, we have body and body stamina for walking, but what we don't have is a reward for the endless times we spend sailing, driving and riding around the lands of Wurm. My suggestion is simple: Introduce skills for sailing, driving on carts, riding, etc. that give perks when at certain skill levels. They can increase slowly, like climbing skill does, or even slower. Perks could be things like but not limited to.... Faster speed Actions possible that aren't otherwise allowed while mounted Course alignments Reduced penalties for slopes / going against the wind / etc. it would make the enormous amounts of time we spend traveling in this game a little more valuable to the game-play itself.
  23. 1 point
    Make millennials great again.
  24. 1 point
    Rolf is now into real estate. No more wurm for him
  25. 1 point
  26. 1 point
    maybe instead of distance based, accomodate the 5 "faith ticks" prayers to give a much larger tick in praying skill than usual. Gives a reason to get your daily 5 in also after hitting 100 faith.
  27. 1 point
    I managed to EXTERMINATE all the bugs! But wait... does that mean Alectrys lost her job? ? Thanks for the fun, Enki.
  28. 1 point
  29. 1 point
    [18:50:58] Prayer increased by 0,0035 to 69,0010 \o/
  30. 1 point
    Ill take a carving knife, to Norslys Nordlys pls.
  31. 1 point
    If you'll take 6 s total for the awl and hammer, cod to Lionix (note I will get mail Saturday)
  32. 1 point
    Non technicans would call it rainbow I prefer your definition too
  33. 1 point
    Another happy customer, nice imbue and quality rune on my pickaxe
  34. 1 point
    Yeah, thats what I'll have to do. I was just wondering if its possible to make this process a bit easier, because clicking all the time doesnt really let me focus on anything else since im just thinking about the timers and have to press the key all the time. Imo the prayer goal should be changed or the prayer system reworked because now it just means i'll have to keep paying premium for months just to stand next to a wall, pressing one key in regular intervals for many hours a day, cause it cant be automated in any way, like other boring wurm activities, making mortar, bricks, planks etc
  35. 1 point
    The problems happen while using all kind of skills, from medium skills to very low skills. I don't have any skill higher than 80. I just started a new session after coming home to verify the issues. After login had a few repair attemts on clay items, no skill tick at all (normally it should happen every second repair attempt or so). My repairing skill is 55.27, the change in one skill tick should be within 4 digits. After that i tried a few tracking attemtps (moving after every attempt at least one tile). May Tracking Skill is 19.14. No skill tick again. Started to use cotton on a spindle to produce string of clothes used up 5 kg (equals 25 attempt plus some extras for failed attempts). Cloth Tailoring (currently 21.43 and Tailoring (currently 10.84), no skill tick at all until suddently skill ticks came in after 10 minutes or so, see logs below! But after two skill ticks around 20:53 only several 'zero value' ticks followed from then on 20:54 to 20:55 (see explanation about 'zero value' ticks above). no more 'non-zero value' (aka normal) ticks anymore! Event window log (some lines deleted, as they were irrelevant for the skill gain issues, like animals grazing etc.) [20:42:18] You will now fight normally. [20:42:19] You will now fight aggressively. [20:42:19] Welcome back, Mafi! Xanadu - the great mystery. [20:42:20] You enter Turquoise Bay Resort. [20:42:20] You enter Freedom Isles. [20:42:20] You feel the presence of Vynora. [20:42:20] You may not move right now. [20:42:20] 144 other players are online. You are on Xanadu (454 totally in Wurm). [20:42:21] Type /help for available commands. [20:42:21] You feel rested. [20:42:28] Your ticket #159821 has been updated. [20:42:28] You may now move again. [20:42:55] You are no longer invulnerable. [20:42:57] You start repairing the bed. [20:42:58] You repair the bed. [20:43:17] You may now queue 3 actions. [20:44:27] You start repairing the clay flask. [20:44:28] You repair the clay flask. [20:44:38] You start repairing the clay planter. [20:44:39] You repair the clay planter. [20:44:44] You start repairing the clay bowl. [20:44:45] You repair the clay bowl. [20:45:13] You start to check the ground for tracks. [20:45:22] You find no tracks. [20:45:31] You start to check the ground for tracks. [20:45:41] You find no tracks. [20:46:35] You start to work with the spindle on the cotton. [20:46:37] After you finish creating you will start repairing. [20:46:43] You almost made it, but the string of cloth is useless. [20:46:43] You start repairing the spindle. [20:46:44] You repair the spindle. [20:47:28] You start to work with the spindle on the cotton. [20:47:29] After you finish creating you will start repairing. [20:47:36] You almost made it, but the string of cloth is useless. [20:47:36] You start repairing the spindle. [20:47:37] You repair the spindle. [20:47:41] You start to work with the spindle on the cotton. [20:47:44] After you finish creating you will start repairing. [20:47:50] You create a string of cloth. [20:47:50] You start repairing the spindle. [20:47:51] You repair the spindle. [20:47:55] You start to work with the spindle on the cotton. [20:47:56] After you finish creating you will start repairing. [20:48:03] You almost made it, but the string of cloth is useless. [20:48:04] You start repairing the spindle. [20:48:04] You repair the spindle. [20:48:09] You start to work with the spindle on the cotton. [20:48:11] After you finish creating you will start repairing. [20:48:17] You create a string of cloth. [20:48:17] You start repairing the spindle. [20:48:18] You repair the spindle. [20:48:25] You start to work with the spindle on the cotton. [20:48:26] After you finish creating you will start repairing. [20:48:33] You create a string of cloth. [20:48:33] You start repairing the spindle. [20:48:34] You repair the spindle. [20:48:37] You start to work with the spindle on the cotton. [20:48:38] After you finish creating you will start repairing. [20:48:45] You create a string of cloth. [20:48:45] You start repairing the spindle. [20:48:46] You repair the spindle. [20:48:49] You start to work with the spindle on the cotton. [20:48:51] After you finish creating you will start repairing. [20:48:58] You create a string of cloth. [20:48:58] You start repairing the spindle. [20:48:59] You repair the spindle. [20:49:01] You start to work with the spindle on the cotton. [20:49:03] After you finish creating you will start repairing. [20:49:10] You create a string of cloth. [20:49:10] You start repairing the spindle. [20:49:11] You repair the spindle. [20:49:13] You start to work with the spindle on the cotton. [20:49:15] After you finish creating you will start repairing. [20:49:21] You create a string of cloth. [20:49:21] You start repairing the spindle. [20:49:22] You repair the spindle. [20:49:25] You start to work with the spindle on the cotton. [20:49:26] After you finish creating you will start repairing. [20:49:33] You create a string of cloth. [20:49:33] You start repairing the spindle. [20:49:34] You repair the spindle. [20:49:36] You start to work with the spindle on the cotton. [20:49:37] The mature fat Tomgrey grazes. [20:49:38] After you finish creating you will start repairing. [20:49:45] You create a string of cloth. [20:49:45] You start repairing the spindle. [20:49:46] You repair the spindle. [20:49:50] You start to work with the spindle on the cotton. [20:49:52] After you finish creating you will start repairing. [20:49:59] You create a string of cloth. [20:49:59] You start repairing the spindle. [20:50:00] You repair the spindle. [20:50:02] You start to work with the spindle on the cotton. [20:50:03] After you finish creating you will start repairing. [20:50:10] You create a string of cloth. [20:50:10] You start repairing the spindle. [20:50:11] You repair the spindle. [20:50:15] You start to work with the spindle on the cotton. [20:50:16] After you finish creating you will start repairing. [20:50:23] You create a string of cloth. [20:50:23] You start repairing the spindle. [20:50:24] You repair the spindle. [20:50:26] You start to work with the spindle on the cotton. [20:50:28] After you finish creating you will start repairing. [20:50:35] You create a string of cloth. [20:50:35] You start repairing the spindle. [20:50:36] You repair the spindle. [20:50:44] You start to work with the spindle on the cotton. [20:50:45] After you finish creating you will start repairing. [20:50:52] You create a string of cloth. [20:50:52] You start repairing the spindle. [20:50:53] You repair the spindle. [20:50:56] You start to work with the spindle on the cotton. [20:50:58] After you finish creating you will start repairing. [20:51:05] You create a string of cloth. [20:51:05] You start repairing the spindle. [20:51:06] You repair the spindle. [20:51:08] You start to work with the spindle on the cotton. [20:51:10] After you finish creating you will start repairing. [20:51:16] You almost made it, but the string of cloth is useless. [20:51:16] You start repairing the spindle. [20:51:17] You repair the spindle. [20:51:20] You start to work with the spindle on the cotton. [20:51:22] After you finish creating you will start repairing. [20:51:26] An aged unicorn grazes. [20:51:29] You create a string of cloth. [20:51:29] You start repairing the spindle. [20:51:30] You repair the spindle. [20:51:33] You start to work with the spindle on the cotton. [20:51:35] After you finish creating you will start repairing. [20:51:41] You almost made it, but the string of cloth is useless. [20:51:41] You start repairing the spindle. [20:51:42] You repair the spindle. [20:51:46] You start to work with the spindle on the cotton. [20:51:48] After you finish creating you will start repairing. [20:51:54] You create a string of cloth. [20:51:55] You start repairing the spindle. [20:51:56] You repair the spindle. [20:51:58] You start to work with the spindle on the cotton. [20:51:59] After you finish creating you will start repairing. [20:52:06] You create a string of cloth. [20:52:06] You start repairing the spindle. [20:52:07] You repair the spindle. [20:52:09] You start to work with the spindle on the cotton. [20:52:11] After you finish creating you will start repairing. [20:52:18] You create a string of cloth. [20:52:18] You start repairing the spindle. [20:52:18] An aged horse grazes. [20:52:19] You repair the spindle. [20:52:21] You start to work with the spindle on the cotton. [20:52:22] After you finish creating you will start repairing. [20:52:30] You create a string of cloth. [20:52:30] You start repairing the spindle. [20:52:31] You repair the spindle. [20:52:34] You start to work with the spindle on the cotton. [20:52:36] After you finish creating you will start repairing. [20:52:43] You almost made it, but the string of cloth is useless. [20:52:43] You start repairing the spindle. [20:52:44] You repair the spindle. [20:52:47] You start to work with the spindle on the cotton. [20:52:48] After you finish creating you will start repairing. [20:52:55] You almost made it, but the string of cloth is useless. [20:52:55] You start repairing the spindle. [20:52:56] You repair the spindle. [20:53:00] You start to work with the spindle on the cotton. [20:53:02] After you finish creating you will start repairing. [20:53:08] You create a string of cloth. [20:53:08] You start repairing the spindle. [20:53:09] You repair the spindle. [20:53:14] You start to work with the spindle on the cotton. [20:53:16] After you finish creating you will start repairing. [20:53:22] You create a string of cloth. [20:53:22] You start repairing the spindle. [20:53:23] You repair the spindle. [20:53:26] You start to work with the spindle on the cotton. [20:53:28] After you finish creating you will start repairing. [20:53:34] You create a string of cloth. [20:53:34] You start repairing the spindle. [20:53:35] You repair the spindle. [20:54:18] You start to work with the spindle on the cotton. [20:54:19] After you finish creating you will start repairing. [20:54:26] You create a string of cloth. [20:54:26] You start repairing the spindle. [20:54:27] You repair the spindle. [20:55:38] You start to work with the spindle on the cotton. [20:55:40] After you finish creating you will start repairing. [20:55:47] You create a string of cloth. [20:55:47] You start repairing the spindle. [20:55:49] You repair the spindle. Skill Tab Window log: [20:53:22] Tailoring increased by 0,0021 to 10,8380 [20:53:22] Cloth tailoring increased by 0,0048 to 21,4224 [20:53:23] Mind increased by 0,000015 to 29,749987 [20:53:23] Mind logic increased by 0,000015 to 34,711666 [20:53:34] Mind logic increased by 0,000050 to 34,711716 [20:53:34] Body control increased by 0,000090 to 28,226078 [20:53:34] Tailoring increased by 0,0022 to 10,8402 [20:53:34] Cloth tailoring increased by 0,0048 to 21,4272 [20:53:35] Mind increased by 0,000015 to 29,750002 [20:53:35] Miscellaneous items increased by 0,000065 to 56,018452 [20:53:35] Repairing increased by 0,0003 to 55,2673
  36. 1 point
    Yes oleander too
  37. 1 point
    In this week's patch notes there was a small line that a lot of people would have glossed over, that being “Fixed a number of movement issues.” There’s a long story behind this one, with a few weeks total of working on it and something completely insane that I had to fix, so I wanted to write a bit about it - if you’ll forgive my rambling. Note: Before we start this I should point out that in the context of this post, "desync" is referring to a creature or player appearing at one location from your view, but from their view they're in a different spot. This isn't related to the "Your position on the server is not updated." message that you can sometimes get when the server itself is lagging. Hopefully by now some people have noticed a bit smoother movement in general (ignoring today's horses being a bit jittery on bridges), and a lot less (ideally none) movement desync that the game has had troubles with for a long time. These desync issues were magnified with the Fishing update and became a lot more apparent over the last few months. You might have encountered this on your boat by disembarking after a long trip and being a tile or two away from where you thought you were, or by leading a creature a long distance and it slowly getting farther and farther away from you. The cause of the desync becoming more apparent was a change I did months ago for fish. Each fish in the game is technically a creature the same as any other and the server controls it as such. When you cast your line it decides when your fish will spawn, then tells it to move towards your line where it stops for a bit. Early on we ran into issues where the fish wouldn’t always stop right on your line, but sometimes off to one side or the other. To get into the reason for this issue and how I fixed it we have to dive a bit into how the movement updates in Wurm work. Movement is calculated on the client based on your input which then sends your new position to the server. Server then checks that data against what you’re allowed and expected to actually do with that movement then if everything is okay it saves that as your new position and updates everything that needs to know where you are. This includes any other players that can see you, all the creatures within range of you, anything you’re riding or dragging or leading and a few other things. When doing these updates they’ve historically been done using position differences. The difference is passed along and calculations are done based on that instead of the exact new position. This is where the problem starts. For reasons of keeping data packets to all clients as low as possible, all movement difference values got packaged into byte values (which is a quarter of the data that sending the full position value would be), meaning a number in the range of -127 to +127. This means that when you’re moving from [1587.33, 903.19] to [1587.39, 903.81] the X and Y differences have to be converted into that -127 to 127 range, whole numbers only. To accomplish this the differences were multiplied by 10, which had the downside of ignoring any movement difference below 10cm (0.1) since that would get rounded down to 0cm when converted into a whole number byte. Here’s where we get back to the fish problem. Because the final movement of the fish to get to the hook was sometimes less than 10cm the update packet sent to the client was rounded down to 0cm and ignored. After some testing to figure out the actual movement values being sent to the client was never getting beyond the -7 to +7 range, I changed that x10 multiplier into a x100 multiplier. This gave us an extra degree of precision in movement, while keeping the movement difference values inside that -127 to +127 range. Although this fixed the fishy issue that we were having at the time, it brought to light some new desync issues and made some existing ones worse. At that time the biggest issue was stamina drain problems because of this change - I had thought it was because I missed some x10 -> x100 change at some point, but after going through the related stamina drain code it didn’t make sense. I gave up some point after and tweaked the draining code to be as close to live as it was before the change and chalked it up to something weird that I might find later on. The last few weeks was that ‘later on’ where I found out that my initial thought of “this doesn’t make sense” was correct. You may have noticed that I glossed over what happened in the old code when those difference values were rounded down to 0cm if they didn’t hit that 10cm (or 1cm after the x100 change) threshold. This is the source of the desync that the game has had in varying degrees since day one. When these values were rounded down to 0cm (or remainders from a whole number were rounded down), the movement would still be applied but the “update everything else” code would see it as no movement and not run. This means there could be some movement ticks where nothing was sent to players that were in range, or stamina would not drain at all if it was a player’s movement. But then how has everything still mostly worked all of this time if these movement differences weren’t updating properly? Now we get to the meat of the issue. The code that transformed the new position values into a difference value was prone to a rounding error that every now and then would cause a movement difference that is usually under 1cm to get rounded up to 10cm and trigger the chain of updates to everything and stamina drain. When the difference code was working on 10cm intervals, the rounding error just happened to occur about as often as the “lost movement” from rounding down would have added up to 10cm, so it kind of balanced itself out. Changing it to 1cm intervals meant less data was lost to rounding down, but also meant when the rounding-up error did occur it was only triggering enough movement for 1cm, meaning it lost the ‘happy accident of balance’ that it previously had which lead to desync problems being slightly more pronounced over the last couple of months. During my trek over the last few weeks into figuring out the desync issues Samool and I came across that piece code and recognised that it could cause some precision errors, so I changed it to something that wouldn’t. This lead me to a couple days of pulling my hair out over stamina no longer draining as expected before realising the rounding error was the reason it ever worked properly in the first place, and that the code down the chain relied on it to work 99% of the time for smaller movements. Without having this rounding error, slow movement will very rarely be above that 1cm threshold, meaning none of the drain code or update code was ever called, since the movement was rounded down to 0. Fixing this new issue involved changing the entire chain of code to not use the byte value differences, and instead use the actual position data and calculating exact difference values when needed, eliminating any need for rounding down (or random errors causing rounding up). This also lead to a couple days of rebalancing stamina drain from movement to be as close to live as possible considering the old system relied on a random rounding error to work at all. I’m truly surprised that it worked as well as it did being based on an error for smaller movements like that. The upside of all of this is that movement updates sent to players now use the exact position instead of difference values, meaning desync should be a thing of the past. The place that you see other creatures and players is the exact same position that the server sees that creature of player - and stamina draining should be a lot more precise for smaller movements instead of relying on a rounding error. I hope I never have to touch movement code again.
  38. 1 point
    If these old models are brought back as additional options they should be creatable with the old method of masonry/stone cutting and rock shards. =Ayes=
  39. 1 point
    Uh... Its a hq rare rug. You dont enchant those... and its 99ql... Its a path up rug not a skill up rug. I offer 7s for it. Mail to Angelklaine if accepted.
  40. 1 point
    I liked the "wtf, there's a tent here" discovery after the slaying, when you were exploring the dragon's cave! (from watching the stream replay)
  41. 1 point
    tldr: We want to do this, needs some rendering tech improvements first to not have every deed look like it's on the sun. There was some work done in that direction with this recent update (the reason why it was so troublesome, a ton of back-end changes). Won't be in very soon, but it's coming.
  42. 1 point
    Number one but without as much details and a bigger cross on the small banner. Big fan of the old small banner one of the best ones imo.
  43. 1 point
  44. 1 point
  45. 1 point
    - Had a Landshark (A buried alive shark, that stayed alive, invisible, living underground, but would still attack ppl when they got too close) - Building a city on my main deed that will take 2.6 million bulk units to build - Had a suicidal chicken on deed, it jumped onto a bridge, jumped off again and insta-died from a heart attack. - Shooting a Champ whale corps of one of the highest mountains in Xanadu
  46. 1 point
    probably wont look like this anymore but this happened. double riding unicorns. another little trick that i bet most people dont remember now is that you if you are sliding off a cliff with no stamina you can balance yourself in the middle of broad trees,and rest there to get stamina back. this could save your life in some situations.
  47. 1 point
    Foggy morning - Kasumi Hi Everyone! It's been a rough few weeks with ups and downs, and we know everyone is feeling a little drained by it, but rest assured, we are working through these issues and coming up with plans to resolve each and every one. Some of these plans may take a little longer to get into effect than others, but there is a path! I myself have been bobbing along working on Archaeology on Independence, I'm keen for 90, I can taste it! (I'm leaving so many fragments behind I think I need a maid though). Now it's time to touch on what we've been up to, we've got some good news ahead to lets get to it But first... Patch Notes WU Beta! It's been a long time coming, but with a lot of changes with the new tutorial system, fishing and everything else in the past six months WU will be getting a huge update in the coming weeks. We are working on an internal build and will have a beta build up as soon as we can for all the modders and hosts to ensure everything will run smoothly. Laggy hidden bugs! With our ongoing work on fixing lag with server side polling tweaks, we have encountered a few instances where improving the lag has caused other bugs to come out of the woodworks. This is what resulted in the crash on Xanadu earlier this week. Improving the servers speed in saving to the database by avoiding unnecessary polling and querying in batches has unearthed some issues with server configuration. Todays restart is focused on addressing that configuration error before it causes more crashes. As for the independence issues, we believe this to be due to the disk replacement or new hardware and are currently investigating. We are also currently in the process of looking for a more permanent solution to the hosting issues we have been facing in the recent weeks. We do understand the lag can be quite frustrating so want a resolution quickly. Once we have a solid plan on the next steps we will share them, along with a detailed postmortem of the server issues we have been facing. Alongside the 5 hours sleep bonus, we'll also be giving out a 3 day premium code for all players to redeem! This code will be available after tomorrows restart (not todays) along with the 5 hours sleep bonus. Far far away With vast improvements in client performance, we continue to look at ways to improve the look and feel of the game, and one area inparticular is the long distance terrain being rather bare. As you can see below, Samool has gotten his ever talented mind on the task of improving the look of distant terrain and I have to say, it looks amazing. That's it from us this week, we hope you enjoy the sleep bonus and premium time as our way of saying thanks for putting up with the issues, hopefully soon we'll have a solution guaranteed to end it to share with you all. Until then though, Keep on Wurming! Retrograde & the Wurm team
  48. 1 point
    Nice old posts you brought back. I don't think in servers when I think about places I like in Wurm, I think about areas of different servers I used to virtually exist. There are areas at very north and very south Xanadu, North Independence, West Release and my Island on Pristine and the area around it, who I feel like I really was there, I have memories there. But more than that I met people in Wurm who overwhelmed me with kindness and helpfulness, which I will remember always when I think about Wurm as a game. I think most people grow a little attachment or sentimentality when they had a deed in one area and they come back after some time and see this place again. That happens with me and I tend to travel back to all the places I once settled (which were a lot) sometimes. Sometimes it's sad to see an area that was once full of deeds now as flat paved empty areas with some leftover bulk containers.
  49. 1 point
    Volunteering to enhance the graphics to current standards - no problem. +1 Perhaps, as legacy statues, they can be gained through archeology or something, even.
  50. 1 point
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