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Showing most liked content on 10/30/18 in all areas

  1. 3 likes
    Given the other issues you mentioned, and those you didn't mention such as the User Interface that (apparently) people have trouble with: How would advertising help at the moment? Not being facetious, would love to hear your thoughts. My thoughts... a vast majority of today's players won't love it. Say you get 5 people out of 100 who get Wurm after trying it out. I mean they get it like those of us that love it. Great to have 5 new people, absolutely, but that leaves 95 to go forth and spread trash about it all over the place. Suddenly, your advertising campaign that hit 3 or 4 sites is completely overshadowed by dozens of sites filled by the opinions of 95 poor souls that just don't get it. Advertising could work if insanely targeted (maybe)... and gaming sites aren't the place to go. IMHO, websites geared towards medieval LARPING, or medieval weapon enthusiasts. That sort of thing where the content is the lure. The number 1 issue here is the top-heavy characters never go away. They get sold, and kept in-game in perpetuity. Where, normally, a player wanting to quit or taking a break opens up a vacuum to be filled by up and coming players, that simply doesn't happen in Wurm (Online). Suggesting an end to this practice would unleash far more vitriol than I have patience for. WTB, money. There was talk of an online shop of some sorts at some point by some one. It would surely be a worthy discussion and an interesting one, but without providing viable alternatives for financial solvency... what do you suppose they ought to do? Wurm Unlimited has served to address a number of the issues you've raised. It's quietly marketed through Steam. It has a one-time-fee pricing model. Having many independent servers leaves room for players wanting to move up, and far as I know accounts aren't sold. I do see a small but steady stream of new-to-wurm players choosing to continue playing on the server I enjoy. Happy to talk about the reasons I believe that is the case if anyone is interested. ************************************************************* One common refrain in ppl complaining about Wurm has been the eye-candy factor. Many people have mentioned the graphics as an issue for them, and the new rendering engine certainly looks to me like it is helping in that regard. That's going to affect how the new UI looks, I presume, so that will eventually be another big step towards wider acceptance. Will today's players have the patience to sit and watch timers go by? Will the have the perseverance to endure successive "fails"? What about the combat system? There are big-ticket items to consider before inviting thousands of mini-critics to the party, imho.
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    Good fun had, the mining fiasco made it that much more enjoyable Thanks again for participating and for the support, until next time.
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    Zoranah@StarsHollow and I will be hosting the slaying tomorrow evening. When slain, every premium player in local will receive a small piece of Red dragon hide and Red Dragon blood. Mixing Red Dragon blood with source salt will create a Oil of the weapon smith. Loot will be rolled to slayers from the list abstracted from Niarja. Coast not in local of site, will post location soon. Some great photography by Zor, while she was penning after a long search Independence Map: https://drive.google.com/file/d/0B5evRFXJXhXONkktVjE4MUJaYjA/view?pref=2&pli=1
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    This shows just how many people would rather spend money for Wurm capabilities than grind them. It also shows that we really have two Wurms: 1) The Wurm you can play when you have the capabilities high-level skills represent; 2) The Wurm you -have- to play when you don't have those capabilities. Wurm #2 -needs- to be fun, and not something people are willing to spend a -lot- of money to avoid. Fix that, and advertising might mean something.
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    This design totally needs a door behind it (happy little "accident" while I was trying to figure out what furniture was tall enough to cover up the back of a tapestry):
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    Worked a bit on decorating my house - probably not quite done here yet, but it will have to do for tonight:
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    Rare hatchet, iron 29.99ql (blank) 3.3s The rest make an offer. You never know, I'll probably accept the offer. I'm really trying to clear out my storage and buy premium again. Tools Fruit Press, Oak 79.81ql CoC 92 Iron File 22.74 QL CoC 70 Stone Chisel, Steel 18.59ql CoC 77 Stone Chisel, Iron 68.46ql Woa 29 Stone Chisel, Iron 23.76ql WoA 78 Hatchet, Iron 86.44ql WoA 51 Hatchet, Iron 25.24ql CoC 84 Maul, Lead 25.39ql Shovel, Iron 25.78ql CoC 79 Butchering Knife, Iron 76.51ql Saw, Iron 73.19ql Maul, Iron 70.20ql Maul, Iron 69.74ql Jewelry Socketed Ring, Seryll 50ql Gems 3 Emeralds 51.19ql, 30.56ql, 12.54ql 2 Rubys 10.19ql, 3.57ql 2 Opals 66.59ql, 42.96ql Source Crystal 9.32ql 9 small barrels, oak (45kg each) Olive Oil Bulk Fence bars, iron 23.28ql 100/1s Loads of red wine and some white wine Large crates of logs, 40ql, 50ql, 60ql, and 70ql Make me an offer here or in game
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    This mods adds a Halloween event. Ominous gravestones will spawn in random positions across the server (usually in foresty areas) with Evil Trees and Pumpkin Monsters around them. Players that find a gravestone and clear out the mobs guarding it will be able to investigate the gravestone to get a treat... or a trick Downloads and source code: https://github.com/bdew-wurm/halloween/releases Many things about the mod can be configured in the properties file. Look at the comments there for more info. This mod requires you to have httpserver and serverpacks mods installed and correctly configured on your server. Users will need the client mod launcher and serverpacks client-side mod. This is required for showing the special mobs and without this they will look like default human NPCs. This mod is not meant to be removed at the end of Halloween. There are custom items, titles and achievements that players will keep and if you are using taxidermy mod players will be able to make stuffed corpses out of the new mobs. You can disable new gravestones from spawning in the config when you decide to end the event, or alternatively just keep it running permanently. Info for server admins (SPOILERS!)
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    When books are placed on a bookshelf they decay like most things, even on deed. Logically books should be safer on a bookshelf, and also even more so if it's on a deed. Either bookshelves need to be considered a container, only for books with no decay, or books should not receive decay when placed on a bookshelf.
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    Wurm Alone, gross
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    Foggy sunset over Pristine
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    Lurkers in the fog, they not as sneak as they think they are...
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    The subtle joys of Wurm are the things that fill my heart. They're the things that keep me coming back again and again. To name a few: Atmospheric modeling: the wind and the rain drive the motion of the clouds and it feels more realistic than other games I've played. Sometimes I'll find that I'd planned on mining underground only to have the dawn arrive with a bright cool sky and no wind. Who wants to be underground on a beautiful day like that? And I'll wind up changing my plans for the evening just based on the weather? Yes. The ambient sounds - the croak of the frogs on the shore, the wind across the steppes and the chimes at night, the birdsong in the morning, the sound of a gale wind through the trees. The heavens - the fact that we have a planetary system, stars that rotate around us. Some nights I just love looking up at the night sky before I turn in myself. I will never be able to own a second home, and Wurm becomes that second home for me. I still have years of plans for the old deed, and yet when it sometimes feels like too much work... Getting out of the house and taking a long ride about the island. Sometimes even packing a tent and food for a much longer adventure. Finding parts of the island that one still has never laid eyes on even after all these years. And finally: Sunsets. I must have seen this sunset hundreds of times from the balcony of the smithy. It never gets old. It's what brought me back after a long absence and part of what keeps me here.
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    I have been working as a night grocery stocker for the last bit. This is the first time ever I have been been told to leave early. I was told by my foreman that I can clock out; unlock a door and he will come around in a few mins and re-lock it (the store is closed for 5hrs at night). So happily I grabbed my things since normally I work overtime. So clicking my heels I walk to the first set of double doors which are unlocked and they automatically open but the 2nd set were locked. I unlock them and they did not automatically open. Taking from what I know about Wurm all I need to do is back up a few steps, walk forward and they will open... WRONG. I repeat the process for about 30secs moving back farther back and walking forward. I see out of the corner of my eye 2 of my coworkers standing there with their heads tilted confused. They make a sliding glass door motion so I grab the door and slide it open and it WORKED! I turned around, smiled and gave a thumbs up. At least working nights I can make the excuse of we work like dogs all week and that it is 2am and my brain wasn't working XD. o7, Launsel~
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    I only read this now.. LOL
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    Fo being eaten by Magranon
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    New magazine cover for mmorpg girls. Knight in pink plate, on white unicorrn, with friend behing.
  25. 1 like