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Showing content with the highest reputation on 15/02/19 in all areas

  1. 43 points
    Mental illness is a topic not many talk about. There’s a definite taboo surrounding it, on top of the general fact that most people don’t know how to handle it on either side of the equation. I’ve been on both sides of the equation, and I know it’s difficult. What do you say to someone who comes to you and admits they want to harm themselves? What do you do when you feel the need to talk to someone but are too afraid people will leave? So I am deciding to share some of my story here. To encourage people to listen if asked to listen, and to seek help if they feel they need to. Asking for help is okay! Admitting that there’s a problem is the first and hardest step. Supporting your friends who have admitted that there’s a problem is key in helping them become better. I’d like to start with an apology. Over the years, I have come off rather rude at times and I’ve even picked fights with members of this community. I fully accept responsibility for this, and one important thing for me is to never blame my actions on something else. They are mine. I came to a point in life where I was depressed, and as such, I took it out on others. I sought help for the depression, but nothing seemed to work. Soon other symptoms piled up, including a crippling anxiety and even some mania. The depression made it hard for me to do anything, including keep up with my duties here. The anxiety stopped me from doing even the simplest things, such as grocery shopping. The mania ranged from being my most productive times, all the way to a hypomania state where I was a danger to myself and others. I didn’t remember much about my hypomania moments. The rest made life difficult, leading me to feel some unpleasant things. I wouldn’t say I was close to “ending it all”, indeed I had been closer in my earlier life. I simply didn’t want to exist. Thankfully that began to change in 2017. I finally made the call to seek help, and I was first diagnosed with severe depression and anxiety. Well, the depression medication worked some, and the anxiety medication helped reduce the panic attacks. I decided to do something crazy though, and I went to a convention for the first time in my life. The entire weekend was amazing, even though I was shaking most of it. I put myself through the ringer, under medication and with my therapist on call, and I came out alive. Unfortunately things only improved so much. In 2018 I ended up improving my living situation, but I still found myself crippled with depression. Worse, the mania and hypomania was increasing. I had no idea what this was, but I welcomed the mania. Who needs sleep when I was getting so much done! I ended up working over 100 hours a week at my previous job a few times. Great, I guess? I finally made another call to admit that things weren’t going as good as I had been indicating. Yes, it was silly of me to lie to my therapist and psychiatrist, but I don’t like change. I started recounting how I only felt good when I was busy with work. I mentioned sleep was a problem, but I figured it was the caffeine I was drinking. Then a memory hit me of just a day ago when I “went crazy” in my car and tried to see if I could take a corner at a high rate of speed. I’m usually reserved and safe, but I remember feeling god-like. I could do anything. I was invincible. Well, that lead into a string of memories that were all very similar and I started unraveling the hypomanic states where I not only did reckless things that could’ve hurt myself, but times when I nearly hurt others as well. I was re-diagnosed as bipolar and needless to say I was not well for a week or two. The guilt of what I had done in the past weighted heavily, and still does. I’m doing a lot better now, though not perfect. I need to make that call yet again, and I will. I at least know what I’m up against now. I’m not saying I’ll be perfect. I may still have my moments, but I’ve been making an effort to remember and apologize when I do. I’m really not a mean or angry person at heart. While I can endure criticism and “hate”, under it all I love this game and what I do. That about sums up my story. Remember that it is okay to ask for help, and it is okay to not know how to help one who asks. Be supportive and if you find yourself in that weird position of not knowing how to help your friend, recommend they seek help. We can’t always fix ourselves without help. I hope this story helps some, either with their own troubles or in understanding “what the hell is wrong with Keenan”. I’m not asking forgiveness of those I’ve offended, but I do hope this explains things a bit. I wish you all well.
  2. 9 points
    It is only when we speak openly and honestly that the stigma surrounding mental health issues will finally stop. I have two adult sons.During their entire life I had stressed over and over, there is absolutely no shame in asking for help. In fact, it takes a real man to speak up and say "I need help". I stressed over and over that mental health is as important, if not more important than, your physical health. Sadly, because of the stigma society places on mental health issues my son did not seek help. Just over a year ago one of my sons hit his breaking point before getting the help he needed and he attempted to take his own life. Despite talking to him frequently, and having what I think is a good relationship I failed to see the warning signs. I am happy to say after a day in the hospital, ten days in an inpatient treatment center , two different psychologists and three different therapists (you have to find one that feels "right" for you, that's uber important!) he's doing VERY well. I am so proud of you for speaking out and letting people know that mental health issues are not something taboo. Mental illness is just that; an illness. It is something that needs to be treated just as if you had any other chronic illness. That they happen to people every day. And that help is available, although not always as easy to get as it needs to be (my opinion, and another rant).
  3. 8 points
    While she'll be "nothing special" to most, this little one could be a perfect horse for a caffeine-powered Wurmian who likes their brew dark. (We've seen you playing Wurm at 4 A.M., and getting to the office early so you can play Wurm before anyone gets there to tattle on you...) [23:26:22] You start leading the young Strongcoffee. [23:26:22] She has a normal build. [23:26:22] It has fleeter movement than normal. It has a strong body. It has lightning movement. It can carry more than average. It has very strong leg muscles. It looks unusually strong and healthy. [23:26:22] Its colour is black. A 'purebred', born with no bad traits, from a bloodline that dates back to 2010, this robust beauty could buzz you around the Wurm Online servers for years to come! Starting bid of 10c Bid increments of 1c No buyout Please be aware buyer will have to collect her from M21 on Independence; although, local delivery can be arranged.
  4. 8 points
    Enabling first person headbob as a default, always on feature is not a good idea. I noticed it within instants of logging in. There was something dramatically wrong with my field of view. I thought that there was something wrong with my video card for a second. In real life, there is no such thing as 'first person headbob' unless you are drugged, injured, or disabled. Games don't NEED to be true to real live, but visual sensory input is one of areas in a video game, where one needs to be careful. If you want to implement first person headbob when a head wound is received, cool! If you want to implement inebriation, and have first person headbob be a symptom, that's fine too. Maybe poison, dehydration, or starvation could cause it too. But healthy human eyesight DOES NOT DO THIS. Our eyes and brain work together to display a steady view of the world. Please remove this 'feature' as a default. If you must implement it, implement it where it makes sense.
  5. 4 points
  6. 3 points
    Could we get some sort of saddle racks or displays, now that we have a number of available items for our horses! Something similar to the armour racks, to be able to store our saddles and gear on, preferably functioning! But even if its just some sort of decoration would be nice. Another item to work our fine carp on!
  7. 3 points
    My next PVP video is gonna have head bobbing. I hope you'll like it devs. I hope it makes you just as sick as it makes me.
  8. 3 points
    Here we go again with head bobbing, and here we go again, turning it off.
  9. 2 points
    Good evening folks of Indy! -> South Haven Canal connecting Elysian Lake and Crystal Lake finished! Open for all Ships and looking for Heritage status! <- We are on the ingame map around Q 20. Many people of Indy might remember slight attempts to dig a canal between Crystal lake and the Elysian Lake since Indy started, but this important Infrastructure connection was never started for real and never finished, until now! I am proud to announce to you, i have dug and mined for weeks to present you this grand Canal and Tunnel, and hopeing it might even appeal to GM team. I started the digging around when Haven landing was founded as well December 2018, the dirt layer in the area is very high, the rock layer very low. I finished the Canal and Tunnel parts this week mid February. ----------------------------- The beginnings of the south side: The beginnings of the north side Looks from above the hill that was carved into Mid stage Look faceing South East End stage Look on the Hill that contains the tunnel part of the Canal - faceing South The look from the Top of the Hill, faceing to the north - The marble brazier pillar act as lighthouse, guiding ships savely into the Canal! The Tunnel inside - faceing the North Exit The area is mainly Sandstone Veins, so i decided the Thema shall be warm yellowish red colors to reflect the natural occurences of the local veins The South Exit - On the south side i found a few Silver veins, so i decided for Marble white colors, which also makes the normal gloomy cave look much brighter! You can see, the canal is 30 slope deep, allowing every ship type, it also has a sideroad, allowing criss-crossing of carts under the hill and even above the hill, on the sideroads i surface mined into the hillside ? --------------------- Edit: My South Haven Canal on Q 20 allows every ship type, however if you sail to it from the south coast, you have to sail throught a tunnel at the south-eastern side, which is deeded by Damascussteel, who seems to pause the game right now, since December. This tunnel might not be useable by all ships, i have to look into that. Perhaps @Damascuscan message /pm me on forums or ingame about that area, in a post below i had seen you answered ? Wurm is waiting for you, come in and join me again with the mineing, we had fun! Until i have more intel, please be careful if you come from the south coast. The sailing from north lake to south lake through Q 20 area, is deep enough for all ships. Edit2: Damascus finished the South Part of the Canal! Hurray! And thank you a lot! The South part is now 2 tiles wide deep channel 25 deep, which allows all ships, even your very biggest Caravel! The whole Elysian-Crystal Route is now sailable and deep enough! -------------------------- I want to Thank Damascussteel, who made this project possible, for he mined the connection into the lake South-east of this canal last year. He also helped a lot with mineing and collapsing the Mine openings. I want to Thank @HughMongus, the leader of the Albia alliance, for putting the canal onto their community map, and Webleywickers for helping in digging, mineing and dredging. I also want to Thank my neighboring deed mayor @Voochand his Villager Thicket supporting the project with lots of delicious meals and pizza and lots of alcohol such as met and moonshine! Very good kitchen! I want to thank various players in the Freemasons alliance for donating parts for many support beams! I want to thank the countless players for selling me crates ? And now, i declare the South Haven Canal open, you can come and sail through, you can sightsee the area, easy to find around Q 20 on the ingame map, and on the Indy community map organized by Hughmongus. Have fun and have a good wurmy-Day! ----------------------------- Perhaps i upload more screenshots later on. Cheers, your Daryan
  10. 2 points
    Vaelir's Deed. Greetings Wurmians! Apparently this news is a little late, oops! We’ve been pretty busy dealing with some rather unfortunate hardware issues, we’ll fill you in on that in this week's news, so let’s get on with it! But first... Patch Notes: Independence issues. The lag independence has been experiencing was identified as a failure on one of the drives on the server, which was causing major delays when reading from the database. Upon identifying this our server hero admin Keenan performed extended maintenance during which the databases were moved to another hardware setup. This is a temporary issue while we perform maintenance on the Independence hardware and some time in the near future we will be undergoing an extended downtime period for all servers to perform necessary system maintenance as well. Alongside this we are also investigating the causes for the recent upturn in lag, this will take some time as we run profiling software on each server, identifying when it lags and why. We know dealing with lag is a major pain so it’s our current priority to address and resolve as soon as possible, we do appreciate your patience with it and once we’re in the clear we’ll look at what forms of compensation might be worthwhile. ‘Tis the season! Almanacs, examine, mouseovers, so much text to see if your tree or bush is ripe for the harvest, but what about the items? Coming very soon is a graphics update that displays fruit, berries and all those harvestable goodies directly on the tree. As you can see below, Saroman is always working hard on making Wurm look as alive as possible! This is expected to go out in the next few days, so if you see a graphics pack update, that will be why! Animation polishing Samool has also been hard at work on polishing general animations from a first and third person perspective, including having the camera move with certain animations! https://drive.google.com/file/d/19lduiQjq35duW40UAofd_4zjixt5a0kV/view?usp=sharing Of course it will be a toggle though, motion sickness while playing is never fun. HotA rework The ongoing HotA rework testing is still available on text, we have several devs working with feedback to ensure that any system that comes achieves the goals we have and creates something engaging, be sure to grab a chum, buddy or comrade to check it out and leave any feedback! That’s it from us this week, we’ll be hard at work addressing the hardware and lag issues and hopefully have some more info soon about the dates for the extended downtime. Until then though, keep on Wurming! Retrograde & the Wurm team.
  11. 2 points
    Would solve my current decoration problem after the WU design change, so big +1 from me (Let the craftable carpets be white, like the fine high chairs, then we can dye to our hearts content...)
  12. 2 points
    It has taken a while; well, in fact, it has taken much longer as expected; but as of today, Fraggle Rock Canal is an offical Herritage Site. Many thanks to Ajala for helping me out on this. And many thanks to the GM's that had to come back every time because things weren't beautiful enough, but never ran out of patience. If I ever make another application, I'll know what to be prepared for. For those of you who consider using the canal in the future; this is how it looks at the East side: And this is how it looks at the west side: I can only conclude now, that this project is completely completed. Thorin
  13. 2 points
    Mental health is a very important issue, and needs all the attention it can get. I dont suffer from any mental health issue, as i know of. But i am glad whenever someone with experience on the topic sheds some light on it. Its kind of hard for someone who is «ok» with everyday life to know the symptoms and clues to look for, and its even worse to find the right things to say when someone approaches with difficulties. Thanks, and congrats, for bringing this up. I imagine it takes more courage than i would have. Keep wurming, keep smiling, keep talking.
  14. 2 points
    That takes tremendous courage to post especially in this environment. I revere that level of character in a person, and you've gained a bit more respect from me for it. One shouldn't ever be ashamed of a mental illness as much as one wouldn't be for breaking a leg or having pancreatitis. Your struggles are not unique to those wrestling with mental illness often not understanding first why or even seeing there is a problem, to then making the quantum leap to treatment and the often hit more miss trial of diagnosing and medicating correctly to feel your authentic self again. I'm proud of you. This is something i have wondered about or thought to myself of you privately when dealing with you on and off staff but i must say also you always had the compassion and character to later come to me of your own free will to say sorry and in some way admit wrong. That's more than most do. There are many more people in this game suffering mental illness of a many variety and across varying spectrums of that. You will find understanding and acceptance and this will only serve to help you further and encourage you even more. My support is here for you. Truly courageous! Keep fighting the good fight, and reserve the angst to turn it on that. Thank you for giving of yourself here, as well as in work.
  15. 2 points
    head bobbing is one of those things you look at once, think "nice" and turn it off forever
  16. 2 points
    20c, I can feel that surge of jolting power walking me up in the crisp morning air as i thunder along the path on this magnificent mount with it's nostrils flared and roasted warm air rich like espresso plume out into the new dawn.
  17. 2 points
    More first person games have the camera follow animations than not. It's a toggle, you're not forced to use it. Some animations will still be adjusted, I know Saroman is working on the idle standing one so that it doesn't float around.
  18. 2 points
    World of Tanks had its own voice implementation, and it sucked. Nearly everyone used Discord/Teamspeak anyhow. (I note that WoT is a much better-funded game.) What would VoIP offer that Discord doesn't?
  19. 2 points
    Sorry whats the point of head bobbing? Never saw a game that's first person implement this idea. Seems like a early april fools don't you think?
  20. 2 points
    I stream alot! Come visit sometime.
  21. 1 point
    Deliverance Community Map After experiencing technical problems with the previous community map, I teamed up with @Substrto create a new interactive web-based community map. Like before, it is based on the latest official map dumps provided by Code Club AB. Map Link: Deliverance Community Map Features 1. Map coordinates The map offers a common type of map grid (as an optional overlay), using the same denotation as the in-game map (for example "E 24"). However, to place and find locations in a much more detailed way the new map is based on "tile coordinates" (x, y), making it possible to narrow down locations to a single tile on the server! This allows us to place deeds and landmarks much more precisely than before. (Map coordinates are explained in the next post.) 2. Zoom The map provides various zoom levels, allowing to zoom in from a view of the entire server to close-ups of single deeds. 3. Layers Deeds, Tunnels, Canals, Bridges etc. are actually map layers which can be toggled on and off. You can also choose among two map types (Terrain, Topographical). 4. Finding settlements The map offers an easy-to-use search function for deeds. 5. Selecting locations and copy coordinates You are able to select any point on the map and save the coordinates for future use. Colors and symbols Map policy The community of Deliverance agreed on an "opt-out policy" for the community map. This means that the map is meant to be as complete and precise as possible, aiming at showing every settlement on the server as well as highways, tunnels, boat canals, bridges and important landmarks. To achieve this goal every community member is requested to help keeping the map up to date. Please report settlements (deeds), highways, tunnels, canals and landmarks that are not yet on the map. Use this forum thread to provide new information. If you are the mayor of a deed on the map and you feel that you have a good reason to hide your settlement from the community, please send me (Yaga) a PM, requesting your deed to be removed from the map ("Opt-out"). Please include a reason. Adding Data Please post in this thread to report new or changed data. (Do not send PMs, neither on the forum nor in-game! Do not use Discord to add data either!) Please use tile coordinates (x, y) to report new map data. (Hover your mouse pointer over the location you wish to report, click once to see the coordinates in the "Selected" field, copy the coordinates.) Deeds: Please report the settlement name and the coordinates of the settlement token. Example: "Serendipity Bay [1650, 1384]" Highways: Please report the coordinates of all points describing the highway (start, "corners", end). Please use this format: "[305,1453], [305,1415], [226,1415], [226,1383], [156,1383]" Tunnels, Canals, Bridges: Like highways. These elements can also be given a name. Other: You can also report clay and tar resources, guard towers, and special named landmarks (like names of lakes and mountains, as long as agreed among the local community.) Map Development The software for this map was developed by @Substrand will be maintained and updated by both of us (Substr and Yaga). It is part of an ongoing project. Further improvements and features will be added in future updates. I am very grateful to Substr, who did an awesome job creating the foundation for this community map project. Our thanks also go to jackjones for his original ideas and concepts, which were the basis of our previous community map and also influenced the development of this new map project.
  22. 1 point
    Corn and oil are already in game can we put it in a cauldron and make popcorn? Ppl can then throw it at the enemy. Also feathers and cloth sheets are in game can we make pillows from them? Also please add a cloth pijamas armor set so we can have hota pillow fights! And when ppl equip pillow as weapon the game will auto enable the head bob. And when wearing the cloth pijamas armor the player receives a buff for -30 magic damage taken and is called: Protected by the tooth fairy. And when you reach 70 pillow skill you get a special move to dunk a bed on the enemy's head with aoe stun effect! Should cost alot of stam so ppl cant spam it. Thank you.
  23. 1 point
    Tich's Gone Fishin' Memorial (Release L-25) An introduction by friends of Tich. Logging into Wurm, looking at our friend's list to see the first name not online to be Tich pressed those close to her to create a memorial, not only for others to see, but also to leave their own memories about this wonderful person for the rest of Wurm to enjoy. This project began in early November of 2018 and served as a cathartic focus for hearts and minds that were still struggling with Tich's passing. Though the work took only about 2 weeks to complete, with a subsequent few weeks of fine tuning to follow, by far the most difficult task was/is to write on opening introduction to the people of Wurm for the memorial. It is our hope that those touched by Tich or her works in-game will make the journey to Release, at L25, and bring with you a bit of something that ties you to Tich and her works, to be left in perpetuity as your own addition to the memorial. (Feel free to contact Daciana or Pomona by forum pm for help in placing or securing your personal additions, or adding personal anecdotes or stories to the Tich's Gone Fishin' Memorial) What began as players seeking comfort in remembering a friend, transitioned into co-workers yearning for an opportunity to show what she meant to them, and what we all hope will evolve into a community reaching out together to put the wealth of impact Tich made upon us all on exhibition. While here, please take the time to explore every aspect of the memorial. You will find a multitude of surprises made available through substantial background help from the Wurm Online Team all of which were especially close to Tich. Thank you and we hope you enjoy the memorial.
  24. 1 point
    I have noticed we can dye saddles but the colour does not appear when worn by the animal, would be a nice feature if this could be implemented.
  25. 1 point
    Bugfix: Champions will now properly get 80 actual channelling instead of effective. Bugfix: Deny all permission on branded horses will now override deed permissions. Bugfix: Fix for piles of items that cannot be interacted with. Client Changes: New: Added optional head bob during animations. This can be disabled in the Graphics tab of the Settings, under ‘Enable Head Bob’. New: Revamped the animations with smoother blending. New: Display fruit on harvestable trees and bushes. Bugfix: Fixed glitchy door, gate and mine door animations. Bugfix: Fixed player animations snaps and glitches. Bugfix: Fixed incorrect torch lamp flame size. Art Changes: Someone’s gone and painted hearts on the sides of the sheep! Don’t kill them though, that would break their hearts. Bugfix: Animations of actions starting on floors will no longer use the building animation. The post Patch Notes: 14/FEB/19 Visible Fruit and Head Bobbing appeared first on Wurm Online.
  26. 1 point
    Nothing that any dancer can do now hasn't been done before...so I believe this case is a waste of the court's time. However, there has been other very stupid court cases...
  27. 1 point
    Good on you for baring your soul. Takes gorram courage, some say more than stripping off in front of an aggressively judgemental mob of hens night sisters on the hunt. I hope you keep fighting to get better.
  28. 1 point
    Yeah, few people stay where they first plant crops. Most just want to get a start and/or build a rowboat. Then they look for a permanent spot. And on this map there are lots of really nice places. ? BTW, the 100 tile thing only applies to deeds. First deed gets dibs. Trying to control non deeds can be a real pain. Going to be hard enough with deeds that no one can really see or know about. Might have to do away with that one to save my sanity. ?
  29. 1 point
  30. 1 point
    I think it's great, personally. Not every holiday has produce something that can be sold later, sometimes it's just about logging in to see what cute minor change to the world happened. Personally, I'd be fine with just Xmas producing a gift, and everything else being just pretty landscape stuff.
  31. 1 point
    Good items, good service - Done a few trades now, always a pleasure.
  32. 1 point
    I've noticed the combat animations sort of get stuck when driving/riding in a cart. You either lose target or something dies, and the animation freezes at its last state..... How it looks: First Person: Getting off the cart resets it. Head-bobbing is disabled, if that matters.
  33. 1 point
    Need to fix the head bob it's like balancing on a ball will being drunk even standing still and I have been on small boats and big ships both and this is horrible.
  34. 1 point
    Since Enki himself has seen that the southeastern portion (not through Daryan's deed) remains incomplete, perhaps it would be reasonable to name the north section (which has been completed by a real deed owner, and not a mysterious and conveniently anonymous person) in accordance with the deed owners request. I'm sure this won't actually be considered, just wanted to make sure it was in the thread so nobody can say no reasonable alternatives exist.
  35. 1 point
    Thanks! fast and easy service got the tools the next day.
  36. 1 point
    This is also a good possible option. The crux here is that all player types are interested in skillgain/character progress. Free play stops this and demands a payout for it; but it doesn't offer additional incentives for those who choose to remain as free players to make that payout. If getting stopped at 20 skill isn't going to make someone premium (and, since it is such a low threshold, player investment is low at this point, so the method is ineffective), odds are they are going to move on. Nor does it offer them any form of "advancement" activity for their character (the focal point in western RPG design), thus you feel you have reached the end of the free game, and will have to pay the subscription from then on. Great for games with a healthy population, not so great for games in the "candle-light clusters" phase of MMO life. This notion here is to offer players some form of advancement that is slower than going premium, that has no impact on their character without paying that fee (someone who has ground their potential farming up to 30 is much more likely to preme up to enjoy it than someone who has been stuck at 20 farming for a week with no gains).
  37. 1 point
    To clarify on this, and I plan on posting a full postmortem once I'm done: The hardware that Independence once ran on has been replaced and a new drive installed with it's RAID1 restored. Since it's newer hardware now, the intention is to move Independence back and keep the somewhat older hardware in a fresh state for future emergencies. Along with the new hardware, I've updated the operating system and several other services. We currently have a test server running on these updated systems and services, and so far it looks good. So Independence will be the first to run on the new system and the longer downtime Retrograde mentioned will be scheduled a few months out. Further details will be available once we set a specific date, but the goal is to give an advance warning as the downtime will likely be roughly 6-8 hours. I plan on collecting playtime data before deciding on a date and time to try and impact as few people as possible. I've also ran diagnostics on other servers and have found no other hardware issues as of yet. The lag spikes experienced elsewhere are definitely software-related and that's what we're looking into. I'm hesitant on announcing the changes we make to address lag for a few reasons: 1) If they don't work, everyone is disappointed. Make no mistake, while some changes are no-brainers, others are more fine-tuning and won't yield results until they're running in live. 2) Even if they do work, lag can be caused by other issues and we'd rather not make everyone try to figure out if the last patch *really* worked or not. That's what our profiling tools are for! Once we've made concrete progress, we can make a post detailing what we've done and what the results have been.
  38. 1 point
  39. 1 point
    only allow some skills like forage, btanize, stone cutting etc. newbie get out of debt stuff
  40. 1 point
    This looks awesome cant wait for the update. Thanks for all the hard work dev team ?
  41. 1 point
    Is not her passing but those she left behind how you measure a person's worth. In her passing Tich left a multitude of memories, which encompass the greatness of that who she once was, buried deep in our hearts. Farewell, friend. May your tackle box remain always full and your catches aplenty.
  42. 1 point
    Oh, yess! And when dirt are packed and stump are disapeared reward must calculated too... This add some more complexity to make this mod.
  43. 1 point
    UPDATE 01/27/2019 - Further information has been brought forward that narrowed the scope of this exploit matter allowing us to exonerate a number of those in the area that were mass banned. UPDATE 02/05/2019 - Individuals caught up in this ban and subsequently cleared of involvement of the exploit, having their bans rescinded, will be reimbursed their lost premium time.
  44. 1 point
    Cross-referencing another post I made on the topic:
  45. 1 point
    Daily streams, with coffee! See ya there ❤️ kimmieinpink (saraie)
  46. 1 point
    Can't find any mention of it being ask so here goes Is there any improvement being made on the totally random cast power even with high Channeling? I find it ridiculous that a 90 channeling priest having a hard time to cast 80+ power casts consistently sometimes it takes me 10 casts to improve on a 40 or 50 str cast.
  47. 1 point
    Plantable woad. Make it so.
  48. 1 point
    I've returned after nearly a year away and I still cant feel funky. #makewoadfunky
  49. 1 point
    This guy had woad planters, why don't we?
  50. 1 point
    If only Wurm woad have woad easier woad ways to grow woad... Woad planters. It should be a thing.
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