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Showing content with the highest reputation on 14/02/19 in all areas

  1. 10 points
    Please, Wurm, tell me I'm too far away to grab something from a crate/BSB/FSB -before- asking me how much of it I want. It's very frustrating to get the transfer pane, enter a number, and -then- be told "you're too far away".
  2. 8 points
  3. 7 points
  4. 5 points
    1. Rugs that can be dyed. 2. The ability to dye canopy beds 3. Option to relocate deed token (Freedom only, long cooldown, must be within bounds of existing deed) 4. More slots/capacity on bookshelves (You can't fit very many books on them as it is now) 5. New statues of the gods, craftable with stonecutting (smaller than the arch statues, can substitute as an altar over QL 30) 6. More flower types. (And fuller-looking flowers in pots and planters, they look like sad dying stems.) 7. Better options for dye storage (The alchemist's cabinet is okay, but very limited and the decor on top is repetitive if you have several) 8. Dresses. (Not just for female toons. Let the guys rock a dress and let that chest hair really get it's moment in the spotlight!) 9. Wall decor - tapestries are cool, but there's not enough of them. This is where taxidermy would be awesome. 10. Tall kingdom banners that can be dyed (base freedom model) 11. Glass-making: Windows, glass bottles, wall mirrors 12. New healing cover made from honey+square of cloth (honey is antimicrobial, and these dressing are used in hospitals even now) 13. Recall to tower: Interaction with guard tower that teleports guards not active in combat back to the guard tower. This would remove guards from caves and bridges where they get stuck. 14. Diagonal fences for those less boxy edges. 15. Wagons with plain white cover that can be dyed. 16. Use dyes on clay pottery before firing to create a glaze for more decorative pottery pieces, such as those below. Maybe we can even stick a flower out of it (like those roses and lavender) 17. Now that we have some new critters running around, I'd like to suggest allowing them to be tamed. I'd love some gorillas to take care of. 18. Create spawns on former deed sites, especially where there are still fences and broken down buildings. I'd love to run into a skeleton or a ghost (whatever they're called) while doing some archaeology because it makes sense in those areas.
  5. 5 points
  6. 4 points
  7. 3 points
    Recent Valrei crafting missions have resulted in large item spam (tables, carts, racks, etc.), and I would love a more accessible way than lava/bashing to destroy them. Seems like that would be a good thing all around. Possibilities: - A large altar to sac large items (seen it suggested, not sure how you'd get a cart inside it, but hey!) - A staff/torch/wand of saccing, allowing you to activate it and sac something (probably too many PvP implications for mobile saccing, unless you had to be in the vicinity of an altar to use it) - Disassembling, ideally for parts/skillgain, but for now, I'd settle for sheer destruction.
  8. 3 points
    To clarify on this, and I plan on posting a full postmortem once I'm done: The hardware that Independence once ran on has been replaced and a new drive installed with it's RAID1 restored. Since it's newer hardware now, the intention is to move Independence back and keep the somewhat older hardware in a fresh state for future emergencies. Along with the new hardware, I've updated the operating system and several other services. We currently have a test server running on these updated systems and services, and so far it looks good. So Independence will be the first to run on the new system and the longer downtime Retrograde mentioned will be scheduled a few months out. Further details will be available once we set a specific date, but the goal is to give an advance warning as the downtime will likely be roughly 6-8 hours. I plan on collecting playtime data before deciding on a date and time to try and impact as few people as possible. I've also ran diagnostics on other servers and have found no other hardware issues as of yet. The lag spikes experienced elsewhere are definitely software-related and that's what we're looking into. I'm hesitant on announcing the changes we make to address lag for a few reasons: 1) If they don't work, everyone is disappointed. Make no mistake, while some changes are no-brainers, others are more fine-tuning and won't yield results until they're running in live. 2) Even if they do work, lag can be caused by other issues and we'd rather not make everyone try to figure out if the last patch *really* worked or not. That's what our profiling tools are for! Once we've made concrete progress, we can make a post detailing what we've done and what the results have been.
  9. 2 points
    Right now, when sorting bsb's, I get all Sprouts in one area "Sprouts, X", but I have to hunt down Hops, Rose, Ivy, grape, etc seedlings because they're all over regardless of how you sort them. Even if you can't easily change them so they group like sprouts, logs, etc..., at least they could be sorted alphabetically and be close to each other.
  10. 2 points
    Vaelir's Deed. Greetings Wurmians! Apparently this news is a little late, oops! We’ve been pretty busy dealing with some rather unfortunate hardware issues, we’ll fill you in on that in this week's news, so let’s get on with it! But first... Patch Notes: Independence issues. The lag independence has been experiencing was identified as a failure on one of the drives on the server, which was causing major delays when reading from the database. Upon identifying this our server hero admin Keenan performed extended maintenance during which the databases were moved to another hardware setup. This is a temporary issue while we perform maintenance on the Independence hardware and some time in the near future we will be undergoing an extended downtime period for all servers to perform necessary system maintenance as well. Alongside this we are also investigating the causes for the recent upturn in lag, this will take some time as we run profiling software on each server, identifying when it lags and why. We know dealing with lag is a major pain so it’s our current priority to address and resolve as soon as possible, we do appreciate your patience with it and once we’re in the clear we’ll look at what forms of compensation might be worthwhile. ‘Tis the season! Almanacs, examine, mouseovers, so much text to see if your tree or bush is ripe for the harvest, but what about the items? Coming very soon is a graphics update that displays fruit, berries and all those harvestable goodies directly on the tree. As you can see below, Saroman is always working hard on making Wurm look as alive as possible! This is expected to go out in the next few days, so if you see a graphics pack update, that will be why! Animation polishing Samool has also been hard at work on polishing general animations from a first and third person perspective, including having the camera move with certain animations! https://drive.google.com/file/d/19lduiQjq35duW40UAofd_4zjixt5a0kV/view?usp=sharing Of course it will be a toggle though, motion sickness while playing is never fun. HotA rework The ongoing HotA rework testing is still available on text, we have several devs working with feedback to ensure that any system that comes achieves the goals we have and creates something engaging, be sure to grab a chum, buddy or comrade to check it out and leave any feedback! That’s it from us this week, we’ll be hard at work addressing the hardware and lag issues and hopefully have some more info soon about the dates for the extended downtime. Until then though, keep on Wurming! Retrograde & the Wurm team.
  11. 2 points
    Thats a pretty solid list but if it includes glassmaking it also must include TAXIDERMY +1 to all!
  12. 2 points
    My next PVP video is gonna have head bobbing. I hope you'll like it devs. I hope it makes you just as sick as it makes me.
  13. 2 points
  14. 2 points
    A Secret Encounter... According to some of the grey ponies at The Mermaid's Cove, Deliverance (who are known to gossip most terribly and therefore can't really be trusted entirely), supposedly-retired stud HappyHill (aged fat black silver) has been spotted sneaking out of his field in the early hours of the morning, and heading for the broodmares' paddock where his lifelong love and wife RockEbony (aged fat appaloosa) still resides. "It was so romantic..." said one grey pony wistfully "..they just can't stay apart." "He went quite purposefully by way of the rose bushes!" whispered another in conspiratorial hushed tones. So... it seems that previous reports of the couple's split and HappyHill's retirement may well have been somewhat over-stated. Watch this space!
  15. 2 points
    When you equip a bow you can't block . So to a statue, it should be the same give you a chance to interrupt them either by combat or archery
  16. 2 points
    I'll just be in the corner recovering from hamster bites and scratches...
  17. 2 points
    I think I posted in here but to be really honest, what this game really suffers from is punishing you for not playing. If you own a deed and don't login, the upkeep could've ran out and deed disbanded. If you own animals, their enchanted grass/food could've ran out and they died. Your items probably decayed or got stolen by the sleepless frothing nerd building fences around your deed checking nonstop so they can make a quick buck or ten. I've rarely been logging in lately since other things are more fun, but the rarely logging in is to make sure the pixel pets on freedom have the food they need to not die. The draw to logging in is seriously to make sure animals don't die and deeds don't fall and items don't decay. This is why people that take long breaks or quit stay gone
  18. 2 points
    Problem is that the range on some of the spells that do most damage is greater then tanglethingy and since they still block archery with the shield while holding a statuette in their 2 hands there is not really a good way to counter it. I think what Wulf said is a good thing.
  19. 2 points
    Turning around to this after coming back from AFK on this char. THEY ARE FREAKY!!!!
  20. 2 points
    open your own suggestion for mushroom farming this is a good idea
  21. 2 points
    How about woodchips as a way to farm mushrooms?
  22. 1 point
    We have a skill for climbing, we have body and body stamina for walking, but what we don't have is a reward for the endless times we spend sailing, driving and riding around the lands of Wurm. My suggestion is simple: Introduce skills for sailing, driving on carts, riding, etc. that give perks when at certain skill levels. They can increase slowly, like climbing skill does, or even slower. Perks could be things like but not limited to.... Faster speed Actions possible that aren't otherwise allowed while mounted Course alignments Reduced penalties for slopes / going against the wind / etc. it would make the enormous amounts of time we spend traveling in this game a little more valuable to the game-play itself.
  23. 1 point
    2x Rare Plate Gauntlets, Steel - 2s each Rare Saw, Iron - 3s Rare Small Metal Shield, Iron - 3s Rare Vynora Puppet - 1s Rare Short Sword, Iron - 3s Rare Rope Tool, Cedarwood - 2s Rare Staff, Steel - 3s Rare Maul, Iron - 3s
  24. 1 point
    If you fuel forge, let it burn out, you get the cleaning option to recieve ash. If i just start rhe action useing a shovel, and then cancel it short after, i can not redo the cleaning. The "clean" is not shown anymore. I have tried this multiple times, and it happens every time. Seems not that this is a logic thing to do, i did not recieve ash, and the forge is still dirty, thus cleaning should be still available.
  25. 1 point
  26. 1 point
  27. 1 point
    Is your alt beta-testing the 'newly added' emotes and gestures? ????
  28. 1 point
  29. 1 point
    A slightly different post today. Yesterday my first skewbald boy, and the first new colour horse I found, Donndubhan, died yesterday. ? I found him on a small steppe in Xanadu that I'd never been to before. I'd spent days scouring all the places I knew with no luck, so I thought I'd try somewhere completely new and got lucky! He's had many girlfriends, over 25 children and at least 11 grandchildren so far. RIP boy, may you frolic in the steppes in the beyond.
  30. 1 point
    Here we go again with head bobbing, and here we go again, turning it off.
  31. 1 point
  32. 1 point
    Would love to see imbues increase creation QL again, but capped by material QL. That is, if I'm using, say, 30QL mats during creation, the imbue won't push creation QL past 30. I'm hoping that would inherently resolve any exploits, while also seeming fairly reasonable/immersive.
  33. 1 point
    [17:41:49] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. thank you
  34. 1 point
    Happy Valentine to HappyHill and RockEbony, I wouldn't be surprised if another lovebaby is on the way ?
  35. 1 point
  36. 1 point
    my honest PC of this account would be considering it at full gone (30%) is 350 to 400 euros, it has some tomes which is cool but nothing too good, but is a solid account with lots of affinities for a grinder
  37. 1 point
    You can also just log in a GM character and lower the characteristics and fighting skills of the dragon so that your regular toon has a fighting chance. ?
  38. 1 point
  39. 1 point
    - not being able to just bash unwanted boat/vehicle, owned by ME, on MY deed - that I need to move carefully on each turn after corner of the mine/building/fence or any doors while leading horse, so it won't stop or stuck on worst case - horse disappearing when riding into mine wall - that mine doors are free to pass from inside - that I need presence of Magranon to spawn lava - correcting course of horse/vehicle after each dozen of tiles to not get out of the road - buggy bridges that I run under, when trying to ride on a bridge with high speed, in certain places (riding on bridges on my deed is almost impossible on daily basis) - that I need to remove building, collapse a tile and another one, then mine both back to just correct a ceiling in mine (lowering it) - that hellhorses still attack me through the floors - did I mentioned buggy bridges? - bugged Valrei map and system at whole - that I just cannot right click and merge items like woodscraps or cotton - that I need to tame horse to change/repair it's gear - that I cannot take things from container altough I can see what's inside AND can put stuff in - that my wagon below, stick out through my floor Oh, and I hate bushes, all are ugly and spread everywhere.
  40. 1 point
    The new community map (as announced above) has been released: Please use this new thread for any future submissions or discussions. My sincerest thanks go to @jackjoneswho provided the software and framework for our last community map. His ideas and concepts greatly influenced the creation of our new map. I understand real-life issues keep you from continuing your awesome work for now, mate, and I really hope RL won't stress you too much. Good luck!
  41. 1 point
  42. 1 point
    I thot to call this one Shrek... … but he wasn't happy w/ my choice. He didn't seem happy about much of anything (a champion troll who did not want to leave his mine all that much). TeeeBOMB screenies
  43. 1 point
  44. 1 point
    My 2018 collection. For more Mordy shenanigans, join Sklotopolis server on WU. You owe me an LMC for advertising, Sklo =P
  45. 1 point
    Meh, it was boring work. Retrograde also told me I wasn't allowed. He never lets me have any fun.
  46. 1 point
    Losing Sindusk from the team was very unfortunate for us players. Truly a once in a decade fortune for games like wurm. Due to their nature, games like wurm appeal to special individuals (us) that is a minority of the player base. As a result, games like wurm can't generate enough money to pay for dedicated long-lasting professional developers. Add to that the support the code requires due to the complexity of the game and you get a good recipe for disaster. We still have good developers, just not many enough to handle the requirements imposed by the needs of the code and the community. And that I believe won't change. What I get form Sindusk's post is the feelings of someone willing to contribute but who always got obstacles in front of him from bad staff members. Bad staff members drive away capable staff and creative players by their actions and by their decisions. Over the years I tried to analyze this situation in wurm and I concluded in the formation of an axiom, I call the Enki Paradox. Enki's a great staff member. Never loses his temper and never breaks character whatever ###### we do in forums an in game. Clearly capable of leading the team. Taking as a fact that moderating this community comes without any payment though, and the fact that this community is a little bit special with it's drama and it's needs, one could see why no mentally stable individual would join this team. This forms the Enki Paradox: The Enki Paradox: The reason why a capable leadership can't seem to be able to recruit capable staff, is because no capable and mentally stable person would bother moderating this type of community ... for free, for long. That's why so many staff members are here just for the authority the position gives them to impose their version of the world on others. So all in all bad staffers -> bad players -> even worse staffers -> worse players -> great staff members leave due to either one of those groups of people. In the words of commissioner Gordon from The Dark Knight, Batman is the hero Gotham deserves but doesn't need right now. Sindusk was the hero Wurm will never deserve, but will always needed.
  47. 1 point
    They don't have to participate in PvP to govern PvP if there were clear rules and features that both players and staff were aware of. Here is a hypotheical: You are a gm and you get a ticket from an enemy kingdom about someone being stuck in a mine entrance. When you answer the ticket you can't help but notice most of that kingdom are stealthed in that mine. Just so happens you were supposed to lead your kingdom as part of a planned raid in that direction when you get back on your player account, directly into that trap. Your raid party is greatly outnumbered by the enemy kingdom and you know it. They have more than 4 times the amount of players and they are in better gear. What would you do to be completely unbiased and impartial? Would you lead your raid to certain death and risk losing their gear and their faith in you? Would you cancel the raid?
  48. 1 point
    Turning off GLSL in compatibility improved my performance over 500%. (Probably more like 10-20x) With GLSL I was getting about 30fps constant at 720p, absolutely everything disabled/low/short. With it turned off, I can run everything on high/far at constant 30fps, 1080p, using about 25% of CPU's GPU capabilities. However, there are no shadows or shaders, so world is a bit bland....but at least the textures and render distance are superb. Would highly recommend this for anyone else running on integrated...makes Wurm 100% playable and enjoyable. Could hit 60fps smoothly if I wanted, but I choose to keep CPU usage low, so fans don't run.
  49. 1 point
    I'm just gonna leave this here... ? Image source: https://sketchgrowl.com/collections/cat-portraits
  50. 1 point
    +1 Particularly for FSBs also... Anyone who would forage or botanise knows how time consuming it is to transfer ingredients between FSBs - there are so many different kinds of veggies, herbs and spices all mixed in together! As Fairyshine says above, it's particularly tiresome when there are many more different types of items, than there are items per item type!
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