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Showing content with the highest reputation on 15/09/18 in Posts

  1. 6 points
    Dredge Barge Has no sails. Moves slowly with wasd. Commander can look down through a hole to see the bottom (where they are dredging). Can hold 10-12 large crates.
  2. 5 points
    Greetings! I'd like to put forward a few simple suggestion that would have significant applications in various settings... 1) Allow for the creation of kegs. Kegs would be a special barrel that would have a “price per drink” feature added to it. Crafting recipe for this would simply be to add an item to the game: a "tap". A tap can be inserted into a small or large barrel and a keg of that size is created. 2) Add a price per serving option to a larder, thus allowing it to be set to “eat from only” or perhaps allow taking of individually prepared servings at a price the owner could set. No new items or crafting processes necessary. With these two things added to the game, food and drink could be easily sold on a per serving basis. It would also be easy to build a diverse and fully functioning Tavern in a community, which is the ultimate desire fueling this suggestion. This could bring a whole new dynamic to the idea of a public tavern placed in a large community. Other option is the idea of a new npc barkeep that has mechanics that allow for the bending of food and drink on a per serving scale. The keg and larder modification suggestion use graphics and mechanics that already exist it the game (except for the need for a “tap” for kegs, and would therefore be simpler to implement (I would think). The npc option would require more work... Humbly submitted... ~TH~
  3. 3 points
    We Are Live! Screenshots If you have any questions feel free to post in this thread, and I will add the answer below here! Discord Link to the Blackmoor Christmas Impalong 2018 discord! https://discord.gg/cpyrdg
  4. 3 points
    I like winter in wurm but it looks off due to the fact rooftops and hedgetops dont have snow textures on them like the roads/ground, it is very jarring, also bird noises should decrease during winter maybe.
  5. 2 points
    also footprints in snow would also be interesting for hunting ^^
  6. 2 points
  7. 2 points
  8. 2 points
  9. 2 points
    Priests can now continue building wooden floorboards Kidding aside, the cleanse spell could have some interesting effects added, will speak with the dev team
  10. 2 points
    The faith/favor part of hovering your healthbar has plenty of real estate, put the diety name there to the left of it, done ez and no extra spam in examining or menus
  11. 1 point
    Warning : Does not work properly. Upon restart of the server, It seems to have a problem loading the enchanted boats and anyone trying to re log near them can not move. Even with the mod disabled. Potentially no longer true as for version 0.02 of this mod (but only tested by me...) see below Albibak's voodoo factory almost proudly present Spirit Crew Mod ! My first attempt at modding Wurm and also at coding for almost 10 years. It's a shameless rip off BagOfHolding by Ago and was more a learning session than a project but I figure people playing solo or in small groups could use a way to make big ships faster move. The mod add a spell called spiritcrew to priests of the 4 deities. This spell can be cast on boats to add a virtual crew ( it works like rare boats shadow passengers but is more powerful). It should add a virtual crew member for every then point of power of the enchant.(I ll probably change that later but I dont get the mechanics of power yet). The enchant should be permanent and can only be replaced by a better one. Code-wise, I override calculateNewBoatSpeed from Vehicle which is unfortunately called in Creature.sendData so it is not super clean. And it wont get better as I intend to add a spiritwind spell as well. The enchant use the id of "Opulence" so it will be incompatible with any mod that allows to eat boats. You need Ago's Server Mod Loader to run this mod. Download : SpiritCrew on GitHub (modified to v0.02 woohoo) Installation : Download the spiritcrew.zip Extract in mods folder Edit spiritcrew.properties (formerly BagOfHolding.properties by Ago) Start server Use in game : Be a priest of any god Equip the statue of your god Right-click boat Select "Spells/SpiritCrew" Succeed or Fail Hope you like it. Albibak PS: Wurmpedia is wrong ql of the ship does have an effect on speed but it is irrelevant compared to the effect of passengers. V0.02 Switched from Opulence's ID to Courier's as a temporary solution to server restart problem. Changed speed formula so that bigger ships can be fully loaded with spirit crew at high power range while keeping it easy to max out smaller ships. Temporarily renounced to the idea of spiritwind because of the aforementioned problem. Pondered about the idea that a ship with both BagOfHolding and SpiritCrew may be overpowered and concluded that it was the point in the first place. Released the monster and went to bed.
  12. 1 point
    Title pretty much says it. Discussion on help channel: [22:15:02] <Tanthalas> (Rel) heheheh they need something like that with boats
  13. 1 point
    Cod the Garden gnome to Brattygirlsback please
  14. 1 point
    Great doing business with you! Thank you so much! Fast transaction and trustworthy buyer!
  15. 1 point
    Well, speaking for myself of course, I like LT the way it is now and not looking forward to it changing, because I just don't trust that it's "not going to change for pve." And if it's not going to change for pve, then how 'bout not changing it for pve. lol. I mean, make the change on pvp servers only, if that's possible. Or just leave it alone. I don't see who it's hurting. I spent the first couple years in this game not doing any fighting at all simply because it was nothing more than a huge PITA and no fun. Fight a mob, stop (if possible), heal, repair, rinse, repeat. I just don't have any masochistic tendencies. It's still a pita sometimes even now with 86 fs but at least with LT I don't have to have down time between every mob (only every other mob lol), to heal and repair damage to armor and weapon, etc. Was worse when I was using a shield and 1h weapon because the stupid shield damage is so excessive. I learned the hard way, multiple times, not to begin combat with less than high health when possible.
  16. 1 point
    Let's see: you've said the following: 1) BT is better than LT any day. 2) The LT nerf will have no practical effect on PvE. Assuming that's true, why exactly is LT being nerfed?
  17. 1 point
    I don't think they are defending the actions but do not see a valid reason for adding it. There is a difference than defending someone's actions and not being for your suggestion.
  18. 1 point
    lol. It always cracks me up when I see people accuse others of being "lazy" in a game. "Lazy" implies shirking work. Games are for play, not work. So as we sit here at our computers, being mouse potatoes, how can we possibly call ourselves anything but lazy then, while we pretend we're not, because we "work" in the game? ? Personally I prefer to think of myself as Energy Efficient. Oh and +1 the op. ?
  19. 1 point
    What pve mobs damage you enough that LT isn't being capped by wounds being too small and getting healed in 1 hit, but doesn't have super high DR so that you actually get anything out of lt? Having 10% resistance after the mobs already dead isnt going to do anything. LT in pve is just a crutch for low shield skill/2h wep and wanting 100% hp so timers arent effected, BT > LT anyday
  20. 1 point
    Start taking names, folks. Those who are THIS vehement in defending the actions of trolls and griefers must have a reason, eh.
  21. 1 point
    I would support this notion HEY BARTENDER, Hit me with another round !
  22. 1 point
    This. LT is at its most powerful for any newbie skilling up against PvE mobs. One of the biggest changes in the game for me came with my first LT weapon; PvE combat was suddenly a lot less grindy and more fun. Ever since, I've enjoyed giving newer players their own LT weapons, and hearing how much fun they're having hunting. Is that really a bad thing? Why nerf that? Ah well, let's make Wurm harder already on newbies, because we don't need them!
  23. 1 point
  24. 1 point
    +1 Maybe add more "wintry sounds" too, like footseps in snow (chrk, chrk, chrk :P), trickling snow from trees, sounds from wandering animals like squirrels (instead of "summer" birds for e.g.)
  25. 1 point
    Combat is, for the most part, very dull, unrewarding and massively over abundant (in PvE). LT cuts down on the down time caused by most of the wildlife being homicidal maniacs. I'd want any LT change to come with changes to the general PvE combat environment. Targeted PvP changes are another matter, but as I don't PvP I have no idea what they would be.
  26. 1 point
    Big ass -1 So you're telling me you want to be more lazy and have wagoneers in the water? Do you just want people to sit on their deed and tell the game to move their goods? The wagoneers are nice, but they remove a really big part of the game, which is the community feeling of it. Making it where there are wagoneers that travel over water would remove most contact with other people in the game. You could literally sit on your deed making bulk goods and just deliver them with the wagoneer to the coast and to the other server. I don't think that's what the game is about.
  27. 1 point
    Sounds like a nerf to LT, which as far as I know, isn't really used in PvP (except maybe 1v1s). Did it need nerfing? EDIT: I get why healing resistance would apply to all directly-casted healing spells, but LT is an enchantment, and that seems like something else entirely. Are we also going to get temporary cold resistance if we get damaged by a Frostbrand weapon? Also, since LT does so little healing per hit, if you have any chance of getting a LoF or Heal, you're not going to want to use LT for fear of spoiling a bigger heal, which kinda sucks.
  28. 1 point
    How 'bout a Remove Marsh spell for Fo? ?
  29. 1 point
    these tributes were a myth for over a decade, why should they be a factor in casting now? just fix enchanting 1/100 for shatter is crap dispel is crap
  30. 1 point
    so basically you want all priests removed and replaced with combat priest A and enchanting priest B While I am quite a fan of having a joat priest, its the same reason why priests are so imbalanced. Look at all the gods currently, if you want to pvp there is only one logical choice which is very bad for balance. Its also the same thing as armors being completely useless other than plate drake and scale until the epic armor change happened. There should be a choice and consequence to your choice, otherwise why have so many gods with the system to add more when there should be only one choice? One choice only made sense when it was literally just mag for combat, fo for nature, and vyn for enchanting. Instead people got spoiled by something that should've been locked to epic and don't want balance
  31. 1 point
    Body strength is really good. plus affinities I think that it should go for 175s-200s Wait, there's no "PC" in this thread, what am I doing? PC's are fun! that's what I'm doing.
  32. 1 point
  33. 1 point
  34. 1 point
  35. 1 point
    If i was a catfish this would 100% be the photo id use
  36. 1 point
    Wurm needs tons of videos to pull in new flesh I'm sure - I'm happy to see regular new content although these are not for me being a text based guy . Go Google, Go and transcript everything on the video shares!
  37. 1 point
    For your local time: https://niarja.com/rifts P15/16, near Lormere
  38. 1 point
    Full agree on it! I strongly hope (I had no guts to watch a 3h video to see if it is covered or not) that spell lists of linked gods will not be the same as the old gods they are linked to - no reason to have a player god anymore that way. I'm quite worried about the restrictions aligned fully to the main god too, the other main benefit to have a priest of player gods that the restrictions / statics are varied.
  39. 1 point
    After a while, the past missions completed gets a bit ridiculous, should be a way to clear it out.
  40. 1 point
    And for Libila's sake, please fix queing sacrifice and cast actions, currently sac interupts cast which is very annoying as you can't optimize all your actions for grinding. This was reported so many times and I don't know why it has been ninja changed like that in a first place
  41. 1 point
    WHy should he? Prices are changing constantly cos of the personal goals and who si getting what tomes. He obviously will want the best price he can get and getting people to offer gives him a better chance than jsut laying down one price and at auction there is no guarantee he will even meet his reserve.
  42. 1 point
    With a 95 channeling vyn priest in vyn influence with a 90ql altar and 100 alignment and maxed enchanting bonus, a normal casting session can EASILY see 20+ failed casts which is statistically only 1/5th the way towards a full run of a shattered item. No I clearly remember every single one that does not shatter because they still exist and I'm reminded of this fact every time I use them As an account reaches towards 100 channeling, they should reach towards never shattering an item, otherwise 70 skill or 100, it has literally the same effect
  43. 1 point
    As long as priesting means no actual crafting, this will never happen imo dispel and forced shatter is a serious issue though
  44. 1 point
    So, still won't be able to build a stone house on Freedom as a Vyn priest because they cannot mine stone. Can't say it makes much sense for the god of knowledge to live in the dark ages building wooden houses. I honestly do not see a reason not to let all religions mine AND woodcut AND dig. Especially if you're giving them the ability to build, repair and continue items.
  45. 1 point
    I can see Summon Soul helping so many new players get transported to safety, without having to actually join a deed until they are ready. Glad I'm a priest atm.
  46. 1 point
    Picture I took on my little deed.
  47. 1 point
    [removed Photobucket link] Here's an awkward floor selfie to let the five people that remember me know that I'm still alive
  48. 1 point
    The religious stuff is cute, but please don't forget the little things. Everything about dispel is a nightmare, and sacrifice still interrupts casting so that enchanting sucks even more than it already did.
  49. 1 point
    I miss you all... so here's my cat
  50. 1 point
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