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Showing most liked content on 09/13/18 in Posts

  1. 7 likes
    The faith/favor part of hovering your healthbar has plenty of real estate, put the diety name there to the left of it, done ez and no extra spam in examining or menus
  2. 5 likes
    So, today was a big day! Sundisk and I joined Emoo in his weekly Wurm Wednesday stream to discuss the huge upcoming priest overhaul, which touches on almost every aspect of being a priest, we shared details about mechanics as well as showcased new spells and talked about balance, there's a lot to go over and we'll cover bits of it in here, incase you missed it, you can catch the stream here: Gods and Demigods In order to better streamline how player gods work, we'll be working on tying demigods (player gods) to the original gods more closely, demigods allied with a god will share many aspects, including prayer locations, restrictions, influence spell lists, and most importantly, demigods allied with a god will be able to have their priests link together. Priest restrictions In order to improve priest play we have loosened many restrictions from general priesthood, and also adjusted god based priest restrictions to, as follows: The following restrictions have been lifted from priests: Continuing structures, fences, and items Repairing structures Alchemy (including healing covers) Bashing structures and fences (includes structure roof & floors) In addition to this: Fo based priests (this includes demigods allied with Fo) can now do mining and all mining actions (Mine, prospect, tunnel, analyse). Libila and her template demigods can now operate war machines Magranon and his template demigods can now cut wood Vynora and her template demigods can now do all things digging, including Flattening, Leveling (including border), and Dredging This means playing as a priest solo is more feasible, and means working with lower quality tools than crafters, but still able to built a house! Rite spells We all know that Vynoras rite of spring is the dominant rite, who can turn down 5h sb? Not us! (Except me, because Fo is thebest). With this update we'll be setting Vynoras rite to be more of a baseline, with each rite giving 5h sleep bonus and a small characteristic improvement depending on the god. Gods and their Demigods will now share a server wide pool on these casts, so following/praying to a demigod will still provide towards the base gods total pool. The required amount of prayers will not change with server population, meaning an influx of players to a server will not increase the requirements, and there will not be a requirement of players in local to cast either, meaning better systems for organising them as the community events they were intended to be! Last but not least with rite spells, they will no longer require being on at a specific time! After the cast, players have up to 24 hours to pray and receive the bonuses, meaning if you were offline when it was cast, you don't miss out! New spells Along with a rework of most spell mechanics, new spells have been added: Cleanse: Fo spell. Converts 3x3 area of mycelium back to normal, cast on dirt will create grass Essence Drain: Libila spell. Libila version of life transfer and flaming aura/frostbrand, healing a small amount of damage and dealing a small internal wound as bonus damage. Less effective than LT or FA/FB, but able to do both. Focused Will: Magranon spell Magranons healing spell, drains stamina of the caster as it heals. Hypothermia: Vynora spell Single target cold damage spell Inferno: Magranon spell Single target burn damage spell Summon soul: All gods. This one we expect may be a little controversial, allowing a priest to summon a player to their location. It will require the person being summoned to accept the summon, as well as being PvE only. There's a large favour requirement and a cooldown so it's not one for spamming, but may help travel sometimes in certain situations! Resistances and cooldowns With all the new spells and reworking of the old, improving spell based combat is a big focus. With the previous mechanic of overheating proving to be somewhat ineffective, we've introduced both resistances and cooldowns on spells. Taking damage from a spell increases your resistance, and many spells have their own cooldown. Some spell types will share resistances, such as Worm brains, Hypothermia, and Inferno sharing a common resistance, and healing / life transfer has a total combined resistance, much like how light of Fo has worked. There's a lot more to share including spell specific changes which we'll be doing as it goes to public testing, we expect to be picking up with team testing soon! Newspring overhaul There's been a lot of voting for the Newspring deed redesign, and i think both designs have been awesome, but there always must be a winner, and this time it is Renate! Renates design carries a treetop wander feel, and I'm keen to see it in the game, we'll be working with him to get it all ready so expect to see results soon! There'll be a small update this week which will include the little unicorn and hell babies which I'm excited for, so see you there, until then though, Keep on Wurming! Retrograde & the Wurm team
  3. 5 likes
    As long as priesting means no actual crafting, this will never happen imo dispel and forced shatter is a serious issue though
  4. 4 likes
    No, that is pretty much everyone who does casting, even me on my two bit priest alts.
  5. 2 likes
    Title pretty much says it. Discussion on help channel: [22:15:02] <Tanthalas> (Rel) heheheh they need something like that with boats
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    Runes work on them, I have fun with that fact! I can speak with sendisk
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    Summon soul: All gods. This one we expect may be a little controversial, allowing a priest to summon a player to their location. It will require the person being summoned to accept the summon, as well as being PvE only. There's a large favor requirement and a cooldown so it's not one for spamming, but may help travel sometimes in certain situations! Welp, there goes public slayings.
  13. 1 like
    According to Wiki, Catapults seem to be able to damage bridges (Thanks to Cenotaph for testing). Four Rock Shards did 8.0374664 dmg on a bridge of QL = 48.90988. Combine ammunition into 80kg shards in order to maximize damage. Quality of ammunition not only affects the damage, but keeping quality 25+ generally yields a chance your ammo is not destroyed. This allows you in demolition situations to collect spent ammo for using again. That seems very high dmg to bridges, , not sure whether it is the same ondeed/offdeed and PvE/PvP ...
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    I would assume, based on this, that all priests would be able to build/continue a treb. Good luck getting to 80 FC without being able to imp.... but hey.... a change is a change.
  16. 1 like
    Just want to say thank you for all that you have given to wurm along the way. I remember first hearing of you two when you had the deed autumn twighlight on deli..i think that was the name. Your legacy was already full in motion. Thanks for being you, and hope you keep at it for time to come and having fun with it. Wurm Harder.
  17. 1 like
    Unless the point of this mod is to allow players to cheat, it would be a good idea to create some way for GMs to know it's in use, even if that doesn't sound fun.
  18. 1 like
    pls add Flint 51x 60y will have a catseye Highway deed marker in a few hours and then later today a free to use public wagoneer also
  19. 1 like
    sry for last message! want to buy rare oven 6s , rare lantern 233 5s.
  20. 1 like
    After building my first sail boat, I went exploring and found this beautiful castle on a deserted island.
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    Santa Cienio and his Sled Slaves Team
  23. 1 like
    I'm holding a small impalong for our alliance on Celebration. We're imping away, holding sermons, casting spells, and enjoying ourselves. At this current moment we make up 27~ of the 48 players online in Celebration. Sweetsusie farted and the fog immediately rolled in... hope no one's out there sailing!?
  24. 1 like
    My best screen shot ever
  25. 1 like
    Suddenly I don't feel so bad investing 700 eu in an account