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Showing content with the highest reputation on 11/12/18 in all areas
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9 points
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8 pointsWill be slaying the red hatchling this weekend, drops weapon smithing potion bloods. located added at a later date. Head north from the "The Superfluous one" bridge
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7 points
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5 pointsPic of wagoner from last year - thought it appropriate to wish all Wurmians (devs, staff and players) a joyful time over the festive season. http://
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4 pointsHi, I'm creating a freedom division within TC where you come over as labourers but are under TC protection. We're making Chaos into the TC home server and plan to make different villages spread across the map holding down important influences. We're first building the great wall of TC and for this we will need around 20-40 diggers. Why am I undertaking such a big project? I've been dwelling on this project for 6 months. It's mainly cosmetic with the wall, it will have benefits, but hades wall really inspired me. When I rode up to that and thought...my god I don't want to attack that, or be on the otherside.. I want to recreate that feeling for the new players coming over and that's why I'm offering roles to people from freedom and beyond in exchange of money for your work (You might even want to join TC instead) This is history in the making. Jobs will vary from Leveling the great 1.5k wall to collecting dirt and ferrying it from Freedom servers to the ground zero. All interest should be sent to me via PM on the forums with your digging skill or proffered role. I will look at your reputation and will reply if you fit our strict workers regulations and screenings. Certain roles will pay differently and will have different requirements. Ie: Digging = $ for dirt Leveling = $ for sections/actions and Transport = $ per trip Other jobs will be listed soon but will include people willing to create statue of colossus in many forms. The list below will contain people but they do not COMPLETE the role. Keep applying and you'll be added to the list! Tower builders: Bloodsythe Tower maintenance: Rasu Highway planner: Shawv Highway worker: Tuanta Highway Maintenance: William Tunnel planner: Threap, Shawv Tunnel worker: Rhianna Supply and Logistics Coordinator: Egard Transporter: Chef: Egard Supervisor of stuff: Thunderstruck Surface Miner: Mag Miner: Site health and safety Manager: Mclovin Risk of PVP assessor and Senior security for working forces manager: Dadd TC protection service: Ciray Bouncer: Wulfgar Moral support: Tuanta Document Spelling Corrector: Alyeska Rights For Freedom Workers And Alliance of Guilds: Rudie Rally Gang Leader: Mojo Slave DriverMotivator: Wilca Meals, housing and tools provided. I will update thread with plans tonight. The wall Prototype Other "TC" hotspots I shall recreate around the map
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4 points?Where are they? ? We have the technology! ?? Right? ? p.s. it would be a nice gift also from santa ? or something
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4 points
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3 pointsActually we don't have the technology. Fact is, they don't flow well with movement, it's why clothes stick to the player too (only robes are traders and merchants who dont move) A placeholder slot on a paperdoll window is not indicative of any inprogress work, it's low priority and not something we're actively working on, there's plenty of other areas to work on first.
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3 pointsIf for any reason you are deemed ineligible byway of rules or otherwise, I'd like to be considered as the default steward of said fantastic bone.
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3 pointsAre there methods of better skillgain, similar to how the new cooking system offered more alternatives for many things? I'd hope so otherwise all fishing pre-update was a huge WoO, and no one else will get 100 fishing :[ (I had a villagemate get 100 fishing and it was definitely only because it could be afkd)
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2 pointsWhy? This is really dissapointing i must say and it's true slap in the face to my joy of finaly playing Lib on Freedom Can this be reconsidered?
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2 pointsIt's been a bit since I last posted here, as I've been working on some of the projects unrelated to the priest rework recently. However, I've spent some time and made some quick changes to address some of the current issues/bugs with the current build. As of right now, the priest rework is considered content-complete and no further mechanics changes are planned. Fixes for bugs and exploits are obviously still on the table. Purge no longer dispels karma spell effects. Befriend monster passive no longer works for rift monsters or legendary creatures. Infection wounds no longer tick every minute against legendary creatures. Scorn of Libila no longer heals neutral creatures that are naturally aggressive. This resolves an issue with it healing creatures that are rendered neutral due to the befriend monster & befriend creature passives. Containers can now be enchanted and mended. This applies to pottery items, barrels, and similar objects that could previously not be cast on. Wrath of Magranon no longer fails to damage fences on the east and southern tip of its area of effect. Ritual of the Sun now properly repairs all fences and structures within Magranon & demigod faith zones. That aside, let's dive into some responses for the recent comments. Wurm is very heavy on RNG as it stands. Every action you take is dictated by some form of RNG, swayed by the items and skills you use. In the end, it still comes down to a roll of the dice. The "critical success" you speak of is done through raw sample size. Players cast over and over on items in order to achieve the higher value enchants. If the proposed ability to move enchants from item to item were implemented, it bypasses that sample size restriction on a single item and instead allows that sample size to be spread across all items and all players in the entire game. Instead of having a 104 enchant on a supreme be amazing, you'd instead compare a 104 cast on a supreme and a 104 cast on a normal item and consider them equal... because the normal item cast can be transferred to the supreme. To re-iterate, I've already done this in Wurm Unlimited. It ended up with players obtaining super-items that were massively out of control. Granted, I compounded that failure by uncapping enchant power and letting players advance excessively... but still. Once players have the best items, they no longer have anything to strive for. Goals are what keep players interested in playing Wurm. The ability to move enchants makes goals easier to achieve. While that feels good for the player, it's unhealthy for the game. This is a clash of good game design versus player desire. Sadly most of the work that was supposed to be done with Fo ended up not working out as intended. There were spells planned to be reworked that we just couldn't manage to do in a valid way, because the ideas were too ambitious. This leaves Fo in an unfortunate state where we were planning to give him something extra in order to bring him up to par with the other deities, but ends up falling short. Right now, he'll be remaining in the state that he's in. At the end of the day, he's the only god who has the full kit of healing spells, combined with Oakshell, Genesis, Life Transfer, and Venom. Because he's also a template god, he gets the special CR bonus for being on his terrain, which can be pretty potent. Aside from that, there's really not much else to say. I'm sure players will use him, but he'll be the niche pick of the group. This is intentionally remaining. Diversity is a good thing, and it will keep kingdom templates relevant. Players who are JK template can have a Vynora and Fo champion, then require a demigod for their third champion. Vynora and Fo are the most non-combatant template gods, so this seems a good balance whereas BL will have a "strong" Libila champion and MR will have a "strong" Magranon champion. Again, this isn't set in stone, so if it doesn't work out as intended, it can always be adjusted in the future. Fish are considered meat, so this is already functioning. Not being stung by bees seems like a good idea, but it'd require a new passive - of which Fo already has a very large amount. Followers of Fo already have 3 unique passives at 20 faith. Overloading Fo with passives is probably not the best way to fix him. In regards to the pets, that would be extremely difficult to achieve with the current pet system. There would need to be a rework of how pet mechanics worked before that type of idea could be attempted. Yes. Libila does not obtain Strongwall on PvE, but will retain it for PvP servers. Other priests will have access to Disintegrate on PvE after the update. Most of the deities roll either Strongwall or Disintegrate on PvE. I can't recall off the top of my head what deities have specifically on PvE, as the screenshots for their lists were taken on Baphomet (a PvP test server). A new list would need to be made for the PvE spell lists to include which deities have Disintegrate or Strongwall. No. This mechanic follows the same rules that govern all actions in the game. Whether it's improving an item, farming a field, or mining iron, you're always rolling -100 to 100, with a slide based on many factors. Channeling is no exception, but the actual power of the actions are more pronounced since they're entirely visible to the player instead of being hidden under other gameplay layers.
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2 points
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2 pointsI shall be there. And will also like to throw in my hat for this Fantastic Bone.
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2 points
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2 pointsSuggestion: Add the ability to purchase an item capable of giving premium time to the character it is used on. Additional conditions: Available only in the Wurm Shop. Game time can come in variety: 30, 60, 90 days. Cost equivalent to current Wurm Shop premium time upon purchase. Items are mailable only. Items are not droppable via death, ground or trade menu. Pros: Premium Time On The Go Great Gifts for your friends on their birthdays or Christmas! Cons: The time to program it into the game! This has probably been suggested before in some format. I can't think of anything else to add to this thread at the moment .. Except Merry Christmas!
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2 pointsIt would actually be better and more polished to show vinegar not wine in the create menu when you try using the fruit scrap on barrel
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2 pointsJoin a kingdom that leaves grudges by the door and come together as friends for a common goal. [14:33:06] Spyte slain by Mith, Aramisii, Warrior, Solarblade, Wulfgar, Snoo, Duyu, Threap, Foxfire, Worldtender, Chasone, Dadd, Ammar [14:33:54] Worldtender slain by Erinyesthegreat, Kix, Lucky, Glasse, Oscarius, Gau, Spyte, Mondain, Jaycz, Chiry, Xsamuraizx, Azraiel, Red [14:34:56] Lucky slain by Mith, Nicedreams, Warrior, Talor, Wulfgar, Jaycz, Snoo, Duyu, Threap, Foxfire, Chasone, Ammar [14:34:58] Solarblade slain by Kix, Nicedreams, Glasse, Gau, Jukimo, Oscarius, Warhead, Mondain, Jaycz, Chiry, Torreto, Xsamuraizx, Azraiel, Red [14:38:31] Mondain slain by Warrior, Talor, Wulfgar, Titanic, Chasone, Dadd [14:39:27] Azraiel slain by Warrior, Solarblade, Talor, Wulfgar, Snoo, Duyu, Threap, Foxfire, Dadd [14:41:12] Torreto slain by Mith, Snoo, Duyu, Titanic, Warrior, Threap, Foxfire, Solarblade, Talor, Wulfgar, Ammar, Dadd [14:42:54] Gau slain by Erinyesthegreat, Warrior, Talor, Solarblade, Wulfgar, Tuanta, Duyu, Titanic, Threap, Foxfire, Chasone, Dadd, Ammar [14:44:02] Jaycz slain by Mith, Warrior, Talor, Solarblade, Hiroi, Wulfgar, Dadamage, Snoo, Tuanta, Duyu, Titanic, Threap, Foxfire, Worldtender, Chasone, Dadd, Ammar [14:44:49] Xsamuraizx slain by Mith, Warrior, Talor, Wulfgar, Dadamage, Snoo, Duyu, Titanic, Threap, Foxfire, Worldtender, Chasone, Riddic, Dadd, Ammar [14:45:56] Afusion slain by Mith, Warrior, Solarblade, Talor, Wulfgar, Dadamage, Snoo, Tuanta, Duyu, Titanic, Threap, Foxfire, Worldtender, Chasone, Dadd, Ammar, Riddic [14:47:51] Kix slain by Mith, Warrior, Solarblade, Talor, Wulfgar, Dadamage, Snoo, Duyu, Titanic, Threap, Foxfire, Worldtender, Chasone, Dadd, Ammar Bonus kill [22:43:21] Morzket slain by Snoo,
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2 points
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2 points
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2 points
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2 pointsHow much do you sail? High Woa compasses would still be very useful when walking or riding a horse/cart/wagon so their value would not diminish.
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1 pointGreetings, Wurmians! You are hereby cordially invited to participate in... " Wurm Whispers " Tom foolery be afoot! Misunderstanding shall abound! Parchments have been unearthed... and now they go round and round.... Our ancestors, seem to have had very poor hieroglyphic skills... and weop caaiont quitea mke ouohytok waho lskau pfobnd opphasons say *ahem* sorry.. I mean... --and we can't quite make out what these found parchments say-- Darn quill... Indubitably, the secrets they contain must be *very* important. Therefore we staff have been frantically chasing down any and all clues to the deciphering of these scrolls, but it seems we need some help. Who among you will aide in the quest? For the next while - Be on the lookout for staff seeking assistance! (You may be asked either to draw a picture or to write a description of a picture) This adventure should be fun! For the betterment of all wurmkind - the "secrets" will be shared here as they are discovered As a preview of our ground breaking research - the very first parchment to be deciphered! "A mighty warrior slays a hoard of roosters while drinking wine" --- deciphered as --- "Beef, it's what's for dinner" by: Shrimpiie, Ostentatio, Retrograde, Telurius, Moogien, Dracaa, Crezena, Shamank, Oblivionreaver, Brentox Small print nobody reads.. or do they?: "Wurm Whispers" is like the games "Broken Picture Telephone"/"Drawception"/"Broken Picturephone". The staff person hosting each "round" will pass along alternating pictures and descriptions through a chain of 10 players (5 pictures, 5 descriptions) - until the final decipher is complete. Names will not be passed around with the "clues" (to maintain mystery and anonymity) but will be listed for everyone's enjoyment and folly on the end-product "reveals" (see example round above). If you are asked to draw a picture - it just needs to be a quick sketch on whatever program you might have (eg. paint) and you can upload without any account on imgur to pass the image back to the staffer-host: https://imgur.com/upload
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1 pointWhy not simply tie it to the "animal friendliness" passive? Bees are animals, after all.
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1 point
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1 pointI think he is saying the dev’s have been tasked with other things which they consider are more important.
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1 pointGreetings! If you are interested in joining our Academy, it really doesn't matter where will you spawn. Just do it on Xanadu. Linton is the nearest town to us, however you have one time option to teleport to a deed that you joined. So if you arrive to Xanadu, you can always teleport one time to Academy instantly. When you will be in game, and already on Xanadu- pm me in game, by typing /t Alkhadias message and I'll give you further details.
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1 pointTower at sea which spawn ship/s with guards on that patrol the waters, twice the range as their land counter parts.
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1 pointFreedom is your best bet, it seems - from your topic. An advice would be to check the forum section for the freedom servers if there are any villages that are open to new players. That way you will get a safe place to start your adventure. Edit: oh and dont get to serious about what «server» you choose. Its not server in the means of servers in WOW, its more like islands you can travel between, any time. As long as you got a few starter skills up. - N
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1 pointI'd start on one of the pve servers on Freedom. That way you come to active servers with helpful communities.
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1 point
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1 pointNonsense, I've lived on Release for ... five minutes. Said fantastic bone is therefore clearly my property. It's moin, I tell you! But seriously, congrats, and ty for public slaying. Not certain if I can make it yet, though.
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1 pointInterested in a community and active location such as this. Returning player of Indy PM me in game or forum
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1 point
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1 pointThat hammerhead shark made the same sound wurm dragons make when they're hit so they bought the same sound asset pack wurm did lol animations for combat are stiff as hell and look like they were also from the unity asset store you'd think with all the ARK money they'd be able to afford their own art/sound team but whatever, that trailer doesn't really get me intrested in the game, maybe when there's actual gameplay footage that isn't some kid talking about a leaked screenshot
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1 point
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1 pointSo far I've had a lot of fun at the impalong, Thanks Shrimpiie for hosting, thanks crew for keeping things running smoothly and the awesome events. See you guys tomorrow for another awesome day.
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1 pointSkilling should be less boring, at least, if you choose to utilise the new system.
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1 point
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1 pointThey are all super cute! I have not had the luck of a new colour baby yet, just lots of previous colours, grey horsies and lots of horsies with one random trait other than speed traits. Some of those random traits are bad traits, which in Wurm terms are good traits since you can genesis them out. The other "good" traits are just messing up all your future breeding plans so the horsies inevitably end up being set aside, never to be used again. I guess the RNG is strong within me :P The new unicorn colours are so cute though, I am focusing on those - still need a yellow and a lilac one. I remember as a noobie that the ultimate end game was a fleet of multi colour unicorns.
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1 pointWe shouldn't have to watch a stream to get insights into what's coming down the pipe.
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1 pointFirst new horse color bred at Blackthorn Port - Skewbald Pinto named RoseRock.
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1 point
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1 pointOK, I forgot about the appearance of ripe crops for decoration. I will +1 crops not turning to weeds, but after a week, or 9 days.... you lose your harvest except for one veggie from each tile.
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1 point
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