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Showing content with the highest reputation on 14/01/19 in all areas

  1. 5 points
    Remove the max capacity(or increase it) of source springs, but make it disappear, when someone empties it. Also after certain (random) time it autodisappears(to prevent someone "claiming" it by not emptying it). After it disappears, it respawns at random location on server. This way the source springs wouldn't be static source dispensers, but random "loot" you find during your exploration.. while also promoting exploration.
  2. 2 points
    I believe it was a response to people walling off source springs so they could collect and sell huge amounts. You used to be able to go around and put 1x1 houses around a bunch of source springs then check them very rarely to get large quantities of source for sale. With the new system it's not worthwhile to claim a source spring unless it's in a place you visit on a near-daily basis. I really wish they would make it revert back to the old system if the spring is on deed though as it's just far less tedious. I can understand why a 1x1 shack is cheesy but if you're willing to put down a deed on a spring then that's a different level of commitment.
  3. 2 points
    Very creative mod, I love it. Well done!
  4. 2 points
    I do really like some of the ideas in this discussion thread (not the cave bugs spawning during mining). I'd like to see each mob be given a "spawn location" which fits with their lore, wolves being in the forests and in packs, but also a proximity based attribute, such as they stay within X tiles of their spawn. X could be made larger in different seasons, or day/night for particular mobs. Keeping trolls closer to mountains (but not out of reach) and crocodiles/anaconda closer to sand should help the "newbie" players as they at least can make sense of where "not" to go. Maybe we could fix the "all mobs try to go north and up mountains" problem through this proximity setting too. If it spawns in a forest, it stays in the forest etc... Spawns could come in two's, and result in "breeding" or more spawns if they are not culled - up to a limit to prevent walking in on 50 trolls. (Unless managed into some kind of troll stronghold event). +1 for making tracking more useful for hunting mobs, maybe we could fix the "all mobs try to go north and up mountains" through this proximity setting too. Perhaps, to aid hunters, we could make the "spawns" a trigger event specifically a result of tracking. aka, if you track for something eventually you trigger a spawn a number of tiles away. So you get a fight on your hands. Perhaps with a bigger rework this could lead to a progression based track, like a hunter getting more and more spawns the longer you keep it going (in a single session). So you stumble upon a troll, track a camp with 2 more trolls, eventually find a cave entrance with a miniature stronghold of 20+ trolls. But only if you keep on their trail in a set amount of time. This could make PvE pretty interesting, there are so many possibilities! Note if it is based on tracking we could add that the trolls etc.. are only aggressive to the tracker or anyone who attacks first - to prevent a stronghold spawning on a newbie miner? +1 to anything that makes PvE Interesting, I've found it mundane trying to find trolls etc to fight and skill my FS. -1 to anything that would impact newbies negatively. Make sure spawns are tied in with fight skill and tracking, and make current spawns proximity away from start towns and highways. Deeds are fine, by the time you have a deed you should be either ok at fighting, have a spirit guard, build a guard tower, or not have deeded in a dangerous place!
  5. 2 points
    -1 i don't understand how you can even think that the game playing by itself is a good suggestion
  6. 2 points
    Just wanted to publicly post, for those of you who do not know I am Kunibert. Aeryck's dark humor was exactly that. Just Humor, looking through my logs Aeryck has spent a lot of time at my deed while I was gone. I find that he was adding money to my upkeep, moving animals to enchanted grass, repairing and monitoring to make sure I had a deed to return to. I apologize if I assumed the worst and want to vouge for Aeryck, for what it is worth two thumbs up for an outstanding toon and great friend.
  7. 1 point
    Latest release Replaces the default spell list in popup menu. Now it is possible to cast a spell by clicking at its icon: You can configure the mod in the Settings window: Or you can set these options in PrettySpellList.properties: ShowPrettySpellList=true ListRowSize=4 Tell me if you find a better icon for a spell. Any other suggestions are also appreciated.
  8. 1 point
    This is a copy paste from a suggestion I made in another thread which gained some traction, to discuss the topic solely. Essentially aimed at increasing the level and difficultly of PvE by making the tracking skill more fun & interactive and useful for hunting mobs, either individually or in groups. The Initial Idea: The idea is that we could make monster "spawns" a trigger event specifically a result of tracking. For example, if you track for something eventually you trigger a spawn (creature spawns) a number of tiles away. So you get a fight on your hands. With a bigger rework this could lead to a progression based track, similar to archaeology caches, such as a hunter getting more and more spawns the longer you keep it going (in a single session). So you stumble upon a troll, track a camp with 2 more trolls, eventually find a cave entrance with a miniature stronghold of 20+ trolls. But only if you keep on their trail in a set amount of time. The player has the choice of when "enough is enough" and its getting too hard to continue on the trail, or can invite a hunting party. To prevent players tracking and "spawning" larger camps on new players we could add that the monsters spawned as a result of tracking are only aggressive to the tracker or anyone who attacks first - to prevent a stronghold spawning on a newbie in the area? My own opinion on this is: +1 to anything that makes PvE Interesting, I've found it mundane trying to find trolls etc to fight and skill my FS. -1 to anything that would impact newbies negatively. Implementation Suggestions: Make sure spawns are tied in with fight skill and tracking, and make spawns away from start towns and highways. A further option would be to limit how far these spawned monsters can walk from their camp, keeping them close knit to return with a friend when things get tough, but also ensuring a swarm don't wander toward new players. In my opinion tracked creatures should also be related to the terrain where possible for added Lore and immersion, trolls when rock tiles are within X distance, wolves/bear requiring forest (tree tiles), crocodiles, anaconda in desert etc... Graphics for Stronghold or small mob camps would be a nice addition too ^-^ In terms of rewards, I don't think we should add anything new other than what is butchered, but there is the opportunity to then take this further and have 95+ tracking, who clear lots of difficult mobs eventually spawn some kind of boss. (eg. Kill a Troll Stronghold, find evidence of another potential tribe to the north, where there's a Champion Troll and more of his friends). Possibly up to a Troll King for example, or Forest Giant protecting his wolf friends (which were coming in huge packs later in the content), obviously a rare spawn and requiring insane 95+ tracking skill. Removed Uniques from the scope of this suggestion following community feedback, however new "tougher than champion" monsters would be welcomed, as would "clues" as to a related Unique's location on the server. What do you guys think? I'll try to keep track of other ideas that the community like in this post too. Additional Suggestions/Responses: TBD - Add your views in the thread and I will collate here if they gain traction with the community!
  9. 1 point
  10. 1 point
    deed as misc mats and 5 speed horses . upkeep is cheap , i dont remember the exact number with about 3 month of upkeep left asking 30s obo
  11. 1 point
    Cancer Sucks According to statistics, approximately 38.4% of men and women will be diagnosed with cancer at some point during their lifetimes. When you think about the size of your family, the statistics catch up to you, and suddenly cancer becomes something you experience first-hand. I am no stranger to cancer. When I was 7-years old my oldest sister, Tammy, died from Leukemia. Then thirty years later, I got the diagnosis of a malignant tumor in my abdomen. Thanks to good doctors and a bit of luck, I am now a 10-year survivor of Stage 3 Malignant Peritoneal Mesothelioma. We recently lost Tich, one of the developers of Wurm Online, to cancer. Tich designed many of the features we know and love, including Bridges, Highways and Bees. Her death touches all of us in the Wurm Online universe. And so we honor Tich's memory with a this fundraiser in hopes that science can help find cures for a disease that affects too many. We have partnered with the Cancer Research Institute, which has a system of personal fundraisers: https://fundraise.cancerresearch.org/fundraiser/1809564 The NEXA clan is planning a series of auctions on the WTA forum to benefit this fundraiser. Winners of auctions will be able pay for their item(s) with a donation to this fundraiser as a form of payment. (They take credit cards.) We'll take silvers and PayPal too, with all proceeds going to the fundraiser. These auctions will be linked here and will start soon. Sincerely, Jackjones From the desk of Enki (Head Game Master) Disclaimer: This fundraiser is not affiliated with Wurm Online or parent company Code Club AB. As per Wurm Online rules all transactions are done at your own risk same as any other auction. This is not a personal fundraiser. This thread has been approved for publishing as an exception to the standard rules (pending rule updates) by the Head Game Master of Wurm Online.
  12. 1 point
    Wanna sell this toon https://niarja.com/skill_compare/Azraiel Full SotG and 3x tomes more info in PM Price - 180s
  13. 1 point
    How could you not want alpacas? Alpacas would bring joy to our Wurm lives! Suggested habitat: Mountains and hills. Alpacas would be great mounts for mountainous areas with an increased slope climb rate (Perhaps getting stuck less than horses, similar to some WU servers) at the cost of decreased mounted speed. Alpacas would be faster than cows and bulls, but slower than horses but able to be saddled and bred, thus increasing their overall speed while still maintaining max speeds slower than horses. Besides, their bouncy runs shouldn't be underestimated!
  14. 1 point
  15. 1 point
    As an engineer I would like to see some level on ingenuity added into the farming system, we have carts and wagons in the game and warmachines, so why not some contraptions which can be pulled by a horse/cow/bull to aid farming? I'm thinking along the lines of making the mundane activities a little more fun, speeding up things like sowing, but not making Farming become too easy to mass farm or skill gain. For example, I some kind of contraption made with 2 ropes, small wheel axle, shafts, planks, maybe add some scythe blades in for fun, and a bucket, which would be used as a "hopper" to add in the seeds to be planted. Then hitch a domestic animal to the newly engineered device and lead or ride the animal through your dirt to either "cultivate" (if passes over grass/packed tiles) or sow (if passes over dirt tiles, and seeds are in the bucket) spreading seeds to the tile the player is on and one either side? I do not want to effect the wurm economy too drastically, nor skill gain, so would not do this for "Tending", but perhaps it could be implemented for "Harvest" with the amount harvested been scooped into the device too into a form of bin (made from the planks). The Harvest amount would be linked to the amount of "Tending" the player had manually done (as they do today), and would provide low skill gain. Basically, making the sow/harvest operations a bit faster, but low skill gain and very low produce if no tending is done. I think this would make it a little more interesting, and fun, whilst speeding up the sowing and harvesting elements which can get quite boring. I admit, I haven't thought through the details to a great extent, but I believe crafting a wooden device, hitching, and adding seeds (like in the chicken coops) is all existing functionality so shouldn't be too difficult to implement? (Maybe sowing as we walk over a tile would be trickier for the dev team?). In terms of being a sandbox I'd already have invented such a device if I could only use my carving knife to make a few cams to add to a shaft! There would be further room to improve the design, for example having the blades as something we attach like in the new fishing system. Eg. adding scythe blades or trowel blades to harvest (depending on type of seed), small buckets (with seeds) to sow. Any thoughts or further suggestions? Apologies if similar has been suggested in the past.
  16. 1 point
  17. 1 point
    Really impressive service, fast and reliable! 100/10 will be buying from you again ❤️
  18. 1 point
    No, by whole meats I mean not diced or filetted. Meats I can butcher into filletes myself. I prefer delivery but not opposed to pick up if the price is right. My deed is all set up for deliveries and my play times are pretty terrible so meeting with someone face to face is complicated. Either way let me know what you got and your price and we can discuss it.
  19. 1 point
    All i can think of, did you try bashing it from below as well?
  20. 1 point
    I would like to say thanks for helping me get my priest (Standir) to 100 faith. Also for supplying food and drink for the week I was there.. If you you ever need any help then please ask and I will find someone for you Cheers
  21. 1 point
    Easy option would be if they are emptied and make it so if you drink or drag to container it will go empty the source fountain(if you have a smaller container than the source that is in the source fountain it will just go lost)and it will disepear and spawn in random place. This way it will make it a + for roamers or people hunting and discovering. No point to put a house on top of one which will go empty the moment you touch (or well even if you keep it in years for a bigger outcome well who cares) most will still be changing and around for other people.
  22. 1 point
    ql isn't important, just need like 50k as cheap as possible, pm me
  23. 1 point
    I agree. I feel like the new system makes them worthless. I had a source spring on deed for awhile and sometimes I would forget to check it. The quantities I was getting were so small it was easy to forget I had one right there. A worthwhile amount that went by either of your suggestions (one drain empties it and then it appears somewhere else, or you could wall it in for a month or two) would make me start caring about source springs again. As is when I see one, I get a level of excitement roughly equal to finding a 5c piece while foraging. In other words, it's nice but for the most part I don't care.
  24. 1 point
    Let us have the ability to Tie Off a led creature to a Large Cart or Wagon. Doing so could reduce speed slightly and a limit could be set to how many. For Example, this would allow you to drive a large cart (wagons too) with 2 hitched animals and a third being tied to and led by the cart. Think of it as how tents work, but it's for carts and wagons. Why? Because why not, it's a feature and a good one!
  25. 1 point
    I agree, this is maybe one of the more imaginative and interesting ideas I have seen.
  26. 1 point
    I like that especially: sounds kinda like the archaeology caches. And whether or not you pursue the lair is up to you; it's not something randomly spawned on top of you.
  27. 1 point
    +1. And include the guard llamas!
  28. 1 point
    It isn't a question of speed: a goal-based system could be balanced to be faster or slower (years slower!) than the existing system. I realize the existing, tiny playerbase likes the existing game, with all its faults. (Seems logical, eh? The people who don't like it aren't playing or commenting on suggestions! They're just gone. ) The real problem is the tiny playerbase, and the trends don't look so good. You'll note, however, I didn't suggest changing Freedom. I was thinking more along these lines:
  29. 1 point
    I didn't know I needed that until now, I need that! +1
  30. 1 point
    So I recently achieved 100 Forestry and wanted to suggest a title for it: Lorax https://imgur.com/a/UD4RRQF I started recording my harvests at 99.509 skill. From there to 100 required 540,259 fruit, with the last tick requiring 38,531 by itself. All with sleep bonus and an affinity meal.
  31. 1 point
    that's here to keep us busy between two messages in the chat. -1
  32. 1 point
    16s cod to Galigan or Siegfried if I win
  33. 1 point
    Ordered 2 strongwalls and a courrier cast. I had some trouble making the spirit cottage so I had to keep him waiting a bit. Friendly guy, didn't mind waiting on me to finish the cottage. Would definitely buy again!
  34. 1 point
    Yea, I knew back in August it would be ending, and we didn't have a definitive date, so I busted to finish it. Sorry for those who missed it, but the team at Wurm did make it clear it was ending quite a bit in advance.
  35. 1 point
    I think a massive speed penalty on the construct would be obvious and appropiate; plowing does require having the metal piece embedded in the ground and dragged through it after all.. Possibly make it have a feature to "deploy" so it's not active, and therefore slow, all the time.
  36. 1 point
    Only those on Niarja count
  37. 1 point
    Trustworthy seller. Bought for way more than i can afford from this guy - and its not because of high prices, but the opposite. Bought stuff with silver and paypal.
  38. 1 point
    Wow people freaking out over dark humor. No I have not sold my toon, and no I would not actually allow the sale of my toon to harm my friends. The one toon I have sold I made sure all my friends removed permissions and I would do the same if I ever sold Aeryck. @TugaI don’t know how you could even suspect something like this after we’ve known each other for as long as we have. After the times I’ve checked in on Hippie for you and alerted you when there were problems. And after the days I spent arguing with Zilbar trying to get your glimmer axe back. Not sure how years of reputation can go up in flames after one silly joke. @sdelobelCheck PM.
  39. 1 point
    [15:41:32] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. sent some better coc ones at same price for the long wait. Almost forgot your free pizza but its on the way too now. Thanks for business and happy wurming! ? *purrrrrr*
  40. 1 point
    Speaking of RNG and animal husbandry.... THAT needs a truly serious fix. Wogic accepted, the skill with which you sing gentle ballads will affect the combination of genes upon conception.. that's ok it' a game. But seriously, the whole "stop leveling at 50 for best results" is downright silly. The chance for a trait to be passed down from the parents should increase as AH skill increases, not be a static value which translates to lower chances of breeders the more traits you add to the mix. 50ah character can get 90%+ successful foals with the parents' exact 5 traits (aka pure 5-speeds). At 70 AH (added disease resistance and longevity to my hell horses), about 50% of the offspring wind up culled from the bloodline. OF COURSE one winds up accumulating large amounts ffs >=(
  41. 1 point
    God I hope they bounce ... er, pronk. (yeah its really a word) Even if it is only when they are not ridden (in case of animation issues with players) +10
  42. 1 point
    clay shaper, oakenwood, 7 ql, 76 coc, 30 c spatula,pinewood, 21 ql, 72 coc, 30 c to Rusk please
  43. 1 point
    Great service 10/10. Realy listening to what I needed and gave me a lot in game tips.
  44. 1 point
    If anyone else has this goal, I'll be happy to (freely) lend my fishing gear to help them. My ingame account is Elentari if you need anything.
  45. 1 point
    I'm gonna highlight the parts that really speak to me here... Sounds to me like you are highly reliant on some sense of instant-gratification to gain enjoyment from this game, which is undoubtedly why you chose Epic. Wurm is not for people who want instant feelings of gratification or accomplishment. At all. Period. If that is what you are looking for, then I advise looking elsewhere, because the time you will spend griping about it on the forums will get you nowhere. The entire game would need to be overhauled to suit your satisfaction, and then at that point it wouldn't be the same game. If you can't even bare imping to 80 on EPIC where it's worlds easier, you'd utterly lose your sanity trying to imp to 90 on Freedom. To me it really just sounds like you need more patience, and if you can't find them move on. This game doesn't sound like your cuppa tea. Freedom could maybe still be a better experience for you, as you'd no longer be forced to be entirely self-sufficient. You would have others to trade with, or even hire if you desired. Sounds like it might partially at least, resolve some of your frustrations. And obviously the skills you gained at 3 times the speed, all transfer over at like 90% rates so you shouldn't lose much... IMO people from Epic have very little room to complain at all as their entire cluster could be considered one of the biggest windows of opportunity there ever was. I have an account that is almost 10 years old, has been grinding almost every day of it's life since... the fact that there are Epic accounts that haven't even been around 1/3rd of that amount of time with comparable skills, is wrong. Makes me feel the way you describe in the OP. Alas, the devs and decisionmakers here make their decisions mostly without consulting us; and that's their right to reserve. It's an honor when we're included but it doesn't happen often. Moral of the story is that you control who your money goes to.
  46. 1 point
    I feel there's some semblance of pointillism here or "not seeing the forest for the trees" Perhaps you view each individual action separately to others, if an action succeeds, it's a positive feeling, if the action fails, it's a negative feeling, you view each timer in it's own separate world of working out whether it was worthwhile or not. That's not how wurm works, you need to step back and look at the big picture, not every action will have a feel good attachment of success, but the grand scheme of things has big projects come to life.
  47. 1 point
    The thing that got me hating wurm most lately over the years is making bulk like bricks and planks for example. Realisticly you need those in tousands if you wanna do anything fun and serious. Now i don't mind that it takes 2 hours or more to chip 1k bricks but i do mind a lot that during that time i have to midlesly click every couple minutes, it's boring as hell and extremely punishing to players. Since introduction of stills my eyes have oppened in another direction wurm could be going. What if we could build extremely comlicated and resource demanding sawmills powered by water or wind where you could load logs and after significant time pick up planks, what if we could have labourers contracts, and we could employee npcs to chip bricks, make nails (they would have respected skills at 1 and progress while they are producing so the older contract would be it would gain on value and would be fairly expensive like traders), farmers that would farm deeded farms and harvest them when times come and resaw, we would have to equip them with tools and regulary repair those tools (they would stop when tool dmg is close to 100 though, dont want them to blow it to air). I have toggeled over the idea for quite sometime it could bring quite new flavour to wurm and people would still have option to do it themselves more efficient.
  48. 1 point
    Vejo que você já fez essa pergunta em muitos lugares diferentes, inclusive no fórum MoveMod. Seria melhor seguir o conselho que você recebeu em alguns desses lugares, porque não podemos lhe dar conselhos diferentes aqui. Boa sorte! Eu espero que você consiga trabalhar. ---------------------------------------- I see you have already asked this question in many different places, including in the MoveMod forum. It would be better to follow the advice you got in some of these places, because we can't give you different advice here. Good luck! I hope you get it working.
  49. 1 point
    The Full PvP ban is lifted. Thank you, Wurm Online Team If you find yourself falling to your death, please take a moment and choose carefully where you will die while on the way down. If you find your life flashing before your eyes on the way down and cannot see to choose a good place to die, then be comforted by the fact that you must have had a good and full life and are now free to respawn and enjoy the benefits of a new one. If on the other hand, you do not have time to reflect on your current life, then rest assured your death was quick if not painless. (this has been a service announcement from the the Wurm Safety and Health Administration)
  50. 1 point
    Lorax...? I mean come on, do something creative like: Forrest Gump Run Forrest Run Nutcracker Nutjob Y'know, something funny.
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