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Showing content with the highest reputation on 02/14/19 in all areas

  1. 10 points
    Please, Wurm, tell me I'm too far away to grab something from a crate/BSB/FSB -before- asking me how much of it I want. It's very frustrating to get the transfer pane, enter a number, and -then- be told "you're too far away".
  2. 8 points
  3. 7 points
  4. 5 points
    1. Rugs that can be dyed. 2. The ability to dye canopy beds 3. Option to relocate deed token (Freedom only, long cooldown, must be within bounds of existing deed) 4. More slots/capacity on bookshelves (You can't fit very many books on them as it is now) 5. New statues of the gods, craftable with stonecutting (smaller than the arch statues, can substitute as an altar over QL 30) 6. More flower types. (And fuller-looking flowers in pots and planters, they look like sad dying stems.) 7. Better options for dye storage (The alchemist's cabinet is okay, but very limited and the decor on top is repetitive if you have several) 8. Dresses. (Not just for female toons. Let the guys rock a dress and let that chest hair really get it's moment in the spotlight!) 9. Wall decor - tapestries are cool, but there's not enough of them. This is where taxidermy would be awesome. 10. Tall kingdom banners that can be dyed (base freedom model) 11. Glass-making: Windows, glass bottles, wall mirrors 12. New healing cover made from honey+square of cloth (honey is antimicrobial, and these dressing are used in hospitals even now) 13. Recall to tower: Interaction with guard tower that teleports guards not active in combat back to the guard tower. This would remove guards from caves and bridges where they get stuck. 14. Diagonal fences for those less boxy edges. 15. Wagons with plain white cover that can be dyed. 16. Use dyes on clay pottery before firing to create a glaze for more decorative pottery pieces, such as those below. Maybe we can even stick a flower out of it (like those roses and lavender) 17. Now that we have some new critters running around, I'd like to suggest allowing them to be tamed. I'd love some gorillas to take care of. 18. Create spawns on former deed sites, especially where there are still fences and broken down buildings. I'd love to run into a skeleton or a ghost (whatever they're called) while doing some archaeology because it makes sense in those areas.
  5. 5 points
  6. 4 points
  7. 3 points
    Recent Valrei crafting missions have resulted in large item spam (tables, carts, racks, etc.), and I would love a more accessible way than lava/bashing to destroy them. Seems like that would be a good thing all around. Possibilities: - A large altar to sac large items (seen it suggested, not sure how you'd get a cart inside it, but hey!) - A staff/torch/wand of saccing, allowing you to activate it and sac something (probably too many PvP implications for mobile saccing, unless you had to be in the vicinity of an altar to use it) - Disassembling, ideally for parts/skillgain, but for now, I'd settle for sheer destruction.
  8. 3 points
    To clarify on this, and I plan on posting a full postmortem once I'm done: The hardware that Independence once ran on has been replaced and a new drive installed with it's RAID1 restored. Since it's newer hardware now, the intention is to move Independence back and keep the somewhat older hardware in a fresh state for future emergencies. Along with the new hardware, I've updated the operating system and several other services. We currently have a test server running on these updated systems and services, and so far it looks good. So Independence will be the first to run on the new system and the longer downtime Retrograde mentioned will be scheduled a few months out. Further details will be available once we set a specific date, but the goal is to give an advance warning as the downtime will likely be roughly 6-8 hours. I plan on collecting playtime data before deciding on a date and time to try and impact as few people as possible. I've also ran diagnostics on other servers and have found no other hardware issues as of yet. The lag spikes experienced elsewhere are definitely software-related and that's what we're looking into. I'm hesitant on announcing the changes we make to address lag for a few reasons: 1) If they don't work, everyone is disappointed. Make no mistake, while some changes are no-brainers, others are more fine-tuning and won't yield results until they're running in live. 2) Even if they do work, lag can be caused by other issues and we'd rather not make everyone try to figure out if the last patch *really* worked or not. That's what our profiling tools are for! Once we've made concrete progress, we can make a post detailing what we've done and what the results have been.
  9. 2 points
    Right now, when sorting bsb's, I get all Sprouts in one area "Sprouts, X", but I have to hunt down Hops, Rose, Ivy, grape, etc seedlings because they're all over regardless of how you sort them. Even if you can't easily change them so they group like sprouts, logs, etc..., at least they could be sorted alphabetically and be close to each other.
  10. 2 points
    Vaelir's Deed. Greetings Wurmians! Apparently this news is a little late, oops! We’ve been pretty busy dealing with some rather unfortunate hardware issues, we’ll fill you in on that in this week's news, so let’s get on with it! But first... Patch Notes: Independence issues. The lag independence has been experiencing was identified as a failure on one of the drives on the server, which was causing major delays when reading from the database. Upon identifying this our server hero admin Keenan performed extended maintenance during which the databases were moved to another hardware setup. This is a temporary issue while we perform maintenance on the Independence hardware and some time in the near future we will be undergoing an extended downtime period for all servers to perform necessary system maintenance as well. Alongside this we are also investigating the causes for the recent upturn in lag, this will take some time as we run profiling software on each server, identifying when it lags and why. We know dealing with lag is a major pain so it’s our current priority to address and resolve as soon as possible, we do appreciate your patience with it and once we’re in the clear we’ll look at what forms of compensation might be worthwhile. ‘Tis the season! Almanacs, examine, mouseovers, so much text to see if your tree or bush is ripe for the harvest, but what about the items? Coming very soon is a graphics update that displays fruit, berries and all those harvestable goodies directly on the tree. As you can see below, Saroman is always working hard on making Wurm look as alive as possible! This is expected to go out in the next few days, so if you see a graphics pack update, that will be why! Animation polishing Samool has also been hard at work on polishing general animations from a first and third person perspective, including having the camera move with certain animations! https://drive.google.com/file/d/19lduiQjq35duW40UAofd_4zjixt5a0kV/view?usp=sharing Of course it will be a toggle though, motion sickness while playing is never fun. HotA rework The ongoing HotA rework testing is still available on text, we have several devs working with feedback to ensure that any system that comes achieves the goals we have and creates something engaging, be sure to grab a chum, buddy or comrade to check it out and leave any feedback! That’s it from us this week, we’ll be hard at work addressing the hardware and lag issues and hopefully have some more info soon about the dates for the extended downtime. Until then though, keep on Wurming! Retrograde & the Wurm team.
  11. 2 points
    Thats a pretty solid list but if it includes glassmaking it also must include TAXIDERMY +1 to all!
  12. 2 points
    My next PVP video is gonna have head bobbing. I hope you'll like it devs. I hope it makes you just as sick as it makes me.
  13. 2 points
  14. 2 points
    A Secret Encounter... According to some of the grey ponies at The Mermaid's Cove, Deliverance (who are known to gossip most terribly and therefore can't really be trusted entirely), supposedly-retired stud HappyHill (aged fat black silver) has been spotted sneaking out of his field in the early hours of the morning, and heading for the broodmares' paddock where his lifelong love and wife RockEbony (aged fat appaloosa) still resides. "It was so romantic..." said one grey pony wistfully "..they just can't stay apart." "He went quite purposefully by way of the rose bushes!" whispered another in conspiratorial hushed tones. So... it seems that previous reports of the couple's split and HappyHill's retirement may well have been somewhat over-stated. Watch this space!
  15. 2 points
    When you equip a bow you can't block . So to a statue, it should be the same give you a chance to interrupt them either by combat or archery
  16. 2 points
    I'll just be in the corner recovering from hamster bites and scratches...
  17. 2 points
    I think I posted in here but to be really honest, what this game really suffers from is punishing you for not playing. If you own a deed and don't login, the upkeep could've ran out and deed disbanded. If you own animals, their enchanted grass/food could've ran out and they died. Your items probably decayed or got stolen by the sleepless frothing nerd building fences around your deed checking nonstop so they can make a quick buck or ten. I've rarely been logging in lately since other things are more fun, but the rarely logging in is to make sure the pixel pets on freedom have the food they need to not die. The draw to logging in is seriously to make sure animals don't die and deeds don't fall and items don't decay. This is why people that take long breaks or quit stay gone
  18. 2 points
    Problem is that the range on some of the spells that do most damage is greater then tanglethingy and since they still block archery with the shield while holding a statuette in their 2 hands there is not really a good way to counter it. I think what Wulf said is a good thing.
  19. 2 points
    Turning around to this after coming back from AFK on this char. THEY ARE FREAKY!!!!
  20. 2 points
    open your own suggestion for mushroom farming this is a good idea
  21. 2 points
    How about woodchips as a way to farm mushrooms?
  22. 1 point
    OMG. I start with 10c. Is that cups? Copper? Doesn't matter. There's 10.
  23. 1 point
  24. 1 point
    Thank you for the update. Have just been harvesting some of the cherries. The trees look superb with the fruit hanging from the branches. It truly adds to the experience. Looking forward to seeing the grapes and other fruit types.
  25. 1 point
  26. 1 point
    Avatar airplanes in latest patch are OP. Please nerf. -"Negative ghost rider, the pattern is full..."
  27. 1 point
    Would love to see imbues increase creation QL again, but capped by material QL. That is, if I'm using, say, 30QL mats during creation, the imbue won't push creation QL past 30. I'm hoping that would inherently resolve any exploits, while also seeming fairly reasonable/immersive.
  28. 1 point
    The south section had been halted , do to Haven being built in secret and area deeded .. You can use kanarr no problem at all for it . The entrance needs to be doubled wide soon as deed above disbands ..player has not been seen ... That's the area by Glasshollow market people , who will be able to expand there deed over the reinforced tiles to be removed soon as said player above is gone .. Some people don't need there named posted in a game all the time ... If you feel the need to , make it in real life were it counts as something good for others..
  29. 1 point
    +1 This seems to me like the biggest 'bang for buck' QoL improvement the devs could make. Can it not be done simply by equating open distance to grab distance? It's a wonder to me that these values should be different.
  30. 1 point
    Join me this coming Wurm Wednesday for a very special episode (20th Feb starting 7pm GMT10+) where we will be doing our first ever Wurm bar crawl on Indie! What will this all involve? Well I'm glad you asked! Meeting at k25 on Indie YOU are invited to come along on the journey of drunkenness and laughter as we experience a truly odd Wurm Adventure Tons of small fun giveaways over the course of the stream! Special guests on the stream to help keep you all entertained and hopefully keep Drongo in check! A HUGE giveaway of one charge of a Smoke of Sol, all you need to do to enter is be watching and have a Twitch account to type in the chat when the type word is given for the raffle! Premium drunken Drongo fun A super sekret major surprise announcement on the evening of ANOTHER major event Drongo readying his beer stein for heavy action! I do need your help though! I need deed holders on Indie, or travelers who are familiar or have bars, inns and taverns to post the co-ords on the map below of where some premium locations we can visit and perhaps a brief description of where specifically! I promise that myself and my fellow bar crawlers are well mannered (kinda) and we all tip well. So please make sure we visit your hard worked on drinking establishments and highlight them on the stream. Any other suggestions for the evening are welcome and I look forward to seeing you all soon. https://drive.google.com/file/d/1VXUlm1dnPAy4mcp7-thzVoPcrJaN4Rv8/view This is where where you can catch the stream if you're not familiar:
  31. 1 point
  32. 1 point
    It already works this way. But imbues do not increase the QL of a created item that can be improved. It works for small nails, as an example.... but pickaxe heads are still capped by your skill because they can be improved.
  33. 1 point
    i want to apologize for being upset, it was very fustrating since i tried so many different things. and when i tried to update my drivers they "wrongly" said that they were already the latest version. i tried manually installing like you said and on the first try its working 100% like it never has before, at best before, it would half work, targeting walls and floors but hard to target objects. while its working 100% i dont want to close this ticket just yet please. please let me have 1 day to see if it remains working fully like it is. and i apologize about getting slightly annoyed. i love the game and its super fun it was just fustrating thank you samool and votip both
  34. 1 point
    Not having the skill level effect active but being able to grind it makes me think it will possibly lead to many bugs that can be exploited at least in the beginning. Imagine getting skill gains at 80 lvl as if your skill was 20 lvl. Another possible exploit could be that you would get max skillgain from imping a 30ishql item having 20 active skill while actually having 80. so you dont need a 90ql lump to grind your skill on that chain armor piece cuz it is about 30ql. Slower rate makes it balanced provided there are no exploits available. How much slower tho? Not slow enough and you will have people running many free chars on their strong computers to grind them up and sell them. Too slow and it has very little purpose. Does it make sense for a genuine newbie to grind up to 90 at weaponsmithing while freemium all the time? Not really. So wouldn't it be better if it was limited at 40 or 50. You have 20 effective but you can at max get 50 inactive skill unless you prem up. It will be on a slower rate, but not too slow. Another good option in my opinion is letting freemiums have full rights (can grind them and use them at current lvl) to few certain skills to a certain level like 40-50. Botanizing, Forage, Digging, Stone Cutting, Farming, Carpentry seem like good candidates to me.
  35. 1 point
    I made my first black silver! Meet little Halclip, a boy who will be a clean 5 speed once he's seen a priest to be dewonkified. His mum is Pickjade (grey) and dad is Honeybilly (black silver). He's going to be a very helpful breeding boy!
  36. 1 point
    I was able to reproduce this with an iron butchering knife.
  37. 1 point
    I have good news. After we were left with an unfinished map software and no information about when it will be fixed (if at all), I teamed up with my friend Substr, who is an experienced web developer, to create a new web based interactive map. When finished, this new community map will contain all the information that we once had (highways, landmarks and location names, resources...) and more! Here is a sneak preview of what it will look like: This new map is based on a small and clean web application, created by Substr. We (Substr and myself) will have complete control over the map software and thus will be able to adjust the map to the needs and wishes of Deli's community, without being dependent on a third party. The new map is almost finished and will be available soon(TM). Please stand by.
  38. 1 point
  39. 1 point
    I don't see woodchip paths yet or woodchip mulch. +1 for being able to make woodchips for paving paths https://www.wurmpedia.com/index.php/Paving
  40. 1 point
    I forgot, I should add pics! Also, we totally (toatally?) need goats. And cute lil goat pulled carts.
  41. 1 point
  42. 1 point
    My 2018 collection. For more Mordy shenanigans, join Sklotopolis server on WU. You owe me an LMC for advertising, Sklo =P
  43. 1 point
    This makes me mad to be honest. I mean, I understand that being a developer makes you biased towards your team since you can see the hard work put up by everyone in it. The issue is no one is saying the team doesn't work hard or that Sindusk was the only one doing good things, but that he was the only one that had the right idea about how the community should be treated No one here cares about developer internal rules. And no one should. Thats your issue for you to deal with. You know very well those rules are what lead you and us to this current mess. Developers not properly hyping the community, GMs handing out bans without reason and a proper investigation... Its been a royal mess. We all love the work you all put in. Wether paid or not, we are love it. Its why we are here. And we all show how much we love it by throwing money at the game. Devs dont get to expect anything from us except paying our subs. Thats the definition of a service. You do the work, and I pay for it. As for you specifically, you are one of those devs that judges the community harshly. You have a lot of expectations and pretend like we owe something to the dev team. Take a step back and look at the events of the last week or so and think to yourself if staff has been doing things right along. Hint: it took your best remaining dev in the team leaving to realize things need to change. I'm glad you guys are finally seeing that. It only took the best part of you to die off to do it, but you finally got it.
  44. 1 point
  45. 1 point
    With Sindusk is going I lost all my hope for Epic. Thx for your words Sindusk, you are a man of honor !
  46. 1 point
    Take care @Sinduskand good luck in the future! Really good person
  47. 1 point
    It's 4:20 in templar land ....
  48. 1 point
    I'm just gonna leave this here... ? Image source: https://sketchgrowl.com/collections/cat-portraits
  49. 1 point
    Keep champs just make it perma death again
  50. 1 point
    A pvp server with no MEDITATION MM TOMES PLAYER GODS HOTA HELL HORSES This idea is actually brilliant. I can't +1 enough - These are no longer unique features or even features we want in pvp - We ask for nerfs or removals etc...But yeah...Just going back to bare bones of what pvp is would be great. Build up from that with stability etc but really keep it SIMPLE