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Showing content with the highest reputation on 13/02/19 in all areas

  1. 27 points
  2. 19 points
    Vaelir's Deed. Greetings Wurmians! Apparently this news is a little late, oops! We’ve been pretty busy dealing with some rather unfortunate hardware issues, we’ll fill you in on that in this week's news, so let’s get on with it! But first... Patch Notes: Independence issues. The lag independence has been experiencing was identified as a failure on one of the drives on the server, which was causing major delays when reading from the database. Upon identifying this our server hero admin Keenan performed extended maintenance during which the databases were moved to another hardware setup. This is a temporary issue while we perform maintenance on the Independence hardware and some time in the near future we will be undergoing an extended downtime period for all servers to perform necessary system maintenance as well. Alongside this we are also investigating the causes for the recent upturn in lag, this will take some time as we run profiling software on each server, identifying when it lags and why. We know dealing with lag is a major pain so it’s our current priority to address and resolve as soon as possible, we do appreciate your patience with it and once we’re in the clear we’ll look at what forms of compensation might be worthwhile. ‘Tis the season! Almanacs, examine, mouseovers, so much text to see if your tree or bush is ripe for the harvest, but what about the items? Coming very soon is a graphics update that displays fruit, berries and all those harvestable goodies directly on the tree. As you can see below, Saroman is always working hard on making Wurm look as alive as possible! This is expected to go out in the next few days, so if you see a graphics pack update, that will be why! Animation polishing Samool has also been hard at work on polishing general animations from a first and third person perspective, including having the camera move with certain animations! https://drive.google.com/file/d/19lduiQjq35duW40UAofd_4zjixt5a0kV/view?usp=sharing Of course it will be a toggle though, motion sickness while playing is never fun. HotA rework The ongoing HotA rework testing is still available on text, we have several devs working with feedback to ensure that any system that comes achieves the goals we have and creates something engaging, be sure to grab a chum, buddy or comrade to check it out and leave any feedback! That’s it from us this week, we’ll be hard at work addressing the hardware and lag issues and hopefully have some more info soon about the dates for the extended downtime. Until then though, keep on Wurming! Retrograde & the Wurm team.
  3. 12 points
    I'll just be in the corner recovering from hamster bites and scratches...
  4. 6 points
    Good evening folks of Indy! -> South Haven Canal connecting Elysian Lake and Crystal Lake finished! Open for all Ships and looking for Heritage status! <- We are on the ingame map around Q 20. Many people of Indy might remember slight attempts to dig a canal between Crystal lake and the Elysian Lake since Indy started, but this important Infrastructure connection was never started for real and never finished, until now! I am proud to announce to you, i have dug and mined for weeks to present you this grand Canal and Tunnel, and hopeing it might even appeal to GM team. I started the digging around when Haven landing was founded as well December 2018, the dirt layer in the area is very high, the rock layer very low. I finished the Canal and Tunnel parts this week mid February. ----------------------------- The beginnings of the south side: The beginnings of the north side Looks from above the hill that was carved into Mid stage Look faceing South East End stage Look on the Hill that contains the tunnel part of the Canal - faceing South The look from the Top of the Hill, faceing to the north - The marble brazier pillar act as lighthouse, guiding ships savely into the Canal! The Tunnel inside - faceing the North Exit The area is mainly Sandstone Veins, so i decided the Thema shall be warm yellowish red colors to reflect the natural occurences of the local veins The South Exit - On the south side i found a few Silver veins, so i decided for Marble white colors, which also makes the normal gloomy cave look much brighter! You can see, the canal is 30 slope deep, allowing every ship type, it also has a sideroad, allowing criss-crossing of carts under the hill and even above the hill, on the sideroads i surface mined into the hillside ? --------------------- Edit: My South Haven Canal on Q 20 allows every ship type, however if you sail to it from the south coast, you have to sail throught a tunnel at the south-eastern side, which is deeded by Damascussteel, who seems to pause the game right now, since December. This tunnel might not be useable by all ships, i have to look into that. Perhaps @Damascuscan message /pm me on forums or ingame about that area, in a post below i had seen you answered ? Wurm is waiting for you, come in and join me again with the mineing, we had fun! Until i have more intel, please be careful if you come from the south coast. The sailing from north lake to south lake through Q 20 area, is deep enough for all ships. Edit2: Damascus finished the South Part of the Canal! Hurray! And thank you a lot! The South part is now 2 tiles wide deep channel 25 deep, which allows all ships, even your very biggest Caravel! The whole Elysian-Crystal Route is now sailable and deep enough! -------------------------- I want to Thank Damascussteel, who made this project possible, for he mined the connection into the lake South-east of this canal last year. He also helped a lot with mineing and collapsing the Mine openings. I want to Thank @HughMongus, the leader of the Albia alliance, for putting the canal onto their community map, and Webleywickers for helping in digging, mineing and dredging. I also want to Thank my neighboring deed mayor @Voochand his Villager Thicket supporting the project with lots of delicious meals and pizza and lots of alcohol such as met and moonshine! Very good kitchen! I want to thank various players in the Freemasons alliance for donating parts for many support beams! I want to thank the countless players for selling me crates ? And now, i declare the South Haven Canal open, you can come and sail through, you can sightsee the area, easy to find around Q 20 on the ingame map, and on the Indy community map organized by Hughmongus. Have fun and have a good wurmy-Day! ----------------------------- Perhaps i upload more screenshots later on. Cheers, your Daryan
  5. 6 points
    I think I posted in here but to be really honest, what this game really suffers from is punishing you for not playing. If you own a deed and don't login, the upkeep could've ran out and deed disbanded. If you own animals, their enchanted grass/food could've ran out and they died. Your items probably decayed or got stolen by the sleepless frothing nerd building fences around your deed checking nonstop so they can make a quick buck or ten. I've rarely been logging in lately since other things are more fun, but the rarely logging in is to make sure the pixel pets on freedom have the food they need to not die. The draw to logging in is seriously to make sure animals don't die and deeds don't fall and items don't decay. This is why people that take long breaks or quit stay gone
  6. 5 points
    Tich's Gone Fishin' Memorial (Release L-25) An introduction by friends of Tich. Logging into Wurm, looking at our friend's list to see the first name not online to be Tich pressed those close to her to create a memorial, not only for others to see, but also to leave their own memories about this wonderful person for the rest of Wurm to enjoy. This project began in early November of 2018 and served as a cathartic focus for hearts and minds that were still struggling with Tich's passing. Though the work took only about 2 weeks to complete, with a subsequent few weeks of fine tuning to follow, by far the most difficult task was/is to write on opening introduction to the people of Wurm for the memorial. It is our hope that those touched by Tich or her works in-game will make the journey to Release, at L25, and bring with you a bit of something that ties you to Tich and her works, to be left in perpetuity as your own addition to the memorial. (Feel free to contact Daciana or Pomona by forum pm for help in placing or securing your personal additions, or adding personal anecdotes or stories to the Tich's Gone Fishin' Memorial) What began as players seeking comfort in remembering a friend, transitioned into co-workers yearning for an opportunity to show what she meant to them, and what we all hope will evolve into a community reaching out together to put the wealth of impact Tich made upon us all on exhibition. While here, please take the time to explore every aspect of the memorial. You will find a multitude of surprises made available through substantial background help from the Wurm Online Team all of which were especially close to Tich. Thank you and we hope you enjoy the memorial.
  7. 4 points
    1. Rugs that can be dyed. 2. The ability to dye canopy beds 3. Option to relocate deed token (Freedom only, long cooldown, must be within bounds of existing deed) 4. More slots/capacity on bookshelves (You can't fit very many books on them as it is now) 5. New statues of the gods, craftable with stonecutting (smaller than the arch statues, can substitute as an altar over QL 30) 6. More flower types. (And fuller-looking flowers in pots and planters, they look like sad dying stems.) 7. Better options for dye storage (The alchemist's cabinet is okay, but very limited and the decor on top is repetitive if you have several) 8. Dresses. (Not just for female toons. Let the guys rock a dress and let that chest hair really get it's moment in the spotlight!) 9. Wall decor - tapestries are cool, but there's not enough of them. This is where taxidermy would be awesome. 10. Tall kingdom banners that can be dyed (base freedom model) 11. Glass-making: Windows, glass bottles, wall mirrors 12. New healing cover made from honey+square of cloth (honey is antimicrobial, and these dressing are used in hospitals even now) 13. Recall to tower: Interaction with guard tower that teleports guards not active in combat back to the guard tower. This would remove guards from caves and bridges where they get stuck. 14. Diagonal fences for those less boxy edges. 15. Wagons with plain white cover that can be dyed. 16. Use dyes on clay pottery before firing to create a glaze for more decorative pottery pieces, such as those below. Maybe we can even stick a flower out of it (like those roses and lavender) 17. Now that we have some new critters running around, I'd like to suggest allowing them to be tamed. I'd love some gorillas to take care of. 18. Create spawns on former deed sites, especially where there are still fences and broken down buildings. I'd love to run into a skeleton or a ghost (whatever they're called) while doing some archaeology because it makes sense in those areas.
  8. 3 points
    Location: J 21 on in-game map, or 50x, 28y on community map. Start Time (approximate): (15 Feb 06:15 in the UK) Free beds and pens at Oak Harbour (M21) for out-of-towners - just contact me here or in-game.
  9. 3 points
  10. 3 points
    LT was seriously a buff, I thought it was gonna be bad when I first read it, but its actually quite AMAZING now.. prioritization of wounds is huge
  11. 3 points
    Using boats and wagons as a means for more storage is an antiquated system with the introduction of the various large container holders such as crate racks and bulk container units. Anyone still doing it now is doing it by choice and not necessity, and if that choice is someone's playstyle then there is no need at all to change it. The volume of the various vehicles in Wurm doesn't need to be reduced(that would make shipping in bulk a nightmare) or replaced with something else. -1
  12. 2 points
    Right now, when sorting bsb's, I get all Sprouts in one area "Sprouts, X", but I have to hunt down Hops, Rose, Ivy, grape, etc seedlings because they're all over regardless of how you sort them. Even if you can't easily change them so they group like sprouts, logs, etc..., at least they could be sorted alphabetically and be close to each other.
  13. 2 points
    This one just popped: Don't think we can craft fine fishing rods any more!
  14. 2 points
    To clarify on this, and I plan on posting a full postmortem once I'm done: The hardware that Independence once ran on has been replaced and a new drive installed with it's RAID1 restored. Since it's newer hardware now, the intention is to move Independence back and keep the somewhat older hardware in a fresh state for future emergencies. Along with the new hardware, I've updated the operating system and several other services. We currently have a test server running on these updated systems and services, and so far it looks good. So Independence will be the first to run on the new system and the longer downtime Retrograde mentioned will be scheduled a few months out. Further details will be available once we set a specific date, but the goal is to give an advance warning as the downtime will likely be roughly 6-8 hours. I plan on collecting playtime data before deciding on a date and time to try and impact as few people as possible. I've also ran diagnostics on other servers and have found no other hardware issues as of yet. The lag spikes experienced elsewhere are definitely software-related and that's what we're looking into. I'm hesitant on announcing the changes we make to address lag for a few reasons: 1) If they don't work, everyone is disappointed. Make no mistake, while some changes are no-brainers, others are more fine-tuning and won't yield results until they're running in live. 2) Even if they do work, lag can be caused by other issues and we'd rather not make everyone try to figure out if the last patch *really* worked or not. That's what our profiling tools are for! Once we've made concrete progress, we can make a post detailing what we've done and what the results have been.
  15. 2 points
    Finally I don't have to look at the back of my head while doing certain actions.
  16. 2 points
    Terrible is harsh, its your opinion though and that's fine. Beauty is in the eye of the beholder as they say, I think it looks great. Fruit on trees is also superb. Nice job.
  17. 2 points
    Don't really think the equip item will do much when the spells are long range, pillars might be harder to place but apart from that by time you get up to somebody and swing, they gonna be casted and moving off. Not really the answer.
  18. 1 point
    Hello! About a month ago, without changing anything to my toon or recipes, the timers for the buffs i got from my full house pizzas, decreased from around 5h from 1 bite to 50 minutes. At first i thought something was changed to the food system but it seems not everyone was affected. So to detail... I used to make full house pizzas, using 30 ingredients that were around 40-41ql that gave 5h buff from the first bite. After the change, exactly the same ingredients, even better ql pizza, only give 50min to 1h buff. I spoke to a friend of mine about it, he said for him there is no change. I asked him to make me a pizza using the same ingredients. He has higher hfc and used better ql ingredients and his pizza is 69 ql but it gives 17 hours buff from the first bite. I am adding some screenshots of the ingredients i used. I mention my hfc skill is now 60. Ingredients part 1 Ingredients part 2 Right now i have 2 identical pizzas in my larder, one that is 41.05ql, has 50% damage and gives me 2h(used to be over 5h before it got the damage) ming logic buff and that is 45.70ql, has no damage and gives me 50 min mind logic buff, both made by me using exactly the same ingredients, one before and one after the change.
  19. 1 point
    Today I got this message in console which made me think that I actually don't remember seeing a rainbow in a long time. Missing texture data requested: graphics.jar:texture/weather/rainbow.png I got a message like this few days ago for some scale boots too, but didn't think much of it.
  20. 1 point
    This is one of the nicest videos out there. Please, make it a thing again. (Personal favorite)
  21. 1 point
    How about a way to use masses of wood scraps to create small amounts of fertilizer? The Mulch Pile would be built similar to Coal Piles. Lots of wood scraps, and require some other organics as well. Maybe some dirt or logs. Over time the mulch pile would degrade, creating fertilizer. Fertilizer could be used to enhance the growth rate of crops, grass, trees, bushes, etc. Viola! A viable use for the incredible masses of wood scraps that most of us generate. Side benefit: Less server side cleanup of hundreds of thousands of wood scraps that are never used for anything.
  22. 1 point
    Or even if it "went up" at 1/10th rate (or whatever) and you got the [x3] when you went premium until you reached that level.
  23. 1 point
    Just went to try it, and the fireplace was lit. No idea who/why. I feel like the fireplace is gaslighting me.
  24. 1 point
    only allow some skills like forage, btanize, stone cutting etc. newbie get out of debt stuff
  25. 1 point
    A more detailed location was requested. Q 20 on the map is here - look on screenshot below. (South of Haven's Landing) You can also find the Indy community map here: https://drive.google.com/file/d/1EbliOmfbWcK1zhD4t4iYU-Dc18eEr7ZB/edit
  26. 1 point
    When can we get a rework of lindenwood trees lol they're still so lumpy and ugly
  27. 1 point
    Had a gm come over(support ticket) when I actually got SICK of watching mine do the same, I think the fix-magic was.. lighting it up and FUELING IT REALLY REALLY REALLY FAST. Try and see if it helps.. prepare to redo the same thing a few times 5-10, if that doesn't help reply back for a new magic-fix for it.
  28. 1 point
    I made my first black silver! Meet little Halclip, a boy who will be a clean 5 speed once he's seen a priest to be dewonkified. His mum is Pickjade (grey) and dad is Honeybilly (black silver). He's going to be a very helpful breeding boy!
  29. 1 point
    Whoa! That animation movement is terrible! I will certainly be grateful for the ability to toggle it off. Fruits and berries on trees and shrubs will be nice though. =Ayes=
  30. 1 point
    I'm SO excited about this coming: Coming very soon is a graphics update that displays fruit, berries and all those harvestable goodies directly on the tree. Best part of the update coming up!!! Looking forward for that graphic upgrade
  31. 1 point
    Don't forget white wagons that can be dyed too
  32. 1 point
    Badumtss. O/ (yeah, so what, a bump due where deserved) ? Will mail my bloods over. Is there anything I could do for you? If so, PM me. O/
  33. 1 point
    I can agree to this. Additionally even tho i am in an alliance which usually is a large % of server population this game feels pretty empty. The amount of players are low and you can feel it while playing.
  34. 1 point
    Can you stop bragging and leave this thread to be? Otherwise a GM clean this tread. Its done.
  35. 1 point
    Given the missions Fo has been having us do on Serenity, I wish there were a lot more bulk storage options. To name a few: - Rack for empty small barrel racks - Warehousing for empty bulk container units and furniture - Something for small carts (why, Fo!) Actually, I really wish there was a disassemble option (especially if you could reclaim some resources).
  36. 1 point
    Send them to Silvirwolfe, I can mix them Jim. I'll send them back cod for shipping. Bloodscythe- 7 LW pots inc shortly([20:57:38] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes.) Thanks
  37. 1 point
    pickaxe, 81 ql, 84 woa, 80 c Please CoD to Amath. Thank you! ❤️
  38. 1 point
  39. 1 point
    I'm not talking about the GMs of the server. I was a GM of this server along with Lumen. The owner lied to me directly about being hacked on his discord server and I set a new one up for the players. He claimed to have paid for the server for three years which isn't an option on pingperfect and the server is gone 30 days after it was purchased. We already have a new server up that I've purchased out of my pocket for this great community called Genesis as Devily mentioned.
  40. 1 point
  41. 1 point
    best of luck Jola with your dye making - all strength to your arm.
  42. 1 point
    The fishing update. Combined with the alleged weather/clothing update. I think I prefer the old Wurm with the bugs. Yes, it had bugs, but it was fun. Now, it killed the old bugs, got new ones, but the fun is fading away. It's becoming a tedious chore, not a fun semi-AFK game I started playing so many years ago.
  43. 1 point
    i demand yet another flower pot to add to my collection
  44. 1 point
  45. 1 point
  46. 1 point
  47. 1 point
    Gather all the sights, maybe share a few when you get back!
  48. 1 point
  49. 1 point
    I've been a Community Assistant since April. During those 6 months, I've learned a lot of very random Wurm Online factoids I didn't know. Many of them are things you already knew. Some of them I already knew but wanted to be able to express more concisely. So I wrote them all down. And just in case it helps anyone, am sharing them here: 1) Chickens not laying eggs: Ensure the chickens are on dirt, grass, or crop tiles. Not on pavement, lawn, or enchanted grass tiles. Leave piles of grain, seeds, vegetables, or cut grass for them to eat. 2) Rare fishing tiles move seasonally: Feb 7, 2018: Bugfix: Rare fishing spots will now correctly move when the season (and thus fish type) changes. https://www.wurmonline.com/2018/02/07/patch-notes-07-feb-18/ 3) Perimeter: Most actions are allowed. No new buildings, bridges, and no trimming the grass to make lawn. 4) Missions: Anyone can participate in missions, including non-premium characters - though some missions may be hard or even impossible to do without premium skill levels. 5) Marble Braziers: QL does not seem to brighten the flames burning in marble braziers. 6) Fences in caves: You can build fences in caves, but only on-deed. Both sides of the tile border must be on-deed 7) White Dye not showing: White dye does not show up properly on items no matter what the quality or your client settings are. This is a known issue. ? Size v Volume: Volume allows for more of things that would already fit. Size allows for something that wouldn't normally fit. 9) Fresh herbs vs. non-fresh herbs: Fresh herbs and spices are counted as different ingredients in some recipes, resulting in a different affinity. 10) Death tab: The death tab is only activated if the player who died is both premium and has more than 20 Fighting Skill after death. The death tab also only activates from creature kills, not any falling damage or suicides. 11) Rares vs normal tools Versus normal tools, rare tools have a faster action timer, get a QL bonus for gathering, take less damage, and their enchants last longer 12) Bugged item in bsb/fsb/crate: Leftovers from bulk containers can be removed by putting in a piece of the same bugged item inside, then taking it out. 13) Shields: There is no difference among shields for PvE. In PvP, the difference is blocking radius for arrows and stamina usage. For PvP, it is 90 degrees small, 135 medium, 180 large, but if you're facing 45 degrees to the right of the archer, all shields will block. 14) Transferring rarity when imping: You have a 1/100 chance to transfer rarity when imping with the final bits of a rare item - that last imp before the item poofs. 15) Making mortar: Sand QL determines mortar QL. Clay QL determines % chance of success in making the mortar. 16) Breedable Animals: If a creature can be tamed or dominated, you can breed it (with the exception of creatures who lay eggs). 17) Restoration: I believe it was said that higher restoration is linked to getting better material (such as moonmetal items) at high skill. When identifying, you get better skill gain if you identify with the opposite tool called for, but using the correct tool helps you identify faster 18) Blessed lamps: You need around 20 faith to be able to notice that an item is blessed when you examine it. 19) Tar for fuel: 1kg of tar is the same as 8kg of normal wood. 4kg of tar will fully fuel a furnace. 20) Bee stuff: Peat does not fuel a bee smoker Honey does not decay so you don't need to seal barrels of honey A 90 QL bee hive has a radius of 11 tiles, so you want to space out 90 QL bee hives 22 tiles apart 21) Sorcery items: Tomes, Cherries, etc. can be used at any altar - even UNblessed altars - and can even be used with an iron metal bowl. A sorcery staff cannot be improved or repaired. QL of the staff does not matter (similar to statuettes). 22) Cooking Oil: Olive Oil is not considered a cooking oil. Try corn oil if you're looking for an easy-to-make cooking oil. 23) Wild Growth does not work on trellises. 24) Door locks on a building are not over-ridden by deed permissions. Deed permissions only affect fence gates.
  50. 1 point
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