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Showing content with the highest reputation on 02/14/19 in all areas

  1. 7 points
  2. 5 points
    1. Rugs that can be dyed. 2. The ability to dye canopy beds 3. Option to relocate deed token (Freedom only, long cooldown, must be within bounds of existing deed) 4. More slots/capacity on bookshelves (You can't fit very many books on them as it is now) 5. New statues of the gods, craftable with stonecutting (smaller than the arch statues, can substitute as an altar over QL 30) 6. More flower types. (And fuller-looking flowers in pots and planters, they look like sad dying stems.) 7. Better options for dye storage (The alchemist's cabinet is okay, but very limited and the decor on top is repetitive if you have several) 8. Dresses. (Not just for female toons. Let the guys rock a dress and let that chest hair really get it's moment in the spotlight!) 9. Wall decor - tapestries are cool, but there's not enough of them. This is where taxidermy would be awesome. 10. Tall kingdom banners that can be dyed (base freedom model) 11. Glass-making: Windows, glass bottles, wall mirrors 12. New healing cover made from honey+square of cloth (honey is antimicrobial, and these dressing are used in hospitals even now) 13. Recall to tower: Interaction with guard tower that teleports guards not active in combat back to the guard tower. This would remove guards from caves and bridges where they get stuck. 14. Diagonal fences for those less boxy edges. 15. Wagons with plain white cover that can be dyed. 16. Use dyes on clay pottery before firing to create a glaze for more decorative pottery pieces, such as those below. Maybe we can even stick a flower out of it (like those roses and lavender) 17. Now that we have some new critters running around, I'd like to suggest allowing them to be tamed. I'd love some gorillas to take care of. 18. Create spawns on former deed sites, especially where there are still fences and broken down buildings. I'd love to run into a skeleton or a ghost (whatever they're called) while doing some archaeology because it makes sense in those areas.
  3. 5 points
  4. 2 points
    Vaelir's Deed. Greetings Wurmians! Apparently this news is a little late, oops! We’ve been pretty busy dealing with some rather unfortunate hardware issues, we’ll fill you in on that in this week's news, so let’s get on with it! But first... Patch Notes: Independence issues. The lag independence has been experiencing was identified as a failure on one of the drives on the server, which was causing major delays when reading from the database. Upon identifying this our server hero admin Keenan performed extended maintenance during which the databases were moved to another hardware setup. This is a temporary issue while we perform maintenance on the Independence hardware and some time in the near future we will be undergoing an extended downtime period for all servers to perform necessary system maintenance as well. Alongside this we are also investigating the causes for the recent upturn in lag, this will take some time as we run profiling software on each server, identifying when it lags and why. We know dealing with lag is a major pain so it’s our current priority to address and resolve as soon as possible, we do appreciate your patience with it and once we’re in the clear we’ll look at what forms of compensation might be worthwhile. ‘Tis the season! Almanacs, examine, mouseovers, so much text to see if your tree or bush is ripe for the harvest, but what about the items? Coming very soon is a graphics update that displays fruit, berries and all those harvestable goodies directly on the tree. As you can see below, Saroman is always working hard on making Wurm look as alive as possible! This is expected to go out in the next few days, so if you see a graphics pack update, that will be why! Animation polishing Samool has also been hard at work on polishing general animations from a first and third person perspective, including having the camera move with certain animations! https://drive.google.com/file/d/19lduiQjq35duW40UAofd_4zjixt5a0kV/view?usp=sharing Of course it will be a toggle though, motion sickness while playing is never fun. HotA rework The ongoing HotA rework testing is still available on text, we have several devs working with feedback to ensure that any system that comes achieves the goals we have and creates something engaging, be sure to grab a chum, buddy or comrade to check it out and leave any feedback! That’s it from us this week, we’ll be hard at work addressing the hardware and lag issues and hopefully have some more info soon about the dates for the extended downtime. Until then though, keep on Wurming! Retrograde & the Wurm team.
  5. 2 points
    Thats a pretty solid list but if it includes glassmaking it also must include TAXIDERMY +1 to all!
  6. 2 points
  7. 2 points
    A Secret Encounter... According to some of the grey ponies at The Mermaid's Cove, Deliverance (who are known to gossip most terribly and therefore can't really be trusted entirely), supposedly-retired stud HappyHill (aged fat black silver) has been spotted sneaking out of his field in the early hours of the morning, and heading for the broodmares' paddock where his lifelong love and wife RockEbony (aged fat appaloosa) still resides. "It was so romantic..." said one grey pony wistfully "..they just can't stay apart." "He went quite purposefully by way of the rose bushes!" whispered another in conspiratorial hushed tones. So... it seems that previous reports of the couple's split and HappyHill's retirement may well have been somewhat over-stated. Watch this space!
  8. 2 points
    When you equip a bow you can't block . So to a statue, it should be the same give you a chance to interrupt them either by combat or archery
  9. 2 points
    I'll just be in the corner recovering from hamster bites and scratches...
  10. 2 points
    I think I posted in here but to be really honest, what this game really suffers from is punishing you for not playing. If you own a deed and don't login, the upkeep could've ran out and deed disbanded. If you own animals, their enchanted grass/food could've ran out and they died. Your items probably decayed or got stolen by the sleepless frothing nerd building fences around your deed checking nonstop so they can make a quick buck or ten. I've rarely been logging in lately since other things are more fun, but the rarely logging in is to make sure the pixel pets on freedom have the food they need to not die. The draw to logging in is seriously to make sure animals don't die and deeds don't fall and items don't decay. This is why people that take long breaks or quit stay gone
  11. 2 points
    Turning around to this after coming back from AFK on this char. THEY ARE FREAKY!!!!
  12. 1 point
    I have some high ql lye available in small barrels. 70ql 0.75s 75ql 1s 80ql 1.25s 85ql 1.5s 90ql 2s I do have multiple barrels available if you need more than one.
  13. 1 point
    If you fuel forge, let it burn out, you get the cleaning option to recieve ash. If i just start rhe action useing a shovel, and then cancel it short after, i can not redo the cleaning. The "clean" is not shown anymore. I have tried this multiple times, and it happens every time. Seems not that this is a logic thing to do, i did not recieve ash, and the forge is still dirty, thus cleaning should be still available.
  14. 1 point
    This is something that comes up every now and again in ca-help, newbies digging, dropping what they're digging on the floor and their skillgains getting disabled to what i assume is some ancient anti-macro from 10+ years ago. I really can't see what the point of it is if you can dig clay/tar and drop it into bsb's and only need to swap to a new bsb every 16,000 dug, all it does is confuse new players. removing it or giving a warning saying "skillgain will be disabled, move elsewhere" would be helpful for them, as it's a rather confusing system with 0 way of knowing about it unless you have skillgain set to every tick and you're watching the skill tab. Dig_to_pile doesn't have this issue afaik so no reason for dig to have it
  15. 1 point
  16. 1 point
    @AlyeskaMay I bring your attention back to #9?
  17. 1 point
    Head bobbing was switched off in a second and visible fruits are forever, so love this patch.
  18. 1 point
    Was not expecting to see this on my login ^-^ (Work in Progress) Thank you for the honour Some very welcome updates, love the new graphics! Edit: Is this the Valrei or Vaelir international?
  19. 1 point
    Dance emotes with popular animations when. Start with the Carlton.
  20. 1 point
    Avatar airplanes in latest patch are OP. Please nerf. -"Negative ghost rider, the pattern is full..."
  21. 1 point
    Sorry whats the point of head bobbing? Never saw a game that's first person implement this idea. Seems like a early april fools don't you think?
  22. 1 point
  23. 1 point
    Sac missions, where you need decent QL. If I could create at higher QL, that would help a lot.
  24. 1 point
    Would love to see imbues increase creation QL again, but capped by material QL. That is, if I'm using, say, 30QL mats during creation, the imbue won't push creation QL past 30. I'm hoping that would inherently resolve any exploits, while also seeming fairly reasonable/immersive.
  25. 1 point
    [17:41:49] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. thank you
  26. 1 point
    Happy Valentines day! For those who have hearts, me excluded.
  27. 1 point
    f2 and move your mouse on skill, there should be current and max
  28. 1 point
    Happy Valentine to HappyHill and RockEbony, I wouldn't be surprised if another lovebaby is on the way ?
  29. 1 point
    +1 This seems to me like the biggest 'bang for buck' QoL improvement the devs could make. Can it not be done simply by equating open distance to grab distance? It's a wonder to me that these values should be different.
  30. 1 point
  31. 1 point
    It already works this way. But imbues do not increase the QL of a created item that can be improved. It works for small nails, as an example.... but pickaxe heads are still capped by your skill because they can be improved.
  32. 1 point
    Thanks, added to the list to be removed
  33. 1 point
    You can also just log in a GM character and lower the characteristics and fighting skills of the dragon so that your regular toon has a fighting chance. ?
  34. 1 point
    First Now let me read this!
  35. 1 point
    Send them to Silvirwolfe, I can mix them Jim. I'll send them back cod for shipping. Bloodscythe- 7 LW pots inc shortly([20:57:38] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes.) Thanks
  36. 1 point
    - not being able to just bash unwanted boat/vehicle, owned by ME, on MY deed - that I need to move carefully on each turn after corner of the mine/building/fence or any doors while leading horse, so it won't stop or stuck on worst case - horse disappearing when riding into mine wall - that mine doors are free to pass from inside - that I need presence of Magranon to spawn lava - correcting course of horse/vehicle after each dozen of tiles to not get out of the road - buggy bridges that I run under, when trying to ride on a bridge with high speed, in certain places (riding on bridges on my deed is almost impossible on daily basis) - that I need to remove building, collapse a tile and another one, then mine both back to just correct a ceiling in mine (lowering it) - that hellhorses still attack me through the floors - did I mentioned buggy bridges? - bugged Valrei map and system at whole - that I just cannot right click and merge items like woodscraps or cotton - that I need to tame horse to change/repair it's gear - that I cannot take things from container altough I can see what's inside AND can put stuff in - that my wagon below, stick out through my floor Oh, and I hate bushes, all are ugly and spread everywhere.
  37. 1 point
    The butchering knife used was a rare iron butchering knife. Looking down, the player's hand was empty, although ofc it was still clasped as if holding something during the animation. Re-logged and butchered again, and the same thing happened. GMT today: [00:36:40] You butcher the corpse of aged wild cat. I do not have data for other metal types, supreme knives or normal non rare knives.
  38. 1 point
  39. 1 point
    I forgot, I should add pics! Also, we totally (toatally?) need goats. And cute lil goat pulled carts.
  40. 1 point
    YES TO EVERYTHING HORSE RELATED. Also it would be lovely to have housecats wandering around. And more colours for sheeps. Spotty sheeps, brown sheeps, sheeps with curly horns....
  41. 1 point
  42. 1 point
  43. 1 point
    My 2018 collection. For more Mordy shenanigans, join Sklotopolis server on WU. You owe me an LMC for advertising, Sklo =P
  44. 1 point
    +1 from me. Nice touch for some deeds and with the function to turn it off there isn't really anyone that can complain that they don't like it.
  45. 1 point
    I'll double emphasize a statement here. "It's hard to give a statement about epic because our focus is on other areas to improve the general retention and population" . I can understand that in the long run. But it's not hard to give a statement on epic. The mass exodus of the last 100 players left on epic when freedom transfers kicked in says it all. I have been paying upkeep for my deed on epic for a year since then and i have no villagers that play there. I've seen 3-4 people left on epic that have one goal, and that is to raid and disband the rest of the remaining deeds on epic for a few coppers .That's the state on Epic. No one plays there. Do you know why? Bad mechanics aside, is because All those 100 players that left, including myself had the same "gut feeling" and that is : Because you have ignored epic, so shall we. Because no news about Epic being closed down or not have been given to us, no road map, we all naturally assumed the worst due to "silence". It's our natural instinct as human beings when someone is silent towards us we must expect bad news. This Epic mass exodus to freedom was the said result of that instinct + a few other things, on a collective level. How long do I and the few remaining 3-4 players on Epic have to pay for deeds with no villagers? Can't you see that having a dead server actually does more harm than good? Because new players come to epic,. ask the same question over and over again "Is anyone there?" and when they are met with silence? They leave. Thus keeping the cycle full tilt. There is absolutely no motivation to play on epic whatsoever now. There is nothing on Epic that makes it unique anymore save the fact is has 50% faster timers. That's it. Sorry guys, But for me and many of us Epic got the final nail in the coffin when transfers kicked in. Can we please bury this corpse now? Or shall we let it rot for years to come so more and more players play on epic for a day and quit the game. Joining a server with no players tells a new player 1 thing and 1 thing only : This game has no players. That is not a good business decision.. Also, sorry to see you leave Sindusk, we never talked but the way people talk about you, wish we had been friends. Take care, fare winds to you.
  46. 1 point
    Take care @Sinduskand good luck in the future! Really good person
  47. 1 point
    I decided to resign from the Wurm Online development team. This was not due to any specific event, but instead a much longer sequence of events and general disagreement with deep-rooted policies in place for the Wurm Online team. I joined the team to make progressive changes for the game, and fix long standing issues with existing systems. The priest rework was a major accomplishment in that regard, overhauling a major system of the game into a much healthier state. However, I truly feel that the most significant issues with the game cannot be fixed through code. The common theme between everything that caused my resignation can be traced to one aspect: Communication. The first part would be development communication to the players. Certain features and development goals are kept secret with poor reason. Major changes can be implemented with players reading about them during the patch notes while the server is down. Without going into detail, Tower Chaining was one such feature that was nearly mishandled in this regard. This type of secrecy in the development leads to anxiety for players. What is the future fate of Epic? Should players continue playing there? If they place a new deed on Elevation, is there a possibility of the map being reset shortly after? How much heads up will be given? All these questions stem from the fact that there is no official statement for plans on the future of Epic. Everything is being done behind closed doors and leads the community to speculate. The players don’t know if there’s a plan for Epic at all. Making sure that content is complete before announcing it is one thing. Leaving the community in a state of anxiety without giving them something to look forward to is a whole different beast. There doesn’t need to be a set date, there doesn’t need to be a specific timeline. If something gets delayed, there was a reason. State the reason and trust the community to support it. Everyone in this community just wants the game to get better, but get kept at arm’s length due to fear of having them bark up a storm when something doesn’t get done. If you communicate clearly, and speak to your players like you’re having a conversation with a human instead of calming an angry consumer, you’ll see a much better response. The second part is an extension of the first, which is constraints imposed on staff when it comes to communicating with players. It was very recent that I received a discord PM regarding someone wondering who they should contact in order to report someone. I asked in the general staff channel if there was anyone around who could help this player. It got resolved, but not without it being made clear that type of communication to players is frowned upon. The expectation, being a developer and not someone who handles moderation, was to not respond to the inquiry at all. This is just a recent example, but this dates all the way back to when I first started. My communications with players seemed to have gone under incredible scrutiny. I remember instances where I was urged not to join specific chat channels or discord servers. I remember getting an absolutely insane amount of flak for appearing on stream without proper notification ahead of time. I remember reporting an issue and being told I shouldn’t even be bringing it up because it’s not part of being a developer. I remember having an exploit reported directly to me, bringing it up in the development chat, and then being chastised for having handled the bug report directly instead of redirecting them to the forums. These events all added up seemed to have painted me as hostile in the team. Like I was somehow breaking the natural order of things or overruling someone else’s duty. If someone comes to me with an issue, I shouldn’t have to judge whether I should attempt to resolve it or not. I shouldn’t be expected to ignore the message entirely and give the player no direction. Players have no interest in jumping through hoops to get something done “correctly” - it should just get done. These artificial restrictions, whatever purpose they serve, do nothing but harm the players in the long run and make players reporting issues excessively difficult. The final part is communication about GM actions to the general public, and even the players who are subject to the actions. This has nothing to do with GM rulings themselves. Instead, my primary point of complaint here is the communication to the players and general public when rulings are made. The lack of communication allows the players on the other end of the ruling to spin the narrative to paint corruption and bias into the decisions, even if they are not present. This dates all the way back to when Propheteer was banned and there was only the single statement made about it. From the GM team, there was no general statement as to why one of the most prominent players in the game was banned. Instead, it was handled behind closed doors and Propheteer was able to release his own statements to the player base, spinning the narrative to suit his perspective. If a clear, informative statement was made saying “Propheteer has been banned for this reason and this is the evidence we have against him” the whole situation would have gone much smoother. This translates to all decisions. When a PvP ban or raid ban is announced, it’s just announced then lifted some time later. Updates on the progress and expected timeframe would help settle the minds of players. Updates similar to “The bug has been found and fixed, and will be patched in the next update. When the update is live, we will ensure the bug has been fixed and lift the ban.” You can even provide non-committal ballparks for when that is. “We expect the update to go live later this week.” If it doesn’t happen, again, like stated before: You have a reason, just state your reason and trust the community to back it. Finally, this should extend to investigation process. Both sides should be heard during a dispute. Too many times have I heard of a player being punished without anyone listening to their perspective of events. Truth can’t be known until both sides are heard, and you can figure out the actual events that happened. For some reason, the players being accused are considered hostile and are never contacted to hear their side of events. GM’s should serve as mediators between players, not executioners of justice for those who do something suspicious. With all of that said, these aren’t the only reasons. Certain events that I’m not at liberty to discuss were also part of my decision. I truly respect the current development team and feel they have the best interests of the game in mind. However, improving the communication and winning your community back to supporting your efforts should be of paramount importance. I wish the best of luck to the future of the game, and hope players enjoy the content I’ve worked on. It’s been a great experience and it pains me to leave, but I feel that the work I do was being consistently tainted by policies and decisions outside my control.
  48. 1 point
    I'm just gonna leave this here... ? Image source: https://sketchgrowl.com/collections/cat-portraits
  49. 1 point
    @FranktheTank I've been keeping up to date with this thread from the beginning and have read through everything since it started. It's still too early to state anything concrete.
  50. 1 point
    Keep champs just make it perma death again