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Showing content with the highest reputation on 08/01/19 in all areas

  1. 10 points
    @Mataleao its for you Celebration inhabitants my real Wurm adventure started here
  2. 4 points
    Hey thanks for the offer DL but you're 8 years too late I did not realise this post was still here.
  3. 4 points
    I'm really tired of throwing myself willingly into thorn bushes. I know BLers have mycelium/infected trees for healing etc. - but whatever. Making infected trees harvestable does not make the game less enjoyable for anyone, and it makes the game more enjoyable for people surrounded by mycelium.
  4. 4 points
    Agreed. From a lore perspective it might make sense, but now that we have so many cooking recepies that need harvestable stuff, it makes life for BLers more tedious than it should be.
  5. 4 points
    Maybe infected trees could yield less amounts of fruits then trees growing on enchanted/grass terrain as a means to balance it abit if that is needed. For lore purpose the infection could make half the harvest "rotten" but we would still be able to keep some of it.
  6. 4 points
    Finally! After breeding a zillion horses of all kinds, today my second black silver finally arrived Fleaosio, not the most glamorous name but who cares, he is a perfect little 5 speed male, a partner for my first black silver! His mom was a wild grey with the mark of Valrei, a mission horse, and sadly after she gave birth she passed away. Her job was done and a much better end than getting killed for a mission. The dad was a blanket appaloosa belonging to my friend who happily shared his 'services' since we are all trying so hard to get more of the new colors. So happy to finally have another born, focusing from now on on my regular breeding pairs and just breeding more greys and mix and matching them with other colors, since both of the ones I have had at least one grey parent.
  7. 3 points
    My first black-silver brood mare has been born! Well, ok, she's not quite a brood mare yet - but we welcome to the world little AgnesEbony! She's a straight 5 speed and a daughter to HappyHill and blood bay mother SwiftUla.
  8. 2 points
    ---==Retired==--- Over 10k hours in Wurm and it is safe to say even modding doesn't ticky my fancy any more, I have moved on to working on building a game as a developer now and so I will post my mod source code here in case anyone wants to look at it for examples of what and what not to do lol I didn't go through it so may even be some mods I never released to the public, either way, enjoy. https://1drv.ms/u/s!AjnBltNOSFjChBbyg19L010tzkih?e=WWZbR9 Safe travels and remember no matter what you do in life always remember to have a little fun while you do it 😃 Repair Tower Ok at some stage they implemented a 20 fight skill requirement to repair guard towers in WO which then made it into WU, it's been a while anyway. This very simple server mod removes that fight skill requirement. https://1drv.ms/u/s!AjnBltNOSFjCgmWkJu1u0fkrnR39 original discussion was here. Archery A few changes here. war arrow head and arrow shaft now combine to create a war arrow that has exact ql of the arrow shaft used to create it, this action is instant but gives no skill. new action when a strung bow is active. Have a strung bow active and right click a mob or the target window when mob is targeted, click action 'get archery info' it will print a message in event window [10:42:53] Distance to mob: 25 meters, ideal is 20 [10:43:23] Distance to mob: 33 meters, ideal is 40 ideal is adjusted by active bow type, long bow 80, medium 40 and short is 20. the properties file has some adjustments the server admin can make. #float values to adjust amount of damage done by archery (bows). uniquefactor=4.0f damagefactor=0.8f firingspeedadjustment=2.5f #firingspeedadjustment basically adjusting how fast the action goes. if normal shoot action is 5 seconds then 2.5f would make it 2 seconds. #damagefactor is damage adjustment using bow when attacking any mob, 1.0 would be normal damage so 0.5 would be half normal damage. #uniquefactor is adjusted for uniques only and is done after the damagefactor adjustment., same as other 1.0 is normal damage. default you fit 41 arrows in a quiver, if you have more than 1 quiver it only ever uses arrows from just 1 quiver and ignores any other quiver. If you equip a backpack on your back then it will use arrows from there. So I fixed that, now it uses arrows from any quiver in your inventory, I left it only using quivers in inventory and not backpack in inventory as I like the idea of quivers for arrows. Still will use arrows from backpack if equipped though. *NOTE* if testing this mod keep in mind that by default the game makes a GM fire arrows as fast as you can click, so test speeds as a non GM character. V 2.0 https://1drv.ms/u/s!AjnBltNOSFjCgnC3h37iXg6Hknkj?e=3Juzaq Combiner Simple mod really, in properties list the id/s of the stuff you want possible to combine. So with 9 listed then you will be able to combine logs into 1 big heavy log. # log = 9, acorn = 436, cochineal = 439, woad = 440 combinelistid=9;436;439;440 *NOTE* it changes items to cold combine, so if you added rivets to list, even though rivets can already combine they need to be glowing hot to do so, if listed they will combine while cold. Server log will list id and names corresponding to that id, for trouble shooting. [04:51:44 PM] WARNING org.coldie.wurmunlimited.mods.combiner.combiner: ID: 9 Name:log [04:51:44 PM] WARNING org.coldie.wurmunlimited.mods.combiner.combiner: ID: 436 Name:acorn [04:51:44 PM] WARNING org.coldie.wurmunlimited.mods.combiner.combiner: ID: 439 Name:cochineal [04:51:44 PM] WARNING org.coldie.wurmunlimited.mods.combiner.combiner: ID: 440 Name:woad https://1drv.ms/u/s!AjnBltNOSFjCgnKn_ePBAJGqGOxu?e=2NeFFl Mob Max Count Ok this mod lets an admin put max count values on any creatures they want, it won't remove mobs but it will stop the game autospawning those mobs higher than the value set. This max count seems to also include GM wanded and bred creatures, so keep that in mind if you add horsies to the list. You can add as many ids as you want, if you are really keen you can list every creature ID. I added a txt file which has all the creature ids to the zip. https://1drv.ms/u/s!AjnBltNOSFjCgm1CgrVce73g0-Go?e=Nu9cxf # mobid (int),max count (int) ; mobid (int),max count (int) ; mobid (int),max count (int) # id 10 is black wolf, id 12 is brown bear #mobmaxes=10,500;12,1000 # no spaces, use comma between mobid and max count then use semicolon to seperate for next mobid and max count creature ids in spoiler Creatures DB If you have manually deleted creatures from the creatures database then you may have caused issues on your server, each creature is listed in the database several times in different places. So if you have deleted creatures manually then add this mod and when the server next starts it will go through the database and try to remove any data that is usually removed when creatures are removed properly. Afterwards you can just remove the mod, it only needs to run 1 time after you did manual deletions, of course if you manually delete again then just add mod again. https://1drv.ms/u/s!AjnBltNOSFjCgnRSIOc8KBVGanzy?e=twg72G Fish Monger New item GM can create and drop on the ground called Fishmonger. Players bring their fish up to it and activate their fish then right click the Fishmonger and click Sell Fish. New action on fish, have any item active and right click a fish and click Get Price, will print to event tab how much Fishmonger would pay for that fish. Price is per kg and adjusted by properties file, also options in properties to change model of the Fishmonger. Activate any container and get same action on fish monger, it will sell all fish directly inside that container, not inside another container inside that container. Will spam event tab with sale of every item though. Fishing net will now let you fish if it has fish already in the net but to a max value set in the properties file. maxinnet = 50 If you don't like this feature you can just set that value to 2, it does the check when starting to fish with net, not as it is fishing. Full disclosure, without that limit added you could literally have thousands of fish in the net, after many hours fishing. The game has no checks for weight or number of fish in net at all. Also fixed the container selling of items to not spam event tab, just does total now. #rarity adjustments rare=1.5f supreme=2.0f fantastic=2.5f [17:39:30] The Fishmonger puts 20 copper and 83 iron into your bank for selling 24 fish. V2.2 https://1drv.ms/u/s!AjnBltNOSFjCgmfYBTPObME6skDD Unleash Pretty simple really, it is all about uniques and how they are leashed to a location on the map making them hard to move around or kite to a slaying zone. This mod removes the leashing so they will freely roam around, chase you 2000 tiles across the map and will follow you into mines with no door. https://1drv.ms/u/s!AjnBltNOSFjCgmOf49EX_IUGxmuL building skill mod This mod adjusts how much carpentry skill is required to plan buildings, in the properties file is 1 simple value to adjust skillfactor this is a whole integer, so 2 or 3 or 4 etc. basically times your carp skill by this. So a 13x13 plan would normally require 52 wall + 169 tiles = 221, obviously impossible with default, make the skillfactor 6 and you could plan it at 37 skill. Extreme example obviously but that is how the factor works. Default value is set at 2, halving required skill. Also added a factor adjustment for planning bridges, pretty much same factoring as building, 2 means doubles the skill as far as calculations go for length, also halves the minimum skill needed, ie brick needs 30 mason, 2 factor means you only need 15 mason. https://1drv.ms/u/s!AjnBltNOSFjCgj_Jz3qiuOh1jjmD Cavus Nostra This is a few things I put together for the Cavus Nostra Server. Properties file looks like this. moonmetalimp=true groomall=true leadunicorn=true Traitremoval=true traitIds=0;2;7 moon metal imp: set to true and this will let you imp moon metal items using steel and not the moon metal that made it. groomall: is actually for hell horses and unicorns, giving the ability to groom them lead unicorn: lets you lead unicorns without taming them trait removal: adjust what the game thinks is a negative trait, so using the spell to remove bad traits will now also remove the traits listed in traitids. The default ones listed are fight fiercely, tough bugger, keen senses. https://1drv.ms/u/s!AjnBltNOSFjCgkAkd4a_r9jgcfGl DPS This adds a chat command /DPS (case sensitive) this will activate and deactivate the mod usage. When active if you go to your combat event window it will show the damage you do to what you are attacking with some interesting information, including the average damage over time, from when you started it with /DPS. There is also another feature, in the properties file is minid and maxid, the creature template id's within this range will autoregen their hp back to full when it would have dropped to 0. So you could set it to say a the rat template id and put a bunch of rats in a pen, and then you can hit them constantly to get a true DPS value over a longer period of time, this will make ALL rats basically gods and never die on server though. We added a new mob that had similar values as a troll but did 0 damage, this worked well. [10:57:29] DPS=120;you did 880 damage, which is 29335.0 * 0.03 120 is the avg damage over time 880 is the actual damage you did, everything has the exact same HP, the reason some stuff is harder to kill is their DR. 29335.0 is the actual weapon damage before DR affects it. 0.03 is the DR of what you are attacking, in this case a rift warmaster. This is for patch 1.9 https://1drv.ms/u/s!AjnBltNOSFjCgkLm33ZmIJs-ACXK Epic Curve Nothing to change in properties file with this 1, mod is either there or it isn't. This will make even PVE have Epic Curve active. *Note* After i released this mod the WU devs added an option in server settings to turn on 'Epic Settings" even for pve servers, so this mod is no longer needed. https://www.wurmpedia.com/index.php/The_Curve https://1drv.ms/u/s!AjnBltNOSFjCgkPuAweA0v-Blc2I Lead More Nothing to change in properties, I may put in a factor but then again I might not. This mod adds 2 to lead max for anyone, so instead of 4 you can lead 6. https://1drv.ms/u/s!AjnBltNOSFjCgkG8tOJb6WzAAUlQ Milk Reset At some stage the wurm devs made it so cows only reset being milkable with hummid drizzle or after a server reboot, why? NFI This mod adds command /milk which will reset all animals that can normally be milked to be milkable, there is a set 1 hour time between uses of the command. If done early it tells you how long until it can be used. It also resets sheering ability which otherwise only resets on server reboot. [11:08:07] Time until next reset: 45 minutes Added 2 new things to properties file. milkhours=1 (how many hours between command usage, its an int so whole numbers) GMlevel=0 (GM level of who can use it, 0 for every player, int so whole numbers) https://1drv.ms/u/s!AjnBltNOSFjCgkQ1T2FHMu07y6iX Tent Sleep Adds ability to sleep in your tent, I mean who doesn't sleep in a tent when they go out in the woods? You need to own the tent and it needs to be on the ground, you need an item active, it doesn't matter what item. Just right click tent, click sleep then a popup will ask if you want to sleep, same as a bed does. This will add sleep bonus same as sleeping in a bed. Ver 3.0 allows people to drop tent on a deed they are a member of. https://1drv.ms/u/s!AjnBltNOSFjCgkXG3BMztG2zFWCS
  9. 2 points
    Hello everyone, As a long term player, I've struggled on and off to find a skill that has really sucked me into the game. After the cooking update, like many others, my group of friends were brought back into the game with this major change. And once I found out stills existed, I just knew I had to use them. Beverages was oddly fun to experiment with, creating new drinks, using new tools and learning a system without much documentation at all. With the help of a friend of mine, even creating a calculator to match the drink to an affinity and documenting timer length based on quality. However, our optimism of a new market being made for alcohol was quickly shattered once we found out that only moonshine with every possible ingredient gave a timer worth selling. And so, this document was created. Within, you will find changes I believe will make the skill more engaging, rewarding and interesting. And maybe even opening the door for ice sculptures, the item we all want but never knew we wanted. Any and all feedback is appreciated, as I really have tried to think of every possible way of making the system a lot better. A massive thank you also to Fabricant and Demonix for helping me a lot in the early and later stages of this document and encouraging me along. https://docs.google.com/document/d/1D8_xfBbX_spNwIeljN7m4Ljt78GzdcHJBd_7WH3KMI8/edit?usp=sharing And for those maybe not wanting to read the full document, I will give a very very very short summary Allowing the creation of ice and coffee Creating a cocktail set to mix drinks New recipes using these tools And creating an item type that can be used to give us ice sculptures...
  10. 2 points
    Location is on the mountain above Crystal Bay, which for out-of-towners is to the north of Crystal Lake. Roughly J-19 on the in-game map. (Weds 09 Jan at 22:06 in the UK)
  11. 2 points
    I checked! The latest foal, a little 4 speed skewbald girl, had a grey father. Here is cute lil Hearthoney! She's gone to live with my neighbour. Mum is Iorwen (skewbald) and dad is Tearally (grey).
  12. 2 points
    Shifting through old data, it looks like the premium accounts halved around 2016. Easy to speculate the cause. But has remained fairly consistent since. If you concerned about 3 accounts, then you might be nickle and diming the data. The premiums accounts and log ins spike every year in nov-jan from 600-1000 normally. Summer spikes are a few hundred. The winter spikes are usually attributed to alts getting sweet xmas loot. If thats the case, then that is also a bit of operation capital, or money sink depending on how it’s purchased. This last spike appears quite larger than normal. If they are new accounts, then retention is the area of concern more than advertising. Getting people in who leave and say they dont like it is counter to any ad campaign. Havens landing hasnt been fully implemented, and results arent in on true effectiveness. Getting involved in that and providing constructive feedback seems like a worthwhile endeavor if your goal is retention. With all the the stuff that happened moving into the end of of 2018, I am impressed at what was released, implemented, even with the hiccups and belly aching. Also, for consideration, if an ad campaign is a success, and pulls in significant number of previous players, what would happen if there is a sudden influx of in game coin that has been out of circulation and dormant? Data shows an ENORMOUS amount of in game coin. You could speculate alot of that is in dormant players banks, not to even include inventory. Not against a player run campaign on basic principle, just think there may be a better way for player involvement.
  13. 2 points
    Orthodox Christmas? Chinese New Year? Come on devs, you can't hold a pre-announced and perfectly pre-planned event for every major, minor, and miscellaneous holiday? Nor hold re-do events for every player that wasn't on at the time? Ridic What of World Hot Dog Day, Adopt-A-Cat Month, Dairy Alternatives Day, Fireworks Safety Day, or the all-important California Avocado Day? So unfair! Wait til Votip creates an illustration for this!
  14. 2 points
    [23:26:52] You get an Auld Lang Syne. still a bunch lying around indy hint hint
  15. 2 points
    we not even get carbs, fat, calories and protains from myc. Or buff back healing from myc. bc atm its a joke, nobody use it anyways. I really see no point why we couldnt harvest from infected stuff.
  16. 2 points
  17. 2 points
  18. 2 points
    Unfortunately this isn't something likely to happen. We set the expiry 2 months after the announcement for the purposes of avoiding any last minute rush of alts, and we arent looking to extend it. There's been numerous slayings and opportunities, as well as the open offer of slayings done on epic for legendary creatures, if you've missed this opportunity it's a shame but we need to limit these things as best we can. We remained quite clear the system would be going once its replacement is in, and feel that the time limit is generous to those who still have a few to do.
  19. 2 points
  20. 1 point
    https://gyazo.com/8f7ad1fc02f684e7142ef1feafcd612b So this picture is a direct side by side comparison of Scythes and Halberds. Of course the Halberd bonus against charging opponents isn't even shown, and even without it's a significantly better weapon. No skill penalty, better parry, longer reach, the only downside is a slightly lower crit chance. However the latest round of updates has given the ability to make a very flavorful buff to Scythes. For those who remember the days before statuettes Scythes were the channeling object of Libila in the days of old, and are still prominently featured in most depictions of her. With the new spell "Essence Drain" there is now a spell available to her priests that drains health. I suggest giving scythes a benefit that when they have Essence Drain cast on they have a bonus to the quantity of health stolen. Pure RP flavor, but come on, it would be awesome, and it wouldn't make them OP in any way unless you way overdid the bonus. Just less trash.
  21. 1 point
    The iron man challenge has begun, i will be streaming my version of the iron man challenge.The stream time currently will be 10 am cst almost everyday unless something happens.The rules will be listed below on what i need to follow a long with goals i need to accomplish! This character will be fresh and not a single day played. I will try to stream this every day when possible! Come join me on this random adventure brought by the insanity of wurm! Rules 1. No outside currency to buy silver or premium. 2. No items from any of my other accounts. 3.No gifts or resources from other players that an ordinary player wouldn't expect to receive. 3 Premium and deed cost must be earned ingame. 4. Only allowed 10 deaths in the entire series or i must start over. 9 Deaths remaining damn hell hound.... 5.Must start on a server i have never lived on before.The server will be Exodus currently unless something changes. 6.All playtime must be streamed or recorded. 7. No streamer loot. Meaning i can not use the stream to get items. Goals 1.Get my first premium. 2.Get enough silver to plan a deed. 3.Make a ship of any kind. 4.Do my first off server trade deal. 5.Breed my first 5 speed horse. 6. Attend a rift without dying. 7.Slay a dragon. 8.Form a multi server trade agreement. 9 Get one crafting or gathering skill to 100 10.Make a fantastic or supreme tool,weapon,or armor. 11.Make one gold of ingame currency through trade. I will be updating the goals and rules if i come up with anything else i wish to add. There will most likely be mini goals and such that wont be added here. If you have any suggestions for what i should do for rules or goals please leave them below or in stream!
  22. 1 point
    before rest of the topic i would like to note that i am not 100% if this is the right subforum for this thread but it seemed the best fit because it does advertise fine carpenters interested in selling PMK wagons. Wagons are a pretty interesting aspect of wurm, they're the biggest land vehicles around, and at the cost of some vision and maneuverability the most reliable way to move bulk across land. Besides that they look good and can kingdoms can submit their own skins for them, such especially good looking wagons can only be created by members of the kingdom. This had led to some people to collect different wagon, this activity will be the main focus of this thread. While i am not a collector myself i did decide to seek out which skin i'd like most for my personal wagon, and i was surprised to be completely unable to find any forum threads of wagon collectors sharing their collections or the like that i could use to choose which wagon i wanted, thus i decided to set up such a thread myself with a slightly more ambitious intend: not just cataloging how wagons of various kingdoms looked but also listing fellow carpenters willing to create such kingdom wagons on demand for a listed price (including or excluding delivery fee and/or situational discounts on a case-by-case basis) as too offer a global place where collectors could find most designs in one place. Anyone who takes orders for kingdom wagons can contact me (preferably pm to kaasbaas or my forum profile, though reply to thread would also work) your kingdom, pricing and image link to provide screenshot if wagon for your kingdom isn't on list yet and i'll add it to list when i have time Apocalypse Order sellers: kgorski, 20s, pick up at their deeds on freedom, at market on indy T18, and market on xanadu E25, and delivery to coastal areas Freedom Isles Sellers: kaasbaas, 1s pickup, generally made ASAP if not stocked but discounts will be given if i'm delayed (grape harvest, RL stuff, ect.) i didn't bring up beforehand Crusaders Rudie, 10s, Pickup C19 Black Keep, Celebration Mclavin, 10s, Pickup C19 Black Keep, Celebration Xallo, 10s, Pickup C19 Black Keep, Celebration Horde of the Summoned sellers: Legion of Anubis Sellers: Hexd (Iberis on forum): 15s, Pick up is on coast of Deli (p20) or on coast of Cele (t12). Pandemonium Kochinac, 8s, free coastal delivery Valhall Descendants platinumteef (forum)/Mondain (in-game), 15s Clova, 15s Wurm University sellers: Spyte, 10s, free dilvery to any coastal area Tedzogh, 10s, free dilvery to any coastal area Disbanded Kingdoms Unlike the other wagons where i aim to list only people who can make them to avoid any shenanigans with people running out of stock and PMK carpenters getting angry about the competition from outside kingdom, wagons from disbanded kingdoms are still listed for the sake of keeping a general overview of wagon designs and occasionally showing people selling these legacy wagons. Black Legion Dreadnaught Dynasty Hexd (Iberis on forrum): 20s, free delivery Jenn-Kellon Sellers: SmackedDown, 15s, delivered to coastal areas Mol-Rehan Kochinac, 20s, free coastal delivery
  23. 1 point
    I Sincerely think that the spawn rate of dragon's and other uniques should be in line with the average population of each server. I just think it is ridiculous that the same amount of Unique's spawn on Release and Pristine as Xan and Indy. Thanks for reading,
  24. 1 point
    Done Done Done Thanks for helping with info
  25. 1 point
  26. 1 point
  27. 1 point
    en·ti·tled /inˈtīdld,enˈtīdld/ adjective believing oneself to be inherently deserving of privileges or special treatment.
  28. 1 point
    I don't think many people would be satisfied with the look of an actual historical war scythe who are not already satisfied with halberds unless all they really want is a 2 handed sickle, which would quickly become one of the most popular weapons in the game by virtue of having the highest potential damage output (not at all what I am asking for as it would be a slap in the face to people who trained things like huge axe). And it would require the creation of an additional model. The appeal is in weilding a grim reaper scythe like that of Libla. The grain harvesting scythe is already a grim reaper scythe for some reason, the only way it could be made more so is removing the addon to the handle and stylizing it a bit more like Libilas if we want to get really fancy. I'd be happy to use the model as is though. That's why I say, make it's virtue as a weapon magical. The scythe is a very symbolic weapon and Essence Drain lines up perfectly with what it does. Stealing additional health is a perfect flavor counterpart to "reaping souls". However I could agree is we really want realism we could have 2 models. The existing one would become the combat scythe and the new one would have a realistic handle / blade angle: If that's something people really care about. In a game with dragons and demigods I don't think it even scratches suspension of disbelief to make a semi-unrealistic weapon work better via magic. Not to mention a game where you create coconuts by adding cocoa to nuts.
  29. 1 point
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  31. 1 point
    So we are in agreement that as nonideal weapons they are working as intended. If a new "war scthye" were added that would be fine and not silly. ttps://en.m.wikipedia.org/wiki/War_scythe
  32. 1 point
    WTB rare small nail / large nail / wires / rivets / brass lump-ribbon / shafts / planks / bowl IGN , Nipo
  33. 1 point
    Paid you guys a visit over the weekend great setup and beautiful deed. Your community did some good work over there. ?
  34. 1 point
    [18:58:26] You prepare to perform a High number on mature hell hound! there is the special move you can do using a hammer. special moves dont make things weapons
  35. 1 point
  36. 1 point
    Unless you need a laptop for school, or if it's travel related, get a PC instead. You'll be able to get a much more powerful machine for the same cost.
  37. 1 point
    Sorting shouldn't be difficult. The reason for the limit is that the mod uses paper inscriptions instead of the database. However, whilst working on my next mod, I realised it might be a good idea to use a book, then just add more pages. That would multiply the maximum by ten (which should be more than enough?) and be somewhat realistic.
  38. 1 point
    I'm running wurm on integrated graphics on an 8th gen i7 just fine, with decently high settings and far render distances. (Just no shadows/reflections) Depending on your age and other uses for the laptop, it might be better to go for a less 'gamer' looking laptop. If you plan on keeping it a few years, you might want to bring it places you don't want to be seen as a 'gamer'. E.g. I've used this laptop for presentations and at job interviews, something I wasn't even aware I would be using it for when I purchased it. Don't forget about the greatly increased weight and reduced battery life associated with a dedicated GPU either. If you're carrying your laptop around, it's something to consider. Extra laptop weight + potentially having to carry the power brick too quickly stops being fun.
  39. 1 point
  40. 1 point
    There's a common misconception among some gamers.... don't buy a computer for a game, buy a game for a computer. In other words, don't make a big investment on hardware to be able to play a specific game.
  41. 1 point
    just dont complete all the goals on epic
  42. 1 point
    I like Horse Lake or Pumpkin Lake, or Center Lake. As for this lamb buisness I can't say I'm thrilled, I've been calling the island Twin Peaks to myself. ETA: I live on the island, if that carries any weight.
  43. 1 point
    Yeah I have been pondering how right it is to name a lake after an island? Maybe better name the island Lamb Island, if any inhabitants likes that.
  44. 1 point
    The first of HappyHill's 2nd generation silver-blacks has just appeared! Little filly foal UlaSouth - has just been born! She's still clinging to mummy here. Mother LaceEast, a piebald pinto, is an experienced mum and knows just what to do.
  45. 1 point
    We did a gamewide notice an hour before it
  46. 1 point
    An event like that should be announced a day before to give everybody a fair chance of getting the rewards. Too bad I didnt make a suicide alt, because that was the best way to get 'rewarded' in this 'event'. People got like 5 chests just suiciding all over xanadu starter deeds in the first hour of the event, and chaos players that actually have to risk their life and items in order to find those chest couldnt find any in hours of searching. It was exactly the same with the last year chest and people exploited it as much as they could, so.... you did it again? Just with better rewards so people will exploit even more? Great event 10/10 will have a suicide alt ready for the next year
  47. 1 point
    I'm the poor bugger dragged out of bed at all hours to help with these events and streams and don't even get me started on unique slayings!
  48. 1 point
    Niki , You have mentioned some of the more public things we have done in your complaint. If left at that, yes it does seem lopsided and favored towards specific people. I give you my word there has been no such improper shenanigans. Everyone who wanted a change of pace, no matter who they were had an equal chance of participating in the treasure hunt. Granted more computer savvy individuals would have had an advantage, I left clues high and low to include everyone. simple clues, practically blatant ones so that even the normal non-geek could decypher the clues. The Random Enkounters last year.... totally random. I never chose the person or location, it was done automatically. Anyone may become a vict... recipient of one. Time zones do not matter, the person does not matter, the place and server does not matter, its all random. These so called named items you have alluded to... There are many reasons throughout the year that we might introduce one. It is not some exclusive thing for staff. It's used to commemorate things, or to add a little fun to something different. Now, saying that, do know that a few years back in the long distant past it really was mostly a staff exclusive deal, but there was an important reason for that. However, now we have new tools! We are pretty careful with these though... Most of our events are advertised in advance to allow everyone who wants to attend, unfortunately we have had a pretty rough time during the last part of last year and just didn't plan anything proper like we wanted. I can see that as being a rather disappointing issue, I absolutely want to bring everyone to events that want to take some time to have some fun. The dragon thing... that's new.... but don't expect a unique all the time! I'm not just gonna toss out a dragon because someone is holding a festive occasion like an impalong. It just seemed like a good way to end the year for a change. We had a really good attendance for the impromptu end of the year bash. I understand it could have been handled more fairly, but.... well.... too bad! I hope everyone understands what I am trying to say, but know that these public things are the things that you are aware of..... there are many more that you never hear a peep out of us just to add a little more to the game. We hope you enjoy them when you encounter them, step on them, or get attacked by them, and I am looking forward to providing many more enjoyable quests, mini games, and specials for everyone. /Enki (Head Game Master) p.s. NO.. there is no secret hidden in this message!
  49. 1 point
    I made a chestnut foal for the first time! He's only a 4 speed, but I'm still thrilled. ❤️ From mum Hopmountain (blood bay) and dad Bayard (chestnut) a son, Raidwild.
  50. 1 point
    Possible issues (some of the TODOs I wanted to fix before throwing this out there) On some clients you will have a bit of jerkiness at some movement speeds (tweak and see what works for you) When focusing on objects nearby you can get some rather fast camera moves if you traverse over the same point you are focusing on (avoid this by focusing in same direction but at a bit larger distance). If I recall correctly I tested some hacks here just before I paused development -- they may or may not be working Following a moving object needs to be smarter (right now it's just a simple combination of two linear interpolations if I recall) Before I paused development I had a TODO saying this: "Huh. It seems the renderer crashes after we've run a scene a dozen times or so... Is this reproducible?". This is unconfirmed. Following objects underground will not work Due to a limitation in Wurm, "moving/animating time" slowly will never look great with the shadows. Never seen it mid-scene myself, but changing time on the client may be overridden by server at any point (you can probably use the timelock mod to prevent this) Traversing too large distances will get you kicked off server -- should limit creator from sillinesses like this (but for now, I advice restraint) Probably a lot of debug messages in log and the Cinematics tab A conceptually large server component is not completed (not needed to run or use this) Need player/creature name in object notes (my VM crashed, cannot check the Wurm source ... for now) (no idea what I meant with this one) When you first enter the game, automatic activation of Cinematics tab does not visually indicate that it's currently the selected tab. A few of the examples are incomplete and/or missing - ...and a whole heap of features that are mostly extending on already implemented functionality
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