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Showing content with the highest reputation on 19/10/18 in all areas

  1. 5 points
    Because too many people are idiots and wurm would look bad without trees.
  2. 4 points
    Thanks to all that showed up for the fun, congratulations to the winners, notably @brattygirlwho won the smoke of sol charge! Until next time peeps.
  3. 4 points
    Another goblin leader! We are really enjoying hunting these and giving the chance for the community as a whole the chance to slay, the chance to score a loot roll, the chance to get a goal complete, the chance to attend a slay, the chance to actually feel part of a community with no bias. Zoranah@StarsHollow and I will be hosting the slaying Friday evening. When slain, every premium player in local will receive blood. Mixing Goblin Leader blood with source salt will create a potion of mining. Loot will be rolled to slayers from the list abstracted from Niarja. Hopefully a tome will drop this time and we will roll a charge of that too if it does.
  4. 3 points
    Thanks for a great time @LordLouisand @StarsHollow
  5. 3 points
    Thank you so much for the slaying!!! You guys are amazing!!!
  6. 3 points
    with your permission @bdew, there is the hax version with latest updates @Adambean https://github.com/encode32/LiveHudMap/releases/tag/hax
  7. 3 points
    Worked a bit on decorating my house - probably not quite done here yet, but it will have to do for tonight:
  8. 2 points
    This mod plays a sound once a timer finish. Source: https://github.com/encode32/TimerBeepMod Latest Release: https://github.com/encode32/TimerBeepMod/releases/latest
  9. 2 points
  10. 2 points
    Thank you, was great to see so many wurmians! Congrats to the winners!
  11. 2 points
    Thank you so much This was my first event in wurm. I had a great time :D.
  12. 2 points
    Fast, easy, clean, Done! Thanks for hosting this o7
  13. 2 points
  14. 2 points
    thanks for the public fight it went very smoothly.
  15. 2 points
    Very generous, thank you so much for allowing us to attend.
  16. 2 points
    +1 from me as well. And I would also like to go back to the old spawning behaviour that had certain critters (unicorns, goblins) and every conditioned critter being spawned by lairs only. That spawning always gave a dynamic feeling to a region (He, look, there's a raging troll, there must be a lair in this region, let's go and find it) instead of the rather random scattering we have now.
  17. 2 points
    Thank you both kindly, Zora and LL - well done for the capture and making this public - yet again ! most generous of you. Will do my best to be there, albeit a bit late for me.
  18. 2 points
    I was thinking that he would set the tar on fire, and next thing you know the server would burn up. No trees to be seen any where. Somehow I feel like that's been done before. ?
  19. 2 points
    Here you see a Lava Spider *grazing* on a tar patch to refuel itself, which it thinks quite tasty. While you also see the surrounding animals *grazing* on the grass and thinking "Yuck!" as they see the Lava Spider's preference. =Ayes=
  20. 2 points
  21. 2 points
    I can't blame you, she is truly legendary and one of a kind, I'm very lucky to have her as my woman. Location will be added tomorrow evening peeps.
  22. 2 points
    Something I've always wanted to do in Wurm was to try to mimic the look of a medieval town, complete with bridges, canals, houses built over top of the canals etc. We were discussing this in my stream yesterday. Anyhow, after some playing around in Wurm Unlimited, I was able to at least somehow simulate that "building over canal" thing by creating a small mountain. In Wurm Online I guess you could do the same if you managed to surface mine down a mound of rock. And the same at night time:
  23. 1 point
    Greetings fellow Wurmians! So I've got some rough ideas, and I thought I might do some crowdsourcing to see what people think, maybe get some inspiration, that sort of thing. If you have any thoughts, please feel free to weigh in! So the main thing that I've been thinking about is something relatively communal and open. What about a campground? I could find some open, relatively flat land, set up some basic borders for aggro control, then set up individual campsites where people can come, pitch a tent, secure their locked containers, that sort of thing. Close to the water for boat access and fishing, maybe close to a load of abandoned settlements for Archaeology; communal workspace with ovens/forges/etc? Would it make sense to do this on an island, to be more generally accessible? Possibly bridged to the mainland and connected to a highway even? Are there any nomads out there who would use such a place if it existed? I did a cursory search of the forums to see if there was anything like this at the moment, and I didn't really see anything, but if someone has done this elsewhere, I would love to hear about it! I look forward to any feedback that you guys might have! - Perihelion
  24. 1 point
    Lets make them bigger and more creative. For unicorns, maybe a mini grove of willow trees with a bit of a glow? Goblin hut actually look more like a hut? You know how a guard tower sits on a single tile, but is far bigger than the tile it sits on? Can we apply the same properties to a spawner to give it a larger size? Like a tower, no building on the tile right next to it. For trolls, how about a broken stone bridge? I think this is a graphical part of Wurm that has been overlooked for many years. Certainly not as important as other upgrades, but I think it is ready for a change.
  25. 1 point
    Sea Serpent located on Xanadu B22 - C22 area. Located at 4:55pm EST
  26. 1 point
  27. 1 point
    That's news to me; I used to use a piece of leather armour to stunt favor regen when skilling channeling. Have they removed the favor regen penalty from it as well?
  28. 1 point
    Or have them drawn toward tar patches (places players naturally congregate)...
  29. 1 point
    Omg, so helpful! Thank you!
  30. 1 point
    I've often thought small localized fired could be a nice touch. Leave a burn trail where the lava critters walk, which would burn for a minute (cause injury like lava if on it), remain blackened for a day, then turn to dirt.
  31. 1 point
    hes just a hard working spider trying to provide for his wife and 5 million babies. he can take a break from time to time for a snack.
  32. 1 point
    Just a heads up for anyone testing, you can now set your alignment in the test menu.
  33. 1 point
    Thanks for the great input, Ayes! I suppose I could do a small-ish deed with either rentable rooms or maybe cabins, and have the 'campground' be off-deed and hope for the best. As for location, yeah I'm thinking Glasshollow, or maybe see if there's any room near the Amish Estates area. I've been playing around with some campsite concepts in DeedPlanner, here's an example of what I'm envisioning: Campsites would be 3x3 tiles, with a 1x3 strip of that being paved with gravel, for parking wagons and/or carts. That leaves a 2x3 area to pitch one or more tents, build a fire, secure a few locked containers, and set down whatever furniture you brought with you. Maybe some larger campsites (5x5 or larger?) for groups of travelers who need a temporary respite from a long journey? These would be very temporary sites for people, I would imagine, but it would be a safe place to chill out during a long trip, maybe you're moving deeds and you have to log out for the night, or it's getting dark and you just need a safe place to hang out, imp your stuff, maybe cook some food or craft a few things. The campground would be off-deed, so you would definitely want to have locks on anything that you unload or whatever in your campsite, and technically people could tear up the campsites, but I can have some signage at the entrance and stuff to try and minimize that. I do know that setting up the permissions on the deeded area is going to be tricky, in order to allow people to use stuff like ovens/forges, but it should be doable. Some really great input so far guys, please keep it coming! - Perihelion
  34. 1 point
    Leather armour protects pretty well against burns and cuts which enemies at rifts deal a lot, better than studded leather actually, and it gives a 30% casting bonus like cloth. (71% DR to both those wound types) Still not as good as chain at rifts though.
  35. 1 point
    Because they' lose half their subs, because everyone would be a priest, and because no.
  36. 1 point
    Same thing happened here. Applied. Accepted. Joined Discord. Became disgusted. Dumped all my silver into Coffers on Xanadu and Quit WO again. I don't see how PvP will ever be getting better at this point. WU PvP is also broken due to all the undetectable mods.
  37. 1 point
    It's only in my hax version.
  38. 1 point
    Going to get a load of hate for saying this, but here it is. I hate how pvp players look down on pve players and make rude comments then don't understand why people don't want to try out pvp. I was once interested in checking out pvp on wurm, but that was a quick open and close decision when all I saw was toxicity. Fight threads devolve into bashing devs, repeatedly saying the game is dead, trash talking other kingdoms and sometimes even turn into personal attacks. Pvp players put the blame on everyone but themselves for why it's dying.
  39. 1 point
    Location up. All welcome! Get yer mining potions, maybe a bonnet or a rare bone, it wont take long but a community event it is.
  40. 1 point
    I got nothing this is good.
  41. 1 point
    Why not just lift the libila restriction on freedom? Is not like anyone plays BL on Chaos anymore, and it would eliminate the double religion problens the ban causes. I cant think of a single reason why Lib priests cant exist on freedom.
  42. 1 point
  43. 1 point
    That sounds like it's not working as intended. It should be removing 1% of your stamina per 1% of health healed. Looked briefly at it and it seems body stamina is affecting it in a weird way. I'll have to look further into it.
  44. 1 point
    Thank you Sindusk, thats a great way to adress the community the way you just did, you diserve a whole jar of cookies for that. Regarding "Rebirth" im happy its taken into consideration, I now see better how its easy to abuse the spell, I really dont want it to become a broken spell with abusive pvp gameplay. But at the sametime rebirth is the iconic spell of Libila and it would be great if like you said it could be some kind of interesting interaction with player corpses later on "non-priest players being useless" Gotta have to swallow that one as I was abit harsh in my statement ? I apologize (to all non-priests out there). Its just abit overwhelming from my point of the view, since I have been living with these restrictions for most of my wurm gameplay and gotten used to them. Now being able to build my own house is all of a sudden a luxury that I dont find myself diserving of. I agree this makes you able to choose who you want to main and be more independant as a priest and dont have to live off other players as much anymore. At the sametime that was kind of what a priest was, it was that person in town who couldnt do much else then live in devotion to their religion/god but in return brought rare enchants or other buffs to the village. Abit like the Shaolin monks in the mountains waiting for that farmer to come by offering food in return of a blessing or something ? How about they can only continue (building,items and so on) after a certain faith level, after serving under their god for sometime until maybe 70 faith the god lifts the restriction for them as a gift of good faith in their cause. Something like that making new priests still in need of a settlement but more serious priests eventually being able to go on their own. Thanks for reading!
  45. 1 point
    Late to the party. Unfortunately, my internet was out for most of yesterday and by the time I got it back, I was already ready to get to bed. There's common consensus about several of the changes, which I'll dive into shortly - but first I want to state two points. First, as mentioned, this is public testing and things are subject to change, especially regarding numeric adjustments. That also doesn't mean these changes are set in stone. One common topic is the Bloodthirst change. It's something we'll discuss based on feedback and review again. Secondly, why some of the changes seem weird, off balance, or not true to the identity of Wurm. For that, the simple answer is that there's just an outrageous amount of changes here and we were ambitious enough to try and tackle absolutely everything. It should be easy to connect the fact that the notes are almost 10 pages long (in the document we're using) and that there will likely be something we didn't get just right. That's literally why this public test is happening. Players will call us out on what we did wrong, and we'll pivot and adjust based on that feedback. That said, as my own personal comment, I'd like to request a bit more civility when criticizing the changes. It's easy to take constructive criticism and suggestions. It's hard to take outright flames with comments such as it being the worst change ever or that the devs have no clue what they're doing with this or that or the other thing. These changes are bound to cause some anxiety considering the gravity of what's changing. I encourage people to speak their mind, just remember manners when doing so. With that out of the way, I'll dive right into some responses to some of the comments here. If I missed a few, don't think it's ignored. There's just a lot and I'm picking out the ones with really focused points that I can address directly instead of ones with multiple thoughts. The spell rerolls are, in my eyes, a necessary evil. This is our one opportunity to change the spell lists of the demigods and get them correct. That's not to say they're now perfect. It's also not to say it's better than before, either. It might not be. But at the end of the day, this is the one and only opportunity we have to shift everything into a healthy game state through spell list changes to avoid a situation where a single one becomes the "best" under all circumstances. See Smeagain on the PvP servers as a good example of this. Since this is the time we'll be offering a full faith switch, it's the only proper time to adjust spell lists to ensure balance. That said, there's no reason the formula cannot be adjusted more than what it already has been. There's also logic behind making special cases for the existing gods and allowing them to retain what makes them unique. To do that, however, we would want a really good reason to do it. So, to anyone who would like to see a spell added or removed from a god list, answer these questions: Why does the god deserve the spell (or not)? Is it simply because they had it before? Does it allow them to fill a niche where the god would be capable of doing something unique instead of being bland and boring? What are the pros/cons compared to their base god? One of the major efforts was to balance them closer to the base gods while the base gods obtained unique benefits and spell combinations. Why would you choose X over Y, and why would you choose Y over X? There should never be a case where X is completely better than Y, or vice-versa. These are going to be some of the more deep conversations to have in the future. Spell list changes are likely to be a hot topic as people play with the changes and see how all the pieces fit together. In regards to disintegrate, it's actually on the list of things to touch on but haven't gotten around to it yet. I'd say about 90-95% of the priest rework "content" is complete. There's still a couple things on the list that still need to be done, and touching on disintegrate would be one of them that we still need to review. This is regarding the Bloodthirst change to now work identically on Freedom as it does on Epic. There's been a lot of comments directed at this change in specific, and even mention of players selling BT weapons for cheap because of these notes. In fairness, I believe the players are spot on about this, and Bloodthirst loses its identity and edge with the change. We'll have to have a discussion on what else we can do to adjust Bloodthirst to make it more unique. Can't really say what that might be, but don't get too up in arms about it. We hear you on it, we'll work on it, and get back to you when we have a plan. It's been mentioned many times before that the LT change integrated with the healing system doesn't have a huge amount of effect. The only suggestion I have is to actually try it before you knock it. Players who aren't being abusive with the system will hardly notice it. This comment is in regards to "damage ignores armour" on spells. By armour, we mean specifically item armour. For example, iron plate, dragonscale, studded leather, etc. I believe your question is whether or not the damage effectiveness on the piece of armour applies, such as casting a cold spell on someone wearing cloth would normally reduce damage taken. The simple answer to that question is that it will just simply ignore the cloth armour being equipped. The wound applied doesn't pass the "armour" itself and instead hits the target. Resistance from tomes, spell effects, and enchants would apply. Damage effectiveness from armour is ignored, as well as glance rate and DR. SotG still affects spells. Maybe it shouldn't. Probably a topic for discussion. AoE spells now deal very small wounds but more frequently. The calculation for interrupt is based on damage taken. Since each damage instance is very low, the calculation almost always favors the player getting attacked and makes it so they don't get interrupted. There's definitely a possibility to add an "interrupt" sequence when the cast initially goes down as a surprise factor for enemies caught off guard. That's something that could be worth investigating and trying out. Yes, resurrecting a troll will prevent it from being able to use its club since it cannot be equipped. There's a chance we could move the items from the corpse onto the resurrected unit instead (it actually makes sense now that I think about it). This would cause the rebirthed unit to drop the gear when it dies. This is something I could definitely see changing in the future, but I'm concerned about abuse cases (rebirthing someone you don't have permission to loot). We'll have to discuss it and see what happens. In regards to resurrecting players, the code for that is extremely old and has so many safeguards and checks for abuse that it's kind of hard to digest. I think there may be a situation where we could make some adjustments to make it a bit more viable to resurrect enemy combatants or fallen foes on the battlefield. How interesting it would be if a very strong player died in combat, his corpse was taken by an ally, then they resurrected him and had two of him for the next fight. Really curious what type of interesting interactions could happen there. Finally, the concern about the non-priest players being useless is a bit over-exaggerated, I believe. I don't think it's shifted to "priests are mains and crafters are alts" with the amount we reduced the restrictions by. Instead, I believe that it's shifted to "do I want my priest or non-priest to be my main." There's now a choice - a decision to make - about how you want to play the game. That type of decision is left completely up to the player. If you feel that the restrictions aren't limiting to the point where you'd like to play like that... by all means, do so! That's a good thing! You'll have more tools available to you and perks other players wont have. In my opinion, being able to choose how you play and decide what you're willing to sacrifice for further benefits is just outright better than before. However, that's only my opinion. If you still feel otherwise, go a bit deeper and explain the thought process. I'm interested to hear predictions of how these restrictions being reduced will change the atmosphere of the game. Yikes. Sorry about that phrasing. Sometimes I write notes quickly and don't articulate the change properly. As a clarification: Oakshell can still be cast on players and creatures on PvE servers. However, on PvP servers, you can no longer cast on creatures (horses etc). Hopefully that helps with the understanding of the change. Well, I guess this all boils back down to how the gods are viewed. Fo is considered a healer, and not a main damage threat. Venom has been changed to make it more viable not as a "damage" increase but instead as a different style of utility that could be useful in certain situations. This is because armour has no effectiveness, DR, or glance rate versus poison type wounds. Venom is now essentially the Wurm equivalent of "true" or "chaos" damage. Vynora is considered an enchanter. However, it was also balanced around being the highest top-end nuker in the game too. Her spells have the largest power scaling based on cast power. High channeling vynora priests will do more damage per spell cast than Magranon and Libila priests. This sets her into a unique role where she can be a useful backline nuker, supports with buffs such as Excel, yet doesn't heal. Then she's also extremely good in PvE and outside of combat. It's not going to float everyone's boat, but calling her useless in PvP is shortsighted. She also is the only god with two AoE nukes on separate cooldowns. Play around with her spells on the test server. Nuke some people and see how she really feels. The improve bonus is just a leftover from extremely old code. I'm not sure why it's there, but it is. Maybe we could do something more useful with it such as reduce the faith requirement to non-priests? Not sure here, would be something to discuss. Magranon was set to be the primary combat god against Libila. Since Libila received significant changes with Scorn of Libila and Essence Drain being applied, Magranon was left with no in-combat sustain. The decision was made to apply a healing spell with a significant downside (trading your favor and stamina for health). Players familiar with combat should know that stamina is crucial during combat and trading it for health can sometimes be worse than leaving your health as-is. That said, I don't personally have any issues with applying some form of healing spell to Vynora. Just not sure what that might look like. ----- That covers all the comments so far that I wanted to address directly. Keep posting your thoughts and discussing the changes. I'm personally checking in every few hours to see what else was posted and the team is also looking through the thread. Huge thanks to the people posting up spell lists and spreadsheets with comparisons (see @Oblivionnreaverimgur album here and @Wargasmspreadsheet here) I was going to post up all the spell lists once it went to public testing but unfortunately I got hit by a storm. So again, thanks for taking up the slack and making the effort to inform the community.
  46. 1 point
    https://imgur.com/a/Glz7Gsj all the spells if anyones intrested
  47. 1 point
    Thats not a bad idea. It wouldn't even have to be a buff to skill gain, but maybe to crafting speed or quality imp amount.
  48. 1 point
    So a sermon but for crafters. Interesting idea, not sure how commonly it would be used, but would be very useful at impalongs - jesters providing entertainment(buffs)
  49. 1 point
    I made the tough decision to let my troll helper go. We had some communication issues and they had a tendency to break the table in the identification process. I wish them the very best in their archaeology career. It's fine, I found more help. A small group of archaeology enthusiasts. Similar to the troll, they don't use the traditional chisel and brush. They have their own methods and I was hesitant when they explained it at first. But I must admit, they have impressed me! They've done a fine job so far. Not a single broken table (yet?)
  50. 1 point
    Eau de Troll We now take a break from our regularly scheduled Wurming to bring you this special announcement. Ladies, it doesn't matter what island you live on. If you're anything like me, after a hard day of farming, veggie chopping, brick making, as well as the occasional deep mining expedition, you're just not feeling as feminine as you'd like. Bathing in the lake only adds more of a foul odour, and Fo forbid you come across a patch of octopus ink while taking a lap around the pond. And have you ever tried cleaning up at one of those public fountains you find on the street? A lady can't even shine up her steel breast plate without someone making a rude comment. Believe me, it's not just the Cats Eyes that are peering at you out there. Well today, I'd like to tell you about an easy to use product I found on a merchant at some ancient market, atop a very tall mountain, somewhere, someplace. It's called "Eau de Troll". When the sage in charge informed me of it's magical properties, I simply didn't believe him. So he splashed a few drops upon my arm and it's smelled wonderfully fantastic. Almost instantaneously I could feel a surge of energy run through my veins. After equipping my knife, I was some how able to chop veggies at double the rate! Well I stocked up with every pottery jar of the stuff he had and couldn't be happier. Now, when I go out after a hard days work, I'm irresistible.
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