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Showing content with the highest reputation on 01/04/19 in all areas

  1. 5 points
    Oakheart Pizzeria is proud to be offering you a chance to increase your skill gains with bespoke on demand pizza. - 14.5kg, 1 bite full ccfp and 8hrs+ affinity timer 25c per pizza. - Random pizza slice at 2kg is 5c Each pizza/slice will come wrapped for extended storage Quick guide for new customers: 1. Make sure you are on fixed affinities by: - Going to the character window - Right click the body icon in bottom left corner - Go into manage profile - Check the option for cooking affinities near the bottom 2. Pm Millzy in game, on here, comment below or Discord Jay#3603 and I'll send you a test meal (this will be basic bear and corn meal) let me know what the affinity from tasting the tester meal is, "[17:50:30] You think the bear meal might give you more of an insight about chain armour smithing!" for example. 3. Let me know the desired AFFINITY you want 4. I will let you know how long before your hot freshly wrapped pizza will take to be ready (estimated, usual log in time is 2000 UK) Want somewhere to call home? Look no further than below!
  2. 4 points
    So we have heavy armour version of armor from uniques in scale, medium in drake but we are lacking special light type of armour. My suggestion is to introduce new type of unique monster, a giant monstrous Spider queen (we already have troll king, and goblin leader, spiders needs their leader too). Upon killing each premium player in local would recieve small amount of spider silk that can be turned into strings with spinning wheel and then into cloth pieces with loom which can be used for making superior version of cloth armour (numbers can be somewhere in range of studded maybe? but no casting and archery penalty) and blood, have chance to drop one charge tome simmilar to dragons. It woul be imped with cotton strings(or maybe wool, wee need more use for it). Al mechanics are in place we just need just few new models, sorry @Saroman ? Benefits of this: New type of unique which would be welcome refreshment in that area New type of blood for some interesting imbue (not sure whats missing from imbues but surely new one can be introduced) New things for Cloth tailoring which have been a bit neglected compared to other skills More demand for high ql strings for imping Would provide great high end armour for priests, or for some pve adventurers that prefer comfort while strolling into dark woods to fight the beasts Your thoughts? Am i missing something?
  3. 4 points
    The first of HappyHill's 2nd generation silver-blacks has just appeared! Little filly foal UlaSouth - has just been born! She's still clinging to mummy here. Mother LaceEast, a piebald pinto, is an experienced mum and knows just what to do.
  4. 4 points
    The thing that got me hating wurm most lately over the years is making bulk like bricks and planks for example. Realisticly you need those in tousands if you wanna do anything fun and serious. Now i don't mind that it takes 2 hours or more to chip 1k bricks but i do mind a lot that during that time i have to midlesly click every couple minutes, it's boring as hell and extremely punishing to players. Since introduction of stills my eyes have oppened in another direction wurm could be going. What if we could build extremely comlicated and resource demanding sawmills powered by water or wind where you could load logs and after significant time pick up planks, what if we could have labourers contracts, and we could employee npcs to chip bricks, make nails (they would have respected skills at 1 and progress while they are producing so the older contract would be it would gain on value and would be fairly expensive like traders), farmers that would farm deeded farms and harvest them when times come and resaw, we would have to equip them with tools and regulary repair those tools (they would stop when tool dmg is close to 100 though, dont want them to blow it to air). I have toggeled over the idea for quite sometime it could bring quite new flavour to wurm and people would still have option to do it themselves more efficient.
  5. 3 points
    +1 for me but I see an issue with people who have a phobia of spiders. There is the blob option in-game for this already though, so I guess you'd have to fight a giant blob lol.
  6. 3 points
    @Keenan Personally I dont agree with Roccandil on the topic as I like the grind the way it is. But he is right in the sense that as an avid and loyal Epic player, he is forced to do things he doesn't like. With a single digits average population and kingdom trading restrictions, Epic is simply not a place where you can go to a fellow player and acquire what you need. This is in a way a game flaw that the player is compensating for with something that diminishes the player enjoyment. A way to counter this with would be to allow the transfer of freedom goods to epic but not the other way around. This will allow Epic players to enter the freedom market as buyers and acquire those items they need, without being able to flood freedom markets with cheaply and easy to make goods. Maybe Roccandil wouldnt need to spend hours casting to get a 90+ enchant, so he may be willing to pay a premiun to have someone else do it. How can this be done? One way freedom to Epic border. Ship, goods and players crossing it would make the epic transfer and become unable to return the same way.
  7. 3 points
    Honest question: Have you ever considered that what you're choosing to do isn't what you enjoy doing in Wurm? I personally don't enjoy the enchanting grind, though I do have a priest. I enjoy building, and I also don't enjoy the bulk goods creation either. But other people do. And I can purchase bulk goods and enchanted items from those people. This is what the point of Wurm Online is. Not to be a single-player self-sufficient crafting machine, though plenty of people do manage to become this. It's meant to be a game where you find your niche and you become skilled at it. We're always willing to look at mechanics, but the fact is that I'd be hard-pressed to radically change a mechanic without considering the whole picture - which includes the silent group of people who are not represented in this thread. Perhaps one of them being the kindly gentleman I've been purchasing my bulk goods from. I'm sure he'd be displeased with some sort of easier/automated way of crafting the goods he sells. Same with people who have spent a lot of time, effort, and obviously money to bring their priests and crafters up to where they can easily and quickly craft high-enchant, high-quality tools and weapons. I'm sure they'd feel like we're throwing their time away by making the system easier and less time-consuming than it's currently intended to be. Like I said though, we are always willing to look. Whether the idea fits with Wurm or we have the resources to implement is another question entirely, but I recommend posting suggestions in the Suggestions forum or up-voting existing ones that jive with what you're feeling.
  8. 3 points
    As I have said many times; give priests the same capabilities as a free alt.
  9. 2 points
    Yes +1 With the current mechanics it's too time consuming (seriously) at 99.5 fishing to cap my fishing off to 100. I'm no good with twitch-type mechanics. I don't play games that require good reflexes for this reason. I'm terrible at FPS games. I've mentioned in similar threads like this now that auto-fish should be reintroduced and so should the passive skillgain with the old system. It's a mistake to gut mechanics without giving the community adequate warning. If we take a stroll down memory lane this has happened before with other grinds like botanizing it was good than you nerfed it to heck. A lot of us, myself included expected the old fishing system to work with the new. Well I also expected the passive skillgain to be a thing also but it's clearly not.
  10. 2 points
  11. 2 points
    Bugfix: The first-time premium option should now work correctly if you’ve used the 3-day premium coupon. The post Hotfix 04/JAN/19 appeared first on Wurm Online.
  12. 2 points
    The OpenGL version thing is correct - the modern renderer only kicks in when OpenGL 3.3 (or above) is used, while currently Macs, due to poor OpenGL support there, support up to 2.1. Sadly it isn't such a simple thing to change and would require us to replace a lot of legacy code, since Macs don't support OpenGL compatibility mode at all - we're working towards that though.
  13. 2 points
    "Best" part of last nights stream? Bent neck guy and the blind guard. RIP.
  14. 2 points
    Just to be clear, are you advertising wurm or glasshollow market, your copy seems to focus on glasshollow. Are you accepting donations to advertise but branding it as BY Glasshollow market? Also, what's your target market? 0.02 cpc for the US AU and UK seems awfully cheap
  15. 2 points
    Same, really struggling on this one too. Been on special spots and one day spent over 8 hours fishing only to catch just 2 marlins, both around 35kg. I have 91 fishing and have been using 90ql rod and gear. Although the damage that those catfish deal to the rod soon takes that quality down fast! Frustrating doesnt even cover how I felt after those consecutive 8 hours when I only need the fishing goal and to complete some more barrels of the wine goal to have them all complete. Before the update I was catching special fish (white sharks) quite easily, and was getting some around 120+kg. Bring back the old fishing system until the goals are no longer, then I may feel like its achievable. Right now I'm losing the will to even carry on trying
  16. 2 points
    I often wonder when a good jesture goes wrong, why is it? I've concluded consistently that its about the nature of the individuals and what they bring to the table. I grew up with little, having expectation is almost something you'd get reprimanded for and reminded to be grateful for what you have. I miss out on many a fun and interesting prizes in wurm. Sometimes i'm lucky and get one and tickled about it, goes back to my upbringing and it not taking too much to please me. I also think we've come into an era esp in gaming with immediate gratification and the oprah effect of you get giraffe and you get a giraffe and you get a giraffe. This notion we are entitled to any "gift" is not only false but also takes away from what a gift means. I"m thankful wurm staff tries, they can't please everyone, sometimes things could be planned better but one must look at the intent in it. I say none of this to target ANYONE, but instead have us all think about the bigger picture. I have my own serious concerns about staff, but event organizing and gift distribution is NOT one of them. Having been on staff and worked endless hours I know how overworked some can be, unfortunately this was before any gifts given out so my work was left as just that without much more fanfare. I'm happy to have given time to hopefully leave the game with something better than when i started. I really ask you all to instead of expect, demand, feel entitled to as none of these things are true in any dimension of the world, is to instead be thankful for what does come your way if it comes your way. Above all, wishing to all of you a year that unfurls with hope, belief in possibilities, options to seize, and unlocking greater levels of self happiness, love, and personal growth in and out of game.
  17. 1 point
    I moved to Exodus from Chaos last year, lived with some friends at The Old Contemptibles for a while but couldn't quite deal with the old itch to have a project to work on. So in November Magranon's Rest was born as a "bit of a project to play around with no big deal". Thankfully i took many screenshots to show how much i lied to myself in that first day. So i found my location, spoke with the locals Mappy and Cyborg over at Centrum about giving them a new, slightly insane, neighbour and got to work: Deedplanner image of the start. I made some calculations after opening an entrance at the base of the mountain, exactly 900 slope from the top edge of the mine entrance to the height of the token. This will be important later Marked out the deed border with banners temporarily and set up my temp workshop, The Gravy House. I started a ramp around to use the dirt i'd dug up and then realised it would take far too long to dirt ramp up, so for the first...2 months i believe, WALL LADDER. Here began the true first stage of madness, the decision to hollow out the entire mountain, deed is a 51x51 and by the end of these images i have a mine well over 1000 tiles. Naturally that wasn't enough for me so i also mined the ceilings up, then lowered the floors to max ceiling height. At the time of writing this, the floors are about 1/3 completed levelling down. Sorry about the lighting, mines are derpy to take pictures of. How i fuel myself, boozebed. Here we have a rare sighting of another person stupid enough to show up and work with me, believe this was Mappy...possibly Cyborg. Yes i conscripted my neighbours. Mad attempt to deal with the lighting or i screwed up and needed ash for concrete? You decide. I tried to be smart by only storing 50+QL rocks...i still ended up with about 50,000 xD This is how it looks at the moment for the entryway, after this pic you must suffer through several boring and samey images of a cave ramp. Why you ask? The reason is simple, because i spent weeks making this god forsaken ramp and it is BEAUTIFUL. MARCH 19th EDIT with unstable client dynamic lighting! Understably, I hope, at this point i wanted to give up on life and settled instead for putting the mine on hold so i could BE OUTSIDE. Starting with a platform up at the token level. Strategic lava tiles are used for destroying insolent ore veins on my ramp. That top platform became a farm for a while, man's gotta eat. Now i realised the time had come to begin the first platform of three that will eventually stack together to reach the token height. Needed more dirts and ended up with the start of a moat. Hmm...water....idea forming perhaps. Gonna need to fill this in... Wheeeeeee dumping dirt out is so much more fun than levelling! Somtimes i just sorta get distracted by my own ideas. This one was...."hmm should i surface mine another platform above the token area? It ended in my planting the one and only tree at Magranon's Rest. Lovingly wild growth casted and enchanted by Shellbee. Then those damned horrible evil devs gave us three wide mine entrances and i HAD TO HAVE ONE. Problem was it looked utterly terrible without flattening out the tops of the entrances as well as the bottom. This whole process took 2 days because....digging the goddamn dirtwall back down, also i screwed up like 3 times. It's beautiful...... With the addition of the bridge and needing more dirt I went back to that water idea from earlier CANAAAAALLLLLL. Reasonably certain I drove a number of my alliance insane with my canal madness. Not just dug, but also dirt casted to rock level depth. Shout out to Bonefly of Black Brigade for not murdering me for slapping a canal in front of his deed o.o Place is finally starting to come together That rock layer on the West side was in the way. It had to go. Deedplanner screenshot That's it for now folks, about 4 months of my "small project". I will continue to chronicle it and get those platforms raised! At the time of posting this the first platform is complete and filled with dirt but it's night time and i refuse to take screenshots in that lighting so that one can wait March 9th 2017 post - Plotting out the Nomads and Centrum Canals. March 10th 2017 post - Diving board! March 14th 2017 post - Canal progress allows caravel now! New bridge up across to Nomads March 20th 2017 post - Spring arrived and i updated with new paving, smoothed out canal and the start of the horrors of making slate slabs for the walls. April 14th 2017 post - Alright heres a little preview of the work Angelklaine has been doing in the mine while i've continued to play in the dirt. New slate gatehouse out of the south end of the main cavern and the new marble bricked outer wall in Stable and Unstable clients respectively April 22nd 2017 Gatehouse rebuild in marble. April 24th 2017 Deedplanner shot April 25th 2017 Mine Update Guest Houses are up, getting started on my underground city May 20th 2017 Canal Update Starts at East coast here next to Black Brigade. View from east entrance bridge. View at the BB/MR perimeter bridge From the main entrance of Magranon's Rest The long run up to Centrum Universi (i'm gonna be digging them a moat the whole way around while i collect dirt :P) Centrum corner section And connecting onto Nomad's docks, through which there is entry to Lake Serpentine Now i got a loooooooooooooooooot of dirt to start using and don't get me started on deciding what to do with the mine walls.....i'll probably clad it all in marble... May 28th 2017 completed roads/canal update Alrighty the time has come for me to get back to the dirt raising, so here's a couple pics of the new view from the wall platform with shiny new slate roads. With the East coast <-> Lake Serpentine canal done i'll be collecting dirt by building a moat for my neighbours at Centrum Universi so once i finish using this lot of dirt up i'll be completing a ring road around CU replacing the old cobble one too New road/bridge layout with my towers and mailbox icons added in too. I think thats enough messing around with off deed stuff for a while! May 30th 2017 Dirt all used up! So i took all the dirt from the canal and the road works. Which was something like 160 crates of dirt. This is a picture from the east side of the wall after i finished raising all the outer sections by levelling Then after i dropped ALL that dirt into it, this is how that looks from the opposite corner I think i need a little more dirt... Looks nice from outside at least June 14th 2017 - little paving update to the tunnels I have returned and the digging continues, doubt i'll have much to post here in terms of screenshots for a while, all i'm doing is digging a wagon at a time and dumping it over the edge to fill in the 2nd platform. I did play around with new cave paving though Tunnel looks like this now. June 20th 2017 - Paving and cladding the cavern I was really pleased with how my playing around with paving the mine went so i took some time out of digging the entire desert up today to start work on more paving and cladding. Looks pretty damn awesome if i do say so myself. Only problem now is how much more that bit of broken ceiling i can't fix bothers me! June 22nd 2017 - Did a little video of the cave and tunnel ramp. Jberg delivered a beautiful shot as seen from GM flight July 4th 2017 - third and final platform wall being raised I got a little bored of dumping dirt and watching it trickle into the pit so i decided to just raise the third platform outer wall and dump dirt from the top. Looks pretty nuts so far, if you zoom in the tiny little speck a mile up next to the wagon is me xD Gives you an idea what the final completed height will look like from the outside at least. July 14th 2017 - Cave Warehouse Update Welp i'm gonna be offline for another couple weeks, moving house big stuffs! So here's what i worked on this week at least....sadface that the unstable client lighting got changed and now it's all dark again Finally started giving myself a warehouse / place to live that isn't the token house. Was hard to get a nice pic of the ground floor warehouse because for the some reason the items have about a 5 tile draw distance so you can't see the signs, crates and bsb's. So i just took a pic of the billion rock shards xD August 6th 2017 - My return from 3 weeks away moving house. I'm back everyone! While I've been moving house my Fire and Sand alliance pals have been setting up something special for later events at my deed check it out! The Armoury The building that the first picture is taken from - Public Barracks August 26th 2017 quicky screeny (only been working on little bits n bobs + collecting more dirt lately so not a lot to show off) Getting real busy in the mine nowadays! I'm gonna have to finish levelling floors just to make room for more buildings soon September 9th making progress on the dirt platform again So close... Of course once this outer ring is done i have....well...this to fill in. September 22nd 2017 - Impalong preparation pictures The Armoury - Crafting Hall Ground Floor Smithy 2nd Floor Seating, crafting and auction hall. Roof Sermon Area Public Barracks - Aka the hotel First Four Floors all look like this. With some deluxe suites higher up On a final note the platform outer dirtwall has been 100% completed meaning i no longer have to level! I can just dump dirt over the edge into the gaping chasm September 28th 2017 - Continued Impalong prep I adopted a town mascot, this is Alan. Preparation for the impalong continues Now i have an arena. November 18th 2017 - The main cavern is complete! The great exodus dirt dump continues day by day, i slowly slowly fill the lolpit. Meanwhile this was achieved! The main cavern is officially completely levelled! Mine work will now be focused on making a boat cave down bottom and a nice elevator on this east side of the cave. December 2nd 2017 - New Cavern and the Botevator Been plugging away at my new cavern so here's some progress. Now with advanced techniques used to make the mine images actually visible (i actually bothered to edit them instead of being a lazy ass like usual). What used to be a wall running alongside the main ramp is now a worksite One section is fully flattened through to the 750 slope drop from the upper cavern and what's that at the end? Say hello to the Magranon's Rest instant botevator! Simply hop in passenger and enter the dimensional void between worlds. Then hop out to appear at the top As a side note because i'm proud of it. I simply couldn't handle having two green knarr's so I did this to the older one December 20th 2017 - More work on more caves! Continuing my latest cave expansions Preparing the boatmine on the west side of the main entrance Some minor edits to the main entrance, added a lot of these brass lamps around the deed. Paved and lit the path to the botevator New lighting and removed the old walls along the ramp More edited ramp with walls taken out, to the left the new lower eastern cavern and to the right the lower western which will become the boat cave The lower eastern cavern underway Been hard at work on this, many hours of levelling but in a few days i should also have my magranon colossi done up top December 23rd 2017 - Magranon Colossi complete Finally Magranon is properly represented! Quickie extra because i got a lot done today Boatmine is taking shape - quality a little potato because of editing required to brighten it up a bit January 4th 2018 - More boatmine The boat mine progresses further. Many rocks have died. Apologies again for potato quality caused by me brightening the images because cave lighting is mean. January 10th 2018 - Completed mining out the boatmine Boatmine is almost done! Just need about 500 support beams, some braziers/lamps and maybe a dock building. Mining work is done though...unless you count about 20,000 units of iron and sandstone i gotta mine outta the way >.< January 20th 2018 - I accidentally a bridge. So in a fit of "me being me" I got slightly distracted by my own random ideas. I prepped 1200 ribbons for 2 crates of support beams to get the boatmine done. Then i figure right it's time to get the logs and out i go down the ramp, over bridges over yonder westward through Nomads and to the forest to get 1200 logs, which naturally takes ages. By the time i got back to deed I had decided i was angry with the fact i have to actually spend minutes going up and down the ramp to get wood sooooooooooooooo... this happened. Halfway done, only took days of work to save a few minutes each of the rare occasions i need to get wood...totally worth the time o.o 5th February 2018 Been slacking a lot the last week or two, been busy irl and also slightly distracted by the fact i purchased a switch and bought BOTW and Mario Odyssey... ANYWAY. Some progress has been made and big thanks go to @armyskinfor donating about something like 40 crates of dirt and bringing the west side of the main platform this close to completion. In the background also a new building housing a trader, and the start of my new horse breeding pens so i can finally do away with the year old temporary pens i've been using on the east side Also now featuring public wagoner Rojex Delivery. Anyone local who wants to use him there's a wagoner crate rack down by the bridge at the main entrance. Going to get back onto finishing support beams for the boatmine and completing the west exit bridge now 12th February 2018 - Boatmine and West platform complete! Big milestones this week! Thanks to Armyskin's donations as well as a wagon load from @Kruszyni have completed the west side of the platform, think i'll turn this side mostly into farmland as it's next to the horse pens it kinda fits. While local friends have been kindly donating dirt i've been finishing up the boatmine project, which as of this moment is finished excepting one sandstone vein to be mined out and the dockhouse building needing to be put up. From the main gate (draw distance maxes at 15 tiles atm so unfortunately you get a black wall at the end) The main waterway and boatmine entrance Back towards the main deed entrance Time to get back up top and finish that bridge / make a farm on the finished west platform February 14th 2018 - My valentines gift to myself is a crop of wemp Great tracts of land! February 16th 2018 - Finished the west exit bridge The bridge is done! This was definitely worth using about 5000 bricks and mortar just to make my trip to collect wood a few minutes shorter. New road being constructed which i'll finish shortly and highway up through here. February 24th 2018 - finished the new road Tis done Now back to filling in a dirt hole February 26th 2018 - THE PLATFORM IS DONE! Well...there's really no other way to put it. The platform is finished. Actually done....I can't even begin to figure out how much dirt went into it total....the last Massive thanks go to both @Moddingtonand @Kruszynwho basically between the two of them deserve 90% of the credit for the east side being filled in. Both of them have donated every scrap of dirt from their own current deed projects to me, a few hundred crates worth. Edit - Deedplanner shot Now....what the hell do i even build here o.o Got some GM help here: It's beautiful March 3rd 2018 - Starting the upper platform It begins with a ramp. March 12th 2018 - New plans Spent some time today figuring out the actual plan, so here it is in all it's silly glory. So to sum up. Cutting the mountain down into a new platform above the mine. Rebuilding K Manor and shifting it onto the main platform. Building some new guest houses. Setting up some enchanted grass parking pens. Moving the clay/tar pits and adding a peat one. Easy stuffs Anyone wants to poke around with the deed plan of Magranon's Rest the pastebin is here - https://pastebin.com/BZFsdtKX The actual current look is this - https://pastebin.com/m0Z8kEW9 Sadly can't really include the mines but its still neat March 23rd 2018 - Finished an old tunnel. Been working on and off on this for some time, linked a tunnel up to my neighbouring deed The Nomads. Just a nice neat 64 tile paved tunnel to go with all my other ones Gonna have to do more tunnels like these so i can get around without ever leaving the caves more often Now back to finishing up the platform buildings methinks. March 26th 2018 - Platform Housing Having started working on adding houses to the platform i decided that it was maybe possibly about time i considered moving myself out of the token house. So today, exactly 500 days (16.5 months) after I planted Magranon's Rest i finally moved myself into an actual permanent home on the deed xD Redid the token house as a gateway, might need some decorations in there now. The first of the houses going up on the platform, claimed for myself. Being outside the mine may take getting used to o.o The fenced area in front is just the clay pit leading onto the wagon parking pens. I really think having all the houses arched hanging over the path will look good when i have them all done. Need to build the next house to finish the garden, but you get the idea My humble workshop Kitchen, needs some dining furnishings methinks And bedroom, also in need of some furnishings. I rarely decorate things and i really should, old pvp mindset combined with constantly having work to do on the deed i guess. Not a great home for vertigo sufferers Going to be putting up at least 5 more houses in the same style, maybe different brick types or alternating slate/marble. So more room for guests to take up residence or god forbid I actually ever have villagers o.O April 4th 2018 - Platform houses Finished up the platform housing today, why do i keep adding houses to a deed where noone lives? Who knows!? April 13th 2018 - Tunnel to the top! After like a year and a half i have finally bothered to make a tunnel up to the peak, not much to show in screenshots as well....it's just another dark tunnel. Nice view up top though Might plonk a little deed and touch up the area into a neat little peak fort December 27th 2018 - The long awaited return of madness Friends i am back! Tentatively started playing Wurm again a few weeks back and now getting back into working on my deed. It's been about 7-8 months of me only really logging in every couple weeks due to some....fairly cataclysmic RL issues. Anyways MORE TERRAFORMING! Removed the old manor on the east side so i can bring up the secondary platform same as it is on the west end. and from up top Decided to keep going a bit and make a path along the side of the mountain which i'll link up to local highways soon The tunnel to the top of the mountain is as good as finished but it's honestly not worth taking pictures of because it's just more dark reinforced ramps xD Plus Someone plonked a deed right over the entrance to my tunnel while i wasn't playing for months >.< Here's an end of year deedplanner view January 15th 2019 - Mountainside roadway progress Progress on the new paths is coming along nicely. Agreed on a mighty 3 tile wide bridge highway to hook up with my allies over at Moonlit Euphoria. The dirt track i think i'll keep taking round the mountain....maybe do a dirt ramp up to the peak if possible too. January 28th 2019 - Bridges complete Finished up the new highway out to the east Onwards to the next project! June 19th 2019 - I'm still alive Small update after i've been very sporadic with my wurm playing and login times. I'm still around and slowly working on this: i originally planned to show screenshots when i finished cutting my way through it but muh pickaxe is a nub and it's still this. Basically the previous road and bridges i made out to the East are going straight up the mountain and over the peak October 19th 2019 - Been a while, but work has resumed! This mountain must be defeated. October 21st 2019 - Mountain defeated. Boom, done! Top view: Connects up to Magranon's Peak and in turn, the tunnel back down to my main deed caverns Next up! First catseyes and then ramping back down the west side so the road clears the whole mountain ^__^ November 14th 2019 - Wide Doors! I got a bit distracted from the mountain top highway by my deep need to put 90QL steel doors on every possible entrance now i'm allowed to. Looks neat though April 2nd 2020 - Coronavirus isolation got me Wurmin' Nothing like a global pandemic to get me back to work on Wurm stuff! Now i know you've all been excitedly awaiting more evidence that i am boring and mentally unstable so heres the completed "i made a road over the peak that noone will ever use" project. As some will remember, i had previously sliced the mountain in half to make a giant ramp road up from the east end, with a highway linking down to the coast. I've now taken the road out to the west side as well. Come with me and behold the wonders of....basic roadmaking. Little path around the edge of the deed, nice views Out West, the rocky mess to the left is where the old single tile rickety path up the mountain used to be. And the long smooth ramp back North, links neatly onto my west exit highway Basically i did this. Red dot representing the Magranon's Peak deed, i'll have to get it added to the community map May 24th 2020 - Moar roads, a big boi bridge and a chonky tunnel. Still working away at the place forever here. Been working on the south exit tunnel and continuing making a highway all around the mountain, the east side of the mountain has always been a real pain to travel around but no more! From the top end of the bridge down to Moonlit Euphoria Path follows around past the east exit to my tunnel Eastward road down from the tunnel exit, leads nicely to the new bridge i put up The bridge over to rockcliff lighthouse Path continues round to where i have the south tunnel exit at. South end of the tunnel, it's still got osme work to go. Needs paving, cladding and lamps. Continuing on SW, then turning south. Finishes up neatly onto existing highways. Some nice views along the way How it looks coming up from the South Drawn up a map of the edits i've made, probably going to sort a tunnel out from the south end of my new tunnel down to water level, maybe bring this road west along the south edge of the mountain too. But for now is done I'll update once the tunnel is all shinied up and then i think it's time i get to surface mining that second platform layer....gonna be a big job! Any high channeling Mag's out there wanna hook a guy up with some stonestrike? xD May 31st 2020 - The south tunnel is complete Tunnel complete Took a lotta marble, mortar and brass but it's gloriously cladded, paved and lit now. As is the side path up to the peak August 30th 2021 - An update again? After this long? Hi friends! It's been a long while since i had any update to give you. Didn't play wurm much for a while and then when i was i've just not worked on my deed. Which is obviously a tragedy so lets get back to it! I spent....a little while getting my AH up to 95 after the new update so the peak is a lil....sheepy: So with that grind done its back to work time! (in future i've got a pretty neat idea for a tower on that peak deed so the sheep pens will really have to go o.o) Today i finished this up, new genetics lab for my aggressive animal breeding, got halfway through building it before finding out theres a bug where animals won't eat in caves at the moment so i guess testing 95AH on mega pets will have to wait a lil as i have zeeeeeeeeero room for them outside heh. Next up is a couple other building projects, finishing the warehouse then a lovely open spot where i think its time i put up a giant cave farm building Yes the warehouse i built like 4 years ago and never did the top two floors of ....oops Finally after the building works are done i'll be back on the big one. The mountain surface mining, it's going to take months of work but i'll get there eventually! February 23rd 2022 - I remembered Wurm exists again. I accidentally had another several months long hiatus but today it was BACK TO WORK TIME. DIE MOUNTAIN DIE. Also the warehouse did finally get finished off...only took a few years.... Might need to decorate and use the space a bit more though lol Anyways more updates to come if my sanity holds out while i surface mine all that rock about another 500 slope or so. Lets be honest my update schedule on this project hasn't been the most reliable for a while now but hey....i'm gonna try! March 19th 2022 - Mountain being murdered Progress continues. Half my own efforts and half Jakerivers going ham on the mountain while i've been off playing Elden Ring, so full credit to him it's coming along a lot faster than it would have otherwise. Facing West Facing East From Below The mountain must be tamed! April 22nd 2022 - We're winning....very slowly. Progress is slow and...difficult to provide fun screenshots of because it all just looks like the same rock. But it is happening! Local authorities came by to check everything was up to code. I work day and night to defeat the mountain I enslave my friends to help Jake made us a lovely ramp PROGRESS! This is pure pain....weeks upon weeks of chinking away at a mountain. What i wouldn't give for a levelling or flattening to work on rock surface.... Why did i do this to myself why!? Lil sneak peak at the WIP plan for the eventual castle that's going up there: (before planning out the internal walls we're already looking at about 50k marble bricks lol) May 14th 2022 - The continued gradual mountain murder + new free snacks! I know how you all love very slightly different looking images of the exact same giant area of surface rock so i've got you a treat. Progress pics! it's really starting to feel like we're getting close with this one, god i need to finish my castle plan....ANYWHO LOOKY: The tippy top in the SW corner. From the opposite direction Lil bit down bottom that's actually usable land now! GREAT TRACTS OF LAND! Also bonus prize. Many who have visited before will be aware that years ago i cooked up every affinity in the game in a stack of 138 casseroles and left them out for people to nibble at. Since then they've been heavily reduced and i've improved the recipe so i redid the lot! Yes it was painful. So if you swing by just wander up to this humble spot... and take a peek in the hota statue. Have a snack on me. Yes i realise i could have named them with the numbers first so everyone else has an easier time organising which ones they want to eat, i chose the selfish option sue me Hopefully next update will be when this area is aaaaaaaaaaaaall flat. Until next time o/ June 27th 2022 - The mountain, she is defeated. Ladies and gentlemen, i am proud to finally present to you all G R E A T T R A C T S O F L A N D It's finally over! It's done! The mountain is tamed! Cannot possibly express enough how much of the credit for this project goes to @JakeRiversWho toiled away during multiple periods of my playtime wavering due to RL and losing my mind over constant wurm client crashes. It'd be halfway complete right now without him. Next up is dirting it over, finishing my deedplanner design for the castle thats going up here and then.....boy oh boy i'm probably gonna need about 60/70,000 marble bricks and mortar. December 24th 2022 - Man of many marble bricks Slowly slowly (oh good lord so slowly) i'm getting the materials for the full build together. Decided recently to get started on plotting stuff out at least. An avatar of Fo even stopped by to inspect the building site. Helpy helpers who have helped The following players assisted in huge building and decoration efforts to prepare for impalong events. If i missed someone do yell at me. If anyone wants to come visit you've got the location up at the top of this post South end of the NE desert. Deed is open access and if i'm online i'll even feed ya
  18. 1 point
    CLICK HERE: https://www.dropbox....ideTextOnly.pdf DIRECT DOWNLOAD: Download FAQ: Q: Will there be more information added soon? A: Yes, of course, this is only the first version that is mostly just text, and I have yet to finish up a lot of the diagrams and reference images. There will be more added in the second version, but for now I wanted just to release a guide with the recently influx of new players for a small easy guide to start. Q: Can I help? A: Sure, write something, and if it is relevant and not bias, I will add it. PM me it. Q: I found a typo, what do? A: Try not to spam the thread with typos, I probably made a thousand. Just PM me, and I'll fix it, and reupload the .pdf. The link won't change.
  19. 1 point
    Over desert, under stone, to a secluded mountain valley home. ~~~ Greetings, and welcome to the newly updated Oakheart recruitment page! Thank you for taking the time to swing by... And if you are returning to these pages again, a special thanks to you for your ongoing interest in this bustling little mountain community! Oakheart has been a busy little place since her founding earlier in the Spring of this past year, and much has occurred! Born in a remote mountain valley, she has gone from her humble beginnings of having only a few meager plots and a handful of intrepid citizens on a small deed, to a growing community of about 30+regular players (and nearly the same number in additional alts ), a deeded area now spanning 91x60 tiles (and growing regularly in size and population), and with nearly a year's worth of upkeep in the coffers at the moment with a goal of reaching and keeping 3 year's upkeep on hand at all times. Any who consider joining her ranks can know that her future is secure and she is not going anywhere soon! With all that growth has come a lot of change and opportunities, and it is well past time to update this page to properly inform those who might take an interest in learning more about her and possibly making their home within her boarders. And so we begin... The Beginning: Oakheart is a community that has been around since May of 2018. An aspiring middle aged Wurmian named Thalius was born into central Xanadu in early April and fell in love with the place, but was struck with perplexity at the sparse population. Where was everybody?? Roaming far and wide over Xanadu he encountered many deeds and small communities, but his mind kept drifting back to the starter city of Greymead and the open and largely undeveloped area surrounding the settlement. The central location was compelling, and the sparse population meant there was an abundance of good locations on which to settle. And so, having found no area that he considered better, he returned to Greymead and began scouting the surrounding wilderness. Many locations were considered but they all looked the same and, while beautiful, they were also ultimately uninspiring. There was one area that he encountered though that he kept being drawn to, and could not get out of his mind. There was a mountain valley across a desert west of Greymead that he could not find access to, though he could see what looked to be a valley floor carpeted in dense forest far below. After many, many, many deaths to injuries acquired in falls down the mountain side and ambushes by trolls, scorpions, and the occasional hell-hound, he finally found a narrow path down to the valley floor. What he found there was all he had been looking for and more, and the place called to him. He had to settle there, and so he did. As he set up his home and explored the area it became clear to him that he could not keep the little valley to himself- the place was begging for a mountain community, and so he set himself to the task of seeing if he could bring it about. And so the seed of Oakheart was planted, took root, and began to grow... ~~~ ~~~ Where Oakheart is now: Oakheart was founded as a community where all players, new and experienced, would be welcomed and desired. She has held true to that, and currently she has many new, and a good number of very experienced ( and some legendary), players who have made Oakheart their home. Some of her citizens have been around almost since Wurm's founding, and having them in her ranks has been a lot of fun and a great benefit to training and equipping players new to the world of Wurm. Currently Oakheart has given out a large number of plots ranging from 4x6 to 10x10 in size. On these plots her citizens are free to build as they please, with the only restrictions being related to fencing and the altering of landscape in such a way as to effect your neighbor's territory. Aside from that, imagination and diversity is encouraged. Oakheart endeavors to be largely shaped by her citizenry, and that includes not only her citizen's personal space, but also Oakheart's public buildings and green spaces. Input is solicited by her mayor and leadership regularly with regard to what the settlement and her members need and desire, and players are free to make suggestions and join in the building of many public building and development projects. Additional player plots are available, and will continue to be made available to new citizens as her population grows and her financial situation allows for her continued expansion. Current citizens of Oakheart: Activity level described as: Active (if nothing appears beside name), semi active, away (but will be returning), or inactive (no word on if/when they may be returning and may be removed from citizen role soon). None of the following are alts. When unique players and all player alts are taken into account, there are 89 citizens in Oakheart at this time. [Role]/Citizen name/current activity level [Knight] Ahsesino [Knight] Alinicon- semi Amunet Austinlans- away [Knight] Bearnorito- away Boshogama- away [Knight, and Guildmaster] Brattygirlsback Briannick- inactive [Guildmaster] Burdock Dathius Daymickcorrxandu [Knight] Durzlgog- inactive [Baron and Guildmaster] Elwood Giersdorf Haruki- away Icetrias Jimmynorman Jormangandrr Juby Kalen Kamila Karedion Kaylinna [Knight and Guildmaster] Kywest Lancewinstar- semi Looggaann Majorblazer- away [Guildmaster] Mariana Martynas Mcloy Mikexc Mokalyn [Knight] Mrgremlin- semi Neema Postrel Quadeej Runland Samir [Knight] Selenity- away Sheffie Skaltsones Snowmanone Sovereignza Stampertje Stromhurst Sweyn- inactive [Duke(Mayor)] Thalius Theshepherd- inactive [Knight] Thrayne- semi Tunna Umabrisk Wayneoss- inactive Wilkes- away Wolhha- inactive [Guildmaster] Wucian Xanthose Xpower- inactive Yaoz Ziem- inactive Zigon What you will encounter upon arrival: The Oakheart Inn and Tavern. ~~~ ~~~ Your initial place of residence upon arriving at Oakheart will be the Oakheart Inn and Tavern. The tavern portion is still under development, but she has furnished space to accommodate 24 players in rooms made up of 4 tiles worth of space while you get settled into your new home. A bed and storage units are provided for your use during your stay there, as well as decent quality food and drink. Once you have been in Oakheart long enough to build some skills, find your place in the community, and show you will be around for a while and active, you will be given a plot to call home. You will also be given a basic tool set of reasonable quality, with opportunities to earn higher quality tools as you advance in a given skill area. Just want a small dwelling space without a plot to have to care for? Oakheart will soon have town house and apartment style accommodations for those players desiring less space to manage. Just want to visit for a while? Feel free to swing on by and stay at the inn for as long as you please, provided a room is available. Visitors are welcome, any time! The Guilds of Oakheart ~~~ The Smith's Guild-house of Oakheart, founded and managed by Elwood. ~~~ Oakheart is endeavoring to bring something new to the table when it comes to life around town and generating market dynamics within the community and surrounding area- Guilds. Once a member of Oakheart, you will have the opportunity to join one of several guilds that have been founded. Many guilds have been formed, including the smithing guild, masonry guild, mining guild, carpentry guild, taming/husbandry guild, forestry guild, and the Thaumaturgy guild (who's focus is on developing skilled alchemists and metallurgists), - with other guilds to come. Guilds are and will be an integral part of the culture of Oakheart, and will have major implications on life in and around Oakheart as well as play a large role in the relationship between her and those settlements allied with her. Guilds have been created to: Organize and mobilize players to build community within Oakheart around preferred skills and play stiles, Help train and develop new players around a preferred set of skills or activities, Provide and encourage role playing dynamics within village life around Oakheart, To encourage trade- both between guilds and between guilds and individuals who hire their services, Develop market dynamics related to guilds within Oakheart and the surrounding area with the aim to provide opportunities for newer players to earn income earlier on in their game than they otherwise may be able, and to improve the over-all economy surrounding the Oakheart area. Other things of note that you will find upon arriving at Oakheart: Wagoner in place, allowing for the sending and receiving of bulk resources with no need for travel. An enchanted mailbox, allowing for fast delivery of items, including oversized items. Many resources already harvested and stored for community use, allowing you to experiment with crafting many different items immediately. Ample opportunity to learn the harvesting of most resource types nearby and in a safe environment. A community kitchen where meals are provided and shared as available. An active and friendly community that enjoys helping you learn and stretch your skills without "holding your hand" as you do so. Currently the deed size is 60x60 tiles, with ample plot space marked out for new citizens. An increasingly active focus on rift events and hunting uniques across multiple servers. We have put in place something resembling a mid-evil time period "caste system" of role management. The mayor of Oakheart bears the title of Duke, and the trusted leaders in the community bear the title of Barons. Entrance role into Oakheart is that of a "serf", and players that have acquired plots are promoted to "freemen" of Oakheart. Joining a guild earns you a title related to your position within the guild, and players worthy of special recognition in their service to Oakheart and her citizenry can earn the title of "Knight" of Oakheart. Other roles and titles will be created as needed and desired, all to enhance the role playing aspect of life around town! Long term goals worth mentioning: The vision for Oakheart is large. Very large. She was founded with the goal in mind of becoming a city type environment where players could securely establish their home, engage in commerce, grow their skills, make friends, collaborate with other players to achieve various tasks, wall off their plot and be an inner city hermit, collaborate with your neighbors to secure and develop a city block as they desire, - all as part of a large and active community that requires very little from them. Come and go as you please, and if you like you can join in on helping out with community projects and needs around town or the surrounding area from time to time. No one who resides at Oakheart owes the community anything but respect to her goals and citizenry. With this in mind: One long term goal is to deed the entire valley floor up to a 130x100 tile area. Such an area would provide ample space for a large city with a large population, and with lots of room left over for community projects and green space within the boarders of Oakheart. Also, excavation of an underground city has begun. This is a large project with long term goals which, when achieved, will provide an underground city space of nearly equal size to the surface city. It will also include a large underground marina with a canal linking the marina to a system of lakes, thus giving marina and lake access to central Xanadu for the first time. It is an exciting and daunting task, but worth the effort as it will bring a huge new dynamic to central Xanadu for the good of all who settle there. Only skilled and careful workers will be allowed on this project, and skilled miners are wanted! Thank you for taking the time to read over this, and feel free to contact me if you would like to know more; and certainly do so if you are interested in joining an exciting and growing settlement in the vast wilderness of central Xanadu! We look forward to hearing from you... Thalius ~ Founder and Duke of Oakheart.
  20. 1 point
    Hi all I been playing wurm for a very long time and most of you will not know me.....been a virtual hermit on Pristine forever .......I just joined forum today and hope this message is getting out there......I have loads of things to sell ...mostly a chaotic mess and all over the place......I have all sorts of tools and some weapons up to 95+ with coc and woa enchants to sell also can make/imp/enchant to demand any tool or weapon......also make any ships if anyone wants and make a tasty bangers and mash I have not mastered the art of listing things and screenshots and the like.....ill try and work on it......but pls ask for anything especially tool related.......also sell 100ql (or lower if you want) logs galore I'm just looking to get silver up as I am keeping an absent friends deed up and running also....I hope he comes back anyway enough of my nonsense.........good to finally be part of the forum world.... cheers mateys
  21. 1 point
    Wait what? So everyone who isn't already 100 fishing and with FSBs loaded with fish should have to do double the work..? The new items and mechanics behind the 'modular' rods are great... if they were a bonus to the old system rather than a replacement. Improved catch rates / quality / speed for using all the extra stuff, without the change in 'twitch-reaction catch' mechanics and it would be a great update everyone loved. Like how we get affinities with food... use the right lure/reel and get a bonus 1-20% depending on quality, over what otherwise would be the case. Improvements like that.
  22. 1 point
    if you'd think of balance for a second you'd know it's a bad idea
  23. 1 point
    yeah seems weird to have same penalty as scale, more logical would be 15% like leather and chain. and introduce unique cloth armour finaly (either cloth from kyklops and forest giants or new spider unique with magical silk that we can turn to strings)
  24. 1 point
    It might support 4.1 Core, but we use OpenGL Compatibility profile, which on all Mac machines (as far as I am aware) supports up to 2.1.
  25. 1 point
    I had the same experience with the sushi surprise recipe on Xanadu when the system was new. (will have to check the exact name next time I'm in game). Was Amadee's sushi surprise on Xanadu. Gave to friends, etc. Spent a lot of time working out recipes, etc. Was really into it. Was so proud and happy that I got one and that my name would always be on something. Now it's named for someone else. What a colossal buzzkill. I noticed it when it first happened but also saw back in February '18 that it was being looked into so didn't say anything at the time. Been almost a year now and no word. Is this one of those things that will just end with too-bad-so-sad-but-you'll-get-over-it? Inquiring minds want to know.
  26. 1 point
    As someone who was on staff on another game (different context, not this game) I have to say, volunteer staff deserve a yearly gift. A good staff member's life is consumed by "doing their job'. It really reduces your play time. I greatly appreciate all the efforts the staff of Wurm put into making community events, giveaways, and just enhancing "Quality of Life" in game. I can't think of many, if any, other game/s that have staff this involved with the players, not to mention continually putting out new content. Funny thing, I missed the trivia contest the other night. I was online when they announced it, but it was already past my bedtime, so went to bed. The next day my computer decided to have some serious issues, and I spent most of Wednesday night, and almost all day Thursday working on fixing it, making me unable to play. My nice neighbor saw me say I didn't get a box, and gave me one. Then not three hours later I found one with my always premium'd alt. This was less than 12 hours ago, so they're still out there. People complain about the treasure hunt. I spent many hours early on hunting for it. I knew I didn't have whatever it takes to figure it out, so gave up. Disappointed? Sure. But that doesn't take a damn thing away from the fact that those who did solve it spent so much time searching. My only complaint, and this isn't a complaint really, more of an observation, is that those who did solve it used many clues that were solved by others, yet those who did the early work were not rewarded in any way. I guess that's a game though, to the victor goes the spoils... Thank you Enki, Retro, and team for all you do.
  27. 1 point
    Wait! A dragon was slain at Vrock?!?!? I left too early damn it! I'd like a participation trophy as well now. ?
  28. 1 point
    As with any steam game anyone playing it will need a copy of the game. Wurm Unlimited has gone on sale many times in the past, as well as being included in a Humble Bundle sale, if people are eager to check it out but cannot afford the game full price, waiting for a sale is the best option for them. If you are wanting them to play for free, I'd suggest playing WO instead of WU, as they can play with limited skills for free, and you could own the deed and cover upkeep of it
  29. 1 point
    My thoughts too. Beside pondering about semi automated production i also pondered a lot about crafting and how to bring more immersive realism, basically any item is a recepie of actions that need to do. In specific order, you need to hammer lump couple times to get nails but need to hammer much more times and with much greater skill, after done shaping you need to quench in water, better in oil as it is less chance to break (no, not temper they got that wrong too), and after then tempering which is normalizing material by heating it again after hardening, then sharpen it, and sharpen it every time it gets dull again not randomly hammering, sharpenint, tempering several times, thats ridiculous. Also new fiahing rods bring out another interesting concept which are slots for reels etc which can be expanded to different handles for swords and tools for example which you could replace, complex tools and machinery. Introducing more realistic tools for other proffessions too like shaving horse for carpentry, potery wheel, sharpening wheel, water powered power hammer for faster making tools... As for npc workers i was thinking that you need to provide them with food and water while they work atleast (the better food the better they work), you need to eqip them with tools and maintain their tools(again the better tools, the better they work), and even with best tools they chip slower then player to give room to players for competition, and ofc they would develop their skills higher making them efficient over time, not sure wether you should pay them some wage in ingame silvers like 10i per action or less as you payed your contract already quite a bit but it would definitely give more room for strategising and thinking instead of mindlesly clicking for sure. Would also open new section of market where players could trade npcs they skilled in certain skills (like with real players you cant skill them in all skills so you have to choose)
  30. 1 point
    Did I just see someone shoot his own foot using a cannon? Thorin
  31. 1 point
    For what it's worth the damage to all of the 'bits' for me has happened at a rapid rate, inside tackle box no matter where I put it, in inventory, on floor or in a chest inside house etc. Also all of it on rods inside the rod rack (which I made a bug thread about) being kicked out to a pile on the floor after taking damage. I can understand maybe the baits (so no point in trying to collect any in advance) but all those other bits? So much of it as well is unrepairable/not impable that it is very offputting. I now keep my tacklebox with items in a magic chest, but impression is that the tacklebox is the worst place to store any of it, and all of it is taking far too much damage before it ever gets used, in a tackle box or not (yes it all can take damage in inventory when not in tackle box too). Not even finished imping up a decent spear yet to try spear fishing but don't think I will bother just yet hearing from friends about the massive damage ticks spears take on use.
  32. 1 point
    I expect this is associated with the issues around how OpenGL is initialized, which result in us getting the default OpenGL 2.1 rather than a later version. If I remember correctly this is also why we still see rain indoors, and don't see text on signs (or maybe that is connected with me having nVidia graphics...) . Another issue which is likely to make things more complex is that OpenGL was deprecated in macOS 10.14, in favour of Metal framework.
  33. 1 point
    One of those uses apparently being neutering services.
  34. 1 point
  35. 1 point
    maybe i should draw a banner hehe no please dont draw votip wtf awful images nto art tbh is very good idea, i can do a little donate by ingame silvers still poor but i rared small anvil so i'll got about 3s for that, if i will donate for example 50c it will be 16.67 clicks hehe i wasnt sleeping sorry :)
  36. 1 point
    I will swing over and have a look. I am a very experienced player myself since 2008. I have a deed on indy but I get bored being by myself most of the time. Although after reading this whole thing I am not seeing coords as to where you are.
  37. 1 point
    Let us pls all dig, so that we can build stone houses with priest.
  38. 1 point
    Great first day of the iron man challenge. Found a wonderful spot and had a blast on stream! Make sure to tune in tomorrow 9 am cst for the second day of the Iron Man Challenge!
  39. 1 point
    This account is sold. Thank you to who pm’d me inquiring about the account! I’ll be back once the direction of pvp is sorted out! I will return to my cave and appear when the time is necessary my sons.. until then, may your immies stay untustled and lawnmowers stay afloat..
  40. 1 point
    aye, it's been open for a year at least, I have been a bit messy recently lol. once you start going upstairs it gets better, downstairs is still my work area And i need to expand the building more as running out of room. The deed is at n18 on release, the island just off the coast, here's an image to help u find it. https://gyazo.com/33b838fe54f67b96e6a100f5164ca4b7
  41. 1 point
    Hallelujah, the Gods have finally shown me mercy! Just found this black-silver, wild aged male. Sooo in love; now to gingerly bring him back home...
  42. 1 point
    Absolutely NO please. I did not believe it until now but Niki you are really unable to see things out of context of their monetary value. Adding custom names because if you don't have a cow should kill the neighours' cattle too? I hate it enough already that masks are commonly available. Wurm needs its unique items, they have a history. I have never had any of such things, no special helm, no masks, no named items, and yes I would terribly love to have some. With your suggestion all these items would be common in a few weeks latest, I have quite a bunch of 95+ crafting skills, a few 99+ and I'm far from fitting into the first 100 players on Niarja - and those are just the public profiles uploaded there. How fast would the market be flooded?
  43. 1 point
    I must say, as much as i love the new fishing updates, with the baits and floats and lovely new tackle box, I am quite disappointed in the rate of decay for items placed in the tackle box. Even keeping my tackle box in my inventory constantly, things inside such as bait and fishing lines etc are taking quick damage. Also, most of the baits and some of the floats can not even be stored in bulk storage containers, so there is no way to stock up these items. This forces players to go make new lines, find new bait / floats almost for every time they decide to go fishing. Yes this is realistic, but yes its also a big pain I would love to see the tackle box be fixed to greatly reduce decay on these items, and/or all baits and floats be storable in bulk or food storage bin as appropriate for their type.
  44. 1 point
    I have to agree with the majority of the complaints here. "The chests were place around Xanadu Starter Deeds for ease" That makes sense as Xanadu is huge, and the other servers smaller. Now what ticks me off is somebody making alts then suiciding those alts to get chests instead of letting folks have the fun of hunting those. I hunted for and found one at Glasshollow Spawn and another player which i believe is newer found one also. How many spawn, i do not know, and understand they will not spawn on deeds at least for Xanadu. The second thing that ticks me off is the random events like the one held at Vrock where a Dragon was slain, no mention of it in the Forums that I know of. You DEVs should make the event one way teleporters into two way teleporters so folks can go to these events more easily and participate. I tried to go and yes I did choose to ride a horse there because i didn't have a way back. I died halfway there and finally got there just about 3 minutes after the event was over. Very frustrated and was ready to quit WURM. Heard folks were getting all kinds of goodies. You should make these events more accessible and post more info about them so folks have a chance, and maybe run a couple events the rest of the week and weekend so those who couldn't participate can have a chance. Like the multi events at Impalongs. Lastly if your going to handout insane uber supreme and fantastic items to devs and such, maybe make it so they can't sell or something as I hear rumor items are selling for hundreds or euro's. I love the game, love the new content, await the new stuff yet to come and have invested quit a bit in the game since I started in 2013 and 2014. I have seen our numbers dwindle and pray for a resurgence in the game. Crap like this hurts the game and likely drives away players, or can drive away some. As for some of the other servers like Epic Cluster, I would like to see those merge and get re-worked into some sort of Valrei Questing and Dungeon, old ruins exploration and fight the forces of Jackal. Those that live there still would, also keep the PVP there as that would be more interesting too. Just saying, spark things up, if you build it they will come. "Field of Dreams", build one for WURM. Happy New Years and see you'all at the Rifts and Slaying. Kudos to those of you that make slayings Public, Oblivionreaver, Lunar Slaughterhouse. Thanks, those were fun.
  45. 1 point
    This post explains something that happened some days ago.... Mean horse! Sorry for the bump.
  46. 1 point
    i mean with the re work a good amount of priests got digging that didn't already have it. at this rate why not just remove all penalties to priests????
  47. 1 point
    Why did you wait for ours when you could just produce this clearly superior one? Did you just want to wait to show off?
  48. 1 point
    Hi Ayes, problem is not what you do with your land, problem is how they do it, if it's about their deed/perimeter than you are not allowed to touch it ( what even sila posted in this thread to stay away , small examples like Ruswood or Thogot ), it's about someones else properties by them its free game as its an open land, so you are right about rules but you are wrong in your statement, sorry but most of the time i would agree with your comments but this time 100% negative feedback for you - why? - it's simple - if sila is requesting and expecting something from others, he should show the same values for others and their land or work they put into it, the part of the land where they got market its an open land so it's their free game - you are right here, but if you are trying to explaing and force me to the idea that sila and his team can do whatever they want with yr land and job its a big mistake, sorry but you Ayes disappointed this time small edit by your words, my situation - im rebuilding my docks, its off deed atm, dropped there nearly 200k dirt and sand, need another 300k, so your saying me that bcoz it's and open area it's free to claim? so now sila will come deed it and you saying free game free land? ...saying something just to say something its not saying, ....maybe you drop 500k dirt level it terraform and than i will come and deed it, we will see what would you say... terrible just terrible what you posted here
  49. 1 point
    The problem is, the goal just says you need to make that much wine. Which they did. So, it should count. It doesn't, because they were on a different server while it fermented, but the goal doesn't say "make X wine without changing server", it just says "make X wine". You are never warned about this in-game. I've had the same thing happen to me with the trash heap goal. That one is a great deal easier, so it wasn't a big problem, but I have to say, I was a bit annoyed. Maybe it should be a bit smarter and actually merge player data instead of just overwriting with the newer one. Or maybe, when a server updates the player data for a player that is on a different server, the server should communicate the change to the other server, so it can do the same operation. (As long as it transfers the operation and not just the new value, this should be fine. Like "add 10kg of wine made") I have finished my goals, so I'm not longer personally affected by this (apart from losing out on achievements, I suppose... don't really care), but I would definitely consider this a bug.
  50. 1 point
    Awesome Idea! If you need anyone to make youtube tutorial videos for anything specific to your university, I am more than willing!