So, today was a big day! Sundisk and I joined Emoo in his weekly Wurm Wednesday stream to discuss the huge upcoming priest overhaul, which touches on almost every aspect of being a priest, we shared details about mechanics as well as showcased new spells and talked about balance, there's a lot to go over and we'll cover bits of it in here, incase you missed it, you can catch the stream here:
Gods and Demigods
In order to better streamline how player gods work, we'll be working on tying demigods (player gods) to the original gods more closely, demigods allied with a god will share many aspects, including prayer locations, restrictions, influence spell lists, and most importantly, demigods allied with a god will be able to have their priests link together.
In order to improve priest play we have loosened many restrictions from general priesthood, and also adjusted god based priest restrictions to, as follows:
The following restrictions have been lifted from priests:
Continuing structures, fences, and items
Alchemy (including healing covers)
Bashing structures and fences (includes structure roof & floors)
In addition to this:
Fo based priests (this includes demigods allied with Fo) can now do mining and all mining actions (Mine, prospect, tunnel, analyse).
Libila and her template demigods can now operate war machines
Magranon and his template demigods can now cut wood
Vynora and her template demigods can now do all things digging, including Flattening, Leveling (including border), and Dredging
This means playing as a priest solo is more feasible, and means working with lower quality tools than crafters, but still able to built a house!
We all know that Vynoras rite of spring is the dominant rite, who can turn down 5h sb? Not us! (Except me, because Fo is thebest). With this update we'll be setting Vynoras rite to be more of a baseline, with each rite giving 5h sleep bonus and a small characteristic improvement depending on the god.
Gods and their Demigods will now share a server wide pool on these casts, so following/praying to a demigod will still provide towards the base gods total pool.
The required amount of prayers will not change with server population, meaning an influx of players to a server will not increase the requirements, and there will not be a requirement of players in local to cast either, meaning better systems for organising them as the community events they were intended to be!
Last but not least with rite spells, they will no longer require being on at a specific time! After the cast, players have up to 24 hours to pray and receive the bonuses, meaning if you were offline when it was cast, you don't miss out!
Along with a rework of most spell mechanics, new spells have been added:
Cleanse: Fo spell.
Converts 3x3 area of mycelium back to normal, cast on dirt will create grass
Essence Drain: Libila spell.
Libila version of life transfer and flaming aura/frostbrand, healing a small amount of damage and dealing a small internal wound as bonus damage. Less effective than LT or FA/FB, but able to do both.
Focused Will: Magranon spell
Magranons healing spell, drains stamina of the caster as it heals.
Hypothermia: Vynora spell
Single target cold damage spell
Inferno: Magranon spell
Single target burn damage spell
Summon soul: All gods.
This one we expect may be a little controversial, allowing a priest to summon a player to their location. It will require the person being summoned to accept the summon, as well as being PvE only. There's a large favour requirement and a cooldown so it's not one for spamming, but may help travel sometimes in certain situations!
Resistances and cooldowns
With all the new spells and reworking of the old, improving spell based combat is a big focus. With the previous mechanic of overheating proving to be somewhat ineffective, we've introduced both resistances and cooldowns on spells. Taking damage from a spell increases your resistance, and many spells have their own cooldown.
Some spell types will share resistances, such as Worm brains, Hypothermia, and Inferno sharing a common resistance, and healing / life transfer has a total combined resistance, much like how light of Fo has worked.
There's a lot more to share including spell specific changes which we'll be doing as it goes to public testing, we expect to be picking up with team testing soon!
There's been a lot of voting for the Newspring deed redesign, and i think both designs have been awesome, but there always must be a winner, and this time it is Renate!
Renates design carries a treetop wander feel, and I'm keen to see it in the game, we'll be working with him to get it all ready so expect to see results soon!
There'll be a small update this week which will include the little unicorn and hell babies which I'm excited for, so see you there, until then though,
Keep on Wurming!
Retrograde & the Wurm team