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Showing content with the highest reputation on 02/14/19 in all areas

  1. 10 points
    Please, Wurm, tell me I'm too far away to grab something from a crate/BSB/FSB -before- asking me how much of it I want. It's very frustrating to get the transfer pane, enter a number, and -then- be told "you're too far away".
  2. 8 points
  3. 7 points
  4. 5 points
    1. Rugs that can be dyed. 2. The ability to dye canopy beds 3. Option to relocate deed token (Freedom only, long cooldown, must be within bounds of existing deed) 4. More slots/capacity on bookshelves (You can't fit very many books on them as it is now) 5. New statues of the gods, craftable with stonecutting (smaller than the arch statues, can substitute as an altar over QL 30) 6. More flower types. (And fuller-looking flowers in pots and planters, they look like sad dying stems.) 7. Better options for dye storage (The alchemist's cabinet is okay, but very limited and the decor on top is repetitive if you have several) 8. Dresses. (Not just for female toons. Let the guys rock a dress and let that chest hair really get it's moment in the spotlight!) 9. Wall decor - tapestries are cool, but there's not enough of them. This is where taxidermy would be awesome. 10. Tall kingdom banners that can be dyed (base freedom model) 11. Glass-making: Windows, glass bottles, wall mirrors 12. New healing cover made from honey+square of cloth (honey is antimicrobial, and these dressing are used in hospitals even now) 13. Recall to tower: Interaction with guard tower that teleports guards not active in combat back to the guard tower. This would remove guards from caves and bridges where they get stuck. 14. Diagonal fences for those less boxy edges. 15. Wagons with plain white cover that can be dyed. 16. Use dyes on clay pottery before firing to create a glaze for more decorative pottery pieces, such as those below. Maybe we can even stick a flower out of it (like those roses and lavender) 17. Now that we have some new critters running around, I'd like to suggest allowing them to be tamed. I'd love some gorillas to take care of. 18. Create spawns on former deed sites, especially where there are still fences and broken down buildings. I'd love to run into a skeleton or a ghost (whatever they're called) while doing some archaeology because it makes sense in those areas.
  5. 5 points
  6. 4 points
  7. 3 points
    Recent Valrei crafting missions have resulted in large item spam (tables, carts, racks, etc.), and I would love a more accessible way than lava/bashing to destroy them. Seems like that would be a good thing all around. Possibilities: - A large altar to sac large items (seen it suggested, not sure how you'd get a cart inside it, but hey!) - A staff/torch/wand of saccing, allowing you to activate it and sac something (probably too many PvP implications for mobile saccing, unless you had to be in the vicinity of an altar to use it) - Disassembling, ideally for parts/skillgain, but for now, I'd settle for sheer destruction.
  8. 3 points
    To clarify on this, and I plan on posting a full postmortem once I'm done: The hardware that Independence once ran on has been replaced and a new drive installed with it's RAID1 restored. Since it's newer hardware now, the intention is to move Independence back and keep the somewhat older hardware in a fresh state for future emergencies. Along with the new hardware, I've updated the operating system and several other services. We currently have a test server running on these updated systems and services, and so far it looks good. So Independence will be the first to run on the new system and the longer downtime Retrograde mentioned will be scheduled a few months out. Further details will be available once we set a specific date, but the goal is to give an advance warning as the downtime will likely be roughly 6-8 hours. I plan on collecting playtime data before deciding on a date and time to try and impact as few people as possible. I've also ran diagnostics on other servers and have found no other hardware issues as of yet. The lag spikes experienced elsewhere are definitely software-related and that's what we're looking into. I'm hesitant on announcing the changes we make to address lag for a few reasons: 1) If they don't work, everyone is disappointed. Make no mistake, while some changes are no-brainers, others are more fine-tuning and won't yield results until they're running in live. 2) Even if they do work, lag can be caused by other issues and we'd rather not make everyone try to figure out if the last patch *really* worked or not. That's what our profiling tools are for! Once we've made concrete progress, we can make a post detailing what we've done and what the results have been.
  9. 2 points
    Right now, when sorting bsb's, I get all Sprouts in one area "Sprouts, X", but I have to hunt down Hops, Rose, Ivy, grape, etc seedlings because they're all over regardless of how you sort them. Even if you can't easily change them so they group like sprouts, logs, etc..., at least they could be sorted alphabetically and be close to each other.
  10. 2 points
    Vaelir's Deed. Greetings Wurmians! Apparently this news is a little late, oops! We’ve been pretty busy dealing with some rather unfortunate hardware issues, we’ll fill you in on that in this week's news, so let’s get on with it! But first... Patch Notes: Independence issues. The lag independence has been experiencing was identified as a failure on one of the drives on the server, which was causing major delays when reading from the database. Upon identifying this our server hero admin Keenan performed extended maintenance during which the databases were moved to another hardware setup. This is a temporary issue while we perform maintenance on the Independence hardware and some time in the near future we will be undergoing an extended downtime period for all servers to perform necessary system maintenance as well. Alongside this we are also investigating the causes for the recent upturn in lag, this will take some time as we run profiling software on each server, identifying when it lags and why. We know dealing with lag is a major pain so it’s our current priority to address and resolve as soon as possible, we do appreciate your patience with it and once we’re in the clear we’ll look at what forms of compensation might be worthwhile. ‘Tis the season! Almanacs, examine, mouseovers, so much text to see if your tree or bush is ripe for the harvest, but what about the items? Coming very soon is a graphics update that displays fruit, berries and all those harvestable goodies directly on the tree. As you can see below, Saroman is always working hard on making Wurm look as alive as possible! This is expected to go out in the next few days, so if you see a graphics pack update, that will be why! Animation polishing Samool has also been hard at work on polishing general animations from a first and third person perspective, including having the camera move with certain animations! https://drive.google.com/file/d/19lduiQjq35duW40UAofd_4zjixt5a0kV/view?usp=sharing Of course it will be a toggle though, motion sickness while playing is never fun. HotA rework The ongoing HotA rework testing is still available on text, we have several devs working with feedback to ensure that any system that comes achieves the goals we have and creates something engaging, be sure to grab a chum, buddy or comrade to check it out and leave any feedback! That’s it from us this week, we’ll be hard at work addressing the hardware and lag issues and hopefully have some more info soon about the dates for the extended downtime. Until then though, keep on Wurming! Retrograde & the Wurm team.
  11. 2 points
    Thats a pretty solid list but if it includes glassmaking it also must include TAXIDERMY +1 to all!
  12. 2 points
    My next PVP video is gonna have head bobbing. I hope you'll like it devs. I hope it makes you just as sick as it makes me.
  13. 2 points
  14. 2 points
    A Secret Encounter... According to some of the grey ponies at The Mermaid's Cove, Deliverance (who are known to gossip most terribly and therefore can't really be trusted entirely), supposedly-retired stud HappyHill (aged fat black silver) has been spotted sneaking out of his field in the early hours of the morning, and heading for the broodmares' paddock where his lifelong love and wife RockEbony (aged fat appaloosa) still resides. "It was so romantic..." said one grey pony wistfully "..they just can't stay apart." "He went quite purposefully by way of the rose bushes!" whispered another in conspiratorial hushed tones. So... it seems that previous reports of the couple's split and HappyHill's retirement may well have been somewhat over-stated. Watch this space!
  15. 2 points
    When you equip a bow you can't block . So to a statue, it should be the same give you a chance to interrupt them either by combat or archery
  16. 2 points
    I'll just be in the corner recovering from hamster bites and scratches...
  17. 2 points
    I think I posted in here but to be really honest, what this game really suffers from is punishing you for not playing. If you own a deed and don't login, the upkeep could've ran out and deed disbanded. If you own animals, their enchanted grass/food could've ran out and they died. Your items probably decayed or got stolen by the sleepless frothing nerd building fences around your deed checking nonstop so they can make a quick buck or ten. I've rarely been logging in lately since other things are more fun, but the rarely logging in is to make sure the pixel pets on freedom have the food they need to not die. The draw to logging in is seriously to make sure animals don't die and deeds don't fall and items don't decay. This is why people that take long breaks or quit stay gone
  18. 2 points
    Problem is that the range on some of the spells that do most damage is greater then tanglethingy and since they still block archery with the shield while holding a statuette in their 2 hands there is not really a good way to counter it. I think what Wulf said is a good thing.
  19. 2 points
    Turning around to this after coming back from AFK on this char. THEY ARE FREAKY!!!!
  20. 2 points
    open your own suggestion for mushroom farming this is a good idea
  21. 2 points
    How about woodchips as a way to farm mushrooms?
  22. 1 point
    Good evening folks of Indy! -> South Haven Canal connecting Elysian Lake and Crystal Lake finished! Open for all Ships and looking for Heritage status! <- We are on the ingame map around Q 20. Many people of Indy might remember slight attempts to dig a canal between Crystal lake and the Elysian Lake since Indy started, but this important Infrastructure connection was never started for real and never finished, until now! I am proud to announce to you, i have dug and mined for weeks to present you this grand Canal and Tunnel, and hopeing it might even appeal to GM team. I started the digging around when Haven landing was founded as well December 2018, the dirt layer in the area is very high, the rock layer very low. I finished the Canal and Tunnel parts this week mid February. ----------------------------- The beginnings of the south side: The beginnings of the north side Looks from above the hill that was carved into Mid stage Look faceing South East End stage Look on the Hill that contains the tunnel part of the Canal - faceing South The look from the Top of the Hill, faceing to the north - The marble brazier pillar act as lighthouse, guiding ships savely into the Canal! The Tunnel inside - faceing the North Exit The area is mainly Sandstone Veins, so i decided the Thema shall be warm yellowish red colors to reflect the natural occurences of the local veins The South Exit - On the south side i found a few Silver veins, so i decided for Marble white colors, which also makes the normal gloomy cave look much brighter! You can see, the canal is 30 slope deep, allowing every ship type, it also has a sideroad, allowing criss-crossing of carts under the hill and even above the hill, on the sideroads i surface mined into the hillside ? --------------------- Edit: My South Haven Canal on Q 20 allows every ship type, however if you sail to it from the south coast, you have to sail throught a tunnel at the south-eastern side, which is deeded by Damascussteel, who seems to pause the game right now, since December. This tunnel might not be useable by all ships, i have to look into that. Perhaps @Damascuscan message /pm me on forums or ingame about that area, in a post below i had seen you answered ? Wurm is waiting for you, come in and join me again with the mineing, we had fun! Until i have more intel, please be careful if you come from the south coast. The sailing from north lake to south lake through Q 20 area, is deep enough for all ships. Edit2: Damascus finished the South Part of the Canal! Hurray! And thank you a lot! The South part is now 2 tiles wide deep channel 25 deep, which allows all ships, even your very biggest Caravel! The whole Elysian-Crystal Route is now sailable and deep enough! -------------------------- I want to Thank Damascussteel, who made this project possible, for he mined the connection into the lake South-east of this canal last year. He also helped a lot with mineing and collapsing the Mine openings. I want to Thank @HughMongus, the leader of the Albia alliance, for putting the canal onto their community map, and Webleywickers for helping in digging, mineing and dredging. I also want to Thank my neighboring deed mayor @Voochand his Villager Thicket supporting the project with lots of delicious meals and pizza and lots of alcohol such as met and moonshine! Very good kitchen! I want to thank various players in the Freemasons alliance for donating parts for many support beams! I want to thank the countless players for selling me crates ? And now, i declare the South Haven Canal open, you can come and sail through, you can sightsee the area, easy to find around Q 20 on the ingame map, and on the Indy community map organized by Hughmongus. Have fun and have a good wurmy-Day! ----------------------------- Perhaps i upload more screenshots later on. Cheers, your Daryan
  23. 1 point
    Considering all the hate the Epic Cluster seems to receive, and people demanding that the cluster have something unique to it, which we are well past the mechanics of uniqueness (everyone now can get tomes, moonmetal, and the lot.) Why do we not just make it unique by making it simple? Why not just take what the game used to be, no moonmetal, tomes, valeri, default gods, etc. (meditation?) Make that the new server with the current armor changes, and balances people like of which can be picked and chosen. The goal being a more vanilla style of game play. This should appease everyone, a fresh map, fresh game, mixed with a refreshing change to what is considered the "end game" content. Let me know what you think, provide feedback, and feel free to criticize. EDIT: This can also be used as a great ground floor for new balance updates, such as the Dual Wielding that Xallo suggested, the clean slate nature encourages experimentation. Epic 180° A Return to Normalcy
  24. 1 point
    Over desert, under stone, to a secluded mountain valley home. ~~~ Greetings, and welcome to the newly updated Oakheart recruitment page! Thank you for taking the time to swing by... And if you are returning to these pages again, a special thanks to you for your ongoing interest in this bustling little mountain community! Oakheart has been a busy little place since her founding earlier in the Spring of this past year, and much has occurred! Born in a remote mountain valley, she has gone from her humble beginnings of having only a few meager plots and a handful of intrepid citizens on a small deed, to a growing community of about 30+regular players (and nearly the same number in additional alts ), a deeded area now spanning 91x60 tiles (and growing regularly in size and population), and with nearly a year's worth of upkeep in the coffers at the moment with a goal of reaching and keeping 3 year's upkeep on hand at all times. Any who consider joining her ranks can know that her future is secure and she is not going anywhere soon! With all that growth has come a lot of change and opportunities, and it is well past time to update this page to properly inform those who might take an interest in learning more about her and possibly making their home within her boarders. And so we begin... The Beginning: Oakheart is a community that has been around since May of 2018. An aspiring middle aged Wurmian named Thalius was born into central Xanadu in early April and fell in love with the place, but was struck with perplexity at the sparse population. Where was everybody?? Roaming far and wide over Xanadu he encountered many deeds and small communities, but his mind kept drifting back to the starter city of Greymead and the open and largely undeveloped area surrounding the settlement. The central location was compelling, and the sparse population meant there was an abundance of good locations on which to settle. And so, having found no area that he considered better, he returned to Greymead and began scouting the surrounding wilderness. Many locations were considered but they all looked the same and, while beautiful, they were also ultimately uninspiring. There was one area that he encountered though that he kept being drawn to, and could not get out of his mind. There was a mountain valley across a desert west of Greymead that he could not find access to, though he could see what looked to be a valley floor carpeted in dense forest far below. After many, many, many deaths to injuries acquired in falls down the mountain side and ambushes by trolls, scorpions, and the occasional hell-hound, he finally found a narrow path down to the valley floor. What he found there was all he had been looking for and more, and the place called to him. He had to settle there, and so he did. As he set up his home and explored the area it became clear to him that he could not keep the little valley to himself- the place was begging for a mountain community, and so he set himself to the task of seeing if he could bring it about. And so the seed of Oakheart was planted, took root, and began to grow... ~~~ ~~~ Where Oakheart is now: Oakheart was founded as a community where all players, new and experienced, would be welcomed and desired. She has held true to that, and currently she has many new, and a good number of very experienced ( and some legendary), players who have made Oakheart their home. Some of her citizens have been around almost since Wurm's founding, and having them in her ranks has been a lot of fun and a great benefit to training and equipping players new to the world of Wurm. Currently Oakheart has given out a large number of plots ranging from 4x6 to 10x10 in size. On these plots her citizens are free to build as they please, with the only restrictions being related to fencing and the altering of landscape in such a way as to effect your neighbor's territory. Aside from that, imagination and diversity is encouraged. Oakheart endeavors to be largely shaped by her citizenry, and that includes not only her citizen's personal space, but also Oakheart's public buildings and green spaces. Input is solicited by her mayor and leadership regularly with regard to what the settlement and her members need and desire, and players are free to make suggestions and join in the building of many public building and development projects. Additional player plots are available, and will continue to be made available to new citizens as her population grows and her financial situation allows for her continued expansion. Current citizens of Oakheart: Activity level described as: Active (if nothing appears beside name), semi active, away (but will be returning), or inactive (no word on if/when they may be returning and may be removed from citizen role soon). None of the following are alts. When unique players and all player alts are taken into account, there are 89 citizens in Oakheart at this time. [Role]/Citizen name/current activity level [Knight] Ahsesino [Knight] Alinicon- semi Amunet Austinlans- away [Knight] Bearnorito- away Boshogama- away [Knight, and Guildmaster] Brattygirlsback Briannick- inactive [Guildmaster] Burdock Dathius Daymickcorrxandu [Knight] Durzlgog- inactive [Baron and Guildmaster] Elwood Giersdorf Haruki- away Icetrias Jimmynorman Jormangandrr Juby Kalen Kamila Karedion Kaylinna [Knight and Guildmaster] Kywest Lancewinstar- semi Looggaann Majorblazer- away [Guildmaster] Mariana Martynas Mcloy Mikexc Mokalyn [Knight] Mrgremlin- semi Neema Postrel Quadeej Runland Samir [Knight] Selenity- away Sheffie Skaltsones Snowmanone Sovereignza Stampertje Stromhurst Sweyn- inactive [Duke(Mayor)] Thalius Theshepherd- inactive [Knight] Thrayne- semi Tunna Umabrisk Wayneoss- inactive Wilkes- away Wolhha- inactive [Guildmaster] Wucian Xanthose Xpower- inactive Yaoz Ziem- inactive Zigon What you will encounter upon arrival: The Oakheart Inn and Tavern. ~~~ ~~~ Your initial place of residence upon arriving at Oakheart will be the Oakheart Inn and Tavern. The tavern portion is still under development, but she has furnished space to accommodate 24 players in rooms made up of 4 tiles worth of space while you get settled into your new home. A bed and storage units are provided for your use during your stay there, as well as decent quality food and drink. Once you have been in Oakheart long enough to build some skills, find your place in the community, and show you will be around for a while and active, you will be given a plot to call home. You will also be given a basic tool set of reasonable quality, with opportunities to earn higher quality tools as you advance in a given skill area. Just want a small dwelling space without a plot to have to care for? Oakheart will soon have town house and apartment style accommodations for those players desiring less space to manage. Just want to visit for a while? Feel free to swing on by and stay at the inn for as long as you please, provided a room is available. Visitors are welcome, any time! The Guilds of Oakheart ~~~ The Smith's Guild-house of Oakheart, founded and managed by Elwood. ~~~ Oakheart is endeavoring to bring something new to the table when it comes to life around town and generating market dynamics within the community and surrounding area- Guilds. Once a member of Oakheart, you will have the opportunity to join one of several guilds that have been founded. Many guilds have been formed, including the smithing guild, masonry guild, mining guild, carpentry guild, taming/husbandry guild, forestry guild, and the Thaumaturgy guild (who's focus is on developing skilled alchemists and metallurgists), - with other guilds to come. Guilds are and will be an integral part of the culture of Oakheart, and will have major implications on life in and around Oakheart as well as play a large role in the relationship between her and those settlements allied with her. Guilds have been created to: Organize and mobilize players to build community within Oakheart around preferred skills and play stiles, Help train and develop new players around a preferred set of skills or activities, Provide and encourage role playing dynamics within village life around Oakheart, To encourage trade- both between guilds and between guilds and individuals who hire their services, Develop market dynamics related to guilds within Oakheart and the surrounding area with the aim to provide opportunities for newer players to earn income earlier on in their game than they otherwise may be able, and to improve the over-all economy surrounding the Oakheart area. Other things of note that you will find upon arriving at Oakheart: Wagoner in place, allowing for the sending and receiving of bulk resources with no need for travel. An enchanted mailbox, allowing for fast delivery of items, including oversized items. Many resources already harvested and stored for community use, allowing you to experiment with crafting many different items immediately. Ample opportunity to learn the harvesting of most resource types nearby and in a safe environment. A community kitchen where meals are provided and shared as available. An active and friendly community that enjoys helping you learn and stretch your skills without "holding your hand" as you do so. Currently the deed size is 60x60 tiles, with ample plot space marked out for new citizens. An increasingly active focus on rift events and hunting uniques across multiple servers. We have put in place something resembling a mid-evil time period "caste system" of role management. The mayor of Oakheart bears the title of Duke, and the trusted leaders in the community bear the title of Barons. Entrance role into Oakheart is that of a "serf", and players that have acquired plots are promoted to "freemen" of Oakheart. Joining a guild earns you a title related to your position within the guild, and players worthy of special recognition in their service to Oakheart and her citizenry can earn the title of "Knight" of Oakheart. Other roles and titles will be created as needed and desired, all to enhance the role playing aspect of life around town! Long term goals worth mentioning: The vision for Oakheart is large. Very large. She was founded with the goal in mind of becoming a city type environment where players could securely establish their home, engage in commerce, grow their skills, make friends, collaborate with other players to achieve various tasks, wall off their plot and be an inner city hermit, collaborate with your neighbors to secure and develop a city block as they desire, - all as part of a large and active community that requires very little from them. Come and go as you please, and if you like you can join in on helping out with community projects and needs around town or the surrounding area from time to time. No one who resides at Oakheart owes the community anything but respect to her goals and citizenry. With this in mind: One long term goal is to deed the entire valley floor up to a 130x100 tile area. Such an area would provide ample space for a large city with a large population, and with lots of room left over for community projects and green space within the boarders of Oakheart. Also, excavation of an underground city has begun. This is a large project with long term goals which, when achieved, will provide an underground city space of nearly equal size to the surface city. It will also include a large underground marina with a canal linking the marina to a system of lakes, thus giving marina and lake access to central Xanadu for the first time. It is an exciting and daunting task, but worth the effort as it will bring a huge new dynamic to central Xanadu for the good of all who settle there. Only skilled and careful workers will be allowed on this project, and skilled miners are wanted! Thank you for taking the time to read over this, and feel free to contact me if you would like to know more; and certainly do so if you are interested in joining an exciting and growing settlement in the vast wilderness of central Xanadu! We look forward to hearing from you... Thalius ~ Founder and Duke of Oakheart.
  25. 1 point
    I have some high ql lye available in small barrels. 70ql 0.75s 75ql 1s 80ql 1.25s 85ql 1.5s 90ql 2s I do have multiple barrels available if you need more than one.
  26. 1 point
    This auction is for a supreme gold small maul, 3 ql, with a seryll of Fo rune attached. This maul glows with a light blue glow. [08:36:43] A smooth heavy clump of metal on a shaft. This is a supreme example of the item, with fine details and slick design. It could be improved with a lump. [08:36:43] A seryll rune of Fo has been attached, so it will increase the chance of successfully enchanting the item (10%) According to the wurmpedia: "Weapons that turn rare, supreme, or fantastic are granted extra damage upon each hit. There have been no numbers published on the exact bonus." Gold also causes more armor damage, takes less decay, and has greater shatter resistence. https://www.wurmpedia.com/index.php/Metal_properties#Table_of_properties I don't have the skill to imp this or cast without shattering, so this maul is blank (other than the rune). I can direct you towards some great crafters and casters or dispel the rune if you need. Opening bid: 10s Reserve: none Bid increments: 50c Sniper protection: 1 hour Buyout: 30s
  27. 1 point
  28. 1 point
    Thank you for the update. Have just been harvesting some of the cherries. The trees look superb with the fruit hanging from the branches. It truly adds to the experience. Looking forward to seeing the grapes and other fruit types.
  29. 1 point
    Dance emotes with popular animations when. Start with the Carlton.
  30. 1 point
    Avatar airplanes in latest patch are OP. Please nerf. -"Negative ghost rider, the pattern is full..."
  31. 1 point
    Sorry whats the point of head bobbing? Never saw a game that's first person implement this idea. Seems like a early april fools don't you think?
  32. 1 point
    Sac missions, where you need decent QL. If I could create at higher QL, that would help a lot.
  33. 1 point
    A new chestnut baby has been born! Mother ClipDaisy (ebony black) and father StrongRock (chestnut) present their little boy "HuntingHalt".
  34. 1 point
    +1 This seems to me like the biggest 'bang for buck' QoL improvement the devs could make. Can it not be done simply by equating open distance to grab distance? It's a wonder to me that these values should be different.
  35. 1 point
    It already works this way. But imbues do not increase the QL of a created item that can be improved. It works for small nails, as an example.... but pickaxe heads are still capped by your skill because they can be improved.
  36. 1 point
  37. 1 point
    Poor Keenan (helps to dress wounds) we do appreciate the Hamster training you do. but art changes are so visual. but then so is lag. keep up the good work
  38. 1 point
    Terrible is harsh, its your opinion though and that's fine. Beauty is in the eye of the beholder as they say, I think it looks great. Fruit on trees is also superb. Nice job.
  39. 1 point
    I made my first black silver! Meet little Halclip, a boy who will be a clean 5 speed once he's seen a priest to be dewonkified. His mum is Pickjade (grey) and dad is Honeybilly (black silver). He's going to be a very helpful breeding boy!
  40. 1 point
    Send them to Silvirwolfe, I can mix them Jim. I'll send them back cod for shipping. Bloodscythe- 7 LW pots inc shortly([20:57:38] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes.) Thanks
  41. 1 point
    ftfy main point being is that in reality there are only 2 kingdoms pvping on Chaos so both sides points need to be considered not just because one side is the loudest or have more people to spam support for it. Not that it matters that much to me, I left Chaos 4 weeks ago because of the increasing toxicity on both sides and kvking in suggestion threads. The above is bad for the health of Chaos and pvp in general if all the devs see is kvk arguments all the time.
  42. 1 point
    The butchering knife used was a rare iron butchering knife. Looking down, the player's hand was empty, although ofc it was still clasped as if holding something during the animation. Re-logged and butchered again, and the same thing happened. GMT today: [00:36:40] You butcher the corpse of aged wild cat. I do not have data for other metal types, supreme knives or normal non rare knives.
  43. 1 point
    Woodchips/mulch would be interesting as an option on which to grow trees/bushes instead of grass.
  44. 1 point
    I forgot, I should add pics! Also, we totally (toatally?) need goats. And cute lil goat pulled carts.
  45. 1 point
  46. 1 point
  47. 1 point
    This makes me mad to be honest. I mean, I understand that being a developer makes you biased towards your team since you can see the hard work put up by everyone in it. The issue is no one is saying the team doesn't work hard or that Sindusk was the only one doing good things, but that he was the only one that had the right idea about how the community should be treated No one here cares about developer internal rules. And no one should. Thats your issue for you to deal with. You know very well those rules are what lead you and us to this current mess. Developers not properly hyping the community, GMs handing out bans without reason and a proper investigation... Its been a royal mess. We all love the work you all put in. Wether paid or not, we are love it. Its why we are here. And we all show how much we love it by throwing money at the game. Devs dont get to expect anything from us except paying our subs. Thats the definition of a service. You do the work, and I pay for it. As for you specifically, you are one of those devs that judges the community harshly. You have a lot of expectations and pretend like we owe something to the dev team. Take a step back and look at the events of the last week or so and think to yourself if staff has been doing things right along. Hint: it took your best remaining dev in the team leaving to realize things need to change. I'm glad you guys are finally seeing that. It only took the best part of you to die off to do it, but you finally got it.
  48. 1 point
  49. 1 point
    Some pictures from my mountain adventures.
  50. 1 point
    Keep champs just make it perma death again