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Showing most liked content on 11/01/18 in all areas

  1. 6 likes
    I have a few tricky turns to get into and out of my house, and constantly "stop leading" a horse (or deer, sheep, etc.) and then I have to go out to start leading again, position the cart just "so" and then hope to be successful this time around in dragging the horse into the house behind me. It would be great if lead animals don't stop being lead and thus ignore the restrictions of walls the same way they ignore the restrictions of fences. I have no idea who owns the pic below, but this is the type of thing I would like to avoid.
  2. 3 likes
    And as if deciding wasn't already challenging enough, here's the real life references for these colors. Among my personal favorites are the appaloosas. My auntie Desmie bred them in England back in the day and I'll never forget the magical moment visiting her appaloosa farm. Speckled horses all over the place! For a little girl who loves horses, it was like I'd entered a magic kingdom! Please note: The graphical style we have in Wurm is not "shiny". So when you look at these RL references please realize that they will look roughly the same as in the first image you saw. Very matte.
  3. 2 likes
    Happy Halloween, Wurmians! We on the Wurm team hope you’re gearing up for your spooky fall festivities. Here on the team, we’ve been hard at work to make this Halloween a thrill for all. Tricks! We asked the creatures of Wurm what they’d like to dress up as this Halloween. Unfortunately, none of them spoke English, so we decided for them. Keep an eye out for all sorts of spooky trick-or-treaters masquerading about on your adventures. Will you find the goblins dressed as Aliens? Or the troll Princesses? Maybe if you’re lucky, you’ll spot a delicious Candycorn! And Treats! That’s not all, however. The pumpkin shoulderpads and troll masks are back and will soon be joined by this year’s new Halloween treats. Be sure to go hunting for your chance to find the human skull mask and the witch’s hat. Expect to see these go live after the next update in the next day or so--just in time for Halloween! That’s all for now, folks! Have a safe and happy Halloween. Eat lots of candy, scare all your friends, and keep on Wurming! - Joelle & The Wurm Team
  4. 2 likes
    Zoranah@StarsHollow and I will be hosting the slaying Friday. Slaying the Kyklops will give the title "Giantslayer". *Also, when slain, every premium player in local will receive blood. Mixing Kyklops blood with source salt will create a potion of leatherworking. Loot will be rolled to slayers from the list abstracted from Niarja. Coast is in local ! Follow the red pointed signs to slay once docked.
  5. 2 likes
    Hey folks, So I don't know about you, but sometimes I feel like I don't have a grasp of all the items you can build and decorate your deed/home with, just because Wurm has SO much stuff! And unlike most other MMOs out there, in Wurm you can actually drop stuff on the ground and see a 3d model of it which is utterly delightful and amazing. I love it! It's a decorators paradise! So I've always yearned for a visual list of all the stuff, all on one page and have been asking around if anything like that exists. But apparently not? So I went ahead and made one. It's mostly for myself and I was originally going to keep it private because I didn't want to take on the burden of keeping it truthful and up to date. But by the time I was half way done, I started to realize just how handy it is and thought that I might as well share it with the rest of you. So feel free to use it but keep in mind that it will probably have some mistakes and be missing stuff. And I'm probably not going to go to too much trouble updating it either. As you can imagine, the biggest thanks goes to Wurmpedia, as making a list like this would have been pretty much impossible otherwise. Enjoy! Edit: The list used to be on google docs, but I've now moved it to it's new and final location under my own domain: http://www.andrea.net/wurm/items/
  6. 2 likes
    Happy Halloween from New Festival Cove:
  7. 1 like
    Сan bargain within reason. Please write me your offers with prices in a pm /tell Kkane. Thank you in advance. Rift metal: rare Adamantine 90 ql / 0.36 kg ----> 2,5s SOLD Seryll 92 ql / 0.28 kg ----> 2,4s SOLD Adamantine 91,42 ql / 0.36 kg ----> 2s SOLD Glimmersteel 96 ql / 0.37 kg ----> 2,2s SOLD Glimmersteel 94 ql / 0.37 kg ----> 2,2s SOLD Glimmersteel 85 ql / 0.35 kg ----> 2s SOLD Glimmersteel 82 ql / 0.33 kg ----> 2s rare Seryll 91,86 ql / 0.28 kg ----> 1,7s SOLD Seryll 90,85 ql / 0.26 kg ----> 1,8s SOLD Rift jewelry: Ring of the Eye 75 ql / 0 dmg ----> 1s Ring of the Eye 75 ql / 0 dmg ----> 1s Short sword bracelet 75 ql / 0 dmg ----> 1s Bracelet of inspiration 75 ql / 0 dmg ----> 1,3s SOLD Socketed ring 75 ql / 0 dmg ----> 1s Spear bracelet 75 ql / 0 dmg ----> 1s Necklace of focus 75 ql / 0 dmg ----> 1,3s Rift resources: Rift stone 57 ql / 2,4 kg ----> 1,44s Rift stone 27 ql / 8,6 kg ----> 2,58s Rift wood 41 ql / 2,2 kg ----> 66c SOLD Rift crystal 41 ql / 1,6 kg ----> 48cc SOLD Shoulder Pads: Right stylish shoulder pad 75 ql / 0 dmg ----> 1,3s SOLD Skull shoulder pad 75 ql / 0 dmg ----> 1,3s Chain/Boar/Left layered x2/Left shielding/Right basic/Right elaborate/Crafted x2/Curved shoulder pad 75 ql / 0 dmg ----> 35c for each Ribboned/Left elaborate x4/Triple/Small shoulder pad 75 ql / 0 dmg ----> 35c for each Ribboned/Triple shoulder pad 50 ql / 0 dmg ----> 20c for each Gems: 235 ql / 17 pieces / > 10QL ---> 2,35s SOLD Blood: Kyklops blood 0,1 kg ----> 1,3s SOLD
  8. 1 like
    Currently, "decoration" items don't take damage on deed. This applies to statues, chests, barrels, and anything else that doesn't form a pile on the ground. However, they are only exempt from decay when actually on the ground. For example, an amphora in an amphora rack will take decay damage, as will a barrel or amphora placed on an empty shelf. I consider this problematic in a couple ways: It's counterintuitive. You would expect a barrel to take the same decay on-deed whether it's inside another container or not, especially when simply placed on a table. I wasn't even aware of the difference myself until it was clarified to me by the developers. It unnecessarily discourages the use of decorative and convenience features, such as amphora/small barrel/crate racks and the new ability to place decorations on top of other objects. I'm all ears, but I honestly don't see why this would cause a problem, and it would alleviate some confusion.
  9. 1 like
    Sorry all, I thought I had finally sorted the forums email notifications. I have been out of the world of modding for a while now, and have not visited the forums in just as long, so sorry for the late response. That is strange, I didn't need a second copy when testing earlier and the per server upkeepcosts.properties file should be create automatically. Oh well, glad you got it sorted anyway. Whoops, that's rather a big oversight. Very sorry. New version should fix that problem. @Darkness1990 Update Exploit fix, plus some odds and ends from Wurm Unlimited updates. Download
  10. 1 like
    To make a set of drake hide you need either 2.90kg if you want a set with no cap or 3.20kg if you want a set with a cap. To buy the hide to make a set it typically sells for 30c to 40c per .01kg of hide. So the set would cost you 87s to 1g16s for a set without a cap, and it would cost you 96s to 1g28s for a set with a cap. The typically going rates for a pre-made drake set range from 80s to 95s. So in the long run it would be cheaper to buy a physical set instead of making one. However if you want your name to be on the set then you need to spend more money. Most players that sell pre-made sets have already improved the sets to 80-90ql and some have enchanted and rare pieces. Hope this helps.
  11. 1 like
    So what if med gets a 20% bonus? A 10% increase in nature is dwarfed by the Vyn bonus. Med at 20% is actually an interesting choice, versus 10% on nearly everything (including stats).
  12. 1 like
    Something that bothers me is the overwhelming tug I feel from the BL deity's because of alchemy sacrifice, it's just so good! I have like 6k lovage and rosemary which would be worth >72,000 favour with favor regen paired. Just saying. I feel like Fo's food bonus should give 10 favor for chopped veggies. I have 85 cloth tailoring and I still don't care because I just hate square making. lol And I take back what I said about Fo, he's still a cool guy, but he really needs a skill gain bonus of some kind just look at this graph below. Tosiek: 10% skill gain bonus in everything. Smeagain: No bonus. Paaweelr: 25% increased combat skill gain. Nathan : 25% increased combat skill gain. Nahjo: 10% skill gain bonus in everything. Vynora 10% skill gain bonus in everything. Magranon 25% increased combat skill gain. Fo: Nothing. Libila: Nothing Fo needs a 20% increase in nature related skills. Badly. Cause when you go Fo, you feel like you're missing out on improved gains somehow. Which hurts mah heart! 66% of the deity's have a skill gain bonus so far. Also happy halloween.
  13. 1 like
    There aren't any skills over 20 to look out for. The only things even over 20 at all that isn't faith is soul depth and soul strength, which is hardly any higher than starting values. 70 faith isn't really any worth, a sermon group will get that in no time. Ropemaking affinity doesn't add any value, you're already a priest so you can't grind it unless you get a whopping 20 while not prem, but even if it was 90 it's not as useful as cooking skill so you can chop veggies for favor instead which is way more efficient than ropes. But you'd also need the farming skill for both. The only skills with any appearance of being higher than starting values are prayer and channeling. Prayer hardly means anything unless you have much higher skill than that, and you can get 20 prayer in no time but it still doesn't mean anything. 18 channeling saves maybe an hour of "work" and allows nothing really. If it had 21 bc so it could ride, 90 or higher faith (100 would be great with the priest update), maybe finished the week or two of work and got 30 med and then advanced to enchant grass, it could be worth being a starter priest to buy, otherwise someone looking would probably be better off making their own account, so they can pick their own name.
  14. 1 like
    If players are not allowed to build anything on a server of this type then there should be at least one safe NPC Town on it, perhaps in the center of the server. It could just be a walled off area that no mobs could enter with no facilities of any sort within it. No Spirit Templars inside would be necessary either. Another option could be these walled off barren "Towns" on the N/S/E/W shores, meaning that there would be a total of 4 of them to serve as refuges for those arriving and departing. Then players could journey inland from these arrival point Towns if they had landed near them upon arrival. =Ayes=
  15. 1 like
    I don't think he is trying to be mean at all. The suggestion is just simply put forward in a nice way without any flourishing embellishments added for the sake of extended phrasing of contiguous verbiage. Within this simplicity is precisement exemplified, even if you don't know what I mean (not meanness). =Ayes=
  16. 1 like
    New horse colours are great and all, but when are we going to get some variety for other animals? Brown chickens perhaps, or a new type of dog? Thanks.
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  18. 1 like
    Yay for harrassing staff! Go Joelle! Votes for gold buckskin and skewbald pinto, of course
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  20. 1 like
    Enough already! Let the game progress for the majority ffs. Besides, a non-PvP hunting server would be the catalyst to get the PvE ample majority to become more interested in a more modern combat system.
  21. 1 like
    Wooden fence gates attached to wooden fences are the worst for this, but when they swing open all the way like they do now, it is so hard to see if there is even a gate there or not. Is there some way we can change up the graphic so the gate doesn't swing all the way? Maybe 80 rather than 90 degrees? Also, it would be nice to have more distinct gate hardware that is visible from a distance, so you can see that the tile border is in fact covered by a gate. This would be extremely useful when the client glitches and shows the gate as open, when it is really closed. I'd probably switch to stone walls and wooden gates, if the baby sheep didn't get lost in the walls. With wood, there is nowhere for them to hide
  22. 1 like
    You don't need to skill it up, you can buy it from other people for 2s per tile iirc. So why would anyone pay 50s for it? Apsolutely not needed, -1
  23. 1 like
  24. 1 like
    *drags herself into the room, wiping away the sweat* Good lord, it's done! The correct width and height of each of the 1531 item images checked and added manually into the item list HTML code. I really should be spending my holiday doing better things haha. Buuuuuuuuuttttt, it was worth it. I was getting so tired of trying to browse the pages and the page jumping up and down as the images loaded. It's workin' fine an' snappy now! Everything should now be fixed and in working order. If something looks wonky, please try refreshing the browser by pressing SHIFT at the same time, as that should clear up the cached version and refresh it properly. If there are STILL issues after that, please let me know! Fairyshine: I'll try spawning those next time I'm in WU and add them if I'm able to. And my pleasure! Glad others are finding it useful!
  25. 1 like
    We started with 7 tundra tiles on one of our deeds and we now have 32 tiles of tundra on that same deed. The first 7 tiles were created by casting ice pillar. We then kept the surrounding tiles cultivated dirt and surrounded by sand so that grass would not spread.