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Showing most liked content on 02/14/19 in all areas

  1. 5 likes
    1. Rugs that can be dyed. 2. The ability to dye canopy beds 3. Option to relocate deed token (Freedom only, long cooldown, must be within bounds of existing deed) 4. More slots/capacity on bookshelves (You can't fit very many books on them as it is now) 5. New statues of the gods, craftable with stonecutting (smaller than the arch statues, can substitute as an altar over QL 30) 6. More flower types. (And fuller-looking flowers in pots and planters, they look like sad dying stems.) 7. Better options for dye storage (The alchemist's cabinet is okay, but very limited and the decor on top is repetitive if you have several) 8. Dresses. (Not just for female toons. Let the guys rock a dress and let that chest hair really get it's moment in the spotlight!) 9. Wall decor - tapestries are cool, but there's not enough of them. This is where taxidermy would be awesome. 10. Tall kingdom banners that can be dyed (base freedom model) 11. Glass-making: Windows, glass bottles, wall mirrors 12. New healing cover made from honey+square of cloth (honey is antimicrobial, and these dressing are used in hospitals even now) 13. Recall to tower: Interaction with guard tower that teleports guards not active in combat back to the guard tower. This would remove guards from caves and bridges where they get stuck. 14. Diagonal fences for those less boxy edges. 15. Wagons with plain white cover that can be dyed.
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    Vaelir's Deed. Greetings Wurmians! Apparently this news is a little late, oops! We’ve been pretty busy dealing with some rather unfortunate hardware issues, we’ll fill you in on that in this week's news, so let’s get on with it! But first... Patch Notes: Independence issues. The lag independence has been experiencing was identified as a failure on one of the drives on the server, which was causing major delays when reading from the database. Upon identifying this our server hero admin Keenan performed extended maintenance during which the databases were moved to another hardware setup. This is a temporary issue while we perform maintenance on the Independence hardware and some time in the near future we will be undergoing an extended downtime period for all servers to perform necessary system maintenance as well. Alongside this we are also investigating the causes for the recent upturn in lag, this will take some time as we run profiling software on each server, identifying when it lags and why. We know dealing with lag is a major pain so it’s our current priority to address and resolve as soon as possible, we do appreciate your patience with it and once we’re in the clear we’ll look at what forms of compensation might be worthwhile. ‘Tis the season! Almanacs, examine, mouseovers, so much text to see if your tree or bush is ripe for the harvest, but what about the items? Coming very soon is a graphics update that displays fruit, berries and all those harvestable goodies directly on the tree. As you can see below, Saroman is always working hard on making Wurm look as alive as possible! This is expected to go out in the next few days, so if you see a graphics pack update, that will be why! Animation polishing Samool has also been hard at work on polishing general animations from a first and third person perspective, including having the camera move with certain animations! https://drive.google.com/file/d/19lduiQjq35duW40UAofd_4zjixt5a0kV/view?usp=sharing Of course it will be a toggle though, motion sickness while playing is never fun. HotA rework The ongoing HotA rework testing is still available on text, we have several devs working with feedback to ensure that any system that comes achieves the goals we have and creates something engaging, be sure to grab a chum, buddy or comrade to check it out and leave any feedback! That’s it from us this week, we’ll be hard at work addressing the hardware and lag issues and hopefully have some more info soon about the dates for the extended downtime. Until then though, keep on Wurming! Retrograde & the Wurm team.
  3. 2 likes
    I think I posted in here but to be really honest, what this game really suffers from is punishing you for not playing. If you own a deed and don't login, the upkeep could've ran out and deed disbanded. If you own animals, their enchanted grass/food could've ran out and they died. Your items probably decayed or got stolen by the sleepless frothing nerd building fences around your deed checking nonstop so they can make a quick buck or ten. I've rarely been logging in lately since other things are more fun, but the rarely logging in is to make sure the pixel pets on freedom have the food they need to not die. The draw to logging in is seriously to make sure animals don't die and deeds don't fall and items don't decay. This is why people that take long breaks or quit stay gone
  4. 2 likes
    Problem is that the range on some of the spells that do most damage is greater then tanglethingy and since they still block archery with the shield while holding a statuette in their 2 hands there is not really a good way to counter it. I think what Wulf said is a good thing.
  5. 2 likes
    Turning around to this after coming back from AFK on this char. THEY ARE FREAKY!!!!
  6. 2 likes
    open your own suggestion for mushroom farming this is a good idea
  7. 2 likes
    How about woodchips as a way to farm mushrooms?
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    2x Rare Plate Gauntlets, Steel - 2s each Rare Saw, Iron - 3s Rare Small Metal Shield, Iron - 3s Rare Vynora Puppet - 1s Rare Short Sword, Iron - 3s Rare Rope Tool, Cedarwood - 2s Rare Staff, Steel - 3s Rare Maul, Iron - 3s
  9. 1 like
    Because this will only address casting pillar in a crowd. Does nothing to stop the priest 5 tiles behind our melee fighters queuing up an inferno.
  10. 1 like
    - not being able to just bash unwanted boat/vehicle, owned by ME, on MY deed - that I need to move carefully on each turn after corner of the mine/building/fence or any doors while leading horse, so it won't stop or stuck on worst case - horse disappearing when riding into mine wall - that mine doors are free to pass from inside - that I need presence of Magranon to spawn lava - correcting course of horse/vehicle after each dozen of tiles to not get out of the road - buggy bridges that I run under, when trying to ride on a bridge with high speed, in certain places (riding on bridges on my deed is almost impossible on daily basis) - that I need to remove building, collapse a tile and another one, then mine both back to just correct a ceiling in mine (lowering it) - that hellhorses still attack me through the floors - did I mentioned buggy bridges? - bugged Valrei map and system at whole - that I just cannot right click and merge items like woodscraps or cotton - that I need to tame horse to change/repair it's gear - that I cannot take things from container altough I can see what's inside AND can put stuff in - that my wagon below, stick out through my floor Oh, and I hate bushes, all are ugly and spread everywhere.
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    I don't see woodchip paths yet or woodchip mulch. +1 for being able to make woodchips for paving paths https://www.wurmpedia.com/index.php/Paving
  13. 1 like
    I forgot, I should add pics! Also, we totally (toatally?) need goats. And cute lil goat pulled carts.
  14. 1 like
    I thot to call this one Shrek... … but he wasn't happy w/ my choice. He didn't seem happy about much of anything (a champion troll who did not want to leave his mine all that much). TeeeBOMB screenies
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    My 2018 collection. For more Mordy shenanigans, join Sklotopolis server on WU. You owe me an LMC for advertising, Sklo =P
  17. 1 like
    Meh, it was boring work. Retrograde also told me I wasn't allowed. He never lets me have any fun.
  18. 1 like
    Losing Sindusk from the team was very unfortunate for us players. Truly a once in a decade fortune for games like wurm. Due to their nature, games like wurm appeal to special individuals (us) that is a minority of the player base. As a result, games like wurm can't generate enough money to pay for dedicated long-lasting professional developers. Add to that the support the code requires due to the complexity of the game and you get a good recipe for disaster. We still have good developers, just not many enough to handle the requirements imposed by the needs of the code and the community. And that I believe won't change. What I get form Sindusk's post is the feelings of someone willing to contribute but who always got obstacles in front of him from bad staff members. Bad staff members drive away capable staff and creative players by their actions and by their decisions. Over the years I tried to analyze this situation in wurm and I concluded in the formation of an axiom, I call the Enki Paradox. Enki's a great staff member. Never loses his temper and never breaks character whatever ###### we do in forums an in game. Clearly capable of leading the team. Taking as a fact that moderating this community comes without any payment though, and the fact that this community is a little bit special with it's drama and it's needs, one could see why no mentally stable individual would join this team. This forms the Enki Paradox: The Enki Paradox: The reason why a capable leadership can't seem to be able to recruit capable staff, is because no capable and mentally stable person would bother moderating this type of community ... for free, for long. That's why so many staff members are here just for the authority the position gives them to impose their version of the world on others. So all in all bad staffers -> bad players -> even worse staffers -> worse players -> great staff members leave due to either one of those groups of people. In the words of commissioner Gordon from The Dark Knight, Batman is the hero Gotham deserves but doesn't need right now. Sindusk was the hero Wurm will never deserve, but will always needed.
  19. 1 like
    I'll double emphasize a statement here. "It's hard to give a statement about epic because our focus is on other areas to improve the general retention and population" . I can understand that in the long run. But it's not hard to give a statement on epic. The mass exodus of the last 100 players left on epic when freedom transfers kicked in says it all. I have been paying upkeep for my deed on epic for a year since then and i have no villagers that play there. I've seen 3-4 people left on epic that have one goal, and that is to raid and disband the rest of the remaining deeds on epic for a few coppers .That's the state on Epic. No one plays there. Do you know why? Bad mechanics aside, is because All those 100 players that left, including myself had the same "gut feeling" and that is : Because you have ignored epic, so shall we. Because no news about Epic being closed down or not have been given to us, no road map, we all naturally assumed the worst due to "silence". It's our natural instinct as human beings when someone is silent towards us we must expect bad news. This Epic mass exodus to freedom was the said result of that instinct + a few other things, on a collective level. How long do I and the few remaining 3-4 players on Epic have to pay for deeds with no villagers? Can't you see that having a dead server actually does more harm than good? Because new players come to epic,. ask the same question over and over again "Is anyone there?" and when they are met with silence? They leave. Thus keeping the cycle full tilt. There is absolutely no motivation to play on epic whatsoever now. There is nothing on Epic that makes it unique anymore save the fact is has 50% faster timers. That's it. Sorry guys, But for me and many of us Epic got the final nail in the coffin when transfers kicked in. Can we please bury this corpse now? Or shall we let it rot for years to come so more and more players play on epic for a day and quit the game. Joining a server with no players tells a new player 1 thing and 1 thing only : This game has no players. That is not a good business decision.. Also, sorry to see you leave Sindusk, we never talked but the way people talk about you, wish we had been friends. Take care, fare winds to you.
  20. 1 like
    They don't have to participate in PvP to govern PvP if there were clear rules and features that both players and staff were aware of. Here is a hypotheical: You are a gm and you get a ticket from an enemy kingdom about someone being stuck in a mine entrance. When you answer the ticket you can't help but notice most of that kingdom are stealthed in that mine. Just so happens you were supposed to lead your kingdom as part of a planned raid in that direction when you get back on your player account, directly into that trap. Your raid party is greatly outnumbered by the enemy kingdom and you know it. They have more than 4 times the amount of players and they are in better gear. What would you do to be completely unbiased and impartial? Would you lead your raid to certain death and risk losing their gear and their faith in you? Would you cancel the raid?
  21. 1 like
    Take care @Sinduskand good luck in the future! Really good person
  22. 1 like
    Turning off GLSL in compatibility improved my performance over 500%. (Probably more like 10-20x) With GLSL I was getting about 30fps constant at 720p, absolutely everything disabled/low/short. With it turned off, I can run everything on high/far at constant 30fps, 1080p, using about 25% of CPU's GPU capabilities. However, there are no shadows or shaders, so world is a bit bland....but at least the textures and render distance are superb. Would highly recommend this for anyone else running on integrated...makes Wurm 100% playable and enjoyable. Could hit 60fps smoothly if I wanted, but I choose to keep CPU usage low, so fans don't run.
  23. 1 like
    I'm just gonna leave this here... Image source: https://sketchgrowl.com/collections/cat-portraits
  24. 1 like
    @FranktheTank I've been keeping up to date with this thread from the beginning and have read through everything since it started. It's still too early to state anything concrete.
  25. 1 like
    A pvp server with no MEDITATION MM TOMES PLAYER GODS HOTA HELL HORSES This idea is actually brilliant. I can't +1 enough - These are no longer unique features or even features we want in pvp - We ask for nerfs or removals etc...But yeah...Just going back to bare bones of what pvp is would be great. Build up from that with stability etc but really keep it SIMPLE