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  1. 25 likes
    Public Letter - Retrograde 'Abuse of Power' Claims This is an open letter in response to a number of 'abuse of power' claims made against Retrograde our Community Relations Coordinator as a fair number of people have some very misguided ideas about what transpired in some specific situations. Rolf has been investigating these 'abuse of power' claims and has requested that I as Head Game Master investigate years worth of logs in detail for context on every issue that he indicated. After a very in depth review I have been asked to make known to the public the results of this investigation. 1 - Horse with good gear taken from one person and returned to its owner. Claim – Retrograde is accused of abusing his powers to take a horse from someone and return it to someone that he is friends with. Status – False Origin – In December of 2018 one or more of the servers had to undergo multiple restarts. These restarts were necessary but not planned and caused a player to lose a horse with a lot of high quality gear as they did not have a chance to secure, tame, or brand the horse during these restarts. By the time the player had managed to log back in someone else had obtained the horse and the gear on it. Following precedent in this situation, I retrieved and returned the horse, as it was lost by no fault of the player due to extenuating circumstances. Retrograde was not involved in the return of the horse to the player. 2 - Summer Hat Claim – Retrograde gave a Summer Hat to a friend of his. Status – True Origin – Game Masters, Developers, and Team Volunteers are given an item or a coupon for each years Christmas as an appreciation of their service to the community. These items must be approved by the Head Game Master after a review of their affect on the game or community to avoid any overpowered or improper items being allowed in. Retrograde's last Christmas wish was a Summer Hat which is a gift that Rolf handed out once in the past to Game Masters. Team Members are allowed to use their gifts or coupons as they wish, including giving them as gifts. I approved the Summer Hat for Retrograde's Christmas gift and after that he was allowed to do with it as he saw fit. 3 - Dragon Shoulder Pads Claim – Retrograde gave dragon shoulder pads to someone Status – True Origin – For the purposes of advertising and promotion within the Vynora Entertainment Network, Retrograde did in fact create a pair of dragon shoulder pads that were given away during a streaming event. I found no illicit activity involved in this matter as the event and giveaway were public and anyone interested in participating had a chance to win them. 4 - Finding creatures during unique hunts Claim – Retrograde used his powers to locate dragons for his friends. Status – False Origin – Mainly just coincidence. Myself, two Developers, and Retrograde had been monitoring some peculiar situations regarding unique creatures. I can see very clearly who tries to use any powers to interact with creatures and when. Retrograde used his access five times in the last 2 years and during each instance it was for official business and did not coincide with any hunts that he or his friends were involved in. 5 - Retrograde hired a friend as a Game Master Claim – Retrograde added a close friend as a Game Master and a Community Relations member. Status – False Origin – We have a team member who is connected to Retrograde who came up through the ranks and was given a green light for training as a Game Master. Retrograde has no authority to add Game Masters to the team. I added this team member to training on the recommendation of six of my most active Game Masters at the time. Their assessment was based on that members activity and positive record of good responses and quick responses and I agreed with their assessment. It is true that this team member is also part of Retrograde's community relations work. I have no issue with that at all, as we even have a Developer who is also a forum moderator. This is the bulk of the main points brought forward by those who feel Retrograde had at some point abused his powers to help his friends. Because of the nature of these claims Rolf asked me to look through years of logs and look for any irregularities. After a lot of sleepless nights reviewing line after line of logs and comparing to events and official business we have identified every single thing Retrograde has used his powers for on the live servers. Every item, every lamp, every brick, every teleport, and so on, I can point to an official action or event and have found absolutely no abuse of his access to create items or assistance for his friends. The single most important thing that must be maintained by all of us is that if we cannot be public and transparent about an action that we take, then we are doing something that we should not be doing. In one fashion or another, that has been a guiding principal to my actions as Head Game Master, and every team member from Rolf on down should always keep this idea in mind when we are working on anything. It is this very principal that allows me the freedom to post the results of this lengthy investigation for public consumption in the interest of quelling these false narratives about Retrograde. Retrograde himself, as our Community Relations Coordinator has been pushing me to be more transparent with our community, which has not been an easy battle with all the years I have spent protecting confidential information so that you could enjoy the game without us spoiling it for anyone. With very few exceptions, our Community Relations Coordinator has always done his best to keep me informed of his plans regarding promotion of Wurm Online and Wurm Unlimited, especially when he needs certain items or creatures and has kept me appraised of his activities, usually to request permission to act, before I even review the logs. With transparency in mind, this is how our team is currently setup. Rolf is at the top of the food chain as CEO of Code Club AB, and then there is Budda who is our Project Manager here for Wurm Online and those are the only two with the authority to investigate me should any claims be brought to them. As Head Game Master it is then my job to oversee anything that is done on the live servers by any avatar from our players on up including our Community Relations Coordinator. This means that no one may use any powers without my knowledge or ability to review. Thank you, Wurm Online Team
  2. 15 likes
    A little personal venting. It's this kind of stuff here that brings me to the verge of just quitting everything to do with Wurm. I do a lot. I don't ask for thanks. I don't even post what I do unless it affects players. Yet here we have a situation where Rolf himself investigated. The results are made transparent, and a former developer who has a knife sharpened for the rest of us is making unsubstantiated posts for the player base to read. We have members of that player base taking it to heart and continuing with the attacks on a staff member who has done nothing wrong. It's disgusting. I don't get paid for this anymore. I gave up my salary to make this game better, and stuff like this makes me wonder if the stress I'm feeling right now is still worth it. I'm still here. I'm still doing everything I did before. I want to still be here until the last player leaves, no matter how long that is and I want to keep the damn lights on for however long that is. This is my passion. I'm not in it for anything else but love. I'm a wee bit emotional right now, but you know what? Maybe that's what this thread needs. Some emotion. I wasn't even upset at the unnamed insinuation that I delete logs. I was more upset that Joelle is yet again being dragged through the mud for someone to stoke their ego and base.
  3. 8 likes
    This is an open reply to the Abuse of Power claims public letter, specifically directed at Enki. To preface and clarify, I’m not the one who made all of the claims that were mentioned, nor do I pretend to represent the players or staff who did so. This is more of an opinion piece from myself with mild additional information granted by the players and staff who did report these claims. Enki, The public letter you made is an exceptional step forward. This statement here is something so critical, yet was obscured information that was difficult to find: Designating a clear chain of command is important, and letting the players know who to contact if they have concerns about a staff member helps immensely. Previously, when players had witnessed something questionable, they had no idea who to turn to. This statement clarifies that perfectly, so thank you. I do have one question, though, mostly brought out of my own knowledge. What prevents a staff member from deleting relevant logs and information in regards to activities? There is at least one person not mentioned here who would have the ability to do so. I’m not making an accusation, I’m just asking for clarification about the safeguards in place to prevent “evidence tampering” so to speak. Would you be willing to further clarify the “chain of access” beyond the chain of command? Who has access to what, and what can they do with it? I’d understand if not, but I felt it’s a question worth asking. Now onto the actual events themselves: A classic player dispute where neither party was fully at fault. Player A gets impacted by forces beyond their control, and loses items to Player B because of it, without being subjected to proper in-game mechanics. There’s already a precedent set by previous GM actions that these types of situations are to have the “corpse” of the incident returned to Player A. In this case, the actions taken were warranted, and clarifying that it was done by the GM team instead of by a friend of Player A makes it much better. Thanks for the transparency. This one is an issue. While the accusation was that normal procedure was skirted in order to obtain the item, the fact that the item was obtained at all is an issue. There are restrictions on the items that are to be given out to staff on events like Christmas. One such restriction is the ability to craft the item. This restriction was not adhered to in this case. Other staff members are rightfully upset that one person requested an item that was essentially “restricted” from being given out as a gift, and then was granted that item. For reference, there are only a handful of summer hats currently in the game. These items have a very significant value because of this limited supply. While never officially declared, it was assumed that no more would ever be produced, granting them value. Players have spent hundreds of euros on this specific item, under the assumption that it was one of a very limited supply. By introducing a new supply (even just one), you have essentially diminished the value of all of these players investments. I recall a discussion when armour changes were being considered, and the topic of summer hats being nerfed because they were no-drop came up. The consensus were that they were rare enough, and expensive enough, to not warrant additional changes to balance them. Furthermore, it was important not to devalue items that players had invested in. This line of thinking applies to all facets of the game. If scale was suddenly the worst armour, players who had invested in owning scale would be incredibly dissatisfied. The actions taken to introduce a new Summer Hat goes directly against these philosophies, and have devalued the investment of players into the other summer hats that exist in Wurm Online. It also creates new questions: Will more summer hats become available over time? Are other items that were deemed “limited” going to become more common as well? What prevents a staff member from requesting a Bag of Keeping and getting it approved? The important question to answer: What policies are in place for what items can and cannot be created? What type of reference point do you use to approve or deny requests for items? Is it simply off your own judgement, or is there a process of checks for what type of impact the creation would have before it’s creation? While essentially just a lighter version of the summer hat situation, many of the same concepts apply. While the act was with good intention and does not signify any abuse of power, the optics of the situation create concern for other players. This event leans much more towards favoritism than abuse of power. What prevents the ability to give a supreme pickaxe to someone “in an event?” When someone spends their time creating a supreme pickaxe legitimately, that act is devalued through events like this where an identical creation is made at the flick of a wand. Along this line of thinking, I’d like to make a suggestion. Some of the most tempting rewards are items which cannot be obtained yet have no additional function over their natural counterparts. A great example of this is renamed items. They are identical to their normal counterparts, but have an additional flair added for the purposes of the event. You can take the reciprocal approach by adding rarity to items that are naturally unable to be rare, such as a magic chest, yet serve no additional purpose by being rare. The ability to obtain a shiny magic chest would be exceptionally tempting to players. Obviously, magic chests are on the more expensive side of examples, but hopefully the point is conveyed. The creation of items by GM accounts is always going to be something that’s difficult to defend. I recognize that the best efforts are being put forward to keep things fair. However, putting policies in place in regards to their creation will be far more effective than defending the action on every single instance. Also, making those policies public. When a player breaks a rule, you point to the rule and tell them they broke it. When a GM creates an item, you should have a policy and be able to point at the policy and say it doesn’t break any of those limitations. Whenever a play account gets used in something that has the possibility of being impacted by GM account information, the accusation will always rise. As an unlimited server host, I know these accusations all too well. I also know that there is generally sufficient evidence behind the scenes to know if a malicious action was taken. Checking these actions like you have and releasing that information to the public builds trust that GM accounts are being held accountable for their actions. Thank you. This one is a bit tricky. On one hand, everything stated here is accurate. I know that only you have the authority to place a member on the GM team, being the Head GM. This is a fact. However, it gets into a light conversation about bias and how relationships between people can increase their standing. Did you feel pressured at all into making the decision? Were any of the others who recommended the promotion influenced by other actions? What were the key points which lead you to the decision you made? Of course, all of that is hypothetical and nobody knows what actually happened. What did happen, though, and is plain to see, is yet another lack of communication between the staff team and the community in regards to the operation of the staff. Let’s paint a picture here. Assistant community relations officer applies to become a GM. The application goes through, and is approved. The assistant community relations officer is made to be a GM. The community is not informed by either the GM staff or community relations that this happened. Where’s the announcement that the person was made to be a GM? Why is this all being done hush-hush? If this person is going to be ruling over incidents in the game, shouldn’t the community at least be aware of what’s going on? I’m not saying you need to announce every GM, but surely you can see how weird it is that the community relations assistant being promoted to GM has nothing but silence? Imagine how the optics would look if you announced it in public: “Due to X contributions to the community and their ability to Y and Z, we are happy to announce X as our newest addition to the GM team!” You explain why they were promoted, you inform the community as to what’s going on, and you now have a platform of public approval and appreciation instead of gossip. Sorry… starting to rant a bit - I think we both know my stance on that topic. I’ll try to get back on topic. In conclusion, I believe you (Enki) have been doing a great job at increasing the transparency of the team recently. The addition of the gallows is something that I had been pleading for since the ban of Propheteer last year. Posting a public investigation into one of your own staff is a risky move, and I commend you for it. It helps show that the staff is being held accountable, and improves the faith the community has in the actions of the team. Of course, I do not agree with every decision made, but I believe you’ve done the best with the hand you were dealt. I hope to see this trend continue moving forward, and the trust in the staff from the Wurm Online community be rebuilt. Thanks for taking the time to write the post you made. Sindusk
  4. 7 likes
    This keeps coming up and I'm getting rather sick of it. Joelle and I were friends from when she was a player until her and Retrograde became close. She got to where she is as a GM on her own. If anyone has a problem with this fact, you can take it up with me and I'm not exactly in a kindly mood. I'd consider any more attacks leveled at Joelle as staff abuse. I can take snarky accusations (un-accusations) easily. I will not stand by and watch someone that I proudly saw climb the ladder be thrown under the bus countless times. End of story.
  5. 6 likes
    I was personally surprised to see this was all mounted against Retro, who I don't believe abuses powers, I never did and was just surprised this was a thing. He was in TC for a short time, he won hotas undefeated and to me his legacy as a TC pvper for those sweet few weeks are concreted in my mind and something that won't be easily collapsed by accusations. I'm glad tho it shuts people up and Enki/Rolf took the accusations and debunked them through all the power they have. I'd personally like to see Propheteer reasoning, evidence and everything else posted to the gallows because to take somebody like him out of the game, who for both sides was a legend and a villan, you should explain why. many people were and still are upset and with reasons being thrown around and nothing clarified, we basically go off the fact that propheteer got banned for something that a Staff member saw him say in Discord.
  6. 5 likes
    This is not directed at Sindusk or any particular person, but I would like to point out that if you think it’s weird or outrageous that two people knew each other then eventually came to work together, you’ve probably never held down a real job before :V Anyway definitely agree Retro should be banned, that’s what this is all about right?
  7. 3 likes
    It's better to have big updates with content that helps the game long term, than slow everything down for short "holiday" event periods
  8. 3 likes
    (ENDED) Raid Ban - 02/17/2019 I am placing a temporary raid ban on all PVP servers until a fix for kingdom chaining is implemented. This should be a short ban as the fix is planned on the next restart. The issue is that deeds are not chaining causing them to suffer unintended damage penalties when they should be properly chained. A public list of PvP/Raid directives can be found here. http://forum.wurmonline.com/index.php?/topic/137025-pvpraid-ban-directives/ Thank you, Wurm Online Team
  9. 3 likes
    One of the reasons I will probably never move Great views.
  10. 3 likes
    Wouldn't a non-computer player just be a player? EDIT: More seriously though, Wurm Online is very player-driven by design, and I don't think introducing more NPCs would be to its benefit.
  11. 2 likes
    Our beautiful market is now open to the public. CLUB Market~Crystal Lake's Utmost Buys~ is a collaboration with multiple players who wanted to create a comprehensive market where people could go to find whatever they needed, but to also provide a relaxing place to visit. I think we've done a pretty awesome job at it too! Currently we have masters in several skills : pottery, leather working, blacksmithing, fine carpentry, and bowyery. We also have runes, bulk goods (bricks of various materials, mortar, and clay) with planks and concrete to soon be added. We have champion animals, hellhorses, bison, and 5 speed horses. All our bulk goods and animals are self service. If we don't have it, and you want it, we can make it! Future plans are for a chapel where sermons can be held. Salacia is always on site to help or answer your questions. Located at P-20 on Indy, it's just a minute walk west from Haven, right on the water. Ample parking on the water, and on nearby enchanted grass. There is also a public use large cart with bulls to haul your goods to your ship. A few screenies to show off our beautiful market:
  12. 2 likes
    You can fit 100 oranges in a satchel, but you can only fit 18 blueberries or raspberries in a satchel. Can we get Blueberries and raspberries bumped to 100 too? thanks!
  13. 2 likes
    I apologize for getting that wrong. I don't know the exact progression taken through staff. Obviously, I was given poor information and it's my fault for assuming it factual. Sorry. I do however stand by the point of what I mentioned, which is to make a more public statement and introduction. If you mean to be a relay between the community and the staff, it would be wise to give yourself a bit of a background. Also, I doubly apologize if any of my post came off as an attack towards you. My primary point of issue is the policies in place which cause these events and drama, not the events themselves or the people associated with it.
  14. 2 likes
    If I inadvertantly hijack your response, Sindusk, I apologise. I am just glad someone who can not easily be shut down has responded to this. I can appreciate Enki's investigation, and the tough position he is in. I respect that all Retro's actions have been within the official lines. However, there is still an element of bias that cannot be seen without reviewing similar circumstances involving unrelated players. Anyone who takes an unbranded horse off-deed would have been told "tough" by a GM. Staff members were told not to request uncraftable items - so why was Retrograde gifted one? An amazingly rapid promotion for someone Retro is close to not to mention more I cannot put in a public post If Enki were a scientist, his letter would have been pulled apart for poor method already.
  15. 2 likes
    Welcome to the marvelous land of wogic and rolphysics, where cloth strings have the density of neutronium and lead has the same density as water (and some flowers!)
  16. 2 likes
    Rolf lost the hat, unfortunately we cant bring this back But I am working on something, so stay tuned
  17. 2 likes
    1.) A dog bowl 2.) A recipe for Kibble to put in bowl That is all
  18. 2 likes
    Chaos, complete 180°
  19. 1 like
    Vaelir's Deed. Greetings Wurmians! Apparently this news is a little late, oops! We’ve been pretty busy dealing with some rather unfortunate hardware issues, we’ll fill you in on that in this week's news, so let’s get on with it! But first... Patch Notes: Independence issues. The lag independence has been experiencing was identified as a failure on one of the drives on the server, which was causing major delays when reading from the database. Upon identifying this our server hero admin Keenan performed extended maintenance during which the databases were moved to another hardware setup. This is a temporary issue while we perform maintenance on the Independence hardware and some time in the near future we will be undergoing an extended downtime period for all servers to perform necessary system maintenance as well. Alongside this we are also investigating the causes for the recent upturn in lag, this will take some time as we run profiling software on each server, identifying when it lags and why. We know dealing with lag is a major pain so it’s our current priority to address and resolve as soon as possible, we do appreciate your patience with it and once we’re in the clear we’ll look at what forms of compensation might be worthwhile. ‘Tis the season! Almanacs, examine, mouseovers, so much text to see if your tree or bush is ripe for the harvest, but what about the items? Coming very soon is a graphics update that displays fruit, berries and all those harvestable goodies directly on the tree. As you can see below, Saroman is always working hard on making Wurm look as alive as possible! This is expected to go out in the next few days, so if you see a graphics pack update, that will be why! Animation polishing Samool has also been hard at work on polishing general animations from a first and third person perspective, including having the camera move with certain animations! https://drive.google.com/file/d/19lduiQjq35duW40UAofd_4zjixt5a0kV/view?usp=sharing Of course it will be a toggle though, motion sickness while playing is never fun. HotA rework The ongoing HotA rework testing is still available on text, we have several devs working with feedback to ensure that any system that comes achieves the goals we have and creates something engaging, be sure to grab a chum, buddy or comrade to check it out and leave any feedback! That’s it from us this week, we’ll be hard at work addressing the hardware and lag issues and hopefully have some more info soon about the dates for the extended downtime. Until then though, keep on Wurming! Retrograde & the Wurm team.
  20. 1 like
    * I edited the wording below. Used the wrong terms at first. It would be neat to have CC's (computer citizens), which would be different from NPC's (non player characters) to fill up the game a little. Each of the main towns would have a computer population. We don't need to see actual CC's walking around everywhere, as that would slow down game performance. But the citizens would be there in the computed background, and would create demand for goods and services which real players could provide. A town's citizen population would grow or shrink depending on how well their needs are satisfied. Real players could grow food and sell it to a town, which would cause the population to rise over time. Insufficient food supplies would cause a town's population to shrink. Citizens would also have a need for materials, like lumber, stone, brick, iron, copper, wool, cotton, even water. Finished goods would also be consumed by the population, like clothing and furniture. A town center could have a small marketplace (where its sundial is) with each of its four corners devoted to a different category: 1 - food, both crops and cooked foods, 2 - resources like lumber, stone, etc, 3 - crafted goods like clothes and furniture, and 4 - other items like wagon parts and weapons. Real players would then deliver their products to a particular "Public Vendor" who would buy them based on each town's prevailing prices, which are determined by supply and demand. Computer citizens would give the game more life, and would give players more to do as they interact with the towns themselves and actually affect a town's growth. They would even influence a town's prosperity. The amount and type of products sold to a town would raise or lower the town's prosperity rating. Towns could become very affluent or very poor depending on the trade conducted with the town by players.
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    Dance emotes with popular animations when. Start with the Carlton.
  24. 1 like
    Need to fix the head bob it's like balancing on a ball will being drunk even standing still and I have been on small boats and big ships both and this is horrible.
  25. 1 like
    Tich's Gone Fishin' Memorial (Release L-25) An introduction by friends of Tich. Logging into Wurm, looking at our friend's list to see the first name not online to be Tich pressed those close to her to create a memorial, not only for others to see, but also to leave their own memories about this wonderful person for the rest of Wurm to enjoy. This project began in early November of 2018 and served as a cathartic focus for hearts and minds that were still struggling with Tich's passing. Though the work took only about 2 weeks to complete, with a subsequent few weeks of fine tuning to follow, by far the most difficult task was/is to write on opening introduction to the people of Wurm for the memorial. It is our hope that those touched by Tich or her works in-game will make the journey to Release, at L25, and bring with you a bit of something that ties you to Tich and her works, to be left in perpetuity as your own addition to the memorial. (Feel free to contact Daciana or Pomona by forum pm for help in placing or securing your personal additions, or adding personal anecdotes or stories to the Tich's Gone Fishin' Memorial) What began as players seeking comfort in remembering a friend, transitioned into co-workers yearning for an opportunity to show what she meant to them, and what we all hope will evolve into a community reaching out together to put the wealth of impact Tich made upon us all on exhibition. While here, please take the time to explore every aspect of the memorial. You will find a multitude of surprises made available through substantial background help from the Wurm Online Team all of which were especially close to Tich. Thank you and we hope you enjoy the memorial.