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Showing most liked content on 02/09/19 in all areas

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    looking to sell 300-400 sleep powder 90c each, pm me
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    Enchant decay change happened roughly 1.5 year ago. Formula for it: (1 - (1 - 1/(y * 30))^(max(1.5, x/5 - 0.5))) * min(x/10, 1)^2 Wolfram Alpha link - chance for a tool to lose a point of enchant at enchant power 100, timers from 0 to 20 seconds. Previous system was checking if decay should take place every 5 seconds without consideration for action length, so actions lasting more than any multiple of 5 had significantly larger chance for enchant loss, while actions with timers below 5 seconds would never cause enchant loss. For example, action taking 11 seconds had two times larger enchant loss chance than 9 second action. In addition, if you was really unlucky it was possible to lose more than single enchant point in single action. In new system enchant loss chance is calculated only at the end of action or if the action is canceled. There is no sudden jump every 5 seconds, so you don't need to worry about keeping your actions below 5/10/15/20 seconds to lower enchant loss. In addition, there is a special curve for timers below 10 seconds, greatly lowering enchant loss chance for them compared to the old system. In general, enchant loss chance for actions lasting over 10 seconds should be similar in old and new system, and for actions lasting less than 10 seconds new system have much lower enchant loss chance.
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    Make the "Lead" permission in deed permissions only apply too leading unbranded animals on deed. Instead of giving lead permission to all animals branded by your deed. Branding a animal should override deed "Lead" permissions. So only players listed on manage animal can lead your horse. Any player that has a permission on manage animal for that horse should be able to lead it. The deed should not control permission on my horse once I have branded it and set permissions.
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    Due to my high deed costs and purchase expenses, I'm looking to buy silver basically all the time. I buy at 1 Silver = ~1 USD but I'm no enemy of negotiations. I have bought multiple gold before and will pay with a verified PayPal account. Transactions will be SAFE and QUICK. I'm going to start tracking who I bought from for references for you and for memory for myself from this point onward in a list below. Sellers I Bought From:
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    I will now be taking orders to construct an 80ql Libila Colossus at your deed. All mats will be supplied by me. Price per Libila Colossus is 20 silver, and will be available on all Freedom servers except Chaos. Also, only coastal Xanadu. Colossus can be a little time consuming to piece together as I'll be doing them alone, but I'm sure you'll be pleased with the result. By ordering here in this thread you are accepting a binding contract to pay for the colossus, seeing how there's no way for me to take my colossus and go home if you don't. If you have any questions, please ask either here or PM Gumbo in game. Edit: Please to note - You have to be a follower of Libila to start, add pieces to, and/or complete the colossus. Who would like to have the lovely Lady Libila at their place? Here's a peek at what you'll be getting
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    I have always assumed that if you have a horse which is branded to your deed and is saddled, it is safe to park anywhere on the same server and no-one will be able to steal it as long as the horses permissions do not allow. This however, is not true. I had a situation happen recently where I discovered some of my saddled and branded horses missing from my island. I had just parked them all over the place, assuming they are 100% safe. However, since my settlement allows non-citizens to LEAD animals on my deed (a setting I need, because I have a horse market) this allowed someone to just come and snatch my own branded and saddled horses away. These horses had the Xmas gift saddlebags, so I was pretty devastated by this loss. The issue is the fact that the settlement permissions OVERRIDE the animal's own permissions. Surely this cannot be right? I did some tests with a friend who has no permissions to my deed and he was able to lead my branded horse away. What makes this even more alarming, is that even if I could just make sure to park my horses inside of fences from now on on my own deed, what happens if I visit someone else's deed and dismount. If the deed owner changes the permissions of their deed to allow leading, anyone will be able to take my horse. This needs to be changed so that animal specific permissions OVERRIDE the settlement permissions, and not vica versa.
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    Trying to play through the Indy lag the past few days
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    Malena, we will be contacting you to assist you in this matter. This appears to be unintended. The Devs are looking into it.
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    i demand yet another flower pot to add to my collection
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    Why is it, that the moment something goes wrong and the Staff works their arses off to solve it, "WE" (the player base) immediately demand compenseation, while you don't hear ANY word about how well all goes when all goes well?? Right now, I think only two things are appropriate to be mentioned: 1) Well done staff for solving this problem with all effort possible; 2) Thx for letting us know what the problem - most likely - was and how long it may have taken to solve it. Thorin
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    I hated when they made hell horses unhitch when they age.
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    This is a huge problem! What is the sense in branding animals if deed permissions will override the settings? Because they are branded, even if they lead them away, your items should still be on the horse. So hopefully a GM can return your horses and items to you. I would hope that anyone taking advantage of such a bug would have some severe consequences knowing the lead ability is unintended.
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    I had issues crossing from server to server, and upon being able to cross, all my gear had disappeared. While gms were dealing with what was happening on Independence, they found time to help me and get my gear back. Thank you!
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    tbh something changed, and thats the resistances to certain damage types however, i dont think we should get a free transfer, rework meditation, you know that project that got announced almost a year back yeah....
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    I'm actually quite happy with the meditating in the game to be perfectly honest.
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    I am not liking this "fertilizer" idea. Why? It may encourage the Devs to nerf the current crop growth, harvest quantity and quality to compensate for the slight gain that this fertilized would provide. I have seen this time and again when adding new "benefits" to current functions. It is either a net sum minimal loss or a zero effect with more work added in this instance for growing crops. Remember way back when when crop harvest numbers were not effected by tending the fields? Same samie would happen with this "fertilizer" thing. Why not let us make winding sort of paths (pavement classification) from them as some others have suggested and pictured. It would be pretty hard to nerf anything with this suggestion. Anyway, I find woodscraps very useful to put into bulk bins for fuel in the public mines that I maintain for others. Unless some guy at Haven's Landing decides to take them all and create kindlings to sell to others that is. Oh yeah, 1000's kindlings can be made from them too which will raise woodcutting skill. They are pretty useful I would think, contrary to your closing statement. Heck, some even make those goofy pass through "fences" from them. =Ayes=
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    Turns out this challenge was destroyed and is now replaced.
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    Nice and easy silvercoin sale, also done other very flex sales with Jimbean, recommend: +1
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    the bulls##t fishing update before the goals limit time
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    I would like to point out that Frankthetank's spatula picture does not appear on the relevant wurmpedia page. That aside, here are my screenshots for the day! With the help of my good friend Puay, we managed to get some decent swimming and drowning pictures: Swimming: Drowning (with bonus blood!): As well as some items that could use a touch-up: Fired Key Form Clay Shaper Crude Knife Crude Axe Crude Shovel Crude Pickaxe We hope you find these helpful.
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