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Showing content with the highest reputation on 03/03/19 in all areas

  1. 20 points
    Hi Everyone, As previously promised, I've taken the time to write a postmortem of the stability issues Independence has had, along with our future plans for server hosting. Independence began to lag considerably some time before February 7th. We had done a maintenance restart as scheduled and had hoped this would fix the issue. It did not. Later in the day we restarted only Independence in an attempt to fix the lag. During this restart I rebooted the server that Independence runs on and upgraded packages. This didn’t resolve the lag either, which I was beginning to suspect was hardware-related. By February 8th, we had a fairly good idea that a drive in the RAID was failing, so we began to move Independence to spare hardware. That hardware was our old Bridges test server, for those interested. It wasn’t new by any means, but it did have fewer cycles on it and the drives were fresher. Independence lived here for about two weeks while we worked on restoring the previous hardware. In the end. Hetzner replaced the failed drive as well as the entire hardware, leaving just one of the older drives with all the data. I restored the RAID and we upgraded the operating system as well as all packages. I had done this on a test server already, but the intention was to make Independence the first server to get this treatment in quite some time. You may have recalled that we were planning a very long downtime in the future. This was to do the same to all other servers and get things back up to date. Well, more on that in a bit. In the end, Independence is still experiencing lag and we’re quite aware of it. I believe this to be hardware related once again, and we will monitor as it continues. The sad part is that all of these issues overshadowed the fine work Samool did to reduce lag across all servers. We can move Independence back to the spare hardware should it become needed, though I am trying to isolate the problem. If it becomes unplayable though, we’ll do the move. While Independence was taking up all my time, Xanadu wanted some attention as well. You may recall a few crashes experienced. Well, these were long-standing and known crashes that we were unable to trace before. Thanks to the scrutiny and diagnostics tools we’ve had running to single out lag hot spots, we were able to trace the crashes back and fix them. Finally. One of these issues actually took Celebration down back in January. All of this was completely unrelated to the issues Independence was facing, and yet it made our stability look pretty awful. Budda and I were working on solutions in the background, not just for our stability issues but for a number of other problems as well. Hetzner has not been the most reliable host for many here, with network slowdowns and hiccups. Even router outages and emergency work that left us helpless as people were unable to play. Working with Rolf, we developed a plan to move from Hetzner and onto a more stable infrastructure with Amazon Web Services. This move is in its early stages. I am in the process of writing the code for the infrastructure and I am planning on standing up our test instances there first. If all goes well, I can begin writing the live server infrastructure and we can write up a future plan on the move and the required downtime to make this happen. This is what I meant by that extended downtime in the future - instead of patching up old hardware, we will be moving to new instances in a reliable cloud environment. For those concerned, we plan on using the Frankfurt, EU location so the servers won’t be “moving” all that far. I’ve had a lot of experience with AWS and I am very excited for what this means. While we maintain backups right now, all of this will become more secure and easier to manage. We can allocate more resources to a specific server if it becomes needed, or scale back and save money if a server becomes less populated. It means flexibility and stability for Wurm now and into the future, especially with the option to purchase reserved resources. I’m excited and I ask for everyone to have patience while we work through this transition. If anyone is curious, I can detail the infrastructure a bit once I’ve ironed out the details. Until then, happy Wurming!
  2. 10 points
    !!Nerd Warning!! The following content may not be suitable for all audiences. So I can share a little of what my first step here is. I'm a very big fan of infrastructure as code. The idea of being able to define whole server farms in code and commit that to a repository... well, it rivals coffee. That's why I'm using CloudFormation and a Python library called troposphere. I've played around with some other solutions in the past, but I've had the most experience with CloudFormation and recently troposphere and Python in general. To those not in the know trying to follow along: CloudFormation is an AWS-provided way of spinning up cloud resources (machines, networks, etc) by providing templates. Troposphere is a way to generate those templates from Python code. This is allowing me to abstract out things like the actual game servers. The reason for this is that it may actually be more cost-effective to have one or more servers share one larger machine instance rather than spin up two smaller ones. It also allows us to more easily move "game servers" around as needed. Since we'll be trying to fine-tune what our exact needs are, the ability for me to just "pick up" Xanadu and plop it on a beefier machine with a few edits and a button push is quite appealing to me. In the last day or so I've gotten my code and layers to the point where I've successfully spun up a small test cluster. This is exciting! I've got some more work to do on this, but I hope to be working on the provisioning scripts before the weekend is out. I still have some decisions to make on how I'll handle that, but the main goal there is going to be stability and ease of use. If we ever want to do something like Challenge again, or any other limited-time specialty live or test server, I'd rather it be something as easy as a button push to do it. Tl;Dr: I did something cool with clouds and parseltongue.
  3. 5 points
    With a great amount of hard work from friends and allies, I would like to bring to your viewing pleasure (hopefully), the new Tap Dance Market. I realize that most trading is done via the Trade Chat or Market threads here on the forums; however, for those who care, a complete overhaul of Tap Dance Market has just been finished. Marble ramparts that can be climbed and are fully walkable. There are more market stalls then will ever be needed. Parking lawns with enchanted grass for animals. An 11 tile Archery range to accommodate all bow types. A small, basic, arena filled with slopes and sand. Two gazebo buildings to get out of the sun or to hold events in. Spacious Tavern with seating and five rooms for overnight stays. Highway extended to center of deed and all entrances are widened for travel. Large Cathedral aptly named the Celebration Hall. This Hall is not simply a church to hold sermons, but it doubles as a workshop fully stocked with forges and ovens. Point was made here to create not just a market again, but a gathering place for people. Celebration has amazing people and not enough events. Whether it's ever used, that's up to you - Image Album - Thanks go to my entire alliance. Could not have pulled this off without each and everyone of them. Jennyr, Branek, Lumi, Sweetsusie, Jonydowy, Atheline, Job, and Orlin. I want to also thank Pinkfloyd for logs and Waarokku for the chats and materials. Celebration has an amazing crowd of people.
  4. 5 points
    While we are committed to this AWS move, I'm never against being convinced otherwise. I just didn't find his arguments convincing as my own experience proves his comments wrong. I know that AWS has become one of those jargon words that people throw around to make something seem more important. It's kind of like "blockchain" and "NoSQL". However, each of those terms mentioned are tools that serve a purpose in the right context. Sklo was arguing that Wurm's server needs are not in the right context for AWS, and I stand firm in saying they are. As for his facts, I believe I previously mentioned that they appear outdated. I have to agree with wipeout above that they seem to come from a place of having read some articles rather than actually using AWS. I actually recall stating the same facts three years ago when my previous company originally wanted to move into AWS. Two years later, the facts were looking different and the move was made.
  5. 5 points
    There are those in IT that love everything cloud and IOT and there are those who hate it and those who are in different and those in between any of those points If done well AWS can be a huge boost to wurm or any other cloud platform for that matter The reasons stated by sklo seem to come more from a "i read about this and these statements concern me" over a "i spend a long time with this software solution and for wurm's use case it isnt the right way to go and this is why" sklo might have the oldest and biggest WU server to date but keenan actually works in the field of IT specifically with cloud services based on what i have read from his posts in the past and in here and honestly id have to side with keenan over sklo on this one as yes they might be good concerns but if done well and properly it will be an overall benefit to wurm As for some of the things posted by sklo it shows "enthusiast in server hosting" vs a developer in cloud services nothing against you sklo it is just how your posts come across and it has to be said before more people start to jump on out of confusion and it ends up becoming a pissing contest between 2 different ideals
  6. 5 points
    !! MORE Nerd Talk !! So I've managed to get a server for our test servers up and running and using a framework I wrote. from troposphere import Template from clusters.test.Servers import Oracle, Druska, Baphomet from wurm.server.GameServerInstance import GameServerInstance from wurm.networking.Network import Network from wurm.networking.PublicIngressRules import PublicSshIngress, PublicHttpIngress, PublicHttpsIngress t = Template() net = Network(t, availability_zone='us-east-1a', title_prefix='TestCluster') net.add_vpc('192.168.0.0/16') net.add_subnet('192.168.56.0/24') net.add_internet_gateway() net.add_route_table() net.add_route("0.0.0.0/0") net.add_security_group(title='DefaultSecurityGroup', description='Default ports', rules=[PublicSshIngress, PublicHttpIngress, PublicHttpsIngress]) instance = GameServerInstance(t, net, availability_zone='us-east-1a') instance.image_id = 'ami-0f9e7e8867f55fd8e' # Debian Stretch instance.instance_type = 't3.medium' instance.ssh_key_name = 'wantsmore-coffee-us-east-1' instance.game_servers = [Oracle, Baphomet, Druska] instance.add_instance() f = open("test-instance.json", "w") f.write(t.to_json()) f.close() It may not look like much, but that's because I've abstracted much of it behind "GameServerInstance" and "Network". There's a bit more to do, such as move security groups out of Network so that I can spin up the VPC (essentially the entire network) in it's own stack. Then the instances themselves will spin up in their third and final stack. The first stack contains the volumes for each server, but that isn't shown here for brevity. This is all what I've done in about 36 hours of plugging away. The next step is to get provisioning going - I want to be able to provision new servers automatically. Then I can transfer a snapshot of all test servers over to AWS and see what we've got. The provisioning is really the hard part as I'll be doing some newer things - such as pulling the server artifacts from maven instead of manually uploading them or building them before launch. I've been meaning to do this for literally years now, so what better time than now! Ideally, this will lead to shorter update downtime and less human error. And before the techno-critics rip this apart - it's not final! This is a rushed test script that generates a proper template that I've validated in AWS. Oh and if anyone wants to look at the template file the last run generated, it's here: https://pastebin.com/8QTxnXTH Don't worry, there's nothing sensitive in it.
  7. 4 points
    But I don't want to play Minecraft. I want to play Wurm. Why does Wurm have to have a large player base if it needs to destroy its original player base to do that? Who benefits?
  8. 3 points
  9. 3 points
    The big problem this game has with account purchases isn't "the economy" (since that's created by the players themselves and would turn to a flaming pile of dog excrement regardless), but that people who buy their skills don't understand the work that's gone into raising them. People that don't understand the time consumption for various tasks and achievements are more likely to suggest new features that ultimately make the game tedious, and sometimes horrible tedium suggestions slither their way into the game. So if enough player started buying accounts that were already skilled then more and more of those types of suggestions that only make sense to people that haven't played for any real amount of time would start getting support in the suggestions forum. The end result of that would be that older players would become alienated, new players with regular non-skilled accounts would become deterred and the type of people who want to buy their skills would eventually move on to another game anyway.
  10. 3 points
    no no no Selling and buying accounts is one of the wurmish economy problem
  11. 3 points
    I've resisted commenting till now, but couldn't let the mention of fruit press output go unremarked on. I hate the current system with the lack of random output. At one point in time, if you had say 90ql olives, you had a chance of getting some really nice olive oil and since not much was needed for compasses, you didn't need beverage making all that high really. Now, if you want that high ql olive oil, you got to grind out the skill. The very lack of randomness has seriously impacted the "fun" and "ability" of doing stuff in this case. In general, I much prefer the thrill of a wonderful result, beyond all reasonable expectations, due to a really lucky roll rather than a bunch of consistent output--as long as the overall average of the output for both approaches remains more or less the same.
  12. 3 points
    Was great seeing everyone there Great turnout, thanks all !
  13. 3 points
    Wurm pushes away the battle royale pool too. Doesn't mean we'll be adding that either. It's a different game catering to a different market, not every game is designed to appeal to the casual market
  14. 3 points
    This came to mind at todays slaying:
  15. 3 points
    In my real world experience, there's more use cases. For example, highly available services (which Wurm is) and data redundancy and security (encrypted volumes and snapshots, both of which we will be using). One thing you're entirely failing to consider is the abstraction of hardware. Not having to maintain hardware is a huge benefit. While you are correct, that cloud shines more with micro services or scaling resources, it's not the only use case. Anyway, this has been a fun tit-for-tat, however I'll be getting back to things now. To each their own, and I wish you well.
  16. 3 points
    I've worked hands-on with AWS for well over a year, with a good chunk of that time being part of a two-person team responsible for transitioning a company's entire infrastructure up with minimal downtime. I've never experienced the things you've mentioned in AWS, but I have been blocked out or lagged out of the Wurm servers on a number of occasions thanks to Hetzner's lousy routing. Time will tell as you say, but there are plenty of options within AWS. My current full-time job uses AWS exclusively for the project I'm on - which requires high availability and performance. There's a plethora of companies that trust AWS with their livelihood, so I'm not entirely sure how it can be as bad as you say. Perhaps you've not had much experience with them? The deployment of cloud resources will not be slapped together and hacked into a Jenkins build. That's a terrible way to do it. That sounds like you're proposing AWS-CLI calls from a central server to spin up resources? No. If you mean the deployment of the code, that's not even what I was discussing in the previous post. So you'd likely be mistaken. Code is already built and deployed from Jenkins to test servers. I don't trust live deployments to Jenkins, but they'll be much more simple as a result of the work I'm doing here. As for "hire a server administrator who has a good bunch of knowledge"... I'll send you my resume if you want. I can't tell if that was an intentional slight or not. Oh and... I'll never, ever run Wurm servers on Windows. All that wasted overhead? Gah, it makes me hurt just thinking about it.
  17. 2 points
    This is twice you use this exact wording. This more sounds like the struggle you're going through right now. You don't want to continue to pay for a game you play. As far as the idea, no. Easy mode kills games. Next we'll get achievements for walking 4 feet just so everyone gets their participation trophy. No thank you. This game does not need to be dumbed down. It would detract from the work everyone has put in for over a decade of game play. If people do not want to pay monthly or have minimal starting skill levels, this is what WU is for and is done in WU easily.
  18. 2 points
    First of all huge props to you @Keenan for this post. I hope some of the comments here don't discourage you and other devs from doing this more often in future as some of the comments gotta make you ask why are you doing that to yourself . I enjoy reading this stuff and gives me some inspiritaion to go explore about things i am unfamilliar with Never been much into infrastructure so i can't judge who is right or wrong but i urge to people that comment to be more civil and get rid of i know everything attitude, if you have counter arguments and you think you could help with your expirience please to that in constructive manner not by harsh criticism only, please. Keenan also probably know what's he doing and have his reasons, i doubt he made this descision without much analizing. So huge suport from me and keep up with good work. I hope this will bring much benefit to Wurm
  19. 2 points
    Deliverence Rift around L18 [21:13:16] You guess that this Rift will open in approximately 16 hours. (at the time i took it it was 2019-03-02 kl 09:13pm) so IT will Start at 01:00PM around
  20. 2 points
    Amazon Web Services have pros and cons, you are giving even more control out of your hands and will start to fully rely on Amazon. Especially when it comes to fast I/O operations a cloud environment can always become very interesting. Hetzner has been a very reliable hoster for me personally, in all the years I am hosting a Wurm Unlimited server there were maybe 2 shorter downtimes due to router outages, steam had a lot more outages in this time frame which prevented the login to our server for example. So I wouldn't expect Amazon to be more reliable than your own pyhsical box at hetzner. When your VM for example is moved to another physical storage or physical machien in the background there always will be bigger lag spikes and you can NOT control that. Wurm is almost a real time application, which in my opinion doesn't fit into a cloud very well. But time will show, I personally had Wurm servers at hetzner in their VM cloud without too many issues, but that is a smaller and less changing environment, when our VM was moved we always experienced like 2 minutes of non stop lag, which was out of our control and not communicated to us. Still amazon should have mechanisms to prevent a bigger outtage. When it comes to deployment you don't need Amazon for that. You can do a lot with for example Jenkins for automated deployment, installing the whole with simple bash scripts and a VM used a template. You could even go further by using an open source tool for automated VM set up and configuration. Since our big expansion when the humble bundle with Wurm Unlimited came out we are running one big machine with a lot of RAM and SSDs. Using Windows Hyper-V Server 2016 for all our VMs, every server has it's own VM and we are running a login server, two big 4k worlds with more than a million of items on both worlds each, a smaller hunting server, a virtual firewall, a Windows 10 MGMT machine, a gateway server managing the game servers doing WU updates and handing mods, a test server with 2 worlds and a web server handing out our livemaps. No real lag, it is just really awesome how much power you can get for such a small coin. We needed to get as much performance as cheap as possible because someone needs to be able to pay the party. Luckily our donators are supporting us very well. Still Amazon is an interesting concept, while I currently see it as a waste of money for smaller companies, other people are big fans. My opinion would be hire a server administrator who has a good bunch of knowledge in different tools and platforms, find the best combination between linux and windows, and run an extremly reliable environment at the same costs as now. And compared to the problems which are Wurm related and hidden deep in the code, the hardware reliability is a almost perfect in comparision.
  21. 2 points
    Dude, the wild RNG is a veneer; it's fundamentally unnecessary. And RL is frustrating enough: it's a big reason why people like to play games. If the frustration of reality is carried into a game, it should come as no surprise that most people will choose to play something else. If Wurm were mine, I'd simply make kindling created by a newbie require more time and materials, but the action would never fail. I don't want to push a newcomer away; I want them to feel that their time is well spent. Oh, and I've played quite a few games based on D&D. While I enjoyed the atmosphere, the dice rolls were annoying, and I consider reliance on them to be lazy design. if I had to use them in a game I was designing, I'd consider it a last resort, and something of a failure. At any rate, I think the small and dwindling Wurm playerbase speaks for itself.
  22. 1 point
    As a thank you for bearing with us while we deal with the extended lag issues on Independence and repeated downtime gamewide we have added 5 hours sleep bonus, up to the cap of 10 hours on all accounts. We also have a premium code for 3 days premium that can be redeemed on any account, simply type /redeemkey YKM74SCEI7UG-4F6EO5IMOS8S into the chat box ingame to enjoy three bonus days on us! Please Note: As per all coupons this will not protect an account from non premium deletion. This coupon will be redeemable until server maintenance on the 7th of March, 2019. Regards, The Wurm team. The post W.S.A. Downtime and instability compensation appeared first on Wurm Online.
  23. 1 point
    This is a simpler suggestion based on early feedback to my previous suggestion about buying new skilled accounts; this suggestion removes the buying skills, and only deals with skill caps. (I'm not giving up on the buying skills idea, but am curious to see the response to this suggestion.) So: - Allow players to permanently increase the non-premium skillcap on their new toons to X by paying Y. For instance, Wurm could offer the following: - 20 euros gets you a skill/stat cap of 30; - 40 euros gets you to 50; - 60 euros gets you to 70; - 80 euros gets you to 90. The numbers can be adjusted, but the essential idea is providing a way for players to "buy the game", to thus remove the gut check of players running out of premium and facing the question "do I pay prem, or stop playing entirely?" I suspect we'd see more player retention that way.
  24. 1 point
    FERTILIZERS #1 MINERAL FERTILIZER = ASH + BONE MEAL #2 ORGANIC FERTILIZER = TANNIN + BONE MEAL Mainly: Introducing bone (item) and two types of fertilizers: first accelerate growth rate, second gives crops QL bonus. Details below. New items require to add: bone - animal part, butchering product (excl. anaconda, blue whale, calf, cave bug, chicken, crab, dolphin, foal, fog spider, hell scorpious, huge shark, huge spider, lamb, lava fiend, lava spider, octopus, sea serpent, scorpion, sea cub, uniques), weight 0,5kg, skill - butchering bone meal - product of milling a bone with a grindstone (21 milling skill is required for milling the bones; QL of bone meal depends on bone ql, grindstone ql and milling skill), weight 0,2kg, skill - milling mineral fertilizer - bone meal + ash, weight 0,3kg (0,2kg of bone meal + 0,1kg of ash), skill - alchemy organic fertilizer - bone meal + tannin, weight 0,7kg (0,2kg of bone meal + 0,5kg of tannin), skill - alchemy New after-effects needed to add: mineral fertilizer - accelerate growth rate by one stage; 48h cooldown per tile field - e.g. freshly sown > sprouting, untended (only tended field could use fertilizer) tree - 9 stages, age restriction - up to old (0, 1, 2, 3) You see a young Birch tree. (4, 5, 6, 7s) You see a mature Birch tree. (s - sprouting) (8) You see an old Birch tree. bush - 9 stages, age restriction - up to old (0, 1, 2, 3) You see a young Camelia bush. (4, 5, 6, 7s) You see a mature Camelia bush. (s - sprouting) (8) You see an old Camelia bush. grass - short>medium>tall>wild hedge - low>medium>high organic fertilizer - gives +10% QL on crops while harvesting, works once on tile till harvesting (excl. barley, oat, rye, wheat to balance harvesting rune). Information at Examine: "The field is fertilized (organic)." Usage: Activate fertilizer > ppm on tile > Fertilize In addition: bones have huge potential - might be used as a tool, weapon or hook (fishing), but it's not the subject of this suggestion Regards Malajane & Sappiro UPDATE: Suggestions about making fertilizers easier to use or “worthwhile” were considered. Long lasting effect - QL AoE effect - weight Bulking Quality dependence - the higher QL the longer effect (only for organic fert.) [Time from sow to harvesting - ca. 7 days IRL] 0 - 20ql - 7 days 20,01 - 50ql - 14 days 50,01 - 70ql - 21 days 70,01 - 90ql - 28 days 90,01 - 100ql - 35 days If effect is ending before harvesting it last longer till harvesting or rotting (but no effect on rotten weeds). Weight dependence - more weight > wider effect (you just have to combine proper quantity) [mineral max - 0,3*64 = 19,2kg] [organic max - 0,7*64 = 44,8kg] 1 tile - 0,3/0,7kg (1 fert.) 9 tiles - 3/7kg (10 ferts.) 3x3 fertilize in the middle 25 tiles - 9/21kg (30 ferts.) 5x5 fertilize in the middle 49 tiles - 19,2/44,8kg (64 ferts.) 7x7 fertilize in the middle Bulking: bones - bsb bone meal - bsb mineral/organic fertilizer - bsb Regards Malajane & Sappiro
  25. 1 point
    When a horse is led, especially from a cart, wagon, or ship (the latter, after longer journeys, the worst of those), it is often displayed far away from its real position. This may trigger distance error messages when one tries to start actions on it (too far away). The worst situation is when one loses leading for some reason (misclick, or embarking as passenger) as one has to guess the "real position", otherwise cannot lead it again. Riding causes correction of the wrong display, the horse is teleported to the correct location.
  26. 1 point
    Wait, so I could pay €80 and never have to pay premium again unless I wanted to use 90+ skills? Sign me up! Sorry, that's a silly idea. I think if you were to do exit interviews with players who decided Wurm wasn't for them, it would not be the premium cost or skill cap that turned them off.
  27. 1 point
    I'd limit the skill cap boost to 70... making it to 90 remove all incentive to pay for premium. while it might be interesting, what would be the outcome of such system on pvp and priests?
  28. 1 point
  29. 1 point
    Yeah, but this is already occurring all the time.
  30. 1 point
    How much more? Are we talking 1% more or 30% more? How much less decay? Generally, I'd so no to increased upkeep fees.
  31. 1 point
    At my last job we had so many companies come to us with the same mindset they where introduced to it early on when everyone was hyping up cloud and aws and microsoft's cloud solutions and imb's and most of the time we had to tell them it isnt mature enough for the services you need but last year that all started to change where more and more boxes got ticked for our clients and more and more projects became focused on moving existing services onto aws and similar platforms These last 2 years a lot has gotten better and it has turned from a gimmick that suits special cases to general server usage(web servers/databases/gaming servers and so on) being worthwhile to be put on it once you got the capital and need for it 1 thing is still true pick your plans properly and set caps as if left unchecked a server could potentially have a cpu usage or ram usage spike and your budget for that month suddenly looks like a mushroom cloud(1 client had this happen racked up a 16k bill on 1 of their servers due to them taking things easy and leaving things uncapped even after being told not to do so)
  32. 1 point
    Little "SilverHunting", a son for HeartDance (black) and CallBear (black silver):
  33. 1 point
    Green Dragon Slaying: Yesterday we had one of the biggest events yet with 102 unique players attending. Thanks to the organizers and to everyone attending. See you all at the next event \o/
  34. 1 point
    I really like the render distance changes, absolute lovely! But I suggest to make the far-away trees look a bit more bigger/wider, because I think that distant forests should look a bit more dense.
  35. 1 point
    I sold one of each quite a long time ago so i know they're out there. pm me
  36. 1 point
    Awesome change to a deed I once was part of!
  37. 1 point
    I've got a lot of experience with AWS security. I'll be ensuring that everything is locked-down as hard as possible. One thing I like about using CloudFormation is you can set up IAM policies - which means you can specify things like "only allow connections from this IP" which isn't even known until after the IP is assigned at that moment. Security really isn't hard. It's when people "cheat" and think it'll be "okay" that things fall down. Specifically regarding buckets - I would *never* make them public.
  38. 1 point
    There's a few things to give thanks for here, first and foremost thy for hosting this event LL and Zoranah, secondly you did a very nice job setting up the location for maximum safety and that was no easy task. Ty for all that effort. Lastly, for all the lag that indy has been having I must say this had to have been a record breaking turn out and i have a potato that is spudding eyes as a computer and the fps were great. So Great work devs on doing whatever you did to be able to have indy tolerate that number of players in local and have it perform normal
  39. 1 point
    Nice old posts you brought back. I don't think in servers when I think about places I like in Wurm, I think about areas of different servers I used to virtually exist. There are areas at very north and very south Xanadu, North Independence, West Release and my Island on Pristine and the area around it, who I feel like I really was there, I have memories there. But more than that I met people in Wurm who overwhelmed me with kindness and helpfulness, which I will remember always when I think about Wurm as a game. I think most people grow a little attachment or sentimentality when they had a deed in one area and they come back after some time and see this place again. That happens with me and I tend to travel back to all the places I once settled (which were a lot) sometimes. Sometimes it's sad to see an area that was once full of deeds now as flat paved empty areas with some leftover bulk containers.
  40. 1 point
    do markets even exist anymore? glasshollow is the only one i recognize, but i guess that's partly due to them painting their name on every single surface they can find
  41. 1 point
  42. 1 point
    I applaud the transparency in the ongoing server issues. Sincerely, well done and good luck to you all.
  43. 1 point
    I was just going to make a post about the anti-aliasing in the modern renderer as I just tried it for the first time and immediately went back to the legacy option. Has there been any decisions or progress made on adding more AA options to the new renderer? This thread is quite old now so would like to know what the plan is. FXAA and SMAA are post processing AA and will not solve the problem. Will there be real proper AA added to the modern renderer? MSAA ? Please do NOT do away with the legacy renderer or make new visuals dependent on the modern renderer only until this has been addressed. Thanks
  44. 1 point
    Hello! I am the "egotistic person" Qdalty so fondly talks about! You know, I have been silent all this time as you have gone all around the forums bashing me for absolutely no reason. I really do not understand how it exploded to the point it did and really it doesn't matter anymore. The mods did a great job of removing your unwarranted insults and I decided to simply give you best wishes and move on. But I wont stand idly while you brush under the carpet the mess you made and the drama you caused just because (as some people suggest) you may have misunderstood because of a language barrier. Let me start by stating clearly and plainly I never called you a botter, nor do I think you are one. I do not know you, never have, and never had a reason to think you are or have ever been one. I was simply stating (as many others have and tried to make you understand) that it was simply a way to achieve the skill needed in such a short time frame and that I did not wish to engage in it. It had nothing to do with you. But instead of accepting the fact that it was not intended as a personal attack, you decided to run amok on the forums smearing my name with false accusations and even going as far as to put up your deed and characters for sale stating me as the reason for it. Despite all of this I wished you the best wherever you ended up, no hard feelings. Then it turns out you did not sell a thing as you claimed on your sale threads and even got to keep your deed you supposedly were moving out of. So in the end nothing changed. False alarm guys! All is right in the world! I'm truly glad you decided to stay, and I really hope what you say here is true, that you reconsidered your choices after an immense outpour of support from friends. I really believe our community is that great and that they come together to help those who are down to bring them closer and help them get back up. However it begs the question: was all this "I am going to quit because someone said something mean on the internet" drama just a ploy on a smear campaign and to garner sympathy from our great community? Was me saying "how can I do this without macroing" as a genuine question and critic to an antiquated system on a post not referring to you so horrible and unforgivable you need to go on such a self destructive path, even after myself and others tried so hard to correct your misinterpretation? Or were you just trying to rally people to your cause in order to point your finger at me further, someone you don't even know? After all, several people called it. I had someone even tell me: So it makes me wonder after you made statements like these: Was that "sale" even real? Are you saying you made a public sale, a person paid you and was okay with waiting a week for you to give them the character details, and then you magically refunded the person his money and everyone went their own way happily ever after? Why didn't you request payment when you returned it and instead decided to take it in advance? I am sure this is not as clean as you made it sound. Why did you go through all this trouble? What was the point? What were you trying to accomplish? And if I really insulted you in such a way to deserve this, would you be willing to provide evidence of any kind? In the end none of this matters. I will still extend the olive branch and forget about the whole incident provided you stop pretending you were injured by some evil internet overlord. Lets stop with the pretenses and sillyness, shake hands and call it a day, okay? Wurm is just to nice a place to be petty. Its better to just be friends.
  45. 1 point
  46. 1 point
    How is this going? It's fascinating to read and watch!
  47. 1 point
    I started to make a scriptrunner javascript mod for this (which is below in the code section) but I ran into a problem where it makes 3kg leathers. That is the standard weight for a leather. I can't figure out how to reduce the weight of the finished product using CreationEntryCreator.createSimpleEntry(). Note that setUseTemplateWeight() doesn't seem to do anything. One could make a custom action performer mod to do this but that is more then I wanted to do. var CreationEntryCreator = Packages.com.wurmonline.server.items.CreationEntryCreator; var SkillList = Packages.com.wurmonline.server.skills.SkillList; var ItemList = Packages.com.wurmonline.server.items.ItemList; var CreationCategories = Packages.com.wurmonline.server.items.CreationCategories var Logger = Packages.java.util.logging.Logger; var logger = Logger.getLogger("com.joedobo27.scriptRunnerMods.pelt-to-leather-creation"); function onServerStarted() { var creation = CreationEntryCreator.createSimpleEntry(SkillList.LEATHERWORKING, ItemList.lye, ItemList.pelt, ItemList.leather, true, true, 0.0, false, false, CreationCategories.RESOURCES); creation.setDepleteFromSource(200); creation.setDepleteFromTarget(200); creation.setUseTemplateWeight(true); logger.info("Pelts can be converted to leather with lye."); } If you want to use this save the code as a .js file and put it in the onServerStarted scriptrunner directory. It may look something like this: WU\WU-Server\mods\scriptrunner\scripts\onServerStarted
  48. 1 point
  49. 1 point
    I haven't posted in a while, but life goes on, and here's a little update on my skewbald family. My firstborn Bloodeben (in the middle), with children and grandchildren.
  50. 1 point
    This is something we'll likely fix, but how will depend on what we do regarding the named recipes. We need more information before we make those decisions. Radio silence isn't intended, so I apologize. Alectrys and Retrograde remind me several times a month about this issue. This is just the first I've seen the thread, so I stopped to comment.
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