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Showing content with the highest reputation on 06/02/19 in all areas

  1. 9 points
    The goal was to make it so offensive spells from priests were potent. Right now, they are. There were many tools implemented to counteract their potency through the other player taking an action to avoid it: Line of sight Range Tangleweave (requires being a priest). Keep in mind this also increases their cast timer by up to double for a duration up to 50 seconds. Pre-casting heals in anticipation of the heavy nukes (requires being a priest or allied priest). This method also makes the target highly resistant to further offensive spells through the resistance system. Shield bash (unreliable) Inflicting enough damage to interrupt (also unreliable) Jewelry enchants for resistance (you can wear one of each element) The problem is people are either not using these tools well enough, or they're not good enough tools. Improve the tools by which to counter offensive spells, don't nerf the spells. If you continuously nerf the spells, you'll end up exactly where they were before with nobody casting them because they're useless. They were also designed to bypass a lot of the natural resistances that old and high-skilled accounts would generally have: high body strength and extremely strong armour. People who used to be near immortal are now shown an achilles heel. We're finally starting to see people wearing leather again and doing well because of these changes. To take the gloves off and state it bluntly: A lot of these changes are being criticized due to not understanding how they work or the tools available to avoid them. Learn the system. If your opponents are doing something that's been effective, try it right back at them. If it doesn't work, figure out why it didn't. If it does, then you'll win.
  2. 8 points
    A few points. Damaging spells can also be interrupted by tangleweave, as well as breaking line of sight. If you've come up against a 20v1 situation and immediately died to spells (after the last update with balance changes to spell damage and resists), I'd be interested in those logs. The idea behind resists is that it gives a severe diminishing returns for stacking multiple priests against a single target. If you have 20 people doing a coordinated attack against a single target, should that person really survive?
  3. 8 points
    guys pls nerf weapon damage, if there are 20 people on me i die too quickly
  4. 7 points
    i think most people are overlooking something here.... there are 2 groups actively pvp'ing on chaos atm, one of these groups is against the spell rework the other one knows how to adapt to a different meta, are we done?
  5. 7 points
    is that any different than getting slapped by 20 huge axes with a bunch of truestrikes? if 20 people decide they want you dead you're probs gonna die regardless of what they fight you with seems more like battles with larger numbers are happening, and you're looking for an excuse for why you lost them, priests were always insanely strong for pvp, nothing's changed.
  6. 5 points
    We have a skill for climbing, we have body and body stamina for walking, but what we don't have is a reward for the endless times we spend sailing, driving and riding around the lands of Wurm. My suggestion is simple: Introduce skills for sailing, driving on carts, riding, etc. that give perks when at certain skill levels. They can increase slowly, like climbing skill does, or even slower. Perks could be things like but not limited to.... Faster speed Actions possible that aren't otherwise allowed while mounted Course alignments Reduced penalties for slopes / going against the wind / etc. it would make the enormous amounts of time we spend traveling in this game a little more valuable to the game-play itself.
  7. 4 points
    I tried to warn Sindusk about reverting meta back to priests being overpowered and the insane necessity they were to win we had years ago (think being bl in like 2013~) when I was testing his balances to spells before I quit the team , but he said this is what he wanted and then quit anyway too. But you know, if magic is meant to be as strong as melee, then those things called armor and shields need to have the same effect vs magic that it has vs melee. Almost like that thing called archery, where shields and armor matter as well. Make your soul strength and armor affect damage taken by aoe spells (firepillar etc), and shield/armor/soul strength affect damage taken by direct target spells (fireheart etc), and you probably don't even need resistances at that point? Have your spells like fireheart be comparable to small weapons, spells like worm brains comparable to medium weapons, spells like smite comparable to huge weapons, and cast timers/cooldowns become the balance vs the fact you can cast it from a safe distance vs melee attacks
  8. 3 points
    Hmm this got me thinking. What if rare crates, bsbs and fsbs could store rare mats without loosing their rarity? And supreme ones could store rare and supreme materials? We need more uses for most of uselles rare things, perks like this would be nice
  9. 3 points
    Craftable storage for rare items which will stop decay is a better option. Currently they go to alts or magical chests or forgotten somewhere and poof! A craftable item which can store rare items would be great.
  10. 3 points
    UPDATE 01/27/2019 - Further information has been brought forward that narrowed the scope of this exploit matter allowing us to exonerate a number of those in the area that were mass banned. UPDATE 02/05/2019 - Individuals caught up in this ban and subsequently cleared of involvement of the exploit, having their bans rescinded, will be reimbursed their lost premium time.
  11. 3 points
    New mod: Waxed Food Allows preserving food items using beeswax Preserved food items are no longer edible or usable in recipes but turn into decorations instead They can be planted/secured and will not go into piles They won't decay on deed and decay veeeery slowly in general They can be painted Waxing uses beeswax - 10% of the weight of the original item Quality and Rarity of the original item is preserved Downloads and source code: https://github.com/bdew-wurm/waxed/releases
  12. 2 points
    How about a way to use masses of wood scraps to create small amounts of fertilizer? The Mulch Pile would be built similar to Coal Piles. Lots of wood scraps, and require some other organics as well. Maybe some dirt or logs. Over time the mulch pile would degrade, creating fertilizer. Fertilizer could be used to enhance the growth rate of crops, grass, trees, bushes, etc. Viola! A viable use for the incredible masses of wood scraps that most of us generate. Side benefit: Less server side cleanup of hundreds of thousands of wood scraps that are never used for anything.
  13. 2 points
    I think it would be nice if we had title and damage bonus or only damage bonus for having killed a creature (for example hell hound) for a lot of times. For example %5 damage against hell hounds for having killed 2k times, %10 damage for having killed 5k times, %15 for having killed 20k times, %20 for having killed 50k times.
  14. 2 points
    i am pretty sure the "spellspam" niki is talking about here is in fact just the spell that initially goes off on a called target, which will follow up on the group pushing this called target cause he is in hurt status, pretty simple really... but hey, test it yourself, cast 2 infernos on 1 target, the second inferno wont do ######.
  15. 2 points
    three groups people who don't pvp but are making speculations based on the loudest voices and agreeing with it
  16. 2 points
    [20:15:53] <Niki> do you guys have a life [20:15:59] <Niki> bunch of nerds [21:01:10] <Niki> pls fix the WU art if you made it [21:03:39] <Niki> stop using inferno [21:03:45] <Niki> im going to get it nerfed [21:05:21] <Niki> i dont think spellspamming is fun and engaging I think your ideas / suggestions are clouded by bias and judgement not based with any rational sense of reason honestly.
  17. 2 points
  18. 2 points
  19. 2 points
  20. 2 points
    It's not even really a bug, just unfortunate consequence of wurm's color model (and well color theory in general) Wurm's color are multiplicative, and since pure white = 1 - multiplying anything by 1 doesn't change the color. They could for example change to an additive model but then black doesn't work. Or make it average which lets both white and black work but you can't get really vibrant colors and everything looks pastel. There isn't really an easy solution. Moreover any change will also affect how already painted items look which will piss everyone off...
  21. 1 point
    So if you play on freedom this 100% won't be a issue for you unless you enjoy sparring at impalong or something but if you play on pvp servers it's a real threat. The current PvP meta slightly forces you into a priest role, if you're not a priest you're worthless fodder. Melee combat isn't what chaos and epic is about anymore. It's about priest spellspaming your opponent with everything from afar, having no real threat wearing leather armour that gives a 30% casting bonus. The damage on these spells is over-tuned even still. I realize there was a recent pass at balance but it changed absolutely nothing really! There isn't enough diminishing returns and checks in place, and the resistances are too short. A group of 20 picks a target and tells them exactly who to spellspam. Seconds later that enemy dies. At least with archery you can block arrows, why can't we block spells? Heals take to long to cast and are easily interrupted by a super short cast of tangleweave, the placement of a LoF is so tricky and difficult because of this + the timer. All in all, Sindusk and others devs who made this content, I respectfully have to admit this is some of the worst game mechanics I've ever seen in a video game. A lot of the priest stuff was a improvement for the game yes. However, I feel like pvp got zero balance and it's just zerg storm of spells. Changing the gameplay like this was a mistake and should of stayed as a Wurm Unlimited Mod. Question for devs, do you play any other PvP games for inspiration or just Wurm? If I wanted a Harry Potter simulator I'd play one. Wurm PvP should be melee with just a hint of priests. Not priests only. Please balance PvP. The wizard meta is a joke. This isn't fun. Personally It makes me not want to login or play Wurm. There is more to address and hopefully others chime in and give feedback. Thanks.
  22. 1 point
    Happy Retirement! After fathering numerous 5-speed foals, including male and female 5-speed black silvers and male and female 5-speed appaloosas, Aged Fat HappyHill (4-speed black silver) retires today. "It's time to hang up the horseshoes." says HappyHill His son CallBear (5 speed black-silver) now takes up the reins, and will soon be joined by StrongRock (5-speed chestnut) as the new boys on the (stable) block. Enjoy your retirement HappyHill!
  23. 1 point
    As things stand, if you try to place a rare bulk item into a BSB, crate, etc. you are outright stopped from doing so and you get this message: [10:51:56] The X would lose its rarity. But sometimes a player really wouldn't mind the X losing its rarity and would prefer to have a plain X inside a bulk bin instead. Rarity should, and does, potentially grant advantages, but it should never create problems for the player as it does right now (I'm looking at you, awkward stacks of rare support beams, slabs, etc. and you, too, slowly rotting rare shards of all kinds). Not everyone uses religion and can sacrifice, nor do all of us who do have a deity care to sac rares for various reasons (one being that it can block food affinities and CCFP fills, another being that for many players good food is easy to get and rare saccables just aren't worth the fuss). Proposal: Put the event message above inside a pop-up window followed by the question 'Place it in the container anyway?' (or similar) and yes/no options.
  24. 1 point
    Heals got buffed across the board, heals now target biggest wound which is a buff, heal resistance doesn't mean ###### yet people act like it completely ruined everything, path of power is the exact same because nobody in pvp is going to go without sotg unless they're a champ and have another account to play on for 4-5 months after it de-champs, sotg is the same because everyone has it for pvp and this is a pvp discussion. this is a pvp discussion, everyone in pvp has path of insanity, you're coming in here talking about changes to other mediation paths which don't matter because they're not used in pvp. make a suggestion post for it if you want, but this isn't the place.
  25. 1 point
    I like the line of sight mechanic. It pushes kingdoms to consider preparation before hand. If you build walls to protect against spells during a trap you risk alerting your enemies of said trap, for example. It separates from the spell hurling or in your face melee meta. I also think a good compromise is forcing priests to not be able to block/parry while casting. It makes them much more vulnerable and gives melee users a chance to smoke a priest if he/she just decides to cast a spell in melee range. Another is making dispell work on spells being cast, by interrupting a priest spell cast if another priest dispels it. This was an improvement that helps mitigate damage. There are other ways to mitigate the priest meta without again making spells useless or simply nerfing them. I think we need to look more at mechanics that forces players into strategy that brute diminishing damage.
  26. 1 point
  27. 1 point
    I'd include weapon and armor stands in that, as well as the crates in crate racks and the barrels in barrel racks!
  28. 1 point
  29. 1 point
    Found the quest start location, found the second location, now at the third location but can't find the next clue... I'm either missing something obvious or something is missing If anybody is past this point and feeling generous please send me a pm to push me in the right direction.... (And ty Snoo for taking the time to set this up - this is a lot of fun!)
  30. 1 point
    They aren't considered food. The items you can preserve are either things you can eat or can cook with (and aren't liquid).
  31. 1 point
    For the next time if this happens, just login with a gm char and kill/destroy the dragon
  32. 1 point
    Skills and characteristics aren't lost when out of premium, just temporarily unavailable. When premium is restored, so are all skills and characteristics.
  33. 1 point
  34. 1 point
  35. 1 point
    Recently a number of the members of the Chaos kingdom named Wurm University have been temporarily banned from Wurm Online. This is in direct relation to the use of a serious exploit that had been believed fixed for some time. No one bothered to report that this was again possible. The names of those banned were collected from the logs surrounding the location where the exploit was last known to be used. We know that only one person did the actual exploitative action, but after an independent review it was determined that the people at the location had committed conspiracy to use and profit from, or hide the use of the exploit. The exploit in question was the ability to manipulate cave tiles in a mine that the player was not in or had access to. Appeals by a number of those affected by the temporary bans are pending. Direct Culprits: Heng, Oniichan
  36. 1 point
    I haven't posted in a while, but life goes on, and here's a little update on my skewbald family. My firstborn Bloodeben (in the middle), with children and grandchildren.
  37. 1 point
    Spirit templars attack agressive creatures automatically without asking for help, you cant put equipment on them, they have different texture. So they are not the same as tower guards. I don't need help from tower guards anyways and most people who can put valuable equipment on them don't as well. It is just to make things more interesting. Relatively new players can already put troll clubs on them and probably also new character free equipment on them (haven't tried that one) and nobody is going to steal those. I think the change I am suggesting can only be concerning to players who get KOS from many people (if that mechanic still exists in the game). In PvP you are able to steal things from enemy kingdom deeds so I don't think such a change will stop them from taking equipment from guards. Only big problem I can see with this is if they can still be looted once dead. Some players might pull them to strong monsters and loot them once they are dead and not taking this into account, owner of the deed might put valuable equipments on the guards thinking they are safe. What I am suggesting probably doesn't work with how guards work right now, so it is probably a bad suggestion and won't get anywhere. However, I am just suggesting in case it might work and get considered.
  38. 1 point
    There was a change a while back. It changed so that every action has a single chance to reduce the enchant. It used to be that every 5 seconds during an action there was a chance to reduce the enchant. It sounded like this would actually reduce enchant decay overall for longer actions but increase enchat decay in some situations. One such situation occured when the action was less than 5 secs because before the change you wouldnt loose any enchants ever. So it may be that before the change you experienced less decay if most of your actions were less than 5 seconds. This was deemed unintended by the devs so the system was changed.
  39. 1 point
  40. 1 point
    Pachyderm Peak has been nominated as a name by two local residents of the mountain range in the North East, we would like to see if this can be added to the community map ^-^ Pachyderm: noun a very large mammal with thick skin, especially an elephant, rhinoceros, or hippopotamus. Pachyderm Peak was chosen as we recognized the pattern of grass on the mountain depicting an elephant's head & extended leg. But wanted to find a way to make it more catchy than "Mount Elephant". Two local residents are myself (at Lakeview to the south), and Xzovy who is making his way up to the top of the mountain. (His path is work in progress to the SW). If this is acceptable please add the name to the community map, maybe name the tunnel Pachyderm Passage? @jackjones See images below Topologically it is rather fitting too:
  41. 1 point
    That is literally how you get a forum riot of epic proportions. Completely silencing folks in that manner would have been tremendously worse for the entire game than just letting people air their grievances for a short period of time, taking account of what they say and moving on. The moment you start silencing the voice of the community in that way is the moment you lose the community. You also do not know what you are talking about, Sindusk ran a pvp server for a long period of time with almost no issue.
  42. 1 point
    Hello! As the one that more or less approved the change to the new graphics i apologise for any inconvenience this may have caused. But this is our kingdom and we can as stated do as we wish with it, (to a degree) and we wanted a new graphic that spoke more to the kingdom as it is in it's current form, and have been planned for allmost 2 years, just that it was not untill now we came up with a design that spoke to us. Sure it will not fit everyone, but we can not realy ask every person that have a wagon / banner / tent in the game how they would like OUR kingdom how it should look. Our plan was not to piss of ppl that have bought items, but to please ourself and how WE want it to look.
  43. 1 point
    Traits do not affect characteristics such as Body Strength. Some traits affect their carry weight limits, but that's it. Otherwise, you could have a traited sheep pulling a wagon, and it probably would affect hitched speed. Here's what the traits do in terms of movement speed and carrying capacity: It has fleeter movement than normal: +10% speed It has a strong body: +10kg carry weight It has lightning movement: +20% speed It can carry more than average: +20kg carry weight It has very strong leg muscles: +10% speed, +10kg carry weight It looks very unmotivated: -30kg carry weight It has malformed hindlegs: -10% speed The legs are of different length: -30% speed (Ebony black color): +2.5% speed Hell horses have an ebony equivalent; I believe it's "molten" but I'm not 100% sure. Animals absolutely do not care about the weight of a hitched vehicle, so traits that only affect carry capacity (carry more, strong body) won't matter in that case. Speed-related traits kick in when the horse passes a Soul Strength skill check, and turn off if they fail it. The opposite is true for negative traits; it can pass a Soul Strength check to not be affected by something like "malformed hindlegs". Hell horses have much higher Soul Strength than normal horses, so they pass these checks much more consistently. Unicorns, bisons, and other animals that aren't horses, don't do these checks; the traits are always in effect for them.
  44. 1 point
    We tried replacing the Saddle Sacks on our Horses with Saddle Bags, but the Saddle Sack image does not change. We tried two different accounts on two different computers (Arakiel and I) and the issue persisted. We removed the saddle off the horse, repaired the saddle, took off the saddle bags and put them back into any way we could. The image remained.
  45. 1 point
  46. 1 point
    I think the lavender plantations are a good example of how nice the flower boxes and potted flowers could look.
  47. 1 point
    With the new rendering engine, we got a true difference of shadow and sunshine. Nice dark deep shadows contrasted with bright sunny areas. I LOVE IT. However there is one problem, which is that any area that happens to be on the eastern side of a large mountain is in the shadow of that mountain for most of the day and it's so dark and dismal. So how to fix this without ruining the new rendering engine look? A 24-hour lighting OPTION for lamps on deed. Obviously the default setting would still be 12h, so it wouldn't change life for anyone who doesn't want to use it. Any lamp on deed would have a new option in it's context menu to select either 12 hr lighting or 24 hr lighting. Why like this, instead of a global setting in deed preferences? Because you might not want all your lamps to do this. During my stream I was showing people what I meant:
  48. 1 point
    I agree Sindusk makes a good whistleblower, telling us what most of us already expected. Still Sindusk would have made an even better Wurm Developer over the long run, good volunteers are very hard to find and even harder to keep. You need a positive attitude and a lot of skills in inspirational leadership to keep the best of the best and for sure Sindusk is one of those 1% of people who have an idea and know how to code. Learning how to code is a matter time but you can't learn to know what to do, you have to live that and turn your mind in that direction you want to aim to. Talent, happiness, satisfaction, inspiration and a clear vision that is what someone with his knowledge needs. It is not hard to guess for me that you can't find any of those requirements within Wurm, which is sad, times have differently. Back in the days I pulled so much inspiration and satisfaction out of the game and it's team, giving me a clear vision about what and who I want to be, a Java developer. I wouldn't be where I am without Wurm Online and the people behind it, people like Zcul, Wollschaf, Wossoo, Cryptik, Darkfilo, Tich, Mrbloodworth, inspired me with how they managed to find a good balance between playing with a player and being a part of the staff team, they were friends and leaders. Their ideas were mindblowing, they had such a clear vision about what the game should be, it was great to see them working. But all of them are gone and I don't feel that anybody in the lead team is left who has this certain thing, it is hard to describe, which inspires me and other people. I am missing the sparkle in the eyes, which both sides had in the past. Wherever harder critism appears or something is not following the straight often unwritten rules people are talked down, people are banned, people are forum warned. In general a very negative attitude is sent out by the lead staff members. In the end it is a problem of inspirational leadership, they have to become inspiring and great leaders again before all the madness in the community will stop. There will be even harder problems if things are not going to change. I also have learnt that on my server the hard way, but since then I atteneded a lot seminars about inspriational leadership and other softskills and it paid out. Never forget: People join companies but leave managers! https://www.linkedin.com/pulse/employees-dont-leave-companies-managers-brigette-hyacinth https://www.nrc-cnrc.gc.ca/eng/careers/behavioural_competencies/mg_inspirational_leadership.html
  49. 1 point
    What you see here will be a more transparent issuance of penalties and moderation actions against the most horrendous offenders. We have striven to keep the issues of each member confidential all these years, but there are times when that provided confidentiality is publicly used against us to make us look biased or corrupt. After some discussions behind the scenes we have determined to strip away that confidentiality that we provided when it comes to the most serious offenses such as Toxic Players, or mass penalties where we are often bombarded with appeals as well as 3rd party complaints. When we are required to act against a member of our community, we do not do so out of bias or some form of arbitrary self indulgence. The paperwork is far too great for it to be enjoyable. Yet, when we take action, invariably, the person under penalty rarely tells the 'whole truth' to the people they speak to. This causes us no end of problems and we hope that being more transparent about these individuals will save us a lot of time and effort.
  50. 1 point
    Yes, a centralized location so 50 noobs can fight to the death undercutting each other by a few copper to secure employment for less than minimal wage. -1
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