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Showing most liked content on 09/13/18 in Posts

  1. 7 likes
    The faith/favor part of hovering your healthbar has plenty of real estate, put the diety name there to the left of it, done ez and no extra spam in examining or menus
  2. 5 likes
    So, today was a big day! Sundisk and I joined Emoo in his weekly Wurm Wednesday stream to discuss the huge upcoming priest overhaul, which touches on almost every aspect of being a priest, we shared details about mechanics as well as showcased new spells and talked about balance, there's a lot to go over and we'll cover bits of it in here, incase you missed it, you can catch the stream here: Gods and Demigods In order to better streamline how player gods work, we'll be working on tying demigods (player gods) to the original gods more closely, demigods allied with a god will share many aspects, including prayer locations, restrictions, influence spell lists, and most importantly, demigods allied with a god will be able to have their priests link together. Priest restrictions In order to improve priest play we have loosened many restrictions from general priesthood, and also adjusted god based priest restrictions to, as follows: The following restrictions have been lifted from priests: Continuing structures, fences, and items Repairing structures Alchemy (including healing covers) Bashing structures and fences (includes structure roof & floors) In addition to this: Fo based priests (this includes demigods allied with Fo) can now do mining and all mining actions (Mine, prospect, tunnel, analyse). Libila and her template demigods can now operate war machines Magranon and his template demigods can now cut wood Vynora and her template demigods can now do all things digging, including Flattening, Leveling (including border), and Dredging This means playing as a priest solo is more feasible, and means working with lower quality tools than crafters, but still able to built a house! Rite spells We all know that Vynoras rite of spring is the dominant rite, who can turn down 5h sb? Not us! (Except me, because Fo is thebest). With this update we'll be setting Vynoras rite to be more of a baseline, with each rite giving 5h sleep bonus and a small characteristic improvement depending on the god. Gods and their Demigods will now share a server wide pool on these casts, so following/praying to a demigod will still provide towards the base gods total pool. The required amount of prayers will not change with server population, meaning an influx of players to a server will not increase the requirements, and there will not be a requirement of players in local to cast either, meaning better systems for organising them as the community events they were intended to be! Last but not least with rite spells, they will no longer require being on at a specific time! After the cast, players have up to 24 hours to pray and receive the bonuses, meaning if you were offline when it was cast, you don't miss out! New spells Along with a rework of most spell mechanics, new spells have been added: Cleanse: Fo spell. Converts 3x3 area of mycelium back to normal, cast on dirt will create grass Essence Drain: Libila spell. Libila version of life transfer and flaming aura/frostbrand, healing a small amount of damage and dealing a small internal wound as bonus damage. Less effective than LT or FA/FB, but able to do both. Focused Will: Magranon spell Magranons healing spell, drains stamina of the caster as it heals. Hypothermia: Vynora spell Single target cold damage spell Inferno: Magranon spell Single target burn damage spell Summon soul: All gods. This one we expect may be a little controversial, allowing a priest to summon a player to their location. It will require the person being summoned to accept the summon, as well as being PvE only. There's a large favour requirement and a cooldown so it's not one for spamming, but may help travel sometimes in certain situations! Resistances and cooldowns With all the new spells and reworking of the old, improving spell based combat is a big focus. With the previous mechanic of overheating proving to be somewhat ineffective, we've introduced both resistances and cooldowns on spells. Taking damage from a spell increases your resistance, and many spells have their own cooldown. Some spell types will share resistances, such as Worm brains, Hypothermia, and Inferno sharing a common resistance, and healing / life transfer has a total combined resistance, much like how light of Fo has worked. There's a lot more to share including spell specific changes which we'll be doing as it goes to public testing, we expect to be picking up with team testing soon! Newspring overhaul There's been a lot of voting for the Newspring deed redesign, and i think both designs have been awesome, but there always must be a winner, and this time it is Renate! Renates design carries a treetop wander feel, and I'm keen to see it in the game, we'll be working with him to get it all ready so expect to see results soon! There'll be a small update this week which will include the little unicorn and hell babies which I'm excited for, so see you there, until then though, Keep on Wurming! Retrograde & the Wurm team
  3. 2 likes
    Title pretty much says it. Discussion on help channel: [22:15:02] <Tanthalas> (Rel) heheheh they need something like that with boats
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  7. 1 like
    fix taming please, an account with 70-80 taming shouldn't take 100 mixed grass / seeds / whatever to get a hell horse above submissive, RNG or not, that is ridiculous
  8. 1 like
    Can we get a reasonable way to remove a bridge? I have one that is 12x2 in front of my deed that would take me like 2k bashes with a large maul to remove 1 of the 24 tiles of the bridge, since it is not actually on my deed and a lion den and an abandoned house prevent me from expanding it on to my deed. PS The lion den has the same issue and has been up for 2 weeks and only has 30 damage and bashing it does roughly .01- .03 per bash action with a large maul.
  9. 1 like
  10. 1 like
    NoizheadToday at 3:39 PM if dispel still sucks and shatter is still dumb then who cares the system is going to be balls
  11. 1 like
    Summon soul: All gods. This one we expect may be a little controversial, allowing a priest to summon a player to their location. It will require the person being summoned to accept the summon, as well as being PvE only. There's a large favor requirement and a cooldown so it's not one for spamming, but may help travel sometimes in certain situations! Welp, there goes public slayings.
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  13. 1 like
    Depriest, grind, then repriest, not hard
  14. 1 like
    So, still won't be able to build a stone house on Freedom as a Vyn priest because they cannot mine stone. Can't say it makes much sense for the god of knowledge to live in the dark ages building wooden houses. I honestly do not see a reason not to let all religions mine AND woodcut AND dig. Especially if you're giving them the ability to build, repair and continue items.
  15. 1 like
    I would assume, based on this, that all priests would be able to build/continue a treb. Good luck getting to 80 FC without being able to imp.... but hey.... a change is a change.
  16. 1 like
    I can see Summon Soul helping so many new players get transported to safety, without having to actually join a deed until they are ready. Glad I'm a priest atm.
  17. 1 like
    Feel free to add Dulcinea
  18. 1 like
    pls add Flint 51x 60y will have a catseye Highway deed marker in a few hours and then later today a free to use public wagoneer also
  19. 1 like
    If this is not intended as a way for players to cheat, then perhaps there could be a toggle for GMs to turn it off? Or maybe something that shows up in the Event window to show that someone is using it? My thought is that even on servers that don't allow macros etc., all it takes is one player cheating and then everyone else thinks they also need to cheat just to keep up and remain competitive. With that in mind, would it be possible to get the things I suggest?
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    Villagers of Arrr enjoying community events
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  25. 1 like
    My best screen shot ever